@deck.gl/extensions 8.8.23 → 8.8.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +240 -240
- package/package.json +2 -2
- package/typed/brushing/brushing.js +83 -0
- package/typed/brushing/shader-module.js +116 -0
- package/typed/clip/clip.js +114 -0
- package/typed/common/projection-utils.d.ts +27 -0
- package/typed/common/projection-utils.d.ts.map +1 -0
- package/typed/data-filter/aggregator.js +98 -0
- package/typed/data-filter/data-filter.js +159 -0
- package/typed/data-filter/shader-module.js +152 -0
- package/typed/fill-style/fill-style.js +152 -0
- package/typed/fill-style/shaders.glsl.js +95 -0
- package/typed/fp64/fp64.js +34 -0
- package/typed/fp64/project64.glsl.js +100 -0
- package/typed/fp64/project64.js +50 -0
- package/typed/index.js +9 -0
- package/typed/mask/mask-effect.d.ts +1 -3
- package/typed/mask/mask-effect.d.ts.map +1 -1
- package/typed/mask/mask-pass.d.ts +1 -1
- package/typed/mask/mask-pass.d.ts.map +1 -1
- package/typed/mask/mask.js +48 -0
- package/typed/mask/shader-module.js +73 -0
- package/typed/path-style/path-style.js +107 -0
- package/typed/path-style/shaders.glsl.js +93 -0
- package/typed/terrain/height-map.d.ts +27 -0
- package/typed/terrain/height-map.d.ts.map +1 -0
- package/typed/{collide/shader-module.d.ts → terrain/shader-module-offset.d.ts} +1 -1
- package/typed/terrain/shader-module-offset.d.ts.map +1 -0
- package/typed/terrain/shader-module-source.d.ts +4 -0
- package/typed/terrain/shader-module-source.d.ts.map +1 -0
- package/typed/terrain/shader-module.d.ts +31 -0
- package/typed/terrain/shader-module.d.ts.map +1 -0
- package/typed/terrain/terrain-cover.d.ts +40 -0
- package/typed/terrain/terrain-cover.d.ts.map +1 -0
- package/typed/terrain/terrain-effect.d.ts +29 -0
- package/typed/terrain/terrain-effect.d.ts.map +1 -0
- package/typed/terrain/terrain-pass.d.ts +11 -0
- package/typed/terrain/terrain-pass.d.ts.map +1 -0
- package/typed/terrain/terrain-picking-pass.d.ts +19 -0
- package/typed/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/typed/terrain/terrain.d.ts +21 -0
- package/typed/terrain/terrain.d.ts.map +1 -0
- package/typed/terrain/utils.d.ts +5 -0
- package/typed/terrain/utils.d.ts.map +1 -0
- package/typed/collide/collide-effect.d.ts +0 -30
- package/typed/collide/collide-effect.d.ts.map +0 -1
- package/typed/collide/collide-pass.d.ts +0 -25
- package/typed/collide/collide-pass.d.ts.map +0 -1
- package/typed/collide/collide.d.ts +0 -35
- package/typed/collide/collide.d.ts.map +0 -1
- package/typed/collide/shader-module.d.ts.map +0 -1
- package/typed/effect-order.d.ts +0 -6
- package/typed/effect-order.d.ts.map +0 -1
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import { Accessor, Layer, LayerContext, LayerExtension, UpdateParameters } from '@deck.gl/core/typed';
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export declare type CollideExtensionProps<DataT = any> = {
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/**
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* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
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*/
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getCollidePriority?: Accessor<DataT, number>;
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/**
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* Props to override when rendering collision map
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*/
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collideTestProps?: {};
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/**
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* Collision group this layer belongs to. If it is not set, collision detection is disabled
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*/
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collideGroup?: string;
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};
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/** Allows layers to hide overlapping objects. */
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export default class CollideExtension extends LayerExtension {
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static defaultProps: {
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getCollidePriority: {
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type: string;
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value: number;
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};
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collideTestProps: {};
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collideGroup: {
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type: string;
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value: null;
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};
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};
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static extensionName: string;
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getShaders(this: Layer<CollideExtensionProps>): any;
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draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
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initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
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updateState(this: Layer<CollideExtensionProps>, params: UpdateParameters<Layer<CollideExtensionProps>>, extension: this): void;
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}
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//# sourceMappingURL=collide.d.ts.map
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{"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,QAAQ,EAER,KAAK,EACL,YAAY,EACZ,cAAc,EAGd,gBAAgB,EACjB,MAAM,eAAe,CAAC;AAWvB,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;IAEtB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAsBnF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAI1F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAClC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,EACtD,SAAS,EAAE,IAAI;CAqBlB"}
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAkFjE,wBAKkB"}
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package/typed/effect-order.d.ts
DELETED
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{"version":3,"file":"effect-order.d.ts","sourceRoot":"","sources":["../src/effect-order.ts"],"names":[],"mappings":"AACA,QAAA,MAAM,WAAW;;;CAGhB,CAAA;AAED,eAAe,WAAW,CAAC"}
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