@deck.gl/extensions 8.10.0-alpha.6 → 8.10.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.dev.js CHANGED
@@ -733,17 +733,24 @@ void main() {
733
733
  fp64ifyMatrix4
734
734
  };
735
735
 
736
- // ../../node_modules/@math.gl/core/dist/esm/lib/common.js
736
+ // ../../node_modules/@math.gl/core/dist/lib/common.js
737
737
  var RADIANS_TO_DEGREES = 1 / Math.PI * 180;
738
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  var DEGREES_TO_RADIANS = 1 / 180 * Math.PI;
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- var config = {
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+ var DEFAULT_CONFIG = {
740
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  EPSILON: 1e-12,
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  debug: false,
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  precision: 4,
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  printTypes: false,
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  printDegrees: false,
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- printRowMajor: true
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+ printRowMajor: true,
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+ _cartographicRadians: false
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  };
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+ globalThis.mathgl = globalThis.mathgl || {
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+ config: {
750
+ ...DEFAULT_CONFIG
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+ }
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+ };
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+ var config = globalThis.mathgl.config;
747
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  function isArray(value) {
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  return Array.isArray(value) || ArrayBuffer.isView(value) && !(value instanceof DataView);
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  }
@@ -782,21 +789,72 @@ void main() {
782
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  }
783
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  }
784
791
 
785
- // ../../node_modules/gl-matrix/esm/common.js
792
+ // ../../node_modules/@math.gl/core/dist/gl-matrix/common.js
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+ var EPSILON = 1e-6;
786
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  var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
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+ var RANDOM = Math.random;
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+ function round(a) {
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+ if (a >= 0)
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+ return Math.round(a);
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+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
800
+ }
787
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  var degree = Math.PI / 180;
788
- if (!Math.hypot)
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- Math.hypot = function() {
790
- var y = 0, i = arguments.length;
791
- while (i--) {
792
- y += arguments[i] * arguments[i];
793
- }
794
- return Math.sqrt(y);
795
- };
796
802
 
