@deck.gl/extensions 8.9.5 → 8.9.7

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Files changed (131) hide show
  1. package/dist/dist.dev.js +17 -17
  2. package/dist/es5/brushing/{brushing.js → brushing-extension.js} +1 -1
  3. package/dist/es5/brushing/brushing-extension.js.map +1 -0
  4. package/dist/es5/brushing/shader-module.js.map +1 -1
  5. package/dist/es5/clip/{clip.js → clip-extension.js} +1 -1
  6. package/dist/es5/clip/clip-extension.js.map +1 -0
  7. package/dist/es5/collision-filter/{collision-filter.js → collision-filter-extension.js} +1 -1
  8. package/dist/es5/collision-filter/collision-filter-extension.js.map +1 -0
  9. package/dist/es5/data-filter/{data-filter.js → data-filter-extension.js} +1 -1
  10. package/dist/es5/data-filter/data-filter-extension.js.map +1 -0
  11. package/dist/es5/data-filter/shader-module.js.map +1 -1
  12. package/dist/es5/fill-style/{fill-style.js → fill-style-extension.js} +1 -1
  13. package/dist/es5/fill-style/fill-style-extension.js.map +1 -0
  14. package/dist/es5/fp64/{fp64.js → fp64-extension.js} +1 -1
  15. package/dist/es5/fp64/fp64-extension.js.map +1 -0
  16. package/dist/es5/index.js +18 -18
  17. package/dist/es5/index.js.map +1 -1
  18. package/dist/es5/mask/{mask.js → mask-extension.js} +1 -1
  19. package/dist/es5/mask/mask-extension.js.map +1 -0
  20. package/dist/es5/path-style/{path-style.js → path-style-extension.js} +1 -1
  21. package/dist/es5/path-style/path-style-extension.js.map +1 -0
  22. package/dist/es5/terrain/{terrain.js → terrain-extension.js} +1 -1
  23. package/dist/es5/terrain/terrain-extension.js.map +1 -0
  24. package/dist/esm/brushing/{brushing.js → brushing-extension.js} +1 -1
  25. package/dist/esm/brushing/brushing-extension.js.map +1 -0
  26. package/dist/esm/brushing/shader-module.js.map +1 -1
  27. package/dist/esm/clip/{clip.js → clip-extension.js} +1 -1
  28. package/dist/esm/clip/clip-extension.js.map +1 -0
  29. package/dist/esm/collision-filter/{collision-filter.js → collision-filter-extension.js} +1 -1
  30. package/dist/esm/collision-filter/collision-filter-extension.js.map +1 -0
  31. package/dist/esm/data-filter/{data-filter.js → data-filter-extension.js} +1 -1
  32. package/dist/esm/data-filter/data-filter-extension.js.map +1 -0
  33. package/dist/esm/data-filter/shader-module.js.map +1 -1
  34. package/dist/esm/fill-style/{fill-style.js → fill-style-extension.js} +1 -1
  35. package/dist/esm/fill-style/fill-style-extension.js.map +1 -0
  36. package/dist/esm/fp64/{fp64.js → fp64-extension.js} +1 -1
  37. package/dist/esm/fp64/fp64-extension.js.map +1 -0
  38. package/dist/esm/index.js +9 -9
  39. package/dist/esm/index.js.map +1 -1
  40. package/dist/esm/mask/{mask.js → mask-extension.js} +1 -1
  41. package/dist/esm/mask/mask-extension.js.map +1 -0
  42. package/dist/esm/path-style/{path-style.js → path-style-extension.js} +1 -1
  43. package/dist/esm/path-style/path-style-extension.js.map +1 -0
  44. package/dist/esm/terrain/{terrain.js → terrain-extension.js} +1 -1
  45. package/dist/esm/terrain/terrain-extension.js.map +1 -0
  46. package/package.json +2 -2
  47. package/src/brushing/shader-module.ts +1 -1
  48. package/src/data-filter/shader-module.ts +1 -1
  49. package/src/index.ts +17 -17
  50. package/typed/brushing/brushing-extension.d.ts +39 -0
  51. package/typed/brushing/brushing-extension.d.ts.map +1 -0
  52. package/typed/brushing/brushing.js +83 -0
  53. package/typed/brushing/shader-module.d.ts +1 -1
  54. package/typed/brushing/shader-module.d.ts.map +1 -1
  55. package/typed/brushing/shader-module.js +116 -0
  56. package/typed/clip/clip-extension.d.ts +32 -0
  57. package/typed/clip/clip-extension.d.ts.map +1 -0
  58. package/typed/clip/clip.js +114 -0
  59. package/typed/collide/collide-effect.d.ts +1 -1
  60. package/typed/collide/collide-effect.d.ts.map +1 -1
  61. package/typed/collide/collide-pass.d.ts +0 -1
  62. package/typed/collide/collide-pass.d.ts.map +1 -1
  63. package/typed/collide/collide.d.ts +0 -1
  64. package/typed/collide/collide.d.ts.map +1 -1
  65. package/typed/collide/shader-module.d.ts.map +1 -1
  66. package/typed/collision-filter/collision-filter-extension.d.ts +41 -0
  67. package/typed/collision-filter/collision-filter-extension.d.ts.map +1 -0
  68. package/typed/data-filter/aggregator.js +98 -0
  69. package/typed/data-filter/data-filter-extension.d.ts +90 -0
  70. package/typed/data-filter/data-filter-extension.d.ts.map +1 -0
  71. package/typed/data-filter/data-filter.js +159 -0
  72. package/typed/data-filter/shader-module.d.ts +1 -1
  73. package/typed/data-filter/shader-module.d.ts.map +1 -1
  74. package/typed/data-filter/shader-module.js +152 -0
  75. package/typed/fill-style/fill-style-extension.d.ts +86 -0
  76. package/typed/fill-style/fill-style-extension.d.ts.map +1 -0
  77. package/typed/fill-style/fill-style.js +152 -0
  78. package/typed/fill-style/shaders.glsl.js +95 -0
  79. package/typed/fp64/fp64-extension.d.ts +8 -0
  80. package/typed/fp64/fp64-extension.d.ts.map +1 -0
  81. package/typed/fp64/fp64.js +34 -0
  82. package/typed/fp64/project64.glsl.js +100 -0
  83. package/typed/fp64/project64.js +50 -0
  84. package/typed/index.d.ts +17 -17
  85. package/typed/index.d.ts.map +1 -1
  86. package/typed/index.js +9 -0
  87. package/typed/mask/mask-extension.d.ts +30 -0
  88. package/typed/mask/mask-extension.d.ts.map +1 -0
  89. package/typed/mask/mask.js +48 -0
  90. package/typed/mask/shader-module.js +73 -0
  91. package/typed/path-style/path-style-extension.d.ts +66 -0
  92. package/typed/path-style/path-style-extension.d.ts.map +1 -0
  93. package/typed/path-style/path-style.js +107 -0
  94. package/typed/path-style/shaders.glsl.js +93 -0
  95. package/typed/terrain/height-map.d.ts +27 -0
  96. package/typed/terrain/height-map.d.ts.map +1 -0
  97. package/typed/terrain/shader-module-offset.d.ts +4 -0
  98. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  99. package/typed/terrain/shader-module-source.d.ts +4 -0
  100. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  101. package/typed/terrain/terrain-extension.d.ts +21 -0
  102. package/typed/terrain/terrain-extension.d.ts.map +1 -0
  103. package/dist/es5/brushing/brushing.js.map +0 -1
  104. package/dist/es5/clip/clip.js.map +0 -1
  105. package/dist/es5/collision-filter/collision-filter.js.map +0 -1
  106. package/dist/es5/data-filter/data-filter.js.map +0 -1
  107. package/dist/es5/fill-style/fill-style.js.map +0 -1
  108. package/dist/es5/fp64/fp64.js.map +0 -1
  109. package/dist/es5/mask/mask.js.map +0 -1
  110. package/dist/es5/path-style/path-style.js.map +0 -1
  111. package/dist/es5/terrain/terrain.js.map +0 -1
  112. package/dist/esm/brushing/brushing.js.map +0 -1
  113. package/dist/esm/clip/clip.js.map +0 -1
  114. package/dist/esm/collision-filter/collision-filter.js.map +0 -1
  115. package/dist/esm/data-filter/data-filter.js.map +0 -1
  116. package/dist/esm/fill-style/fill-style.js.map +0 -1
  117. package/dist/esm/fp64/fp64.js.map +0 -1
  118. package/dist/esm/mask/mask.js.map +0 -1
  119. package/dist/esm/path-style/path-style.js.map +0 -1
  120. package/dist/esm/terrain/terrain.js.map +0 -1
  121. package/typed/effect-order.d.ts +0 -6
  122. package/typed/effect-order.d.ts.map +0 -1
  123. /package/src/brushing/{brushing.ts → brushing-extension.ts} +0 -0
  124. /package/src/clip/{clip.ts → clip-extension.ts} +0 -0
  125. /package/src/collision-filter/{collision-filter.ts → collision-filter-extension.ts} +0 -0
  126. /package/src/data-filter/{data-filter.ts → data-filter-extension.ts} +0 -0
  127. /package/src/fill-style/{fill-style.ts → fill-style-extension.ts} +0 -0
  128. /package/src/fp64/{fp64.ts → fp64-extension.ts} +0 -0
  129. /package/src/mask/{mask.ts → mask-extension.ts} +0 -0
  130. /package/src/path-style/{path-style.ts → path-style-extension.ts} +0 -0
