@deck.gl/extensions 8.7.0-alpha.1 → 8.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. package/dist/dist.dev.js +108 -108
  2. package/dist/es5/brushing/brushing.js +49 -80
  3. package/dist/es5/brushing/brushing.js.map +1 -1
  4. package/dist/es5/brushing/shader-module.js +15 -16
  5. package/dist/es5/brushing/shader-module.js.map +1 -1
  6. package/dist/es5/clip/clip.js +35 -62
  7. package/dist/es5/clip/clip.js.map +1 -1
  8. package/dist/es5/data-filter/aggregator.js +14 -19
  9. package/dist/es5/data-filter/aggregator.js.map +1 -1
  10. package/dist/es5/data-filter/data-filter.js +148 -172
  11. package/dist/es5/data-filter/data-filter.js.map +1 -1
  12. package/dist/es5/data-filter/shader-module.js +37 -58
  13. package/dist/es5/data-filter/shader-module.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style.js +158 -244
  15. package/dist/es5/fill-style/fill-style.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js +19 -18
  17. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  18. package/dist/es5/fp64/fp64.js +12 -36
  19. package/dist/es5/fp64/fp64.js.map +1 -1
  20. package/dist/es5/fp64/project64.js +20 -18
  21. package/dist/es5/fp64/project64.js.map +1 -1
  22. package/dist/es5/index.js +7 -7
  23. package/dist/es5/path-style/path-style.js +89 -121
  24. package/dist/es5/path-style/path-style.js.map +1 -1
  25. package/dist/es5/path-style/shaders.glsl.js +2 -2
  26. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  27. package/dist/esm/clip/clip.js.map +1 -1
  28. package/dist/esm/data-filter/aggregator.js.map +1 -1
  29. package/dist/esm/fill-style/fill-style.js.map +1 -1
  30. package/dist.min.js +1 -1
  31. package/package.json +2 -2
  32. package/src/clip/clip.js +1 -1
  33. package/src/data-filter/aggregator.js +107 -107
@@ -1 +1 @@
1
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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\nexport default class FillStyleExtension extends LayerExtension {\n constructor({pattern = false} = {}) {\n super({pattern});\n }\n\n isEnabled(layer) {\n return layer.getAttributeManager() && !layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(context, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState({props, oldProps}, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this, props);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this, props);\n }\n }\n\n draw(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState() {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas({fillPatternAtlas, fetch}) {\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping({fillPatternMapping, fetch}) {\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager().invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(name) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n\nFillStyleExtension.extensionName = 'FillStyleExtension';\nFillStyleExtension.defaultProps = defaultProps;\n"],"file":"fill-style.js"}
1
+ 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{LayerExtension} from '@deck.gl/core';\nimport {Texture2D} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport {patternShaders} from './shaders.glsl';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: null,\n fillPatternMapping: null,\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nconst DEFAULT_TEXTURE_PARAMETERS = {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // GL.LINEAR is the default value but explicitly set it here\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // for texture boundary artifact\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n};\n\nexport default class FillStyleExtension extends LayerExtension {\n constructor({pattern = false} = {}) {\n super({pattern});\n }\n\n isEnabled(layer) {\n return layer.getAttributeManager() && !layer.state.pathTesselator;\n }\n\n getShaders(extension) {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(context, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: new Texture2D(this.context.gl, {\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState({props, oldProps}, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternAtlas && props.fillPatternAtlas !== oldProps.fillPatternAtlas) {\n extension.loadPatternAtlas.call(this, props);\n }\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n extension.loadPatternMapping.call(this, props);\n }\n }\n\n draw(params, extension) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {patternTexture} = this.state;\n this.setModuleParameters({\n fillPatternTexture: patternTexture || this.state.emptyTexture\n });\n }\n\n finalizeState() {\n const {patternTexture, emptyTexture} = this.state;\n patternTexture?.delete();\n emptyTexture?.delete();\n }\n\n async loadPatternAtlas({fillPatternAtlas, fetch}) {\n this.state.patternTexture?.delete();\n this.setState({patternTexture: null});\n let image = fillPatternAtlas;\n if (typeof image === 'string') {\n image = await fetch(image, {propName: 'fillPatternAtlas', layer: this});\n }\n const patternTexture =\n image instanceof Texture2D\n ? image\n : new Texture2D(this.context.gl, {\n data: image,\n parameters: DEFAULT_TEXTURE_PARAMETERS\n });\n this.setState({patternTexture});\n }\n\n async loadPatternMapping({fillPatternMapping, fetch}) {\n this.setState({patternMapping: null});\n let patternMapping = fillPatternMapping;\n if (typeof patternMapping === 'string') {\n patternMapping = await fetch(patternMapping, {\n propName: 'fillPatternMapping',\n layer: this\n });\n }\n this.setState({patternMapping});\n this.getAttributeManager().invalidate('getFillPattern');\n this.setNeedsUpdate();\n }\n\n getPatternFrame(name) {\n const {patternMapping} = this.state;\n const def = patternMapping && patternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n\nFillStyleExtension.extensionName = 'FillStyleExtension';\nFillStyleExtension.defaultProps = defaultProps;\n"],"file":"fill-style.js"}
@@ -7,20 +7,19 @@ exports.patternShaders = void 0;
7
7
 
