@deck.gl/extensions 8.9.0-alpha.4 → 8.9.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/dist.dev.js +3688 -14538
  2. package/dist/es5/brushing/brushing.js +0 -8
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/clip/clip.js +5 -5
  5. package/dist/es5/clip/clip.js.map +1 -1
  6. package/dist/es5/collide/collide-effect.js +285 -0
  7. package/dist/es5/collide/collide-effect.js.map +1 -0
  8. package/dist/es5/collide/collide-pass.js +80 -0
  9. package/dist/es5/collide/collide-pass.js.map +1 -0
  10. package/dist/es5/collide/collide.js +116 -0
  11. package/dist/es5/collide/collide.js.map +1 -0
  12. package/dist/es5/collide/shader-module.js +39 -0
  13. package/dist/es5/collide/shader-module.js.map +1 -0
  14. package/dist/es5/common/projection-utils.js +164 -0
  15. package/dist/es5/common/projection-utils.js.map +1 -0
  16. package/dist/es5/data-filter/shader-module.js +1 -0
  17. package/dist/es5/data-filter/shader-module.js.map +1 -1
  18. package/dist/es5/fill-style/fill-style.js +16 -125
  19. package/dist/es5/fill-style/fill-style.js.map +1 -1
  20. package/dist/es5/fill-style/shaders.glsl.js +6 -8
  21. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  22. package/dist/es5/fp64/project64.glsl.js +1 -1
  23. package/dist/es5/index.js +16 -0
  24. package/dist/es5/index.js.map +1 -1
  25. package/dist/es5/mask/mask-effect.js +280 -0
  26. package/dist/es5/mask/mask-effect.js.map +1 -0
  27. package/dist/es5/mask/mask-pass.js +106 -0
  28. package/dist/es5/mask/mask-pass.js.map +1 -0
  29. package/dist/es5/mask/mask.js +17 -4
  30. package/dist/es5/mask/mask.js.map +1 -1
  31. package/dist/es5/mask/shader-module.js +1 -1
  32. package/dist/es5/mask/shader-module.js.map +1 -1
  33. package/dist/es5/mask/utils.js +136 -0
  34. package/dist/es5/mask/utils.js.map +1 -0
  35. package/dist/es5/path-style/shaders.glsl.js +1 -1
  36. package/dist/es5/terrain/height-map-builder.js +116 -0
  37. package/dist/es5/terrain/height-map-builder.js.map +1 -0
  38. package/dist/es5/terrain/shader-module.js +84 -0
  39. package/dist/es5/terrain/shader-module.js.map +1 -0
  40. package/dist/es5/terrain/terrain-cover.js +259 -0
  41. package/dist/es5/terrain/terrain-cover.js.map +1 -0
  42. package/dist/es5/terrain/terrain-effect.js +337 -0
  43. package/dist/es5/terrain/terrain-effect.js.map +1 -0
  44. package/dist/es5/terrain/terrain-pass.js +122 -0
  45. package/dist/es5/terrain/terrain-pass.js.map +1 -0
  46. package/dist/es5/terrain/terrain-picking-pass.js +130 -0
  47. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -0
  48. package/dist/es5/terrain/terrain.js +101 -0
  49. package/dist/es5/terrain/terrain.js.map +1 -0
  50. package/dist/es5/terrain/utils.js +32 -0
  51. package/dist/es5/terrain/utils.js.map +1 -0
  52. package/dist/es5/utils/debug.js +71 -0
  53. package/dist/es5/utils/debug.js.map +1 -0
  54. package/dist/esm/brushing/brushing.js +0 -7
  55. package/dist/esm/brushing/brushing.js.map +1 -1
  56. package/dist/esm/clip/clip.js +5 -4
  57. package/dist/esm/clip/clip.js.map +1 -1
  58. package/dist/esm/collide/collide-effect.js +250 -0
  59. package/dist/esm/collide/collide-effect.js.map +1 -0
  60. package/dist/esm/collide/collide-pass.js +30 -0
  61. package/dist/esm/collide/collide-pass.js.map +1 -0
  62. package/dist/esm/collide/collide.js +78 -0
  63. package/dist/esm/collide/collide.js.map +1 -0
  64. package/dist/esm/collide/shader-module.js +32 -0
  65. package/dist/esm/collide/shader-module.js.map +1 -0
  66. package/dist/esm/common/projection-utils.js +130 -0
  67. package/dist/esm/common/projection-utils.js.map +1 -0
  68. package/dist/esm/data-filter/shader-module.js +1 -0
  69. package/dist/esm/data-filter/shader-module.js.map +1 -1
  70. package/dist/esm/fill-style/fill-style.js +20 -72
  71. package/dist/esm/fill-style/fill-style.js.map +1 -1
  72. package/dist/esm/fill-style/shaders.glsl.js +5 -7