797
- // ../../node_modules/gl-matrix/esm/vec3.js
803
+ // ../../node_modules/@math.gl/core/dist/gl-matrix/vec3.js
804
+ var vec3_exports = {};
805
+ __export(vec3_exports, {
806
+ add: () => add,
807
+ angle: () => angle,
808
+ bezier: () => bezier,
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+ ceil: () => ceil,
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+ clone: () => clone,
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+ copy: () => copy,
812
+ create: () => create,
813
+ cross: () => cross,
814
+ dist: () => dist,
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+ distance: () => distance,
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+ div: () => div,
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+ divide: () => divide,
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+ dot: () => dot,
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+ equals: () => equals2,
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+ exactEquals: () => exactEquals,
821
+ floor: () => floor,
822
+ forEach: () => forEach,
823
+ fromValues: () => fromValues,
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+ hermite: () => hermite,
825
+ inverse: () => inverse,
826
+ len: () => len,
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+ length: () => length,
828
+ lerp: () => lerp,
829
+ max: () => max,
830
+ min: () => min,
831
+ mul: () => mul,
832
+ multiply: () => multiply,
833
+ negate: () => negate,
834
+ normalize: () => normalize,
835
+ random: () => random,
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+ rotateX: () => rotateX,
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+ rotateY: () => rotateY,
838
+ rotateZ: () => rotateZ,
839
+ round: () => round2,
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+ scale: () => scale,
841
+ scaleAndAdd: () => scaleAndAdd,
842
+ set: () => set,
843
+ slerp: () => slerp,
844
+ sqrDist: () => sqrDist,
845
+ sqrLen: () => sqrLen,
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+ squaredDistance: () => squaredDistance,
847
+ squaredLength: () => squaredLength,
848
+ str: () => str,
849
+ sub: () => sub,
850
+ subtract: () => subtract,
851
+ transformMat3: () => transformMat3,
852
+ transformMat4: () => transformMat4,
853
+ transformQuat: () => transformQuat,
854
+ zero: () => zero
855
+ });
798
856
  function create() {
799
- var out = new ARRAY_TYPE(3);
857
+ const out = new ARRAY_TYPE(3);
800
858
  if (ARRAY_TYPE != Float32Array) {
801
859
  out[0] = 0;
802
860
  out[1] = 0;
@@ -804,17 +862,347 @@ void main() {
804
862
  }
805
863
  return out;
806
864
  }
865
+ function clone(a) {
866
+ const out = new ARRAY_TYPE(3);
867
+ out[0] = a[0];
868
+ out[1] = a[1];
869
+ out[2] = a[2];
870
+ return out;
871
+ }
872
+ function length(a) {
873
+ const x = a[0];
874
+ const y = a[1];
875
+ const z = a[2];
876
+ return Math.sqrt(x * x + y * y + z * z);
877
+ }
878
+ function fromValues(x, y, z) {
879
+ const out = new ARRAY_TYPE(3);
880
+ out[0] = x;
881
+ out[1] = y;
882
+ out[2] = z;
883
+ return out;
884
+ }
885
+ function copy(out, a) {
886
+ out[0] = a[0];
887
+ out[1] = a[1];
888
+ out[2] = a[2];
889
+ return out;
890
+ }
891
+ function set(out, x, y, z) {
892
+ out[0] = x;
893
+ out[1] = y;
894
+ out[2] = z;
895
+ return out;
896
+ }
897
+ function add(out, a, b) {
898
+ out[0] = a[0] + b[0];
899
+ out[1] = a[1] + b[1];
900
+ out[2] = a[2] + b[2];
901
+ return out;
902
+ }
903
+ function subtract(out, a, b) {
904
+ out[0] = a[0] - b[0];
905
+ out[1] = a[1] - b[1];
906
+ out[2] = a[2] - b[2];
907
+ return out;
908
+ }
909
+ function multiply(out, a, b) {
910
+ out[0] = a[0] * b[0];
911
+ out[1] = a[1] * b[1];
912
+ out[2] = a[2] * b[2];
913
+ return out;
914
+ }
915
+ function divide(out, a, b) {
916
+ out[0] = a[0] / b[0];
917
+ out[1] = a[1] / b[1];
918
+ out[2] = a[2] / b[2];
919
+ return out;
920
+ }
921
+ function ceil(out, a) {
922
+ out[0] = Math.ceil(a[0]);
923
+ out[1] = Math.ceil(a[1]);
924
+ out[2] = Math.ceil(a[2]);
925
+ return out;
926
+ }
927
+ function floor(out, a) {
928
+ out[0] = Math.floor(a[0]);
929
+ out[1] = Math.floor(a[1]);
930
+ out[2] = Math.floor(a[2]);
931
+ return out;
932
+ }
933
+ function min(out, a, b) {
934
+ out[0] = Math.min(a[0], b[0]);
935
+ out[1] = Math.min(a[1], b[1]);
936
+ out[2] = Math.min(a[2], b[2]);
937
+ return out;
938
+ }
939
+ function max(out, a, b) {
940
+ out[0] = Math.max(a[0], b[0]);
941
+ out[1] = Math.max(a[1], b[1]);
942
+ out[2] = Math.max(a[2], b[2]);
943
+ return out;
944
+ }
945
+ function round2(out, a) {
946
+ out[0] = round(a[0]);
947
+ out[1] = round(a[1]);
948
+ out[2] = round(a[2]);
949
+ return out;
950
+ }
951
+ function scale(out, a, b) {
952