  131. /package/src/terrain/{terrain.ts → terrain-extension.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/brushing/brushing-extension.ts"],"names":["LayerExtension","shaderModule","defaultProps","getBrushingTarget","type","value","brushingTarget","brushingEnabled","brushingRadius","BrushingExtension","getShaders","modules","initializeState","context","extension","attributeManager","getAttributeManager","add","brushingTargets","size","accessor","shaderAttributes","divisor","instanceBrushingTargets","state","onMouseMove","getCurrentLayer","setNeedsRedraw","deck","eventManager","on","pointermove","pointerleave","finalizeState","off"],"mappings":";AAoBA,SAAQA,cAAR,QAA6B,eAA7B;AACA,OAAOC,YAAP,MAAyB,iBAAzB;AAIA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,iBAAiB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADA;AAGnBC,EAAAA,cAAc,EAAE,QAHG;AAInBC,EAAAA,eAAe,EAAE,IAJE;AAKnBC,EAAAA,cAAc,EAAE;AALG,CAArB;AA8BA,eAAe,MAAMC,iBAAN,SAAgCT,cAAhC,CAA+C;AAI5DU,EAAAA,UAAU,GAAQ;AAChB,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACV,YAAD;AADJ,KAAP;AAGD;;AAEDW,EAAAA,eAAe,CAAsCC,OAAtC,EAA6DC,SAA7D,EAA8E;AAC3F,UAAMC,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,QAAID,gBAAJ,EAAsB;AACpBA,MAAAA,gBAAgB,CAACE,GAAjB,CAAqB;AACnBC,QAAAA,eAAe,EAAE;AACfC,UAAAA,IAAI,EAAE,CADS;AAEfC,UAAAA,QAAQ,EAAE,mBAFK;AAGfC,UAAAA,gBAAgB,EAAE;AAChBH,YAAAA,eAAe,EAAE;AACfI,cAAAA,OAAO,EAAE;AADM,aADD;AAIhBC,YAAAA,uBAAuB,EAAE;AACvBD,cAAAA,OAAO,EAAE;AADc;AAJT;AAHH;AADE,OAArB;AAcD;;AAID,SAAKE,KAAL,CAAWC,WAAX,GAAyB,MAAM;AAAA;;AAC7B,oCAAKC,eAAL,kFAAwBC,cAAxB;AACD,KAFD;;AAGA,QAAId,OAAO,CAACe,IAAZ,EAAkB;AAEhBf,MAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BC,EAA1B,CAA6B;AAC3BC,QAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADG;AAE3BO,QAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFE,OAA7B;AAID;AACF;;AAEDQ,EAAAA,aAAa,CAAsCpB,OAAtC,EAA6DC,SAA7D,EAA8E;AAEzF,QAAID,OAAO,CAACe,IAAZ,EAAkB;AAEhBf,MAAAA,OAAO,CAACe,IAAR,CAAaC,YAAb,CAA0BK,GAA1B,CAA8B;AAC5BH,QAAAA,WAAW,EAAE,KAAKP,KAAL,CAAWC,WADI;AAE5BO,QAAAA,YAAY,EAAE,KAAKR,KAAL,CAAWC;AAFG,OAA9B;AAID;AACF;;AApD2D;;gBAAzChB,iB,kBACGP,Y;;gBADHO,iB,mBAEI,mB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport shaderModule from './shader-module';\n\nimport type {Layer, LayerContext, Accessor} from '@deck.gl/core';\n\nconst defaultProps = {\n getBrushingTarget: {type: 'accessor', value: [0, 0]},\n\n brushingTarget: 'source',\n brushingEnabled: true,\n brushingRadius: 10000\n};\n\nexport type BrushingExtensionProps<DataT = any> = {\n /**\n * Called to retrieve an arbitrary position for each object that it will be filtered by.\n * Only effective if `brushingTarget` is set to `custom`.\n */\n getBrushingTarget?: Accessor<DataT, [number, number]>;\n /**\n * Enable/disable brushing. If brushing is disabled, all objects are rendered.\n * @default true\n */\n brushingEnabled?: boolean;\n /**\n * The position used to filter each object by.\n */\n brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';\n /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.\n * @default 10000\n */\n brushingRadius?: number;\n};\n\n/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */\nexport default class BrushingExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'BrushingExtension';\n\n getShaders(): any {\n return {\n modules: [shaderModule]\n };\n }\n\n initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n brushingTargets: {\n size: 2,\n accessor: 'getBrushingTarget',\n shaderAttributes: {\n brushingTargets: {\n divisor: 0\n },\n instanceBrushingTargets: {\n divisor: 1\n }\n }\n }\n });\n }\n\n // Trigger redraw when mouse moves\n // TODO - expose this in a better way\n this.state.onMouseMove = () => {\n this.getCurrentLayer()?.setNeedsRedraw();\n };\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.on({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n\n finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this) {\n // Remove event listeners\n if (context.deck) {\n // @ts-expect-error (2446) accessing protected property\n context.deck.eventManager.off({\n pointermove: this.state.onMouseMove,\n pointerleave: this.state.onMouseMove\n });\n }\n }\n}\n"],"file":"brushing-extension.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/brushing/shader-module.ts"],"names":["project","vs","fs","TARGET","source","target","custom","source_target","inject","name","dependencies","getUniforms","opts","brushingEnabled","brushingRadius","brushingTarget","mousePosition","viewport","brushing_enabled","Boolean","containsPixel","brushing_radius","brushing_target","brushing_mousePos","unproject","x","y"],"mappings":"AAoBA,SAAQA,OAAR,QAAsB,eAAtB;AAWA,MAAMC,EAAE,07BAAR;AAkCA,MAAMC,EAAE,8EAAR;AAKA,MAAMC,MAAM,GAAG;AACbC,EAAAA,MAAM,EAAE,CADK;AAEbC,EAAAA,MAAM,EAAE,CAFK;AAGbC,EAAAA,MAAM,EAAE,CAHK;AAIbC,EAAAA,aAAa,EAAE;AAJF,CAAf;AAOA,MAAMC,MAAM,GAAG;AACb,6zBADa;AA2Bb;AA3Ba,CAAf;AAkCA,eAAe;AACbC,EAAAA,IAAI,EAAE,UADO;AAEbC,EAAAA,YAAY,EAAE,CAACV,OAAD,CAFD;AAGbC,EAAAA,EAHa;AAIbC,EAAAA,EAJa;AAKbM,EAAAA,MALa;AAMbG,EAAAA,WAAW,EAAGC,IAAD,IAA6D;AACxE,QAAI,CAACA,IAAD,IAAS,EAAE,cAAcA,IAAhB,CAAb,EAAoC;AAClC,aAAO,EAAP;AACD;;AACD,UAAM;AACJC,MAAAA,eAAe,GAAG,IADd;AAEJC,MAAAA,cAAc,GAAG,KAFb;AAGJC,MAAAA,cAAc,GAAG,QAHb;AAIJC,MAAAA,aAJI;AAKJC,MAAAA;AALI,QAMFL,IANJ;AAOA,WAAO;AACLM,MAAAA,gBAAgB,EAAEC,OAAO,CACvBN,eAAe,IAAIG,aAAnB,IAAoCC,QAAQ,CAACG,aAAT,CAAuBJ,aAAvB,CADb,CADpB;AAILK,MAAAA,eAAe,EAAEP,cAJZ;AAKLQ,MAAAA,eAAe,EAAEnB,MAAM,CAACY,cAAD,CAAN,IAA0B,CALtC;AAMLQ,MAAAA,iBAAiB,EAAEP,aAAa,GAC5BC,QAAQ,CAACO,SAAT,CAAmB,CAACR,aAAa,CAACS,CAAd,GAAkBR,QAAQ,CAACQ,CAA5B,EAA+BT,aAAa,CAACU,CAAd,GAAkBT,QAAQ,CAACS,CAA1D,CAAnB,CAD4B,GAE5B,CAAC,CAAD,EAAI,CAAJ;AARC,KAAP;AAUD;AA3BY,CAAf","sourcesContent":["// Copyright (c) 2015-2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable camelcase */\nimport {project} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {BrushingExtensionProps} from './brushing';\n\ntype BrushingModuleSettings = {\n // From layer context\n viewport: Viewport;\n mousePosition?: {x: number; y: number};\n} & BrushingExtensionProps;\n\nconst vs = `\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n attribute vec2 brushingTargets;\n #else\n attribute vec2 instanceBrushingTargets;\n #endif\n\n varying float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n`;\n\nconst fs = `\n uniform bool brushing_enabled;\n varying float brushing_isVisible;\n`;\n\nconst TARGET = {\n source: 0,\n target: 1,\n custom: 2,\n source_target: 3\n};\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (brushing_enabled && brushing_isVisible < 0.5) {\n discard;\n }\n `\n};\n\nexport default {\n name: 'brushing',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: (opts?: BrushingModuleSettings | {}): Record<string, any> => {\n if (!opts || !('viewport' in opts)) {\n return {};\n }\n const {\n brushingEnabled = true,\n brushingRadius = 10000,\n brushingTarget = 'source',\n mousePosition,\n viewport\n } = opts;\n return {\n brushing_enabled: Boolean(\n brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)\n ),\n brushing_radius: brushingRadius,\n brushing_target: TARGET[brushingTarget] || 0,\n brushing_mousePos: mousePosition\n ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])\n : [0, 0]\n };\n }\n} as ShaderModule<BrushingModuleSettings>;\n"],"file":"shader-module.js"}
1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n/* eslint-disable camelcase */\nimport {project} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {BrushingExtensionProps} from './brushing-extension';\n\ntype BrushingModuleSettings = {\n // From layer context\n viewport: Viewport;\n mousePosition?: {x: number; y: number};\n} & BrushingExtensionProps;\n\nconst vs = `\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n attribute vec2 brushingTargets;\n #else\n attribute vec2 instanceBrushingTargets;\n #endif\n\n varying float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n`;\n\nconst fs = `\n uniform bool brushing_enabled;\n varying float brushing_isVisible;\n`;\n\nconst TARGET = {\n source: 0,\n target: 1,\n custom: 2,\n source_target: 3\n};\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n vec2 brushingTarget;\n vec2 brushingSource;\n if (brushing_target == 3) {\n brushingTarget = geometry.worldPositionAlt.xy;\n brushingSource = geometry.worldPosition.xy;\n } else if (brushing_target == 0) {\n brushingTarget = geometry.worldPosition.xy;\n } else if (brushing_target == 1) {\n brushingTarget = geometry.worldPositionAlt.xy;\n } else {\n #ifdef NON_INSTANCED_MODEL\n brushingTarget = brushingTargets;\n #else\n brushingTarget = instanceBrushingTargets;\n #endif\n }\n bool visible;\n if (brushing_target == 3) {\n visible = brushing_arePointsInRange(brushingSource, brushingTarget);\n } else {\n visible = brushing_isPointInRange(brushingTarget);\n }\n brushing_setVisible(visible);\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (brushing_enabled && brushing_isVisible < 0.5) {\n discard;\n }\n `\n};\n\nexport default {\n name: 'brushing',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: (opts?: BrushingModuleSettings | {}): Record<string, any> => {\n if (!opts || !('viewport' in opts)) {\n return {};\n }\n const {\n brushingEnabled = true,\n brushingRadius = 10000,\n brushingTarget = 'source',\n mousePosition,\n viewport\n } = opts;\n return {\n brushing_enabled: Boolean(\n brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)\n ),\n brushing_radius: brushingRadius,\n brushing_target: TARGET[brushingTarget] || 0,\n brushing_mousePos: mousePosition\n ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])\n : [0, 0]\n };\n }\n} as ShaderModule<BrushingModuleSettings>;\n"],"file":"shader-module.js"}
@@ -64,4 +64,4 @@ export default class ClipExtension extends LayerExtension {
64
64
  _defineProperty(ClipExtension, "defaultProps", defaultProps);
65
65
 
