@deck.gl/extensions 8.10.0-alpha.7 → 9.0.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +10070 -589
- package/dist/es5/brushing/brushing-extension.js +8 -5
- package/dist/es5/brushing/brushing-extension.js.map +1 -1
- package/dist/es5/clip/clip-extension.js.map +1 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +44 -35
- package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +6 -6
- package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -1
- package/dist/es5/collision-filter/shader-module.js +1 -1
- package/dist/es5/collision-filter/shader-module.js.map +1 -1
- package/dist/es5/data-filter/aggregator.js +18 -11
- package/dist/es5/data-filter/aggregator.js.map +1 -1
- package/dist/es5/data-filter/data-filter-extension.js +27 -27
- package/dist/es5/data-filter/data-filter-extension.js.map +1 -1
- package/dist/es5/fill-style/fill-style-extension.js +4 -6
- package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
- package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
- package/dist/es5/mask/mask-effect.js +5 -7
- package/dist/es5/mask/mask-effect.js.map +1 -1
- package/dist/es5/mask/mask-pass.js +20 -14
- package/dist/es5/mask/mask-pass.js.map +1 -1
- package/dist/es5/mask/shader-module.js.map +1 -1
- package/dist/es5/path-style/path-style-extension.js +11 -8
- package/dist/es5/path-style/path-style-extension.js.map +1 -1
- package/dist/es5/terrain/height-map-builder.js +7 -11
- package/dist/es5/terrain/height-map-builder.js.map +1 -1
- package/dist/es5/terrain/shader-module.js.map +1 -1
- package/dist/es5/terrain/terrain-cover.js +6 -6
- package/dist/es5/terrain/terrain-cover.js.map +1 -1
- package/dist/es5/terrain/terrain-effect.js +11 -13
- package/dist/es5/terrain/terrain-effect.js.map +1 -1
- package/dist/es5/terrain/terrain-pass.js +7 -5
- package/dist/es5/terrain/terrain-pass.js.map +1 -1
- package/dist/es5/terrain/terrain-picking-pass.js +2 -2
- package/dist/es5/terrain/terrain-picking-pass.js.map +1 -1
- package/dist/es5/terrain/utils.js +12 -9
- package/dist/es5/terrain/utils.js.map +1 -1
- package/dist/es5/utils/debug.js +2 -2
- package/dist/es5/utils/debug.js.map +1 -1
- package/dist/esm/brushing/brushing-extension.js +8 -5
- package/dist/esm/brushing/brushing-extension.js.map +1 -1
- package/dist/esm/clip/clip-extension.js.map +1 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +32 -33
- package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +4 -4
- package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -1
- package/dist/esm/collision-filter/shader-module.js +1 -1
- package/dist/esm/collision-filter/shader-module.js.map +1 -1
- package/dist/esm/data-filter/aggregator.js +19 -15
- package/dist/esm/data-filter/aggregator.js.map +1 -1
- package/dist/esm/data-filter/data-filter-extension.js +23 -30
- package/dist/esm/data-filter/data-filter-extension.js.map +1 -1
- package/dist/esm/fill-style/fill-style-extension.js +3 -6
- package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
- package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
- package/dist/esm/mask/mask-effect.js +3 -4
- package/dist/esm/mask/mask-effect.js.map +1 -1
- package/dist/esm/mask/mask-pass.js +16 -16
- package/dist/esm/mask/mask-pass.js.map +1 -1
- package/dist/esm/mask/shader-module.js.map +1 -1
- package/dist/esm/path-style/path-style-extension.js +11 -8
- package/dist/esm/path-style/path-style-extension.js.map +1 -1
- package/dist/esm/terrain/height-map-builder.js +7 -10
- package/dist/esm/terrain/height-map-builder.js.map +1 -1
- package/dist/esm/terrain/shader-module.js.map +1 -1
- package/dist/esm/terrain/terrain-cover.js +6 -6
- package/dist/esm/terrain/terrain-cover.js.map +1 -1
- package/dist/esm/terrain/terrain-effect.js +10 -11
- package/dist/esm/terrain/terrain-effect.js.map +1 -1
- package/dist/esm/terrain/terrain-pass.js +4 -3
- package/dist/esm/terrain/terrain-pass.js.map +1 -1
- package/dist/esm/terrain/terrain-picking-pass.js +2 -2
- package/dist/esm/terrain/terrain-picking-pass.js.map +1 -1
- package/dist/esm/terrain/utils.js +15 -17
- package/dist/esm/terrain/utils.js.map +1 -1
- package/dist/esm/utils/debug.js +1 -1
- package/dist/esm/utils/debug.js.map +1 -1
- package/dist.min.js +249 -51
- package/package.json +8 -5
- package/src/brushing/brushing-extension.ts +8 -6
- package/src/clip/clip-extension.ts +1 -2
- package/src/collision-filter/collision-filter-effect.ts +40 -32
- package/src/collision-filter/collision-filter-pass.ts +6 -7
- package/src/collision-filter/shader-module.ts +7 -5
- package/src/data-filter/aggregator.ts +18 -18
- package/src/data-filter/data-filter-extension.ts +37 -29
- package/src/fill-style/fill-style-extension.ts +6 -7
- package/src/fill-style/shaders.glsl.ts +2 -2
- package/src/mask/mask-effect.ts +11 -10
- package/src/mask/mask-pass.ts +21 -22
- package/src/mask/shader-module.ts +2 -2
- package/src/path-style/path-style-extension.ts +16 -11
- package/src/terrain/height-map-builder.ts +8 -8
