@deck.gl/extensions 8.10.0-alpha.6 → 9.0.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/dist/dist.dev.js +10396 -530
  2. package/dist/es5/brushing/brushing-extension.js +8 -5
  3. package/dist/es5/brushing/brushing-extension.js.map +1 -1
  4. package/dist/es5/clip/clip-extension.js.map +1 -1
  5. package/dist/es5/collision-filter/collision-filter-effect.js +41 -29
  6. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -1
  7. package/dist/es5/collision-filter/collision-filter-pass.js +4 -5
  8. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -1
  9. package/dist/es5/collision-filter/shader-module.js.map +1 -1
  10. package/dist/es5/data-filter/aggregator.js +18 -11
  11. package/dist/es5/data-filter/aggregator.js.map +1 -1
  12. package/dist/es5/data-filter/data-filter-extension.js +27 -27
  13. package/dist/es5/data-filter/data-filter-extension.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style-extension.js +4 -6
  15. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  16. package/dist/es5/fill-style/shaders.glsl.js.map +1 -1
  17. package/dist/es5/mask/mask-effect.js +5 -7
  18. package/dist/es5/mask/mask-effect.js.map +1 -1
  19. package/dist/es5/mask/mask-pass.js +18 -13
  20. package/dist/es5/mask/mask-pass.js.map +1 -1
  21. package/dist/es5/mask/shader-module.js.map +1 -1
  22. package/dist/es5/path-style/path-style-extension.js +14 -11
  23. package/dist/es5/path-style/path-style-extension.js.map +1 -1
  24. package/dist/es5/terrain/height-map-builder.js +7 -11
  25. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  26. package/dist/es5/terrain/shader-module.js.map +1 -1
  27. package/dist/es5/terrain/terrain-cover.js +6 -6
  28. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  29. package/dist/es5/terrain/terrain-effect.js +11 -13
  30. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  31. package/dist/es5/terrain/terrain-pass.js +7 -5
  32. package/dist/es5/terrain/terrain-pass.js.map +1 -1
  33. package/dist/es5/terrain/terrain-picking-pass.js +2 -2
  34. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -1
  35. package/dist/es5/terrain/utils.js +12 -9
  36. package/dist/es5/terrain/utils.js.map +1 -1
  37. package/dist/es5/utils/debug.js +2 -2
  38. package/dist/es5/utils/debug.js.map +1 -1
  39. package/dist/esm/brushing/brushing-extension.js +8 -5
  40. package/dist/esm/brushing/brushing-extension.js.map +1 -1
  41. package/dist/esm/clip/clip-extension.js.map +1 -1
  42. package/dist/esm/collision-filter/collision-filter-effect.js +29 -28
  43. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -1
  44. package/dist/esm/collision-filter/collision-filter-pass.js +2 -3
  45. package/dist/esm/collision-filter/collision-filter-pass.js.map +1 -1
  46. package/dist/esm/collision-filter/shader-module.js.map +1 -1
  47. package/dist/esm/data-filter/aggregator.js +19 -15
  48. package/dist/esm/data-filter/aggregator.js.map +1 -1
  49. package/dist/esm/data-filter/data-filter-extension.js +23 -30
  50. package/dist/esm/data-filter/data-filter-extension.js.map +1 -1
  51. package/dist/esm/fill-style/fill-style-extension.js +3 -6
  52. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  53. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  54. package/dist/esm/mask/mask-effect.js +3 -4
  55. package/dist/esm/mask/mask-effect.js.map +1 -1
  56. package/dist/esm/mask/mask-pass.js +14 -15
  57. package/dist/esm/mask/mask-pass.js.map +1 -1
  58. package/dist/esm/mask/shader-module.js.map +1 -1
  59. package/dist/esm/path-style/path-style-extension.js +13 -10
  60. package/dist/esm/path-style/path-style-extension.js.map +1 -1
  61. package/dist/esm/terrain/height-map-builder.js +7 -10
  62. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  63. package/dist/esm/terrain/shader-module.js.map +1 -1
  64. package/dist/esm/terrain/terrain-cover.js +6 -6
