@deck.gl/extensions 8.9.6 → 8.9.7

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Files changed (101) hide show
  1. package/dist/dist.dev.js +17 -17
  2. package/dist/es5/brushing/{brushing.js → brushing-extension.js} +1 -1
  3. package/dist/es5/brushing/brushing-extension.js.map +1 -0
  4. package/dist/es5/brushing/shader-module.js.map +1 -1
  5. package/dist/es5/clip/{clip.js → clip-extension.js} +1 -1
  6. package/dist/es5/clip/clip-extension.js.map +1 -0
  7. package/dist/es5/collision-filter/{collision-filter.js → collision-filter-extension.js} +1 -1
  8. package/dist/es5/collision-filter/collision-filter-extension.js.map +1 -0
  9. package/dist/es5/data-filter/{data-filter.js → data-filter-extension.js} +1 -1
  10. package/dist/es5/data-filter/data-filter-extension.js.map +1 -0
  11. package/dist/es5/data-filter/shader-module.js.map +1 -1
  12. package/dist/es5/fill-style/{fill-style.js → fill-style-extension.js} +1 -1
  13. package/dist/es5/fill-style/fill-style-extension.js.map +1 -0
  14. package/dist/es5/fp64/{fp64.js → fp64-extension.js} +1 -1
  15. package/dist/es5/fp64/fp64-extension.js.map +1 -0
  16. package/dist/es5/index.js +18 -18
  17. package/dist/es5/index.js.map +1 -1
  18. package/dist/es5/mask/{mask.js → mask-extension.js} +1 -1
  19. package/dist/es5/mask/mask-extension.js.map +1 -0
  20. package/dist/es5/path-style/{path-style.js → path-style-extension.js} +1 -1
  21. package/dist/es5/path-style/path-style-extension.js.map +1 -0
  22. package/dist/es5/terrain/{terrain.js → terrain-extension.js} +1 -1
  23. package/dist/es5/terrain/terrain-extension.js.map +1 -0
  24. package/dist/esm/brushing/{brushing.js → brushing-extension.js} +1 -1
  25. package/dist/esm/brushing/brushing-extension.js.map +1 -0
  26. package/dist/esm/brushing/shader-module.js.map +1 -1
  27. package/dist/esm/clip/{clip.js → clip-extension.js} +1 -1
  28. package/dist/esm/clip/clip-extension.js.map +1 -0
  29. package/dist/esm/collision-filter/{collision-filter.js → collision-filter-extension.js} +1 -1
  30. package/dist/esm/collision-filter/collision-filter-extension.js.map +1 -0
  31. package/dist/esm/data-filter/{data-filter.js → data-filter-extension.js} +1 -1
  32. package/dist/esm/data-filter/data-filter-extension.js.map +1 -0
  33. package/dist/esm/data-filter/shader-module.js.map +1 -1
  34. package/dist/esm/fill-style/{fill-style.js → fill-style-extension.js} +1 -1
  35. package/dist/esm/fill-style/fill-style-extension.js.map +1 -0
  36. package/dist/esm/fp64/{fp64.js → fp64-extension.js} +1 -1
  37. package/dist/esm/fp64/fp64-extension.js.map +1 -0
  38. package/dist/esm/index.js +9 -9
  39. package/dist/esm/index.js.map +1 -1
  40. package/dist/esm/mask/{mask.js → mask-extension.js} +1 -1
  41. package/dist/esm/mask/mask-extension.js.map +1 -0
  42. package/dist/esm/path-style/{path-style.js → path-style-extension.js} +1 -1
  43. package/dist/esm/path-style/path-style-extension.js.map +1 -0
  44. package/dist/esm/terrain/{terrain.js → terrain-extension.js} +1 -1
  45. package/dist/esm/terrain/terrain-extension.js.map +1 -0
  46. package/package.json +2 -2
  47. package/src/brushing/shader-module.ts +1 -1
  48. package/src/data-filter/shader-module.ts +1 -1
  49. package/src/index.ts +17 -17
  50. package/typed/brushing/brushing-extension.d.ts +39 -0
  51. package/typed/brushing/brushing-extension.d.ts.map +1 -0
  52. package/typed/brushing/shader-module.d.ts +1 -1
  53. package/typed/brushing/shader-module.d.ts.map +1 -1
  54. package/typed/clip/clip-extension.d.ts +32 -0
  55. package/typed/clip/clip-extension.d.ts.map +1 -0
  56. package/typed/collision-filter/collision-filter-extension.d.ts +41 -0
  57. package/typed/collision-filter/collision-filter-extension.d.ts.map +1 -0
  58. package/typed/data-filter/data-filter-extension.d.ts +90 -0
  59. package/typed/data-filter/data-filter-extension.d.ts.map +1 -0
  60. package/typed/data-filter/shader-module.d.ts +1 -1
  61. package/typed/data-filter/shader-module.d.ts.map +1 -1
  62. package/typed/fill-style/fill-style-extension.d.ts +86 -0
  63. package/typed/fill-style/fill-style-extension.d.ts.map +1 -0
  64. package/typed/fp64/fp64-extension.d.ts +8 -0
  65. package/typed/fp64/fp64-extension.d.ts.map +1 -0
  66. package/typed/index.d.ts +17 -17
  67. package/typed/index.d.ts.map +1 -1
  68. package/typed/index.js +5 -5
  69. package/typed/mask/mask-extension.d.ts +30 -0
  70. package/typed/mask/mask-extension.d.ts.map +1 -0
  71. package/typed/path-style/path-style-extension.d.ts +66 -0
  72. package/typed/path-style/path-style-extension.d.ts.map +1 -0
  73. package/typed/terrain/terrain-extension.d.ts +21 -0
  74. package/typed/terrain/terrain-extension.d.ts.map +1 -0
  75. package/dist/es5/brushing/brushing.js.map +0 -1
  76. package/dist/es5/clip/clip.js.map +0 -1
  77. package/dist/es5/collision-filter/collision-filter.js.map +0 -1
  78. package/dist/es5/data-filter/data-filter.js.map +0 -1
  79. package/dist/es5/fill-style/fill-style.js.map +0 -1
  80. package/dist/es5/fp64/fp64.js.map +0 -1
  81. package/dist/es5/mask/mask.js.map +0 -1
  82. package/dist/es5/path-style/path-style.js.map +0 -1
  83. package/dist/es5/terrain/terrain.js.map +0 -1
  84. package/dist/esm/brushing/brushing.js.map +0 -1
  85. package/dist/esm/clip/clip.js.map +0 -1
  86. package/dist/esm/collision-filter/collision-filter.js.map +0 -1
  87. package/dist/esm/data-filter/data-filter.js.map +0 -1
  88. package/dist/esm/fill-style/fill-style.js.map +0 -1
  89. package/dist/esm/fp64/fp64.js.map +0 -1
  90. package/dist/esm/mask/mask.js.map +0 -1
  91. package/dist/esm/path-style/path-style.js.map +0 -1
  92. package/dist/esm/terrain/terrain.js.map +0 -1
  93. /package/src/brushing/{brushing.ts → brushing-extension.ts} +0 -0
  94. /package/src/clip/{clip.ts → clip-extension.ts} +0 -0
  95. /package/src/collision-filter/{collision-filter.ts → collision-filter-extension.ts} +0 -0
  96. /package/src/data-filter/{data-filter.ts → data-filter-extension.ts} +0 -0
  97. /package/src/fill-style/{fill-style.ts → fill-style-extension.ts} +0 -0
  98. /package/src/fp64/{fp64.ts → fp64-extension.ts} +0 -0
  99. /package/src/mask/{mask.ts → mask-extension.ts} +0 -0
  100. /package/src/path-style/{path-style.ts → path-style-extension.ts} +0 -0
  101. /package/src/terrain/{terrain.ts → terrain-extension.ts} +0 -0
package/dist/dist.dev.js CHANGED
@@ -79,7 +79,7 @@ var __exports__ = (() => {
79
79
  // bundle.ts
80
80
  __reExport(bundle_exports, peer_dependency_exports);
81
81
 