+ out[0] = a[0] * b;
953
+ out[1] = a[1] * b;
954
+ out[2] = a[2] * b;
955
+ return out;
956
+ }
957
+ function scaleAndAdd(out, a, b, scale2) {
958
+ out[0] = a[0] + b[0] * scale2;
959
+ out[1] = a[1] + b[1] * scale2;
960
+ out[2] = a[2] + b[2] * scale2;
961
+ return out;
962
+ }
807
963
  function distance(a, b) {
808
- var x = b[0] - a[0];
809
- var y = b[1] - a[1];
810
- var z = b[2] - a[2];
811
- return Math.hypot(x, y, z);
964
+ const x = b[0] - a[0];
965
+ const y = b[1] - a[1];
966
+ const z = b[2] - a[2];
967
+ return Math.sqrt(x * x + y * y + z * z);
968
+ }
969
+ function squaredDistance(a, b) {
970
+ const x = b[0] - a[0];
971
+ const y = b[1] - a[1];
972
+ const z = b[2] - a[2];
973
+ return x * x + y * y + z * z;
974
+ }
975
+ function squaredLength(a) {
976
+ const x = a[0];
977
+ const y = a[1];
978
+ const z = a[2];
979
+ return x * x + y * y + z * z;
980
+ }
981
+ function negate(out, a) {
982
+ out[0] = -a[0];
983
+ out[1] = -a[1];
984
+ out[2] = -a[2];
985
+ return out;
986
+ }
987
+ function inverse(out, a) {
988
+ out[0] = 1 / a[0];
989
+ out[1] = 1 / a[1];
990
+ out[2] = 1 / a[2];
991
+ return out;
992
+ }
993
+ function normalize(out, a) {
994
+ const x = a[0];
995
+ const y = a[1];
996
+ const z = a[2];
997
+ let len2 = x * x + y * y + z * z;
998
+ if (len2 > 0) {
999
+ len2 = 1 / Math.sqrt(len2);
1000
+ }
1001
+ out[0] = a[0] * len2;
1002
+ out[1] = a[1] * len2;
1003
+ out[2] = a[2] * len2;
1004
+ return out;
1005
+ }
1006
+ function dot(a, b) {
1007
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
1008
+ }
1009
+ function cross(out, a, b) {
1010
+ const ax = a[0];
1011
+ const ay = a[1];
1012
+ const az = a[2];
1013
+ const bx = b[0];
1014
+ const by = b[1];
1015
+ const bz = b[2];
1016
+ out[0] = ay * bz - az * by;
1017
+ out[1] = az * bx - ax * bz;
1018
+ out[2] = ax * by - ay * bx;
1019
+ return out;
1020
+ }
1021
+ function lerp(out, a, b, t) {
1022
+ const ax = a[0];
1023
+ const ay = a[1];
1024
+ const az = a[2];
1025
+ out[0] = ax + t * (b[0] - ax);
1026
+ out[1] = ay + t * (b[1] - ay);
1027
+ out[2] = az + t * (b[2] - az);
1028
+ return out;
1029
+ }
1030
+ function slerp(out, a, b, t) {
1031
+ const angle2 = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));
1032
+ const sinTotal = Math.sin(angle2);
1033
+ const ratioA = Math.sin((1 - t) * angle2) / sinTotal;
1034
+ const ratioB = Math.sin(t * angle2) / sinTotal;
1035
+ out[0] = ratioA * a[0] + ratioB * b[0];
1036
+ out[1] = ratioA * a[1] + ratioB * b[1];
1037
+ out[2] = ratioA * a[2] + ratioB * b[2];
1038
+ return out;
1039
+ }
1040
+ function hermite(out, a, b, c, d, t) {
1041
+ const factorTimes2 = t * t;
1042
+ const factor1 = factorTimes2 * (2 * t - 3) + 1;
1043
+ const factor2 = factorTimes2 * (t - 2) + t;
1044
+ const factor3 = factorTimes2 * (t - 1);
1045
+ const factor4 = factorTimes2 * (3 - 2 * t);
1046
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1047
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1048
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1049
+ return out;
1050
+ }
1051
+ function bezier(out, a, b, c, d, t) {
1052
+ const inverseFactor = 1 - t;
1053
+ const inverseFactorTimesTwo = inverseFactor * inverseFactor;
1054
+ const factorTimes2 = t * t;
1055
+ const factor1 = inverseFactorTimesTwo * inverseFactor;
1056
+ const factor2 = 3 * t * inverseFactorTimesTwo;
1057
+ const factor3 = 3 * factorTimes2 * inverseFactor;
1058
+ const factor4 = factorTimes2 * t;
1059
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1060
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1061
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1062
+ return out;
1063
+ }
1064
+ function random(out, scale2) {
1065
+ scale2 = scale2 === void 0 ? 1 : scale2;
1066
+ const r = RANDOM() * 2 * Math.PI;
1067
+ const z = RANDOM() * 2 - 1;
1068
+ const zScale = Math.sqrt(1 - z * z) * scale2;
1069
+ out[0] = Math.cos(r) * zScale;
1070
+ out[1] = Math.sin(r) * zScale;
1071
+ out[2] = z * scale2;
1072
+ return out;
1073
+ }
1074
+ function transformMat4(out, a, m) {
1075
+ const x = a[0];
1076
+ const y = a[1];
1077
+ const z = a[2];
1078
+ let w = m[3] * x + m[7] * y + m[11] * z + m[15];
1079
+ w = w || 1;
1080
+ out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
1081
+ out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
1082
+ out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
1083
+ return out;
1084
+ }
1085
+ function transformMat3(out, a, m) {
1086
+ const x = a[0];
1087
+ const y = a[1];
1088
+ const z = a[2];
1089
+ out[0] = x * m[0] + y * m[3] + z * m[6];
1090
+ out[1] = x * m[1] + y * m[4] + z * m[7];
1091
+ out[2] = x * m[2] + y * m[5] + z * m[8];
1092
+ return out;
1093
+ }
1094