66
66
  _defineProperty(ClipExtension, "extensionName", 'ClipExtension');
67
- //# sourceMappingURL=clip.js.map
67
+ //# sourceMappingURL=clip-extension.js.map
@@ -0,0 +1 @@
1
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IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n // @ts-expect-error attributeManager is always defined for primitive layers\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip-extension.js"}
@@ -75,4 +75,4 @@ export default class CollisionFilterExtension extends LayerExtension {
75
75
  _defineProperty(CollisionFilterExtension, "defaultProps", defaultProps);
76
76
 
77
77
  _defineProperty(CollisionFilterExtension, "extensionName", 'CollisionFilterExtension');
78
- //# sourceMappingURL=collision-filter.js.map
78
+ //# sourceMappingURL=collision-filter-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-extension.ts"],"names":["LayerExtension","collision","CollisionFilterEffect","defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","getShaders","modules","draw","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","initializeState","extension","getAttributeManager","deck","_addDefaultEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","getNeedsPickingBuffer"],"mappings":";AAAA,SAAuCA,cAAvC,QAA4D,eAA5D;AACA,OAAOC,SAAP,MAAsB,iBAAtB;AACA,OAAOC,qBAAP,MAAkC,2BAAlC;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;AA+BA,eAAe,MAAMC,wBAAN,SAAuCV,cAAvC,CAAsD;AAInEW,EAAAA,UAAU,GAAkD;AAC1D,WAAO;AAACC,MAAAA,OAAO,EAAE,CAACX,SAAD;AAAV,KAAP;AACD;;AAGDY,EAAAA,IAAI,CAA6C;AAACC,IAAAA,QAAD;AAAWC,IAAAA,OAAX;AAAoBC,IAAAA;AAApB,GAA7C,EAAyF;AAC3F,UAAM;AAACT,MAAAA;AAAD,QAAqB,KAAKU,KAAhC;AACA,UAAM;AAACC,MAAAA,YAAD;AAAeC,MAAAA;AAAf,QAAqCH,gBAA3C;AACA,UAAMI,OAAO,GAAGb,gBAAgB,IAAIc,OAAO,CAACH,YAAD,CAA3C;AACAJ,IAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,QAAID,kBAAJ,EAAwB;AAGtB,WAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWR,kBAAtB,EAA0CQ,KAAvD;AACD;AACF;;AAEDO,EAAAA,eAAe,CAEbT,OAFa,EAGbU,SAHa,EAIb;AAAA;;AACA,QAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,+BAAKX,OAAL,CAAaY,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAI1B,qBAAJ,EAArC;AACA,UAAM2B,gBAAgB,GAAG,KAAKH,mBAAL,EAAzB;AACAG,IAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,MAAAA,mBAAmB,EAAE;AACnBC,QAAAA,IAAI,EAAE,CADa;AAEnBC,QAAAA,QAAQ,EAAE,sBAFS;AAGnBC,QAAAA,gBAAgB,EAAE;AAChBH,UAAAA,mBAAmB,EAAE;AAACI,YAAAA,OAAO,EAAE;AAAV,WADL;AAEhBC,UAAAA,2BAA2B,EAAE;AAACD,YAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,KAAtB;AAUD;;AAEDE,EAAAA,qBAAqB,GAAsD;AACzE,WAAO,KAAKpB,KAAL,CAAWV,gBAAlB;AACD;;AA9CkE;;gBAAhDG,wB,kBACGP,Y;;gBADHO,wB,mBAEI,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter-extension.js"}
@@ -196,4 +196,4 @@ export default class DataFilterExtension extends LayerExtension {
196
196
  _defineProperty(DataFilterExtension, "defaultProps", defaultProps);
197
197
 
