@deck.gl/extensions 8.10.0-alpha.7 → 9.0.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/dist.dev.js +10098 -620
  2. package/dist/es5/brushing/brushing-extension.js +8 -5
  3. package/dist/es5/brushing/brushing-extension.js.map +1 -1
  4. package/dist/es5/clip/clip-extension.js.map +1 -1
  5. package/dist/es5/collision-filter/collision-filter-effect.js +41 -29
  6. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -1
  7. package/dist/es5/collision-filter/collision-filter-pass.js +4 -5
  8. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -1
  9. package/dist/es5/collision-filter/shader-module.js.map +1 -1
  10. package/dist/es5/data-filter/aggregator.js +18 -11
  11. package/dist/es5/data-filter/aggregator.js.map +1 -1
  12. package/dist/es5/data-filter/data-filter-extension.js +27 -27
  13. package/dist/es5/data-filter/data-filter-extension.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style-extension.js +4 -6
  15. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  17. package/dist/es5/mask/mask-effect.js +5 -7
  18. package/dist/es5/mask/mask-effect.js.map +1 -1
  19. package/dist/es5/mask/mask-pass.js +18 -13
  20. package/dist/es5/mask/mask-pass.js.map +1 -1
  21. package/dist/es5/mask/shader-module.js.map +1 -1
  22. package/dist/es5/path-style/path-style-extension.js +11 -8
  23. package/dist/es5/path-style/path-style-extension.js.map +1 -1
  24. package/dist/es5/terrain/height-map-builder.js +7 -11
  25. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  26. package/dist/es5/terrain/shader-module.js.map +1 -1
  27. package/dist/es5/terrain/terrain-cover.js +6 -6
  28. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  29. package/dist/es5/terrain/terrain-effect.js +11 -13
  30. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  31. package/dist/es5/terrain/terrain-pass.js +7 -5
  32. package/dist/es5/terrain/terrain-pass.js.map +1 -1
  33. package/dist/es5/terrain/terrain-picking-pass.js +2 -2
  34. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -1
  35. package/dist/es5/terrain/utils.js +12 -9
  36. package/dist/es5/terrain/utils.js.map +1 -1
  37. package/dist/es5/utils/debug.js +2 -2
  38. package/dist/es5/utils/debug.js.map +1 -1
  39. package/dist/esm/brushing/brushing-extension.js +8 -5
  40. package/dist/esm/brushing/brushing-extension.js.map +1 -1
  41. package/dist/esm/clip/clip-extension.js.map +1 -1
  42. package/dist/esm/collision-filter/collision-filter-effect.js +29 -28
  43. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -1
  44. package/dist/esm/collision-filter/collision-filter-pass.js +2 -3
  45. package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -1
  46. package/dist/esm/collision-filter/shader-module.js.map +1 -1
  47. package/dist/esm/data-filter/aggregator.js +19 -15
  48. package/dist/esm/data-filter/aggregator.js.map +1 -1
  49. package/dist/esm/data-filter/data-filter-extension.js +23 -30
  50. package/dist/esm/data-filter/data-filter-extension.js.map +1 -1
  51. package/dist/esm/fill-style/fill-style-extension.js +3 -6
  52. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  53. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  54. package/dist/esm/mask/mask-effect.js +3 -4
  55. package/dist/esm/mask/mask-effect.js.map +1 -1
  56. package/dist/esm/mask/mask-pass.js +14 -15
  57. package/dist/esm/mask/mask-pass.js.map +1 -1
  58. package/dist/esm/mask/shader-module.js.map +1 -1
  59. package/dist/esm/path-style/path-style-extension.js +11 -8
  60. package/dist/esm/path-style/path-style-extension.js.map +1 -1
  61. package/dist/esm/terrain/height-map-builder.js +7 -10
  62. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  63. package/dist/esm/terrain/shader-module.js.map +1 -1
  64. package/dist/esm/terrain/terrain-cover.js +6 -6
  65. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  66. package/dist/esm/terrain/terrain-effect.js +10 -11
  67. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  68. package/dist/esm/terrain/terrain-pass.js +4 -3
  69. package/dist/esm/terrain/terrain-pass.js.map +1 -1
  70. package/dist/esm/terrain/terrain-picking-pass.js +2 -2
  71. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -1
  72. package/dist/esm/terrain/utils.js +15 -17
  73. package/dist/esm/terrain/utils.js.map +1 -1
  74. package/dist/esm/utils/debug.js +1 -1
  75. package/dist/esm/utils/debug.js.map +1 -1
  76. package/dist.min.js +282 -84
  77. package/package.json +8 -5
  78. package/src/brushing/brushing-extension.ts +8 -6
  79. package/src/clip/clip-extension.ts +1 -2
  80. package/src/collision-filter/collision-filter-effect.ts +40 -29
  81. package/src/collision-filter/collision-filter-pass.ts +4 -5
  82. package/src/collision-filter/shader-module.ts +4 -3
  83. package/src/data-filter/aggregator.ts +18 -18
  84. package/src/data-filter/data-filter-extension.ts +37 -29
  85. package/src/fill-style/fill-style-extension.ts +6 -7
  86. package/src/fill-style/shaders.glsl.ts +2 -2
  87. package/src/mask/mask-effect.ts +11 -10
  88. package/src/mask/mask-pass.ts +19 -20
  89. package/src/mask/shader-module.ts +2 -2
  90. package/src/path-style/path-style-extension.ts +16 -11
  91. package/src/terrain/height-map-builder.ts +8 -8
  92. package/src/terrain/shader-module.ts +8 -6
  93. package/src/terrain/terrain-cover.ts +8 -6
  94. package/src/terrain/terrain-effect.ts +14 -13
  95. package/src/terrain/terrain-pass.ts +6 -7
  96. package/src/terrain/terrain-picking-pass.ts +3 -3
  97. package/src/terrain/utils.ts +13 -13
  98. package/src/utils/debug.ts +2 -1
  99. package/typed/brushing/brushing-extension.d.ts.map +1 -1
  100. package/typed/clip/clip-extension.d.ts.map +1 -1
  101. package/typed/collision-filter/collision-filter-effect.d.ts +4 -4
  102. package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -1
  103. package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -1
  104. package/typed/collision-filter/shader-module.d.ts.map +1 -1
  105. package/typed/data-filter/aggregator.d.ts +10 -8
  106. package/typed/data-filter/aggregator.d.ts.map +1 -1
  107. package/typed/data-filter/data-filter-extension.d.ts +1 -1
  108. package/typed/data-filter/data-filter-extension.d.ts.map +1 -1
  109. package/typed/fill-style/fill-style-extension.d.ts +3 -3
  110. package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
  111. package/typed/fill-style/shaders.glsl.d.ts +2 -2
  112. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  113. package/typed/mask/mask-effect.d.ts +3 -3
  114. package/typed/mask/mask-effect.d.ts.map +1 -1
  115. package/typed/mask/mask-pass.d.ts +3 -3
  116. package/typed/mask/mask-pass.d.ts.map +1 -1
  117. package/typed/mask/shader-module.d.ts +2 -2
  118. package/typed/mask/shader-module.d.ts.map +1 -1
  119. package/typed/path-style/path-style-extension.d.ts.map +1 -1
  120. package/typed/terrain/height-map-builder.d.ts +4 -4
  121. package/typed/terrain/height-map-builder.d.ts.map +1 -1
  122. package/typed/terrain/shader-module.d.ts +3 -3
  123. package/typed/terrain/shader-module.d.ts.map +1 -1
  124. package/typed/terrain/terrain-cover.d.ts.map +1 -1
  125. package/typed/terrain/terrain-effect.d.ts +4 -3
  126. package/typed/terrain/terrain-effect.d.ts.map +1 -1
  127. package/typed/terrain/terrain-pass.d.ts.map +1 -1
  128. package/typed/terrain/utils.d.ts +3 -2
  129. package/typed/terrain/utils.d.ts.map +1 -1
  130. package/typed/utils/debug.d.ts +1 -0
  131. package/typed/utils/debug.d.ts.map +1 -1
@@ -19,14 +19,16 @@ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime
19
19
 