+ function transformQuat(out, a, q) {
1095
+ const qx = q[0];
1096
+ const qy = q[1];
1097
+ const qz = q[2];
1098
+ const qw = q[3];
1099
+ const x = a[0];
1100
+ const y = a[1];
1101
+ const z = a[2];
1102
+ let uvx = qy * z - qz * y;
1103
+ let uvy = qz * x - qx * z;
1104
+ let uvz = qx * y - qy * x;
1105
+ let uuvx = qy * uvz - qz * uvy;
1106
+ let uuvy = qz * uvx - qx * uvz;
1107
+ let uuvz = qx * uvy - qy * uvx;
1108
+ const w2 = qw * 2;
1109
+ uvx *= w2;
1110
+ uvy *= w2;
1111
+ uvz *= w2;
1112
+ uuvx *= 2;
1113
+ uuvy *= 2;
1114
+ uuvz *= 2;
1115
+ out[0] = x + uvx + uuvx;
1116
+ out[1] = y + uvy + uuvy;
1117
+ out[2] = z + uvz + uuvz;
1118
+ return out;
812
1119
  }
1120
+ function rotateX(out, a, b, rad) {
1121
+ const p = [];
1122
+ const r = [];
1123
+ p[0] = a[0] - b[0];
1124
+ p[1] = a[1] - b[1];
1125
+ p[2] = a[2] - b[2];
1126
+ r[0] = p[0];
1127
+ r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
1128
+ r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
1129
+ out[0] = r[0] + b[0];
1130
+ out[1] = r[1] + b[1];
1131
+ out[2] = r[2] + b[2];
1132
+ return out;
1133
+ }
1134
+ function rotateY(out, a, b, rad) {
1135
+ const p = [];
1136
+ const r = [];
1137
+ p[0] = a[0] - b[0];
1138
+ p[1] = a[1] - b[1];
1139
+ p[2] = a[2] - b[2];
1140
+ r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
1141
+ r[1] = p[1];
1142
+ r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
1143
+ out[0] = r[0] + b[0];
1144
+ out[1] = r[1] + b[1];
1145
+ out[2] = r[2] + b[2];
1146
+ return out;
1147
+ }
1148
+ function rotateZ(out, a, b, rad) {
1149
+ const p = [];
1150
+ const r = [];
1151
+ p[0] = a[0] - b[0];
1152
+ p[1] = a[1] - b[1];
1153
+ p[2] = a[2] - b[2];
1154
+ r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
1155
+ r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
1156
+ r[2] = p[2];
1157
+ out[0] = r[0] + b[0];
1158
+ out[1] = r[1] + b[1];
1159
+ out[2] = r[2] + b[2];
1160
+ return out;
1161
+ }
1162
+ function angle(a, b) {
1163
+ const ax = a[0];
1164
+ const ay = a[1];
1165
+ const az = a[2];
1166
+ const bx = b[0];
1167
+ const by = b[1];
1168
+ const bz = b[2];
1169
+ const mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz));
1170
+ const cosine = mag && dot(a, b) / mag;
1171
+ return Math.acos(Math.min(Math.max(cosine, -1), 1));
1172
+ }
1173
+ function zero(out) {
1174
+ out[0] = 0;
1175
+ out[1] = 0;
1176
+ out[2] = 0;
1177
+ return out;
1178
+ }
1179
+ function str(a) {
1180
+ return "vec3(".concat(a[0], ", ").concat(a[1], ", ").concat(a[2], ")");
1181
+ }
1182
+ function exactEquals(a, b) {
1183
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
1184
+ }
1185
+ function equals2(a, b) {
1186
+ const a0 = a[0];
1187
+ const a1 = a[1];
1188
+ const a2 = a[2];
1189
+ const b0 = b[0];
1190
+ const b1 = b[1];
1191
+ const b2 = b[2];
1192
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2));
1193
+ }
1194
+ var sub = subtract;
1195
+ var mul = multiply;
1196
+ var div = divide;
813
1197
  var dist = distance;
1198
+ var sqrDist = squaredDistance;
1199
+ var len = length;
1200
+ var sqrLen = squaredLength;
814
1201
  var forEach = function() {
815
- var vec = create();
1202
+ const vec = create();
816
1203
  return function(a, stride, offset, count, fn, arg) {
817
- var i, l;
1204
+ let i;
1205
+ let l;
818
1206
  if (!stride) {
819
1207
  stride = 3;
820
1208
  }
@@ -940,21 +1328,21 @@ vec4 project_position_to_clipspace(
940
1328
  if (opts && "viewport" in opts) {
941
1329
  const {
942
1330
  viewProjectionMatrix,
943
- scale
1331
+ scale: scale2
944
1332
  } = opts.viewport;
945
1333
  return getMemoizedUniforms({
946
1334
  viewProjectionMatrix,
947
- scale
1335
+ scale: scale2
948
1336
  });
949
1337
  }
950
1338
  return {};
951
1339
  }
952
1340
  function calculateUniforms({
953
1341
  viewProjectionMatrix,
954
- scale
1342
+ scale: scale2
955
1343
  }) {
956
1344
  const glViewProjectionMatrixFP64 = fp64ifyMatrix42(viewProjectionMatrix);
957
- const scaleFP64 = fp64ify2(scale);
1345
+ const scaleFP64 = fp64ify2(scale2);
958
1346
  return {
959
1347
  project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,
960
1348
  project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,
@@ -1164,7 +1552,7 @@ attribute float instanceOffsets;
1164
1552
  p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
1165
1553
  p = this.projectPosition(p);
1166
1554
  if (i > 0) {
1167
- result[i] = result[i - 1] + dist(prevP, p);
1555
+ result[i] = result[i - 1] + vec3_exports.dist(prevP, p);
1168
1556
  }
1169
1557
  prevP = p;
1170
1558
  }
@@ -1175,11 +1563,11 @@ attribute float instanceOffsets;
1175
1563
  __publicField(PathStyleExtension, "extensionName", "PathStyleExtension");
1176
1564
 