198
198
  _defineProperty(DataFilterExtension, "extensionName", 'DataFilterExtension');
199
- //# sourceMappingURL=data-filter.js.map
199
+ //# sourceMappingURL=data-filter-extension.js.map
@@ -0,0 +1 @@
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */\nexport default class DataFilterExtension extends LayerExtension<DataFilterExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'DataFilterExtension';\n\n constructor({\n filterSize = 1,\n fp64 = false,\n countItems = false\n }: Partial<DataFilterExtensionOptions> = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(this: Layer<DataFilterExtensionProps>, extension: this): any {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(this: Layer<DataFilterExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);\n const filterModel = aggregator.getModel(\n gl,\n extension.getShaders.call(this, extension),\n useFloatTarget\n );\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState(\n this: Layer<DataFilterExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<DataFilterExtensionProps>>\n ) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n // attributeManager must be defined for filterModel to be set\n attributeManager!.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(this: Layer<DataFilterExtensionProps>, params: any, extension: this) {\n const {filterFBO, filterModel, filterNeedsUpdate} = this.state;\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager()!;\n filterModel.setVertexCount(this.getNumInstances());\n\n const {gl} = this.context;\n clear(gl, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel\n .updateModuleSettings(params.moduleParameters)\n .setAttributes({\n ...filterValues.getShaderAttributes(),\n ...(filterIndices && filterIndices.getShaderAttributes())\n })\n .draw({\n framebuffer: filterFBO,\n parameters: {\n ...aggregator.parameters,\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n }\n });\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState(this: Layer<DataFilterExtensionProps>) {\n const {filterFBO, filterModel} = this.state;\n if (filterFBO) {\n filterFBO.color.delete();\n filterFBO.delete();\n filterModel.delete();\n }\n }\n}\n"],"file":"data-filter-extension.js"}
@@ -1 +1 @@
1
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value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & 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filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
1
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return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - 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ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -161,4 +161,4 @@ export default class FillStyleExtension extends LayerExtension {
161
161
  _defineProperty(FillStyleExtension, "defaultProps", defaultProps);
162
162
 
163
163
  _defineProperty(FillStyleExtension, "extensionName", 'FillStyleExtension');
164
- //# sourceMappingURL=fill-style.js.map
164
+ //# sourceMappingURL=fill-style-extension.js.map
@@ -0,0 +1 @@
1
+ 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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
@@ -19,4 +19,4 @@ export default class Fp64Extension extends LayerExtension {
19
19
  }
20
20
 
21
21
  _defineProperty(Fp64Extension, "extensionName", 'Fp64Extension');
22
- //# sourceMappingURL=fp64.js.map
22
+ //# sourceMappingURL=fp64-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/fp64/fp64-extension.ts"],"names":["LayerExtension","COORDINATE_SYSTEM","project64","Fp64Extension","getShaders","coordinateSystem","props","LNGLAT","DEFAULT","Error","modules"],"mappings":";AAoBA,SAAQA,cAAR,EAAwBC,iBAAxB,QAAgD,eAAhD;AACA,OAAOC,SAAP,MAAsB,aAAtB;AAKA,eAAe,MAAMC,aAAN,SAA4BH,cAA5B,CAA2C;AAGxDI,EAAAA,UAAU,GAAmB;AAC3B,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKJ,iBAAiB,CAACM,MAAvC,IACAF,gBAAgB,KAAKJ,iBAAiB,CAACO,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACR,SAAD;AADJ,KAAP;AAGD;;AAfuD;;gBAArCC,a,mBACI,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nimport type {Layer} from '@deck.gl/core';\n\n/** @deprecated Adds the legacy 64-bit precision to geospatial layers. */\nexport default class Fp64Extension extends LayerExtension {\n static extensionName = 'Fp64Extension';\n\n getShaders(this: Layer): any {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n"],"file":"fp64-extension.js"}
package/dist/esm/index.js CHANGED
@@ -1,11 +1,11 @@
1
- export { default as BrushingExtension } from './brushing/brushing';
2
- export { default as DataFilterExtension } from './data-filter/data-filter';
3
- export { default as Fp64Extension } from './fp64/fp64';
4
- export { default as PathStyleExtension } from './path-style/path-style';
5
- export { default as FillStyleExtension } from './fill-style/fill-style';
6
- export { default as ClipExtension } from './clip/clip';
7
- export { default as CollisionFilterExtension } from './collision-filter/collision-filter';
8
- export { default as MaskExtension } from './mask/mask';
9
- export { default as _TerrainExtension } from './terrain/terrain';
1
+ export { default as BrushingExtension } from './brushing/brushing-extension';
2
+ export { default as DataFilterExtension } from './data-filter/data-filter-extension';
3
+ export { default as Fp64Extension } from './fp64/fp64-extension';
4
+ export { default as PathStyleExtension } from './path-style/path-style-extension';
5
+ export { default as FillStyleExtension } from './fill-style/fill-style-extension';
6
+ export { default as ClipExtension } from './clip/clip-extension';
7
+ export { default as CollisionFilterExtension } from './collision-filter/collision-filter-extension';
8
+ export { default as MaskExtension } from './mask/mask-extension';
9
+ export { default as _TerrainExtension } from './terrain/terrain-extension';
10
10
  export { default as project64 } from './fp64/project64';
11
11
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollisionFilterExtension","MaskExtension","_TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,qBAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,2BAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,aAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,yBAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,yBAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,aAAvC;AACA,SAAQN,OAAO,IAAIO,wBAAnB,QAAkD,qCAAlD;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,aAAvC;AACA,SAAQR,OAAO,IAAIS,iBAAnB,QAA2C,mBAA3C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing';\nexport {default as DataFilterExtension} from './data-filter/data-filter';\nexport {default as Fp64Extension} from './fp64/fp64';\nexport {default as PathStyleExtension} from './path-style/path-style';\nexport {default as FillStyleExtension} from './fill-style/fill-style';\nexport {default as ClipExtension} from './clip/clip';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter';\nexport {default as MaskExtension} from './mask/mask';\nexport {default as _TerrainExtension} from './terrain/terrain';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter';\nexport type {PathStyleExtensionProps} from './path-style/path-style';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style';\nexport type {ClipExtensionProps} from './clip/clip';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter';\nexport type {MaskExtensionProps} from './mask/mask';\nexport type {TerrainExtensionProps} from './terrain/terrain';\n"],"file":"index.js"}
1
+ {"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollisionFilterExtension","MaskExtension","_TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,+BAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,qCAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,uBAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,mCAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,mCAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,uBAAvC;AACA,SAAQN,OAAO,IAAIO,wBAAnB,QAAkD,+CAAlD;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,uBAAvC;AACA,SAAQR,OAAO,IAAIS,iBAAnB,QAA2C,6BAA3C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing-extension';\nexport {default as DataFilterExtension} from './data-filter/data-filter-extension';\nexport {default as Fp64Extension} from './fp64/fp64-extension';\nexport {default as PathStyleExtension} from './path-style/path-style-extension';\nexport {default as FillStyleExtension} from './fill-style/fill-style-extension';\nexport {default as ClipExtension} from './clip/clip-extension';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter-extension';\nexport {default as MaskExtension} from './mask/mask-extension';\nexport {default as _TerrainExtension} from './terrain/terrain-extension';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing-extension';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter-extension';\nexport type {PathStyleExtensionProps} from './path-style/path-style-extension';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style-extension';\nexport type {ClipExtensionProps} from './clip/clip-extension';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter-extension';\nexport type {MaskExtensionProps} from './mask/mask-extension';\nexport type {TerrainExtensionProps} from './terrain/terrain-extension';\n"],"file":"index.js"}
@@ -83,4 +83,4 @@ export default class MaskExtension extends LayerExtension {
83
83
  _defineProperty(MaskExtension, "defaultProps", defaultProps);
84
84
 