82
- // src/brushing/brushing.ts
82
+ // src/brushing/brushing-extension.ts
83
83
  var import_core3 = __toESM(require_core());
84
84
 
85
85
  // src/brushing/shader-module.ts
@@ -185,7 +185,7 @@ var __exports__ = (() => {
185
185
  }
186
186
  };
187
187
 
188
- // src/brushing/brushing.ts
188
+ // src/brushing/brushing-extension.ts
189
189
  var defaultProps = {
190
190
  getBrushingTarget: {
191
191
  type: "accessor",
@@ -241,7 +241,7 @@ var __exports__ = (() => {
241
241
  __publicField(BrushingExtension, "defaultProps", defaultProps);
242
242
  __publicField(BrushingExtension, "extensionName", "BrushingExtension");
243
243
 
244
- // src/data-filter/data-filter.ts
244
+ // src/data-filter/data-filter-extension.ts
245
245
  var import_core5 = __toESM(require_core());
246
246
 
247
247
  // src/data-filter/shader-module.ts
@@ -1113,7 +1113,7 @@ void main() {
1113
1113
  depthTest: false
1114
1114
  };
1115
1115
 
1116
- // src/data-filter/data-filter.ts
1116
+ // src/data-filter/data-filter-extension.ts
1117
1117
  var import_core6 = __toESM(require_core2());
1118
1118
  var defaultProps2 = {
1119
1119
  getFilterValue: {
@@ -1294,7 +1294,7 @@ void main() {
1294
1294
  __publicField(DataFilterExtension, "defaultProps", defaultProps2);
1295
1295
  __publicField(DataFilterExtension, "extensionName", "DataFilterExtension");
1296
1296
 
1297
- // src/fp64/fp64.ts
1297
+ // src/fp64/fp64-extension.ts
1298
1298
  var import_core8 = __toESM(require_core());
1299
1299
 
1300
1300
  // ../../node_modules/@luma.gl/shadertools/dist/esm/modules/fp64/fp64-utils.js
@@ -1582,7 +1582,7 @@ vec4 project_position_to_clipspace(
1582
1582
  };
1583
1583
  }
1584
1584
 
1585
- // src/fp64/fp64.ts
1585
+ // src/fp64/fp64-extension.ts
1586
1586
  var Fp64Extension = class extends import_core8.LayerExtension {
1587
1587
  getShaders() {
1588
1588
  const {
@@ -1598,7 +1598,7 @@ vec4 project_position_to_clipspace(
1598
1598
  };
1599
1599
  __publicField(Fp64Extension, "extensionName", "Fp64Extension");
1600
1600
 
1601
- // src/path-style/path-style.ts
1601
+ // src/path-style/path-style-extension.ts
1602
1602
  var import_core9 = __toESM(require_core());
1603
1603
 
1604
1604
  // src/path-style/shaders.glsl.ts
@@ -1688,7 +1688,7 @@ attribute float instanceOffsets;
1688
1688
  }
1689
1689
  };
1690
1690
 
1691
- // src/path-style/path-style.ts
1691
+ // src/path-style/path-style-extension.ts
1692
1692
  var defaultProps3 = {
1693
1693
  getDashArray: {
1694
1694
  type: "accessor",
@@ -1792,7 +1792,7 @@ attribute float instanceOffsets;
1792
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  __publicField(PathStyleExtension, "defaultProps", defaultProps3);
1793
1793
  __publicField(PathStyleExtension, "extensionName", "PathStyleExtension");
1794
1794
 
1795
- // src/fill-style/fill-style.ts
1795
+ // src/fill-style/fill-style-extension.ts
1796
1796
  var import_core11 = __toESM(require_core());
1797
1797
  var import_core12 = __toESM(require_core2());
1798
1798
 
