@deck.gl/extensions 8.9.11 → 8.9.13

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Files changed (40) hide show
  1. package/dist/dist.dev.js +0 -2
  2. package/dist/es5/fill-style/fill-style-extension.js +1 -4
  3. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  4. package/dist/esm/fill-style/fill-style-extension.js +0 -2
  5. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  6. package/dist.min.js +1 -1
  7. package/package.json +3 -3
  8. package/src/fill-style/fill-style-extension.ts +1 -2
  9. package/typed/brushing/brushing.js +83 -0
  10. package/typed/brushing/shader-module.js +116 -0
  11. package/typed/clip/clip.js +114 -0
  12. package/typed/collide/collide-effect.d.ts +1 -1
  13. package/typed/collide/collide-effect.d.ts.map +1 -1
  14. package/typed/collide/collide-pass.d.ts +0 -1
  15. package/typed/collide/collide-pass.d.ts.map +1 -1
  16. package/typed/collide/collide.d.ts +0 -1
  17. package/typed/collide/collide.d.ts.map +1 -1
  18. package/typed/collide/shader-module.d.ts.map +1 -1
  19. package/typed/data-filter/aggregator.js +98 -0
  20. package/typed/data-filter/data-filter.js +159 -0
  21. package/typed/data-filter/shader-module.js +152 -0
  22. package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
  23. package/typed/fill-style/fill-style.js +152 -0
  24. package/typed/fill-style/shaders.glsl.js +95 -0
  25. package/typed/fp64/fp64.js +34 -0
  26. package/typed/fp64/project64.glsl.js +100 -0
  27. package/typed/fp64/project64.js +50 -0
  28. package/typed/index.js +9 -0
  29. package/typed/mask/mask.js +48 -0
  30. package/typed/mask/shader-module.js +73 -0
  31. package/typed/path-style/path-style.js +107 -0
  32. package/typed/path-style/shaders.glsl.js +93 -0
  33. package/typed/terrain/height-map.d.ts +27 -0
  34. package/typed/terrain/height-map.d.ts.map +1 -0
  35. package/typed/terrain/shader-module-offset.d.ts +4 -0
  36. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  37. package/typed/terrain/shader-module-source.d.ts +4 -0
  38. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  39. package/typed/effect-order.d.ts +0 -6
  40. package/typed/effect-order.d.ts.map +0 -1
package/dist/dist.dev.js CHANGED
@@ -2028,10 +2028,8 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
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  }
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  finalizeState() {
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  const {
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- patternTexture,
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  emptyTexture
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  } = this.state;
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- patternTexture?.delete();
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  emptyTexture?.delete();
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  }
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  getPatternFrame(name) {
@@ -180,10 +180,7 @@ var FillStyleExtension = function (_LayerExtension) {
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  }, {
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  key: "finalizeState",
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  value: function finalizeState() {
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- var _this$state = this.state,
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- patternTexture = _this$state.patternTexture,
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- emptyTexture = _this$state.emptyTexture;
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- patternTexture === null || patternTexture === void 0 ? void 0 : patternTexture.delete();
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+ var emptyTexture = this.state.emptyTexture;
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  emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
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  }
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  }, {
@@ -1 +1 @@