85
85
  _defineProperty(MaskExtension, "extensionName", 'MaskExtension');
86
- //# sourceMappingURL=mask.js.map
86
+ //# sourceMappingURL=mask-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/mask/mask-extension.ts"],"names":["COORDINATE_SYSTEM","LayerExtension","log","mask","MaskEffect","defaultProps","maskId","maskByInstance","undefined","maskInverted","MaskExtension","initializeState","context","deck","_addDefaultEffect","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","draw","uniforms","moduleParameters","mask_maskByInstance","maskChannels","viewport","index","bounds","coordinateOrigin","fromCoordinateOrigin","coordinateSystem","fromCoordinateSystem","mask_enabled","mask_channel","mask_inverted","DEFAULT","isGeospatial","LNGLAT","CARTESIAN","opts","modelMatrix","bl","projectPosition","tr","mask_bounds","warn"],"mappings":";AAAA,SAAQA,iBAAR,EAAkCC,cAAlC,EAAkDC,GAAlD,QAA4D,eAA5D;AACA,OAAOC,IAAP,MAAiB,iBAAjB;AACA,OAAOC,UAAP,MAAuB,eAAvB;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,MAAM,EAAE,EADW;AAEnBC,EAAAA,cAAc,EAAEC,SAFG;AAGnBC,EAAAA,YAAY,EAAE;AAHK,CAArB;AAwBA,eAAe,MAAMC,aAAN,SAA4BT,cAA5B,CAA2C;AAIxDU,EAAAA,eAAe,GAAkC;AAAA;;AAC/C,+BAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIV,UAAJ,EAArC;AACD;;AAEDW,EAAAA,UAAU,GAAuC;AAE/C,QAAIR,cAAc,IAAG,uBAAuB,KAAKS,mBAAL,GAA4BC,UAAtD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWX,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGY,OAAO,CAAC,KAAKD,KAAL,CAAWX,cAAZ,CAAxB;AACD;;AACD,SAAKa,KAAL,CAAWb,cAAX,GAA4BA,cAA5B;AAEA,WAAO;AACLc,MAAAA,OAAO,EAAE,CAAClB,IAAD;AADJ,KAAP;AAGD;;AAGDmB,EAAAA,IAAI,CAA4C;AAACC,IAAAA,QAAD;AAAWX,IAAAA,OAAX;AAAoBY,IAAAA;AAApB,GAA5C,EAAwF;AAC1FD,IAAAA,QAAQ,CAACE,mBAAT,GAA+B,KAAKL,KAAL,CAAWb,cAA1C;AACA,UAAM;AAACD,MAAAA,MAAD;AAASG,MAAAA;AAAT,QAAyB,KAAKS,KAApC;AACA,UAAM;AAACQ,MAAAA;AAAD,QAAiBF,gBAAvB;AACA,UAAM;AAACG,MAAAA;AAAD,QAAaf,OAAnB;;AACA,QAAIc,YAAY,IAAIA,YAAY,CAACpB,MAAD,CAAhC,EAA0C;AACxC,YAAM;AAACsB,QAAAA,KAAD;AAAQC,QAAAA,MAAR;AAAgBC,QAAAA,gBAAgB,EAAEC;AAAlC,UAA0DL,YAAY,CAACpB,MAAD,CAA5E;AACA,UAAI;AAAC0B,QAAAA,gBAAgB,EAAEC;AAAnB,UAA2CP,YAAY,CAACpB,MAAD,CAA3D;AACAiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,IAAxB;AACAX,MAAAA,QAAQ,CAACY,YAAT,GAAwBP,KAAxB;AACAL,MAAAA,QAAQ,CAACa,aAAT,GAAyB3B,YAAzB;;AAEA,UAAIwB,oBAAoB,KAAKjC,iBAAiB,CAACqC,OAA/C,EAAwD;AACtDJ,QAAAA,oBAAoB,GAAGN,QAAQ,CAACW,YAAT,GACnBtC,iBAAiB,CAACuC,MADC,GAEnBvC,iBAAiB,CAACwC,SAFtB;AAGD;;AACD,YAAMC,IAAI,GAAG;AAACC,QAAAA,WAAW,EAAE,IAAd;AAAoBX,QAAAA,oBAApB;AAA0CE,QAAAA;AAA1C,OAAb;AACA,YAAMU,EAAE,GAAG,KAAKC,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACA,YAAMI,EAAE,GAAG,KAAKD,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACAlB,MAAAA,QAAQ,CAACuB,WAAT,GAAuB,CAACH,EAAE,CAAC,CAAD,CAAH,EAAQA,EAAE,CAAC,CAAD,CAAV,EAAeE,EAAE,CAAC,CAAD,CAAjB,EAAsBA,EAAE,CAAC,CAAD,CAAxB,CAAvB;AACD,KAhBD,MAgBO;AACL,UAAIvC,MAAJ,EAAY;AACVJ,QAAAA,GAAG,CAAC6C,IAAJ,gDAAiDzC,MAAjD;AACD;;AACDiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,KAAxB;AACD;AACF;;AAlDuD;;gBAArCxB,a,kBACGL,Y;;gBADHK,a,mBAEI,e","sourcesContent":["import {COORDINATE_SYSTEM, Layer, LayerExtension, log} from '@deck.gl/core';\nimport mask from './shader-module';\nimport MaskEffect from './mask-effect';\n\nconst defaultProps = {\n maskId: '',\n maskByInstance: undefined,\n maskInverted: false\n};\n\nexport type MaskExtensionProps = {\n /**\n * Id of the layer that defines the mask. The mask layer must use the prop `operation: 'mask'`.\n * Masking is disabled if `maskId` is empty or no valid mask layer with the specified id is found.\n */\n maskId?: string;\n /**\n * controls whether an object is clipped by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n maskByInstance?: boolean;\n /**\n * Inverts the masking operation\n */\n maskInverted?: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class MaskExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'MaskExtension';\n\n initializeState(this: Layer<MaskExtensionProps>) {\n this.context.deck?._addDefaultEffect(new MaskEffect());\n }\n\n getShaders(this: Layer<MaskExtensionProps>): any {\n // Infer by geometry if 'maskByInstance' prop isn't explictly set\n let maskByInstance = 'instancePositions' in this.getAttributeManager()!.attributes;\n // Users can override by setting the `maskByInstance` prop\n if (this.props.maskByInstance !== undefined) {\n maskByInstance = Boolean(this.props.maskByInstance);\n }\n this.state.maskByInstance = maskByInstance;\n\n return {\n modules: [mask]\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<MaskExtensionProps>>, {uniforms, context, moduleParameters}: any) {\n uniforms.mask_maskByInstance = this.state.maskByInstance;\n const {maskId, maskInverted} = this.props;\n const {maskChannels} = moduleParameters;\n const {viewport} = context;\n if (maskChannels && maskChannels[maskId]) {\n const {index, bounds, coordinateOrigin: fromCoordinateOrigin} = maskChannels[maskId];\n let {coordinateSystem: fromCoordinateSystem} = maskChannels[maskId];\n uniforms.mask_enabled = true;\n uniforms.mask_channel = index;\n uniforms.mask_inverted = maskInverted;\n\n if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {\n fromCoordinateSystem = viewport.isGeospatial\n ? COORDINATE_SYSTEM.LNGLAT\n : COORDINATE_SYSTEM.CARTESIAN;\n }\n const opts = {modelMatrix: null, fromCoordinateOrigin, fromCoordinateSystem};\n const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);\n const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);\n uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];\n } else {\n if (maskId) {\n log.warn(`Could not find a mask layer with id: ${maskId}`)();\n }\n uniforms.mask_enabled = false;\n }\n }\n}\n"],"file":"mask-extension.js"}
@@ -127,4 +127,4 @@ export default class PathStyleExtension extends LayerExtension {
127
127
  _defineProperty(PathStyleExtension, "defaultProps", defaultProps);
128
128
 