20
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _webgl = require("@luma.gl/webgl");
23
+
24
+ var _constants = require("@luma.gl/constants");
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+
22
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  var _core = require("@deck.gl/core");
23
27
 
24
28
  var _shaderModule = require("./shader-module");
25
29
 
26
30
  var aggregator = _interopRequireWildcard(require("./aggregator"));
27
31
 
28
- var _core2 = require("@luma.gl/core");
29
-
30
32
  function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
31
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32
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  function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
@@ -125,10 +127,10 @@ var DataFilterExtension = function (_LayerExtension) {
125
127
  });
126
128
  }
127
129
 
128
- var gl = this.context.gl;
130
+ var device = this.context.device;
129
131
 
130
132
  if (attributeManager && extension.opts.countItems) {
131
- var useFloatTarget = aggregator.supportsFloatTarget(gl);
133
+ var useFloatTarget = aggregator.supportsFloatTarget(device);
132
134
  attributeManager.add({
133
135
  filterIndices: {
134
136
  size: useFloatTarget ? 1 : 2,
@@ -150,8 +152,8 @@ var DataFilterExtension = function (_LayerExtension) {
150
152
  }
151
153
  }
152
154
  });
153
- var filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
154
- var filterModel = aggregator.getModel(gl, extension.getShaders.call(this, extension), useFloatTarget);
155
+ var filterFBO = aggregator.getFramebuffer(device, useFloatTarget);
156
+ var filterModel = aggregator.getModel(device, extension.getShaders.call(this, extension), useFloatTarget);
155
157
  this.setState({
156
158
  filterFBO: filterFBO,
157
159
  filterModel: filterModel
@@ -176,10 +178,11 @@ var DataFilterExtension = function (_LayerExtension) {
176
178
  };
177
179
 
178
180
  _proto.draw = function draw(params, extension) {
179
- var _this$state = this.state,
180
- filterFBO = _this$state.filterFBO,
181
- filterModel = _this$state.filterModel,
182
- filterNeedsUpdate = _this$state.filterNeedsUpdate;
181
+ var _this = this;
182
+
183
+ var filterFBO = this.state.filterFBO;
184
+ var filterModel = this.state.filterModel;
185
+ var filterNeedsUpdate = this.state.filterNeedsUpdate;
183
186
  var onFilteredItemsChange = this.props.onFilteredItemsChange;
184
187
 
185
188
  if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
@@ -189,18 +192,20 @@ var DataFilterExtension = function (_LayerExtension) {
189
192
  filterIndices = _ref4$attributes.filterIndices;
190
193
 
191
194
  filterModel.setVertexCount(this.getNumInstances());
192
- var gl = this.context.gl;
193
- (0, _core2.clear)(gl, {
195
+ (0, _webgl.clear)(this.context.device, {
194
196
  framebuffer: filterFBO,
195
197
  color: [0, 0, 0, 0]
196
198
  });
197
- filterModel.updateModuleSettings(params.moduleParameters).setAttributes(_objectSpread(_objectSpread({}, filterValues.getShaderAttributes()), filterIndices && filterIndices.getShaderAttributes())).draw({
198
- framebuffer: filterFBO,
199
- parameters: _objectSpread(_objectSpread({}, aggregator.parameters), {}, {
200
- viewport: [0, 0, filterFBO.width, filterFBO.height]
201
- })
199
+ filterModel.updateModuleSettings(params.moduleParameters);
200
+ filterModel.setAttributes(_objectSpread(_objectSpread({}, filterValues.getValue()), filterIndices === null || filterIndices === void 0 ? void 0 : filterIndices.getValue()));
201
+ (0, _webgl.withGLParameters)(filterModel.device, _objectSpread(_objectSpread({
202
+ framebuffer: filterFBO
203
+ }, aggregator.parameters), {}, {
204
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
205
+ }), function () {
206
+ filterModel.draw(_this.context.renderPass);
202
207
  });
203
- var color = (0, _core2.readPixelsToArray)(filterFBO);
208
+ var color = (0, _webgl.readPixelsToArray)(filterFBO);
204
209
  var count = 0;
205
210
 
206
211
  for (var i = 0; i < color.length; i++) {
@@ -216,15 +221,10 @@ var DataFilterExtension = function (_LayerExtension) {
216
221
  };
217
222
 
218
223
  _proto.finalizeState = function finalizeState() {
219
- var _this$state2 = this.state,
220
- filterFBO = _this$state2.filterFBO,
221
- filterModel = _this$state2.filterModel;
222
-
223
- if (filterFBO) {
224
- filterFBO.color.delete();
225
- filterFBO.delete();
226
- filterModel.delete();
227
- }
224
+ var filterFBO = this.state.filterFBO;
225
+ var filterModel = this.state.filterModel;
226
+ filterFBO === null || filterFBO === void 0 ? void 0 : filterFBO.destroy();
227
+ filterModel === null || filterModel === void 0 ? void 0 : filterModel.destroy();
228
228
  };
229
229
 