1177
1565
  // src/fill-style/fill-style-extension.ts
1178
- var import_core11 = __toESM(require_core());
1179
- var import_core12 = __toESM(require_core2());
1566
+ var import_core12 = __toESM(require_core());
1567
+ var import_core13 = __toESM(require_core2());
1180
1568
 
1181
1569
  // src/fill-style/shaders.glsl.ts
1182
- var import_core10 = __toESM(require_core());
1570
+ var import_core11 = __toESM(require_core());
1183
1571
  var patternVs = `
1184
1572
  #ifdef NON_INSTANCED_MODEL
1185
1573
  #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames
@@ -1263,7 +1651,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1263
1651
  const {
1264
1652
  project_uCommonOrigin: coordinateOriginCommon
1265
1653
  } = uniforms;
1266
- const coordinateOriginCommon64Low = [(0, import_core10.fp64LowPart)(coordinateOriginCommon[0]), (0, import_core10.fp64LowPart)(coordinateOriginCommon[1])];
1654
+ const coordinateOriginCommon64Low = [(0, import_core11.fp64LowPart)(coordinateOriginCommon[0]), (0, import_core11.fp64LowPart)(coordinateOriginCommon[1])];
1267
1655
  return {
1268
1656
  fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),
1269
1657
  fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,
@@ -1278,7 +1666,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1278
1666
  vs: patternVs,
1279
1667
  fs: patternFs,
1280
1668
  inject: inject3,
1281
- dependencies: [import_core10.project],
1669
+ dependencies: [import_core11.project],
1282
1670
  getUniforms: getPatternUniforms
1283
1671
  };
1284
1672
 