@@ -1900,7 +1900,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1900
1900
  getUniforms: getPatternUniforms
1901
1901
  };
1902
1902
 
1903
- // src/fill-style/fill-style.ts
1903
+ // src/fill-style/fill-style-extension.ts
1904
1904
  var defaultProps4 = {
1905
1905
  fillPatternEnabled: true,
1906
1906
  fillPatternAtlas: {
@@ -2045,7 +2045,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
2045
2045
  __publicField(FillStyleExtension, "defaultProps", defaultProps4);
2046
2046
  __publicField(FillStyleExtension, "extensionName", "FillStyleExtension");
2047
2047
 
2048
- // src/clip/clip.ts
2048
+ // src/clip/clip-extension.ts
2049
2049
  var import_core13 = __toESM(require_core());
2050
2050
  var defaultProps5 = {
2051
2051
  clipBounds: [0, 0, 1, 1],
@@ -2127,7 +2127,7 @@ varying vec2 clip_commonPosition;
2127
2127
  __publicField(ClipExtension, "defaultProps", defaultProps5);
2128
2128
  __publicField(ClipExtension, "extensionName", "ClipExtension");
2129
2129
 
2130
- // src/collision-filter/collision-filter.ts
2130
+ // src/collision-filter/collision-filter-extension.ts
2131
2131
  var import_core26 = __toESM(require_core());
2132
2132
 
2133
2133
  // src/collision-filter/shader-module.ts
@@ -2832,7 +2832,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2832
2832
  }
2833
2833
  };
2834
2834
 
2835
- // src/collision-filter/collision-filter.ts
2835
+ // src/collision-filter/collision-filter-extension.ts
2836
2836
  var defaultProps6 = {
2837
2837
  getCollisionPriority: {
2838
2838
  type: "accessor",
@@ -2897,7 +2897,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2897
2897
  __publicField(CollisionFilterExtension, "defaultProps", defaultProps6);
2898
2898
  __publicField(CollisionFilterExtension, "extensionName", "CollisionFilterExtension");
2899
2899
 
2900
- // src/mask/mask.ts
2900
+ // src/mask/mask-extension.ts
2901
2901
  var import_core28 = __toESM(require_core());
2902
2902
 
2903
2903
  // src/mask/shader-module.ts
@@ -2982,7 +2982,7 @@ varying vec2 mask_texCoords;
2982
2982
  getUniforms: getMaskUniforms
2983
2983
  };
2984
2984
 
2985
- // src/mask/mask.ts
2985
+ // src/mask/mask-extension.ts
2986
2986
  var defaultProps7 = {
2987
2987
  maskId: "",
2988
2988
  maskByInstance: void 0,
@@ -3052,7 +3052,7 @@ varying vec2 mask_texCoords;
3052
3052
  __publicField(MaskExtension, "defaultProps", defaultProps7);
3053
3053
  __publicField(MaskExtension, "extensionName", "MaskExtension");
3054
3054
 
3055
- // src/terrain/terrain.ts
3055
+ // src/terrain/terrain-extension.ts
3056
3056
  var import_core38 = __toESM(require_core());
3057
3057
 
3058
3058
  // src/terrain/terrain-effect.ts
@@ -3726,7 +3726,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
3726
3726
  }
3727
3727
  };
3728
3728
 