230
230
  return DataFilterExtension;
@@ -1 +1 @@
1
- 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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. 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GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);\n const filterModel = aggregator.getModel(\n gl,\n extension.getShaders.call(this, extension),\n useFloatTarget\n );\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState(\n this: Layer<DataFilterExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<DataFilterExtensionProps>>\n ) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n // attributeManager must be defined for filterModel to be set\n attributeManager!.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(this: Layer<DataFilterExtensionProps>, params: any, extension: this) {\n const {filterFBO, filterModel, filterNeedsUpdate} = this.state;\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager()!;\n filterModel.setVertexCount(this.getNumInstances());\n\n const {gl} = this.context;\n clear(gl, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel\n .updateModuleSettings(params.moduleParameters)\n .setAttributes({\n ...filterValues.getShaderAttributes(),\n ...(filterIndices && filterIndices.getShaderAttributes())\n })\n .draw({\n framebuffer: filterFBO,\n parameters: {\n ...aggregator.parameters,\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n }\n });\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState(this: Layer<DataFilterExtensionProps>) {\n const {filterFBO, filterModel} = this.state;\n if (filterFBO) {\n filterFBO.color.delete();\n filterFBO.delete();\n filterModel.delete();\n }\n }\n}\n"],"file":"data-filter-extension.js"}
1
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {readPixelsToArray, clear, withGLParameters} from '@luma.gl/webgl';\nimport {GL} from '@luma.gl/constants';\nimport type {Framebuffer} from '@luma.gl/core';\nimport type {Model} from '@luma.gl/engine';\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */\nexport default class DataFilterExtension extends LayerExtension<DataFilterExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'DataFilterExtension';\n\n constructor({\n filterSize = 1,\n fp64 = false,\n countItems = false\n }: Partial<DataFilterExtensionOptions> = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(this: Layer<DataFilterExtensionProps>, extension: this): any {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(this: Layer<DataFilterExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {device} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(device);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];\n },\n shaderAttributes: {\n filterPrevIndices: {\n vertexOffset: 0\n },\n filterIndices: {\n vertexOffset: 1\n }\n }\n }\n });\n\n const filterFBO = aggregator.getFramebuffer(device, useFloatTarget);\n const filterModel = aggregator.getModel(\n device,\n extension.getShaders.call(this, extension),\n useFloatTarget\n );\n this.setState({filterFBO, filterModel});\n }\n }\n\n updateState(\n this: Layer<DataFilterExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<DataFilterExtensionProps>>\n ) {\n if (this.state.filterModel) {\n const attributeManager = this.getAttributeManager();\n const filterNeedsUpdate =\n // attributeManager must be defined for filterModel to be set\n attributeManager!.attributes.filterValues.needsUpdate() ||\n props.filterEnabled !== oldProps.filterEnabled ||\n props.filterRange !== oldProps.filterRange ||\n props.filterSoftRange !== oldProps.filterSoftRange;\n if (filterNeedsUpdate) {\n this.setState({filterNeedsUpdate});\n }\n }\n }\n\n draw(this: Layer<DataFilterExtensionProps>, params: any, extension: this) {\n const filterFBO = this.state.filterFBO as Framebuffer;\n const filterModel = this.state.filterModel as Model;\n const filterNeedsUpdate = this.state.filterNeedsUpdate as boolean;\n\n const {onFilteredItemsChange} = this.props;\n if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {\n const {\n attributes: {filterValues, filterIndices}\n } = this.getAttributeManager()!;\n filterModel.setVertexCount(this.getNumInstances());\n\n clear(this.context.device, {framebuffer: filterFBO, color: [0, 0, 0, 0]});\n\n filterModel.updateModuleSettings(params.moduleParameters);\n // @ts-expect-error filterValue and filterIndices should always have buffer value\n filterModel.setAttributes({\n ...filterValues.getValue(),\n ...filterIndices?.getValue()\n });\n withGLParameters(\n filterModel.device,\n {\n framebuffer: filterFBO,\n // ts-ignore 'readonly' cannot be assigned to the mutable type '[GLBlendEquation, GLBlendEquation]'\n ...(aggregator.parameters as any),\n viewport: [0, 0, filterFBO.width, filterFBO.height]\n },\n () => {\n filterModel.draw(this.context.renderPass);\n }\n );\n const color = readPixelsToArray(filterFBO);\n let count = 0;\n for (let i = 0; i < color.length; i++) {\n count += color[i];\n }\n onFilteredItemsChange({id: this.id, count});\n\n this.state.filterNeedsUpdate = false;\n }\n }\n\n finalizeState(this: Layer<DataFilterExtensionProps>) {\n const filterFBO = this.state.filterFBO as Framebuffer;\n const filterModel = this.state.filterModel as Model;\n\n // filterFBO.color.delete();\n filterFBO?.destroy();\n filterModel?.destroy();\n }\n}\n"],"file":"data-filter-extension.js"}
@@ -15,12 +15,8 @@ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _core = require("@deck.gl/core");
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- var _core2 = require("@luma.gl/core");
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  var _shaders = require("./shaders.glsl");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
@@ -33,7 +29,9 @@ var defaultProps = {
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  type: 'image',
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  value: null,
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  async: true,
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- parameters: (0, _defineProperty2.default)({}, 10241, 9729)
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+ parameters: {
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+ minFilter: 'linear'
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+ }
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  },
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  fillPatternMapping: {
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  type: 'object',
@@ -140,7 +138,7 @@ var FillStyleExtension = function (_LayerExtension) {
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  }
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  this.setState({
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- emptyTexture: new _core2.Texture2D(this.context.gl, {
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+ emptyTexture: this.context.device.createTexture({
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  data: new Uint8Array(4),
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  width: 1,
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  height: 1
@@ -1 +1 @@
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Requires the `pattern` option to be on.\n * @default true\n */\n fillPatternEnabled?: boolean;\n /** Sprite image url or texture that packs all your patterns into one layout. */\n fillPatternAtlas?: string | TextureSource;\n /** Pattern names mapped to pattern definitions, or a url that points to a JSON file. */\n fillPatternMapping?:\n | string\n | Record<\n string,\n {\n /** Left position of the pattern on the atlas */\n x: number;\n /** Top position of the pattern on the atlas */\n y: number;\n /** Width of the pattern */\n width: number;\n /** Height of the pattern */\n height: number;\n }\n >;\n /**\n * Whether to treat the patterns as transparency masks.\n * @default true\n */\n fillPatternMask?: boolean;\n /** Accessor for the name of the pattern. */\n getFillPattern?: AccessorFunction<DataT, string>;\n /** Accessor for the scale of the pattern, relative to the original size. If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: this.context.device.createTexture({\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const emptyTexture = this.state.emptyTexture as Texture;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","coordinateOriginCommon","project_uCommonOrigin","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAQA,IAAMA,SAAS,ysBAAf;AAuBA,IAAMC,SAAS,wVAAf;AAcA,IAAMC,MAAM,GAAG;AACb,6EADa;AAKb,mVALa;AAab;AAba,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,QAAOE,kBAAP,GAA6BF,IAA7B,CAAOE,kBAAP;AACA,WAAO;AACLC,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,gCAA4DA,IAA5D,CAAOO,eAAP;AAAA,QAAOA,eAAP,sCAAyB,IAAzB;AAAA,gCAA4DP,IAA5D,CAA+BQ,kBAA/B;AAAA,QAA+BA,kBAA/B,sCAAoD,IAApD;AACA,eAAwDP,QAAxD;AAAA,QAA8BQ,sBAA9B,QAAOC,qBAAP;AAEA,QAAMC,2BAA2B,GAAG,CAClC,uBAAYF,sBAAsB,CAAC,CAAD,CAAlC,CADkC,EAElC,uBAAYA,sBAAsB,CAAC,CAAD,CAAlC,CAFkC,CAApC;AAKA,WAAO;AACLG,MAAAA,uBAAuB,EAAEH,sBAAsB,CAACI,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAEM,IAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAAM,EAANA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAACC,aAAD,CALqD;AAMnEC,EAAAA,WAAW,EAAExB;AANsD,CAA9D","sourcesContent":["import {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture2D} from '@luma.gl/webgl';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture2D;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
1
+ {"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","coordinateOriginCommon","project_uCommonOrigin","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAQA,IAAMA,SAAS,ysBAAf;AAuBA,IAAMC,SAAS,wVAAf;AAcA,IAAMC,MAAM,GAAG;AACb,6EADa;AAKb,mVALa;AAab;AAba,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,QAAOE,kBAAP,GAA6BF,IAA7B,CAAOE,kBAAP;AACA,WAAO;AACLC,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,gCAA4DA,IAA5D,CAAOO,eAAP;AAAA,QAAOA,eAAP,sCAAyB,IAAzB;AAAA,gCAA4DP,IAA5D,CAA+BQ,kBAA/B;AAAA,QAA+BA,kBAA/B,sCAAoD,IAApD;AACA,eAAwDP,QAAxD;AAAA,QAA8BQ,sBAA9B,QAAOC,qBAAP;AAEA,QAAMC,2BAA2B,GAAG,CAClC,uBAAYF,sBAAsB,CAAC,CAAD,CAAlC,CADkC,EAElC,uBAAYA,sBAAsB,CAAC,CAAD,CAAlC,CAFkC,CAApC;AAKA,WAAO;AACLG,MAAAA,uBAAuB,EAAEH,sBAAsB,CAACI,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAEM,IAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAAM,EAANA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAACC,aAAD,CALqD;AAMnEC,EAAAA,WAAW,EAAExB;AANsD,CAA9D","sourcesContent":["import {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, _ShaderModule as ShaderModule, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture} from '@luma.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nattribute vec4 FILL_PATTERN_FRAME_ATTRIB;\nattribute float FILL_PATTERN_SCALE_ATTRIB;\nattribute vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nvarying vec2 fill_uv;\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nvarying vec4 fill_patternBounds;\nvarying vec4 fill_patternPlacement;\nvarying vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture2D(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
@@ -11,9 +11,7 @@ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/cl
11
11
 
