@deck.gl/extensions 8.8.0-alpha.6 → 8.8.0-beta.3

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Files changed (112) hide show
  1. package/dist/dist.dev.js +311 -1166
  2. package/dist/es5/brushing/brushing.js +19 -15
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/brushing/shader-module.js +1 -1
  5. package/dist/es5/brushing/shader-module.js.map +1 -1
  6. package/dist/es5/clip/clip.js +4 -2
  7. package/dist/es5/clip/clip.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +1 -1
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/data-filter.js +9 -9
  11. package/dist/es5/data-filter/data-filter.js.map +1 -1
  12. package/dist/es5/data-filter/shader-module.js +22 -13
  13. package/dist/es5/data-filter/shader-module.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style.js +13 -11
  15. package/dist/es5/fill-style/fill-style.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js +8 -6
  17. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  18. package/dist/es5/fp64/fp64.js +4 -2
  19. package/dist/es5/fp64/fp64.js.map +1 -1
  20. package/dist/es5/fp64/project64.glsl.js +1 -1
  21. package/dist/es5/fp64/project64.js +2 -5
  22. package/dist/es5/fp64/project64.js.map +1 -1
  23. package/dist/es5/index.js.map +1 -1
  24. package/dist/es5/mask/mask.js +7 -4
  25. package/dist/es5/mask/mask.js.map +1 -1
  26. package/dist/es5/mask/shader-module.js +6 -7
  27. package/dist/es5/mask/shader-module.js.map +1 -1
  28. package/dist/es5/path-style/path-style.js +5 -5
  29. package/dist/es5/path-style/path-style.js.map +1 -1
  30. package/dist/es5/path-style/shaders.glsl.js +1 -1
  31. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  32. package/dist/esm/brushing/brushing.js +20 -15
  33. package/dist/esm/brushing/brushing.js.map +1 -1
  34. package/dist/esm/brushing/shader-module.js +1 -1
  35. package/dist/esm/brushing/shader-module.js.map +1 -1
  36. package/dist/esm/clip/clip.js +5 -2
  37. package/dist/esm/clip/clip.js.map +1 -1
  38. package/dist/esm/data-filter/aggregator.js +1 -1
  39. package/dist/esm/data-filter/aggregator.js.map +1 -1
  40. package/dist/esm/data-filter/data-filter.js +6 -3
  41. package/dist/esm/data-filter/data-filter.js.map +1 -1
  42. package/dist/esm/data-filter/shader-module.js +21 -21
  43. package/dist/esm/data-filter/shader-module.js.map +1 -1
  44. package/dist/esm/fill-style/fill-style.js +18 -13
  45. package/dist/esm/fill-style/fill-style.js.map +1 -1
  46. package/dist/esm/fill-style/shaders.glsl.js +6 -2
  47. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  48. package/dist/esm/fp64/fp64.js +4 -2
  49. package/dist/esm/fp64/fp64.js.map +1 -1
  50. package/dist/esm/fp64/project64.glsl.js +1 -1
  51. package/dist/esm/fp64/project64.glsl.js.map +1 -1
  52. package/dist/esm/fp64/project64.js +2 -3
  53. package/dist/esm/fp64/project64.js.map +1 -1
  54. package/dist/esm/index.js.map +1 -1
  55. package/dist/esm/mask/mask.js +7 -4
  56. package/dist/esm/mask/mask.js.map +1 -1
  57. package/dist/esm/mask/shader-module.js +6 -6
  58. package/dist/esm/mask/shader-module.js.map +1 -1
  59. package/dist/esm/path-style/path-style.js +6 -5
  60. package/dist/esm/path-style/path-style.js.map +1 -1
  61. package/dist/esm/path-style/shaders.glsl.js +1 -1
  62. package/dist/esm/path-style/shaders.glsl.js.map +1 -1
  63. package/dist.min.js +1 -1
  64. package/package.json +5 -3
  65. package/src/brushing/{brushing.js → brushing.ts} +45 -17
  66. package/src/brushing/{shader-module.js → shader-module.ts} +13 -3
  67. package/src/clip/{clip.js → clip.ts} +26 -9
  68. package/src/data-filter/{aggregator.js → aggregator.ts} +12 -8
  69. package/src/data-filter/{data-filter.js → data-filter.ts} +90 -13
  70. package/src/data-filter/{shader-module.js → shader-module.ts} +36 -27
  71. package/src/fill-style/{fill-style.js → fill-style.ts} +83 -19
  72. package/src/fill-style/{shaders.glsl.js → shaders.glsl.ts} +24 -4
  73. package/src/fp64/{fp64.js → fp64.ts} +6 -3
  74. package/src/fp64/{project64.glsl.js → project64.glsl.ts} +0 -0
  75. package/src/fp64/{project64.js → project64.ts} +16 -5
  76. package/src/index.ts +8 -0
  77. package/src/mask/{mask.js → mask.ts} +25 -8
  78. package/src/mask/{shader-module.js → shader-module.ts} +14 -6
  79. package/src/path-style/{path-style.js → path-style.ts} +65 -14
  80. package/src/path-style/{shaders.glsl.js → shaders.glsl.ts} +0 -0
  81. package/typed/brushing/brushing.d.ts +37 -16
  82. package/typed/brushing/brushing.d.ts.map +1 -1
