@deck.gl/extensions 8.9.0-beta.1 → 8.9.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/dist/dist.dev.js +285 -464
  2. package/dist/es5/clip/clip.js.map +1 -1
  3. package/dist/es5/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +81 -73
  4. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -0
  5. package/dist/es5/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +13 -13
  6. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -0
  7. package/dist/es5/{collide/collide.js → collision-filter/collision-filter.js} +30 -30
  8. package/dist/es5/collision-filter/collision-filter.js.map +1 -0
  9. package/dist/es5/collision-filter/shader-module.js +39 -0
  10. package/dist/es5/collision-filter/shader-module.js.map +1 -0
  11. package/dist/es5/data-filter/shader-module.js.map +1 -1
  12. package/dist/es5/index.js +4 -4
  13. package/dist/es5/index.js.map +1 -1
  14. package/dist/es5/mask/mask-effect.js +16 -9
  15. package/dist/es5/mask/mask-effect.js.map +1 -1
  16. package/dist/es5/terrain/height-map-builder.js +1 -1
  17. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  18. package/dist/es5/terrain/shader-module.js.map +1 -1
  19. package/dist/es5/terrain/terrain-cover.js +1 -1
  20. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  21. package/dist/es5/terrain/terrain-effect.js +7 -7
  22. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  23. package/dist/es5/terrain/terrain.js +7 -7
  24. package/dist/es5/terrain/terrain.js.map +1 -1
  25. package/dist/es5/{common → utils}/projection-utils.js +3 -1
  26. package/dist/es5/utils/projection-utils.js.map +1 -0
  27. package/dist/esm/clip/clip.js.map +1 -1
  28. package/dist/esm/{collide/collide-effect.js → collision-filter/collision-filter-effect.js} +72 -66
  29. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -0
  30. package/dist/esm/{collide/collide-pass.js → collision-filter/collision-filter-pass.js} +5 -5
  31. package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -0
  32. package/dist/esm/collision-filter/collision-filter.js +78 -0
  33. package/dist/esm/collision-filter/collision-filter.js.map +1 -0
  34. package/dist/esm/collision-filter/shader-module.js +32 -0
  35. package/dist/esm/collision-filter/shader-module.js.map +1 -0
  36. package/dist/esm/data-filter/shader-module.js.map +1 -1
  37. package/dist/esm/index.js +2 -2
  38. package/dist/esm/index.js.map +1 -1
  39. package/dist/esm/mask/mask-effect.js +15 -9
  40. package/dist/esm/mask/mask-effect.js.map +1 -1
  41. package/dist/esm/terrain/height-map-builder.js +1 -1
  42. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  43. package/dist/esm/terrain/shader-module.js.map +1 -1
  44. package/dist/esm/terrain/terrain-cover.js +1 -1
  45. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  46. package/dist/esm/terrain/terrain-effect.js +6 -7
  47. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  48. package/dist/esm/terrain/terrain.js +7 -7
  49. package/dist/esm/terrain/terrain.js.map +1 -1
  50. package/dist/esm/{common → utils}/projection-utils.js +3 -1
  51. package/dist/esm/utils/projection-utils.js.map +1 -0
  52. package/dist.min.js +59 -62
  53. package/package.json +2 -2
  54. package/src/clip/clip.ts +1 -1
  55. package/src/{collide/collide-effect.ts → collision-filter/collision-filter-effect.ts} +83 -79
  56. package/src/{collide/collide-pass.ts → collision-filter/collision-filter-pass.ts} +6 -6
  57. package/src/collision-filter/collision-filter.ts +83 -0
  58. package/src/collision-filter/shader-module.ts +113 -0
  59. package/src/data-filter/shader-module.ts +1 -1
  60. package/src/index.ts +3 -3
  61. package/src/mask/mask-effect.ts +23 -14
  62. package/src/terrain/height-map-builder.ts +2 -2
  63. package/src/terrain/shader-module.ts +4 -1
  64. package/src/terrain/terrain-cover.ts +2 -2
  65. package/src/terrain/terrain-effect.ts +6 -7
  66. package/src/terrain/terrain.ts +10 -10
  67. package/src/{common → utils}/projection-utils.ts +4 -2
  68. package/typed/clip/clip.d.ts +4 -1
  69. package/typed/clip/clip.d.ts.map +1 -1
  70. package/typed/collide/collide-effect.d.ts +1 -1
  71. package/typed/collide/collide-effect.d.ts.map +1 -1
  72. package/typed/collision-filter/collision-filter-effect.d.ts +28 -0
  73. package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -0
  74. package/typed/collision-filter/collision-filter-pass.d.ts +14 -0
  75. package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -0
  76. package/typed/collision-filter/collision-filter.d.ts +41 -0
  77. package/typed/collision-filter/collision-filter.d.ts.map +1 -0
  78. package/typed/collision-filter/shader-module.d.ts +4 -0
  79. package/typed/collision-filter/shader-module.d.ts.map +1 -0
  80. package/typed/data-filter/shader-module.d.ts.map +1 -1
  81. package/typed/index.d.ts +3 -3
  82. package/typed/index.d.ts.map +1 -1
  83. package/typed/mask/mask-effect.d.ts +3 -3
  84. package/typed/mask/mask-effect.d.ts.map +1 -1
  85. package/typed/terrain/height-map-builder.d.ts +2 -2
  86. package/typed/terrain/height-map-builder.d.ts.map +1 -1
  87. package/typed/terrain/height-map.d.ts +1 -1
  88. package/typed/terrain/shader-module.d.ts +1 -1
  89. package/typed/terrain/shader-module.d.ts.map +1 -1
  90. package/typed/terrain/terrain-cover.d.ts +2 -2
  91. package/typed/terrain/terrain-cover.d.ts.map +1 -1
  92. package/typed/terrain/terrain-effect.d.ts.map +1 -1
  93. package/typed/terrain/terrain.d.ts +2 -2
  94. package/typed/terrain/terrain.d.ts.map +1 -1
  95. package/typed/utils/projection-utils.d.ts +27 -0
  96. package/typed/utils/projection-utils.d.ts.map +1 -0
  97. package/dist/es5/collide/collide-effect.js.map +0 -1
  98. package/dist/es5/collide/collide-pass.js.map +0 -1
  99. package/dist/es5/collide/collide.js.map +0 -1
  100. package/dist/es5/collide/shader-module.js +0 -39
  101. package/dist/es5/collide/shader-module.js.map +0 -1
  102. package/dist/es5/common/projection-utils.js.map +0 -1
  103. package/dist/es5/mask/utils.js +0 -136
  104. package/dist/es5/mask/utils.js.map +0 -1
  105. package/dist/esm/collide/collide-effect.js.map +0 -1
  106. package/dist/esm/collide/collide-pass.js.map +0 -1
  107. package/dist/esm/collide/collide.js +0 -78
  108. package/dist/esm/collide/collide.js.map +0 -1
  109. package/dist/esm/collide/shader-module.js +0 -32
  110. package/dist/esm/collide/shader-module.js.map +0 -1
  111. package/dist/esm/common/projection-utils.js.map +0 -1
  112. package/dist/esm/mask/utils.js +0 -109
  113. package/dist/esm/mask/utils.js.map +0 -1
  114. package/src/collide/collide.ts +0 -79
  115. package/src/collide/shader-module.ts +0 -113
  116. package/src/mask/utils.ts +0 -148
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/terrain/terrain.ts"],"names":["defaultProps","terrainFittingMode","undefined","TerrainExtension","modules","terrainModule","context","deck","_addDefaultEffect","TerrainEffect","params","props","oldProps","state","extruded","is3d","attributes","getAttributeManager","hasAnchor","setState","terrainCoverNeedsRedraw","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,kBAAkB,EAAEC;AADD,CAArB;;IAoBqBC,gB;;;;;;;;;;;;WAInB,sBAAoD;AAClD,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,2BAAD;AADJ,OAAP;AAGD;;;WAED,2BAAoD;AAAA;;AAClD,iCAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,4BAAJ,EAArC;AACD;;;WAED,qBAEEC,MAFF,EAGE;AACA,UAAOC,KAAP,GAA0BD,MAA1B,CAAOC,KAAP;AAAA,UAAcC,QAAd,GAA0BF,MAA1B,CAAcE,QAAd;;AAEA,UACE,KAAKC,KAAL,CAAWZ,kBAAX,IACAU,KAAK,CAACV,kBAAN,KAA6BW,QAAQ,CAACX,kBADtC,IAGAU,KAAK,CAACG,QAAN,KAAmBF,QAAQ,CAACE,QAJ9B,EAKE;AACA;AACD;;AAED,UAAKb,kBAAL,GAA2BU,KAA3B,CAAKV,kBAAL;;AACA,UAAI,CAACA,kBAAL,EAAyB;AAAA;;AAGvB,YAAMc,IAAI,GAAG,KAAKJ,KAAL,CAAWG,QAAxB;AACA,YAAME,UAAU,4BAAG,KAAKC,mBAAL,EAAH,0DAAG,sBAA4BD,UAA/C;AACA,YAAME,SAAS,GAAGF,UAAU,IAAI,uBAAuBA,UAAvD;AACAf,QAAAA,kBAAkB,GAAGc,IAAI,IAAIG,SAAR,GAAoB,QAApB,GAA+B,OAApD;AACD;;AACD,WAAKC,QAAL,CAAc;AAAClB,QAAAA,kBAAkB,EAAlBA;AAAD,OAAd;AACD;;;WAED,yBAAqC;AACnC,UAAMY,KAAK,GAAG,KAAKA,KAAnB;;AACA,UAAIA,KAAK,CAACZ,kBAAN,KAA6B,OAAjC,EAA0C;AACxCY,QAAAA,KAAK,CAACO,uBAAN,GAAgC,IAAhC;AACD;AACF;;;EA9C2CC,oB;;;8BAAzBlB,gB,kBACGH,Y;8BADHG,gB,mBAEI,kB","sourcesContent":["import {LayerExtension, UpdateParameters} from '@deck.gl/core';\nimport {TerrainEffect} from './terrain-effect';\nimport {terrainModule} from './shader-module';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n terrainFittingMode: undefined\n};\n\nexport type TerrainExtensionProps = {\n /**\n * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n terrainFittingMode?: 'offset' | 'drape';\n};\n\ntype TerrainExtensionState = {\n /** Resolved fitting mode */\n terrainFittingMode: 'offset' | 'drape';\n /** Set when a layer is flagged as needs redraw */\n terrainCoverNeedsRedraw: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class TerrainExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'TerrainExtension';\n\n getShaders(this: Layer<TerrainExtensionProps>): any {\n return {\n modules: [terrainModule]\n };\n }\n\n initializeState(this: Layer<TerrainExtensionProps>) {\n this.context.deck?._addDefaultEffect(new TerrainEffect());\n }\n\n updateState(\n this: Layer<TerrainExtensionProps>,\n params: UpdateParameters<Layer<TerrainExtensionProps>>\n ) {\n const {props, oldProps} = params;\n\n if (\n this.state.terrainFittingMode &&\n props.terrainFittingMode === oldProps.terrainFittingMode &&\n // @ts-ignore `extruded` may not exist in props\n props.extruded === oldProps.extruded\n ) {\n return;\n }\n\n let {terrainFittingMode} = props;\n if (!terrainFittingMode) {\n // props.extruded is used as an indication that the layer is 2.5D\n // @ts-ignore `extruded` may not exist in props\n const is3d = this.props.extruded as boolean;\n const attributes = this.getAttributeManager()?.attributes;\n const hasAnchor = attributes && 'instancePositions' in attributes;\n terrainFittingMode = is3d || hasAnchor ? 'offset' : 'drape';\n }\n this.setState({terrainFittingMode});\n }\n\n onNeedsRedraw(this: Layer<{}>): void {\n const state = this.state as TerrainExtensionState;\n if (state.terrainFittingMode === 'drape') {\n state.terrainCoverNeedsRedraw = true;\n }\n }\n}\n"],"file":"terrain.js"}
1
+ {"version":3,"sources":["../../../src/terrain/terrain.ts"],"names":["defaultProps","terrainDrawMode","undefined","TerrainExtension","modules","terrainModule","context","deck","_addDefaultEffect","TerrainEffect","params","props","oldProps","state","extruded","is3d","attributes","getAttributeManager","hasAnchor","setState","terrainCoverNeedsRedraw","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAIA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,eAAe,EAAEC;AADE,CAArB;;IAoBqBC,gB;;;;;;;;;;;;WAInB,sBAAoD;AAClD,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,2BAAD;AADJ,OAAP;AAGD;;;WAED,2BAAoD;AAAA;;AAClD,iCAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,4BAAJ,EAArC;AACD;;;WAED,qBAEEC,MAFF,EAGE;AACA,UAAOC,KAAP,GAA0BD,MAA1B,CAAOC,KAAP;AAAA,UAAcC,QAAd,GAA0BF,MAA1B,CAAcE,QAAd;;AAEA,UACE,KAAKC,KAAL,CAAWZ,eAAX,IACAU,KAAK,CAACV,eAAN,KAA0BW,QAAQ,CAACX,eADnC,IAGAU,KAAK,CAACG,QAAN,KAAmBF,QAAQ,CAACE,QAJ9B,EAKE;AACA;AACD;;AAED,UAAKb,eAAL,GAAwBU,KAAxB,CAAKV,eAAL;;AACA,UAAI,CAACA,eAAL,EAAsB;AAAA;;AAGpB,YAAMc,IAAI,GAAG,KAAKJ,KAAL,CAAWG,QAAxB;AACA,YAAME,UAAU,4BAAG,KAAKC,mBAAL,EAAH,0DAAG,sBAA4BD,UAA/C;AACA,YAAME,SAAS,GAAGF,UAAU,IAAI,uBAAuBA,UAAvD;AACAf,QAAAA,eAAe,GAAGc,IAAI,IAAIG,SAAR,GAAoB,QAApB,GAA+B,OAAjD;AACD;;AACD,WAAKC,QAAL,CAAc;AAAClB,QAAAA,eAAe,EAAfA;AAAD,OAAd;AACD;;;WAED,yBAAqC;AACnC,UAAMY,KAAK,GAAG,KAAKA,KAAnB;;AACA,UAAIA,KAAK,CAACZ,eAAN,KAA0B,OAA9B,EAAuC;AACrCY,QAAAA,KAAK,CAACO,uBAAN,GAAgC,IAAhC;AACD;AACF;;;EA9C2CC,oB;;;8BAAzBlB,gB,kBACGH,Y;8BADHG,gB,mBAEI,kB","sourcesContent":["import {LayerExtension, UpdateParameters} from '@deck.gl/core';\nimport {TerrainEffect} from './terrain-effect';\nimport {terrainModule} from './shader-module';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n terrainDrawMode: undefined\n};\n\nexport type TerrainExtensionProps = {\n /**\n * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n terrainDrawMode?: 'offset' | 'drape';\n};\n\ntype TerrainExtensionState = {\n /** Resolved fitting mode */\n terrainDrawMode: 'offset' | 'drape';\n /** Set when a layer is flagged as needs redraw */\n terrainCoverNeedsRedraw: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class TerrainExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'TerrainExtension';\n\n getShaders(this: Layer<TerrainExtensionProps>): any {\n return {\n modules: [terrainModule]\n };\n }\n\n initializeState(this: Layer<TerrainExtensionProps>) {\n this.context.deck?._addDefaultEffect(new TerrainEffect());\n }\n\n updateState(\n this: Layer<TerrainExtensionProps>,\n params: UpdateParameters<Layer<TerrainExtensionProps>>\n ) {\n const {props, oldProps} = params;\n\n if (\n this.state.terrainDrawMode &&\n props.terrainDrawMode === oldProps.terrainDrawMode &&\n // @ts-ignore `extruded` may not exist in props\n props.extruded === oldProps.extruded\n ) {\n return;\n }\n\n let {terrainDrawMode} = props;\n if (!terrainDrawMode) {\n // props.extruded is used as an indication that the layer is 2.5D\n // @ts-ignore `extruded` may not exist in props\n const is3d = this.props.extruded as boolean;\n const attributes = this.getAttributeManager()?.attributes;\n const hasAnchor = attributes && 'instancePositions' in attributes;\n terrainDrawMode = is3d || hasAnchor ? 'offset' : 'drape';\n }\n this.setState({terrainDrawMode});\n }\n\n onNeedsRedraw(this: Layer<{}>): void {\n const state = this.state as TerrainExtensionState;\n if (state.terrainDrawMode === 'drape') {\n state.terrainCoverNeedsRedraw = true;\n }\n }\n}\n"],"file":"terrain.js"}
@@ -73,12 +73,13 @@ function makeViewport(opts) {
73
73
  }
74
74
 