12
12
  var _core = require("@deck.gl/core");
13
13
 
14
- var _core2 = require("@luma.gl/core");
15
-
16
- var _core3 = require("@math.gl/core");
14
+ var _core2 = require("@math.gl/core");
17
15
 
18
16
  var _maskPass = _interopRequireDefault(require("./mask-pass"));
19
17
 
@@ -42,7 +40,7 @@ var MaskEffect = function () {
42
40
 
43
41
  var _proto = MaskEffect.prototype;
44
42
 
45
- _proto.preRender = function preRender(gl, _ref) {
43
+ _proto.preRender = function preRender(device, _ref) {
46
44
  var layers = _ref.layers,
47
45
  layerFilter = _ref.layerFilter,
48
46
  viewports = _ref.viewports,
@@ -52,7 +50,7 @@ var MaskEffect = function () {
52
50
  var didRender = false;
53
51
 
54
52
  if (!this.dummyMaskMap) {
55
- this.dummyMaskMap = new _core2.Texture2D(gl, {
53
+ this.dummyMaskMap = device.createTexture({
56
54
  width: 1,
57
55
  height: 1
58
56
  });
@@ -79,7 +77,7 @@ var MaskEffect = function () {
79
77
  this.masks = {};
80
78
 
81
79
  if (!this.maskPass) {
82
- this.maskPass = new _maskPass.default(gl, {
80
+ this.maskPass = new _maskPass.default(device, {
83
81
  id: 'default-mask'
84
82
  });
85
83
  this.maskMap = this.maskPass.maskMap;
@@ -142,7 +140,7 @@ var MaskEffect = function () {
142
140
  var layerBounds = (0, _projectionUtils.joinLayerBounds)(channelInfo.layers, viewport);
143
141
  channelInfo.bounds = layerBounds && (0, _projectionUtils.getRenderBounds)(layerBounds, viewport);
144
142
 