3729
- // src/terrain/terrain.ts
3729
+ // src/terrain/terrain-extension.ts
3730
3730
  var defaultProps8 = {
3731
3731
  terrainDrawMode: void 0
3732
3732
  };
@@ -108,4 +108,4 @@ var BrushingExtension = function (_LayerExtension) {
108
108
  exports.default = BrushingExtension;
109
109
  (0, _defineProperty2.default)(BrushingExtension, "defaultProps", defaultProps);
110
110
  (0, _defineProperty2.default)(BrushingExtension, "extensionName", 'BrushingExtension');
111
- //# sourceMappingURL=brushing.js.map
111
+ //# sourceMappingURL=brushing-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/brushing/brushing-extension.ts"],"names":["defaultProps","getBrushingTarget","type","value","brushingTarget","brushingEnabled","brushingRadius","BrushingExtension","modules","shaderModule","context","extension","attributeManager","getAttributeManager","add","brushingTargets","size","accessor","shaderAttributes","divisor","instanceBrushingTargets","state","onMouseMove","getCurrentLayer","setNeedsRedraw","deck","eventManager","on","pointermove","pointerleave","off","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,iBAAiB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADA;AAGnBC,EAAAA,cAAc,EAAE,QAHG;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AALG,CAArB;;IA8BqBC,iB;;;;;;;;;;;;WAInB,sBAAkB;AAChB,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,qBAAD;AADJ,OAAP;AAGD;;;WAED,yBAAqDC,OAArD,EAA4EC,SAA5E,EAA6F;AAAA;;AAC3F,UAAMC,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,UAAID,gBAAJ,EAAsB;AACpBA,QAAAA,gBAAgB,CAACE,GAAjB,CAAqB;AACnBC,UAAAA,eAAe,EAAE;AACfC,YAAAA,IAAI,EAAE,CADS;AAEfC,YAAAA,QAAQ,EAAE,mBAFK;AAGfC,YAAAA,gBAAgB,EAAE;AAChBH,cAAAA,eAAe,EAAE;AACfI,gBAAAA,OAAO,EAAE;AADM,eADD;AAIhBC,cAAAA,uBAAuB,EAAE;AACvBD,gBAAAA,OAAO,EAAE;AADc;AAJT;AAHH;AADE,SAArB;AAcD;;AAID,WAAKE,KAAL,CAAWC,WAAX,GAAyB,YAAM;AAAA;;AAC7B,iCAAA,KAAI,CAACC,eAAL,kFAAwBC,cAAxB;AACD,OAFD;;AAGA,UAAId,OAAO,CAACe,IAAZ,EAAkB;AAEhBf,QAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BC,EAA1B,CAA6B;AAC3BC,UAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADG;AAE3BO,UAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFE,SAA7B;AAID;AACF;;;WAED,uBAAmDZ,OAAnD,EAA0EC,SAA1E,EAA2F;AAEzF,UAAID,OAAO,CAACe,IAAZ,EAAkB;AAEhBf,QAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BI,GAA1B,CAA8B;AAC5BF,UAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADI;AAE5BO,UAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFG,SAA9B;AAID;AACF;;;EApD4CS,oB;;;8BAA1BxB,iB,kBACGP,Y;8BADHO,iB,mBAEI,mB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport shaderModule from './shader-module';\n\nimport type {Layer, LayerContext, Accessor} from '@deck.gl/core';\n\nconst defaultProps = {\n getBrushingTarget: {type: 'accessor', value: [0, 0]},\n\n brushingTarget: 'source',\n brushingEnabled: true,\n brushingRadius: 10000\n};\n\nexport type BrushingExtensionProps<DataT = any> = {\n /**\n * Called to retrieve an arbitrary position for each object that it will be filtered by.\n * Only effective if `brushingTarget` is set to `custom`.\n */\n getBrushingTarget?: Accessor<DataT, [number, number]>;\n /**\n * Enable/disable brushing. If brushing is disabled, all objects are rendered.\n * @default true\n */\n brushingEnabled?: boolean;\n /**\n * The position used to filter each object by.\n */\n brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';\n /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.\n * @default 10000\n */\n brushingRadius?: number;\n};\n\n/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */\nexport default class BrushingExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'BrushingExtension';\n\n getShaders(): any {\n return {\n modules: [shaderModule]\n };\n }\n\n initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n brushingTargets: {\n size: 2,\n accessor: 'getBrushingTarget',\n shaderAttributes: {\n brushingTargets: {\n divisor: 0\n },\n instanceBrushingTargets: {\n divisor: 1\n }\n }\n }\n });\n }\n\n // Trigger redraw when mouse moves\n // TODO - expose this in a better way\n this.state.onMouseMove = () => {\n this.getCurrentLayer()?.setNeedsRedraw();\n };\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.on({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n\n finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n // Remove event listeners\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.off({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n}\n"],"file":"brushing-extension.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/brushing/shader-module.ts"],"names":["vs","fs","TARGET","source","target","custom","source_target","inject","name","dependencies","project","getUniforms","opts","brushingEnabled","brushingRadius","brushingTarget","mousePosition","viewport","brushing_enabled","Boolean","containsPixel","brushing_radius","brushing_target","brushing_mousePos","unproject","x","y"],"mappings":";;;;;;;AAoBA;;AAWA,IAAMA,EAAE,07BAAR;AAkCA,IAAMC,EAAE,8EAAR;AAKA,IAAMC,MAAM,GAAG;AACbC,EAAAA,MAAM,EAAE,CADK;AAEbC,EAAAA,MAAM,EAAE,CAFK;AAGbC,EAAAA,MAAM,EAAE,CAHK;AAIbC,EAAAA,aAAa,EAAE;AAJF,CAAf;AAOA,IAAMC,MAAM,GAAG;AACb,6zBADa;AA2Bb;AA3Ba,CAAf;eAkCe;AACbC,EAAAA,IAAI,EAAE,UADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbV,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,EAAE,EAAFA,EAJa;AAKbM,EAAAA,MAAM,EAANA,MALa;AAMbI,EAAAA,WAAW,EAAE,qBAACC,IAAD,EAA6D;AACxE,QAAI,CAACA,IAAD,IAAS,EAAE,cAAcA,IAAhB,CAAb,EAAoC;AAClC,aAAO,EAAP;AACD;;AACD,gCAMIA,IANJ,CACEC,eADF;AAAA,QACEA,eADF,sCACoB,IADpB;AAAA,+BAMID,IANJ,CAEEE,cAFF;AAAA,QAEEA,cAFF,qCAEmB,KAFnB;AAAA,+BAMIF,IANJ,CAGEG,cAHF;AAAA,QAGEA,cAHF,qCAGmB,QAHnB;AAAA,QAIEC,aAJF,GAMIJ,IANJ,CAIEI,aAJF;AAAA,QAKEC,QALF,GAMIL,IANJ,CAKEK,QALF;AAOA,WAAO;AACLC,MAAAA,gBAAgB,EAAEC,OAAO,CACvBN,eAAe,IAAIG,aAAnB,IAAoCC,QAAQ,CAACG,aAAT,CAAuBJ,aAAvB,CADb,CADpB;AAILK,MAAAA,eAAe,EAAEP,cAJZ;AAKLQ,MAAAA,eAAe,EAAEpB,MAAM,CAACa,cAAD,CAAN,IAA0B,CALtC;AAMLQ,MAAAA,iBAAiB,EAAEP,aAAa,GAC5BC,QAAQ,CAACO,SAAT,CAAmB,CAACR,aAAa,CAACS,CAAd,GAAkBR,QAAQ,CAACQ,CAA5B,EAA+BT,aAAa,CAACU,CAAd,GAAkBT,QAAQ,CAACS,CAA1D,CAAnB,CAD4B,GAE5B,CAAC,CAAD,EAAI,CAAJ;AARC,KAAP;AAUD;AA3BY,C","sourcesContent":["// Copyright (c) 2015-2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable camelcase */\nimport {project} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {BrushingExtensionProps} from './brushing';\n\ntype BrushingModuleSettings = {\n // From layer context\n viewport: Viewport;\n mousePosition?: {x: number; y: number};\n} & BrushingExtensionProps;\n\nconst vs = `\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n attribute vec2 brushingTargets;\n #else\n attribute vec2 instanceBrushingTargets;\n #endif\n\n varying float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n`;\n\nconst fs = `\n uniform bool brushing_enabled;\n varying float brushing_isVisible;\n`;\n\nconst TARGET = {\n source: 0,\n target: 1,\n custom: 2,\n source_target: 3\n};\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (brushing_enabled && brushing_isVisible < 0.5) {\n discard;\n }\n `\n};\n\nexport default {\n name: 'brushing',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: (opts?: BrushingModuleSettings | {}): Record<string, any> => {\n if (!opts || !('viewport' in opts)) {\n return {};\n }\n const {\n brushingEnabled = true,\n brushingRadius = 10000,\n brushingTarget = 'source',\n mousePosition,\n viewport\n } = opts;\n return {\n brushing_enabled: Boolean(\n brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)\n ),\n brushing_radius: brushingRadius,\n brushing_target: TARGET[brushingTarget] || 0,\n brushing_mousePos: mousePosition\n ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])\n : [0, 0]\n };\n }\n} as ShaderModule<BrushingModuleSettings>;\n"],"file":"shader-module.js"}
