@deck.gl/extensions 9.0.0-alpha.3 → 9.0.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@deck.gl/extensions",
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  "description": "Plug-and-play functionalities for deck.gl layers",
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  "license": "MIT",
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- "version": "9.0.0-alpha.3",
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+ "version": "9.0.0-alpha.4",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -43,5 +43,5 @@
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  "@math.gl/core": "^4.0.0",
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  "@math.gl/web-mercator": "^4.0.0"
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  },
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- "gitHead": "51dfb88f9168ccf478d01b28a2c5ada7bd8281c7"
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+ "gitHead": "13ace64fc2cee08c133afc882fc307253489a4e4"
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  }
@@ -247,7 +247,7 @@ export default class CollisionFilterEffect implements Effect {
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  const depthBuffer = new WEBGLRenderbuffer(
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  // @ts-expect-error TODO v9 needs to be WebGLDevice
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  device,
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- {format: 'depth16', width, height}
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+ {format: 'depth16unorm', width, height}
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  );
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  this.collisionFBOs[collisionGroup] = device.createFramebuffer({
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  id: `collision-${collisionGroup}`,
@@ -261,12 +261,9 @@ export default class CollisionFilterEffect implements Effect {
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  destroyFBO(collisionGroup: string) {
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  const fbo = this.collisionFBOs[collisionGroup];
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- // @ts-expect-error
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- const attachments = fbo.attachments as Texture[];
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- for (const attachment of Object.values(attachments)) {
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- attachment.delete();
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- }
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- fbo.delete();
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+ fbo.colorAttachments[0]?.destroy();
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+ fbo.depthStencilAttachment?.destroy();
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+ fbo.destroy();
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  delete this.collisionFBOs[collisionGroup];
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  }
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  }
@@ -7,18 +7,18 @@ type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
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  export default class CollisionFilterPass extends LayersPass {
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  renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {
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  const padding = 1;
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+ const clearColor = [0, 0, 0, 0];
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  return withGLParameters(
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  this.device,
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  {
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  scissorTest: true,
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  scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
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- clearColor: [0, 0, 0, 0],
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  blend: false,
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  depthTest: true,
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  depthRange: [0, 1]
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  },
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- () => this.render({...options, target, pass: 'collision'})
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+ () => this.render({...options, clearColor, target, pass: 'collision'})
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  );
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  }
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@@ -89,7 +89,7 @@ type CollisionModuleSettings = {
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  };
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  /* eslint-disable camelcase */
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- type CollisionUniforms = {collision_sort?: boolean; collision_texture?: Framebuffer | Texture};
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+ type CollisionUniforms = {collision_sort?: boolean; collision_texture?: Texture};
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  const getCollisionUniforms = (
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  opts: CollisionModuleSettings | {},
@@ -101,7 +101,8 @@ const getCollisionUniforms = (
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  const {collisionFBO, drawToCollisionMap, dummyCollisionMap} = opts;
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  return {
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  collision_sort: Boolean(drawToCollisionMap),
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- collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap
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+ collision_texture:
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+ !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
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  };
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  };
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@@ -112,4 +113,4 @@ export default {
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  vs,
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  inject,
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  getUniforms: getCollisionUniforms
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- } as ShaderModule;
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+ } as ShaderModule<CollisionModuleSettings>;
@@ -40,18 +40,18 @@ export default class MaskPass extends LayersPass {
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  render(options: MaskPassRenderOptions) {
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  const colorMask = [false, false, false, false];
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  colorMask[options.channel] = true;
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+ const clearColor = [255, 255, 255, 255];
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  return withGLParameters(
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  this.device,
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  {
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- clearColor: [255, 255, 255, 255],
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  blend: true,
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  blendFunc: [GL.ZERO, GL.ONE],
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  blendEquation: GL.FUNC_SUBTRACT,
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  colorMask,
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  depthTest: false
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  },
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- () => super.render({...options, target: this.fbo, pass: 'mask'})
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+ () => super.render({...options, clearColor, target: this.fbo, pass: 'mask'})
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  );
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  }
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@@ -1 +1 @@
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- {"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAI3D,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAU;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAyDP,OAAO,CAAC,OAAO;IA+Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAqC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,OAAO,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IA8BhD,UAAU,CAAC,cAAc,EAAE,MAAM;CAUlC"}
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+ {"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAI3D,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAU;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAyDP,OAAO,CAAC,OAAO;IA+Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAqC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,OAAO,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IA8BhD,UAAU,CAAC,cAAc,EAAE,MAAM;CAOlC"}
@@ -1,4 +1,10 @@
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+ import { Framebuffer, Texture } from '@luma.gl/core';
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  import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
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- declare const _default: ShaderModule<any>;
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+ declare type CollisionModuleSettings = {
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+ collisionFBO?: Framebuffer;
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+ drawToCollisionMap?: boolean;
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+ dummyCollisionMap?: Texture;
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+ };
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+ declare const _default: ShaderModule<CollisionModuleSettings>;
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  export default _default;
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  //# sourceMappingURL=shader-module.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AA0GjE,wBAMkB"}
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+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAEnD,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAkFjE,aAAK,uBAAuB,GAAG;IAC7B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;;AAqBF,wBAM2C"}
package/LICENSE DELETED
@@ -1,19 +0,0 @@
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- Copyright Vis.gl contributors.
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in
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- all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- THE SOFTWARE.