75
75
  var centerWorld = viewport.unprojectPosition([(bounds[0] + bounds[2]) / 2, (bounds[1] + bounds[3]) / 2, 0]);
76
- var maxSize = MAX_VIEWPORT_SIZE - border * 2;
77
76
  var width = opts.width,
78
77
  height = opts.height,
79
78
  zoom = opts.zoom;
80
79
 
81
80
  if (zoom === undefined) {
81
+ width = width - border * 2;
82
+ height = height - border * 2;
82
83
  var scale = Math.min(width / (bounds[2] - bounds[0]), height / (bounds[3] - bounds[1]));
83
84
  zoom = Math.min(Math.log2(scale), 20);
84
85
  } else if (!width || !height) {
@@ -86,6 +87,7 @@ function makeViewport(opts) {
86
87
 
87
88
  width = Math.round(Math.abs(bounds[2] - bounds[0]) * _scale);
88
89
  height = Math.round(Math.abs(bounds[3] - bounds[1]) * _scale);
90
+ var maxSize = MAX_VIEWPORT_SIZE - border * 2;
89
91
 
90
92
  if (width > maxSize || height > maxSize) {
91
93
  var r = maxSize / Math.max(width, height);
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/utils/projection-utils.ts"],"names":["joinLayerBounds","layers","viewport","bounds","Infinity","layer","layerBounds","getBounds","bottomLeftCommon","projectPosition","autoOffset","topRightCommon","Math","min","max","Number","isFinite","MAX_VIEWPORT_SIZE","makeViewport","opts","border","isGeospatial","centerWorld","unprojectPosition","width","height","zoom","undefined","scale","log2","round","abs","maxSize","r","WebMercatorViewport","x","y","longitude","latitude","orthographic","OrthographicViewport","target","flipY","getViewportBounds","zRange","viewportBoundsWorld","length","minZ","maxZ","bounds0","z","bounds1","viewportBottomLeftCommon","slice","viewportTopRightCommon","getRenderBounds","viewportBounds","paddedBounds","doubleBounds","dx","dy","centerX","centerY"],"mappings":";;;;;;;;;;;;;;AAAA;;;;;;;;AAUO,SAASA,eAAT,CAELC,MAFK,EAILC,QAJK,EAKU;AAEf,MAAMC,MAAc,GAAG,CAACC,QAAD,EAAWA,QAAX,EAAqB,CAACA,QAAtB,EAAgC,CAACA,QAAjC,CAAvB;;AAFe,6CAGKH,MAHL;AAAA;;AAAA;AAGf,wDAA4B;AAAA,UAAjBI,KAAiB;AAC1B,UAAMC,WAAW,GAAGD,KAAK,CAACE,SAAN,EAApB;;AACA,UAAID,WAAJ,EAAiB;AACf,YAAME,gBAAgB,GAAGH,KAAK,CAACI,eAAN,CAAsBH,WAAW,CAAC,CAAD,CAAjC,EAAsC;AAACJ,UAAAA,QAAQ,EAARA,QAAD;AAAWQ,UAAAA,UAAU,EAAE;AAAvB,SAAtC,CAAzB;AACA,YAAMC,cAAc,GAAGN,KAAK,CAACI,eAAN,CAAsBH,WAAW,CAAC,CAAD,CAAjC,EAAsC;AAACJ,UAAAA,QAAQ,EAARA,QAAD;AAAWQ,UAAAA,UAAU,EAAE;AAAvB,SAAtC,CAAvB;AAEAP,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACC,GAAL,CAASV,MAAM,CAAC,CAAD,CAAf,EAAoBK,gBAAgB,CAAC,CAAD,CAApC,CAAZ;AACAL,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACC,GAAL,CAASV,MAAM,CAAC,CAAD,CAAf,EAAoBK,gBAAgB,CAAC,CAAD,CAApC,CAAZ;AACAL,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACE,GAAL,CAASX,MAAM,CAAC,CAAD,CAAf,EAAoBQ,cAAc,CAAC,CAAD,CAAlC,CAAZ;AACAR,QAAAA,MAAM,CAAC,CAAD,CAAN,GAAYS,IAAI,CAACE,GAAL,CAASX,MAAM,CAAC,CAAD,CAAf,EAAoBQ,cAAc,CAAC,CAAD,CAAlC,CAAZ;AACD;AACF;AAdc;AAAA;AAAA;AAAA;AAAA;;AAgBf,MAAII,MAAM,CAACC,QAAP,CAAgBb,MAAM,CAAC,CAAD,CAAtB,CAAJ,EAAgC;AAC9B,WAAOA,MAAP;AACD;;AACD,SAAO,IAAP;AACD;;AAED,IAAMc,iBAAiB,GAAG,IAA1B;;AAGO,SAASC,YAAT,CAAsBC,IAAtB,EAaa;AAClB,MAAOhB,MAAP,GAAuCgB,IAAvC,CAAOhB,MAAP;AAAA,MAAeD,QAAf,GAAuCiB,IAAvC,CAAejB,QAAf;AAAA,qBAAuCiB,IAAvC,CAAyBC,MAAzB;AAAA,MAAyBA,MAAzB,6BAAkC,CAAlC;AACA,MAAOC,YAAP,GAAuBnB,QAAvB,CAAOmB,YAAP;;AAEA,MAAIlB,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAnB,IAA0BA,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAjD,EAAsD;AACpD,WAAO,IAAP;AACD;;AAED,MAAMmB,WAAW,GAAGpB,QAAQ,CAACqB,iBAAT,CAA2B,CAC7C,CAACpB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CADmB,EAE7C,CAACA,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAFmB,EAG7C,CAH6C,CAA3B,CAApB;AAMA,MAAKqB,KAAL,GAA4BL,IAA5B,CAAKK,KAAL;AAAA,MAAYC,MAAZ,GAA4BN,IAA5B,CAAYM,MAAZ;AAAA,MAAoBC,IAApB,GAA4BP,IAA5B,CAAoBO,IAApB;;AACA,MAAIA,IAAI,KAAKC,SAAb,EAAwB;AAEtBH,IAAAA,KAAK,GAAGA,KAAK,GAAIJ,MAAM,GAAG,CAA1B;AACAK,IAAAA,MAAM,GAAGA,MAAM,GAAIL,MAAM,GAAG,CAA5B;AACA,QAAMQ,KAAK,GAAGhB,IAAI,CAACC,GAAL,CAASW,KAAK,IAAIrB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAtB,CAAd,EAA0CsB,MAAM,IAAItB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAtB,CAAhD,CAAd;AACAuB,IAAAA,IAAI,GAAGd,IAAI,CAACC,GAAL,CAASD,IAAI,CAACiB,IAAL,CAAUD,KAAV,CAAT,EAA2B,EAA3B,CAAP;AACD,GAND,MAMO,IAAI,CAACJ,KAAD,IAAU,CAACC,MAAf,EAAuB;AAE5B,QAAMG,MAAK,YAAG,CAAH,EAAQF,IAAR,CAAX;;AACAF,IAAAA,KAAK,GAAGZ,IAAI,CAACkB,KAAL,CAAWlB,IAAI,CAACmB,GAAL,CAAS5B,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA3B,IAAkCyB,MAA7C,CAAR;AACAH,IAAAA,MAAM,GAAGb,IAAI,CAACkB,KAAL,CAAWlB,IAAI,CAACmB,GAAL,CAAS5B,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA3B,IAAkCyB,MAA7C,CAAT;AACA,QAAMI,OAAO,GAAGf,iBAAiB,GAAGG,MAAM,GAAG,CAA7C;;AACA,QAAII,KAAK,GAAGQ,OAAR,IAAmBP,MAAM,GAAGO,OAAhC,EAAyC;AACvC,UAAMC,CAAC,GAAGD,OAAO,GAAGpB,IAAI,CAACE,GAAL,CAASU,KAAT,EAAgBC,MAAhB,CAApB;AACAD,MAAAA,KAAK,GAAGZ,IAAI,CAACkB,KAAL,CAAWN,KAAK,GAAGS,CAAnB,CAAR;AACAR,MAAAA,MAAM,GAAGb,IAAI,CAACkB,KAAL,CAAWL,MAAM,GAAGQ,CAApB,CAAT;AACAP,MAAAA,IAAI,IAAId,IAAI,CAACiB,IAAL,CAAUI,CAAV,CAAR;AACD;AACF;;AAID,SAAOZ,YAAY,GACf,IAAIa,yBAAJ,CAAwB;AACtBC,IAAAA,CAAC,EAAEf,MADmB;AAEtBgB,IAAAA,CAAC,EAAEhB,MAFmB;AAGtBI,IAAAA,KAAK,EAALA,KAHsB;AAItBC,IAAAA,MAAM,EAANA,MAJsB;AAKtBY,IAAAA,SAAS,EAAEf,WAAW,CAAC,CAAD,CALA;AAMtBgB,IAAAA,QAAQ,EAAEhB,WAAW,CAAC,CAAD,CANC;AAOtBI,IAAAA,IAAI,EAAJA,IAPsB;AAQtBa,IAAAA,YAAY,EAAE;AARQ,GAAxB,CADe,GAWf,IAAIC,0BAAJ,CAAyB;AACvBL,IAAAA,CAAC,EAAEf,MADoB;AAEvBgB,IAAAA,CAAC,EAAEhB,MAFoB;AAGvBI,IAAAA,KAAK,EAALA,KAHuB;AAIvBC,IAAAA,MAAM,EAANA,MAJuB;AAKvBgB,IAAAA,MAAM,EAAEnB,WALe;AAMvBI,IAAAA,IAAI,EAAJA,IANuB;AAOvBgB,IAAAA,KAAK,EAAE;AAPgB,GAAzB,CAXJ;AAoBD;;AAGM,SAASC,iBAAT,CAA2BzC,QAA3B,EAA+C0C,MAA/C,EAAkF;AAEvF,MAAIC,mBAAJ;;AACA,MAAID,MAAM,IAAIA,MAAM,CAACE,MAAP,KAAkB,CAAhC,EAAmC;AACjC,+CAAqBF,MAArB;AAAA,QAAOG,IAAP;AAAA,QAAaC,IAAb;;AACA,QAAMC,OAAO,GAAG/C,QAAQ,CAACK,SAAT,CAAmB;AAAC2C,MAAAA,CAAC,EAAEH;AAAJ,KAAnB,CAAhB;AACA,QAAMI,OAAO,GAAGjD,QAAQ,CAACK,SAAT,CAAmB;AAAC2C,MAAAA,CAAC,EAAEF;AAAJ,KAAnB,CAAhB;AACAH,IAAAA,mBAAmB,GAAG,CACpBjC,IAAI,CAACC,GAAL,CAASoC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADoB,EAEpBvC,IAAI,CAACC,GAAL,CAASoC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFoB,EAGpBvC,IAAI,CAACE,GAAL,CAASmC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHoB,EAIpBvC,IAAI,CAACE,GAAL,CAASmC,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJoB,CAAtB;AAMD,GAVD,MAUO;AACLN,IAAAA,mBAAmB,GAAG3C,QAAQ,CAACK,SAAT,EAAtB;AACD;;AAGD,MAAM6C,wBAAwB,GAAGlD,QAAQ,CAACO,eAAT,CAAyBoC,mBAAmB,CAACQ,KAApB,CAA0B,CAA1B,EAA6B,CAA7B,CAAzB,CAAjC;AACA,MAAMC,sBAAsB,GAAGpD,QAAQ,CAACO,eAAT,CAAyBoC,mBAAmB,CAACQ,KAApB,CAA0B,CAA1B,EAA6B,CAA7B,CAAzB,CAA/B;AACA,SAAO,CACLD,wBAAwB,CAAC,CAAD,CADnB,EAELA,wBAAwB,CAAC,CAAD,CAFnB,EAGLE,sBAAsB,CAAC,CAAD,CAHjB,EAILA,sBAAsB,CAAC,CAAD,CAJjB,CAAP;AAMD;;AAMM,SAASC,eAAT,CACLjD,WADK,EAELJ,QAFK,EAGL0C,MAHK,EAIG;AACR,MAAI,CAACtC,WAAL,EAAkB;AAChB,WAAO,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAAP;AACD;;AAED,MAAMkD,cAAc,GAAGb,iBAAiB,CAACzC,QAAD,EAAW0C,MAAX,CAAxC;AAGA,MAAMa,YAAY,GAAGC,YAAY,CAACF,cAAD,CAAjC;;AAIA,MACElD,WAAW,CAAC,CAAD,CAAX,GAAiBA,WAAW,CAAC,CAAD,CAA5B,IAAmCmD,YAAY,CAAC,CAAD,CAAZ,GAAkBA,YAAY,CAAC,CAAD,CAAjE,IACAnD,WAAW,CAAC,CAAD,CAAX,GAAiBA,WAAW,CAAC,CAAD,CAA5B,IAAmCmD,YAAY,CAAC,CAAD,CAAZ,GAAkBA,YAAY,CAAC,CAAD,CAFnE,EAGE;AACA,WAAOnD,WAAP;AACD;;AAQD,SAAO,CACLM,IAAI,CAACE,GAAL,CAASR,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CADK,EAEL7C,IAAI,CAACE,GAAL,CAASR,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAFK,EAGL7C,IAAI,CAACC,GAAL,CAASP,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAHK,EAIL7C,IAAI,CAACC,GAAL,CAASP,WAAW,CAAC,CAAD,CAApB,EAAyBmD,YAAY,CAAC,CAAD,CAArC,CAJK,CAAP;AAMD;;AAED,SAASC,YAAT,CAAsBvD,MAAtB,EAA8C;AAC5C,MAAMwD,EAAE,GAAGxD,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA7B;AACA,MAAMyD,EAAE,GAAGzD,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAA7B;AACA,MAAM0D,OAAO,GAAG,CAAC1D,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAA1C;AACA,MAAM2D,OAAO,GAAG,CAAC3D,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0B,CAA1C;AACA,SAAO,CAAC0D,OAAO,GAAGF,EAAX,EAAeG,OAAO,GAAGF,EAAzB,EAA6BC,OAAO,GAAGF,EAAvC,EAA2CG,OAAO,GAAGF,EAArD,CAAP;AACD","sourcesContent":["import {WebMercatorViewport, OrthographicViewport} from '@deck.gl/core';\nimport type {Layer, Viewport} from '@deck.gl/core';\n\n/** Bounds in CARTESIAN coordinates */\nexport type Bounds = [minX: number, minY: number, maxX: number, maxY: number];\n\n/*\n * Compute the union of bounds from multiple layers\n * Returns bounds in CARTESIAN coordinates\n */\nexport function joinLayerBounds(\n /** The layers to combine */\n layers: Layer[],\n /** A Viewport instance that is used to determine the type of the view */\n viewport: Viewport\n): Bounds | null {\n // Join the bounds of layer data\n const bounds: Bounds = [Infinity, Infinity, -Infinity, -Infinity];\n for (const layer of layers) {\n const layerBounds = layer.getBounds();\n if (layerBounds) {\n const bottomLeftCommon = layer.projectPosition(layerBounds[0], {viewport, autoOffset: false});\n const topRightCommon = layer.projectPosition(layerBounds[1], {viewport, autoOffset: false});\n\n bounds[0] = Math.min(bounds[0], bottomLeftCommon[0]);\n bounds[1] = Math.min(bounds[1], bottomLeftCommon[1]);\n bounds[2] = Math.max(bounds[2], topRightCommon[0]);\n bounds[3] = Math.max(bounds[3], topRightCommon[1]);\n }\n }\n\n if (Number.isFinite(bounds[0])) {\n return bounds;\n }\n return null;\n}\n\nconst MAX_VIEWPORT_SIZE = 2048;\n\n/** Construct a viewport that just covers the target bounds. Used for rendering to common space indexed texture. */\nexport function makeViewport(opts: {\n /** The cartesian bounds of layers that will render into this texture */\n bounds: Bounds;\n /** Target width. If not specified, will be deduced from zoom */\n width?: number;\n /** Target height. If not specified, will be deduced from zoom */\n height?: number;\n /** Target zoom. If not specified, will be deduced from width and height */\n zoom?: number;\n /** Border around the viewport in pixels */\n border?: number;\n /** A viewport used to determine the output type */\n viewport: Viewport;\n}): Viewport | null {\n const {bounds, viewport, border = 0} = opts;\n const {isGeospatial} = viewport;\n\n if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {\n return null;\n }\n\n const centerWorld = viewport.unprojectPosition([\n (bounds[0] + bounds[2]) / 2,\n (bounds[1] + bounds[3]) / 2,\n 0\n ]);\n\n let {width, height, zoom} = opts;\n if (zoom === undefined) {\n // Use width and height to determine zoom\n width = width! - border * 2;\n height = height! - border * 2;\n const scale = Math.min(width / (bounds[2] - bounds[0]), height / (bounds[3] - bounds[1]));\n zoom = Math.min(Math.log2(scale), 20);\n } else if (!width || !height) {\n // Use zoom to determine width and height\n const scale = 2 ** zoom;\n width = Math.round(Math.abs(bounds[2] - bounds[0]) * scale);\n height = Math.round(Math.abs(bounds[3] - bounds[1]) * scale);\n const maxSize = MAX_VIEWPORT_SIZE - border * 2;\n if (width > maxSize || height > maxSize) {\n const r = maxSize / Math.max(width, height);\n width = Math.round(width * r);\n height = Math.round(height * r);\n zoom += Math.log2(r);\n }\n }\n\n // TODO - find a more generic way to construct this viewport\n // Geospatial viewports may not be web-mercator\n return isGeospatial\n ? new WebMercatorViewport({\n x: border,\n y: border,\n width,\n height,\n longitude: centerWorld[0],\n latitude: centerWorld[1],\n zoom,\n orthographic: true\n })\n : new OrthographicViewport({\n x: border,\n y: border,\n width,\n height,\n target: centerWorld,\n zoom,\n flipY: false\n });\n}\n\n/** Returns viewport bounds in CARTESIAN coordinates */\nexport function getViewportBounds(viewport: Viewport, zRange?: [number, number]): Bounds {\n // Viewport bounds in world coordinates\n let viewportBoundsWorld: Bounds;\n if (zRange && zRange.length === 2) {\n const [minZ, maxZ] = zRange;\n const bounds0 = viewport.getBounds({z: minZ});\n const bounds1 = viewport.getBounds({z: maxZ});\n viewportBoundsWorld = [\n Math.min(bounds0[0], bounds1[0]),\n Math.min(bounds0[1], bounds1[1]),\n Math.max(bounds0[2], bounds1[2]),\n Math.max(bounds0[3], bounds1[3])\n ];\n } else {\n viewportBoundsWorld = viewport.getBounds();\n }\n\n // Viewport bounds in cartesian coordinates\n const viewportBottomLeftCommon = viewport.projectPosition(viewportBoundsWorld.slice(0, 2));\n const viewportTopRightCommon = viewport.projectPosition(viewportBoundsWorld.slice(2, 4));\n return [\n viewportBottomLeftCommon[0],\n viewportBottomLeftCommon[1],\n viewportTopRightCommon[0],\n viewportTopRightCommon[1]\n ];\n}\n\n/*\n * Determine the common space bounds that best cover the given data for the given viewport\n * Returns bounds in CARTESIAN coordinates\n */\nexport function getRenderBounds(\n layerBounds: Bounds,\n viewport: Viewport,\n zRange?: [number, number]\n): Bounds {\n if (!layerBounds) {\n return [0, 0, 1, 1];\n }\n\n const viewportBounds = getViewportBounds(viewport, zRange);\n // Expand viewport bounds by 2X. Heurestically chosen to avoid masking\n // errors when mask is partially out of view\n const paddedBounds = doubleBounds(viewportBounds);\n\n // When bounds of the layers are smaller than the viewport bounds simply use\n // mask bounds, so as to maximize resolution & avoid rerenders\n if (\n layerBounds[2] - layerBounds[0] <= paddedBounds[2] - paddedBounds[0] &&\n layerBounds[3] - layerBounds[1] <= paddedBounds[3] - paddedBounds[1]\n ) {\n return layerBounds;\n }\n\n // As viewport shrinks, to avoid pixelation along mask edges\n // we need to reduce the bounds and only render the visible portion\n // of the mask.\n // We pad the viewport bounds to capture the section\n // of the mask just outside the viewport to correctly maskByInstance.\n // Intersect mask & padded viewport bounds\n return [\n Math.max(layerBounds[0], paddedBounds[0]),\n Math.max(layerBounds[1], paddedBounds[1]),\n Math.min(layerBounds[2], paddedBounds[2]),\n Math.min(layerBounds[3], paddedBounds[3])\n ];\n}\n\nfunction doubleBounds(bounds: Bounds): Bounds {\n const dx = bounds[2] - bounds[0];\n const dy = bounds[3] - bounds[1];\n const centerX = (bounds[0] + bounds[2]) / 2;\n const centerY = (bounds[1] + bounds[3]) / 2;\n return [centerX - dx, centerY - dy, centerX + dx, centerY + dy];\n}\n"],"file":"projection-utils.