  65. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  66. package/dist/esm/terrain/terrain-effect.js +10 -11
  67. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  68. package/dist/esm/terrain/terrain-pass.js +4 -3
  69. package/dist/esm/terrain/terrain-pass.js.map +1 -1
  70. package/dist/esm/terrain/terrain-picking-pass.js +2 -2
  71. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -1
  72. package/dist/esm/terrain/utils.js +15 -17
  73. package/dist/esm/terrain/utils.js.map +1 -1
  74. package/dist/esm/utils/debug.js +1 -1
  75. package/dist/esm/utils/debug.js.map +1 -1
  76. package/dist.min.js +282 -84
  77. package/package.json +10 -8
  78. package/src/brushing/brushing-extension.ts +8 -6
  79. package/src/clip/clip-extension.ts +1 -2
  80. package/src/collision-filter/collision-filter-effect.ts +40 -29
  81. package/src/collision-filter/collision-filter-pass.ts +4 -5
  82. package/src/collision-filter/shader-module.ts +4 -3
  83. package/src/data-filter/aggregator.ts +18 -18
  84. package/src/data-filter/data-filter-extension.ts +37 -29
  85. package/src/fill-style/fill-style-extension.ts +6 -7
  86. package/src/fill-style/shaders.glsl.ts +2 -2
  87. package/src/mask/mask-effect.ts +11 -10
  88. package/src/mask/mask-pass.ts +19 -20
  89. package/src/mask/shader-module.ts +2 -2
  90. package/src/path-style/path-style-extension.ts +18 -13
  91. package/src/terrain/height-map-builder.ts +8 -8
  92. package/src/terrain/shader-module.ts +8 -6
  93. package/src/terrain/terrain-cover.ts +8 -6
  94. package/src/terrain/terrain-effect.ts +14 -13
  95. package/src/terrain/terrain-pass.ts +6 -7
  96. package/src/terrain/terrain-picking-pass.ts +3 -3
  97. package/src/terrain/utils.ts +13 -13
  98. package/src/utils/debug.ts +2 -1
  99. package/typed/brushing/brushing-extension.d.ts.map +1 -1
  100. package/typed/clip/clip-extension.d.ts.map +1 -1
  101. package/typed/collision-filter/collision-filter-effect.d.ts +4 -4
  102. package/typed/collision-filter/collision-filter-effect.d.ts.map +1 -1
  103. package/typed/collision-filter/collision-filter-pass.d.ts.map +1 -1
  104. package/typed/collision-filter/shader-module.d.ts.map +1 -1
  105. package/typed/data-filter/aggregator.d.ts +10 -8
  106. package/typed/data-filter/aggregator.d.ts.map +1 -1
  107. package/typed/data-filter/data-filter-extension.d.ts +1 -1
  108. package/typed/data-filter/data-filter-extension.d.ts.map +1 -1
  109. package/typed/fill-style/fill-style-extension.d.ts +3 -3
  110. package/typed/fill-style/fill-style-extension.d.ts.map +1 -1
  111. package/typed/fill-style/shaders.glsl.d.ts +2 -2
  112. package/typed/fill-style/shaders.glsl.d.ts.map +1 -1
  113. package/typed/mask/mask-effect.d.ts +3 -3
  114. package/typed/mask/mask-effect.d.ts.map +1 -1
  115. package/typed/mask/mask-pass.d.ts +3 -3
  116. package/typed/mask/mask-pass.d.ts.map +1 -1
  117. package/typed/mask/shader-module.d.ts +2 -2
  118. package/typed/mask/shader-module.d.ts.map +1 -1
  119. package/typed/path-style/path-style-extension.d.ts.map +1 -1
  120. package/typed/terrain/height-map-builder.d.ts +4 -4
  121. package/typed/terrain/height-map-builder.d.ts.map +1 -1
  122. package/typed/terrain/shader-module.d.ts +3 -3
  123. package/typed/terrain/shader-module.d.ts.map +1 -1
  124. package/typed/terrain/terrain-cover.d.ts.map +1 -1
  125. package/typed/terrain/terrain-effect.d.ts +4 -3
  126. package/typed/terrain/terrain-effect.d.ts.map +1 -1
  127. package/typed/terrain/terrain-pass.d.ts.map +1 -1
  128. package/typed/terrain/utils.d.ts +3 -2
  129. package/typed/terrain/utils.d.ts.map +1 -1
  130. package/typed/utils/debug.d.ts +1 -0
  131. package/typed/utils/debug.d.ts.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AAwE9C,aAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,SAAS,CAAC;CAC/B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
1