8
8
  var _core = require("@deck.gl/core");
9
9
 
10
- var patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
11
- var patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
12
- var inject = {
10
+ const patternVs = "\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n";
11
+ const patternFs = "\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n";
12
+ const inject = {
13
13
  'vs:DECKGL_FILTER_GL_POSITION': "\n fill_uv = geometry.position.xy;\n ",
14
14
  'vs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n ",
15
15
  'fs:DECKGL_FILTER_COLOR': "\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n "
16
16
  };
17
17
 
18
- function getPatternUniforms() {
19
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
20
- var uniforms = arguments.length > 1 ? arguments[1] : undefined;
21
-
18
+ function getPatternUniforms(opts = {}, uniforms) {
22
19
  if ('fillPatternTexture' in opts) {
23
- var fillPatternTexture = opts.fillPatternTexture;
20
+ const {
21
+ fillPatternTexture
22
+ } = opts;
24
23
  return {
25
24
  fill_patternTexture: fillPatternTexture,
26
25
  fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]
@@ -28,14 +27,16 @@ function getPatternUniforms() {
28
27
  }
29
28
 
30
29
  if (opts.viewport) {
31
- var viewport = opts.viewport,
32
- _opts$fillPatternMask = opts.fillPatternMask,
33
- fillPatternMask = _opts$fillPatternMask === void 0 ? true : _opts$fillPatternMask,
34
- _opts$fillPatternEnab = opts.fillPatternEnabled,
35
- fillPatternEnabled = _opts$fillPatternEnab === void 0 ? true : _opts$fillPatternEnab;
36
- var project_uCoordinateOrigin = uniforms.project_uCoordinateOrigin,
37
- project_uCoordinateSystem = uniforms.project_uCoordinateSystem;
38
- var coordinateOriginCommon = project_uCoordinateSystem === _core.COORDINATE_SYSTEM.CARTESIAN ? project_uCoordinateOrigin : viewport.projectPosition(project_uCoordinateOrigin);
30
+ const {
31
+ viewport,
32
+ fillPatternMask = true,
33
+ fillPatternEnabled = true
34
+ } = opts;
35
+ const {
36
+ project_uCoordinateOrigin,
37
+ project_uCoordinateSystem
38
+ } = uniforms;
39
+ const coordinateOriginCommon = project_uCoordinateSystem === _core.COORDINATE_SYSTEM.CARTESIAN ? project_uCoordinateOrigin : viewport.projectPosition(project_uCoordinateOrigin);
39
40
  return {
40
41
  fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
41
42
  fill_patternMask: fillPatternMask,
@@ -46,11 +47,11 @@ function getPatternUniforms() {
46
47
  return {};
47
48
  }
48
49
 