145
- if (maskChanged || !(0, _core3.equals)(channelInfo.bounds, oldChannelInfo.bounds)) {
143
+ if (maskChanged || !(0, _core2.equals)(channelInfo.bounds, oldChannelInfo.bounds)) {
146
144
  var maskPass = this.maskPass,
147
145
  maskMap = this.maskMap;
148
146
  var maskViewport = layerBounds && (0, _projectionUtils.makeViewport)({
@@ -1 +1 @@
1
- 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Texture2D;\n private channels: (Channel | null)[] = [];\n private masks: Record<string, Mask> | null = null;\n private maskPass?: MaskPass;\n private maskMap?: Texture2D;\n private lastViewport?: Viewport;\n\n preRender(\n gl: WebGLRenderingContext,\n {layers, layerFilter, viewports, onViewportActive, views, isPicking}: PreRenderOptions\n ): MaskPreRenderStats {\n let didRender = false;\n if (!this.dummyMaskMap) {\n this.dummyMaskMap = new Texture2D(gl, {\n width: 1,\n height: 1\n });\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return {didRender};\n }\n\n const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));\n if (maskLayers.length === 0) {\n this.masks = null;\n this.channels.length = 0;\n return {didRender};\n }\n this.masks = {};\n\n if (!this.maskPass) {\n this.maskPass = new MaskPass(gl, {id: 'default-mask'});\n this.maskMap = this.maskPass.maskMap;\n }\n\n // Map layers to channels\n const channelMap = this._sortMaskChannels(maskLayers);\n // TODO - support multiple views\n const viewport = viewports[0];\n const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);\n\n if (viewport.resolution !== undefined) {\n log.warn('MaskExtension is not supported in GlobeView')();\n return {didRender};\n }\n\n for (const maskId in channelMap) {\n const result = this._renderChannel(channelMap[maskId], {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n didRender ||= result;\n }\n\n // debugFBO(this.maskMap, {opaque: true});\n return {didRender};\n }\n\n /* eslint-disable-next-line complexity */\n private _renderChannel(\n channelInfo: Channel,\n {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ): boolean {\n let didRender = false;\n const oldChannelInfo = this.channels[channelInfo.index];\n if (!oldChannelInfo) {\n return didRender;\n }\n\n const maskChanged =\n // If a channel is new\n channelInfo === oldChannelInfo ||\n // If sublayers have changed\n channelInfo.layers.length !== oldChannelInfo.layers.length ||\n channelInfo.layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a mask layer,\n // for example getRadius+updateTriggers, radiusScale, modelMatrix\n layer !== oldChannelInfo.layers[i] ||\n // Some prop is in transition\n layer.props.transitions\n ) ||\n // If a sublayer's positions have been updated, the cached bounds will change shallowly\n channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);\n\n channelInfo.bounds = oldChannelInfo.bounds;\n channelInfo.maskBounds = oldChannelInfo.maskBounds;\n this.channels[channelInfo.index] = channelInfo;\n\n if (maskChanged || viewportChanged) {\n // Recalculate mask bounds\n this.lastViewport = viewport;\n\n const layerBounds = joinLayerBounds(channelInfo.layers, viewport);\n channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);\n\n if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {\n // Rerender mask FBO\n const {maskPass, maskMap} = this;\n\n const maskViewport =\n layerBounds &&\n makeViewport({\n bounds: channelInfo.bounds!,\n viewport,\n width: maskMap.width,\n height: maskMap.height,\n border: 1\n });\n\n channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];\n\n // @ts-ignore (2532) This method is only called from preRender where maskPass is defined\n maskPass.render({\n pass: 'mask',\n channel: channelInfo.index,\n layers: channelInfo.layers,\n layerFilter,\n viewports: maskViewport ? [maskViewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n devicePixelRatio: 1\n }\n });\n\n didRender = true;\n }\n }\n\n // @ts-ignore (2532) This method is only called from preRender where masks is defined\n this.masks[channelInfo.id] = {\n index: channelInfo.index,\n bounds: channelInfo.maskBounds,\n coordinateOrigin: channelInfo.coordinateOrigin,\n coordinateSystem: channelInfo.coordinateSystem\n };\n\n return didRender;\n }\n\n /**\n * Find a channel to render each mask into\n * If a maskId already exists, diff and update the existing channel\n * Otherwise replace a removed mask\n * Otherwise create a new channel\n * Returns a map from mask layer id to channel info\n */\n private _sortMaskChannels(maskLayers: Layer[]): Record<string, Channel> {\n const channelMap = {};\n let channelCount = 0;\n for (const layer of maskLayers) {\n const {id} = layer.root;\n let channelInfo = channelMap[id];\n if (!channelInfo) {\n if (++channelCount > 4) {\n log.warn('Too many mask layers. The max supported is 4')();\n continue; // eslint-disable-line no-continue\n }\n channelInfo = {\n id,\n index: this.channels.findIndex(c => c?.id === id),\n layers: [],\n layerBounds: [],\n coordinateOrigin: layer.root.props.coordinateOrigin,\n coordinateSystem: layer.root.props.coordinateSystem\n };\n channelMap[id] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n for (let i = 0; i < 4; i++) {\n const channelInfo = this.channels[i];\n if (!channelInfo || !(channelInfo.id in channelMap)) {\n // The mask id at this channel no longer exists\n this.channels[i] = null;\n }\n }\n\n for (const maskId in channelMap) {\n const channelInfo = channelMap[maskId];\n\n if (channelInfo.index < 0) {\n channelInfo.index = this.channels.findIndex(c => !c);\n this.channels[channelInfo.index] = channelInfo;\n }\n }\n return channelMap;\n }\n\n getModuleParameters(): {\n maskMap: Texture2D;\n maskChannels: Record<string, Mask> | null;\n } {\n return {\n maskMap: this.masks ? this.maskMap : this.dummyMaskMap,\n maskChannels: this.masks\n };\n }\n\n cleanup(): void {\n if (this.dummyMaskMap) {\n this.dummyMaskMap.delete();\n this.dummyMaskMap = undefined;\n }\n\n if (this.maskPass) {\n this.maskPass.delete();\n this.maskPass = undefined;\n this.maskMap = undefined;\n }\n\n this.lastViewport = undefined;\n this.masks = null;\n this.channels.length = 0;\n }\n}\n"],"file":"mask-effect.js"}
1
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{Layer, Viewport, Effect, PreRenderOptions, CoordinateSystem, log} from '@deck.gl/core';\nimport type {Device, Texture} from '@luma.gl/core';\n// import {readPixelsToArray} from '@luma.gl/webgl-legacy';\nimport {equals} from '@math.gl/core';\nimport MaskPass from './mask-pass';\nimport {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';\n// import {debugFBO} from '../utils/debug';\n\ntype Mask = {\n /** The channel index */\n index: number;\n bounds: Bounds;\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\ntype Channel = {\n id: string;\n index: number;\n layers: Layer[];\n bounds: Bounds | null;\n maskBounds: Bounds;\n layerBounds: Bounds[];\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\nexport type MaskPreRenderStats = {\n didRender: boolean;\n};\n\n// Class to manage mask effect\nexport default class MaskEffect implements Effect {\n id = 'mask-effect';\n props = null;\n useInPicking = true;\n order = 0;\n\n private dummyMaskMap?: Texture;\n private channels: (Channel | null)[] = [];\n private masks: Record<string, Mask> | null = null;\n private maskPass?: MaskPass;\n private maskMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {layers, layerFilter, viewports, onViewportActive, views, isPicking}: PreRenderOptions\n ): MaskPreRenderStats {\n let didRender = false;\n if (!this.dummyMaskMap) {\n this.dummyMaskMap = device.createTexture({\n width: 1,\n height: 1\n });\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return {didRender};\n }\n\n const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));\n if (maskLayers.length === 0) {\n this.masks = null;\n this.channels.length = 0;\n return {didRender};\n }\n this.masks = {};\n\n if (!this.maskPass) {\n this.maskPass = new MaskPass(device, {id: 'default-mask'});\n this.maskMap = this.maskPass.maskMap;\n }\n\n // Map layers to channels\n const channelMap = this._sortMaskChannels(maskLayers);\n // TODO - support multiple views\n const viewport = viewports[0];\n const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);\n\n if (viewport.resolution !== undefined) {\n log.warn('MaskExtension is not supported in GlobeView')();\n return {didRender};\n }\n\n for (const maskId in channelMap) {\n const result = this._renderChannel(channelMap[maskId], {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n didRender ||= result;\n }\n\n // debugFBO(this.maskMap, {opaque: true});\n return {didRender};\n }\n\n /* eslint-disable-next-line complexity */\n private _renderChannel(\n channelInfo: Channel,\n {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ): boolean {\n let didRender = false;\n const oldChannelInfo = this.channels[channelInfo.index];\n if (!oldChannelInfo) {\n return didRender;\n }\n\n const maskChanged =\n // If a channel is new\n channelInfo === oldChannelInfo ||\n // If sublayers have changed\n channelInfo.layers.length !== oldChannelInfo.layers.length ||\n channelInfo.layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a mask layer,\n // for example getRadius+updateTriggers, radiusScale, modelMatrix\n layer !== oldChannelInfo.layers[i] ||\n // Some prop is in transition\n layer.props.transitions\n ) ||\n // If a sublayer's positions have been updated, the cached bounds will change shallowly\n channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);\n\n channelInfo.bounds = oldChannelInfo.bounds;\n channelInfo.maskBounds = oldChannelInfo.maskBounds;\n this.channels[channelInfo.index] = channelInfo;\n\n if (maskChanged || viewportChanged) {\n // Recalculate mask bounds\n this.lastViewport = viewport;\n\n const layerBounds = joinLayerBounds(channelInfo.layers, viewport);\n channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);\n\n if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {\n // Rerender mask FBO\n const {maskPass, maskMap} = this;\n\n const maskViewport =\n layerBounds &&\n makeViewport({\n bounds: channelInfo.bounds!,\n viewport,\n width: maskMap!.width,\n height: maskMap!.height,\n border: 1\n });\n\n channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];\n\n // @ts-ignore (2532) This method is only called from preRender where maskPass is defined\n maskPass.render({\n pass: 'mask',\n channel: channelInfo.index,\n layers: channelInfo.layers,\n layerFilter,\n viewports: maskViewport ? [maskViewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n devicePixelRatio: 1\n }\n });\n\n didRender = true;\n }\n }\n\n // @ts-ignore (2532) This method is only called from preRender where masks is defined\n this.masks[channelInfo.id] = {\n index: channelInfo.index,\n bounds: channelInfo.maskBounds,\n coordinateOrigin: channelInfo.coordinateOrigin,\n coordinateSystem: channelInfo.coordinateSystem\n };\n\n return didRender;\n }\n\n /**\n * Find a channel to render each mask into\n * If a maskId already exists, diff and update the existing channel\n * Otherwise replace a removed mask\n * Otherwise create a new channel\n * Returns a map from mask layer id to channel info\n */\n private _sortMaskChannels(maskLayers: Layer[]): Record<string, Channel> {\n const channelMap = {};\n let channelCount = 0;\n for (const layer of maskLayers) {\n const {id} = layer.root;\n let channelInfo = channelMap[id];\n if (!channelInfo) {\n if (++channelCount > 4) {\n log.warn('Too many mask layers. The max supported is 4')();\n continue; // eslint-disable-line no-continue\n }\n channelInfo = {\n id,\n index: this.channels.findIndex(c => c?.id === id),\n layers: [],\n layerBounds: [],\n coordinateOrigin: layer.root.props.coordinateOrigin,\n coordinateSystem: layer.root.props.coordinateSystem\n };\n channelMap[id] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n for (let i = 0; i < 4; i++) {\n const channelInfo = this.channels[i];\n if (!channelInfo || !(channelInfo.id in channelMap)) {\n // The mask id at this channel no longer exists\n this.channels[i] = null;\n }\n }\n\n for (const maskId in channelMap) {\n const channelInfo = channelMap[maskId];\n\n if (channelInfo.index < 0) {\n channelInfo.index = this.channels.findIndex(c => !c);\n this.channels[channelInfo.index] = channelInfo;\n }\n }\n return channelMap;\n }\n\n getModuleParameters(): {\n maskMap: Texture;\n maskChannels: Record<string, Mask> | null;\n } {\n return {\n maskMap: this.masks ? this.maskMap! : this.dummyMaskMap!,\n maskChannels: this.masks\n };\n }\n\n cleanup(): void {\n if (this.dummyMaskMap) {\n this.dummyMaskMap.delete();\n this.dummyMaskMap = undefined;\n }\n\n if (this.maskPass) {\n this.maskPass.delete();\n this.maskPass = undefined;\n this.maskMap = undefined;\n }\n\n this.lastViewport = undefined;\n this.masks = null;\n this.channels.length = 0;\n }\n}\n"],"file":"mask-effect.js"}
@@ -19,9 +19,11 @@ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime
19
19
 