- package/src/terrain/shader-module.ts +8 -6
- package/src/terrain/terrain-cover.ts +8 -6
- package/src/terrain/terrain-effect.ts +14 -13
- package/src/terrain/terrain-pass.ts +6 -7
- package/src/terrain/terrain-picking-pass.ts +3 -3
- package/src/terrain/utils.ts +13 -13
- package/src/utils/debug.ts +2 -1
- package/typed/brushing/brushing-extension.d.ts.map +1 -1
- package/typed/clip/clip-extension.d.ts.map +1 -1
- package/typed/collision-filter/collision-filter-effect.d.ts +4 -4
- package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/typed/collision-filter/shader-module.d.ts +7 -1
- package/typed/collision-filter/shader-module.d.ts.map +1 -1
- package/typed/data-filter/aggregator.d.ts +10 -8
- package/typed/data-filter/aggregator.d.ts.map +1 -1
- package/typed/data-filter/data-filter-extension.d.ts +1 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +1 -1
- package/typed/fill-style/fill-style-extension.d.ts +3 -3
- package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
- package/typed/fill-style/shaders.glsl.d.ts +2 -2
- package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
- package/typed/mask/mask-effect.d.ts +3 -3
- package/typed/mask/mask-effect.d.ts.map +1 -1
- package/typed/mask/mask-pass.d.ts +3 -3
- package/typed/mask/mask-pass.d.ts.map +1 -1
- package/typed/mask/shader-module.d.ts +2 -2
- package/typed/mask/shader-module.d.ts.map +1 -1
- package/typed/path-style/path-style-extension.d.ts.map +1 -1
- package/typed/terrain/height-map-builder.d.ts +4 -4
- package/typed/terrain/height-map-builder.d.ts.map +1 -1
- package/typed/terrain/shader-module.d.ts +3 -3
- package/typed/terrain/shader-module.d.ts.map +1 -1
- package/typed/terrain/terrain-cover.d.ts.map +1 -1
- package/typed/terrain/terrain-effect.d.ts +4 -3
- package/typed/terrain/terrain-effect.d.ts.map +1 -1
- package/typed/terrain/terrain-pass.d.ts.map +1 -1
- package/typed/terrain/utils.d.ts +3 -2
- package/typed/terrain/utils.d.ts.map +1 -1
- package/typed/utils/debug.d.ts +1 -0
- package/typed/utils/debug.d.ts.map +1 -1
- package/LICENSE +0 -19
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import type { Viewport, _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
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import type {
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import type { Texture } from '@luma.gl/core';
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declare type FillStyleModuleSettings = {
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viewport: Viewport;
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fillPatternEnabled?: boolean;
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fillPatternMask?: boolean;
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} | {
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fillPatternTexture:
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fillPatternTexture: Texture;
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};
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export declare const patternShaders: ShaderModule<FillStyleModuleSettings>;
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export {};
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{"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,
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{"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAwE3C,aAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
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import { Effect, PreRenderOptions, CoordinateSystem } from '@deck.gl/core/typed';
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import {
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import type { Device, Texture } from '@luma.gl/core';
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import { Bounds } from '../utils/projection-utils';
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declare type Mask = {
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/** The channel index */
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private maskPass?;
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private maskMap?;
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private lastViewport?;
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preRender(
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preRender(device: Device, { layers, layerFilter, viewports, onViewportActive, views, isPicking }: PreRenderOptions): MaskPreRenderStats;
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private _renderChannel;
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/**
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* Find a channel to render each mask into
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*/
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private _sortMaskChannels;
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getModuleParameters(): {