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/clip/clip.ts"],"names":["LayerExtension","defaultProps","clipBounds","clipByInstance","undefined","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","inject","draw","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max"],"mappings":";AAoBA,SAAQA,cAAR,QAA4D,eAA5D;AAIA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADO;AAEnBC,EAAAA,cAAc,EAAEC;AAFG,CAArB;AAiBA,MAAMC,cAAc,oNAApB;AAYA,MAAMC,cAA4B,GAAG;AACnCC,EAAAA,IAAI,EAAE,SAD6B;AAEnCC,EAAAA,EAAE,EAAEH;AAF+B,CAArC;AAKA,MAAMI,WAAW,GAAG;AAClB,iDADkB;AAIlB,6GAJkB;AAOlB,iDAPkB;AAUlB;AAVkB,CAApB;AAmBA,MAAMC,cAA4B,GAAG;AACnCH,EAAAA,IAAI,EAAE,SAD6B;AAEnCI,EAAAA,EAAE,EAAEN;AAF+B,CAArC;AAKA,MAAMO,WAAW,GAAG;AAClB,qDADkB;AAIlB,qFAJkB;AAOlB,qDAPkB;AAUlB;AAVkB,CAApB;AAgBA,eAAe,MAAMC,aAAN,SAA4Bb,cAA5B,CAA2C;AAIxDc,EAAAA,UAAU,GAAkC;AAM1C,QAAIX,cAAc,IAAG,uBAAuB,KAAKY,mBAAL,GAA2BC,UAArD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWd,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGe,OAAO,CAAC,KAAKD,KAAL,CAAWd,cAAZ,CAAxB;AACD;;AACD,SAAKgB,KAAL,CAAWhB,cAAX,GAA4BA,cAA5B;AAEA,WAAOA,cAAc,GACjB;AACEiB,MAAAA,OAAO,EAAE,CAACd,cAAD,CADX;AAEEe,MAAAA,MAAM,EAAEZ;AAFV,KADiB,GAKjB;AACEW,MAAAA,OAAO,EAAE,CAACV,cAAD,CADX;AAEEW,MAAAA,MAAM,EAAET;AAFV,KALJ;AASD;;AAGDU,EAAAA,IAAI,CAA4C;AAACC,IAAAA;AAAD,GAA5C,EAAmE;AACrE,UAAM;AAACrB,MAAAA;AAAD,QAAe,KAAKe,KAA1B;;AACA,QAAI,KAAKE,KAAL,CAAWhB,cAAf,EAA+B;AAC7BoB,MAAAA,QAAQ,CAACC,WAAT,GAAuBtB,UAAvB;AACD,KAFD,MAEO;AACL,YAAMuB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,YAAMyB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAqB,MAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF;;AA5CuD;;gBAArCd,a,kBACQZ,Y;;gBADRY,a,mBAEI,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps: any = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n // @ts-expect-error attributeManager is always defined for primitive layers\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip.js"}
1
+ {"version":3,"sources":["../../../src/clip/clip.ts"],"names":["LayerExtension","defaultProps","clipBounds","clipByInstance","undefined","shaderFunction","shaderModuleVs","name","vs","injectionVs","shaderModuleFs","fs","injectionFs","ClipExtension","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","inject","draw","uniforms","clip_bounds","corner0","projectPosition","corner1","Math","min","max"],"mappings":";AAoBA,SAAQA,cAAR,QAA4D,eAA5D;AAIA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CADO;AAEnBC,EAAAA,cAAc,EAAEC;AAFG,CAArB;AAiBA,MAAMC,cAAc,oNAApB;AAYA,MAAMC,cAA4B,GAAG;AACnCC,EAAAA,IAAI,EAAE,SAD6B;AAEnCC,EAAAA,EAAE,EAAEH;AAF+B,CAArC;AAKA,MAAMI,WAAW,GAAG;AAClB,iDADkB;AAIlB,6GAJkB;AAOlB,iDAPkB;AAUlB;AAVkB,CAApB;AAmBA,MAAMC,cAA4B,GAAG;AACnCH,EAAAA,IAAI,EAAE,SAD6B;AAEnCI,EAAAA,EAAE,EAAEN;AAF+B,CAArC;AAKA,MAAMO,WAAW,GAAG;AAClB,qDADkB;AAIlB,qFAJkB;AAOlB,qDAPkB;AAUlB;AAVkB,CAApB;AAgBA,eAAe,MAAMC,aAAN,SAA4Bb,cAA5B,CAA2C;AAIxDc,EAAAA,UAAU,GAAkC;AAM1C,QAAIX,cAAc,IAAG,uBAAuB,KAAKY,mBAAL,GAA2BC,UAArD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWd,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGe,OAAO,CAAC,KAAKD,KAAL,CAAWd,cAAZ,CAAxB;AACD;;AACD,SAAKgB,KAAL,CAAWhB,cAAX,GAA4BA,cAA5B;AAEA,WAAOA,cAAc,GACjB;AACEiB,MAAAA,OAAO,EAAE,CAACd,cAAD,CADX;AAEEe,MAAAA,MAAM,EAAEZ;AAFV,KADiB,GAKjB;AACEW,MAAAA,OAAO,EAAE,CAACV,cAAD,CADX;AAEEW,MAAAA,MAAM,EAAET;AAFV,KALJ;AASD;;AAGDU,EAAAA,IAAI,CAA4C;AAACC,IAAAA;AAAD,GAA5C,EAAmE;AACrE,UAAM;AAACrB,MAAAA;AAAD,QAAe,KAAKe,KAA1B;;AACA,QAAI,KAAKE,KAAL,CAAWhB,cAAf,EAA+B;AAC7BoB,MAAAA,QAAQ,CAACC,WAAT,GAAuBtB,UAAvB;AACD,KAFD,MAEO;AACL,YAAMuB,OAAO,GAAG,KAAKC,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AACA,YAAMyB,OAAO,GAAG,KAAKD,eAAL,CAAqB,CAACxB,UAAU,CAAC,CAAD,CAAX,EAAgBA,UAAU,CAAC,CAAD,CAA1B,EAA+B,CAA/B,CAArB,CAAhB;AAEAqB,MAAAA,QAAQ,CAACC,WAAT,GAAuB,CACrBI,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CADqB,EAErBC,IAAI,CAACC,GAAL,CAASJ,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAFqB,EAGrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAHqB,EAIrBC,IAAI,CAACE,GAAL,CAASL,OAAO,CAAC,CAAD,CAAhB,EAAqBE,OAAO,CAAC,CAAD,CAA5B,CAJqB,CAAvB;AAMD;AACF;;AA5CuD;;gBAArCd,a,kBACGZ,Y;;gBADHY,a,mBAEI,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _ShaderModule as ShaderModule} from '@deck.gl/core';\n\nimport type {Layer} from '@deck.gl/core';\n\nconst defaultProps = {\n clipBounds: [0, 0, 1, 1],\n clipByInstance: undefined\n};\n\nexport type ClipExtensionProps = {\n /** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.\n * @default [0, 0, 1, 1]\n */\n clipBounds?: [number, number, number, number];\n /**\n * Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n clipByInstance?: boolean;\n};\n\nconst shaderFunction = `\nuniform vec4 clip_bounds;\n\nbool clip_isInBounds(vec2 position) {\n return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];\n}\n`;\n\n/*\n * The vertex-shader version clips geometries by their anchor position\n * e.g. ScatterplotLayer - show if the center of a circle is within bounds\n */\nconst shaderModuleVs: ShaderModule = {\n name: 'clip-vs',\n vs: shaderFunction\n};\n\nconst injectionVs = {\n 'vs:#decl': `\nvarying float clip_isVisible;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));\n`,\n 'fs:#decl': `\nvarying float clip_isVisible;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (clip_isVisible < 0.5) discard;\n`\n};\n\n/*\n * The fragment-shader version clips pixels at the bounds\n * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds\n */\nconst shaderModuleFs: ShaderModule = {\n name: 'clip-fs',\n fs: shaderFunction\n};\n\nconst injectionFs = {\n 'vs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n clip_commonPosition = geometry.position.xy;\n`,\n 'fs:#decl': `\nvarying vec2 clip_commonPosition;\n`,\n 'fs:DECKGL_FILTER_COLOR': `\n if (!clip_isInBounds(clip_commonPosition)) discard;\n`\n};\n\n/** Adds support for clipping rendered layers by rectangular bounds. */\nexport default class ClipExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'ClipExtension';\n\n getShaders(this: Layer<ClipExtensionProps>) {\n // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)\n // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)\n\n // Default behavior: consider a layer instanced if it has attribute `instancePositions`\n // @ts-expect-error attributeManager is always defined for primitive layers\n let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;\n // Users can override by setting the `clipByInstance` prop\n if (this.props.clipByInstance !== undefined) {\n clipByInstance = Boolean(this.props.clipByInstance);\n }\n this.state.clipByInstance = clipByInstance;\n\n return clipByInstance\n ? {\n modules: [shaderModuleVs],\n inject: injectionVs\n }\n : {\n modules: [shaderModuleFs],\n inject: injectionFs\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<ClipExtensionProps>>, {uniforms}: any): void {\n const {clipBounds} = this.props;\n if (this.state.clipByInstance) {\n uniforms.clip_bounds = clipBounds;\n } else {\n const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);\n const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);\n\n uniforms.clip_bounds = [\n Math.min(corner0[0], corner1[0]),\n Math.min(corner0[1], corner1[1]),\n Math.max(corner0[0], corner1[0]),\n Math.max(corner0[1], corner1[1])\n ];\n }\n }\n}\n"],"file":"clip.js"}
@@ -2,12 +2,12 @@ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Framebuffer, Renderbuffer, Texture2D, cssToDeviceRatio } from '@luma.gl/core';
3
3
  import { equals } from '@math.gl/core';
4
4
  import { _deepEqual as deepEqual } from '@deck.gl/core';
5
- import CollidePass from './collide-pass';
5
+ import CollisionFilterPass from './collision-filter-pass';
6
6
  import MaskEffect from '../mask/mask-effect';
7
7
  const DOWNSCALE = 2;
8
- export default class CollideEffect {
8
+ export default class CollisionFilterEffect {
9
9
  constructor() {
10
- _defineProperty(this, "id", 'collide-effect');
10
+ _defineProperty(this, "id", 'collision-filter-effect');
11
11
 
