@deck.gl/extensions 8.8.24 → 8.8.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/typed/collide/collide-effect.d.ts +28 -0
- package/typed/collide/collide-effect.d.ts.map +1 -0
- package/typed/collide/collide-pass.d.ts +14 -0
- package/typed/collide/collide-pass.d.ts.map +1 -0
- package/typed/collide/collide.d.ts +41 -0
- package/typed/collide/collide.d.ts.map +1 -0
- package/typed/collide/shader-module.d.ts +4 -0
- package/typed/collide/shader-module.d.ts.map +1 -0
- package/typed/collision-filter/collision-filter-effect.d.ts +28 -0
- package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -0
- package/typed/collision-filter/collision-filter-pass.d.ts +14 -0
- package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -0
- package/typed/collision-filter/collision-filter.d.ts +41 -0
- package/typed/collision-filter/collision-filter.d.ts.map +1 -0
- package/typed/collision-filter/shader-module.d.ts +4 -0
- package/typed/collision-filter/shader-module.d.ts.map +1 -0
- package/typed/common/projection-utils.d.ts.map +1 -1
- package/typed/mask/mask-effect.d.ts +5 -1
- package/typed/mask/mask-effect.d.ts.map +1 -1
- package/typed/terrain/height-map-builder.d.ts +38 -0
- package/typed/terrain/height-map-builder.d.ts.map +1 -0
- package/typed/terrain/height-map.d.ts +1 -1
- package/typed/terrain/height-map.d.ts.map +1 -1
- package/typed/terrain/shader-module.d.ts.map +1 -1
- package/typed/terrain/terrain-cover.d.ts +7 -1
- package/typed/terrain/terrain-cover.d.ts.map +1 -1
- package/typed/terrain/terrain-effect.d.ts.map +1 -1
- package/typed/terrain/terrain-pass.d.ts +2 -2
- package/typed/terrain/terrain-pass.d.ts.map +1 -1
- package/typed/terrain/terrain-picking-pass.d.ts +1 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +1 -1
- package/typed/terrain/terrain.d.ts +2 -2
- package/typed/terrain/terrain.d.ts.map +1 -1
- package/typed/utils/debug.d.ts +6 -0
- package/typed/utils/debug.d.ts.map +1 -0
- package/typed/utils/projection-utils.d.ts +27 -0
- package/typed/utils/projection-utils.d.ts.map +1 -0
package/package.json
CHANGED
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@@ -2,7 +2,7 @@
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"name": "@deck.gl/extensions",
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"description": "Plug-and-play functionalities for deck.gl layers",
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"license": "MIT",
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-
"version": "8.8.
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"version": "8.8.26",
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"publishConfig": {
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"access": "public"
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},
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@@ -38,5 +38,5 @@
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"@luma.gl/core": "^8.0.0",
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"gl-matrix": "^3.0.0"
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},
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41
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-
"gitHead": "
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"gitHead": "ffb07503b3878e443dc37cc8d07fdb9e57df096f"
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}
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@@ -0,0 +1,28 @@
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import { Framebuffer, Texture2D } from '@luma.gl/core';
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import type { Effect, Layer, PreRenderOptions } from '@deck.gl/core/typed';
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export default class CollideEffect implements Effect {
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id: string;
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props: null;
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useInPicking: boolean;
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order: number;
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private channels;
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private collidePass?;
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private collideFBOs;
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private dummyCollideMap?;
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private lastViewport?;
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preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
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private _render;
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/**
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* Group layers by collideGroup
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* Returns a map from collideGroup to render info
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*/
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private _groupByCollideGroup;
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getModuleParameters(layer: Layer): {
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collideFBO: Framebuffer;
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dummyCollideMap: Texture2D;
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};
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cleanup(): void;
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createFBO(gl: WebGLRenderingContext, collideGroup: string): void;
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destroyFBO(collideGroup: string): void;
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}
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//# sourceMappingURL=collide-effect.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IA0Df;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAsC5B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,UAAU,EAAE,WAAW,CAAC;QACxB,eAAe,EAAE,SAAS,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM;IAyBzD,UAAU,CAAC,YAAY,EAAE,MAAM;CAQhC"}
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@@ -0,0 +1,14 @@
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import { Framebuffer } from '@luma.gl/core';
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import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
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declare type CollidePassRenderOptions = LayersPassRenderOptions & {};
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export default class CollidePass extends LayersPass {
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renderCollideMap(target: Framebuffer, options: CollidePassRenderOptions): any;
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getModuleParameters(): {
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drawToCollideMap: boolean;
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pickingActive: number;
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pickingAttribute: boolean;
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lightSources: {};
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};
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}
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export {};
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//# sourceMappingURL=collide-pass.d.ts.map
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{"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;IAmBvE,mBAAmB;;;;;;CASpB"}
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@@ -0,0 +1,41 @@
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import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core/typed';
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export declare type CollideExtensionProps<DataT = any> = {
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/**
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* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
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*/
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getCollidePriority?: Accessor<DataT, number>;
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/**
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* Enable/disable collisions. If collisions are disabled, all objects are rendered.