  73. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  74. package/dist/esm/fp64/project64.glsl.js +1 -1
  75. package/dist/esm/index.js +2 -0
  76. package/dist/esm/index.js.map +1 -1
  77. package/dist/esm/mask/mask-effect.js +233 -0
  78. package/dist/esm/mask/mask-effect.js.map +1 -0
  79. package/dist/esm/mask/mask-pass.js +62 -0
  80. package/dist/esm/mask/mask-pass.js.map +1 -0
  81. package/dist/esm/mask/mask.js +14 -3
  82. package/dist/esm/mask/mask.js.map +1 -1
  83. package/dist/esm/mask/shader-module.js +1 -1
  84. package/dist/esm/mask/shader-module.js.map +1 -1
  85. package/dist/esm/mask/utils.js +109 -0
  86. package/dist/esm/mask/utils.js.map +1 -0
  87. package/dist/esm/path-style/shaders.glsl.js +1 -1
  88. package/dist/esm/terrain/height-map-builder.js +92 -0
  89. package/dist/esm/terrain/height-map-builder.js.map +1 -0
  90. package/dist/esm/terrain/shader-module.js +73 -0
  91. package/dist/esm/terrain/shader-module.js.map +1 -0
  92. package/dist/esm/terrain/terrain-cover.js +219 -0
  93. package/dist/esm/terrain/terrain-cover.js.map +1 -0
  94. package/dist/esm/terrain/terrain-effect.js +231 -0
  95. package/dist/esm/terrain/terrain-effect.js.map +1 -0
  96. package/dist/esm/terrain/terrain-pass.js +69 -0
  97. package/dist/esm/terrain/terrain-pass.js.map +1 -0
  98. package/dist/esm/terrain/terrain-picking-pass.js +75 -0
  99. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -0
  100. package/dist/esm/terrain/terrain.js +62 -0
  101. package/dist/esm/terrain/terrain.js.map +1 -0
  102. package/dist/esm/terrain/utils.js +21 -0
  103. package/dist/esm/terrain/utils.js.map +1 -0
  104. package/dist/esm/utils/debug.js +61 -0
  105. package/dist/esm/utils/debug.js.map +1 -0
  106. package/dist.min.js +1359 -1
  107. package/package.json +6 -4
  108. package/src/brushing/brushing.ts +0 -11
  109. package/src/clip/clip.ts +6 -5
  110. package/src/collide/collide-effect.ts +257 -0
  111. package/src/collide/collide-pass.ts +35 -0
  112. package/src/collide/collide.ts +79 -0
  113. package/src/collide/shader-module.ts +113 -0
  114. package/src/common/projection-utils.ts +187 -0
  115. package/src/data-filter/shader-module.ts +6 -0
  116. package/src/fill-style/fill-style.ts +15 -53
  117. package/src/fill-style/shaders.glsl.ts +6 -7
  118. package/src/index.ts +4 -0
  119. package/src/mask/mask-effect.ts +255 -0
  120. package/src/mask/mask-pass.ts +67 -0
  121. package/src/mask/mask.ts +17 -7
  122. package/src/mask/shader-module.ts +7 -1
  123. package/src/mask/utils.ts +148 -0
  124. package/src/terrain/height-map-builder.ts +120 -0
  125. package/src/terrain/shader-module.ts +161 -0
  126. package/src/terrain/terrain-cover.ts +225 -0
  127. package/src/terrain/terrain-effect.ts +223 -0
  128. package/src/terrain/terrain-pass.ts +86 -0
  129. package/src/terrain/terrain-picking-pass.ts +87 -0
  130. package/src/terrain/terrain.ts +74 -0
  131. package/src/terrain/utils.ts +29 -0
  132. package/src/utils/debug.ts +59 -0
  133. package/typed/brushing/brushing.d.ts +0 -1
  134. package/typed/brushing/brushing.d.ts.map +1 -1
  135. package/typed/brushing/brushing.js +83 -0
  136. package/typed/brushing/shader-module.js +116 -0
  137. package/typed/clip/clip.d.ts +1 -1
  138. package/typed/clip/clip.d.ts.map +1 -1
  139. package/typed/clip/clip.js +114 -0
  140. package/typed/collide/collide-effect.d.ts +28 -0
  141. package/typed/collide/collide-effect.d.ts.map +1 -0
  142. package/typed/collide/collide-pass.d.ts +14 -0
  143. package/typed/collide/collide-pass.d.ts.map +1 -0
  144. package/typed/collide/collide.d.ts +41 -0
  145. package/typed/collide/collide.d.ts.map +1 -0
  146. package/typed/collide/shader-module.d.ts +4 -0
  147. package/typed/collide/shader-module.d.ts.map +1 -0
  148. package/typed/common/projection-utils.d.ts +27 -0
  149. package/typed/common/projection-utils.d.ts.map +1 -0