12
12
  _defineProperty(this, "props", null);
13
13
 
@@ -17,11 +17,11 @@ export default class CollideEffect {
17
17
 
18
18
  _defineProperty(this, "channels", {});
19
19
 
20
- _defineProperty(this, "collidePass", void 0);
20
+ _defineProperty(this, "collisionFilterPass", void 0);
21
21
 
22
- _defineProperty(this, "collideFBOs", {});
22
+ _defineProperty(this, "collisionFBOs", {});
23
23
 
24
- _defineProperty(this, "dummyCollideMap", void 0);
24
+ _defineProperty(this, "dummyCollisionMap", void 0);
25
25
 
26
26
  _defineProperty(this, "lastViewport", void 0);
27
27
  }
@@ -33,52 +33,52 @@ export default class CollideEffect {
33
33
  viewports,
34
34
  onViewportActive,
35
35
  views,
36
- pass,
36
+ isPicking,
37
37
  preRenderStats = {}
38
38
  }) {
39
39
  var _preRenderStats$mask;
40
40
 
41
- if (!this.dummyCollideMap) {
42
- this.dummyCollideMap = new Texture2D(gl, {
41
+ if (!this.dummyCollisionMap) {
42
+ this.dummyCollisionMap = new Texture2D(gl, {
43
43
  width: 1,
44
44
  height: 1
45
45
  });
46
46
  }
47
47
 
48
- if (pass.startsWith('picking')) {
48
+ if (isPicking) {
49
49
  return;
50
50
  }
51
51
 
52
- const collideLayers = layers.filter(({
52
+ const collisionLayers = layers.filter(({
53
53
  props: {
54
54
  visible,
55
- collideEnabled
55
+ collisionEnabled
56
56
  }
57
- }) => visible && collideEnabled);
57
+ }) => visible && collisionEnabled);
58
58
 
59
- if (collideLayers.length === 0) {
59
+ if (collisionLayers.length === 0) {
60
60
  this.channels = {};
61
61
  return;
62
62
  }
63
63
 
64
- if (!this.collidePass) {
65
- this.collidePass = new CollidePass(gl, {
66
- id: 'default-collide'
64
+ if (!this.collisionFilterPass) {
65
+ this.collisionFilterPass = new CollisionFilterPass(gl, {
66
+ id: 'default-collision-filter'
67
67
  });
68
68
  }
69
69
 
70
70
  const effects = allEffects === null || allEffects === void 0 ? void 0 : allEffects.filter(e => e.constructor === MaskEffect);
71
71
  const maskEffectRendered = (_preRenderStats$mask = preRenderStats['mask-effect']) === null || _preRenderStats$mask === void 0 ? void 0 : _preRenderStats$mask.didRender;
72
72
 
73
- const channels = this._groupByCollideGroup(gl, collideLayers);
73
+ const channels = this._groupByCollisionGroup(gl, collisionLayers);
74
74
 
75
75
  const viewport = viewports[0];
76
76
  const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
77
77
 
78
- for (const collideGroup in channels) {
79
- const collideFBO = this.collideFBOs[collideGroup];
80
- const renderInfo = channels[collideGroup];
81
- collideFBO.resize({
78
+ for (const collisionGroup in channels) {
79
+ const collisionFBO = this.collisionFBOs[collisionGroup];
80
+ const renderInfo = channels[collisionGroup];
81
+ collisionFBO.resize({
82
82
  width: gl.canvas.width / DOWNSCALE,
83
83
  height: gl.canvas.height / DOWNSCALE
84
84
  });
@@ -103,22 +103,23 @@ export default class CollideEffect {
103
103
  viewportChanged
104
104
  }) {
105
105
  const {
106
- collideGroup
106
+ collisionGroup
107
107
  } = renderInfo;
108
- const oldRenderInfo = this.channels[collideGroup];
108
+ const oldRenderInfo = this.channels[collisionGroup];
109
109
 
110
110
  if (!oldRenderInfo) {
111
111
  return;
112
112
  }
113
113
 
114
- const needsRender = viewportChanged || renderInfo === oldRenderInfo || !deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i]));
115
- this.channels[collideGroup] = renderInfo;
114
+ const needsRender = viewportChanged || renderInfo === oldRenderInfo || !deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some(layer => layer.props.transitions);
115
+ this.channels[collisionGroup] = renderInfo;
116
116
 
117
117
  if (needsRender) {
118
118
  this.lastViewport = viewport;
119
- const collideFBO = this.collideFBOs[collideGroup];
120
- this.collidePass.renderCollideMap(collideFBO, {
121
- pass: 'collide',
119
+ const collisionFBO = this.collisionFBOs[collisionGroup];
120
+ this.collisionFilterPass.renderCollisionMap(collisionFBO, {
121
+ pass: 'collision-filter',
122
+ isPicking: true,
122
123
  layers: renderInfo.layers,
123
124
  effects,
124
125
  layerFilter,
@@ -126,48 +127,53 @@ export default class CollideEffect {
126
127
  onViewportActive,
127
128
  views,
128
129
  moduleParameters: {
129
- dummyCollideMap: this.dummyCollideMap,
130
- devicePixelRatio: cssToDeviceRatio(collideFBO.gl) / DOWNSCALE
130
+ dummyCollisionMap: this.dummyCollisionMap,
131
+ devicePixelRatio: cssToDeviceRatio(collisionFBO.gl) / DOWNSCALE
131
132
  }
132
133
  });
133
134
  }
134
135
  }
135
136
 
136
- _groupByCollideGroup(gl, collideLayers) {
137
+ _groupByCollisionGroup(gl, collisionLayers) {
137
138
  const channelMap = {};
138
139
 
139
- for (const layer of collideLayers) {
140
+ for (const layer of collisionLayers) {
140
141
  const {
141
- collideGroup
142
+ collisionGroup
142
143
  } = layer.props;
143
- let channelInfo = channelMap[collideGroup];
144
+ let channelInfo = channelMap[collisionGroup];
144
145
 
145
146
  if (!channelInfo) {
146
147
  channelInfo = {
147
- collideGroup,
148
+ collisionGroup,
148
149
  layers: [],
149
- layerBounds: []
150
+ layerBounds: [],
151
+ allLayersLoaded: true
150
152
  };
151
- channelMap[collideGroup] = channelInfo;
153
+ channelMap[collisionGroup] = channelInfo;
152
154
  }
153
155
 
154
156
  channelInfo.layers.push(layer);
155
157
  channelInfo.layerBounds.push(layer.getBounds());
158
+
159
+ if (!layer.isLoaded) {
160
+ channelInfo.allLayersLoaded = false;
161
+ }
156
162
  }
157
163
 
158
- for (const collideGroup of Object.keys(channelMap)) {
159
- if (!this.collideFBOs[collideGroup]) {
160
- this.createFBO(gl, collideGroup);
164
+ for (const collisionGroup of Object.keys(channelMap)) {
165
+ if (!this.collisionFBOs[collisionGroup]) {
166
+ this.createFBO(gl, collisionGroup);
161
167
  }
162
168
 
163
- if (!this.channels[collideGroup]) {
164
- this.channels[collideGroup] = channelMap[collideGroup];
169
+ if (!this.channels[collisionGroup]) {
170
+ this.channels[collisionGroup] = channelMap[collisionGroup];
165
171
  }
166
172
  }
167
173
 
168
- for (const collideGroup of Object.keys(this.collideFBOs)) {
169
- if (!channelMap[collideGroup]) {
170
- this.destroyFBO(collideGroup);
174
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
175
+ if (!channelMap[collisionGroup]) {
176
+ this.destroyFBO(collisionGroup);
171
177
  }
172
178
  }
173
179
 
@@ -176,40 +182,40 @@ export default class CollideEffect {
176
182
 
177
183
  getModuleParameters(layer) {
178
184
  const {
179
- collideGroup
185
+ collisionGroup
180
186
  } = layer.props;
181
187
  const {
182
- collideFBOs,
183
- dummyCollideMap
188
+ collisionFBOs,
189
+ dummyCollisionMap
184
190
  } = this;
185
191
  return {
186
- collideFBO: collideFBOs[collideGroup],
187
- dummyCollideMap
192
+ collisionFBO: collisionFBOs[collisionGroup],
193
+ dummyCollisionMap
188
194
  };
189
195
  }
190
196
 
191
197
  cleanup() {
192
- if (this.dummyCollideMap) {
193
- this.dummyCollideMap.delete();
194
- this.dummyCollideMap = undefined;
198
+ if (this.dummyCollisionMap) {
199
+ this.dummyCollisionMap.delete();
200
+ this.dummyCollisionMap = undefined;
195
201
  }
196
202
 
197
203
  this.channels = {};
198
204
 
199
- for (const collideGroup of Object.keys(this.collideFBOs)) {
200
- this.destroyFBO(collideGroup);
205
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
206
+ this.destroyFBO(collisionGroup);
201
207
  }
202
208
 
203
- this.collideFBOs = {};
209
+ this.collisionFBOs = {};
204
210
  this.lastViewport = undefined;
205
211
  }
206
212
 
207
- createFBO(gl, collideGroup) {
213
+ createFBO(gl, collisionGroup) {
208
214
  const {
209
215
  width,
210
216
  height
211
217
  } = gl.canvas;
212
- const collideMap = new Texture2D(gl, {
218
+ const collisionMap = new Texture2D(gl, {
213
219
  width,
214
220
  height,
215
221
  parameters: {
@@ -224,27 +230,27 @@ export default class CollideEffect {
224
230
  width,
225
231
  height
226
232
  });
227
- this.collideFBOs[collideGroup] = new Framebuffer(gl, {
228
- id: "Collide-".concat(collideGroup),
233
+ this.collisionFBOs[collisionGroup] = new Framebuffer(gl, {
234
+ id: "Collision-".concat(collisionGroup),
229
235
  width,
230
236
  height,
231
237
  attachments: {
232
- [36064]: collideMap,
238
+ [36064]: collisionMap,
233
239
  [36096]: depthBuffer
234
240
  }
235
241
  });
236
242
  }
237
243
 
238
- destroyFBO(collideGroup) {
239
- const fbo = this.collideFBOs[collideGroup];
244
+ destroyFBO(collisionGroup) {
245
+ const fbo = this.collisionFBOs[collisionGroup];
240
246
 
241
247
  for (const attachment of Object.values(fbo.attachments)) {
242
248
  attachment.delete();
243
249
  }
244
250
 
245
251
  fbo.delete();
246
- delete this.collideFBOs[collideGroup];
252
+ delete this.collisionFBOs[collisionGroup];
247
253
  }
248
254
 