49
- var patternShaders = {
50
+ const patternShaders = {
50
51
  name: 'fill-pattern',
51
52
  vs: patternVs,
52
53
  fs: patternFs,
53
- inject: inject,
54
+ inject,
54
55
  dependencies: [_core.project],
55
56
  getUniforms: getPatternUniforms
56
57
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,IAAMA,SAAS,ysBAAf;AAuBA,IAAMC,SAAS,4SAAf;AAaA,IAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AA8BA,SAASC,kBAAT,GAAiD;AAAA,MAArBC,IAAqB,uEAAd,EAAc;AAAA,MAAVC,QAAU;;AAC/C,MAAI,wBAAwBD,IAA5B,EAAkC;AAAA,QACzBE,kBADyB,GACHF,IADG,CACzBE,kBADyB;AAEhC,WAAO;AACLC,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAIN,IAAI,CAACO,QAAT,EAAmB;AAAA,QACVA,QADU,GACqDP,IADrD,CACVO,QADU;AAAA,gCACqDP,IADrD,CACAQ,eADA;AAAA,QACAA,eADA,sCACkB,IADlB;AAAA,gCACqDR,IADrD,CACwBS,kBADxB;AAAA,QACwBA,kBADxB,sCAC6C,IAD7C;AAAA,QAEVC,yBAFU,GAE8CT,QAF9C,CAEVS,yBAFU;AAAA,QAEiBC,yBAFjB,GAE8CV,QAF9C,CAEiBU,yBAFjB;AAIjB,QAAMC,sBAAsB,GAC1BD,yBAAyB,KAAKE,wBAAkBC,SAAhD,GACIJ,yBADJ,GAEIH,QAAQ,CAACQ,eAAT,CAAyBL,yBAAzB,CAHN;AAKA,WAAO;AACLM,MAAAA,uBAAuB,EAAEJ,sBAAsB,CAACK,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,gBAAgB,EAAEV,eAFb;AAGLW,MAAAA,mBAAmB,EAAEV;AAHhB,KAAP;AAKD;;AACD,SAAO,EAAP;AACD;;AAEM,IAAMW,cAAc,GAAG;AAC5BC,EAAAA,IAAI,EAAE,cADsB;AAE5BC,EAAAA,EAAE,EAAE1B,SAFwB;AAG5B2B,EAAAA,EAAE,EAAE1B,SAHwB;AAI5BC,EAAAA,MAAM,EAANA,MAJ4B;AAK5B0B,EAAAA,YAAY,EAAE,CAACC,aAAD,CALc;AAM5BC,EAAAA,WAAW,EAAE3B;AANe,CAAvB","sourcesContent":["import {project, COORDINATE_SYSTEM} from '@deck.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\nfunction getPatternUniforms(opts = {}, uniforms) {\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if (opts.viewport) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin, project_uCoordinateSystem} = uniforms;\n\n const coordinateOriginCommon =\n project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN\n ? project_uCoordinateOrigin\n : viewport.projectPosition(project_uCoordinateOrigin);\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/shaders.glsl.js"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","viewport","fillPatternMask","fillPatternEnabled","project_uCoordinateOrigin","project_uCoordinateSystem","coordinateOriginCommon","COORDINATE_SYSTEM","CARTESIAN","projectPosition","fill_uvCoordinateOrigin","slice","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAKA,MAAMA,SAAS,ysBAAf;AAuBA,MAAMC,SAAS,4SAAf;AAaA,MAAMC,MAAM,GAAG;AACb,6EADa;AAKb,iVALa;AAab;AAba,CAAf;;AA8BA,SAASC,kBAAT,CAA4BC,IAAI,GAAG,EAAnC,EAAuCC,QAAvC,EAAiD;AAC/C,MAAI,wBAAwBD,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAIN,IAAI,CAACO,QAAT,EAAmB;AACjB,UAAM;AAACA,MAAAA,QAAD;AAAWC,MAAAA,eAAe,GAAG,IAA7B;AAAmCC,MAAAA,kBAAkB,GAAG;AAAxD,QAAgET,IAAtE;AACA,UAAM;AAACU,MAAAA,yBAAD;AAA4BC,MAAAA;AAA5B,QAAyDV,QAA/D;AAEA,UAAMW,sBAAsB,GAC1BD,yBAAyB,KAAKE,wBAAkBC,SAAhD,GACIJ,yBADJ,GAEIH,QAAQ,CAACQ,eAAT,CAAyBL,yBAAzB,CAHN;AAKA,WAAO;AACLM,MAAAA,uBAAuB,EAAEJ,sBAAsB,CAACK,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,gBAAgB,EAAEV,eAFb;AAGLW,MAAAA,mBAAmB,EAAEV;AAHhB,KAAP;AAKD;;AACD,SAAO,EAAP;AACD;;AAEM,MAAMW,cAAc,GAAG;AAC5BC,EAAAA,IAAI,EAAE,cADsB;AAE5BC,EAAAA,EAAE,EAAE1B,SAFwB;AAG5B2B,EAAAA,EAAE,EAAE1B,SAHwB;AAI5BC,EAAAA,MAJ4B;AAK5B0B,EAAAA,YAAY,EAAE,CAACC,aAAD,CALc;AAM5BC,EAAAA,WAAW,EAAE3B;AANe,CAAvB","sourcesContent":["import {project, COORDINATE_SYSTEM} from '@deck.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\n\nvarying vec4 fill_patternBounds;\nvarying vec3 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.z = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.w;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n float scale = FILL_UV_SCALE * fill_patternPlacement.z;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\nfunction getPatternUniforms(opts = {}, uniforms) {\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if (opts.viewport) {\n const {viewport, fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCoordinateOrigin, project_uCoordinateSystem} = uniforms;\n\n const coordinateOriginCommon =\n project_uCoordinateSystem === COORDINATE_SYSTEM.CARTESIAN\n ? project_uCoordinateOrigin\n : viewport.projectPosition(project_uCoordinateOrigin);\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
@@ -7,50 +7,26 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  exports.default = void 0;
9
9
 