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- 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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
1
+ 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If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {emptyTexture} = this.state;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
@@ -141,10 +141,8 @@ export default class FillStyleExtension extends LayerExtension {
141
141
 
142
142
  finalizeState() {
143
143
  const {
144
- patternTexture,
145
144
  emptyTexture
146
145
  } = this.state;
147
- patternTexture === null || patternTexture === void 0 ? void 0 : patternTexture.delete();
148
146
  emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
149
147
  }
150
148
 
@@ -1 +1 @@
1
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Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. 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Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
1
+ 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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n Texture,\n UpdateParameters\n} from '@deck.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | Texture;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const {emptyTexture} = this.state;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
package/dist.min.js CHANGED
@@ -1154,7 +1154,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1154
1154
  color.rgb = patternColor.rgb;
1155
1155
  }
1156
1156
  }
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- `};function Ao(t,r){if(!t)return{};if("fillPatternTexture"in t){var e=t.fillPatternTexture;return{fill_patternTexture:e,fill_patternTextureSize:[e.width,e.height]}}if("viewport"in t){var n=t.fillPatternMask,i=n===void 0?!0:n,o=t.fillPatternEnabled,a=o===void 0?!0:o,f=r,s=f.project_uCommonOrigin,l=[(0,ee.fp64LowPart)(s[0]),(0,ee.fp64LowPart)(s[1])];return{fill_uvCoordinateOrigin:s.slice(0,2),fill_uvCoordinateOrigin64Low:l,fill_patternMask:i,fill_patternEnabled:a}}return{}}var wr={name:"fill-pattern",vs:To,fs:wo,inject:Mo,dependencies:[ee.project],getUniforms:Ao};function Ro(t){var r=So();return function(){var n=(0,Je.default)(t),i;if(r){var o=(0,Je.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Sr.default)(this,i)}}function So(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Fo={fillPatternEnabled:!0,fillPatternAtlas:{type:"image",value:null,async:!0,parameters:(0,ye.default)({},10241,9729)},fillPatternMapping:{type:"object",value:{},async:!0},fillPatternMask:!0,getFillPattern:{type:"accessor",value:function(r){return r.pattern}},getFillPatternScale:{type:"accessor",value:1},getFillPatternOffset:{type:"accessor",value:[0,0]}},ge=function(t){(0,Rr.default)(e,t);var r=Ro(e);function e(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=n.pattern,o=i===void 0?!1:i;return(0,Mr.default)(this,e),r.call(this,{pattern:o})}return(0,Ar.default)(e,[{key:"isEnabled",value:function(i){return i.getAttributeManager()!==null&&!("pathTesselator"in i.state)}},{key:"getShaders",value:function(i){return i.isEnabled(this)?{modules:[i.opts.pattern&&wr].filter(Boolean)}:null}},{key:"initializeState",value:function(i,o){if(o.isEnabled(this)){var a=this.getAttributeManager();o.opts.pattern&&a.add({fillPatternFrames:{size:4,accessor:"getFillPattern",transform:o.getPatternFrame.bind(this),shaderAttributes:{fillPatternFrames:{divisor:0},instanceFillPatternFrames:{divisor:1}}},fillPatternScales:{size:1,accessor:"getFillPatternScale",defaultValue:1,shaderAttributes:{fillPatternScales:{divisor:0},instanceFillPatternScales:{divisor:1}}},fillPatternOffsets:{size:2,accessor:"getFillPatternOffset",shaderAttributes:{fillPatternOffsets:{divisor:0},instanceFillPatternOffsets:{divisor:1}}}}),this.setState({emptyTexture:new kr.Texture2D(this.context.gl,{data:new Uint8Array(4),width:1,height:1})})}}},{key:"updateState",value:function(i,o){var a=i.props,f=i.oldProps;o.isEnabled(this)&&a.fillPatternMapping&&a.fillPatternMapping!