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* @default true
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*/
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collideEnabled: boolean;
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/**
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* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
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*/
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collideGroup?: string;
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/**
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* Props to override when rendering collision map
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*/
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collideTestProps?: {};
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};
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/** Allows layers to hide overlapping objects. */
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export default class CollideExtension extends LayerExtension {
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static defaultProps: {
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getCollidePriority: {
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type: string;
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value: number;
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};
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collideEnabled: boolean;
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collideGroup: {
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type: string;
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value: string;
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};
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collideTestProps: {};
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};
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static extensionName: string;
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getShaders(this: Layer<CollideExtensionProps>): any;
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draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
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initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
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getNeedsPickingBuffer(this: Layer<CollideExtensionProps>): boolean;
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}
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//# sourceMappingURL=collide.d.ts.map
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{"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAanF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkB1F,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;CAGnE"}
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAwGjE,wBAMkB"}
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import { Framebuffer, Texture2D } from '@luma.gl/core';
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import type { Effect, Layer, PreRenderOptions } from '@deck.gl/core/typed';
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export default class CollisionFilterEffect implements Effect {
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id: string;
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props: null;
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useInPicking: boolean;
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order: number;
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private channels;
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private collisionFilterPass?;
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private collisionFBOs;
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private dummyCollisionMap?;
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private lastViewport?;
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preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
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private _render;
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/**
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* Group layers by collisionGroup
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* Returns a map from collisionGroup to render info
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*/
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private _groupByCollisionGroup;
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getModuleParameters(layer: Layer): {
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collisionFBO: Framebuffer;
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dummyCollisionMap: Texture2D;
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};
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cleanup(): void;
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createFBO(gl: WebGLRenderingContext, collisionGroup: string): void;
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destroyFBO(collisionGroup: string): void;
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}
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//# sourceMappingURL=collision-filter-effect.d.ts.map
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{"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAmB7E,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAY;IACtC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IA0Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAsC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,SAAS,CAAC;KAC9B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,cAAc,EAAE,MAAM;IAyB3D,UAAU,CAAC,cAAc,EAAE,MAAM;CAQlC"}
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import { Framebuffer } from '@luma.gl/core';
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import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
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declare type CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};
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export default class CollisionFilterPass extends LayersPass {
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renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions): any;
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getModuleParameters(): {
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drawToCollisionMap: boolean;
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pickingActive: number;
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pickingAttribute: boolean;
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lightSources: {};
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};
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}
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export {};
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//# sourceMappingURL=collision-filter-pass.d.ts.map
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{"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAmBjF,mBAAmB;;;;;;CASpB"}
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import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core/typed';
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export declare type CollisionFilterExtensionProps<DataT = any> = {
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/**
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* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
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*/
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getCollisionPriority?: Accessor<DataT, number>;
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/**
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* Enable/disable collisions. If collisions are disabled, all objects are rendered.