20
20
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
21
 
22
- var _core = require("@luma.gl/core");
22
+ var _webgl = require("@luma.gl/webgl");
23
23
 
24
- var _core2 = require("@deck.gl/core");
24
+ var _constants = require("@luma.gl/constants");
25
+
26
+ var _core = require("@deck.gl/core");
25
27
 
26
28
  function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) { symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); } keys.push.apply(keys, symbols); } return keys; }
27
29
 
@@ -36,27 +38,31 @@ var MaskPass = function (_LayersPass) {
36
38
 
37
39
  var _super = _createSuper(MaskPass);
38
40
 
39
- function MaskPass(gl, props) {
40
- var _parameters;
41
-
41
+ function MaskPass(device, props) {
42
42
  var _this;
43
43
 
44
44
  (0, _classCallCheck2.default)(this, MaskPass);
45
- _this = _super.call(this, gl, props);
45
+ _this = _super.call(this, device, props);
46
46
  _this.maskMap = void 0;
47
47
  _this.fbo = void 0;
48
48
  var _props$mapSize = props.mapSize,
49
49
  mapSize = _props$mapSize === void 0 ? 2048 : _props$mapSize;
50
- _this.maskMap = new _core.Texture2D(gl, {
50
+ _this.maskMap = device.createTexture({
51
+ format: 'rgba8unorm',
51
52
  width: mapSize,
52
53
  height: mapSize,
53
- parameters: (_parameters = {}, (0, _defineProperty2.default)(_parameters, 10241, 9729), (0, _defineProperty2.default)(_parameters, 10240, 9729), (0, _defineProperty2.default)(_parameters, 10242, 33071), (0, _defineProperty2.default)(_parameters, 10243, 33071), _parameters)
54
+ sampler: {
55
+ minFilter: 'linear',
56
+ magFilter: 'linear',
57
+ addressModeU: 'clamp-to-edge',
58
+ addressModeV: 'clamp-to-edge'
59
+ }
54
60
  });
55
- _this.fbo = new _core.Framebuffer(gl, {
61
+ _this.fbo = device.createFramebuffer({
56
62
  id: 'maskmap',
57
63
  width: mapSize,
58
64
  height: mapSize,
59
- attachments: (0, _defineProperty2.default)({}, 36064, _this.maskMap)
65
+ colorAttachments: [_this.maskMap]
60
66
  });
61
67
  return _this;
62
68
  }
@@ -66,10 +72,9 @@ var MaskPass = function (_LayersPass) {
66
72
  _proto.render = function render(options) {
67
73
  var _this2 = this;
68
74
 
69
- var gl = this.gl;
70
75
  var colorMask = [false, false, false, false];
71
76
  colorMask[options.channel] = true;
72
- return (0, _core.withParameters)(gl, {
77
+ return (0, _webgl.withGLParameters)(this.device, {
73
78
  clearColor: [255, 255, 255, 255],
74
79
  blend: true,
75
80
  blendFunc: [0, 1],
@@ -94,7 +99,7 @@ var MaskPass = function (_LayersPass) {
94
99
  };
95
100
 
96
101
  return MaskPass;
97
- }(_core2._LayersPass);
102
+ }(_core._LayersPass);
98
103
 