129
129
  _defineProperty(PathStyleExtension, "extensionName", 'PathStyleExtension');
130
- //# sourceMappingURL=path-style.js.map
130
+ //# sourceMappingURL=path-style-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/path-style/path-style-extension.ts"],"names":["LayerExtension","_mergeShaders","mergeShaders","dashShaders","offsetShaders","dist","defaultProps","getDashArray","type","value","getOffset","dashJustified","dashGapPickable","PathStyleExtension","constructor","dash","offset","highPrecisionDash","isEnabled","layer","state","getShaders","extension","result","opts","initializeState","context","attributeManager","getAttributeManager","addInstanced","instanceDashArrays","size","accessor","instanceDashOffsets","transform","getDashOffsets","bind","instanceOffsets","updateState","params","uniforms","dashAlignMode","props","Boolean","model","setUniforms","path","positionSize","positionFormat","isNested","Array","isArray","geometrySize","length","p","prevP","i","slice","projectPosition"],"mappings":";AAoBA,SAAQA,cAAR,EAAwBC,aAAa,IAAIC,YAAzC,QAA4D,eAA5D;AACA,SAAQC,WAAR,EAAqBC,aAArB,QAAyC,gBAAzC;AACA,SAAQC,IAAR,QAAmB,gBAAnB;AAIA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,YAAY,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADK;AAEnBC,EAAAA,SAAS,EAAE;AAACF,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAFQ;AAGnBE,EAAAA,aAAa,EAAE,KAHI;AAInBC,EAAAA,eAAe,EAAE;AAJE,CAArB;AAkDA,eAAe,MAAMC,kBAAN,SAAiCb,cAAjC,CAA2E;AAIxFc,EAAAA,WAAW,CAAC;AACVC,IAAAA,IAAI,GAAG,KADG;AAEVC,IAAAA,MAAM,GAAG,KAFC;AAGVC,IAAAA,iBAAiB,GAAG;AAHV,MAI4B,EAJ7B,EAIiC;AAC1C,UAAM;AAACF,MAAAA,IAAI,EAAEA,IAAI,IAAIE,iBAAf;AAAkCD,MAAAA,MAAlC;AAA0CC,MAAAA;AAA1C,KAAN;AACD;;AAEDC,EAAAA,SAAS,CAACC,KAAD,EAAiD;AACxD,WAAO,oBAAoBA,KAAK,CAACC,KAAjC;AACD;;AAEDC,EAAAA,UAAU,CAAuCC,SAAvC,EAA6D;AACrE,QAAI,CAACA,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAGD,QAAIK,MAAM,GAAG,EAAb;;AACA,QAAID,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvBQ,MAAAA,MAAM,GAAGrB,YAAY,CAACqB,MAAD,EAASpB,WAAT,CAArB;AACD;;AACD,QAAImB,SAAS,CAACE,IAAV,CAAeR,MAAnB,EAA2B;AACzBO,MAAAA,MAAM,GAAGrB,YAAY,CAACqB,MAAD,EAASnB,aAAT,CAArB;AACD;;AAED,WAAOmB,MAAP;AACD;;AAEDE,EAAAA,eAAe,CAAuCC,OAAvC,EAA8DJ,SAA9D,EAA+E;AAC5F,UAAMK,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,QAAI,CAACD,gBAAD,IAAqB,CAACL,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAA1B,EAAqD;AAEnD;AACD;;AAED,QAAII,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvBY,MAAAA,gBAAgB,CAACE,YAAjB,CAA8B;AAC5BC,QAAAA,kBAAkB,EAAE;AAACC,UAAAA,IAAI,EAAE,CAAP;AAAUC,UAAAA,QAAQ,EAAE;AAApB;AADQ,OAA9B;AAGD;;AACD,QAAIV,SAAS,CAACE,IAAV,CAAeP,iBAAnB,EAAsC;AACpCU,MAAAA,gBAAgB,CAACE,YAAjB,CAA8B;AAC5BI,QAAAA,mBAAmB,EAAE;AACnBF,UAAAA,IAAI,EAAE,CADa;AAEnBC,UAAAA,QAAQ,EAAE,SAFS;AAGnBE,UAAAA,SAAS,EAAEZ,SAAS,CAACa,cAAV,CAAyBC,IAAzB,CAA8B,IAA9B;AAHQ;AADO,OAA9B;AAOD;;AACD,QAAId,SAAS,CAACE,IAAV,CAAeR,MAAnB,EAA2B;AACzBW,MAAAA,gBAAgB,CAACE,YAAjB,CAA8B;AAC5BQ,QAAAA,eAAe,EAAE;AAACN,UAAAA,IAAI,EAAE,CAAP;AAAUC,UAAAA,QAAQ,EAAE;AAApB;AADW,OAA9B;AAGD;AACF;;AAEDM,EAAAA,WAAW,CAETC,MAFS,EAGTjB,SAHS,EAIT;AACA,QAAI,CAACA,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,UAAMsB,QAAa,GAAG,EAAtB;;AAEA,QAAIlB,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvByB,MAAAA,QAAQ,CAACC,aAAT,GAAyB,KAAKC,KAAL,CAAW/B,aAAX,GAA2B,CAA3B,GAA+B,CAAxD;AACA6B,MAAAA,QAAQ,CAAC5B,eAAT,GAA2B+B,OAAO,CAAC,KAAKD,KAAL,CAAW9B,eAAZ,CAAlC;AACD;;AAED,SAAKQ,KAAL,CAAWwB,KAAX,CAAiBC,WAAjB,CAA6BL,QAA7B;AACD;;AAEDL,EAAAA,cAAc,CAAuCW,IAAvC,EAA8E;AAC1F,UAAMvB,MAAM,GAAG,CAAC,CAAD,CAAf;AACA,UAAMwB,YAAY,GAAG,KAAKL,KAAL,CAAWM,cAAX,KAA8B,IAA9B,GAAqC,CAArC,GAAyC,CAA9D;AACA,UAAMC,QAAQ,GAAGC,KAAK,CAACC,OAAN,CAAcL,IAAI,CAAC,CAAD,CAAlB,CAAjB;AACA,UAAMM,YAAY,GAAGH,QAAQ,GAAGH,IAAI,CAACO,MAAR,GAAiBP,IAAI,CAACO,MAAL,GAAcN,YAA5D;AAEA,QAAIO,CAAJ;AACA,QAAIC,KAAJ;;AACA,SAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,YAAY,GAAG,CAAnC,EAAsCI,CAAC,EAAvC,EAA2C;AACzCF,MAAAA,CAAC,GAAGL,QAAQ,GAAGH,IAAI,CAACU,CAAD,CAAP,GAAaV,IAAI,CAACW,KAAL,CAAWD,CAAC,GAAGT,YAAf,EAA6BS,CAAC,GAAGT,YAAJ,GAAmBA,YAAhD,CAAzB;AACAO,MAAAA,CAAC,GAAG,KAAKI,eAAL,CAAqBJ,CAArB,CAAJ;;AAEA,UAAIE,CAAC,GAAG,CAAR,EAAW;AACTjC,QAAAA,MAAM,CAACiC,CAAD,CAAN,GAAYjC,MAAM,CAACiC,CAAC,GAAG,CAAL,CAAN,GAAgBnD,IAAI,CAACkD,KAAD,EAAQD,CAAR,CAAhC;AACD;;AAEDC,MAAAA,KAAK,GAAGD,CAAR;AACD;;AACD,WAAO/B,MAAP;AACD;;AAnGuF;;gBAArEV,kB,kBACGP,Y;;gBADHO,kB,mBAEI,oB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\nimport {dist} from 'gl-matrix/vec3';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport type PathStyleExtensionProps<DataT = any> = {\n /**\n * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.\n * Requires the `dash` option to be on.\n */\n getDashArray?: Accessor<DataT, [number, number]>;\n /**\n * Accessor for the offset to draw each path with, relative to the width of the path.\n * Negative offset is to the left hand side, and positive offset is to the right hand side.\n * @default 0\n */\n getOffset?: Accessor<DataT, number>;\n /**\n * If `true`, adjust gaps for the dashes to align at both ends.\n * @default false\n */\n dashJustified?: boolean;\n /**\n * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.\n * @default false\n */\n dashGapPickable?: boolean;\n};\n\ntype PathStyleExtensionOptions = {\n /**\n * Add capability to render dashed lines.\n * @default false\n */\n dash: boolean;\n /**\n * Add capability to offset lines.\n * @default false\n */\n offset: boolean;\n /**\n * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead.\n * @default false\n */\n highPrecisionDash: boolean;\n};\n\n/** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */\nexport default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'PathStyleExtension';\n\n constructor({\n dash = false,\n offset = false,\n highPrecisionDash = false\n }: Partial<PathStyleExtensionOptions> = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer: Layer<PathStyleExtensionProps>): boolean {\n return 'pathTesselator' in layer.state;\n }\n\n getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'}\n });\n }\n if (extension.opts.highPrecisionDash) {\n attributeManager.addInstanced({\n instanceDashOffsets: {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(\n this: Layer<PathStyleExtensionProps>,\n params: UpdateParameters<Layer<PathStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms: any = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n this.state.model.setUniforms(uniforms);\n }\n\n getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[] {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n"],"file":"path-style-extension.js"}
@@ -59,4 +59,4 @@ export default class TerrainExtension extends LayerExtension {
59
59
  _defineProperty(TerrainExtension, "defaultProps", defaultProps);
60
60
 