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* @default true
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*/
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collisionEnabled: boolean;
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/**
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* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
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*/
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collisionGroup?: string;
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/**
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* Props to override when rendering collision map
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*/
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collisionTestProps?: {};
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};
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/** Allows layers to hide overlapping objects. */
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export default class CollisionFilterExtension extends LayerExtension {
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static defaultProps: {
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getCollisionPriority: {
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type: string;
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value: number;
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};
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collisionEnabled: boolean;
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collisionGroup: {
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type: string;
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value: string;
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32
|
+
};
|
|
33
|
+
collisionTestProps: {};
|
|
34
|
+
};
|
|
35
|
+
static extensionName: string;
|
|
36
|
+
getShaders(this: Layer<CollisionFilterExtensionProps>): any;
|
|
37
|
+
draw(this: Layer<CollisionFilterExtensionProps>, { uniforms, context, moduleParameters }: any): void;
|
|
38
|
+
initializeState(this: Layer<CollisionFilterExtensionProps>, context: LayerContext, extension: this): void;
|
|
39
|
+
getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean;
|
|
40
|
+
}
|
|
41
|
+
//# sourceMappingURL=collision-filter.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"collision-filter.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAmBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collision-filter/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAwGjE,wBAMkB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"projection-utils.d.ts","sourceRoot":"","sources":["../../src/common/projection-utils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"projection-utils.d.ts","sourceRoot":"","sources":["../../src/common/projection-utils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAEnD,sCAAsC;AACtC,oBAAY,MAAM,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;AAM9E,wBAAgB,eAAe;AAC7B,4BAA4B;AAC5B,MAAM,EAAE,KAAK,EAAE;AACf,yEAAyE;AACzE,QAAQ,EAAE,QAAQ,GACjB,MAAM,GAAG,IAAI,CAoBf;AAID,mHAAmH;AACnH,wBAAgB,YAAY,CAAC,IAAI,EAAE;IACjC,wEAAwE;IACxE,MAAM,EAAE,MAAM,CAAC;IACf,gEAAgE;IAChE,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iEAAiE;IACjE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,2EAA2E;IAC3E,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,2CAA2C;IAC3C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,mDAAmD;IACnD,QAAQ,EAAE,QAAQ,CAAC;CACpB,GAAG,QAAQ,GAAG,IAAI,CAuDlB;AAED,uDAAuD;AACvD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,CA0BvF;AAMD,wBAAgB,eAAe,CAC7B,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAClB,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACxB,MAAM,CA+BR"}
|
|
@@ -8,17 +8,21 @@ declare type Mask = {
|
|
|
8
8
|
coordinateOrigin: [number, number, number];
|
|
9
9
|
coordinateSystem: CoordinateSystem;
|
|
10
10
|
};
|
|
11
|
+
export declare type MaskPreRenderStats = {
|
|
12
|
+
didRender: boolean;
|
|
13
|
+
};
|
|
11
14
|
export default class MaskEffect implements Effect {
|
|
12
15
|
id: string;
|
|
13
16
|
props: null;
|
|
14
17
|
useInPicking: boolean;
|
|
18
|
+
order: number;
|
|
15
19
|
private dummyMaskMap?;
|
|
16
20
|
private channels;
|
|
17
21
|
private masks;
|
|
18
22
|
private maskPass?;
|
|
19
23
|
private maskMap?;
|
|
20
24
|
private lastViewport?;
|
|
21
|
-
preRender(gl: WebGLRenderingContext, { layers, layerFilter, viewports, onViewportActive, views,
|
|
25
|
+