  83. package/typed/brushing/shader-module.d.ts +9 -24
  84. package/typed/brushing/shader-module.d.ts.map +1 -1
  85. package/typed/clip/clip.d.ts +27 -10
  86. package/typed/clip/clip.d.ts.map +1 -1
  87. package/typed/data-filter/aggregator.d.ts +10 -9
  88. package/typed/data-filter/aggregator.d.ts.map +1 -1
  89. package/typed/data-filter/data-filter.d.ts +87 -29
  90. package/typed/data-filter/data-filter.d.ts.map +1 -1
  91. package/typed/data-filter/shader-module.d.ts +7 -24
  92. package/typed/data-filter/shader-module.d.ts.map +1 -1
  93. package/typed/fill-style/fill-style.d.ts +74 -41
  94. package/typed/fill-style/fill-style.d.ts.map +1 -1
  95. package/typed/fill-style/shaders.glsl.d.ts +8 -33
  96. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  97. package/typed/fp64/fp64.d.ts +6 -6
  98. package/typed/fp64/fp64.d.ts.map +1 -1
  99. package/typed/fp64/project64.d.ts +5 -9
  100. package/typed/fp64/project64.d.ts.map +1 -1
  101. package/typed/fp64/project64.glsl.d.ts +1 -1
  102. package/typed/fp64/project64.glsl.d.ts.map +1 -1
  103. package/typed/index.d.ts +6 -0
  104. package/typed/index.d.ts.map +1 -1
  105. package/typed/mask/mask.d.ts +21 -9
  106. package/typed/mask/mask.d.ts.map +1 -1
  107. package/typed/mask/shader-module.d.ts +6 -20
  108. package/typed/mask/shader-module.d.ts.map +1 -1
  109. package/typed/path-style/path-style.d.ts +63 -27
  110. package/typed/path-style/path-style.d.ts.map +1 -1
  111. package/typed/path-style/shaders.glsl.d.ts +6 -7
  112. package/typed/path-style/shaders.glsl.d.ts.map +1 -1
@@ -1,37 +1,12 @@
1
- export namespace patternShaders {
2
- export const name: string;
3
- export { patternVs as vs };
4
- export { patternFs as fs };
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- export { inject };
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- export const dependencies: (typeof project)[];
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- export { getPatternUniforms as getUniforms };
8
- }
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- declare const patternVs: "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
10
- declare const patternFs: "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
11
- declare const inject: {
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- 'vs:DECKGL_FILTER_GL_POSITION': string;
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- 'vs:DECKGL_FILTER_COLOR': string;
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- 'fs:DECKGL_FILTER_COLOR': string;
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- };
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- import { project } from '@deck.gl/core/typed';
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- declare function getPatternUniforms(opts: {} | undefined, uniforms: any): {
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- fill_patternTexture: any;
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- fill_patternTextureSize: any[];
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- fill_uvCoordinateOrigin?: undefined;
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- fill_patternMask?: undefined;
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- fill_patternEnabled?: undefined;
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- } | {
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- fill_uvCoordinateOrigin: any;
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- fill_patternMask: any;
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- fill_patternEnabled: any;
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- fill_patternTexture?: undefined;
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- fill_patternTextureSize?: undefined;
1
+ import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ import type { Texture2D } from '@luma.gl/webgl';
3
+ declare type FillStyleModuleSettings = {
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+ viewport: Viewport;
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+ fillPatternEnabled?: boolean;
6
+ fillPatternMask?: boolean;
29
7
  } | {
30
- fill_patternTexture?: undefined;
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- fill_patternTextureSize?: undefined;
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- fill_uvCoordinateOrigin?: undefined;
33
- fill_patternMask?: undefined;
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- fill_patternEnabled?: undefined;
8
+ fillPatternTexture: Texture2D;
35
9
  };
10