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
-
16
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
-
18
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
-
20
10
  var _core = require("@deck.gl/core");
21
11
 
22
12
  var _project = _interopRequireDefault(require("./project64"));
23
13
 
24
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
25
-
26
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
14
+ class Fp64Extension extends _core.LayerExtension {
15
+ getShaders(opts) {
16
+ const {
17
+ coordinateSystem
18
+ } = this.props;
27
19
 
28
- var Fp64Extension = function (_LayerExtension) {
29
- (0, _inherits2.default)(Fp64Extension, _LayerExtension);
30
-
31
- var _super = _createSuper(Fp64Extension);
20
+ if (coordinateSystem !== _core.COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== _core.COORDINATE_SYSTEM.DEFAULT) {
21
+ throw new Error('fp64: coordinateSystem must be LNGLAT');
22
+ }
32
23
 
33
- function Fp64Extension() {
34
- (0, _classCallCheck2.default)(this, Fp64Extension);
35
- return _super.apply(this, arguments);
24
+ return {
25
+ modules: [_project.default]
26
+ };
36
27
  }
37
28
 
38
- (0, _createClass2.default)(Fp64Extension, [{
39
- key: "getShaders",
40
- value: function getShaders(opts) {
41
- var coordinateSystem = this.props.coordinateSystem;
42
-
43
- if (coordinateSystem !== _core.COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== _core.COORDINATE_SYSTEM.DEFAULT) {
44
- throw new Error('fp64: coordinateSystem must be LNGLAT');
45
- }
46
-
47
- return {
48
- modules: [_project.default]
49
- };
50
- }
51
- }]);
52
- return Fp64Extension;
53
- }(_core.LayerExtension);
29
+ }
54
30
 