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maskMap:
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maskMap: Texture;
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maskChannels: Record<string, Mask> | null;
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};
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cleanup(): void;
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{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAC,
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{"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAInD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,aAAK,IAAI,GAAG;IACV,wBAAwB;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,gBAAgB,CAAC;CACpC,CAAC;AAaF,oBAAY,kBAAkB,GAAG;IAC/B,SAAS,EAAE,OAAO,CAAC;CACpB,CAAC;AAGF,MAAM,CAAC,OAAO,OAAO,UAAW,YAAW,MAAM;IAC/C,EAAE,SAAiB;IACnB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,YAAY,CAAC,CAAU;IAC/B,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,KAAK,EAAE,SAAS,EAAC,EAAE,gBAAgB,GACrF,kBAAkB;IAsDrB,OAAO,CAAC,cAAc;IAgGtB;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IA4CzB,mBAAmB,IAAI;QACrB,OAAO,EAAE,OAAO,CAAC;QACjB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;KAC3C;IAOD,OAAO,IAAI,IAAI;CAgBhB"}
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import { Framebuffer,
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import type { Device, Framebuffer, Texture } from '@luma.gl/core';
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import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
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declare type MaskPassRenderOptions = LayersPassRenderOptions & {
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/** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */
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export default class MaskPass extends LayersPass {
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constructor(
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constructor(device: Device, props: {
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{"version":3,"file":"mask-pass.d.ts","sourceRoot":"","sources":["../../src/mask/mask-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,
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{"version":3,"file":"mask-pass.d.ts","sourceRoot":"","sources":["../../src/mask/mask-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGhE,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,qBAAqB,GAAG,uBAAuB,GAAG;IACrD,kEAAkE;IAClE,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC9C,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,WAAW,CAAC;gBAEL,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAC;IAyBjE,MAAM,CAAC,OAAO,EAAE,qBAAqB;IAkBrC,eAAe,CAAC,KAAK,KAAA;IAIrB,MAAM;CAIP"}
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,KAAK,EAAC,
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{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAoE3C,aAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;;AAYF,wBAOsC"}
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{"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;
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{"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAUnF,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAgC5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Framebuffer } from '@luma.gl/core';
|
|
1
|
+
import { Device, Framebuffer } from '@luma.gl/core';
|
|
2
2
|
import { Bounds } from '../utils/projection-utils';
|
|
3
3
|
import type { Viewport, Layer } from '@deck.gl/core/typed';
|
|
4
4
|
/**
|
|
@@ -14,7 +14,7 @@ export declare class HeightMapBuilder {
|
|
|
14
14
|
/** Bounds of the height map texture, in cartesian space */
|
|
15
15
|
bounds: Bounds | null;
|
|
16
16
|
protected fbo?: Framebuffer;
|
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17
|
-
protected
|
|
17
|
+
protected device: Device;
|
|
18
18
|
/** Last rendered layers */
|
|
19
19
|
private layers;
|
|
20
20
|
/** Last layer.getBounds() */
|
|
@@ -22,8 +22,8 @@ export declare class HeightMapBuilder {
|
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22
22
|
/** The union of layersBounds in cartesian space */
|
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23
|
private layersBoundsCommon;
|
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24
|
private lastViewport;
|
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|
-
static isSupported(
|
|
26
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-
constructor(
|
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25
|
+
static isSupported(device: Device): boolean;
|
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26
|
+
constructor(device: Device);
|
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27
|
/** Returns the height map framebuffer for read/write access.
|
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28
|
* Returns null when the texture is invalid.