61
61
  _defineProperty(TerrainExtension, "extensionName", 'TerrainExtension');
62
- //# sourceMappingURL=terrain.js.map
62
+ //# sourceMappingURL=terrain-extension.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/terrain/terrain-extension.ts"],"names":["LayerExtension","TerrainEffect","terrainModule","defaultProps","terrainDrawMode","undefined","TerrainExtension","getShaders","modules","initializeState","context","deck","_addDefaultEffect","updateState","params","props","oldProps","state","extruded","is3d","attributes","getAttributeManager","hasAnchor","setState","onNeedsRedraw","terrainCoverNeedsRedraw"],"mappings":";AAAA,SAAQA,cAAR,QAA+C,eAA/C;AACA,SAAQC,aAAR,QAA4B,kBAA5B;AACA,SAAQC,aAAR,QAA4B,iBAA5B;AAIA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,eAAe,EAAEC;AADE,CAArB;AAoBA,eAAe,MAAMC,gBAAN,SAA+BN,cAA/B,CAA8C;AAI3DO,EAAAA,UAAU,GAA0C;AAClD,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACN,aAAD;AADJ,KAAP;AAGD;;AAEDO,EAAAA,eAAe,GAAqC;AAAA;;AAClD,+BAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIX,aAAJ,EAArC;AACD;;AAEDY,EAAAA,WAAW,CAETC,MAFS,EAGT;AACA,UAAM;AAACC,MAAAA,KAAD;AAAQC,MAAAA;AAAR,QAAoBF,MAA1B;;AAEA,QACE,KAAKG,KAAL,CAAWb,eAAX,IACAW,KAAK,CAACX,eAAN,KAA0BY,QAAQ,CAACZ,eADnC,IAGAW,KAAK,CAACG,QAAN,KAAmBF,QAAQ,CAACE,QAJ9B,EAKE;AACA;AACD;;AAED,QAAI;AAACd,MAAAA;AAAD,QAAoBW,KAAxB;;AACA,QAAI,CAACX,eAAL,EAAsB;AAAA;;AAGpB,YAAMe,IAAI,GAAG,KAAKJ,KAAL,CAAWG,QAAxB;AACA,YAAME,UAAU,4BAAG,KAAKC,mBAAL,EAAH,0DAAG,sBAA4BD,UAA/C;AACA,YAAME,SAAS,GAAGF,UAAU,IAAI,uBAAuBA,UAAvD;AACAhB,MAAAA,eAAe,GAAGe,IAAI,IAAIG,SAAR,GAAoB,QAApB,GAA+B,OAAjD;AACD;;AACD,SAAKC,QAAL,CAAc;AAACnB,MAAAA;AAAD,KAAd;AACD;;AAEDoB,EAAAA,aAAa,GAAwB;AACnC,UAAMP,KAAK,GAAG,KAAKA,KAAnB;;AACA,QAAIA,KAAK,CAACb,eAAN,KAA0B,OAA9B,EAAuC;AACrCa,MAAAA,KAAK,CAACQ,uBAAN,GAAgC,IAAhC;AACD;AACF;;AA9C0D;;gBAAxCnB,gB,kBACGH,Y;;gBADHG,gB,mBAEI,kB","sourcesContent":["import {LayerExtension, UpdateParameters} from '@deck.gl/core';\nimport {TerrainEffect} from './terrain-effect';\nimport {terrainModule} from './shader-module';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n terrainDrawMode: undefined\n};\n\nexport type TerrainExtensionProps = {\n /**\n * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n terrainDrawMode?: 'offset' | 'drape';\n};\n\ntype TerrainExtensionState = {\n /** Resolved fitting mode */\n terrainDrawMode: 'offset' | 'drape';\n /** Set when a layer is flagged as needs redraw */\n terrainCoverNeedsRedraw: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class TerrainExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'TerrainExtension';\n\n getShaders(this: Layer<TerrainExtensionProps>): any {\n return {\n modules: [terrainModule]\n };\n }\n\n initializeState(this: Layer<TerrainExtensionProps>) {\n this.context.deck?._addDefaultEffect(new TerrainEffect());\n }\n\n updateState(\n this: Layer<TerrainExtensionProps>,\n params: UpdateParameters<Layer<TerrainExtensionProps>>\n ) {\n const {props, oldProps} = params;\n\n if (\n this.state.terrainDrawMode &&\n props.terrainDrawMode === oldProps.terrainDrawMode &&\n // @ts-ignore `extruded` may not exist in props\n props.extruded === oldProps.extruded\n ) {\n return;\n }\n\n let {terrainDrawMode} = props;\n if (!terrainDrawMode) {\n // props.extruded is used as an indication that the layer is 2.5D\n // @ts-ignore `extruded` may not exist in props\n const is3d = this.props.extruded as boolean;\n const attributes = this.getAttributeManager()?.attributes;\n const hasAnchor = attributes && 'instancePositions' in attributes;\n terrainDrawMode = is3d || hasAnchor ? 'offset' : 'drape';\n }\n this.setState({terrainDrawMode});\n }\n\n onNeedsRedraw(this: Layer<{}>): void {\n const state = this.state as TerrainExtensionState;\n if (state.terrainDrawMode === 'drape') {\n state.terrainCoverNeedsRedraw = true;\n }\n }\n}\n"],"file":"terrain-extension.js"}
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@deck.gl/extensions",
3
3
  "description": "Plug-and-play functionalities for deck.gl layers",
4
4
  "license": "MIT",
5
- "version": "8.9.5",
5
+ "version": "8.9.7",
6
6
  "publishConfig": {
7
7
  "access": "public"
8
8
  },
@@ -40,5 +40,5 @@
40
40
  "@math.gl/web-mercator": "^3.6.2",
41
41
  "gl-matrix": "^3.0.0"
42
42
  },
43
- "gitHead": "001fc31bd3dfa02eb4a0caba299584952f2236f6"
43
+ "gitHead": "63e09fa6f5dbfc9111fb8b343444e8c3a7a0702b"
44
44
  }
@@ -21,7 +21,7 @@
21
21
  import {project} from '@deck.gl/core';
22
22
  import type {Viewport, _ShaderModule as ShaderModule} from '@deck.gl/core';
23
23
 