  150. package/typed/data-filter/aggregator.js +98 -0
  151. package/typed/data-filter/data-filter.js +159 -0
  152. package/typed/data-filter/shader-module.d.ts.map +1 -1
  153. package/typed/data-filter/shader-module.js +152 -0
  154. package/typed/fill-style/fill-style.d.ts +14 -5
  155. package/typed/fill-style/fill-style.d.ts.map +1 -1
  156. package/typed/fill-style/fill-style.js +152 -0
  157. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  158. package/typed/fill-style/shaders.glsl.js +95 -0
  159. package/typed/fp64/fp64.js +34 -0
  160. package/typed/fp64/project64.glsl.js +100 -0
  161. package/typed/fp64/project64.js +50 -0
  162. package/typed/index.d.ts +4 -0
  163. package/typed/index.d.ts.map +1 -1
  164. package/typed/index.js +9 -0
  165. package/typed/mask/mask-effect.d.ts +42 -0
  166. package/typed/mask/mask-effect.d.ts.map +1 -0
  167. package/typed/mask/mask-pass.d.ts +19 -0
  168. package/typed/mask/mask-pass.d.ts.map +1 -0
  169. package/typed/mask/mask.d.ts +9 -3
  170. package/typed/mask/mask.d.ts.map +1 -1
  171. package/typed/mask/mask.js +48 -0
  172. package/typed/mask/shader-module.d.ts.map +1 -1
  173. package/typed/mask/shader-module.js +73 -0
  174. package/typed/mask/utils.d.ts +13 -0
  175. package/typed/mask/utils.d.ts.map +1 -0
  176. package/typed/path-style/path-style.js +107 -0
  177. package/typed/path-style/shaders.glsl.js +93 -0
  178. package/typed/terrain/height-map-builder.d.ts +38 -0
  179. package/typed/terrain/height-map-builder.d.ts.map +1 -0
  180. package/typed/terrain/height-map.d.ts +27 -0
  181. package/typed/terrain/height-map.d.ts.map +1 -0
  182. package/typed/terrain/shader-module-offset.d.ts +4 -0
  183. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  184. package/typed/terrain/shader-module-source.d.ts +4 -0
  185. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  186. package/typed/terrain/shader-module.d.ts +31 -0
  187. package/typed/terrain/shader-module.d.ts.map +1 -0
  188. package/typed/terrain/terrain-cover.d.ts +46 -0
  189. package/typed/terrain/terrain-cover.d.ts.map +1 -0
  190. package/typed/terrain/terrain-effect.d.ts +29 -0
  191. package/typed/terrain/terrain-effect.d.ts.map +1 -0
  192. package/typed/terrain/terrain-pass.d.ts +11 -0
  193. package/typed/terrain/terrain-pass.d.ts.map +1 -0
  194. package/typed/terrain/terrain-picking-pass.d.ts +19 -0
  195. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
  196. package/typed/terrain/terrain.d.ts +21 -0
  197. package/typed/terrain/terrain.d.ts.map +1 -0
  198. package/typed/terrain/utils.d.ts +5 -0
  199. package/typed/terrain/utils.d.ts.map +1 -0
  200. package/typed/utils/debug.d.ts +6 -0
  201. package/typed/utils/debug.d.ts.map +1 -0
@@ -0,0 +1,107 @@
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+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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+ //
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+ // Permission is hereby granted, free of charge, to any person obtaining a copy
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+ // of this software and associated documentation files (the "Software"), to deal
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+ // in the Software without restriction, including without limitation the rights
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+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ // copies of the Software, and to permit persons to whom the Software is
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+ // furnished to do so, subject to the following conditions:
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+ //
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+ // The above copyright notice and this permission notice shall be included in
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+ // all copies or substantial portions of the Software.