+ export declare const patternShaders: ShaderModule<FillStyleModuleSettings>;
36
11
  export {};
37
12
  //# sourceMappingURL=shaders.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.js"],"names":[],"mappings":";;;;;;;;AAKA,guBAqBE;AAEF,mUAWE;AAEF;;;;EA4BE;;AAEF;;;;;;;;;;;;;;;;;;EAwBC"}
1
+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AAuE9C,aAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,SAAS,CAAC;CAC/B,CAAC;AAmCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
@@ -1,8 +1,8 @@
1
- declare class Fp64Extension extends LayerExtension {
2
- }
3
- declare namespace Fp64Extension {
4
- const extensionName: string;
5
- }
6
- export default Fp64Extension;
7
1
  import { LayerExtension } from '@deck.gl/core/typed';
2
+ import type { Layer } from '@deck.gl/core/typed';
3
+ /** @deprecated Adds the legacy 64-bit precision to geospatial layers. */
4
+ export default class Fp64Extension extends LayerExtension {
5
+ static extensionName: string;
6
+ getShaders(this: Layer): any;
7
+ }
8
8
  //# sourceMappingURL=fp64.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"fp64.d.ts","sourceRoot":"","sources":["../../src/fp64/fp64.js"],"names":[],"mappings":"AAuBA;CAcC"}
1
+ {"version":3,"file":"fp64.d.ts","sourceRoot":"","sources":["../../src/fp64/fp64.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAoB,MAAM,eAAe,CAAC;AAGhE,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAEzC,yEAAyE;AACzE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,GAAG,GAAG;CAa7B"}
@@ -1,11 +1,7 @@
1
- declare namespace _default {
2
- export const name: string;
3
- export const dependencies: (typeof project | import("@luma.gl/shadertools/src/modules/fp64/fp64").FP64ShaderModule)[];
4
- export { project64Shader as vs };
5
- export { getUniforms };
6
- }
1
+ import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ declare type Project64ModuleSettings = {
3
+ viewport: Viewport;
4
+ };
5
+ declare const _default: ShaderModule<Project64ModuleSettings>;
7
6
  export default _default;
8
- import { project } from '@deck.gl/core/typed';
9
- import project64Shader from "./project64.glsl";
10
- declare function getUniforms(opts?: {}): {};
11
7
  //# sourceMappingURL=project64.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"project64.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.js"],"names":[],"mappings":";;;;;;;;;AAuCA,4CAOC"}
1
+ {"version":3,"file":"project64.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.ts"],"names":[],"mappings":"AAyBA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAG3E,aAAK,uBAAuB,GAAG;IAC7B,QAAQ,EAAE,QAAQ,CAAC;CACpB,CAAC;;AAEF,wBAK2C"}
@@ -1,3 +1,3 @@
1
- declare var _default: "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
1
+ declare const _default: "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=project64.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"project64.glsl.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"project64.glsl.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.glsl.ts"],"names":[],"mappings":";AAoBA,wBAgFE"}
package/typed/index.d.ts CHANGED
@@ -6,4 +6,10 @@ export { default as FillStyleExtension } from './fill-style/fill-style';
6
6
  export { default as ClipExtension } from './clip/clip';
7
7
  export { default as MaskExtension } from './mask/mask';
8
8
  export { default as project64 } from './fp64/project64';
9
+ export type { BrushingExtensionProps } from './brushing/brushing';
10
+ export type { DataFilterExtensionProps } from './data-filter/data-filter';
11
+ export type { PathStyleExtensionProps } from './path-style/path-style';
12
+ export type { FillStyleExtensionProps } from './fill-style/fill-style';
13
+ export type { ClipExtensionProps } from './clip/clip';
14
+ export type { MaskExtensionProps } from './mask/mask';
9
15
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,MAAM,qBAAqB,CAAC;AACjE,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2BAA2B,CAAC;AACzE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AAGrD,OAAO,EAAC,OAAO,IAAI,SAAS,EAAC,MAAM,kBAAkB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,MAAM,qBAAqB,CAAC;AACjE,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2BAA2B,CAAC;AACzE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AAGrD,OAAO,EAAC,OAAO,IAAI,SAAS,EAAC,MAAM,kBAAkB,CAAC;AAGtD,YAAY,EAAC,sBAAsB,EAAC,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAC,wBAAwB,EAAC,MAAM,2BAA2B,CAAC;AACxE,YAAY,EAAC,uBAAuB,EAAC,MAAM,yBAAyB,CAAC;AACrE,YAAY,EAAC,uBAAuB,EAAC,MAAM,yBAAyB,CAAC;AACrE,YAAY,EAAC,kBAAkB,EAAC,MAAM,aAAa,CAAC;AACpD,YAAY,EAAC,kBAAkB,EAAC,MAAM,aAAa,CAAC"}