249
255
  }
250
- //# sourceMappingURL=collide-effect.js.map
256
+ //# sourceMappingURL=collision-filter-effect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-effect.ts"],"names":["Framebuffer","Renderbuffer","Texture2D","cssToDeviceRatio","equals","_deepEqual","deepEqual","CollisionFilterPass","MaskEffect","DOWNSCALE","CollisionFilterEffect","preRender","gl","effects","allEffects","layers","layerFilter","viewports","onViewportActive","views","isPicking","preRenderStats","dummyCollisionMap","width","height","collisionLayers","filter","props","visible","collisionEnabled","length","channels","collisionFilterPass","id","e","constructor","maskEffectRendered","didRender","_groupByCollisionGroup","viewport","viewportChanged","lastViewport","collisionGroup","collisionFBO","collisionFBOs","renderInfo","resize","canvas","_render","oldRenderInfo","needsRender","layerBounds","some","b","i","allLayersLoaded","layer","transitions","renderCollisionMap","pass","moduleParameters","devicePixelRatio","channelMap","channelInfo","push","getBounds","isLoaded","Object","keys","createFBO","destroyFBO","getModuleParameters","cleanup","delete","undefined","collisionMap","parameters","depthBuffer","format","attachments","fbo","attachment","values"],"mappings":";AAAA,SAAQA,WAAR,EAAqBC,YAArB,EAAmCC,SAAnC,EAA8CC,gBAA9C,QAAqE,eAArE;AACA,SAAQC,MAAR,QAAqB,eAArB;AACA,SAAQC,UAAU,IAAIC,SAAtB,QAAsC,eAAtC;AAEA,OAAOC,mBAAP,MAAgC,yBAAhC;AACA,OAAOC,UAAP,MAA6C,qBAA7C;AASA,MAAMC,SAAS,GAAG,CAAlB;AASA,eAAe,MAAMC,qBAAN,CAA8C;AAAA;AAAA,gCACtD,yBADsD;;AAAA,mCAEnD,IAFmD;;AAAA,0CAG5C,IAH4C;;AAAA,mCAInD,CAJmD;;AAAA,sCAMZ,EANY;;AAAA;;AAAA,2CAQN,EARM;;AAAA;;AAAA;AAAA;;AAY3DC,EAAAA,SAAS,CACPC,EADO,EAEP;AACEC,IAAAA,OAAO,EAAEC,UADX;AAEEC,IAAAA,MAFF;AAGEC,IAAAA,WAHF;AAIEC,IAAAA,SAJF;AAKEC,IAAAA,gBALF;AAMEC,IAAAA,KANF;AAOEC,IAAAA,SAPF;AAQEC,IAAAA,cAAc,GAAG;AARnB,GAFO,EAYD;AAAA;;AACN,QAAI,CAAC,KAAKC,iBAAV,EAA6B;AAC3B,WAAKA,iBAAL,GAAyB,IAAIpB,SAAJ,CAAcU,EAAd,EAAkB;AAACW,QAAAA,KAAK,EAAE,CAAR;AAAWC,QAAAA,MAAM,EAAE;AAAnB,OAAlB,CAAzB;AACD;;AAED,QAAIJ,SAAJ,EAAe;AAEb;AACD;;AAED,UAAMK,eAAe,GAAGV,MAAM,CAACW,MAAP,CAEtB,CAAC;AAACC,MAAAA,KAAK,EAAE;AAACC,QAAAA,OAAD;AAAUC,QAAAA;AAAV;AAAR,KAAD,KAA0CD,OAAO,IAAIC,gBAF/B,CAAxB;;AAIA,QAAIJ,eAAe,CAACK,MAAhB,KAA2B,CAA/B,EAAkC;AAChC,WAAKC,QAAL,GAAgB,EAAhB;AACA;AACD;;AAED,QAAI,CAAC,KAAKC,mBAAV,EAA+B;AAC7B,WAAKA,mBAAL,GAA2B,IAAIzB,mBAAJ,CAAwBK,EAAxB,EAA4B;AAACqB,QAAAA,EAAE,EAAE;AAAL,OAA5B,CAA3B;AACD;;AAGD,UAAMpB,OAAO,GAAGC,UAAH,aAAGA,UAAH,uBAAGA,UAAU,CAAEY,MAAZ,CAAmBQ,CAAC,IAAIA,CAAC,CAACC,WAAF,KAAkB3B,UAA1C,CAAhB;AACA,UAAM4B,kBAAkB,2BAAIf,cAAc,CAAC,aAAD,CAAlB,yDAAG,qBAAuDgB,SAAlF;;AAGA,UAAMN,QAAQ,GAAG,KAAKO,sBAAL,CAA4B1B,EAA5B,EAAgCa,eAAhC,CAAjB;;AAEA,UAAMc,QAAQ,GAAGtB,SAAS,CAAC,CAAD,CAA1B;AACA,UAAMuB,eAAe,GACnB,CAAC,KAAKC,YAAN,IAAsB,CAAC,KAAKA,YAAL,CAAkBrC,MAAlB,CAAyBmC,QAAzB,CAAvB,IAA6DH,kBAD/D;;AAIA,SAAK,MAAMM,cAAX,IAA6BX,QAA7B,EAAuC;AACrC,YAAMY,YAAY,GAAG,KAAKC,aAAL,CAAmBF,cAAnB,CAArB;AACA,YAAMG,UAAU,GAAGd,QAAQ,CAACW,cAAD,CAA3B;AACAC,MAAAA,YAAY,CAACG,MAAb,CAAoB;AAClBvB,QAAAA,KAAK,EAAEX,EAAE,CAACmC,MAAH,CAAUxB,KAAV,GAAkBd,SADP;AAElBe,QAAAA,MAAM,EAAEZ,EAAE,CAACmC,MAAH,CAAUvB,MAAV,GAAmBf;AAFT,OAApB;;AAIA,WAAKuC,OAAL,CAAaH,UAAb,EAAyB;AACvBhC,QAAAA,OADuB;AAEvBG,QAAAA,WAFuB;AAGvBE,QAAAA,gBAHuB;AAIvBC,QAAAA,KAJuB;AAKvBoB,QAAAA,QALuB;AAMvBC,QAAAA;AANuB,OAAzB;AAQD;AAGF;;AAEOQ,EAAAA,OAAO,CACbH,UADa,EAEb;AACEhC,IAAAA,OADF;AAEEG,IAAAA,WAFF;AAGEE,IAAAA,gBAHF;AAIEC,IAAAA,KAJF;AAKEoB,IAAAA,QALF;AAMEC,IAAAA;AANF,GAFa,EAiBb;AACA,UAAM;AAACE,MAAAA;AAAD,QAAmBG,UAAzB;AACA,UAAMI,aAAa,GAAG,KAAKlB,QAAL,CAAcW,cAAd,CAAtB;;AACA,QAAI,CAACO,aAAL,EAAoB;AAClB;AACD;;AAED,UAAMC,WAAW,GACfV,eAAe,IAEfK,UAAU,KAAKI,aAFf,IAIA,CAAC3C,SAAS,CAAC2C,aAAa,CAAClC,MAAf,EAAuB8B,UAAU,CAAC9B,MAAlC,EAA0C,CAA1C,CAJV,IAMA8B,UAAU,CAACM,WAAX,CAAuBC,IAAvB,CAA4B,CAACC,CAAD,EAAIC,CAAJ,KAAU,CAAClD,MAAM,CAACiD,CAAD,EAAIJ,aAAa,CAACE,WAAd,CAA0BG,CAA1B,CAAJ,CAA7C,CANA,IAQAT,UAAU,CAACU,eAAX,KAA+BN,aAAa,CAACM,eAR7C,IAUAV,UAAU,CAAC9B,MAAX,CAAkBqC,IAAlB,CAAuBI,KAAK,IAAIA,KAAK,CAAC7B,KAAN,CAAY8B,WAA5C,CAXF;AAaA,SAAK1B,QAAL,CAAcW,cAAd,IAAgCG,UAAhC;;AAEA,QAAIK,WAAJ,EAAiB;AACf,WAAKT,YAAL,GAAoBF,QAApB;AACA,YAAMI,YAAY,GAAG,KAAKC,aAAL,CAAmBF,cAAnB,CAArB;AAGA,WAAKV,mBAAL,CAA0B0B,kBAA1B,CAA6Cf,YAA7C,EAA2D;AACzDgB,QAAAA,IAAI,EAAE,kBADmD;AAEzDvC,QAAAA,SAAS,EAAE,IAF8C;AAGzDL,QAAAA,MAAM,EAAE8B,UAAU,CAAC9B,MAHsC;AAIzDF,QAAAA,OAJyD;AAKzDG,QAAAA,WALyD;AAMzDC,QAAAA,SAAS,EAAEsB,QAAQ,GAAG,CAACA,QAAD,CAAH,GAAgB,EANsB;AAOzDrB,QAAAA,gBAPyD;AAQzDC,QAAAA,KARyD;AASzDyC,QAAAA,gBAAgB,EAAE;AAEhBtC,UAAAA,iBAAiB,EAAE,KAAKA,iBAFR;AAGhBuC,UAAAA,gBAAgB,EAAE1D,gBAAgB,CAACwC,YAAY,CAAC/B,EAAd,CAAhB,GAAoCH;AAHtC;AATuC,OAA3D;AAeD;AACF;;AAMO6B,EAAAA,sBAAsB,CAC5B1B,EAD4B,EAE5Ba,eAF4B,EAGA;AAC5B,UAAMqC,UAAU,GAAG,EAAnB;;AACA,SAAK,MAAMN,KAAX,IAAoB/B,eAApB,EAAqC;AACnC,YAAM;AAACiB,QAAAA;AAAD,UAAmBc,KAAK,CAAC7B,KAA/B;AACA,UAAIoC,WAAW,GAAGD,UAAU,CAACpB,cAAD,CAA5B;;AACA,UAAI,CAACqB,WAAL,EAAkB;AAChBA,QAAAA,WAAW,GAAG;AAACrB,UAAAA,cAAD;AAAiB3B,UAAAA,MAAM,EAAE,EAAzB;AAA6BoC,UAAAA,WAAW,EAAE,EAA1C;AAA8CI,UAAAA,eAAe,EAAE;AAA/D,SAAd;AACAO,QAAAA,UAAU,CAACpB,cAAD,CAAV,GAA6BqB,WAA7B;AACD;;AACDA,MAAAA,WAAW,CAAChD,MAAZ,CAAmBiD,IAAnB,CAAwBR,KAAxB;AACAO,MAAAA,WAAW,CAACZ,WAAZ,CAAwBa,IAAxB,CAA6BR,KAAK,CAACS,SAAN,EAA7B;;AACA,UAAI,CAACT,KAAK,CAACU,QAAX,EAAqB;AACnBH,QAAAA,WAAW,CAACR,eAAZ,GAA8B,KAA9B;AACD;AACF;;AAGD,SAAK,MAAMb,cAAX,IAA6ByB,MAAM,CAACC,IAAP,CAAYN,UAAZ,CAA7B,EAAsD;AACpD,UAAI,CAAC,KAAKlB,aAAL,CAAmBF,cAAnB,CAAL,EAAyC;AACvC,aAAK2B,SAAL,CAAezD,EAAf,EAAmB8B,cAAnB;AACD;;AACD,UAAI,CAAC,KAAKX,QAAL,CAAcW,cAAd,CAAL,EAAoC;AAClC,aAAKX,QAAL,CAAcW,cAAd,IAAgCoB,UAAU,CAACpB,cAAD,CAA1C;AACD;AACF;;AACD,SAAK,MAAMA,cAAX,IAA6ByB,MAAM,CAACC,IAAP,CAAY,KAAKxB,aAAjB,CAA7B,EAA8D;AAC5D,UAAI,CAACkB,UAAU,CAACpB,cAAD,CAAf,EAAiC;AAC/B,aAAK4B,UAAL,CAAgB5B,cAAhB;AACD;AACF;;AAED,WAAOoB,UAAP;AACD;;AAEDS,EAAAA,mBAAmB,CAACf,KAAD,EAGjB;AACA,UAAM;AAACd,MAAAA;AAAD,QAAoBc,KAAD,CAAgD7B,KAAzE;AACA,UAAM;AAACiB,MAAAA,aAAD;AAAgBtB,MAAAA;AAAhB,QAAqC,IAA3C;AACA,WAAO;AAACqB,MAAAA,YAAY,EAAEC,aAAa,CAACF,cAAD,CAA5B;AAA8CpB,MAAAA;AAA9C,KAAP;AACD;;AAEDkD,EAAAA,OAAO,GAAS;AACd,QAAI,KAAKlD,iBAAT,EAA4B;AAC1B,WAAKA,iBAAL,CAAuBmD,MAAvB;AACA,WAAKnD,iBAAL,GAAyBoD,SAAzB;AACD;;AACD,SAAK3C,QAAL,GAAgB,EAAhB;;AACA,SAAK,MAAMW,cAAX,IAA6ByB,MAAM,CAACC,IAAP,CAAY,KAAKxB,aAAjB,CAA7B,EAA8D;AAC5D,WAAK0B,UAAL,CAAgB5B,cAAhB;AACD;;AACD,SAAKE,aAAL,GAAqB,EAArB;AACA,SAAKH,YAAL,GAAoBiC,SAApB;AACD;;AAEDL,EAAAA,SAAS,CAACzD,EAAD,EAA4B8B,cAA5B,EAAoD;AAC3D,UAAM;AAACnB,MAAAA,KAAD;AAAQC,MAAAA;AAAR,QAAkBZ,EAAE,CAACmC,MAA3B;AACA,UAAM4B,YAAY,GAAG,IAAIzE,SAAJ,CAAcU,EAAd,EAAkB;AACrCW,MAAAA,KADqC;AAErCC,MAAAA,MAFqC;AAGrCoD,MAAAA,UAAU,EAAE;AACV,qBADU;AAEV,qBAFU;AAGV,sBAHU;AAIV;AAJU;AAHyB,KAAlB,CAArB;AAWA,UAAMC,WAAW,GAAG,IAAI5E,YAAJ,CAAiBW,EAAjB,EAAqB;AAACkE,MAAAA,MAAM,OAAP;AAA+BvD,MAAAA,KAA/B;AAAsCC,MAAAA;AAAtC,KAArB,CAApB;AACA,SAAKoB,aAAL,CAAmBF,cAAnB,IAAqC,IAAI1C,WAAJ,CAAgBY,EAAhB,EAAoB;AACvDqB,MAAAA,EAAE,sBAAeS,cAAf,CADqD;AAEvDnB,MAAAA,KAFuD;AAGvDC,MAAAA,MAHuD;AAIvDuD,MAAAA,WAAW,EAAE;AACX,iBAAwBJ,YADb;AAEX,iBAAuBE;AAFZ;AAJ0C,KAApB,CAArC;AASD;;AAEDP,EAAAA,UAAU,CAAC5B,cAAD,EAAyB;AACjC,UAAMsC,GAAG,GAAG,KAAKpC,aAAL,CAAmBF,cAAnB,CAAZ;;AACA,SAAK,MAAMuC,UAAX,IAAyBd,MAAM,CAACe,MAAP,CAAcF,GAAG,CAACD,WAAlB,CAAzB,EAAwE;AACtEE,MAAAA,UAAU,CAACR,MAAX;AACD;;AACDO,IAAAA,GAAG,CAACP,MAAJ;AACA,WAAO,KAAK7B,aAAL,CAAmBF,cAAnB,CAAP;AACD;;AA5O0D","sourcesContent":["import {Framebuffer, Renderbuffer, Texture2D, cssToDeviceRatio} from '@luma.gl/core';\nimport {equals} from '@math.gl/core';\nimport {_deepEqual as deepEqual} from '@deck.gl/core';\nimport type {Effect, Layer, PreRenderOptions, Viewport} from '@deck.gl/core';\nimport