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+ //
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+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ // THE SOFTWARE.
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+ import { LayerExtension, _mergeShaders as mergeShaders } from '@deck.gl/core';
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+ import { dashShaders, offsetShaders } from './shaders.glsl';
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+ import { dist } from 'gl-matrix/vec3';
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+ const defaultProps = {
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+ getDashArray: { type: 'accessor', value: [0, 0] },
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+ getOffset: { type: 'accessor', value: 0 },
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+ dashJustified: false,
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+ dashGapPickable: false
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+ };
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+ export default class PathStyleExtension extends LayerExtension {
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+ constructor({ dash = false, offset = false, highPrecisionDash = false } = {}) {
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+ super({ dash: dash || highPrecisionDash, offset, highPrecisionDash });
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+ }
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+ isEnabled(layer) {
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+ return layer.state.pathTesselator;
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+ }
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+ getShaders(extension) {
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+ if (!extension.isEnabled(this)) {
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+ return null;
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+ }
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+ // Merge shader injection
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+ let result = {};
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+ if (extension.opts.dash) {
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+ result = mergeShaders(result, dashShaders);
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+ }
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+ if (extension.opts.offset) {
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+ result = mergeShaders(result, offsetShaders);
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+ }
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+ return result;
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+ }
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+ initializeState(context, extension) {
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+ const attributeManager = this.getAttributeManager();
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+ if (!attributeManager || !extension.isEnabled(this)) {
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+ // This extension only works with the PathLayer
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+ return;
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+ }
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+ extension.enabled = true;
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+ if (extension.opts.dash) {
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+ attributeManager.addInstanced({
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+ instanceDashArrays: { size: 2, accessor: 'getDashArray' }
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+ });
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+ }
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+ if (extension.opts.highPrecisionDash) {
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+ attributeManager.addInstanced({
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+ instanceDashOffsets: {
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+ size: 1,
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+ accessor: 'getPath',
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+ transform: extension.getDashOffsets.bind(this)
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+ }
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+ });
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+ }
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+ if (extension.opts.offset) {
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+ attributeManager.addInstanced({
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+ instanceOffsets: { size: 1, accessor: 'getOffset' }
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+ });
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+ }
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+ }
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+ updateState(params, extension) {
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+ if (!extension.isEnabled(this)) {
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+ return;
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+ }
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+ const uniforms = {};
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+ if (extension.opts.dash) {
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+ uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
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+ uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
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+ }
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+ this.state.model.setUniforms(uniforms);
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+ }
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+ getDashOffsets(path) {
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+ const result = [0];
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+ const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
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+ const isNested = Array.isArray(path[0]);
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+ const geometrySize = isNested ? path.length : path.length / positionSize;
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+ let p;
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+ let prevP;
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+ for (let i = 0; i < geometrySize - 1; i++) {
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+ p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
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+ p = this.projectPosition(p);
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+ if (i > 0) {
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+ result[i] = result[i - 1] + dist(prevP, p);
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+ }
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+ prevP = p;
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+ }
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+ return result;
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+ }
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+ }
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+ PathStyleExtension.extensionName = 'PathStyleExtension';
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+ PathStyleExtension.defaultProps = defaultProps;
@@ -0,0 +1,93 @@
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+ export const dashShaders = {
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+ inject: {
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+ 'vs:#decl': `
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+ attribute vec2 instanceDashArrays;
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+ attribute float instanceDashOffsets;
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+ varying vec2 vDashArray;
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+ varying float vDashOffset;
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+ `,
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+ 'vs:#main-end': `
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+ vDashArray = instanceDashArrays;
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+ vDashOffset = instanceDashOffsets / width.x;
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+ `,
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+ 'fs:#decl': `
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+ uniform float dashAlignMode;
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+ uniform float capType;
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+ uniform bool dashGapPickable;