99
104
  exports.default = MaskPass;
100
105
  //# sourceMappingURL=mask-pass.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/mask/mask-pass.ts"],"names":["MaskPass","gl","props","maskMap","fbo","mapSize","Texture2D","width","height","parameters","Framebuffer","id","attachments","render","options","colorMask","channel","clearColor","blend","blendFunc","blendEquation","depthTest","target","pass","shouldDrawLayer","layer","operation","includes","delete","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;;;;;IAOqBA,Q;;;;;AAInB,oBAAYC,EAAZ,EAAgBC,KAAhB,EAAuD;AAAA;;AAAA;;AAAA;AACrD,8BAAMD,EAAN,EAAUC,KAAV;AADqD,UAHvDC,OAGuD;AAAA,UAFvDC,GAEuD;AAGrD,yBAAyBF,KAAzB,CAAOG,OAAP;AAAA,QAAOA,OAAP,+BAAiB,IAAjB;AAEA,UAAKF,OAAL,GAAe,IAAIG,eAAJ,CAAcL,EAAd,EAAkB;AAC/BM,MAAAA,KAAK,EAAEF,OADwB;AAE/BG,MAAAA,MAAM,EAAEH,OAFuB;AAG/BI,MAAAA,UAAU;AAHqB,KAAlB,CAAf;AAWA,UAAKL,GAAL,GAAW,IAAIM,iBAAJ,CAAgBT,EAAhB,EAAoB;AAC7BU,MAAAA,EAAE,EAAE,SADyB;AAE7BJ,MAAAA,KAAK,EAAEF,OAFsB;AAG7BG,MAAAA,MAAM,EAAEH,OAHqB;AAI7BO,MAAAA,WAAW,2CACe,MAAKT,OADpB;AAJkB,KAApB,CAAX;AAhBqD;AAwBtD;;;;SAEDU,M,GAAA,gBAAOC,OAAP,EAAuC;AAAA;;AACrC,QAAMb,EAAE,GAAG,KAAKA,EAAhB;AAEA,QAAMc,SAAS,GAAG,CAAC,KAAD,EAAQ,KAAR,EAAe,KAAf,EAAsB,KAAtB,CAAlB;AACAA,IAAAA,SAAS,CAACD,OAAO,CAACE,OAAT,CAAT,GAA6B,IAA7B;AAEA,WAAO,0BACLf,EADK,EAEL;AACEgB,MAAAA,UAAU,EAAE,CAAC,GAAD,EAAM,GAAN,EAAW,GAAX,EAAgB,GAAhB,CADd;AAEEC,MAAAA,KAAK,EAAE,IAFT;AAGEC,MAAAA,SAAS,EAAE,MAHb;AAIEC,MAAAA,aAAa,OAJf;AAKEL,MAAAA,SAAS,EAATA,SALF;AAMEM,MAAAA,SAAS,EAAE;AANb,KAFK,EAUL;AAAA,kJAAuBP,OAAvB;AAAgCQ,QAAAA,MAAM,EAAE,MAAI,CAAClB,GAA7C;AAAkDmB,QAAAA,IAAI,EAAE;AAAxD;AAAA,KAVK,CAAP;AAYD,G;;SAEDC,e,GAAA,yBAAgBC,KAAhB,EAAuB;AACrB,WAAOA,KAAK,CAACvB,KAAN,CAAYwB,SAAZ,CAAsBC,QAAtB,CAA+B,MAA/B,CAAP;AACD,G;;SAEDC,M,GAAA,mBAAS;AACP,SAAKxB,GAAL,CAASwB,MAAT;AACA,SAAKzB,OAAL,CAAayB,MAAb;AACD,G;;;EAzDmCC,kB","sourcesContent":["import {Framebuffer, Texture2D, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype MaskPassRenderOptions = LayersPassRenderOptions & {\n /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */\n channel: number;\n};\n\nexport default class MaskPass extends LayersPass {\n maskMap: Texture2D;\n fbo: Framebuffer;\n\n constructor(gl, props: {id: string; mapSize?: number}) {\n super(gl, props);\n\n const {mapSize = 2048} = props;\n\n this.maskMap = new Texture2D(gl, {\n width: mapSize,\n height: mapSize,\n parameters: {\n [gl.TEXTURE_MIN_FILTER]: gl.LINEAR,\n [gl.TEXTURE_MAG_FILTER]: gl.LINEAR,\n [gl.TEXTURE_WRAP_S]: gl.CLAMP_TO_EDGE,\n [gl.TEXTURE_WRAP_T]: gl.CLAMP_TO_EDGE\n }\n });\n\n this.fbo = new Framebuffer(gl, {\n id: 'maskmap',\n width: mapSize,\n height: mapSize,\n attachments: {\n [gl.COLOR_ATTACHMENT0]: this.maskMap\n }\n });\n }\n\n render(options: MaskPassRenderOptions) {\n const gl = this.gl;\n\n const colorMask = [false, false, false, false];\n colorMask[options.channel] = true;\n\n return withParameters(\n gl,\n {\n clearColor: [255, 255, 255, 255],\n blend: true,\n blendFunc: [gl.ZERO, gl.ONE],\n blendEquation: gl.FUNC_SUBTRACT,\n colorMask,\n depthTest: false\n },\n () => super.render({...options, target: this.fbo, pass: 'mask'})\n );\n }\n\n shouldDrawLayer(layer) {\n return layer.props.operation.includes('mask');\n }\n\n delete() {\n this.fbo.delete();\n this.maskMap.delete();\n }\n}\n"],"file":"mask-pass.js"}
1
+ {"version":3,"sources":["../../../src/mask/mask-pass.ts"],"names":["MaskPass","device","props","maskMap","fbo","mapSize","createTexture","format","width","height","sampler","minFilter","magFilter","addressModeU","addressModeV","createFramebuffer","id","colorAttachments","render","options","colorMask","channel","clearColor","blend","blendFunc","blendEquation","depthTest","target","pass","shouldDrawLayer","layer","operation","includes","delete","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AACA;;;;;;;;;;IAOqBA,Q;;;;;AAInB,oBAAYC,MAAZ,EAA4BC,KAA5B,EAAmE;AAAA;;AAAA;AACjE,8BAAMD,MAAN,EAAcC,KAAd;AADiE,UAHnEC,OAGmE;AAAA,UAFnEC,GAEmE;AAGjE,yBAAyBF,KAAzB,CAAOG,OAAP;AAAA,QAAOA,OAAP,+BAAiB,IAAjB;AAEA,UAAKF,OAAL,GAAeF,MAAM,CAACK,aAAP,CAAqB;AAClCC,MAAAA,MAAM,EAAE,YAD0B;AAElCC,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCK,MAAAA,OAAO,EAAE;AACPC,QAAAA,SAAS,EAAE,QADJ;AAEPC,QAAAA,SAAS,EAAE,QAFJ;AAGPC,QAAAA,YAAY,EAAE,eAHP;AAIPC,QAAAA,YAAY,EAAE;AAJP;AAJyB,KAArB,CAAf;AAYA,UAAKV,GAAL,GAAWH,MAAM,CAACc,iBAAP,CAAyB;AAClCC,MAAAA,EAAE,EAAE,SAD8B;AAElCR,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCY,MAAAA,gBAAgB,EAAE,CAAC,MAAKd,OAAN;AAJgB,KAAzB,CAAX;AAjBiE;AAuBlE;;;;SAEDe,M,GAAA,gBAAOC,OAAP,EAAuC;AAAA;;AACrC,QAAMC,SAAS,GAAG,CAAC,KAAD,EAAQ,KAAR,EAAe,KAAf,EAAsB,KAAtB,CAAlB;AACAA,IAAAA,SAAS,CAACD,OAAO,CAACE,OAAT,CAAT,GAA6B,IAA7B;AAEA,WAAO,6BACL,KAAKpB,MADA,EAEL;AACEqB,MAAAA,UAAU,EAAE,CAAC,GAAD,EAAM,GAAN,EAAW,GAAX,EAAgB,GAAhB,CADd;AAEEC,MAAAA,KAAK,EAAE,IAFT;AAGEC,MAAAA,SAAS,EAAE,MAHb;AAIEC,MAAAA,aAAa,OAJf;AAKEL,MAAAA,SAAS,EAATA,SALF;AAMEM,MAAAA,SAAS,EAAE;AANb,KAFK,EAUL;AAAA,kJAAuBP,OAAvB;AAAgCQ,QAAAA,MAAM,EAAE,MAAI,CAACvB,GAA7C;AAAkDwB,QAAAA,IAAI,EAAE;AAAxD;AAAA,KAVK,CAAP;AAYD,G;;SAEDC,e,GAAA,yBAAgBC,KAAhB,EAAuB;AACrB,WAAOA,KAAK,CAAC5B,KAAN,CAAY6B,SAAZ,CAAsBC,QAAtB,CAA+B,MAA/B,CAAP;AACD,G;;SAEDC,M,GAAA,mBAAS;AACP,SAAK7B,GAAL,CAAS6B,MAAT;AACA,SAAK9B,OAAL,CAAa8B,MAAb;AACD,G;;;EAtDmCC,iB","sourcesContent":["import type {Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {GL} from '@luma.gl/constants';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype MaskPassRenderOptions = LayersPassRenderOptions & {\n /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */\n channel: number;\n};\n\nexport default class MaskPass extends LayersPass {\n maskMap: Texture;\n fbo: Framebuffer;\n\n constructor(device: Device, props: {id: string; mapSize?: number}) {\n super(device, props);\n\n const {mapSize = 2048} = props;\n\n this.maskMap = device.createTexture({\n format: 'rgba8unorm',\n width: mapSize,\n height: mapSize,\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n