+ {"version":3,"file":"shaders.glsl.d.ts","sourceRoot":"","sources":["../../src/fill-style/shaders.glsl.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,QAAQ,EAAE,aAAa,IAAI,YAAY,EAAkB,MAAM,eAAe,CAAC;AAE5F,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAwE3C,aAAK,uBAAuB,GACxB;IACE,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,GACD;IACE,kBAAkB,EAAE,OAAO,CAAC;CAC7B,CAAC;AAoCN,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,uBAAuB,CAOhE,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { Effect, PreRenderOptions, CoordinateSystem } from '@deck.gl/core/typed';
2
- import { Texture2D } from '@luma.gl/core';
2
+ import type { Device, Texture } from '@luma.gl/core';
3
3
  import { Bounds } from '../utils/projection-utils';
4
4
  declare type Mask = {
5
5
  /** The channel index */
@@ -22,7 +22,7 @@ export default class MaskEffect implements Effect {
22
22
  private maskPass?;
23
23
  private maskMap?;
24
24
  private lastViewport?;
25
- preRender(gl: WebGLRenderingContext, { layers, layerFilter, viewports, onViewportActive, views, isPicking }: PreRenderOptions): MaskPreRenderStats;
25
+ preRender(device: Device, { layers, layerFilter, viewports, onViewportActive, views, isPicking }: PreRenderOptions): MaskPreRenderStats;
26
26
  private _renderChannel;
27
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  /**
28
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  * Find a channel to render each mask into
@@ -33,7 +33,7 @@ export default class MaskEffect implements Effect {
33
33
  */
34
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  private _sortMaskChannels;
35
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  getModuleParameters(): {
36
- maskMap: Texture2D;
36
+ maskMap: Texture;
37
37
  maskChannels: Record<string, Mask> | null;
38
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  };
39
39
  cleanup(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;AAGxC,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,aAAK,IAAI,GAAG;IACV,wBAAwB;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,gBAAgB,CAAC;CACpC,CAAC;AAaF,oBAAY,kBAAkB,GAAG;IAC/B,SAAS,EAAE,OAAO,CAAC;CACpB,CAAC;AAGF,MAAM,CAAC,OAAO,OAAO,UAAW,YAAW,MAAM;IAC/C,EAAE,SAAiB;IACnB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,YAAY,CAAC,CAAY;IACjC,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAY;IAC5B,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,KAAK,EAAE,SAAS,EAAC,EAAE,gBAAgB,GACrF,kBAAkB;IAsDrB,OAAO,CAAC,cAAc;IAgGtB;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IA4CzB,mBAAmB,IAAI;QACrB,OAAO,EAAE,SAAS,CAAC;QACnB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;KAC3C;IAOD,OAAO,IAAI,IAAI;CAgBhB"}
1
+ {"version":3,"file":"mask-effect.d.ts","sourceRoot":"","sources":["../../src/mask/mask-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,MAAM,EAAE,gBAAgB,EAAE,gBAAgB,EAAM,MAAM,eAAe,CAAC;AAC/F,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAInD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,aAAK,IAAI,GAAG;IACV,wBAAwB;IACxB,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,gBAAgB,EAAE,gBAAgB,CAAC;CACpC,CAAC;AAaF,oBAAY,kBAAkB,GAAG;IAC/B,SAAS,EAAE,OAAO,CAAC;CACpB,CAAC;AAGF,MAAM,CAAC,OAAO,OAAO,UAAW,YAAW,MAAM;IAC/C,EAAE,SAAiB;IACnB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,YAAY,CAAC,CAAU;IAC/B,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAU;IAC1B,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,gBAAgB,EAAE,KAAK,EAAE,SAAS,EAAC,EAAE,gBAAgB,GACrF,kBAAkB;IAsDrB,OAAO,CAAC,cAAc;IAgGtB;;;;;;OAMG;IACH,OAAO,CAAC,iBAAiB;IA4CzB,mBAAmB,IAAI;QACrB,OAAO,EAAE,OAAO,CAAC;QACjB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC;KAC3C;IAOD,OAAO,IAAI,IAAI;CAgBhB"}
@@ -1,13 +1,13 @@
1
- import { Framebuffer, Texture2D } from '@luma.gl/core';
1
+ import type { Device, Framebuffer, Texture } from '@luma.gl/core';
2
2
  import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
3
3