@@ -1,12 +1,24 @@
1
- declare class MaskExtension extends LayerExtension {
2
- }
3
- declare namespace MaskExtension {
4
- export const extensionName: string;
5
- export { defaultProps };
6
- }
7
- export default MaskExtension;
8
1
  import { LayerExtension } from '@deck.gl/core/typed';
9
- declare namespace defaultProps {
10
- const maskId: string;
2
+ import type { Layer } from '@deck.gl/core/typed';
3
+ export declare type MaskExtensionProps = {
4
+ /**
5
+ * Id of the layer that defines the mask. The mask layer must use the prop `operation: 'mask'`.
6
+ * Masking is disabled if `maskId` is empty or no valid mask layer with the specified id is found.
7
+ */
8
+ maskId?: string;
9
+ /**
10
+ * controls whether an object is clipped by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
11
+ * If not specified, it is automatically deduced from the layer.
12
+ */
13
+ maskByInstance?: boolean;
14
+ };
15
+ /** Allows layers to show/hide objects by a geofence. */
16
+ export default class MaskExtension extends LayerExtension {
17
+ static defaultProps: {
18
+ maskId: string;
19
+ };
20
+ static extensionName: string;
21
+ getShaders(this: Layer<MaskExtensionProps>): any;
22
+ draw(this: Layer<MaskExtensionProps>, { uniforms, context, moduleParameters }: any): void;
11
23
  }
12
24
  //# sourceMappingURL=mask.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"mask.d.ts","sourceRoot":"","sources":["../../src/mask/mask.js"],"names":[],"mappings":"AAOA;CA0CC"}
1
+ {"version":3,"file":"mask.d.ts","sourceRoot":"","sources":["../../src/mask/mask.ts"],"names":[],"mappings":"AAAA,OAAO,EAAoB,cAAc,EAAM,MAAM,eAAe,CAAC;AAGrE,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAMzC,oBAAY,kBAAkB,GAAG;IAC/B;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEF,wDAAwD;AACxD,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC,GAAG,GAAG;IAehD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;CA2BjF"}
@@ -1,22 +1,8 @@
1
- declare namespace _default {
2
- export const name: string;
3
- export const dependencies: (typeof project)[];
4
- export { vs };
5
- export { fs };
6
- export { inject };
7
- export { getMaskUniforms as getUniforms };
8
- }
9
- export default _default;
10
- import { project } from '@deck.gl/core/typed';
11
- declare const vs: "\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n";
12
- declare const fs: "\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture2D(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n return maskValue < 0.5;\n}\n";
13
- declare const inject: {
14
- 'vs:#decl': string;
15
- 'vs:#main-end': string;
16
- 'fs:#decl': string;
17
- 'fs:#main-start': string;
18
- };
19
- declare function getMaskUniforms(opts?: {}): {
20
- mask_texture: any;
1
+ import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
+ import type { Texture2D } from '@luma.gl/webgl';
3
+ declare type MaskModuleSettings = {
4
+ maskMap?: Texture2D;
21
5
  };
6
+ declare const _default: ShaderModule<MaskModuleSettings>;
7
+ export default _default;
22
8
  //# sourceMappingURL=shader-module.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.js"],"names":[],"mappings":";;;;;;;;;;AAEA,4MAME;AAEF,wjBAqBE;AAEF;;;;;EA2BE;AAEF;;EAMC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AA8D9C,aAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,SAAS,CAAC;CACrB,CAAC;;AAYF,wBAOsC"}
@@ -1,30 +1,66 @@
1
- declare class PathStyleExtension extends LayerExtension {
2
- constructor({ dash, offset, highPrecisionDash }?: {
3
- dash?: boolean | undefined;
4
- offset?: boolean | undefined;
5
- highPrecisionDash?: boolean | undefined;
6
- });
7
- isEnabled(layer: any): any;
8
- getDashOffsets(path: any): number[];
9
- }
10
- declare namespace PathStyleExtension {
11
- export const extensionName: string;
12
- export { defaultProps };
13
- }
14
- export default PathStyleExtension;
15
1
  import { LayerExtension } from '@deck.gl/core/typed';
16
- declare namespace defaultProps {
17
- namespace getDashArray {
18
- const type: string;
19
- const value: number[];
20
- }
21
- namespace getOffset {
22
- const type_1: string;
23
- export { type_1 as type };
24
- const value_1: number;
25
- export { value_1 as value };
26
- }
27
- const dashJustified: boolean;
28
- const dashGapPickable: boolean;
2
+ import type { Layer, LayerContext, Accessor, UpdateParameters } from '@deck.gl/core/typed';
3
+ export declare type PathStyleExtensionProps<DataT = any> = {
4
+ /**
5
+ * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.