1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable camelcase */\nimport {project} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {BrushingExtensionProps} from './brushing-extension';\n\ntype BrushingModuleSettings = {\n // From layer context\n viewport: Viewport;\n mousePosition?: {x: number; y: number};\n} & BrushingExtensionProps;\n\nconst vs = `\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n attribute vec2 brushingTargets;\n #else\n attribute vec2 instanceBrushingTargets;\n #endif\n\n varying float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n`;\n\nconst fs = `\n uniform bool brushing_enabled;\n varying float brushing_isVisible;\n`;\n\nconst TARGET = {\n source: 0,\n target: 1,\n custom: 2,\n source_target: 3\n};\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (brushing_enabled && brushing_isVisible < 0.5) {\n discard;\n }\n `\n};\n\nexport default {\n name: 'brushing',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: (opts?: BrushingModuleSettings | {}): Record<string, any> => {\n if (!opts || !('viewport' in opts)) {\n return {};\n }\n const {\n brushingEnabled = true,\n brushingRadius = 10000,\n brushingTarget = 'source',\n mousePosition,\n viewport\n } = opts;\n return {\n brushing_enabled: Boolean(\n brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)\n ),\n brushing_radius: brushingRadius,\n brushing_target: TARGET[brushingTarget] || 0,\n brushing_mousePos: mousePosition\n ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])\n : [0, 0]\n };\n }\n} as ShaderModule<BrushingModuleSettings>;\n"],"file":"shader-module.js"}
@@ -100,4 +100,4 @@ var ClipExtension = function (_LayerExtension) {
100
100
  exports.default = ClipExtension;
101
101
  (0, _defineProperty2.default)(ClipExtension, "defaultProps", defaultProps);
102
102
  (0, _defineProperty2.default)(ClipExtension, "extensionName", 'ClipExtension');
103
- //# sourceMappingURL=clip.js.map
103
+ //# sourceMappingURL=clip-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/clip/clip-extension.ts"],"names":["defaultProps","clipBounds","clipByInstance","undefined","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","getAttributeManager","attributes","props","Boolean","state","modules","inject","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAoBA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADO;AAEnBC,EAAAA,cAAc,EAAEC;AAFG,CAArB;AAiBA,IAAMC,cAAc,oNAApB;AAYA,IAAMC,cAA4B,GAAG;AACnCC,EAAAA,IAAI,EAAE,SAD6B;AAEnCC,EAAAA,EAAE,EAAEH;AAF+B,CAArC;AAKA,IAAMI,WAAW,GAAG;AAClB,iDADkB;AAIlB,6GAJkB;AAOlB,iDAPkB;AAUlB;AAVkB,CAApB;AAmBA,IAAMC,cAA4B,GAAG;AACnCH,EAAAA,IAAI,EAAE,SAD6B;AAEnCI,EAAAA,EAAE,EAAEN;AAF+B,CAArC;AAKA,IAAMO,WAAW,GAAG;AAClB,qDADkB;AAIlB,qFAJkB;AAOlB,qDAPkB;AAUlB;AAVkB,CAApB;;IAgBqBC,a;;;;;;;;;;;;WAInB,sBAA4C;AAM1C,UAAIV,cAAc,IAAG,uBAAuB,KAAKW,mBAAL,GAA2BC,UAArD,CAAlB;;AAEA,UAAI,KAAKC,KAAL,CAAWb,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,QAAAA,cAAc,GAAGc,OAAO,CAAC,KAAKD,KAAL,CAAWb,cAAZ,CAAxB;AACD;;AACD,WAAKe,KAAL,CAAWf,cAAX,GAA4BA,cAA5B;AAEA,aAAOA,cAAc,GACjB;AACEgB,QAAAA,OAAO,EAAE,CAACb,cAAD,CADX;AAEEc,QAAAA,MAAM,EAAEX;AAFV,OADiB,GAKjB;AACEU,QAAAA,OAAO,EAAE,CAACT,cAAD,CADX;AAEEU,QAAAA,MAAM,EAAER;AAFV,OALJ;AASD;;;WAGD,oBAAuE;AAAA,UAAtBS,QAAsB,QAAtBA,QAAsB;AACrE,UAAOnB,UAAP,GAAqB,KAAKc,KAA1B,CAAOd,UAAP;;AACA,UAAI,KAAKgB,KAAL,CAAWf,cAAf,EAA+B;AAC7BkB,QAAAA,QAAQ,CAACC,WAAT,GAAuBpB,UAAvB;AACD,OAFD,MAEO;AACL,YAAMqB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACtB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,YAAMuB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACtB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAmB,QAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF;;;EA5CwCI,oB;;;8BAAtBhB,a,kBACGZ,Y;8BADHY,a,mBAEI,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n // @ts-expect-error attributeManager is always defined for primitive layers\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip-extension.js"}
@@ -113,4 +113,4 @@ var CollisionFilterExtension = function (_LayerExtension) {
113
113
  exports.default = CollisionFilterExtension;
114
114
  (0, _defineProperty2.default)(CollisionFilterExtension, "defaultProps", defaultProps);
115
115
  (0, _defineProperty2.default)(CollisionFilterExtension, "extensionName", 'CollisionFilterExtension');
116
- //# sourceMappingURL=collision-filter.js.map
116
+ //# sourceMappingURL=collision-filter-extension.js.map
@@ -0,0 +1 @@
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@@ -239,4 +239,4 @@ var DataFilterExtension = function (_LayerExtension) {
239
239
  exports.default = DataFilterExtension;
240
240
  (0, _defineProperty2.default)(DataFilterExtension, "defaultProps", defaultProps);
241
241
  (0, _defineProperty2.default)(DataFilterExtension, "extensionName", 'DataFilterExtension');
242
- //# sourceMappingURL=data-filter.js.map
242
+ //# sourceMappingURL=data-filter-extension.js.map
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. 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@@ -1 +1 @@
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{_ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {DataFilterExtensionProps} from './data-filter';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & 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ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
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filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - 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ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -200,4 +200,4 @@ var FillStyleExtension = function (_LayerExtension) {
200
200
  exports.default = FillStyleExtension;
201
201
  (0, _defineProperty2.default)(FillStyleExtension, "defaultProps", defaultProps);
202
202
  (0, _defineProperty2.default)(FillStyleExtension, "extensionName", 'FillStyleExtension');
203
- //# sourceMappingURL=fill-style.js.map
203
+ //# sourceMappingURL=fill-style-extension.js.map
@@ -0,0 +1 @@
1
+ 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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
@@ -56,4 +56,4 @@ var Fp64Extension = function (_LayerExtension) {
56
56
 