  declare type MaskPassRenderOptions = LayersPassRenderOptions & {
4
4
  /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */
5
5
  channel: number;
6
6
  };
7
7
  export default class MaskPass extends LayersPass {
8
- maskMap: Texture2D;
8
+ maskMap: Texture;
9
9
  fbo: Framebuffer;
10
- constructor(gl: any, props: {
10
+ constructor(device: Device, props: {
11
11
  id: string;
12
12
  mapSize?: number;
13
13
  });
@@ -1 +1 @@
1
- {"version":3,"file":"mask-pass.d.ts","sourceRoot":"","sources":["../../src/mask/mask-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAE,SAAS,EAAiB,MAAM,eAAe,CAAC;AACrE,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,qBAAqB,GAAG,uBAAuB,GAAG;IACrD,kEAAkE;IAClE,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC9C,OAAO,EAAE,SAAS,CAAC;IACnB,GAAG,EAAE,WAAW,CAAC;gBAEL,EAAE,KAAA,EAAE,KAAK,EAAE;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAC;IA0BrD,MAAM,CAAC,OAAO,EAAE,qBAAqB;IAoBrC,eAAe,CAAC,KAAK,KAAA;IAIrB,MAAM;CAIP"}
1
+ {"version":3,"file":"mask-pass.d.ts","sourceRoot":"","sources":["../../src/mask/mask-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAGhE,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,qBAAqB,GAAG,uBAAuB,GAAG;IACrD,kEAAkE;IAClE,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC9C,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,WAAW,CAAC;gBAEL,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAA;KAAC;IAyBjE,MAAM,CAAC,OAAO,EAAE,qBAAqB;IAkBrC,eAAe,CAAC,KAAK,KAAA;IAIrB,MAAM;CAIP"}
@@ -1,7 +1,7 @@
1
1
  import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
- import type { Texture2D } from '@luma.gl/webgl';
2
+ import type { Texture } from '@luma.gl/core';
3
3
  declare type MaskModuleSettings = {
4
- maskMap?: Texture2D;
4
+ maskMap?: Texture;
5
5
  };
6
6
  declare const _default: ShaderModule<MaskModuleSettings>;
7
7
  export default _default;
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,gBAAgB,CAAC;AAoE9C,aAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,SAAS,CAAC;CACrB,CAAC;;AAYF,wBAOsC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/mask/shader-module.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AACjE,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAoE3C,aAAK,kBAAkB,GAAG;IACxB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB,CAAC;;AAYF,wBAOsC"}
@@ -1 +1 @@
1
- {"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AASnF,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA4B5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
1
+ {"version":3,"file":"path-style-extension.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style-extension.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AAUnF,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAgC5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
@@ -1,4 +1,4 @@
1
- import { Framebuffer } from '@luma.gl/core';
1
+ import { Device, Framebuffer } from '@luma.gl/core';
2
2
  import { Bounds } from '../utils/projection-utils';
3
3
  import type { Viewport, Layer } from '@deck.gl/core/typed';
4
4
  /**
@@ -14,7 +14,7 @@ export declare class HeightMapBuilder {
14
14
  /** Bounds of the height map texture, in cartesian space */
15
15
  bounds: Bounds | null;
16
16
  protected fbo?: Framebuffer;
17
- protected gl: WebGLRenderingContext;
17
+ protected device: Device;
18
18
  /** Last rendered layers */
19
19
  private layers;
20
20
  /** Last layer.getBounds() */
@@ -22,8 +22,8 @@ export declare class HeightMapBuilder {
22
22
  /** The union of layersBounds in cartesian space */
23
23
  private layersBoundsCommon;
24
24
  private lastViewport;
25
- static isSupported(gl: WebGLRenderingContext): boolean;
26
- constructor(gl: WebGLRenderingContext);
25
+ static isSupported(device: Device): boolean;
26
+ constructor(device: Device);
27
27
  /** Returns the height map framebuffer for read/write access.
28
28
  * Returns null when the texture is invalid.