24
- import type {BrushingExtensionProps} from './brushing';
24
+ import type {BrushingExtensionProps} from './brushing-extension';
25
25
 
26
26
  type BrushingModuleSettings = {
27
27
  // From layer context
@@ -1,6 +1,6 @@
1
1
  import {_ShaderModule as ShaderModule} from '@deck.gl/core';
2
2
 
3
- import type {DataFilterExtensionProps} from './data-filter';
3
+ import type {DataFilterExtensionProps} from './data-filter-extension';
4
4
 
5
5
  /*
6
6
  * data filter shader module
package/src/index.ts CHANGED
@@ -1,22 +1,22 @@
1
- export {default as BrushingExtension} from './brushing/brushing';
2
- export {default as DataFilterExtension} from './data-filter/data-filter';
3
- export {default as Fp64Extension} from './fp64/fp64';
4
- export {default as PathStyleExtension} from './path-style/path-style';
5
- export {default as FillStyleExtension} from './fill-style/fill-style';
6
- export {default as ClipExtension} from './clip/clip';
7
- export {default as CollisionFilterExtension} from './collision-filter/collision-filter';
8
- export {default as MaskExtension} from './mask/mask';
9
- export {default as _TerrainExtension} from './terrain/terrain';
1
+ export {default as BrushingExtension} from './brushing/brushing-extension';
2
+ export {default as DataFilterExtension} from './data-filter/data-filter-extension';
3
+ export {default as Fp64Extension} from './fp64/fp64-extension';
4
+ export {default as PathStyleExtension} from './path-style/path-style-extension';
5
+ export {default as FillStyleExtension} from './fill-style/fill-style-extension';
6
+ export {default as ClipExtension} from './clip/clip-extension';
7
+ export {default as CollisionFilterExtension} from './collision-filter/collision-filter-extension';
8
+ export {default as MaskExtension} from './mask/mask-extension';
9
+ export {default as _TerrainExtension} from './terrain/terrain-extension';
10
10
 
11
11
  // Shader module
12
12
  export {default as project64} from './fp64/project64';
13
13
 
14
14
  // Types
15
- export type {BrushingExtensionProps} from './brushing/brushing';
16
- export type {DataFilterExtensionProps} from './data-filter/data-filter';
17
- export type {PathStyleExtensionProps} from './path-style/path-style';
18
- export type {FillStyleExtensionProps} from './fill-style/fill-style';
19
- export type {ClipExtensionProps} from './clip/clip';
20
- export type {CollisionFilterExtensionProps} from './collision-filter/collision-filter';
21
- export type {MaskExtensionProps} from './mask/mask';
22
- export type {TerrainExtensionProps} from './terrain/terrain';
15
+ export type {BrushingExtensionProps} from './brushing/brushing-extension';
16
+ export type {DataFilterExtensionProps} from './data-filter/data-filter-extension';
17
+ export type {PathStyleExtensionProps} from './path-style/path-style-extension';
18
+ export type {FillStyleExtensionProps} from './fill-style/fill-style-extension';
19
+ export type {ClipExtensionProps} from './clip/clip-extension';
20
+ export type {CollisionFilterExtensionProps} from './collision-filter/collision-filter-extension';
21
+ export type {MaskExtensionProps} from './mask/mask-extension';
22
+ export type {TerrainExtensionProps} from './terrain/terrain-extension';
@@ -0,0 +1,39 @@
1
+ import { LayerExtension } from '@deck.gl/core/typed';
2
+ import type { Layer, LayerContext, Accessor } from '@deck.gl/core/typed';
3
+ export declare type BrushingExtensionProps<DataT = any> = {
4
+ /**
5
+ * Called to retrieve an arbitrary position for each object that it will be filtered by.
6
+ * Only effective if `brushingTarget` is set to `custom`.
7
+ */
8
+ getBrushingTarget?: Accessor<DataT, [number, number]>;
9
+ /**
10
+ * Enable/disable brushing. If brushing is disabled, all objects are rendered.
11
+ * @default true
12
+ */
13
+ brushingEnabled?: boolean;
14
+ /**
15
+ * The position used to filter each object by.
16
+ */
17
+ brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';
18
+ /** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.
19
+ * @default 10000
20
+ */
21
+ brushingRadius?: number;
22
+ };
23
+ /** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */
24
+ export default class BrushingExtension extends LayerExtension {
25
+ static defaultProps: {
26
+ getBrushingTarget: {
27
+ type: string;
28
+ value: number[];
29
+ };
30
+ brushingTarget: string;
31
+ brushingEnabled: boolean;
32
+ brushingRadius: number;
33
+ };
34
+ static extensionName: string;
35
+ getShaders(): any;
36
+ initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this): void;
37
+ finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this): void;
38
+ }
39
+ //# sourceMappingURL=brushing-extension.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brushing-extension.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,oBAAY,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAiC3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAU1F"}
@@ -0,0 +1,83 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ import shaderModule from './shader-module';
22
+ const defaultProps = {
23
+ getBrushingTarget: { type: 'accessor', value: [0, 0] },
24
+ brushingTarget: 'source',
25
+ brushingEnabled: true,
26
+ brushingRadius: 10000
27
+ };
28
+ export default class BrushingExtension extends LayerExtension {
29
+ getShaders(extension) {
30
+ return {
31
+ modules: [shaderModule]
32
+ };
33
+ }
34
+ initializeState(context, extension) {
35
+ const attributeManager = this.getAttributeManager();
36
+ if (attributeManager) {
37
+ attributeManager.add({
38
+ brushingTargets: {
39
+ size: 2,
40
+ accessor: 'getBrushingTarget',
41
+ // Hack: extension's defaultProps is not merged with the layer's defaultProps,
42
+ // So we can't use the standard accessor when the prop is undefined
43
+ update: !this.props.getBrushingTarget && extension.useConstantTargetPositions,
44
+ shaderAttributes: {
45
+ brushingTargets: {
46
+ divisor: 0
47
+ },
48
+ instanceBrushingTargets: {
49
+ divisor: 1
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+ // Trigger redraw when mouse moves
56
+ // TODO - expose this in a better way
57
+ extension.onMouseMove = () => {
58
+ this.getCurrentLayer().setNeedsRedraw();
59
+ };
60
+ if (this.context.deck) {
61
+ this.context.deck.eventManager.on({
62
+ pointermove: extension.onMouseMove,
63
+ pointerleave: extension.onMouseMove
64
+ });
65
+ }
66
+ }
67
+ finalizeState(extension) {
68
+ // Remove event listeners
69
+ if (this.context.deck) {
70
+ this.context.deck.eventManager.off({
71
+ pointermove: extension.onMouseMove,
72
+ pointerleave: extension.onMouseMove
73
+ });
74
+ }
75
+ }
76
+ useConstantTargetPositions(attribute) {
77
+ attribute.constant = true;
78
+ attribute.value = new Float32Array(2);
79
+ return;
80
+ }
81
+ }
82
+ BrushingExtension.extensionName = 'BrushingExtension';
83
+ BrushingExtension.defaultProps = defaultProps;
@@ -1,5 +1,5 @@
1
1
  import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
- import type { BrushingExtensionProps } from './brushing';
2
+ import type { BrushingExtensionProps } from './brushing-extension';
3
3
  declare type BrushingModuleSettings = {
4
4
  viewport: Viewport;
5
5
  mousePosition?: {
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAqBA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE3E,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,YAAY,CAAC;AAEvD,aAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAqBA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE3E,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,sBAAsB,CAAC;AAEjE,aAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}