@deck.gl/extensions 8.8.0-alpha.3 → 8.8.0-alpha.6

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Files changed (34) hide show
  1. package/package.json +4 -3
  2. package/typed/brushing/brushing.d.ts +19 -0
  3. package/typed/brushing/brushing.d.ts.map +1 -0
  4. package/typed/brushing/shader-module.d.ts +27 -0
  5. package/typed/brushing/shader-module.d.ts.map +1 -0
  6. package/typed/clip/clip.d.ts +12 -0
  7. package/typed/clip/clip.d.ts.map +1 -0
  8. package/typed/data-filter/aggregator.d.ts +10 -0
  9. package/typed/data-filter/aggregator.d.ts.map +1 -0
  10. package/typed/data-filter/data-filter.d.ts +32 -0
  11. package/typed/data-filter/data-filter.d.ts.map +1 -0
  12. package/typed/data-filter/shader-module.d.ts +26 -0
  13. package/typed/data-filter/shader-module.d.ts.map +1 -0
  14. package/typed/fill-style/fill-style.d.ts +44 -0
  15. package/typed/fill-style/fill-style.d.ts.map +1 -0
  16. package/typed/fill-style/shaders.glsl.d.ts +37 -0
  17. package/typed/fill-style/shaders.glsl.d.ts.map +1 -0
  18. package/typed/fp64/fp64.d.ts +8 -0
  19. package/typed/fp64/fp64.d.ts.map +1 -0
  20. package/typed/fp64/project64.d.ts +11 -0
  21. package/typed/fp64/project64.d.ts.map +1 -0
  22. package/typed/fp64/project64.glsl.d.ts +3 -0
  23. package/typed/fp64/project64.glsl.d.ts.map +1 -0
  24. package/typed/index.d.ts +9 -0
  25. package/typed/index.d.ts.map +1 -0
  26. package/typed/mask/mask.d.ts +12 -0
  27. package/typed/mask/mask.d.ts.map +1 -0
  28. package/typed/mask/shader-module.d.ts +22 -0
  29. package/typed/mask/shader-module.d.ts.map +1 -0
  30. package/typed/package.json +6 -0
  31. package/typed/path-style/path-style.d.ts +30 -0
  32. package/typed/path-style/path-style.d.ts.map +1 -0
  33. package/typed/path-style/shaders.glsl.d.ts +18 -0
  34. package/typed/path-style/shaders.glsl.d.ts.map +1 -0
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@deck.gl/extensions",
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  "description": "Plug-and-play functionalities for deck.gl layers",
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  "license": "MIT",
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- "version": "8.8.0-alpha.3",
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+ "version": "8.8.0-alpha.6",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -21,6 +21,7 @@
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  "files": [
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  "dist",
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  "src",
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+ "typed",
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  "dist.min.js"
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  ],
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  "sideEffects": false,
@@ -29,11 +30,11 @@
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  "prepublishOnly": "npm run build-bundle && npm run build-bundle -- --env.dev"
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  },
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  "dependencies": {
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- "@luma.gl/shadertools": "^8.5.10"
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+ "@luma.gl/shadertools": "^8.5.13"
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  },
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  "peerDependencies": {
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  "@deck.gl/core": "^8.0.0",
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  "gl-matrix": "^3.0.0"
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  },
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- "gitHead": "edad7cf75b75a137d63ec89d2d644727d3082e25"
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+ "gitHead": "6885ccab01c91a7632385f566c9377f8ae387e7c"
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  }
@@ -0,0 +1,19 @@
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+ declare class BrushingExtension extends LayerExtension {
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+ useConstantTargetPositions(attribute: any): void;
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+ }
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+ declare namespace BrushingExtension {
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+ export const extensionName: string;
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+ export { defaultProps };
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+ }
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+ export default BrushingExtension;
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+ import { LayerExtension } from '@deck.gl/core/typed';
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+ declare namespace defaultProps {
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+ namespace getBrushingTarget {
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+ const type: string;
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+ const value: number[];
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+ }
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+ const brushingTarget: string;
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+ const brushingEnabled: boolean;
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+ const brushingRadius: number;
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+ }
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+ //# sourceMappingURL=brushing.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"brushing.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing.js"],"names":[],"mappings":"AA+BA;IAoDE,iDAIC;CACF"}
@@ -0,0 +1,27 @@
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+ declare namespace _default {
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+ export const name: string;
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+ export const dependencies: (typeof project)[];
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+ export { vs };
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+ export { fs };
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+ export { inject };
