@deck.gl/extensions 8.8.23 → 8.8.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +240 -240
- package/package.json +2 -2
- package/typed/brushing/brushing.js +83 -0
- package/typed/brushing/shader-module.js +116 -0
- package/typed/clip/clip.js +114 -0
- package/typed/collide/collide-effect.d.ts +10 -12
- package/typed/collide/collide-effect.d.ts.map +1 -1
- package/typed/collide/collide-pass.d.ts +2 -13
- package/typed/collide/collide-pass.d.ts.map +1 -1
- package/typed/collide/collide.d.ts +13 -7
- package/typed/collide/collide.d.ts.map +1 -1
- package/typed/collide/shader-module.d.ts.map +1 -1
- package/typed/common/projection-utils.d.ts +27 -0
- package/typed/common/projection-utils.d.ts.map +1 -0
- package/typed/data-filter/aggregator.js +98 -0
- package/typed/data-filter/data-filter.js +159 -0
- package/typed/data-filter/shader-module.js +152 -0
- package/typed/fill-style/fill-style.js +152 -0
- package/typed/fill-style/shaders.glsl.js +95 -0
- package/typed/fp64/fp64.js +34 -0
- package/typed/fp64/project64.glsl.js +100 -0
- package/typed/fp64/project64.js +50 -0
- package/typed/index.js +9 -0
- package/typed/mask/mask-effect.d.ts +5 -3
- package/typed/mask/mask-effect.d.ts.map +1 -1
- package/typed/mask/mask-pass.d.ts +1 -1
- package/typed/mask/mask-pass.d.ts.map +1 -1
- package/typed/mask/mask.js +48 -0
- package/typed/mask/shader-module.js +73 -0
- package/typed/path-style/path-style.js +107 -0
- package/typed/path-style/shaders.glsl.js +93 -0
- package/typed/terrain/height-map-builder.d.ts +38 -0
- package/typed/terrain/height-map-builder.d.ts.map +1 -0
- package/typed/terrain/height-map.d.ts +27 -0
- package/typed/terrain/height-map.d.ts.map +1 -0
- package/typed/terrain/shader-module-offset.d.ts +4 -0
- package/typed/terrain/shader-module-offset.d.ts.map +1 -0
- package/typed/terrain/shader-module-source.d.ts +4 -0
- package/typed/terrain/shader-module-source.d.ts.map +1 -0
- package/typed/terrain/shader-module.d.ts +31 -0
- package/typed/terrain/shader-module.d.ts.map +1 -0
- package/typed/terrain/terrain-cover.d.ts +46 -0
- package/typed/terrain/terrain-cover.d.ts.map +1 -0
- package/typed/terrain/terrain-effect.d.ts +29 -0
- package/typed/terrain/terrain-effect.d.ts.map +1 -0
- package/typed/terrain/terrain-pass.d.ts +11 -0
- package/typed/terrain/terrain-pass.d.ts.map +1 -0
- package/typed/terrain/terrain-picking-pass.d.ts +19 -0
- package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/typed/terrain/terrain.d.ts +21 -0
- package/typed/terrain/terrain.d.ts.map +1 -0
- package/typed/terrain/utils.d.ts +5 -0
- package/typed/terrain/utils.d.ts.map +1 -0
- package/typed/utils/debug.d.ts +6 -0
- package/typed/utils/debug.d.ts.map +1 -0
- package/typed/effect-order.d.ts +0 -6
- package/typed/effect-order.d.ts.map +0 -1
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import { Layer, Viewport, _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
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import type { HeightMapBuilder } from './height-map-builder';
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import type { TerrainCover } from './terrain-cover';
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export declare type TerrainPassRenderOptions = LayersPassRenderOptions;
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/** Renders textures used by the TerrainEffect render pass */
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export declare class TerrainPass extends LayersPass {
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getRenderableLayers(viewport: Viewport, opts: TerrainPassRenderOptions): Layer[];
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renderHeightMap(heightMap: HeightMapBuilder, opts: Partial<TerrainPassRenderOptions>): void;
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renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPassRenderOptions>): void;
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}
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//# sourceMappingURL=terrain-pass.d.ts.map
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{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAIlD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA4BvF"}
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import { Layer, Viewport, LayersPassRenderOptions, _PickLayersPass as PickLayersPass } from '@deck.gl/core/typed';
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import type { TerrainCover } from './terrain-cover';
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export declare type TerrainPickingPassRenderOptions = LayersPassRenderOptions & {
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pickZ: boolean;
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};
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/** Renders textures used by the TerrainEffect picking pass */
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export declare class TerrainPickingPass extends PickLayersPass {
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/** Save layer index for use when drawing to terrain cover.
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* When a terrain cover's picking buffer is rendered,
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* we need to make sure each layer receives a consistent index (encoded in the alpha channel)
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* so that a picked color can be decoded back to the correct layer.
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* Updated in getRenderableLayers which is called in TerrainEffect.preRender
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*/
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drawParameters: Record<string, any>;
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getRenderableLayers(viewport: Viewport, opts: TerrainPickingPassRenderOptions): Layer[];
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renderTerrainCover(terrainCover: TerrainCover, opts: Partial<TerrainPickingPassRenderOptions>): void;
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protected getLayerParameters(layer: Layer, layerIndex: number, viewport: Viewport): any;
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}
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//# sourceMappingURL=terrain-picking-pass.d.ts.map
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{"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AAEvB,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,+BAA+B,GAAG,KAAK,EAAE;IAiBvF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,+BAA+B,CAAC;IAsC7F,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;CAQxF"}
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import { LayerExtension, UpdateParameters } from '@deck.gl/core/typed';
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import type { Layer } from '@deck.gl/core/typed';
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export declare type TerrainExtensionProps = {
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/**
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* controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
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* If not specified, it is automatically deduced from the layer.
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*/
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terrainFittingMode?: 'offset' | 'drape';
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};
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/** Allows layers to show/hide objects by a geofence. */
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export default class TerrainExtension extends LayerExtension {
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static defaultProps: {
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terrainFittingMode: undefined;
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};
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static extensionName: string;
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getShaders(this: Layer<TerrainExtensionProps>): any;
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initializeState(this: Layer<TerrainExtensionProps>): void;
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updateState(this: Layer<TerrainExtensionProps>, params: UpdateParameters<Layer<TerrainExtensionProps>>): void;
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onNeedsRedraw(this: Layer<{}>): void;
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}
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//# sourceMappingURL=terrain.d.ts.map
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{"version":3,"file":"terrain.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAI/D,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAMzC,oBAAY,qBAAqB,GAAG;IAClC;;;OAGG;IACH,kBAAkB,CAAC,EAAE,QAAQ,GAAG,OAAO,CAAC;CACzC,CAAC;AASF,wDAAwD;AACxD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAMnD,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC;IAIlD,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAClC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;IAyBxD,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI;CAMrC"}
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{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"AAGA,wBAAgB,kBAAkB,CAChC,EAAE,EAAE,qBAAqB,EACzB,IAAI,EAAE;IACJ,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,OAoBF"}
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{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAIA,qDAAqD;AAErD,eAAO,MAAM,QAAQ;;;UAoDpB,CAAC"}
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package/typed/effect-order.d.ts
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{"version":3,"file":"effect-order.d.ts","sourceRoot":"","sources":["../src/effect-order.ts"],"names":[],"mappings":"AACA,QAAA,MAAM,WAAW;;;CAGhB,CAAA;AAED,eAAe,WAAW,CAAC"}
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