57
57
  exports.default = Fp64Extension;
58
58
  (0, _defineProperty2.default)(Fp64Extension, "extensionName", 'Fp64Extension');
59
- //# sourceMappingURL=fp64.js.map
59
+ //# sourceMappingURL=fp64-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/fp64/fp64-extension.ts"],"names":["Fp64Extension","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;IAKqBA,a;;;;;;;;;;;;WAGnB,sBAA6B;AAC3B,UAAOC,gBAAP,GAA2B,KAAKC,KAAhC,CAAOD,gBAAP;;AACA,UACEA,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,cAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,OAAP;AAGD;;;EAfwCC,oB;;;8BAAtBT,a,mBACI,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nimport type {Layer} from '@deck.gl/core';\n\n/** @deprecated Adds the legacy 64-bit precision to geospatial layers. */\nexport default class Fp64Extension extends LayerExtension {\n static extensionName = 'Fp64Extension';\n\n getShaders(this: Layer): any {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n"],"file":"fp64-extension.js"}
package/dist/es5/index.js CHANGED
@@ -8,55 +8,55 @@ Object.defineProperty(exports, "__esModule", {
8
8
  Object.defineProperty(exports, "BrushingExtension", {
9
9
  enumerable: true,
10
10
  get: function get() {
11
- return _brushing.default;
11
+ return _brushingExtension.default;
12
12
  }
13
13
  });
14
14
  Object.defineProperty(exports, "DataFilterExtension", {
15
15
  enumerable: true,
16
16
  get: function get() {
17
- return _dataFilter.default;
17
+ return _dataFilterExtension.default;
18
18
  }
19
19
  });
20
20
  Object.defineProperty(exports, "Fp64Extension", {
21
21
  enumerable: true,
22
22
  get: function get() {
23
- return _fp.default;
23
+ return _fp64Extension.default;
24
24
  }
25
25
  });
26
26
  Object.defineProperty(exports, "PathStyleExtension", {
27
27
  enumerable: true,
28
28
  get: function get() {
29
- return _pathStyle.default;
29
+ return _pathStyleExtension.default;
30
30
  }
31
31
  });
32
32
  Object.defineProperty(exports, "FillStyleExtension", {
33
33
  enumerable: true,
34
34
  get: function get() {
35
- return _fillStyle.default;
35
+ return _fillStyleExtension.default;
36
36
  }
37
37
  });
38
38
  Object.defineProperty(exports, "ClipExtension", {
39
39
  enumerable: true,
40
40
  get: function get() {
41
- return _clip.default;
41
+ return _clipExtension.default;
42
42
  }
43
43
  });
44
44
  Object.defineProperty(exports, "CollisionFilterExtension", {
45
45
  enumerable: true,
46
46
  get: function get() {
47
- return _collisionFilter.default;
47
+ return _collisionFilterExtension.default;
48
48
  }
49
49
  });
50
50
  Object.defineProperty(exports, "MaskExtension", {
51
51
  enumerable: true,
52
52
  get: function get() {
53
- return _mask.default;
53
+ return _maskExtension.default;
54
54
  }
55
55
  });
56
56
  Object.defineProperty(exports, "_TerrainExtension", {
57
57
  enumerable: true,
58
58
  get: function get() {
59
- return _terrain.default;
59
+ return _terrainExtension.default;
60
60
  }
61
61
  });
62
62
  Object.defineProperty(exports, "project64", {
@@ -66,23 +66,23 @@ Object.defineProperty(exports, "project64", {
66
66
  }
67
67
  });
68
68
 