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+ export function getUniforms(opts: any): {
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+ brushing_enabled?: undefined;
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+ brushing_radius?: undefined;
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+ brushing_target?: undefined;
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+ brushing_mousePos?: undefined;
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+ } | {
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+ brushing_enabled: boolean;
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+ brushing_radius: any;
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+ brushing_target: any;
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+ brushing_mousePos: any;
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+ };
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+ }
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+ export default _default;
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+ import { project } from '@deck.gl/core/typed';
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+ declare const vs: "\n uniform bool brushing_enabled;\n uniform int brushing_target;\n uniform vec2 brushing_mousePos;\n uniform float brushing_radius;\n\n #ifdef NON_INSTANCED_MODEL\n attribute vec2 brushingTargets;\n #else\n attribute vec2 instanceBrushingTargets;\n #endif\n\n varying float brushing_isVisible;\n\n bool brushing_isPointInRange(vec2 position) {\n if (!brushing_enabled) {\n return true;\n }\n vec2 source_commonspace = project_position(position);\n vec2 target_commonspace = project_position(brushing_mousePos);\n float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);\n\n return distance <= brushing_radius;\n }\n\n bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {\n return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);\n }\n\n void brushing_setVisible(bool visible) {\n brushing_isVisible = float(visible);\n }\n";
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+ declare const fs: "\n uniform bool brushing_enabled;\n varying float brushing_isVisible;\n";
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+ declare const inject: {
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+ 'vs:DECKGL_FILTER_GL_POSITION': string;
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+ 'fs:DECKGL_FILTER_COLOR': string;
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+ };
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+ //# sourceMappingURL=shader-module.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.js"],"names":[],"mappings":";;;;;;IA2Ge;;;;;;;;;;MAqBZ;;;;AA3GH,08BAgCE;AAEF,8FAGE;AASF;;;EAgCE"}
@@ -0,0 +1,12 @@
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+ declare class ClipExtension extends LayerExtension {
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+ }
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+ declare namespace ClipExtension {
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+ export const extensionName: string;
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+ export { defaultProps };
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+ }
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+ export default ClipExtension;
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+ import { LayerExtension } from '@deck.gl/core/typed';
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+ declare namespace defaultProps {
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+ const clipBounds: number[];
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+ }
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+ //# sourceMappingURL=clip.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"clip.d.ts","sourceRoot":"","sources":["../../src/clip/clip.js"],"names":[],"mappings":"AAkFA;CAwCC"}
@@ -0,0 +1,10 @@
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+ export function supportsFloatTarget(gl: any): any;
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+ export function getFramebuffer(gl: any, useFloatTarget: any): any;
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+ export function getModel(gl: any, shaderOptions: any, useFloatTarget: any): any;
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+ export namespace parameters {
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+ const blend: boolean;
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+ const blendFunc: number[];
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+ const blendEquation: number[];
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+ const depthTest: boolean;
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+ }
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+ //# sourceMappingURL=aggregator.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"aggregator.d.ts","sourceRoot":"","sources":["../../src/data-filter/aggregator.js"],"names":[],"mappings":"AAkDA,kDASC;AAGD,kEAmBC;AAGD,gFAeC"}
@@ -0,0 +1,32 @@
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+ declare class DataFilterExtension extends LayerExtension {
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+ constructor({ filterSize, fp64, countItems }?: {
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+ filterSize?: number | undefined;
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+ fp64?: boolean | undefined;
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+ countItems?: boolean | undefined;
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+ });
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+ }
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+ declare namespace DataFilterExtension {
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+ export const extensionName: string;
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+ export { defaultProps };
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+ }
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+ export default DataFilterExtension;
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+ import { LayerExtension } from '@deck.gl/core/typed';