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+ varying vec2 vDashArray;
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+ varying float vDashOffset;
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+
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+ float round(float x) {
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+ return floor(x + 0.5);
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+ }
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+ `,
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+ // if given position is in the gap part of the dashed line
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+ // dashArray.x: solid stroke length, relative to width
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+ // dashArray.y: gap length, relative to width
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+ // alignMode:
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+ // 0 - no adjustment
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+ // o---- ---- ---- ---- o---- -o---- ---- o
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+ // 1 - stretch to fit, draw half dash at each end for nicer joints
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+ // o-- ---- ---- ---- --o-- --o-- ---- --o
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+ 'fs:#main-start': `
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+ float solidLength = vDashArray.x;
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+ float gapLength = vDashArray.y;
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+ float unitLength = solidLength + gapLength;
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+
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+ float offset;
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+
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+ if (unitLength > 0.0) {
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+ if (dashAlignMode == 0.0) {
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+ offset = vDashOffset;
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+ } else {
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+ unitLength = vPathLength / round(vPathLength / unitLength);
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+ offset = solidLength / 2.0;
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+ }
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+
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+ float unitOffset = mod(clamp(vPathPosition.y, 0.0, vPathLength) + offset, unitLength);
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+
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+ if (gapLength > 0.0 && unitOffset > solidLength) {
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+ if (capType <= 0.5) {
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+ if (!(dashGapPickable && picking_uActive)) {
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+ discard;
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+ }
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+ } else {
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+ // caps are rounded, test the distance to solid ends
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+ float distToEnd = length(vec2(
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+ min(unitOffset - solidLength, unitLength - unitOffset),
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+ vPathPosition.x
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+ ));
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+ if (distToEnd > 1.0) {
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+ if (!(dashGapPickable && picking_uActive)) {
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+ discard;
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+ }
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+ }
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+ }
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+ }
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+ }
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+ `
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+ }
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+ };
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+ export const offsetShaders = {
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+ inject: {
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+ 'vs:#decl': `
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+ attribute float instanceOffsets;
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+ `,
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+ 'vs:DECKGL_FILTER_SIZE': `
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+ float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
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+ size *= offsetWidth;
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+ `,
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+ 'vCornerOffset = offsetVec;': `
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+ float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
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+ vec2 offsetCenter = -instanceOffsets * (isCap ? perp : miterVec * miterSize) * 2.0;
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+ vCornerOffset = vCornerOffset * offsetWidth - offsetCenter;
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+ `,
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+ 'fs:#main-start': `
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+ float isInside;
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+ isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);
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+ if (isInside == 0.0) {
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+ discard;
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+ }
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+ `
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+ }
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+ };
@@ -0,0 +1,38 @@
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+ import { Framebuffer } from '@luma.gl/core';
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+ import { Bounds } from '../common/projection-utils';
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+ import type { Viewport, Layer } from '@deck.gl/core/typed';
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+ /**
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+ * Manages the lifecycle of the height map (a framebuffer that encodes elevation).
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+ * One instance of height map is is shared across all layers. It is updated when the viewport changes
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+ * or when some terrain source layer's data changes.
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+ * During the draw call of any terrainFittingMode:offset layers,
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+ * the vertex shader reads from this framebuffer to retrieve its z offset.
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+ */
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+ export declare class HeightMapBuilder {
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+ /** Viewport used to draw into the texture */
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+ renderViewport: Viewport | null;
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+ /** Bounds of the height map texture, in cartesian space */
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+ bounds: Bounds | null;
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+ protected fbo?: Framebuffer;
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+ protected gl: WebGLRenderingContext;
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+ /** Last rendered layers */
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+ private layers;
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+ /** Last layer.getBounds() */
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+ private layersBounds;
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+ /** The union of layersBounds in cartesian space */
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+ private layersBoundsCommon;
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+ private lastViewport;
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+ static isSupported(gl: WebGLRenderingContext): boolean;
26
+ constructor(gl: WebGLRenderingContext);
27
+ /** Returns the height map framebuffer for read/write access.