==f.fillPatternMapping&&this.getAttributeManager().invalidate("getFillPattern")}},{key:"draw",value:function(i,o){if(o.isEnabled(this)){var a=this.props.fillPatternAtlas;this.setModuleParameters({fillPatternTexture:a||this.state.emptyTexture})}}},{key:"finalizeState",value:function(){var i=this.state,o=i.patternTexture,a=i.emptyTexture;o?.delete(),a?.delete()}},{key:"getPatternFrame",value:function(i){var o=this.getCurrentLayer().props.fillPatternMapping,a=o&&o[i];return a?[a.x,a.y,a.width,a.height]:[0,0,0,0]}}]),e}(Fr.LayerExtension);(0,ye.default)(ge,"defaultProps",Fo);(0,ye.default)(ge,"extensionName","FillStyleExtension");var Cr=u(x()),Ir=u(b()),Lr=u(w()),Nr=u(M()),Qe=u(T()),et=u(P()),Br=u(y());function ko(t){var r=Co();return function(){var n=(0,Qe.default)(t),i;if(r){var o=(0,Qe.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Nr.default)(this,i)}}function Co(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Io={clipBounds:[0,0,1,1],clipByInstance:void 0},Dr=`
1157
+ `};function Ao(t,r){if(!t)return{};if("fillPatternTexture"in t){var e=t.fillPatternTexture;return{fill_patternTexture:e,fill_patternTextureSize:[e.width,e.height]}}if("viewport"in t){var n=t.fillPatternMask,i=n===void 0?!0:n,o=t.fillPatternEnabled,a=o===void 0?!0:o,f=r,s=f.project_uCommonOrigin,l=[(0,ee.fp64LowPart)(s[0]),(0,ee.fp64LowPart)(s[1])];return{fill_uvCoordinateOrigin:s.slice(0,2),fill_uvCoordinateOrigin64Low:l,fill_patternMask:i,fill_patternEnabled:a}}return{}}var wr={name:"fill-pattern",vs:To,fs:wo,inject:Mo,dependencies:[ee.project],getUniforms:Ao};function Ro(t){var r=So();return function(){var n=(0,Je.default)(t),i;if(r){var o=(0,Je.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Sr.default)(this,i)}}function So(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Fo={fillPatternEnabled:!0,fillPatternAtlas:{type:"image",value:null,async:!0,parameters:(0,ye.default)({},10241,9729)},fillPatternMapping:{type:"object",value:{},async:!0},fillPatternMask:!0,getFillPattern:{type:"accessor",value:function(r){return r.pattern}},getFillPatternScale:{type:"accessor",value:1},getFillPatternOffset:{type:"accessor",value:[0,0]}},ge=function(t){(0,Rr.default)(e,t);var r=Ro(e);function e(){var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},i=n.pattern,o=i===void 0?!1:i;return(0,Mr.default)(this,e),r.call(this,{pattern:o})}return(0,Ar.default)(e,[{key:"isEnabled",value:function(i){return i.getAttributeManager()!==null&&!("pathTesselator"in i.state)}},{key:"getShaders",value:function(i){return i.isEnabled(this)?{modules:[i.opts.pattern&&wr].filter(Boolean)}:null}},{key:"initializeState",value:function(i,o){if(o.isEnabled(this)){var a=this.getAttributeManager();o.opts.pattern&&a.add({fillPatternFrames:{size:4,accessor:"getFillPattern",transform:o.getPatternFrame.bind(this),shaderAttributes:{fillPatternFrames:{divisor:0},instanceFillPatternFrames:{divisor:1}}},fillPatternScales:{size:1,accessor:"getFillPatternScale",defaultValue:1,shaderAttributes:{fillPatternScales:{divisor:0},instanceFillPatternScales:{divisor:1}}},fillPatternOffsets:{size:2,accessor:"getFillPatternOffset",shaderAttributes:{fillPatternOffsets:{divisor:0},instanceFillPatternOffsets:{divisor:1}}}}),this.setState({emptyTexture:new kr.Texture2D(this.context.gl,{data:new Uint8Array(4),width:1,height:1})})}}},{key:"updateState",value:function(i,o){var a=i.props,f=i.oldProps;o.isEnabled(this)&&a.fillPatternMapping&&a.fillPatternMapping!==f.fillPatternMapping&&this.getAttributeManager().invalidate("getFillPattern")}},{key:"draw",value:function(i,o){if(o.isEnabled(this)){var a=this.props.fillPatternAtlas;this.setModuleParameters({fillPatternTexture:a||this.state.emptyTexture})}}},{key:"finalizeState",value:function(){var i=this.state.emptyTexture;i?.delete()}},{key:"getPatternFrame",value:function(i){var o=this.getCurrentLayer().props.fillPatternMapping,a=o&&o[i];return a?[a.x,a.y,a.width,a.height]:[0,0,0,0]}}]),e}(Fr.LayerExtension);(0,ye.default)(ge,"defaultProps",Fo);(0,ye.default)(ge,"extensionName","FillStyleExtension");var Cr=u(x()),Ir=u(b()),Lr=u(w()),Nr=u(M()),Qe=u(T()),et=u(P()),Br=u(y());function ko(t){var r=Co();return function(){var n=(0,Qe.default)(t),i;if(r){var o=(0,Qe.default)(this).constructor;i=Reflect.construct(n,arguments,o)}else i=n.apply(this,arguments);return(0,Nr.default)(this,i)}}function Co(){if(typeof Reflect>"u"||!Reflect.construct||Reflect.construct.sham)return!1;if(typeof Proxy=="function")return!0;try{return Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){})),!0}catch{return!1}}var Io={clipBounds:[0,0,1,1],clipByInstance:void 0},Dr=`