preRender(gl: WebGLRenderingContext, { layers, layerFilter, viewports, onViewportActive, views, isPicking }: PreRenderOptions): MaskPreRenderStats;
|
|
22
26
|
private _renderChannel;
|
|
23
27
|
/**
|
|
24
28
|
* Find a channel to render each mask into
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;AAGxC,OAAO,EAAiC,UAAU,EAAC,MAAM,SAAS,CAAC;AAGnE,aAAK,IAAI,GAAG;IACV,wBAAwB;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,UAAU,CAAC;IACnB,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,gBAAgB,CAAC;CACpC,CAAC;AAaF,oBAAY,kBAAkB,GAAG;IAC/B,SAAS,EAAE,OAAO,CAAC;CACpB,CAAC;AAGF,MAAM,CAAC,OAAO,OAAO,UAAW,YAAW,MAAM;IAC/C,EAAE,SAAiB;IACnB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,YAAY,CAAC,CAAY;IACjC,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAY;IAC5B,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,KAAK,EAAE,SAAS,EAAC,EAAE,gBAAgB,GACrF,kBAAkB;IAgDrB,OAAO,CAAC,cAAc;IAkFtB;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IA4CzB,mBAAmB,IAAI;QACrB,OAAO,EAAE,SAAS,CAAC;QACnB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;KAC3C;IAOD,OAAO,IAAI,IAAI;CAgBhB"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Framebuffer } from '@luma.gl/core';
|
|
2
|
+
import { Bounds } from '../common/projection-utils';
|
|
3
|
+
import type { Viewport, Layer } from '@deck.gl/core/typed';
|
|
4
|
+
/**
|
|
5
|
+
* Manages the lifecycle of the height map (a framebuffer that encodes elevation).
|
|
6
|
+
* One instance of height map is is shared across all layers. It is updated when the viewport changes
|
|
7
|
+
* or when some terrain source layer's data changes.
|
|
8
|
+
* During the draw call of any terrainDrawMode:offset layers,
|
|
9
|
+
* the vertex shader reads from this framebuffer to retrieve its z offset.
|
|
10
|
+
*/
|
|
11
|
+
export declare class HeightMapBuilder {
|
|
12
|
+
/** Viewport used to draw into the texture */
|
|
13
|
+
renderViewport: Viewport | null;
|
|
14
|
+
/** Bounds of the height map texture, in cartesian space */
|
|
15
|
+
bounds: Bounds | null;
|
|
16
|
+
protected fbo?: Framebuffer;
|
|
17
|
+
protected gl: WebGLRenderingContext;
|
|
18
|
+
/** Last rendered layers */
|
|
19
|
+
private layers;
|
|
20
|
+
/** Last layer.getBounds() */
|
|
21
|
+
private layersBounds;
|
|
22
|
+
/** The union of layersBounds in cartesian space */
|
|
23
|
+
private layersBoundsCommon;
|
|
24
|
+
private lastViewport;
|
|
25
|
+
static isSupported(gl: WebGLRenderingContext): boolean;
|
|
26
|
+
constructor(gl: WebGLRenderingContext);
|
|
27
|
+
/** Returns the height map framebuffer for read/write access.
|
|
28
|
+
* Returns null when the texture is invalid.
|
|
29
|
+
*/
|
|
30
|
+
getRenderFramebuffer(): Framebuffer | null;
|
|
31
|
+
/** Called every render cycle to check if the framebuffer needs update */
|
|
32
|
+
shouldUpdate({ layers, viewport }: {
|
|
33
|
+
layers: Layer[];
|
|
34
|
+
viewport: Viewport;
|
|
35
|
+
}): boolean;
|
|
36
|
+
delete(): void;
|
|
37
|
+
}
|
|
38
|
+
//# sourceMappingURL=height-map-builder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACpC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IA4DhF,MAAM;CAMP"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Framebuffer } from '@luma.gl/core';
|
|
2
|
-
import { Bounds } from '../
|
|
2
|
+
import { Bounds } from '../utils/projection-utils';
|
|
3
3
|
import type { Viewport, Layer } from '@deck.gl/core/typed';
|
|
4
4
|
export declare class HeightMap {
|
|
5
5
|
/** Viewport used to draw into the texture */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"height-map.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"height-map.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD,qBAAa,SAAS;IACpB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,EAAE,CAAwB;IAClC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IA4DhF,MAAM;CAMP"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;AAC7C,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,8DAA8D;AAC9D,oBAAY,qBAAqB,GAAG;IAClC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,SAAS,CAAC;IAC1B,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAMF,eAAO,MAAM,aAAa,qCA2Hc,CAAC"}
|
|
@@ -1,7 +1,13 @@
|
|
|
1
1
|
import { Framebuffer } from '@luma.gl/core';
|
|
2
2
|
import type { Layer, Viewport } from '@deck.gl/core/typed';
|
|
3
3
|
import { Bounds } from '../common/projection-utils';
|
|
4
|
-
/**
|
|
4
|
+
/**
|
|
5
|
+
* Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
|
|
6
|
+
* One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
|
|
7
|
+
* It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape
|
|
8
|
+
* layers requires redraw.