28
+ * Returns null when the texture is invalid.
29
+ */
30
+ getRenderFramebuffer(): Framebuffer | null;
31
+ /** Called every render cycle to check if the framebuffer needs update */
32
+ shouldUpdate({ layers, viewport }: {
33
+ layers: Layer[];
34
+ viewport: Viewport;
35
+ }): boolean;
36
+ delete(): void;
37
+ }
38
+ //# sourceMappingURL=height-map-builder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACpC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IA4DhF,MAAM;CAMP"}
@@ -0,0 +1,27 @@
1
+ import { Framebuffer } from '@luma.gl/core';
2
+ import { Bounds } from '../common/projection-utils';
3
+ import type { Viewport, Layer } from '@deck.gl/core/typed';
4
+ export declare class HeightMap {
5
+ /** Viewport used to draw into the texture */
6
+ renderViewport: Viewport | null;
7
+ /** Bounds of the height map texture, in cartesian space */
8
+ bounds: Bounds | null;
9
+ private fbo?;
10
+ private gl;
11
+ /** Last rendered layers */
12
+ private layers;
13
+ /** Last layer.getBounds() */
14
+ private layersBounds;
15
+ /** The union of layersBounds in cartesian space */
16
+ private layersBoundsCommon;
17
+ private lastViewport;
18
+ static isSupported(gl: WebGLRenderingContext): boolean;
19
+ constructor(gl: WebGLRenderingContext);
20
+ getRenderFramebuffer(): Framebuffer | null;
21
+ shouldUpdate({ layers, viewport }: {
22
+ layers: Layer[];
23
+ viewport: Viewport;
24
+ }): boolean;
25
+ delete(): void;
26
+ }
27
+ //# sourceMappingURL=height-map.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"height-map.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD,qBAAa,SAAS;IACpB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,EAAE,CAAwB;IAClC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IA4DhF,MAAM;CAMP"}
@@ -0,0 +1,4 @@
1
+ import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ declare const _default: ShaderModule<any>;
3
+ export default _default;
4
+ //# sourceMappingURL=shader-module-offset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module-offset.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module-offset.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAEjE,wBAyBkB"}
@@ -0,0 +1,4 @@
1
+ import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ declare const _default: ShaderModule<any>;
3
+ export default _default;
4
+ //# sourceMappingURL=shader-module-source.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module-source.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module-source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAEjE,wBAiCkB"}
@@ -0,0 +1,31 @@
1
+ import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ import type { Texture2D } from '@luma.gl/core';
3
+ import type { Bounds } from '../common/projection-utils';
4
+ import type { TerrainCover } from './terrain-cover';
5
+ /** Module parameters expected by the terrain shader module */
6
+ export declare type TerrainModuleSettings = {
7
+ pickingActive?: boolean;
8
+ heightMap: Texture2D | null;
9
+ heightMapBounds?: Bounds | null;
10
+ dummyHeightMap: Texture2D;
11
+ terrainCover?: TerrainCover | null;
12
+ drawToTerrainHeightMap?: boolean;
13
+ useTerrainHeightMap?: boolean;
14
+ terrainSkipRender?: boolean;
15
+ };
16
+ /** A model can have one of the following modes */
17
+ export declare const TERRAIN_MODE: {
18
+ NONE: number;
19
+ /** A terrain layer rendering encoded ground elevation into the height map */
20
+ WRITE_HEIGHT_MAP: number;
21
+ /** An offset layer reading encoded ground elevation from the height map */
22
+ USE_HEIGHT_MAP: number;
23
+ /** A terrain layer rendering to screen, using the cover fbo overlaid with its own texture */
24
+ USE_COVER: number;
25
+ /** A terrain layer rendering to screen, using the cover fbo as texture */
26
+ USE_COVER_ONLY: number;
27
+ /** Draped layer is rendered into a texture, and never to screen */
28
+ SKIP: number;
29
+ };
30
+ export declare const terrainModule: ShaderModule<TerrainModuleSettings>;
31
+ //# sourceMappingURL=shader-module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;AAC7C,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,8DAA8D;AAC9D,oBAAY,qBAAqB,GAAG;IAClC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,SAAS,CAAC;IAC1B,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAMF,eAAO,MAAM,aAAa,qCA0Hc,CAAC"}
@@ -0,0 +1,46 @@
1
+ import { Framebuffer } from '@luma.gl/core';
2
+ import type { Layer, Viewport } from '@deck.gl/core/typed';
3
+ import { Bounds } from '../common/projection-utils';
4
+ /**
5
+ * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
6
+ * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
7
+ * It is updated when the terrain source layer's mesh changes or when any of the terrainFittingMode:drape
8
+ * layers requires redraw.