CollisionFilterPass from './collision-filter-pass';\nimport MaskEffect, {MaskPreRenderStats} from '../mask/mask-effect';\n// import {debugFBO} from '../utils/debug';\n\ntype CollisionFilterExtensionProps = {\n collisionTestProps?: {};\n collisionGroup: string;\n};\n\n// Factor by which to downscale Collision FBO relative to canvas\nconst DOWNSCALE = 2;\n\ntype RenderInfo = {\n collisionGroup: string;\n layers: Layer<CollisionFilterExtensionProps>[];\n layerBounds: ([number[], number[]] | null)[];\n allLayersLoaded: boolean;\n};\n\nexport default class CollisionFilterEffect implements Effect {\n id = 'collision-filter-effect';\n props = null;\n useInPicking = true;\n order = 1;\n\n private channels: Record<string, RenderInfo> = {};\n private collisionFilterPass?: CollisionFilterPass;\n private collisionFBOs: Record<string, Framebuffer> = {};\n private dummyCollisionMap?: Texture2D;\n private lastViewport?: Viewport;\n\n preRender(\n gl: WebGLRenderingContext,\n {\n effects: allEffects,\n layers,\n layerFilter,\n viewports,\n onViewportActive,\n views,\n isPicking,\n preRenderStats = {}\n }: PreRenderOptions\n ): void {\n if (!this.dummyCollisionMap) {\n this.dummyCollisionMap = new Texture2D(gl, {width: 1, height: 1});\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return;\n }\n\n const collisionLayers = layers.filter(\n // @ts-ignore\n ({props: {visible, collisionEnabled}}) => visible && collisionEnabled\n ) as Layer<CollisionFilterExtensionProps>[];\n if (collisionLayers.length === 0) {\n this.channels = {};\n return;\n }\n\n if (!this.collisionFilterPass) {\n this.collisionFilterPass = new CollisionFilterPass(gl, {id: 'default-collision-filter'});\n }\n\n // Detect if mask has rendered. TODO: better dependency system for Effects\n const effects = allEffects?.filter(e => e.constructor === MaskEffect);\n const maskEffectRendered = (preRenderStats['mask-effect'] as MaskPreRenderStats)?.didRender;\n\n // Collect layers to render\n const channels = this._groupByCollisionGroup(gl, collisionLayers);\n\n const viewport = viewports[0];\n const viewportChanged =\n !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;\n\n // Resize framebuffers to match canvas\n for (const collisionGroup in channels) {\n const collisionFBO = this.collisionFBOs[collisionGroup];\n const renderInfo = channels[collisionGroup];\n collisionFBO.resize({\n width: gl.canvas.width / DOWNSCALE,\n height: gl.canvas.height / DOWNSCALE\n });\n this._render(renderInfo, {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n }\n\n // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});\n }\n\n private _render(\n renderInfo: RenderInfo,\n {\n effects,\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n effects: PreRenderOptions['effects'];\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ) {\n const {collisionGroup} = renderInfo;\n const oldRenderInfo = this.channels[collisionGroup];\n if (!oldRenderInfo) {\n return;\n }\n\n const needsRender =\n viewportChanged ||\n // If render info is new\n renderInfo === oldRenderInfo ||\n // If sublayers have changed\n !deepEqual(oldRenderInfo.layers, renderInfo.layers, 0) ||\n // If a sublayer's bounds have been updated\n renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||\n // If a sublayer's isLoaded state has been updated\n renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||\n // Some prop is in transition\n renderInfo.layers.some(layer => layer.props.transitions);\n\n this.channels[collisionGroup] = renderInfo;\n\n if (needsRender) {\n this.lastViewport = viewport;\n const collisionFBO = this.collisionFBOs[collisionGroup];\n\n // Rerender collision FBO\n this.collisionFilterPass!.renderCollisionMap(collisionFBO, {\n pass: 'collision-filter',\n isPicking: true,\n layers: renderInfo.layers,\n effects,\n layerFilter,\n viewports: viewport ? [viewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n // To avoid feedback loop forming between Framebuffer and active Texture.\n dummyCollisionMap: this.dummyCollisionMap,\n devicePixelRatio: cssToDeviceRatio(collisionFBO.gl) / DOWNSCALE\n }\n });\n }\n }\n\n /**\n * Group layers by collisionGroup\n * Returns a map from collisionGroup to render info\n */\n private _groupByCollisionGroup(\n gl: WebGLRenderingContext,\n collisionLayers: Layer<CollisionFilterExtensionProps>[]\n ): Record<string, RenderInfo> {\n const channelMap = {};\n for (const layer of collisionLayers) {\n const {collisionGroup} = layer.props;\n let channelInfo = channelMap[collisionGroup];\n if (!channelInfo) {\n channelInfo = {collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true};\n channelMap[collisionGroup] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n if (!layer.isLoaded) {\n channelInfo.allLayersLoaded = false;\n }\n }\n\n // Create any new passes and remove any old ones\n for (const collisionGroup of Object.keys(channelMap)) {\n if (!this.collisionFBOs[collisionGroup]) {\n this.createFBO(gl, collisionGroup);\n }\n if (!this.channels[collisionGroup]) {\n this.channels[collisionGroup] = channelMap[collisionGroup];\n }\n }\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n if (!channelMap[collisionGroup]) {\n this.destroyFBO(collisionGroup);\n }\n }\n\n return channelMap;\n }\n\n getModuleParameters(layer: Layer): {\n collisionFBO: Framebuffer;\n dummyCollisionMap: Texture2D;\n } {\n const {collisionGroup} = (layer as Layer<CollisionFilterExtensionProps>).props;\n const {collisionFBOs, dummyCollisionMap} = this;\n return {collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap};\n }\n\n cleanup(): void {\n if (this.dummyCollisionMap) {\n this.dummyCollisionMap.delete();\n this.dummyCollisionMap = undefined;\n }\n this.channels = {};\n for (const collisionGroup of Object.keys(this.collisionFBOs)) {\n this.destroyFBO(collisionGroup);\n }\n this.collisionFBOs = {};\n this.lastViewport = undefined;\n }\n\n createFBO(gl: WebGLRenderingContext, collisionGroup: string) {\n const {width, height} = gl.canvas;\n const collisionMap = new Texture2D(gl, {\n width,\n height,\n parameters: {\n [gl.TEXTURE_MIN_FILTER]: gl.NEAREST,\n [gl.TEXTURE_MAG_FILTER]: gl.NEAREST,\n [gl.TEXTURE_WRAP_S]: gl.CLAMP_TO_EDGE,\n [gl.TEXTURE_WRAP_T]: gl.CLAMP_TO_EDGE\n }\n });\n\n const depthBuffer = new Renderbuffer(gl, {format: gl.DEPTH_COMPONENT16, width, height});\n this.collisionFBOs[collisionGroup] = new Framebuffer(gl, {\n id: `Collision-${collisionGroup}`,\n width,\n height,\n attachments: {\n [gl.COLOR_ATTACHMENT0]: collisionMap,\n [gl.DEPTH_ATTACHMENT]: depthBuffer\n }\n });\n }\n\n destroyFBO(collisionGroup: string) {\n const fbo = this.collisionFBOs[collisionGroup];\n for (const attachment of Object.values(fbo.attachments as Texture2D[])) {\n attachment.delete();\n }\n fbo.delete();\n delete this.collisionFBOs[collisionGroup];\n }\n}\n"],"file":"collision-filter-effect.js"}
@@ -1,7 +1,7 @@
1
1
  import { withParameters } from '@luma.gl/core';
2
2
  import { _LayersPass as LayersPass } from '@deck.gl/core';
3
- export default class CollidePass extends LayersPass {
4
- renderCollideMap(target, options) {
3
+ export default class CollisionFilterPass extends LayersPass {
4
+ renderCollisionMap(target, options) {
5
5
  const gl = this.gl;
6
6
  const padding = 1;
7
7
  return withParameters(gl, {
@@ -13,13 +13,13 @@ export default class CollidePass extends LayersPass {
13
13
  depthRange: [0, 1]
14
14
  }, () => this.render({ ...options,
15
15
  target,
16
- pass: 'collide'
16
+ pass: 'collision'
17
17
  }));
18
18
  }
19
19
 