55
31
  exports.default = Fp64Extension;
56
32
  Fp64Extension.extensionName = 'Fp64Extension';
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;;;AAoBA;;AACA;;;;;;IAEqBA,a;;;;;;;;;;;;+BACRC,I,EAAM;AAAA,UACRC,gBADQ,GACY,KAAKC,KADjB,CACRD,gBADQ;;AAEf,UACEA,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,cAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,aAAO;AACLC,QAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,OAAP;AAGD;;;EAbwCC,oB;;;AAgB3CV,aAAa,CAACW,aAAd,GAA8B,eAA9B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nexport default class Fp64Extension extends LayerExtension {\n getShaders(opts) {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n\nFp64Extension.extensionName = 'Fp64Extension';\n"],"file":"fp64.js"}
1
+ {"version":3,"sources":["../../../src/fp64/fp64.js"],"names":["Fp64Extension","LayerExtension","getShaders","opts","coordinateSystem","props","COORDINATE_SYSTEM","LNGLAT","DEFAULT","Error","modules","project64","extensionName"],"mappings":";;;;;;;;;AAoBA;;AACA;;AAEe,MAAMA,aAAN,SAA4BC,oBAA5B,CAA2C;AACxDC,EAAAA,UAAU,CAACC,IAAD,EAAO;AACf,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKE,wBAAkBC,MAAvC,IACAH,gBAAgB,KAAKE,wBAAkBE,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACC,gBAAD;AADJ,KAAP;AAGD;;AAbuD;;;AAgB1DX,aAAa,CAACY,aAAd,GAA8B,eAA9B","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nexport default class Fp64Extension extends LayerExtension {\n getShaders(opts) {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n\nFp64Extension.extensionName = 'Fp64Extension';\n"],"file":"fp64.js"}
@@ -13,39 +13,41 @@ var _core = require("@deck.gl/core");
13
13
 
14
14
  var _project = _interopRequireDefault(require("./project64.glsl"));
15
15
 
16
- var fp64ify = _shadertools.fp64.fp64ify,
17
- fp64ifyMatrix4 = _shadertools.fp64.fp64ifyMatrix4;
16
+ const {
17
+ fp64ify,
18
+ fp64ifyMatrix4
19
+ } = _shadertools.fp64;
18
20
  var _default = {
19
21
  name: 'project64',
20
22
  dependencies: [_core.project, _shadertools.fp64],
21
23
  vs: _project.default,
22
- getUniforms: getUniforms
24
+ getUniforms
23
25
  };
24
26
  exports.default = _default;
25
- var DEFAULT_MODULE_OPTIONS = {};
26
- var getMemoizedUniforms = (0, _core._memoize)(calculateUniforms);
27
-
28
- function getUniforms() {
29
- var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : DEFAULT_MODULE_OPTIONS;
27
+ const DEFAULT_MODULE_OPTIONS = {};
28
+ const getMemoizedUniforms = (0, _core._memoize)(calculateUniforms);
30
29
 
30
+ function getUniforms(opts = DEFAULT_MODULE_OPTIONS) {
31
31
  if (opts.viewport) {
32
- var _opts$viewport = opts.viewport,
33
- viewProjectionMatrix = _opts$viewport.viewProjectionMatrix,
34
- scale = _opts$viewport.scale;
32
+ const {
33
+ viewProjectionMatrix,
34
+ scale
35
+ } = opts.viewport;
35
36
  return getMemoizedUniforms({
36
- viewProjectionMatrix: viewProjectionMatrix,
37
- scale: scale
37
+ viewProjectionMatrix,
38
+ scale
38
39
  });
39
40
  }
40
41
 