69
- var _brushing = _interopRequireDefault(require("./brushing/brushing"));
69
+ var _brushingExtension = _interopRequireDefault(require("./brushing/brushing-extension"));
70
70
 
71
- var _dataFilter = _interopRequireDefault(require("./data-filter/data-filter"));
71
+ var _dataFilterExtension = _interopRequireDefault(require("./data-filter/data-filter-extension"));
72
72
 
73
- var _fp = _interopRequireDefault(require("./fp64/fp64"));
73
+ var _fp64Extension = _interopRequireDefault(require("./fp64/fp64-extension"));
74
74
 
75
- var _pathStyle = _interopRequireDefault(require("./path-style/path-style"));
75
+ var _pathStyleExtension = _interopRequireDefault(require("./path-style/path-style-extension"));
76
76
 
77
- var _fillStyle = _interopRequireDefault(require("./fill-style/fill-style"));
77
+ var _fillStyleExtension = _interopRequireDefault(require("./fill-style/fill-style-extension"));
78
78
 
79
- var _clip = _interopRequireDefault(require("./clip/clip"));
79
+ var _clipExtension = _interopRequireDefault(require("./clip/clip-extension"));
80
80
 
81
- var _collisionFilter = _interopRequireDefault(require("./collision-filter/collision-filter"));
81
+ var _collisionFilterExtension = _interopRequireDefault(require("./collision-filter/collision-filter-extension"));
82
82
 
83
- var _mask = _interopRequireDefault(require("./mask/mask"));
83
+ var _maskExtension = _interopRequireDefault(require("./mask/mask-extension"));
84
84
 
85
- var _terrain = _interopRequireDefault(require("./terrain/terrain"));
85
+ var _terrainExtension = _interopRequireDefault(require("./terrain/terrain-extension"));
86
86
 