29
29
  */
@@ -1 +1 @@
1
- {"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACpC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IAiEhF,MAAM;CAMP"}
1
+ {"version":3,"file":"height-map-builder.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAC,MAAM,eAAe,CAAC;AAClD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAGjG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD;;;;;;GAMG;AACH,qBAAa,gBAAgB;IAC3B,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,SAAS,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC;IAC5B,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;gBAI/B,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,yEAAyE;IACzE,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IAiEhF,MAAM;CAMP"}
@@ -1,13 +1,13 @@
1
1
  import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
- import type { Texture2D } from '@luma.gl/core';
2
+ import type { Texture } from '@luma.gl/core';
3
3
  import type { Bounds } from '../utils/projection-utils';
4
4
  import type { TerrainCover } from './terrain-cover';
5
5
  /** Module parameters expected by the terrain shader module */
6
6
  export declare type TerrainModuleSettings = {
7
7
  pickingActive?: boolean;
8
- heightMap: Texture2D | null;
8
+ heightMap: Texture | null;
9
9
  heightMapBounds?: Bounds | null;
10
- dummyHeightMap: Texture2D;
10
+ dummyHeightMap: Texture;
11
11
  terrainCover?: TerrainCover | null;
12
12
  drawToTerrainHeightMap?: boolean;
13
13
  useTerrainHeightMap?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,SAAS,EAAC,MAAM,eAAe,CAAC;AAC7C,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,2BAA2B,CAAC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,8DAA8D;AAC9D,oBAAY,qBAAqB,GAAG;IAClC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,SAAS,CAAC;IAC1B,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAMF,eAAO,MAAM,aAAa,qCA4Hc,CAAC"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAEjE,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,2BAA2B,CAAC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,8DAA8D;AAC9D,oBAAY,qBAAqB,GAAG;IAClC,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAOF,eAAO,MAAM,aAAa,qCA6Hc,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAU3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
1
+ {"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,MAAM,2BAA2B,CAAC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAY3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
@@ -1,3 +1,4 @@
1
+ import { Device } from '@luma.gl/core';
1
2
  import { TerrainModuleSettings } from './shader-module';
2
3
  import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core/typed';
3
4
  /** Class to manage terrain effect */
@@ -10,15 +11,15 @@ export declare class TerrainEffect implements Effect {
10
11
  /** true if should use in the current pass */
11
12
  private isDrapingEnabled;
12
13
  /** An empty texture as placeholder */
13
- private dummyHeightMap;
14
+ private dummyHeightMap?;
14
15
  /** A texture encoding the ground elevation, updated once per redraw. Used by layers with offset mode */
15
16
  private heightMap?;
16
17
  private terrainPass;
17
18
  private terrainPickingPass;
18
19
  /** One texture for each primitive terrain layer, into which the draped layers render */
19
20
  private terrainCovers;
20
- initialize(gl: WebGLRenderingContext): void;
21
- preRender(gl: WebGLRenderingContext, opts: PreRenderOptions): void;
21
+ initialize(device: Device): void;
22
+ preRender(device: Device, opts: PreRenderOptions): void;
22
23
  getModuleParameters(layer: Layer): TerrainModuleSettings;
23
24
  cleanup(): void;
24
25
  private _updateHeightMap;
@@ -1 +1 @@
1
- {"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAGA,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAY;IAClC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,EAAE,EAAE,qBAAqB;IAkBpC,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA8ClE,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAaxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAmC3B,OAAO,CAAC,mBAAmB;CAY5B"}
1
+ {"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,MAAM,iBAAiB,CAAC;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAC,CAAU;IACjC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,MAAM,EAAE,MAAM;IAkBzB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA8CvD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAcxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAmC3B,OAAO,CAAC,mBAAmB;CAY5B"}
@@ -1 +1 @@
1
- {"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAIlD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA6BvF"}
1
+ {"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAElD,oBAAY,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IAgCpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA6BvF"}
@@ -1,5 +1,6 @@
1
- export declare function createRenderTarget(gl: WebGLRenderingContext, opts: {
1
+ import type { Device } from '@luma.gl/core';
2
+ export declare function createRenderTarget(device: Device, opts: {
2
3
  id: string;
3
4
  float?: boolean;
4
- }): any;
5
+ }): import("@luma.gl/core").Framebuffer;
5
6
  //# sourceMappingURL=utils.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"AAGA,wBAAgB,kBAAkB,CAChC,EAAE,EAAE,qBAAqB,EACzB,IAAI,EAAE;IACJ,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,OAoBF"}
1
+ {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/terrain/utils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAC,MAAM,eAAe,CAAC;AAG1C,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,MAAM,EACd,IAAI,EAAE;IACJ,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,uCAoBF"}
@@ -1,3 +1,4 @@
1
+ import { Framebuffer } from '@luma.gl/core';
1
2
  /** Debug utility to draw FBO contents onto screen */
2
3
  export declare const debugFBO: (fbo: Framebuffer, { minimap, opaque }?: {
3
4
  minimap?: boolean | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAIA,qDAAqD;AAErD,eAAO,MAAM,QAAQ;;;UAoDpB,CAAC"}
1
+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAG1C,qDAAqD;AAErD,eAAO,MAAM,QAAQ,QACd,WAAW;;;UAmDjB,CAAC"}