this.fbo = device.createFramebuffer({\n id: 'maskmap',\n width: mapSize,\n height: mapSize,\n colorAttachments: [this.maskMap]\n });\n }\n\n render(options: MaskPassRenderOptions) {\n const colorMask = [false, false, false, false];\n colorMask[options.channel] = true;\n\n return withGLParameters(\n this.device,\n {\n clearColor: [255, 255, 255, 255],\n blend: true,\n blendFunc: [GL.ZERO, GL.ONE],\n blendEquation: GL.FUNC_SUBTRACT,\n colorMask,\n depthTest: false\n },\n () => super.render({...options, target: this.fbo, pass: 'mask'})\n );\n }\n\n shouldDrawLayer(layer) {\n return layer.props.operation.includes('mask');\n }\n\n delete() {\n this.fbo.delete();\n this.maskMap.delete();\n }\n}\n"],"file":"mask-pass.js"}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/mask/shader-module.ts"],"names":["vs","fs","inject","getMaskUniforms","opts","mask_texture","maskMap","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAIA,IAAMA,EAAE,4LAAR;AAQA,IAAMC,EAAE,gpBAAR;AA6BA,IAAMC,MAAM,GAAG;AACb,gDADa;AAIb,oSAJa;AAab,gDAba;AAgBb;AAhBa,CAAf;;AAkCA,IAAMC,eAAe,GAAG,SAAlBA,eAAkB,CAACC,IAAD,EAAyD;AAC/E,MAAIA,IAAI,IAAI,aAAaA,IAAzB,EAA+B;AAC7B,WAAO;AACLC,MAAAA,YAAY,EAAED,IAAI,CAACE;AADd,KAAP;AAGD;;AACD,SAAO,EAAP;AACD,CAPD;;eASe;AACbC,EAAAA,IAAI,EAAE,MADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbT,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,EAAE,EAAFA,EAJa;AAKbC,EAAAA,MAAM,EAANA,MALa;AAMbQ,EAAAA,WAAW,EAAEP;AANA,C","sourcesContent":["import {project} from '@deck.gl/core';\nimport type {_ShaderModule as ShaderModule} from '@deck.gl/core';\nimport type {Texture2D} from '@luma.gl/webgl';\n\nconst vs = `\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n`;\n\nconst fs = `\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture2D(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\nvarying vec2 mask_texCoords;\n`,\n 'vs:#main-end': `\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n`,\n 'fs:#decl': `\nvarying vec2 mask_texCoords;\n`,\n 'fs:#main-start': `\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // gl_FragColor = vec4(mask_texCoords, 0.0, 1.0);\n gl_FragColor = texture2D(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n`\n};\n\ntype MaskModuleSettings = {\n maskMap?: Texture2D;\n};\n\n/* eslint-disable camelcase */\nconst getMaskUniforms = (opts?: MaskModuleSettings | {}): Record<string, any> => {\n if (opts && 'maskMap' in opts) {\n return {\n mask_texture: opts.maskMap\n };\n }\n return {};\n};\n\nexport default {\n name: 'mask',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: getMaskUniforms\n} as ShaderModule<MaskModuleSettings>;\n"],"file":"shader-module.js"}
1
+ {"version":3,"sources":["../../../src/mask/shader-module.ts"],"names":["vs","fs","inject","getMaskUniforms","opts","mask_texture","maskMap","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AAAA;;AAIA,IAAMA,EAAE,4LAAR;AAQA,IAAMC,EAAE,gpBAAR;AA6BA,IAAMC,MAAM,GAAG;AACb,gDADa;AAIb,oSAJa;AAab,gDAba;AAgBb;AAhBa,CAAf;;AAkCA,IAAMC,eAAe,GAAG,SAAlBA,eAAkB,CAACC,IAAD,EAAyD;AAC/E,MAAIA,IAAI,IAAI,aAAaA,IAAzB,EAA+B;AAC7B,WAAO;AACLC,MAAAA,YAAY,EAAED,IAAI,CAACE;AADd,KAAP;AAGD;;AACD,SAAO,EAAP;AACD,CAPD;;eASe;AACbC,EAAAA,IAAI,EAAE,MADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbT,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,EAAE,EAAFA,EAJa;AAKbC,EAAAA,MAAM,EAANA,MALa;AAMbQ,EAAAA,WAAW,EAAEP;AANA,C","sourcesContent":["import {project} from '@deck.gl/core';\nimport type {_ShaderModule as ShaderModule} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst vs = `\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n`;\n\nconst fs = `\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture2D(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\nvarying vec2 mask_texCoords;\n`,\n 'vs:#main-end': `\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n`,\n 'fs:#decl': `\nvarying vec2 mask_texCoords;\n`,\n 'fs:#main-start': `\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // gl_FragColor = vec4(mask_texCoords, 0.0, 1.0);\n gl_FragColor = texture2D(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n`\n};\n\ntype MaskModuleSettings = {\n maskMap?: Texture;\n};\n\n/* eslint-disable camelcase */\nconst getMaskUniforms = (opts?: MaskModuleSettings | {}): Record<string, any> => {\n if (opts && 'maskMap' in opts) {\n return {\n mask_texture: opts.maskMap\n };\n }\n return {};\n};\n\nexport default {\n name: 'mask',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: getMaskUniforms\n} as ShaderModule<MaskModuleSettings>;\n"],"file":"shader-module.js"}
@@ -96,16 +96,17 @@ var PathStyleExtension = function (_LayerExtension) {
96
96
  instanceDashArrays: {
97
97
  size: 2,
98
98
  accessor: 'getDashArray'
99
- }
100
- });
101
- }
102
-
103
- if (extension.opts.highPrecisionDash) {
104
- attributeManager.addInstanced({
105
- instanceDashOffsets: {
99
+ },
100
+ instanceDashOffsets: extension.opts.highPrecisionDash ? {
106
101
  size: 1,
107
102
  accessor: 'getPath',
108
103
  transform: extension.getDashOffsets.bind(this)
104
+ } : {
105
+ size: 1,
106
+ update: function update(attribute) {
107
+ attribute.constant = true;
108
+ attribute.value = [0];
109
+ }
109
110
  }
110
111
  });
111
112
  }
@@ -121,6 +122,8 @@ var PathStyleExtension = function (_LayerExtension) {
121
122
  };
122
123
 
123
124
  _proto.updateState = function updateState(params, extension) {
125
+ var _this$state$model;
126
+
124
127
  if (!extension.isEnabled(this)) {
125
128
  return;
126
129
  }
@@ -132,7 +135,7 @@ var PathStyleExtension = function (_LayerExtension) {
132
135
  uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
133
136
  }
134
137
 
135
- this.state.model.setUniforms(uniforms);
138
+ (_this$state$model = this.state.model) === null || _this$state$model === void 0 ? void 0 : _this$state$model.setUniforms(uniforms);
136
139
  };
137
140
 
138
141
  _proto.getDashOffsets = function getDashOffsets(path) {