41
42
  return {};
42
43
  }
43
44
 
44
- function calculateUniforms(_ref) {
45
- var viewProjectionMatrix = _ref.viewProjectionMatrix,
46
- scale = _ref.scale;
47
- var glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
48
- var scaleFP64 = fp64ify(scale);
45
+ function calculateUniforms({
46
+ viewProjectionMatrix,
47
+ scale
48
+ }) {
49
+ const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
50
+ const scaleFP64 = fp64ify(scale);
49
51
  return {
50
52
  project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,
51
53
  project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","fp64","fp64ifyMatrix4","name","dependencies","project","vs","project64Shader","getUniforms","DEFAULT_MODULE_OPTIONS","getMemoizedUniforms","calculateUniforms","opts","viewport","viewProjectionMatrix","scale","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":";;;;;;;;;AAoBA;;AAEA;;AAEA;;IAHOA,O,GAA2BC,iB,CAA3BD,O;IAASE,c,GAAkBD,iB,CAAlBC,c;eAKD;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,EAAUJ,iBAAV,CAFD;AAGbK,EAAAA,EAAE,EAAEC,gBAHS;AAIbC,EAAAA,WAAW,EAAXA;AAJa,C;;AAUf,IAAMC,sBAAsB,GAAG,EAA/B;AACA,IAAMC,mBAAmB,GAAG,oBAAQC,iBAAR,CAA5B;;AAEA,SAASH,WAAT,GAAoD;AAAA,MAA/BI,IAA+B,uEAAxBH,sBAAwB;;AAClD,MAAIG,IAAI,CAACC,QAAT,EAAmB;AAAA,yBACqBD,IAAI,CAACC,QAD1B;AAAA,QACVC,oBADU,kBACVA,oBADU;AAAA,QACYC,KADZ,kBACYA,KADZ;AAGjB,WAAOL,mBAAmB,CAAC;AAACI,MAAAA,oBAAoB,EAApBA,oBAAD;AAAuBC,MAAAA,KAAK,EAALA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASJ,iBAAT,OAA0D;AAAA,MAA9BG,oBAA8B,QAA9BA,oBAA8B;AAAA,MAARC,KAAQ,QAARA,KAAQ;AACxD,MAAMC,0BAA0B,GAAGd,cAAc,CAACY,oBAAD,CAAjD;AACA,MAAMG,SAAS,GAAGjB,OAAO,CAACe,KAAD,CAAzB;AAEA,SAAO;AACLG,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {fp64} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport project64Shader from './project64.glsl';\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n};\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst DEFAULT_MODULE_OPTIONS = {};\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts = DEFAULT_MODULE_OPTIONS) {\n if (opts.viewport) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({viewProjectionMatrix, scale}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
1
+ {"version":3,"sources":["../../../src/fp64/project64.js"],"names":["fp64ify","fp64ifyMatrix4","fp64","name","dependencies","project","vs","project64Shader","getUniforms","DEFAULT_MODULE_OPTIONS","getMemoizedUniforms","calculateUniforms","opts","viewport","viewProjectionMatrix","scale","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":";;;;;;;;;AAoBA;;AAEA;;AAEA;;AAHA,MAAM;AAACA,EAAAA,OAAD;AAAUC,EAAAA;AAAV,IAA4BC,iBAAlC;eAKe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,EAAUH,iBAAV,CAFD;AAGbI,EAAAA,EAAE,EAAEC,gBAHS;AAIbC,EAAAA;AAJa,C;;AAUf,MAAMC,sBAAsB,GAAG,EAA/B;AACA,MAAMC,mBAAmB,GAAG,oBAAQC,iBAAR,CAA5B;;AAEA,SAASH,WAAT,CAAqBI,IAAI,GAAGH,sBAA5B,EAAoD;AAClD,MAAIG,IAAI,CAACC,QAAT,EAAmB;AACjB,UAAM;AAACC,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,QAAgCH,IAAI,CAACC,QAA3C;AAEA,WAAOH,mBAAmB,CAAC;AAACI,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASJ,iBAAT,CAA2B;AAACG,EAAAA,oBAAD;AAAuBC,EAAAA;AAAvB,CAA3B,EAA0D;AACxD,QAAMC,0BAA0B,GAAGf,cAAc,CAACa,oBAAD,CAAjD;AACA,QAAMG,SAAS,GAAGjB,OAAO,CAACe,KAAD,CAAzB;AAEA,SAAO;AACLG,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {fp64} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport project64Shader from './project64.glsl';\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n};\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst DEFAULT_MODULE_OPTIONS = {};\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts = DEFAULT_MODULE_OPTIONS) {\n if (opts.viewport) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({viewProjectionMatrix, scale}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
package/dist/es5/index.js CHANGED
@@ -7,43 +7,43 @@ Object.defineProperty(exports, "__esModule", {
7
7
  });
8
8
  Object.defineProperty(exports, "BrushingExtension", {
9
9
  enumerable: true,
10
- get: function get() {
10
+ get: function () {
11
11
  return _brushing.default;
12
12
  }
13
13
  });
14
14
  Object.defineProperty(exports, "DataFilterExtension", {
15
15
  enumerable: true,
16
- get: function get() {
16
+ get: function () {
17
17
  return _dataFilter.default;
18
18
  }
19
19
  });
20
20
  Object.defineProperty(exports, "Fp64Extension", {
21
21
  enumerable: true,
22
- get: function get() {
22
+ get: function () {
23
23
  return _fp.default;
24
24
  }
25
25
  });
26
26
  Object.defineProperty(exports, "PathStyleExtension", {
27
27
  enumerable: true,
28
- get: function get() {
28
+ get: function () {
29
29
  return _pathStyle.default;
30
30
  }
31
31
  });
32
32
  Object.defineProperty(exports, "FillStyleExtension", {
33
33
  enumerable: true,
34
- get: function get() {
34
+ get: function () {
35
35
  return _fillStyle.default;
36
36
  }
37
37
  });
38
38
  Object.defineProperty(exports, "ClipExtension", {
39
39
  enumerable: true,
40
- get: function get() {
40
+ get: function () {
41
41
  return _clip.default;
42
42
  }
43
43
  });
44
44
  Object.defineProperty(exports, "project64", {
45
45
  enumerable: true,
46
- get: function get() {
46
+ get: function () {
47
47
  return _project.default;
48
48
  }
49
49
  });
@@ -1,33 +1,17 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
3
  Object.defineProperty(exports, "__esModule", {
6
4
  value: true
7
5
  });
8
6
  exports.default = void 0;
9
7
 