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+ declare namespace defaultProps {
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+ namespace getFilterValue {
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+ const type: string;
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+ const value: number;
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+ }
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+ namespace onFilteredItemsChange {
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+ const type_1: string;
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+ export { type_1 as type };
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+ const value_1: null;
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+ export { value_1 as value };
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+ export const compare: boolean;
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+ }
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+ const filterEnabled: boolean;
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+ const filterRange: number[];
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+ const filterSoftRange: null;
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+ const filterTransformSize: boolean;
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+ const filterTransformColor: boolean;
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+ }
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+ //# sourceMappingURL=data-filter.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"data-filter.d.ts","sourceRoot":"","sources":["../../src/data-filter/data-filter.js"],"names":[],"mappings":"AA4CA;IACE;;;;OAMC;CA6HF"}
@@ -0,0 +1,26 @@
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+ export namespace shaderModule {
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+ export const name: string;
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+ export { vs };
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+ export { fs };
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+ export { inject };
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+ export { getUniforms };
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+ }
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+ export namespace shaderModule64 {
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+ const name_1: string;
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+ export { name_1 as name };
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+ export { vs };
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+ export { fs };
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+ export { inject };
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+ export { getUniforms64 as getUniforms };
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+ }
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+ declare const vs: "\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nattribute DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n attribute DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nvarying float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n";
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+ declare const fs: "\nuniform bool filter_transformColor;\nvarying float dataFilter_value;\n";
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+ declare const inject: {
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+ 'vs:#main-start': string;
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+ 'vs:DECKGL_FILTER_SIZE': string;
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+ 'fs:DECKGL_FILTER_COLOR': string;
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+ };
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+ declare function getUniforms(opts: any): {};
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+ declare function getUniforms64(opts: any): {};
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+ export {};
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+ //# sourceMappingURL=shader-module.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/data-filter/shader-module.js"],"names":[],"mappings":";;;;;;;;;;;;;;;AAGA,upDAuDE;AAEF,6FAGE;AAgEF;;;;EAwBE;AAtFF,4CA+BC;AAED,8CA2BC"}
@@ -0,0 +1,44 @@
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+ declare class FillStyleExtension extends LayerExtension {
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+ constructor({ pattern }?: {
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+ pattern?: boolean | undefined;
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+ });
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+ isEnabled(layer: any): any;
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+ loadPatternAtlas({ fillPatternAtlas, fetch }: {
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+ fillPatternAtlas: any;
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+ fetch: any;
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+ }): Promise<void>;
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+ loadPatternMapping({ fillPatternMapping, fetch }: {
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+ fillPatternMapping: any;
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+ fetch: any;
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+ }): Promise<void>;
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+ getPatternFrame(name: any): any[];
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+ }
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+ declare namespace FillStyleExtension {
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+ export const extensionName: string;
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+ export { defaultProps };
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+ }
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+ export default FillStyleExtension;
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+ import { LayerExtension } from '@deck.gl/core/typed';
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+ declare namespace defaultProps {
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+ const fillPatternEnabled: boolean;