|
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*/
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@@ -1 +1 @@
|
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|
1
|
-
{"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;
|
|
1
|
+
{"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;gBAI/B,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IAiEhF,MAAM;CAMP"}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
|
|
2
|
-
import type {
|
|
2
|
+
import type { Texture } from '@luma.gl/core';
|
|
3
3
|
import type { Bounds } from '../utils/projection-utils';
|
|
4
4
|
import type { TerrainCover } from './terrain-cover';
|
|
5
5
|
/** Module parameters expected by the terrain shader module */
|
|
6
6
|
export declare type TerrainModuleSettings = {
|
|
7
7
|
pickingActive?: boolean;
|
|
8
|
-
heightMap:
|
|
8
|
+
heightMap: Texture | null;
|
|
9
9
|
heightMapBounds?: Bounds | null;
|
|
10
|
-
dummyHeightMap:
|
|
10
|
+
dummyHeightMap: Texture;
|
|
11
11
|
terrainCover?: TerrainCover | null;
|
|
12
12
|
drawToTerrainHeightMap?: boolean;
|
|
13
13
|
useTerrainHeightMap?: boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,
|
|
1
|
+
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,2BAA2B,CAAC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,8DAA8D;AAC9D,oBAAY,qBAAqB,GAAG;IAClC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAOF,eAAO,MAAM,aAAa,qCA6Hc,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;
|
|
1
|
+
{"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAY3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { Device } from '@luma.gl/core';
|
|
1
2
|
import { TerrainModuleSettings } from './shader-module';
|
|
2
3
|
import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core/typed';
|
|
3
4
|
/** Class to manage terrain effect */
|
|
@@ -10,15 +11,15 @@ export declare class TerrainEffect implements Effect {
|
|
|
10
11
|
/** true if should use in the current pass */
|
|
11
12
|
private isDrapingEnabled;
|
|
12
13
|
/** An empty texture as placeholder */
|
|
13
|
-
private dummyHeightMap
|
|
14
|
+
private dummyHeightMap?;
|
|
14
15
|
/** A texture encoding the ground elevation, updated once per redraw. Used by layers with offset mode */
|
|
15
16
|
private heightMap?;
|
|
16
17
|
private terrainPass;
|
|
17
18
|
private terrainPickingPass;
|
|
18
19
|
/** One texture for each primitive terrain layer, into which the draped layers render */
|
|
19
20
|
private terrainCovers;
|
|
20
|
-
initialize(
|
|
21
|
-
preRender(
|
|
21
|
+
initialize(device: Device): void;
|
|
22
|
+
preRender(device: Device, opts: PreRenderOptions): void;
|
|
22
23
|
getModuleParameters(layer: Layer): TerrainModuleSettings;
|
|
23
24
|
cleanup(): void;
|
|
24
25
|
private _updateHeightMap;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAC,CAAU;IACjC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,MAAM,EAAE,MAAM;IAkBzB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA8CvD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAcxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAmC3B,OAAO,CAAC,mBAAmB;CAY5B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA6BvF"}
|
package/typed/terrain/utils.d.ts
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
|
-
|
|
1
|
+
import type { Device } from '@luma.gl/core';
|
|
2
|
+
export declare function createRenderTarget(device: Device, opts: {
|
|
2
3
|
id: string;
|
|
3
4
|
float?: boolean;
|
|
4
|
-
}):
|
|
5
|
+
}): import("@luma.gl/core").Framebuffer;
|
|
5
6
|
//# sourceMappingURL=utils.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAG1C,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,MAAM,EACd,IAAI,EAAE;IACJ,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,uCAoBF"}
|
package/typed/utils/debug.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAG1C,qDAAqD;AAErD,eAAO,MAAM,QAAQ,QACd,WAAW;;;UAmDjB,CAAC"}
|
package/LICENSE
DELETED
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
Copyright Vis.gl contributors.
|
|
2
|
-
|
|
3
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
5
|
-
in the Software without restriction, including without limitation the rights
|
|
6
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
8
|
-
furnished to do so, subject to the following conditions:
|
|
9
|
-
|
|
10
|
-
The above copyright notice and this permission notice shall be included in
|
|
11
|
-
all copies or substantial portions of the Software.
|
|
12
|
-
|
|
13
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|
19
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THE SOFTWARE.
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