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
-
16
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
-
18
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
-
20
8
  var _core = require("@deck.gl/core");
21
9
 
22
10
  var _shaders = require("./shaders.glsl");
23
11
 
24
12
  var _vec = require("gl-matrix/vec3");
25
13
 
26
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
27
-
28
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }
29
-
30
- var defaultProps = {
14
+ const defaultProps = {
31
15
  getDashArray: {
32
16
  type: 'accessor',
33
17
  value: [0, 0]
@@ -40,133 +24,117 @@ var defaultProps = {
40
24
  dashGapPickable: false
41
25
  };
42
26
 
43
- var PathStyleExtension = function (_LayerExtension) {
44
- (0, _inherits2.default)(PathStyleExtension, _LayerExtension);
45
-
46
- var _super = _createSuper(PathStyleExtension);
47
-
48
- function PathStyleExtension() {
49
- var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
50
- _ref$dash = _ref.dash,
51
- dash = _ref$dash === void 0 ? false : _ref$dash,
52
- _ref$offset = _ref.offset,
53
- offset = _ref$offset === void 0 ? false : _ref$offset,
54
- _ref$highPrecisionDas = _ref.highPrecisionDash,
55
- highPrecisionDash = _ref$highPrecisionDas === void 0 ? false : _ref$highPrecisionDas;
56
-
57
- (0, _classCallCheck2.default)(this, PathStyleExtension);
58
- return _super.call(this, {
27
+ class PathStyleExtension extends _core.LayerExtension {
28
+ constructor({
29
+ dash = false,
30
+ offset = false,
31
+ highPrecisionDash = false
32
+ } = {}) {
33
+ super({
59
34
  dash: dash || highPrecisionDash,
60
- offset: offset,
61
- highPrecisionDash: highPrecisionDash
35
+ offset,
36
+ highPrecisionDash
62
37
  });
63
38
  }
64
39
 
65
- (0, _createClass2.default)(PathStyleExtension, [{
66
- key: "isEnabled",
67
- value: function isEnabled(layer) {
68
- return layer.state.pathTesselator;
69
- }
70
- }, {
71
- key: "getShaders",
72
- value: function getShaders(extension) {
73
- if (!extension.isEnabled(this)) {
74
- return null;
75
- }
40
+ isEnabled(layer) {
41
+ return layer.state.pathTesselator;
42
+ }
76
43
 
77
- var result = {};
44
+ getShaders(extension) {
45
+ if (!extension.isEnabled(this)) {
46
+ return null;
47
+ }
78
48
 
79
- if (extension.opts.dash) {
80
- result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
81
- }
49
+ let result = {};
82
50
 
83
- if (extension.opts.offset) {
84
- result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
85
- }
51
+ if (extension.opts.dash) {
52
+ result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
53
+ }
86
54
 
87
- return result;
55
+ if (extension.opts.offset) {
56
+ result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
88
57
  }
89
- }, {
90
- key: "initializeState",
91
- value: function initializeState(context, extension) {
92
- var attributeManager = this.getAttributeManager();
93
58
 