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+ const fillPatternAtlas: null;
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+ const fillPatternMapping: null;
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+ const fillPatternMask: boolean;
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+ namespace getFillPattern {
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+ const type: string;
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+ function value(d: any): any;
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+ }
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+ namespace getFillPatternScale {
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+ const type_1: string;
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+ export { type_1 as type };
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+ const value_1: number;
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+ export { value_1 as value };
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+ }
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+ namespace getFillPatternOffset {
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+ const type_2: string;
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+ export { type_2 as type };
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+ const value_2: number[];
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+ export { value_2 as value };
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+ }
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+ }
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+ //# sourceMappingURL=fill-style.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"fill-style.d.ts","sourceRoot":"","sources":["../../src/fill-style/fill-style.js"],"names":[],"mappings":"AAyBA;IACE;;OAEC;IAED,2BAEC;IAoGD;;;sBAeC;IAED;;;sBAYC;IAED,kCAIC;CACF;;;;;;;;;;;;;;QA7J2C,4BAAc"}
@@ -0,0 +1,37 @@
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+ export namespace patternShaders {
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+ export const name: string;
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+ export { patternVs as vs };
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+ export { patternFs as fs };
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+ export { inject };
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+ export const dependencies: (typeof project)[];
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+ export { getPatternUniforms as getUniforms };
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+ }
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+ declare const patternVs: "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
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+ declare const patternFs: "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
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+ declare const inject: {
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+ 'vs:DECKGL_FILTER_GL_POSITION': string;
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+ 'vs:DECKGL_FILTER_COLOR': string;
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+ 'fs:DECKGL_FILTER_COLOR': string;
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+ };
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+ import { project } from '@deck.gl/core/typed';
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+ declare function getPatternUniforms(opts: {} | undefined, uniforms: any): {
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+ fill_patternTexture: any;
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+ fill_patternTextureSize: any[];
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+ fill_uvCoordinateOrigin?: undefined;
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+ fill_patternMask?: undefined;
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+ fill_patternEnabled?: undefined;
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+ } | {
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+ fill_uvCoordinateOrigin: any;
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+ fill_patternMask: any;
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+ fill_patternEnabled: any;
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+ fill_patternTexture?: undefined;
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+ fill_patternTextureSize?: undefined;
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+ } | {
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+ fill_patternTexture?: undefined;
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+ fill_patternTextureSize?: undefined;
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+ fill_uvCoordinateOrigin?: undefined;
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+ fill_patternMask?: undefined;
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+ fill_patternEnabled?: undefined;
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+ };
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+ export {};
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+ //# sourceMappingURL=shaders.glsl.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.js"],"names":[],"mappings":";;;;;;;;AAKA,guBAqBE;AAEF,mUAWE;AAEF;;;;EA4BE;;AAEF;;;;;;;;;;;;;;;;;;EAwBC"}
@@ -0,0 +1,8 @@
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+ declare class Fp64Extension extends LayerExtension {
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+ }
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+ declare namespace Fp64Extension {
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+ const extensionName: string;
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+ }
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+ export default Fp64Extension;
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+ import { LayerExtension } from '@deck.gl/core/typed';
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+ //# sourceMappingURL=fp64.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"fp64.d.ts","sourceRoot":"","sources":["../../src/fp64/fp64.js"],"names":[],"mappings":"AAuBA;CAcC"}
@@ -0,0 +1,11 @@