9
+ * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.
10
+ */
11
+ export declare class TerrainCover {
12
+ isDirty: boolean;
13
+ /** The terrain layer that this instance belongs to */
14
+ targetLayer: Layer;
15
+ /** Viewport used to draw into the texture */
16
+ renderViewport: Viewport | null;
17
+ /** Bounds of the terrain cover texture, in cartesian space */
18
+ bounds: Bounds | null;
19
+ private fbo?;
20
+ private pickingFbo?;
21
+ private layers;
22
+ private tile;
23
+ /** Cached version of targetLayer.getBounds() */
24
+ private targetBounds;
25
+ /** targetBounds in cartesian space */
26
+ private targetBoundsCommon;
27
+ constructor(targetLayer: Layer);
28
+ get id(): string;
29
+ /** returns true if the target layer is still in use (i.e. not finalized) */
30
+ get isActive(): boolean;
31
+ shouldUpdate({ targetLayer, viewport, layers, layerNeedsRedraw }: {
32
+ targetLayer?: Layer;
33
+ viewport?: Viewport;
34
+ layers?: Layer[];
35
+ layerNeedsRedraw?: Record<string, boolean>;
36
+ }): boolean;
37
+ /** Compare layers with the last version. Only rerender if necessary. */
38
+ private _updateLayers;
39
+ /** Compare viewport and terrain bounds with the last version. Only rerender if necesary. */
40
+ private _updateViewport;
41
+ getRenderFramebuffer(): Framebuffer | null;
42
+ getPickingFramebuffer(): Framebuffer | null;
43
+ filterLayers(layers: Layer[]): Layer<{}>[];
44
+ delete(): void;
45
+ }
46
+ //# sourceMappingURL=terrain-cover.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AASlG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAsB;IAClC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAwCvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAU3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
@@ -0,0 +1,29 @@
1
+ import { TerrainModuleSettings } from './shader-module';
2
+ import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core/typed';
3
+ /** Class to manage terrain effect */
4
+ export declare class TerrainEffect implements Effect {
5
+ id: string;
6
+ props: null;
7
+ useInPicking: boolean;
8
+ /** true if picking in the current pass */
9
+ private isPicking;
10
+ /** true if should use in the current pass */
11
+ private isDrapingEnabled;
12
+ /** An empty texture as placeholder */
13
+ private dummyHeightMap;
14
+ /** A texture encoding the ground elevation, updated once per redraw. Used by layers with offset mode */
15
+ private heightMap?;
16
+ private terrainPass;
17
+ private terrainPickingPass;
18
+ /** One texture for each primitive terrain layer, into which the draped layers render */
19
+ private terrainCovers;
20
+ initialize(gl: WebGLRenderingContext): void;
21
+ preRender(gl: WebGLRenderingContext, opts: PreRenderOptions): void;
22
+ getModuleParameters(layer: Layer): TerrainModuleSettings;
23
+ cleanup(): void;
24
+ private _updateHeightMap;
25
+ private _updateTerrainCovers;
26
+ private _updateTerrainCover;
27
+ private _pruneTerrainCovers;
28
+ }
29
+ //# sourceMappingURL=terrain-effect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAGA,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAY;IAClC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,EAAE,EAAE,qBAAqB;IAkBpC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA+ClE,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAaxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAmC3B,OAAO,CAAC,mBAAmB;CAY5B"}
@@ -0,0 +1,11 @@
1
+ import { Layer, Viewport, _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
2
+ import type { HeightMapBuilder } from './height-map-builder';
3
+ import type { TerrainCover } from './terrain-cover';
4
+ export declare type TerrainPassRenderOptions = LayersPassRenderOptions;
5