|
|
9
|
+
* During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.
|
|
10
|
+
*/
|
|
5
11
|
export declare class TerrainCover {
|
|
6
12
|
isDirty: boolean;
|
|
7
13
|
/** The terrain layer that this instance belongs to */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AASlG
|
|
1
|
+
{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AASlG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAsB;IAClC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAwCvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAU3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAGA,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAY;IAClC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,
|
|
1
|
+
{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAGA,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAY;IAClC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,EAAE,EAAE,qBAAqB;IAkBpC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA8ClE,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAaxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAmC3B,OAAO,CAAC,mBAAmB;CAY5B"}
|
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@@ -1,11 +1,11 @@
|
|
|
1
1
|
import { Layer, Viewport, _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
|
|
2
|
-
import {
|
|
2
|
+
import type { HeightMapBuilder } from './height-map-builder';
|
|
3
3
|
import type { TerrainCover } from './terrain-cover';
|
|
4
4
|
export declare type TerrainPassRenderOptions = LayersPassRenderOptions;
|
|
5
5
|
/** Renders textures used by the TerrainEffect render pass */
|
|
6
6
|
export declare class TerrainPass extends LayersPass {
|
|
7
7
|
getRenderableLayers(viewport: Viewport, opts: TerrainPassRenderOptions): Layer[];
|
|
8
|
-
renderHeightMap(heightMap:
|
|
8
|
+
renderHeightMap(heightMap: HeightMapBuilder, opts: Partial<TerrainPassRenderOptions>): void;
|
|
9
9
|
renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPassRenderOptions>): void;
|
|
10
10
|
}
|
|
11
11
|
//# sourceMappingURL=terrain-pass.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,EAAC,
|
|
1
|
+
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAIlD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA4BvF"}
|
|
@@ -11,7 +11,7 @@ export declare class TerrainPickingPass extends PickLayersPass {
|
|
|
11
11
|
* so that a picked color can be decoded back to the correct layer.
|
|
12
12
|
* Updated in getRenderableLayers which is called in TerrainEffect.preRender
|
|
13
13
|
*/
|
|
14
|
-
|
|
14
|
+
drawParameters: Record<string, any>;
|
|
15
15
|
getRenderableLayers(viewport: Viewport, opts: TerrainPickingPassRenderOptions): Layer[];
|
|
16
16
|
renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPickingPassRenderOptions>): void;
|
|
17
17
|
protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AAEvB,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,
|
|
1
|
+
{"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AAEvB,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,+BAA+B,GAAG,KAAK,EAAE;IAiBvF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,+BAA+B,CAAC;IAsC7F,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;CAQxF"}
|
|
@@ -5,12 +5,12 @@ export declare type TerrainExtensionProps = {
|
|
|
5
5
|
* controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
|
|
6
6
|
* If not specified, it is automatically deduced from the layer.
