@deck.gl/extensions 8.8.23 → 8.8.24

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Files changed (53) hide show
  1. package/dist/dist.dev.js +240 -240
  2. package/package.json +2 -2
  3. package/typed/brushing/brushing.js +83 -0
  4. package/typed/brushing/shader-module.js +116 -0
  5. package/typed/clip/clip.js +114 -0
  6. package/typed/common/projection-utils.d.ts +27 -0
  7. package/typed/common/projection-utils.d.ts.map +1 -0
  8. package/typed/data-filter/aggregator.js +98 -0
  9. package/typed/data-filter/data-filter.js +159 -0
  10. package/typed/data-filter/shader-module.js +152 -0
  11. package/typed/fill-style/fill-style.js +152 -0
  12. package/typed/fill-style/shaders.glsl.js +95 -0
  13. package/typed/fp64/fp64.js +34 -0
  14. package/typed/fp64/project64.glsl.js +100 -0
  15. package/typed/fp64/project64.js +50 -0
  16. package/typed/index.js +9 -0
  17. package/typed/mask/mask-effect.d.ts +1 -3
  18. package/typed/mask/mask-effect.d.ts.map +1 -1
  19. package/typed/mask/mask-pass.d.ts +1 -1
  20. package/typed/mask/mask-pass.d.ts.map +1 -1
  21. package/typed/mask/mask.js +48 -0
  22. package/typed/mask/shader-module.js +73 -0
  23. package/typed/path-style/path-style.js +107 -0
  24. package/typed/path-style/shaders.glsl.js +93 -0
  25. package/typed/terrain/height-map.d.ts +27 -0
  26. package/typed/terrain/height-map.d.ts.map +1 -0
  27. package/typed/{collide/shader-module.d.ts → terrain/shader-module-offset.d.ts} +1 -1
  28. package/typed/terrain/shader-module-offset.d.ts.map +1 -0
  29. package/typed/terrain/shader-module-source.d.ts +4 -0
  30. package/typed/terrain/shader-module-source.d.ts.map +1 -0
  31. package/typed/terrain/shader-module.d.ts +31 -0
  32. package/typed/terrain/shader-module.d.ts.map +1 -0
  33. package/typed/terrain/terrain-cover.d.ts +40 -0
  34. package/typed/terrain/terrain-cover.d.ts.map +1 -0
  35. package/typed/terrain/terrain-effect.d.ts +29 -0
  36. package/typed/terrain/terrain-effect.d.ts.map +1 -0
  37. package/typed/terrain/terrain-pass.d.ts +11 -0
  38. package/typed/terrain/terrain-pass.d.ts.map +1 -0
  39. package/typed/terrain/terrain-picking-pass.d.ts +19 -0
  40. package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
  41. package/typed/terrain/terrain.d.ts +21 -0
  42. package/typed/terrain/terrain.d.ts.map +1 -0
  43. package/typed/terrain/utils.d.ts +5 -0
  44. package/typed/terrain/utils.d.ts.map +1 -0
  45. package/typed/collide/collide-effect.d.ts +0 -30
  46. package/typed/collide/collide-effect.d.ts.map +0 -1
  47. package/typed/collide/collide-pass.d.ts +0 -25
  48. package/typed/collide/collide-pass.d.ts.map +0 -1
  49. package/typed/collide/collide.d.ts +0 -35
  50. package/typed/collide/collide.d.ts.map +0 -1
  51. package/typed/collide/shader-module.d.ts.map +0 -1
  52. package/typed/effect-order.d.ts +0 -6
  53. package/typed/effect-order.d.ts.map +0 -1
@@ -1,35 +0,0 @@
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- import { Accessor, Layer, LayerContext, LayerExtension, UpdateParameters } from '@deck.gl/core/typed';
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- export declare type CollideExtensionProps<DataT = any> = {
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- /**
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- * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
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- */
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- getCollidePriority?: Accessor<DataT, number>;
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- /**
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- * Props to override when rendering collision map
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- */
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- collideTestProps?: {};
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- /**
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- * Collision group this layer belongs to. If it is not set, collision detection is disabled
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- */
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- collideGroup?: string;
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- };
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- /** Allows layers to hide overlapping objects. */
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- export default class CollideExtension extends LayerExtension {
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- static defaultProps: {
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- getCollidePriority: {
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- type: string;
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- value: number;
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- };
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- collideTestProps: {};
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- collideGroup: {
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- type: string;
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- value: null;
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- };
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- };
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- static extensionName: string;
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- getShaders(this: Layer<CollideExtensionProps>): any;
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- draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
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- initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
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- updateState(this: Layer<CollideExtensionProps>, params: UpdateParameters<Layer<CollideExtensionProps>>, extension: this): void;
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- }
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- //# sourceMappingURL=collide.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,QAAQ,EAER,KAAK,EACL,YAAY,EACZ,cAAc,EAGd,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAWvB,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;IAEtB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAsBnF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAI1F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAClC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,EACtD,SAAS,EAAE,IAAI;CAqBlB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAkFjE,wBAKkB"}
@@ -1,6 +0,0 @@
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- declare const EffectOrder: {
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- MaskEffect: number;
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- CollideEffect: number;
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- };
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- export default EffectOrder;
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- //# sourceMappingURL=effect-order.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"effect-order.d.ts","sourceRoot":"","sources":["../src/effect-order.ts"],"names":[],"mappings":"AACA,QAAA,MAAM,WAAW;;;CAGhB,CAAA;AAED,eAAe,WAAW,CAAC"}