94
- if (!attributeManager || !extension.isEnabled(this)) {
95
- return;
96
- }
59
+ return result;
60
+ }
97
61
 
98
- extension.enabled = true;
62
+ initializeState(context, extension) {
63
+ const attributeManager = this.getAttributeManager();
99
64
 
100
- if (extension.opts.dash) {
101
- attributeManager.addInstanced({
102
- instanceDashArrays: {
103
- size: 2,
104
- accessor: 'getDashArray'
105
- }
106
- });
107
- }
65
+ if (!attributeManager || !extension.isEnabled(this)) {
66
+ return;
67
+ }
108
68
 
109
- if (extension.opts.highPrecisionDash) {
110
- attributeManager.addInstanced({
111
- instanceDashOffsets: {
112
- size: 1,
113
- accessor: 'getPath',
114
- transform: extension.getDashOffsets.bind(this)
115
- }
116
- });
117
- }
69
+ extension.enabled = true;
118
70
 
119
- if (extension.opts.offset) {
120
- attributeManager.addInstanced({
121
- instanceOffsets: {
122
- size: 1,
123
- accessor: 'getOffset'
124
- }
125
- });
126
- }
71
+ if (extension.opts.dash) {
72
+ attributeManager.addInstanced({
73
+ instanceDashArrays: {
74
+ size: 2,
75
+ accessor: 'getDashArray'
76
+ }
77
+ });
127
78
  }
128
- }, {
129
- key: "updateState",
130
- value: function updateState(params, extension) {
131
- if (!extension.isEnabled(this)) {
132
- return;
133
- }
134
79
 
135
- var uniforms = {};
80
+ if (extension.opts.highPrecisionDash) {
81
+ attributeManager.addInstanced({
82
+ instanceDashOffsets: {
83
+ size: 1,
84
+ accessor: 'getPath',
85
+ transform: extension.getDashOffsets.bind(this)
86
+ }
87
+ });
88
+ }
136
89
 
137
- if (extension.opts.dash) {
138
- uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
139
- uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
140
- }
90
+ if (extension.opts.offset) {
91
+ attributeManager.addInstanced({
92
+ instanceOffsets: {
93
+ size: 1,
94
+ accessor: 'getOffset'
95
+ }
96
+ });
97
+ }
98
+ }
141
99
 
142
- this.state.model.setUniforms(uniforms);
100
+ updateState(params, extension) {
101
+ if (!extension.isEnabled(this)) {
102
+ return;
143
103
  }
144
- }, {
145
- key: "getDashOffsets",
146
- value: function getDashOffsets(path) {
147
- var result = [0];
148
- var positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
149
- var isNested = Array.isArray(path[0]);
150
- var geometrySize = isNested ? path.length : path.length / positionSize;
151
- var p;
152
- var prevP;
153
-
154
- for (var i = 0; i < geometrySize - 1; i++) {
155
- p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
156
- p = this.projectPosition(p);
157
-
158
- if (i > 0) {
159
- result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
160
- }
161
104
 
162
- prevP = p;
105
+ const uniforms = {};
106
+
107
+ if (extension.opts.dash) {
108
+ uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
109
+ uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
110
+ }
111
+
112
+ this.state.model.setUniforms(uniforms);
113
+ }
114
+
115
+ getDashOffsets(path) {
116
+ const result = [0];
117
+ const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
118
+ const isNested = Array.isArray(path[0]);
119
+ const geometrySize = isNested ? path.length : path.length / positionSize;
120
+ let p;
121
+ let prevP;
122
+
123
+ for (let i = 0; i < geometrySize - 1; i++) {
124
+ p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
125
+ p = this.projectPosition(p);
126
+
127
+ if (i > 0) {
128
+ result[i] = result[i - 1] + (0, _vec.dist)(prevP, p);
163
129
  }
164
130
 
165
- return result;
131
+ prevP = p;
166
132
  }
167
- }]);
168
- return PathStyleExtension;
169
- }(_core.LayerExtension);
133
+
134
+ return result;
135
+ }
136
+
137
+ }
170
138
 
171
139
  exports.default = PathStyleExtension;
172
140
  PathStyleExtension.extensionName = 'PathStyleExtension';