@@ -1312,7 +1700,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1312
1700
  value: [0, 0]
1313
1701
  }
1314
1702
  };
1315
- var FillStyleExtension = class extends import_core11.LayerExtension {
1703
+ var FillStyleExtension = class extends import_core12.LayerExtension {
1316
1704
  constructor({
1317
1705
  pattern = false
1318
1706
  } = {}) {
@@ -1379,7 +1767,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1379
1767
  });
1380
1768
  }
1381
1769
  this.setState({
1382
- emptyTexture: new import_core12.Texture2D(this.context.gl, {
1770
+ emptyTexture: new import_core13.Texture2D(this.context.gl, {
1383
1771
  data: new Uint8Array(4),
1384
1772
  width: 1,
1385
1773
  height: 1
@@ -1426,7 +1814,7 @@ const float FILL_UV_SCALE = 512.0 / 40000000.0;
1426
1814
  __publicField(FillStyleExtension, "extensionName", "FillStyleExtension");
1427
1815
 
1428
1816
  // src/clip/clip-extension.ts
1429
- var import_core13 = __toESM(require_core());
1817
+ var import_core14 = __toESM(require_core());
1430
1818
  var defaultProps5 = {
1431
1819
  clipBounds: [0, 0, 1, 1],
1432
1820
  clipByInstance: void 0
@@ -1474,7 +1862,7 @@ varying vec2 clip_commonPosition;
1474
1862
  if (!clip_isInBounds(clip_commonPosition)) discard;
1475
1863
  `
1476
1864
  };
1477
- var ClipExtension = class extends import_core13.LayerExtension {
1865
+ var ClipExtension = class extends import_core14.LayerExtension {
1478
1866
  getShaders() {
1479
1867
  let clipByInstance = "instancePositions" in this.getAttributeManager().attributes;
1480
1868
  if (this.props.clipByInstance !== void 0) {
@@ -1508,10 +1896,10 @@ varying vec2 clip_commonPosition;
1508
1896
  __publicField(ClipExtension, "extensionName", "ClipExtension");
1509
1897
 
1510
1898
  // src/collision-filter/collision-filter-extension.ts
1511
- var import_core26 = __toESM(require_core());
1899
+ var import_core27 = __toESM(require_core());
1512
1900
 
1513
1901
  // src/collision-filter/shader-module.ts
1514
- var import_core14 = __toESM(require_core());
1902
+ var import_core15 = __toESM(require_core());
1515
1903
  var vs3 = `
1516
1904
  #ifdef NON_INSTANCED_MODEL
1517
1905
  attribute float collisionPriorities;
@@ -1606,24 +1994,24 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1606
1994
  };
1607
1995
  var shader_module_default2 = {
1608
1996
  name: "collision",
1609
- dependencies: [import_core14.project],
1997
+ dependencies: [import_core15.project],
1610
1998
  vs: vs3,
1611
1999
  inject: inject4,
1612
2000
  getUniforms: getCollisionUniforms
1613
2001
  };
1614
2002
 
1615
2003
  // src/collision-filter/collision-filter-effect.ts
1616
- var import_core23 = __toESM(require_core2());
1617
- var import_core25 = __toESM(require_core());
2004
+ var import_core24 = __toESM(require_core2());
2005
+ var import_core26 = __toESM(require_core());
1618
2006
 
1619
2007
  // src/collision-filter/collision-filter-pass.ts
1620
- var import_core15 = __toESM(require_core2());
1621
- var import_core16 = __toESM(require_core());
1622
- var CollisionFilterPass = class extends import_core16._LayersPass {
2008
+ var import_core16 = __toESM(require_core2());
2009
+ var import_core17 = __toESM(require_core());
2010
+ var CollisionFilterPass = class extends import_core17._LayersPass {
1623
2011
  renderCollisionMap(target, options) {
1624
2012
  const gl = this.gl;
1625
2013
  const padding = 1;
1626
- return (0, import_core15.withParameters)(gl, {
2014
+ return (0, import_core16.withParameters)(gl, {
1627
2015
  scissorTest: true,
1628
2016
  scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
1629
2017
  clearColor: [0, 0, 0, 0],
@@ -1647,19 +2035,19 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1647
2035
  };
1648
2036
 