6
+ * Requires the `dash` option to be on.
7
+ */
8
+ getDashArray?: Accessor<DataT, [number, number]>;
9
+ /**
10
+ * Accessor for the offset to draw each path with, relative to the width of the path.
11
+ * Negative offset is to the left hand side, and positive offset is to the right hand side.
12
+ * @default 0
13
+ */
14
+ getOffset?: Accessor<DataT, number>;
15
+ /**
16
+ * If `true`, adjust gaps for the dashes to align at both ends.
17
+ * @default false
18
+ */
19
+ dashJustified?: boolean;
20
+ /**
21
+ * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.
22
+ * @default false
23
+ */
24
+ dashGapPickable?: boolean;
25
+ };
26
+ declare type PathStyleExtensionOptions = {
27
+ /**
28
+ * Add capability to render dashed lines.
29
+ * @default false
30
+ */
31
+ dash: boolean;
32
+ /**
33
+ * Add capability to offset lines.
34
+ * @default false
35
+ */
36
+ offset: boolean;
37
+ /**
38
+ * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead.
39
+ * @default false
40
+ */
41
+ highPrecisionDash: boolean;
42
+ };
43
+ /** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */
44
+ export default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {
45
+ static defaultProps: {
46
+ getDashArray: {
47
+ type: string;
48
+ value: number[];
49
+ };
50
+ getOffset: {
51
+ type: string;
52
+ value: number;
53
+ };
54
+ dashJustified: boolean;
55
+ dashGapPickable: boolean;
56
+ };
57
+ static extensionName: string;
58
+ constructor({ dash, offset, highPrecisionDash }?: Partial<PathStyleExtensionOptions>);
59
+ isEnabled(layer: Layer<PathStyleExtensionProps>): boolean;
60
+ getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any;
61
+ initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this): void;
62
+ updateState(this: Layer<PathStyleExtensionProps>, params: UpdateParameters<Layer<PathStyleExtensionProps>>, extension: this): void;
63
+ getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[];
29
64
  }
65
+ export {};
30
66
  //# sourceMappingURL=path-style.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"path-style.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style.js"],"names":[],"mappings":"AA+BA;IACE;;;;OAEC;IAED,2BAEC;IAgED,oCAmBC;CACF"}
1
+ {"version":3,"file":"path-style.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AASnF,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA4B5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
@@ -1,18 +1,17 @@
1
- export namespace dashShaders {
2
- const inject: {
1
+ export declare const dashShaders: {
2
+ inject: {
3
3
  'vs:#decl': string;
4
4
  'vs:#main-end': string;
5
5
  'fs:#decl': string;
6
6
  'fs:#main-start': string;
7
7
  };
8
- }
9
- export namespace offsetShaders {
10
- const inject_1: {
8
+ };
9
+ export declare const offsetShaders: {
10
+ inject: {
11
11
  'vs:#decl': string;
12
12
  'vs:DECKGL_FILTER_SIZE': string;
13
13
  'vCornerOffset = offsetVec;': string;
14
14
  'fs:#main-start': string;
15
15
  };
16
- export { inject_1 as inject };
17
- }
16
+ };
18
17
  //# sourceMappingURL=shaders.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/path-style/shaders.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/path-style/shaders.glsl.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW;;;;;;;CAwEvB,CAAC;AAEF,eAAO,MAAM,aAAa;;;;;;;CAsBzB,CAAC"}