|
|
7
7
|
*/
|
|
8
|
-
|
|
8
|
+
terrainDrawMode?: 'offset' | 'drape';
|
|
9
9
|
};
|
|
10
10
|
/** Allows layers to show/hide objects by a geofence. */
|
|
11
11
|
export default class TerrainExtension extends LayerExtension {
|
|
12
12
|
static defaultProps: {
|
|
13
|
-
|
|
13
|
+
terrainDrawMode: undefined;
|
|
14
14
|
};
|
|
15
15
|
static extensionName: string;
|
|
16
16
|
getShaders(this: Layer<TerrainExtensionProps>): any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAI/D,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAMzC,oBAAY,qBAAqB,GAAG;IAClC;;;OAGG;IACH,
|
|
1
|
+
{"version":3,"file":"terrain.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAI/D,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAMzC,oBAAY,qBAAqB,GAAG;IAClC;;;OAGG;IACH,eAAe,CAAC,EAAE,QAAQ,GAAG,OAAO,CAAC;CACtC,CAAC;AASF,wDAAwD;AACxD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAMnD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC;IAIlD,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAClC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;IAyBxD,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI;CAMrC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAIA,qDAAqD;AAErD,eAAO,MAAM,QAAQ;;;UAoDpB,CAAC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { Layer, Viewport } from '@deck.gl/core/typed';
|
|
2
|
+
/** Bounds in CARTESIAN coordinates */
|
|
3
|
+
export declare type Bounds = [minX: number, minY: number, maxX: number, maxY: number];
|
|
4
|
+
export declare function joinLayerBounds(
|
|
5
|
+
/** The layers to combine */
|
|
6
|
+
layers: Layer[],
|
|
7
|
+
/** A Viewport instance that is used to determine the type of the view */
|
|
8
|
+
viewport: Viewport): Bounds | null;
|
|
9
|
+
/** Construct a viewport that just covers the target bounds. Used for rendering to common space indexed texture. */
|
|
10
|
+
export declare function makeViewport(opts: {
|
|
11
|
+
/** The cartesian bounds of layers that will render into this texture */
|
|
12
|
+
bounds: Bounds;
|
|
13
|
+
/** Target width. If not specified, will be deduced from zoom */
|
|
14
|
+
width?: number;
|
|
15
|
+
/** Target height. If not specified, will be deduced from zoom */
|
|
16
|
+
height?: number;
|
|
17
|
+
/** Target zoom. If not specified, will be deduced from width and height */
|
|
18
|
+
zoom?: number;
|
|
19
|
+
/** Border around the viewport in pixels */
|
|
20
|
+
border?: number;
|
|
21
|
+
/** A viewport used to determine the output type */
|
|
22
|
+
viewport: Viewport;
|
|
23
|
+
}): Viewport | null;
|
|
24
|
+
/** Returns viewport bounds in CARTESIAN coordinates */
|
|
25
|
+
export declare function getViewportBounds(viewport: Viewport, zRange?: [number, number]): Bounds;
|
|
26
|
+
export declare function getRenderBounds(layerBounds: Bounds, viewport: Viewport, zRange?: [number, number]): Bounds;
|
|
27
|
+
//# sourceMappingURL=projection-utils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"projection-utils.d.ts","sourceRoot":"","sources":["../../src/utils/projection-utils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAEnD,sCAAsC;AACtC,oBAAY,MAAM,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;AAM9E,wBAAgB,eAAe;AAC7B,4BAA4B;AAC5B,MAAM,EAAE,KAAK,EAAE;AACf,yEAAyE;AACzE,QAAQ,EAAE,QAAQ,GACjB,MAAM,GAAG,IAAI,CAoBf;AAID,mHAAmH;AACnH,wBAAgB,YAAY,CAAC,IAAI,EAAE;IACjC,wEAAwE;IACxE,MAAM,EAAE,MAAM,CAAC;IACf,gEAAgE;IAChE,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iEAAiE;IACjE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,2EAA2E;IAC3E,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,2CAA2C;IAC3C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,mDAAmD;IACnD,QAAQ,EAAE,QAAQ,CAAC;CACpB,GAAG,QAAQ,GAAG,IAAI,CAyDlB;AAED,uDAAuD;AACvD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,CA0BvF;AAMD,wBAAgB,eAAe,CAC7B,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAClB,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACxB,MAAM,CA+BR"}
|