+ /** Renders textures used by the TerrainEffect render pass */
6
+ export declare class TerrainPass extends LayersPass {
7
+ getRenderableLayers(viewport: Viewport, opts: TerrainPassRenderOptions): Layer[];
8
+ renderHeightMap(heightMap: HeightMapBuilder, opts: Partial<TerrainPassRenderOptions>): void;
9
+ renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPassRenderOptions>): void;
10
+ }
11
+ //# sourceMappingURL=terrain-pass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAIlD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA4BvF"}
@@ -0,0 +1,19 @@
1
+ import { Layer, Viewport, LayersPassRenderOptions, _PickLayersPass as PickLayersPass } from '@deck.gl/core/typed';
2
+ import type { TerrainCover } from './terrain-cover';
3
+ export declare type TerrainPickingPassRenderOptions = LayersPassRenderOptions & {
4
+ pickZ: boolean;
5
+ };
6
+ /** Renders textures used by the TerrainEffect picking pass */
7
+ export declare class TerrainPickingPass extends PickLayersPass {
8
+ /** Save layer index for use when drawing to terrain cover.
9
+ * When a terrain cover's picking buffer is rendered,
10
+ * we need to make sure each layer receives a consistent index (encoded in the alpha channel)
11
+ * so that a picked color can be decoded back to the correct layer.
12
+ * Updated in getRenderableLayers which is called in TerrainEffect.preRender
13
+ */
14
+ drawParameters: Record<string, any>;
15
+ getRenderableLayers(viewport: Viewport, opts: TerrainPickingPassRenderOptions): Layer[];
16
+ renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPickingPassRenderOptions>): void;
17
+ protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): any;
18
+ }
19
+ //# sourceMappingURL=terrain-picking-pass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AAEvB,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,+BAA+B,GAAG,KAAK,EAAE;IAiBvF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,+BAA+B,CAAC;IAsC7F,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;CAQxF"}
@@ -0,0 +1,21 @@
1
+ import { LayerExtension, UpdateParameters } from '@deck.gl/core/typed';
2
+ import type { Layer } from '@deck.gl/core/typed';
3
+ export declare type TerrainExtensionProps = {
4
+ /**
5
+ * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
6
+ * If not specified, it is automatically deduced from the layer.
7
+ */
8
+ terrainFittingMode?: 'offset' | 'drape';
9
+ };
10
+ /** Allows layers to show/hide objects by a geofence. */
11
+ export default class TerrainExtension extends LayerExtension {
12
+ static defaultProps: {
13
+ terrainFittingMode: undefined;
14
+ };
15
+ static extensionName: string;
16
+ getShaders(this: Layer<TerrainExtensionProps>): any;
17
+ initializeState(this: Layer<TerrainExtensionProps>): void;
18
+ updateState(this: Layer<TerrainExtensionProps>, params: UpdateParameters<Layer<TerrainExtensionProps>>): void;
19
+ onNeedsRedraw(this: Layer<{}>): void;
20
+ }
21
+ //# sourceMappingURL=terrain.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,5 @@
1
+ export declare function createRenderTarget(gl: WebGLRenderingContext, opts: {
2
+ id: string;
3
+ float?: boolean;
4
+ }): any;
5
+ //# sourceMappingURL=utils.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"AAGA,wBAAgB,kBAAkB,CAChC,EAAE,EAAE,qBAAqB,EACzB,IAAI,EAAE;IACJ,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,OAoBF"}
@@ -0,0 +1,6 @@
1
+ /** Debug utility to draw FBO contents onto screen */
2
+ export declare const debugFBO: (fbo: Framebuffer, { minimap, opaque }?: {
3
+ minimap?: boolean | undefined;
4
+ opaque?: boolean | undefined;
5
+ }) => void;
6
+ //# sourceMappingURL=debug.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAIA,qDAAqD;AAErD,eAAO,MAAM,QAAQ;;;UAoDpB,CAAC"}