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+ declare namespace _default {
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+ export const name: string;
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+ export const dependencies: (typeof project | import("@luma.gl/shadertools/src/modules/fp64/fp64").FP64ShaderModule)[];
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+ export { project64Shader as vs };
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+ export { getUniforms };
6
+ }
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+ export default _default;
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+ import { project } from '@deck.gl/core/typed';
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+ import project64Shader from "./project64.glsl";
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+ declare function getUniforms(opts?: {}): {};
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+ //# sourceMappingURL=project64.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"project64.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.js"],"names":[],"mappings":";;;;;;;;;AAuCA,4CAOC"}
@@ -0,0 +1,3 @@
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+ declare var _default: "\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n";
2
+ export default _default;
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+ //# sourceMappingURL=project64.glsl.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"project64.glsl.d.ts","sourceRoot":"","sources":["../../src/fp64/project64.glsl.js"],"names":[],"mappings":""}
@@ -0,0 +1,9 @@
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+ export { default as BrushingExtension } from './brushing/brushing';
2
+ export { default as DataFilterExtension } from './data-filter/data-filter';
3
+ export { default as Fp64Extension } from './fp64/fp64';
4
+ export { default as PathStyleExtension } from './path-style/path-style';
5
+ export { default as FillStyleExtension } from './fill-style/fill-style';
6
+ export { default as ClipExtension } from './clip/clip';
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+ export { default as MaskExtension } from './mask/mask';
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+ export { default as project64 } from './fp64/project64';
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+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,iBAAiB,EAAC,MAAM,qBAAqB,CAAC;AACjE,OAAO,EAAC,OAAO,IAAI,mBAAmB,EAAC,MAAM,2BAA2B,CAAC;AACzE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,kBAAkB,EAAC,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AACrD,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,aAAa,CAAC;AAGrD,OAAO,EAAC,OAAO,IAAI,SAAS,EAAC,MAAM,kBAAkB,CAAC"}
@@ -0,0 +1,12 @@
1
+ declare class MaskExtension extends LayerExtension {
2
+ }
3
+ declare namespace MaskExtension {
4
+ export const extensionName: string;
5
+ export { defaultProps };
6
+ }
7
+ export default MaskExtension;
8
+ import { LayerExtension } from '@deck.gl/core/typed';
9
+ declare namespace defaultProps {
10
+ const maskId: string;
11
+ }
12
+ //# sourceMappingURL=mask.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mask.d.ts","sourceRoot":"","sources":["../../src/mask/mask.js"],"names":[],"mappings":"AAOA;CA0CC"}
@@ -0,0 +1,22 @@
1
+ declare namespace _default {
2
+ export const name: string;
3
+ export const dependencies: (typeof project)[];
4
+ export { vs };
5
+ export { fs };
6
+ export { inject };
7
+ export { getMaskUniforms as getUniforms };
8
+ }
9
+ export default _default;
10
+ import { project } from '@deck.gl/core/typed';
11
+ declare const vs: "\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n";
12
+ declare const fs: "\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture2D(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n return maskValue < 0.5;\n}\n";
13
+ declare const inject: {
14
+ 'vs:#decl': string;
15
+ 'vs:#main-end': string;
16
+ 'fs:#decl': string;
17
+ 'fs:#main-start': string;
18
+ };
19
+ declare function getMaskUniforms(opts?: {}): {
20
+ mask_texture: any;
21
+ };
22
+ //# sourceMappingURL=shader-module.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.js"],"names":[],"mappings":";;;;;;;;;;AAEA,4MAME;AAEF,wjBAqBE;AAEF;;;;;EA2BE;AAEF;;EAMC"}
@@ -0,0 +1,6 @@
1
+ {
2
+ "internal": true,
3
+ "main": "../dist/es5/index.js",
4
+ "module": "../dist/esm/index.js",
5
+ "types": "index.d.ts"
6
+ }
@@ -0,0 +1,30 @@
1
+ declare class PathStyleExtension extends LayerExtension {
2
+ constructor({ dash, offset, highPrecisionDash }?: {
3
+ dash?: boolean | undefined;
4
+ offset?: boolean | undefined;
5
+ highPrecisionDash?: boolean | undefined;
6
+ });
7
+ isEnabled(layer: any): any;
8
+ getDashOffsets(path: any): number[];
9
+ }
10
+ declare namespace PathStyleExtension {
11
+ export const extensionName: string;
12
+ export { defaultProps };
13
+ }
14
+ export default PathStyleExtension;
15
+ import { LayerExtension } from '@deck.gl/core/typed';
16
+ declare namespace defaultProps {
17
+ namespace getDashArray {
18
+ const type: string;
19
+ const value: number[];
20
+ }
21
+ namespace getOffset {
22
+ const type_1: string;
23
+ export { type_1 as type };
24
+ const value_1: number;
25
+ export { value_1 as value };
26
+ }
27
+ const dashJustified: boolean;
28
+ const dashGapPickable: boolean;
29
+ }
30
+ //# sourceMappingURL=path-style.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"path-style.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style.js"],"names":[],"mappings":"AA+BA;IACE;;;;OAEC;IAED,2BAEC;IAgED,oCAmBC;CACF"}
@@ -0,0 +1,18 @@
1
+ export namespace dashShaders {
2
+ const inject: {
3
+ 'vs:#decl': string;
4
+ 'vs:#main-end': string;
5
+ 'fs:#decl': string;
6
+ 'fs:#main-start': string;
7
+ };
8
+ }
9
+ export namespace offsetShaders {
10
+ const inject_1: {
11
+ 'vs:#decl': string;
12
+ 'vs:DECKGL_FILTER_SIZE': string;
13
+ 'vCornerOffset = offsetVec;': string;
14
+ 'fs:#main-start': string;
15
+ };
16
+ export { inject_1 as inject };
17
+ }
18
+ //# sourceMappingURL=shaders.glsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/path-style/shaders.glsl.js"],"names":[],"mappings":""}