87
87
  var _project = _interopRequireDefault(require("./fp64/project64"));
88
88
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AACA;;AAGA","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as _TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}
1
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@@ -116,4 +116,4 @@ var MaskExtension = function (_LayerExtension) {
116
116
  exports.default = MaskExtension;
117
117
  (0, _defineProperty2.default)(MaskExtension, "defaultProps", defaultProps);
118
118
  (0, _defineProperty2.default)(MaskExtension, "extensionName", 'MaskExtension');
119
- //# sourceMappingURL=mask.js.map
119
+ //# sourceMappingURL=mask-extension.js.map
@@ -0,0 +1 @@
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The mask layer must use the prop `operation: 'mask'`.\n * Masking is disabled if `maskId` is empty or no valid mask layer with the specified id is found.\n */\n maskId?: string;\n /**\n * controls whether an object is clipped by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n maskByInstance?: boolean;\n /**\n * Inverts the masking operation\n */\n maskInverted?: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class MaskExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'MaskExtension';\n\n initializeState(this: Layer<MaskExtensionProps>) {\n this.context.deck?._addDefaultEffect(new MaskEffect());\n }\n\n getShaders(this: Layer<MaskExtensionProps>): any {\n // Infer by geometry if 'maskByInstance' prop isn't explictly set\n let maskByInstance = 'instancePositions' in this.getAttributeManager()!.attributes;\n // Users can override by setting the `maskByInstance` prop\n if (this.props.maskByInstance !== undefined) {\n maskByInstance = Boolean(this.props.maskByInstance);\n }\n this.state.maskByInstance = maskByInstance;\n\n return {\n modules: [mask]\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<MaskExtensionProps>>, {uniforms, context, moduleParameters}: any) {\n uniforms.mask_maskByInstance = this.state.maskByInstance;\n const {maskId, maskInverted} = this.props;\n const {maskChannels} = moduleParameters;\n const {viewport} = context;\n if (maskChannels && maskChannels[maskId]) {\n const {index, bounds, coordinateOrigin: fromCoordinateOrigin} = maskChannels[maskId];\n let {coordinateSystem: fromCoordinateSystem} = maskChannels[maskId];\n uniforms.mask_enabled = true;\n uniforms.mask_channel = index;\n uniforms.mask_inverted = maskInverted;\n\n if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {\n fromCoordinateSystem = viewport.isGeospatial\n ? COORDINATE_SYSTEM.LNGLAT\n : COORDINATE_SYSTEM.CARTESIAN;\n }\n const opts = {modelMatrix: null, fromCoordinateOrigin, fromCoordinateSystem};\n const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);\n const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);\n uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];\n } else {\n if (maskId) {\n log.warn(`Could not find a mask layer with id: ${maskId}`)();\n }\n uniforms.mask_enabled = false;\n }\n }\n}\n"],"file":"mask-extension.js"}
@@ -171,4 +171,4 @@ var PathStyleExtension = function (_LayerExtension) {
171
171
  exports.default = PathStyleExtension;
172
172
  (0, _defineProperty2.default)(PathStyleExtension, "defaultProps", defaultProps);
173
173
  (0, _defineProperty2.default)(PathStyleExtension, "extensionName", 'PathStyleExtension');
174
- //# sourceMappingURL=path-style.js.map
174
+ //# sourceMappingURL=path-style-extension.js.map
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\nimport {dist} from 'gl-matrix/vec3';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport type PathStyleExtensionProps<DataT = any> = {\n /**\n * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.\n * Requires the `dash` option to be on.\n */\n getDashArray?: Accessor<DataT, [number, number]>;\n /**\n * Accessor for the offset to draw each path with, relative to the width of the path.\n * Negative offset is to the left hand side, and positive offset is to the right hand side.\n * @default 0\n */\n getOffset?: Accessor<DataT, number>;\n /**\n * If `true`, adjust gaps for the dashes to align at both ends.\n * @default false\n */\n dashJustified?: boolean;\n /**\n * If `true`, gaps between solid strokes are pickable. 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Note that this option introduces additional performance overhead.\n * @default false\n */\n highPrecisionDash: boolean;\n};\n\n/** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */\nexport default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'PathStyleExtension';\n\n constructor({\n dash = false,\n offset = false,\n highPrecisionDash = false\n }: Partial<PathStyleExtensionOptions> = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer: Layer<PathStyleExtensionProps>): boolean {\n return 'pathTesselator' in layer.state;\n }\n\n getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'}\n });\n }\n if (extension.opts.highPrecisionDash) {\n attributeManager.addInstanced({\n instanceDashOffsets: {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(\n this: Layer<PathStyleExtensionProps>,\n params: UpdateParameters<Layer<PathStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms: any = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n this.state.model.setUniforms(uniforms);\n }\n\n getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[] {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n"],"file":"path-style-extension.js"}
@@ -98,4 +98,4 @@ var TerrainExtension = function (_LayerExtension) {
98
98
  exports.default = TerrainExtension;
99
99
  (0, _defineProperty2.default)(TerrainExtension, "defaultProps", defaultProps);
100
100
  (0, _defineProperty2.default)(TerrainExtension, "extensionName", 'TerrainExtension');
101
- //# sourceMappingURL=terrain.js.map
101
+ //# sourceMappingURL=terrain-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/terrain/terrain-extension.ts"],"names":["defaultProps","terrainDrawMode","undefined","TerrainExtension","modules","terrainModule","context","deck","_addDefaultEffect","TerrainEffect","params","props","oldProps","state","extruded","is3d","attributes","getAttributeManager","hasAnchor","setState","terrainCoverNeedsRedraw","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,eAAe,EAAEC;AADE,CAArB;;IAoBqBC,gB;;;;;;;;;;;;WAInB,sBAAoD;AAClD,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,2BAAD;AADJ,OAAP;AAGD;;;WAED,2BAAoD;AAAA;;AAClD,iCAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,4BAAJ,EAArC;AACD;;;WAED,qBAEEC,MAFF,EAGE;AACA,UAAOC,KAAP,GAA0BD,MAA1B,CAAOC,KAAP;AAAA,UAAcC,QAAd,GAA0BF,MAA1B,CAAcE,QAAd;;AAEA,UACE,KAAKC,KAAL,CAAWZ,eAAX,IACAU,KAAK,CAACV,eAAN,KAA0BW,QAAQ,CAACX,eADnC,IAGAU,KAAK,CAACG,QAAN,KAAmBF,QAAQ,CAACE,QAJ9B,EAKE;AACA;AACD;;AAED,UAAKb,eAAL,GAAwBU,KAAxB,CAAKV,eAAL;;AACA,UAAI,CAACA,eAAL,EAAsB;AAAA;;AAGpB,YAAMc,IAAI,GAAG,KAAKJ,KAAL,CAAWG,QAAxB;AACA,YAAME,UAAU,4BAAG,KAAKC,mBAAL,EAAH,0DAAG,sBAA4BD,UAA/C;AACA,YAAME,SAAS,GAAGF,UAAU,IAAI,uBAAuBA,UAAvD;AACAf,QAAAA,eAAe,GAAGc,IAAI,IAAIG,SAAR,GAAoB,QAApB,GAA+B,OAAjD;AACD;;AACD,WAAKC,QAAL,CAAc;AAAClB,QAAAA,eAAe,EAAfA;AAAD,OAAd;AACD;;;WAED,yBAAqC;AACnC,UAAMY,KAAK,GAAG,KAAKA,KAAnB;;AACA,UAAIA,KAAK,CAACZ,eAAN,KAA0B,OAA9B,EAAuC;AACrCY,QAAAA,KAAK,CAACO,uBAAN,GAAgC,IAAhC;AACD;AACF;;;EA9C2CC,oB;;;8BAAzBlB,gB,kBACGH,Y;8BADHG,gB,mBAEI,kB","sourcesContent":["import {LayerExtension, UpdateParameters} from '@deck.gl/core';\nimport {TerrainEffect} from './terrain-effect';\nimport {terrainModule} from './shader-module';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n terrainDrawMode: undefined\n};\n\nexport type TerrainExtensionProps = {\n /**\n * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n terrainDrawMode?: 'offset' | 'drape';\n};\n\ntype TerrainExtensionState = {\n /** Resolved fitting mode */\n terrainDrawMode: 'offset' | 'drape';\n /** Set when a layer is flagged as needs redraw */\n terrainCoverNeedsRedraw: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class TerrainExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'TerrainExtension';\n\n getShaders(this: Layer<TerrainExtensionProps>): any {\n return {\n modules: [terrainModule]\n };\n }\n\n initializeState(this: Layer<TerrainExtensionProps>) {\n this.context.deck?._addDefaultEffect(new TerrainEffect());\n }\n\n updateState(\n this: Layer<TerrainExtensionProps>,\n params: UpdateParameters<Layer<TerrainExtensionProps>>\n ) {\n const {props, oldProps} = params;\n\n if (\n this.state.terrainDrawMode &&\n props.terrainDrawMode === oldProps.terrainDrawMode &&\n // @ts-ignore `extruded` may not exist in props\n props.extruded === oldProps.extruded\n ) {\n return;\n }\n\n let {terrainDrawMode} = props;\n if (!terrainDrawMode) {\n // props.extruded is used as an indication that the layer is 2.5D\n // @ts-ignore `extruded` may not exist in props\n const is3d = this.props.extruded as boolean;\n const attributes = this.getAttributeManager()?.attributes;\n const hasAnchor = attributes && 'instancePositions' in attributes;\n terrainDrawMode = is3d || hasAnchor ? 'offset' : 'drape';\n }\n this.setState({terrainDrawMode});\n }\n\n onNeedsRedraw(this: Layer<{}>): void {\n const state = this.state as TerrainExtensionState;\n if (state.terrainDrawMode === 'drape') {\n state.terrainCoverNeedsRedraw = true;\n }\n }\n}\n"],"file":"terrain-extension.js"}
@@ -65,4 +65,4 @@ export default class BrushingExtension extends LayerExtension {
65
65
  _defineProperty(BrushingExtension, "defaultProps", defaultProps);
66
66
 
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67
  _defineProperty(BrushingExtension, "extensionName", 'BrushingExtension');
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- //# sourceMappingURL=brushing.js.map
68
+ //# sourceMappingURL=brushing-extension.js.map