1158
1158
  uniform vec4 clip_bounds;
1159
1159
 
1160
1160
  bool clip_isInBounds(vec2 position) {
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@deck.gl/extensions",
3
3
  "description": "Plug-and-play functionalities for deck.gl layers",
4
4
  "license": "MIT",
5
- "version": "8.9.11",
5
+ "version": "8.9.13",
6
6
  "publishConfig": {
7
7
  "access": "public"
8
8
  },
@@ -30,7 +30,7 @@
30
30
  "prepublishOnly": "npm run build-bundle && npm run build-bundle -- --env=dev"
31
31
  },
32
32
  "dependencies": {
33
- "@luma.gl/shadertools": "^8.5.16"
33
+ "@luma.gl/shadertools": "^8.5.20"
34
34
  },
35
35
  "peerDependencies": {
36
36
  "@deck.gl/core": "^8.0.0",
@@ -40,5 +40,5 @@
40
40
  "@math.gl/web-mercator": "^3.6.2",
41
41
  "gl-matrix": "^3.0.0"
42
42
  },
43
- "gitHead": "ec059b9b2bde01fecc8017ed39b9898d85794561"
43
+ "gitHead": "6e0fdd9f81c1156103df2701e6688cf0c2fa9320"
44
44
  }
@@ -185,8 +185,7 @@ export default class FillStyleExtension extends LayerExtension<FillStyleExtensio
185
185
  }
186
186
 
187
187
  finalizeState(this: Layer<FillStyleExtensionProps>) {
188
- const {patternTexture, emptyTexture} = this.state;
189
- patternTexture?.delete();
188
+ const {emptyTexture} = this.state;
190
189
  emptyTexture?.delete();
191
190
  }
192
191
 
@@ -0,0 +1,83 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ import shaderModule from './shader-module';
22
+ const defaultProps = {
23
+ getBrushingTarget: { type: 'accessor', value: [0, 0] },
24
+ brushingTarget: 'source',
25
+ brushingEnabled: true,
26
+ brushingRadius: 10000
27
+ };
28
+ export default class BrushingExtension extends LayerExtension {
29
+ getShaders(extension) {
30
+ return {
31
+ modules: [shaderModule]
32
+ };
33
+ }
34
+ initializeState(context, extension) {
35
+ const attributeManager = this.getAttributeManager();
36
+ if (attributeManager) {
37
+ attributeManager.add({
38
+ brushingTargets: {
39
+ size: 2,
40
+ accessor: 'getBrushingTarget',
41
+ // Hack: extension's defaultProps is not merged with the layer's defaultProps,
42
+ // So we can't use the standard accessor when the prop is undefined
43
+ update: !this.props.getBrushingTarget && extension.useConstantTargetPositions,
44
+ shaderAttributes: {
45
+ brushingTargets: {
46
+ divisor: 0
47
+ },
48
+ instanceBrushingTargets: {
49
+ divisor: 1
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+ // Trigger redraw when mouse moves
56
+ // TODO - expose this in a better way
57
+ extension.onMouseMove = () => {
58
+ this.getCurrentLayer().setNeedsRedraw();
59
+ };
60
+ if (this.context.deck) {
61
+ this.context.deck.eventManager.on({
62
+ pointermove: extension.onMouseMove,
63
+ pointerleave: extension.onMouseMove
64
+ });
65
+ }
66
+ }
67
+ finalizeState(extension) {
68
+ // Remove event listeners
69
+ if (this.context.deck) {
70
+ this.context.deck.eventManager.off({
71
+ pointermove: extension.onMouseMove,
72
+ pointerleave: extension.onMouseMove
73
+ });
74
+ }
75
+ }
76
+ useConstantTargetPositions(attribute) {
77
+ attribute.constant = true;
78
+ attribute.value = new Float32Array(2);
79
+ return;
80
+ }
81
+ }
82
+ BrushingExtension.extensionName = 'BrushingExtension';
83
+ BrushingExtension.defaultProps = defaultProps;
@@ -0,0 +1,116 @@
1
+ // Copyright (c) 2015-2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { project } from '@deck.gl/core';
21
+ const vs = `
22
+ uniform bool brushing_enabled;
23
+ uniform int brushing_target;
24
+ uniform vec2 brushing_mousePos;
25
+ uniform float brushing_radius;
26
+
27
+ #ifdef NON_INSTANCED_MODEL
28
+ attribute vec2 brushingTargets;
29
+ #else
30
+ attribute vec2 instanceBrushingTargets;