20
20
  getModuleParameters() {
21
21
  return {
22
- drawToCollideMap: true,
22
+ drawToCollisionMap: true,
23
23
  pickingActive: 1,
24
24
  pickingAttribute: false,
25
25
  lightSources: {}
@@ -27,4 +27,4 @@ export default class CollidePass extends LayersPass {
27
27
  }
28
28
 
29
29
  }
30
- //# sourceMappingURL=collide-pass.js.map
30
+ //# sourceMappingURL=collision-filter-pass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["withParameters","_LayersPass","LayersPass","CollisionFilterPass","renderCollisionMap","target","options","gl","padding","scissorTest","scissor","width","height","clearColor","blend","depthTest","depthRange","render","pass","getModuleParameters","drawToCollisionMap","pickingActive","pickingAttribute","lightSources"],"mappings":"AAAA,SAAqBA,cAArB,QAA0C,eAA1C;AACA,SAAQC,WAAW,IAAIC,UAAvB,QAAiE,eAAjE;AAIA,eAAe,MAAMC,mBAAN,SAAkCD,UAAlC,CAA6C;AAC1DE,EAAAA,kBAAkB,CAACC,MAAD,EAAsBC,OAAtB,EAAiE;AACjF,UAAMC,EAAE,GAAG,KAAKA,EAAhB;AAEA,UAAMC,OAAO,GAAG,CAAhB;AAEA,WAAOR,cAAc,CACnBO,EADmB,EAEnB;AACEE,MAAAA,WAAW,EAAE,IADf;AAEEC,MAAAA,OAAO,EAAE,CAACF,OAAD,EAAUA,OAAV,EAAmBH,MAAM,CAACM,KAAP,GAAe,IAAIH,OAAtC,EAA+CH,MAAM,CAACO,MAAP,GAAgB,IAAIJ,OAAnE,CAFX;AAGEK,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHd;AAIEC,MAAAA,KAAK,EAAE,KAJT;AAKEC,MAAAA,SAAS,EAAE,IALb;AAMEC,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AANd,KAFmB,EAUnB,MAAM,KAAKC,MAAL,CAAY,EAAC,GAAGX,OAAJ;AAAaD,MAAAA,MAAb;AAAqBa,MAAAA,IAAI,EAAE;AAA3B,KAAZ,CAVa,CAArB;AAYD;;AAEDC,EAAAA,mBAAmB,GAAG;AAEpB,WAAO;AACLC,MAAAA,kBAAkB,EAAE,IADf;AAELC,MAAAA,aAAa,EAAE,CAFV;AAGLC,MAAAA,gBAAgB,EAAE,KAHb;AAILC,MAAAA,YAAY,EAAE;AAJT,KAAP;AAMD;;AA5ByD","sourcesContent":["import {Framebuffer, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const gl = this.gl;\n\n const padding = 1;\n\n return withParameters(\n gl,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n clearColor: [0, 0, 0, 0],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
@@ -0,0 +1,78 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { LayerExtension } from '@deck.gl/core';
3
+ import collision from './shader-module';
4
+ import CollisionFilterEffect from './collision-filter-effect';
5
+ const defaultProps = {
6
+ getCollisionPriority: {
7
+ type: 'accessor',
8
+ value: 0
9
+ },
10
+ collisionEnabled: true,
11
+ collisionGroup: {
12
+ type: 'string',
13
+ value: 'default'
14
+ },
15
+ collisionTestProps: {}
16
+ };
17
+ export default class CollisionFilterExtension extends LayerExtension {
18
+ getShaders() {
19
+ return {
20
+ modules: [collision]
21
+ };
22
+ }
23
+
24
+ draw({
25
+ uniforms,
26
+ context,
27
+ moduleParameters
28
+ }) {
29
+ const {
30
+ collisionEnabled
31
+ } = this.props;
32
+ const {
33
+ collisionFBO,
34
+ drawToCollisionMap
35
+ } = moduleParameters;
36
+ const enabled = collisionEnabled && Boolean(collisionFBO);
37
+ uniforms.collision_enabled = enabled;
38
+
39
+ if (drawToCollisionMap) {
40
+ this.props = this.clone(this.props.collisionTestProps).props;
41
+ }
42
+ }
43
+
44
+ initializeState(context, extension) {
45
+ var _this$context$deck;
46
+
47
+ if (this.getAttributeManager() === null) {
48
+ return;
49
+ }
50
+
51
+ (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new CollisionFilterEffect());
52
+ const attributeManager = this.getAttributeManager();
53
+ attributeManager.add({
54
+ collisionPriorities: {
55
+ size: 1,
56
+ accessor: 'getCollisionPriority',
57
+ shaderAttributes: {
58
+ collisionPriorities: {
59
+ divisor: 0
60
+ },
61
+ instanceCollisionPriorities: {
62
+ divisor: 1
63
+ }
64
+ }
65
+ }
66
+ });
67
+ }
68
+
69
+ getNeedsPickingBuffer() {
70
+ return this.props.collisionEnabled;
71
+ }
72
+
73
+ }
74
+
75
+ _defineProperty(CollisionFilterExtension, "defaultProps", defaultProps);
76
+
77
+ _defineProperty(CollisionFilterExtension, "extensionName", 'CollisionFilterExtension');
78
+ //# sourceMappingURL=collision-filter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter.ts"],"names":["LayerExtension","collision","CollisionFilterEffect","defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","getShaders","modules","draw","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","initializeState","extension","getAttributeManager","deck","_addDefaultEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","getNeedsPickingBuffer"],"mappings":";AAAA,SAAuCA,cAAvC,QAA4D,eAA5D;AACA,OAAOC,SAAP,MAAsB,iBAAtB;AACA,OAAOC,qBAAP,MAAkC,2BAAlC;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;AA+BA,eAAe,MAAMC,wBAAN,SAAuCV,cAAvC,CAAsD;AAInEW,EAAAA,UAAU,GAAkD;AAC1D,WAAO;AAACC,MAAAA,OAAO,EAAE,CAACX,SAAD;AAAV,KAAP;AACD;;AAGDY,EAAAA,IAAI,CAA6C;AAACC,IAAAA,QAAD;AAAWC,IAAAA,OAAX;AAAoBC,IAAAA;AAApB,GAA7C,EAAyF;AAC3F,UAAM;AAACT,MAAAA;AAAD,QAAqB,KAAKU,KAAhC;AACA,UAAM;AAACC,MAAAA,YAAD;AAAeC,MAAAA;AAAf,QAAqCH,gBAA3C;AACA,UAAMI,OAAO,GAAGb,gBAAgB,IAAIc,OAAO,CAACH,YAAD,CAA3C;AACAJ,IAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,QAAID,kBAAJ,EAAwB;AAGtB,WAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWR,kBAAtB,EAA0CQ,KAAvD;AACD;AACF;;AAEDO,EAAAA,eAAe,CAEbT,OAFa,EAGbU,SAHa,EAIb;AAAA;;AACA,QAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,+BAAKX,OAAL,CAAaY,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAI1B,qBAAJ,EAArC;AACA,UAAM2B,gBAAgB,GAAG,KAAKH,mBAAL,EAAzB;AACAG,IAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,MAAAA,mBAAmB,EAAE;AACnBC,QAAAA,IAAI,EAAE,CADa;AAEnBC,QAAAA,QAAQ,EAAE,sBAFS;AAGnBC,QAAAA,gBAAgB,EAAE;AAChBH,UAAAA,mBAAmB,EAAE;AAACI,YAAAA,OAAO,EAAE;AAAV,WADL;AAEhBC,UAAAA,2BAA2B,EAAE;AAACD,YAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,KAAtB;AAUD;;AAEDE,EAAAA,qBAAqB,GAAsD;AACzE,WAAO,KAAKpB,KAAL,CAAWV,gBAAlB;AACD;;AA9CkE;;gBAAhDG,wB,kBACGP,Y;;gBADHO,wB,mBAEI,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter.js"}
@@ -0,0 +1,32 @@
1
+ import { project } from '@deck.gl/core';
2
+ const vs = "\n#ifdef NON_INSTANCED_MODEL\nattribute float collisionPriorities;\n#else\nattribute float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture2D(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n";
3
+ const inject = {
4
+ 'vs:#decl': "\n float collision_fade = 1.0;\n",
5
+ 'vs:DECKGL_FILTER_GL_POSITION': "\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n ",
6
+ 'vs:DECKGL_FILTER_COLOR': "\n color.a *= collision_fade;\n "
7
+ };
8
+
9
+ const getCollisionUniforms = (opts, uniforms) => {
10
+ if (!opts || !('dummyCollisionMap' in opts)) {
11
+ return {};
12
+ }
13
+
14
+ const {
15
+ collisionFBO,
16
+ drawToCollisionMap,
17
+ dummyCollisionMap
18
+ } = opts;
19
+ return {
20
+ collision_sort: Boolean(drawToCollisionMap),
21
+ collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap
22
+ };
23
+ };
24
+
25
+ export default {
26
+ name: 'collision',
27
+ dependencies: [project],
28
+ vs,
29
+ inject,
30
+ getUniforms: getCollisionUniforms
31
+ };
32
+ //# sourceMappingURL=shader-module.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/collision-filter/shader-module.ts"],"names":["project","vs","inject","getCollisionUniforms","opts","uniforms","collisionFBO","drawToCollisionMap","dummyCollisionMap","collision_sort","Boolean","collision_texture","name","dependencies","getUniforms"],"mappings":"AACA,SAAQA,OAAR,QAAsB,eAAtB;AAGA,MAAMC,EAAE,i9CAAR;AAmDA,MAAMC,MAAM,GAAG;AACb,iDADa;AAIb,2rBAJa;AAuBb;AAvBa,CAAf;;AAqCA,MAAMC,oBAAoB,GAAG,CAC3BC,IAD2B,EAE3BC,QAF2B,KAGL;AACtB,MAAI,CAACD,IAAD,IAAS,EAAE,uBAAuBA,IAAzB,CAAb,EAA6C;AAC3C,WAAO,EAAP;AACD;;AACD,QAAM;AAACE,IAAAA,YAAD;AAAeC,IAAAA,kBAAf;AAAmCC,IAAAA;AAAnC,MAAwDJ,IAA9D;AACA,SAAO;AACLK,IAAAA,cAAc,EAAEC,OAAO,CAACH,kBAAD,CADlB;AAELI,IAAAA,iBAAiB,EAAE,CAACJ,kBAAD,IAAuBD,YAAvB,GAAsCA,YAAtC,GAAqDE;AAFnE,GAAP;AAID,CAZD;;AAcA,eAAe;AACbI,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACb,OAAD,CAFD;AAGbC,EAAAA,EAHa;AAIbC,EAAAA,MAJa;AAKbY,EAAAA,WAAW,EAAEX;AALA,CAAf","sourcesContent":["import {Framebuffer, Texture2D} from '@luma.gl/core';\nimport {project} from '@deck.gl/core';\nimport type {_ShaderModule as ShaderModule} from '@deck.gl/core';\n\nconst vs = `\n#ifdef NON_INSTANCED_MODEL\nattribute float collisionPriorities;\n#else\nattribute float instanceCollisionPriorities;\n#endif\n\nuniform sampler2D collision_texture;\nuniform bool collision_sort;\nuniform bool collision_enabled;\n\nvec2 collision_getCoords(vec4 position) {\n vec4 collision_clipspace = project_common_position_to_clipspace(position);\n return (1.0 + collision_clipspace.xy / collision_clipspace.w) / 2.0;\n}\n\nfloat collision_match(vec2 tex, vec3 pickingColor) {\n vec4 collision_pickingColor = texture2D(collision_texture, tex);\n float delta = dot(abs(collision_pickingColor.rgb - pickingColor), vec3(1.0));\n float e = 0.001;\n return step(delta, e);\n}\n\nfloat collision_isVisible(vec2 texCoords, vec3 pickingColor) {\n if (!collision_enabled) {\n return 1.0;\n }\n\n // Visibility test, sample area of 5x5 pixels in order to fade in/out.\n // Due to the locality, the lookups will be cached\n // This reduces the flicker present when objects are shown/hidden\n const int N = 2;\n float accumulator = 0.0;\n vec2 step = vec2(1.0 / project_uViewportSize);\n\n const float floatN = float(N);\n vec2 delta = -floatN * step;\n for(int i = -N; i <= N; i++) {\n delta.x = -step.x * floatN;\n for(int j = -N; j <= N; j++) {\n accumulator += collision_match(texCoords + delta, pickingColor);\n delta.x += step.x;\n }\n delta.y += step.y;\n }\n\n float W = 2.0 * floatN + 1.0;\n return pow(accumulator / (W * W), 2.2);\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\n float collision_fade = 1.0;\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\n if (collision_sort) {\n #ifdef NON_INSTANCED_MODEL\n float collisionPriority = collisionPriorities;\n #else\n float collisionPriority = instanceCollisionPriorities;\n #endif\n position.z = -0.001 * collisionPriority * position.w; // Support range -1000 -> 1000\n }\n\n if (collision_enabled) {\n vec4 collision_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n vec2 collision_texCoords = collision_getCoords(collision_common_position);\n collision_fade = collision_isVisible(collision_texCoords, geometry.pickingColor / 255.0);\n if (collision_fade < 0.0001) {\n position = vec4(0.);\n }\n }\n `,\n 'vs:DECKGL_FILTER_COLOR': `\n color.a *= collision_fade;\n `\n};\n\ntype CollisionModuleSettings = {\n collisionFBO?: Framebuffer;\n drawToCollisionMap?: boolean;\n dummyCollisionMap?: Texture2D;\n};\n\n/* eslint-disable camelcase */\ntype CollisionUniforms = {collision_sort?: boolean; collision_texture?: Framebuffer | Texture2D};\n\nconst getCollisionUniforms = (\n opts: CollisionModuleSettings | {},\n uniforms: Record<string, any>\n): CollisionUniforms => {\n if (!opts || !('dummyCollisionMap' in opts)) {\n return {};\n }\n const {collisionFBO, drawToCollisionMap, dummyCollisionMap} = opts;\n return {\n collision_sort: Boolean(drawToCollisionMap),\n collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO : dummyCollisionMap\n };\n};\n\nexport default {\n name: 'collision',\n dependencies: [project],\n vs,\n inject,\n getUniforms: getCollisionUniforms\n} as ShaderModule;\n"],"file":"shader-module.js"}