31
+ #endif
32
+
33
+ varying float brushing_isVisible;
34
+
35
+ bool brushing_isPointInRange(vec2 position) {
36
+ if (!brushing_enabled) {
37
+ return true;
38
+ }
39
+ vec2 source_commonspace = project_position(position);
40
+ vec2 target_commonspace = project_position(brushing_mousePos);
41
+ float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);
42
+
43
+ return distance <= brushing_radius;
44
+ }
45
+
46
+ bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {
47
+ return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);
48
+ }
49
+
50
+ void brushing_setVisible(bool visible) {
51
+ brushing_isVisible = float(visible);
52
+ }
53
+ `;
54
+ const fs = `
55
+ uniform bool brushing_enabled;
56
+ varying float brushing_isVisible;
57
+ `;
58
+ const TARGET = {
59
+ source: 0,
60
+ target: 1,
61
+ custom: 2,
62
+ source_target: 3
63
+ };
64
+ const inject = {
65
+ 'vs:DECKGL_FILTER_GL_POSITION': `
66
+ vec2 brushingTarget;
67
+ vec2 brushingSource;
68
+ if (brushing_target == 3) {
69
+ brushingTarget = geometry.worldPositionAlt.xy;
70
+ brushingSource = geometry.worldPosition.xy;
71
+ } else if (brushing_target == 0) {
72
+ brushingTarget = geometry.worldPosition.xy;
73
+ } else if (brushing_target == 1) {
74
+ brushingTarget = geometry.worldPositionAlt.xy;
75
+ } else {
76
+ #ifdef NON_INSTANCED_MODEL
77
+ brushingTarget = brushingTargets;
78
+ #else
79
+ brushingTarget = instanceBrushingTargets;
80
+ #endif
81
+ }
82
+ bool visible;
83
+ if (brushing_target == 3) {
84
+ visible = brushing_arePointsInRange(brushingSource, brushingTarget);
85
+ } else {
86
+ visible = brushing_isPointInRange(brushingTarget);
87
+ }
88
+ brushing_setVisible(visible);
89
+ `,
90
+ 'fs:DECKGL_FILTER_COLOR': `
91
+ if (brushing_enabled && brushing_isVisible < 0.5) {
92
+ discard;
93
+ }
94
+ `
95
+ };
96
+ export default {
97
+ name: 'brushing',
98
+ dependencies: [project],
99
+ vs,
100
+ fs,
101
+ inject,
102
+ getUniforms: opts => {
103
+ if (!opts || !opts.viewport) {
104
+ return {};
105
+ }
106
+ const { brushingEnabled = true, brushingRadius = 10000, brushingTarget = 'source', mousePosition, viewport } = opts;
107
+ return {
108
+ brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
109
+ brushing_radius: brushingRadius,
110
+ brushing_target: TARGET[brushingTarget] || 0,
111
+ brushing_mousePos: mousePosition
112
+ ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])
113
+ : [0, 0]
114
+ };
115
+ }
116
+ };
@@ -0,0 +1,114 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ const defaultProps = {
22
+ clipBounds: [0, 0, 1, 1]
23
+ };
24
+ const shaderFunction = `
25
+ uniform vec4 clip_bounds;
26
+
27
+ bool clip_isInBounds(vec2 position) {
28
+ return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];
29
+ }
30
+ `;
31
+ /*
32
+ * The vertex-shader version clips geometries by their anchor position
33
+ * e.g. ScatterplotLayer - show if the center of a circle is within bounds
34
+ */
35
+ const shaderModuleVs = {
36
+ name: 'clip-vs',
37
+ vs: shaderFunction
38
+ };
39
+ const injectionVs = {
40
+ 'vs:#decl': `
41
+ varying float clip_isVisible;
42
+ `,
43
+ 'vs:DECKGL_FILTER_GL_POSITION': `
44
+ clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
45
+ `,
46
+ 'fs:#decl': `
47
+ varying float clip_isVisible;
48
+ `,
49
+ 'fs:DECKGL_FILTER_COLOR': `
50
+ if (clip_isVisible < 0.5) discard;
51
+ `
52
+ };
53
+ /*
54
+ * The fragment-shader version clips pixels at the bounds
55
+ * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds
56
+ */
57
+ const shaderModuleFs = {
58
+ name: 'clip-fs',
59
+ fs: shaderFunction
60
+ };
61
+ const injectionFs = {
62
+ 'vs:#decl': `
63
+ varying vec2 clip_commonPosition;
64
+ `,
65
+ 'vs:DECKGL_FILTER_GL_POSITION': `
66
+ clip_commonPosition = geometry.position.xy;
67
+ `,
68
+ 'fs:#decl': `
69
+ varying vec2 clip_commonPosition;
70
+ `,
71
+ 'fs:DECKGL_FILTER_COLOR': `
72
+ if (!clip_isInBounds(clip_commonPosition)) discard;
73
+ `
74
+ };
75
+ export default class ClipExtension extends LayerExtension {
76
+ getShaders() {
77
+ // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)
78
+ // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)
79
+ // Default behavior: consider a layer instanced if it has attribute `instancePositions`
80
+ let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;
81
+ // Users can override by setting the `clipByInstance` prop
82
+ if ('clipByInstance' in this.props) {
83
+ clipByInstance = this.props.clipByInstance;
84
+ }
85
+ this.state.clipByInstance = clipByInstance;
86
+ return clipByInstance
87
+ ? {
88
+ modules: [shaderModuleVs],
89
+ inject: injectionVs
90
+ }
91
+ : {
92
+ modules: [shaderModuleFs],
93
+ inject: injectionFs
94
+ };
95
+ }
96
+ draw({ uniforms }) {
97
+ const { clipBounds = defaultProps.clipBounds } = this.props;
98
+ if (this.state.clipByInstance) {
99
+ uniforms.clip_bounds = clipBounds;
100
+ }
101
+ else {
102
+ const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);
103
+ const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);
104
+ uniforms.clip_bounds = [
105
+ Math.min(corner0[0], corner1[0]),
106
+ Math.min(corner0[1], corner1[1]),
107
+ Math.max(corner0[0], corner1[0]),
108
+ Math.max(corner0[1], corner1[1])
109
+ ];
110
+ }
111
+ }
112
+ }
113
+ ClipExtension.extensionName = 'ClipExtension';
114
+ ClipExtension.defaultProps = defaultProps;
@@ -10,7 +10,7 @@ export default class CollideEffect implements Effect {
10
10
  private collideFBOs;
11
11
  private dummyCollideMap?;
12
12
  private lastViewport?;
13
- preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, pass, preRenderStats }: PreRenderOptions): void;
13
+ preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
14
14
  private _render;
15
15
  /**
16
16
  * Group layers by collideGroup
@@ -1 +1 @@
1
- {"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,IAAI,EACJ,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IAyDf;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAsC5B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,UAAU,EAAE,WAAW,CAAC;QACxB,eAAe,EAAE,SAAS,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM;IAyBzD,UAAU,CAAC,YAAY,EAAE,MAAM;CAQhC"}
1
+ {"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IA0Df;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAsC5B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,UAAU,EAAE,WAAW,CAAC;QACxB,eAAe,EAAE,SAAS,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM;IAyBzD,UAAU,CAAC,YAAY,EAAE,MAAM;CAQhC"}
@@ -3,7 +3,6 @@ import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/cor
3
3
  declare type CollidePassRenderOptions = LayersPassRenderOptions & {};
4
4
  export default class CollidePass extends LayersPass {
5
5
  renderCollideMap(target: Framebuffer, options: CollidePassRenderOptions): any;
6
- shouldDrawLayer(layer: any): any;
7
6
  getModuleParameters(): {
8
7
  drawToCollideMap: boolean;
9
8
  pickingActive: number;
@@ -1 +1 @@
1
- {"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;IAqBvE,eAAe,CAAC,KAAK,KAAA;IAQrB,mBAAmB;;;;;;CASpB"}
1
+ {"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;IAmBvE,mBAAmB;;;;;;CASpB"}
@@ -33,7 +33,6 @@ export default class CollideExtension extends LayerExtension {
33
33
  collideTestProps: {};
34
34
  };
35
35
  static extensionName: string;
36
- isEnabled(layer: Layer<CollideExtensionProps>): boolean;
37
36
  getShaders(this: Layer<CollideExtensionProps>): any;
38
37
  draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
39
38
  initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
@@ -1 +1 @@
1
- {"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;IAIvD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAanF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkB1F,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;CAGnE"}
1
+ {"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAanF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkB1F,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;CAGnE"}
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAuGjE,wBAMkB"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAwGjE,wBAMkB"}