1649
2037
  // src/mask/mask-effect.ts
1650
- var import_core20 = __toESM(require_core());
1651
- var import_core21 = __toESM(require_core2());
2038
+ var import_core21 = __toESM(require_core());
2039
+ var import_core22 = __toESM(require_core2());
1652
2040
 
1653
2041
  // src/mask/mask-pass.ts
1654
- var import_core17 = __toESM(require_core2());
1655
- var import_core18 = __toESM(require_core());
1656
- var MaskPass = class extends import_core18._LayersPass {
2042
+ var import_core18 = __toESM(require_core2());
2043
+ var import_core19 = __toESM(require_core());
2044
+ var MaskPass = class extends import_core19._LayersPass {
1657
2045
  constructor(gl, props) {
1658
2046
  super(gl, props);
1659
2047
  const {
1660
2048
  mapSize = 2048
1661
2049
  } = props;
1662
- this.maskMap = new import_core17.Texture2D(gl, {
2050
+ this.maskMap = new import_core18.Texture2D(gl, {
1663
2051
  width: mapSize,
1664
2052
  height: mapSize,
1665
2053
  parameters: {
@@ -1669,7 +2057,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1669
2057
  [10243]: 33071
1670
2058
  }
1671
2059
  });
1672
- this.fbo = new import_core17.Framebuffer(gl, {
2060
+ this.fbo = new import_core18.Framebuffer(gl, {
1673
2061
  id: "maskmap",
1674
2062
  width: mapSize,
1675
2063
  height: mapSize,
@@ -1682,7 +2070,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1682
2070
  const gl = this.gl;
1683
2071
  const colorMask = [false, false, false, false];
1684
2072
  colorMask[options.channel] = true;
1685
- return (0, import_core17.withParameters)(gl, {
2073
+ return (0, import_core18.withParameters)(gl, {
1686
2074
  clearColor: [255, 255, 255, 255],
1687
2075
  blend: true,
1688
2076
  blendFunc: [0, 1],
@@ -1705,7 +2093,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1705
2093
  };
1706
2094
 
1707
2095
  // src/utils/projection-utils.ts
1708
- var import_core19 = __toESM(require_core());
2096
+ var import_core20 = __toESM(require_core());
1709
2097
  function joinLayerBounds(layers, viewport) {
1710
2098
  const bounds = [Infinity, Infinity, -Infinity, -Infinity];
1711
2099
  for (const layer of layers) {
@@ -1752,12 +2140,12 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1752
2140
  if (zoom === void 0) {
1753
2141
  width = width - border * 2;
1754
2142
  height = height - border * 2;
1755
- const scale = Math.min(width / (bounds[2] - bounds[0]), height / (bounds[3] - bounds[1]));
1756
- zoom = Math.min(Math.log2(scale), 20);
2143
+ const scale2 = Math.min(width / (bounds[2] - bounds[0]), height / (bounds[3] - bounds[1]));
2144
+ zoom = Math.min(Math.log2(scale2), 20);
1757
2145
  } else if (!width || !height) {
1758
- const scale = 2 ** zoom;
1759
- width = Math.round(Math.abs(bounds[2] - bounds[0]) * scale);
1760
- height = Math.round(Math.abs(bounds[3] - bounds[1]) * scale);
2146
+ const scale2 = 2 ** zoom;
2147
+ width = Math.round(Math.abs(bounds[2] - bounds[0]) * scale2);
2148
+ height = Math.round(Math.abs(bounds[3] - bounds[1]) * scale2);
1761
2149
  const maxSize = MAX_VIEWPORT_SIZE - border * 2;
1762
2150
  if (width > maxSize || height > maxSize) {
1763
2151
  const r = maxSize / Math.max(width, height);
@@ -1766,7 +2154,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1766
2154
  zoom += Math.log2(r);
1767
2155
  }
1768
2156
  }
1769
- return isGeospatial ? new import_core19.WebMercatorViewport({
2157
+ return isGeospatial ? new import_core20.WebMercatorViewport({
1770
2158
  id: viewport.id,
1771
2159
  x: border,
1772
2160
  y: border,
@@ -1776,7 +2164,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1776
2164
  latitude: centerWorld[1],
1777
2165
  zoom,
1778
2166
  orthographic: true
1779
- }) : new import_core19.OrthographicViewport({
2167
+ }) : new import_core20.OrthographicViewport({
1780
2168
  id: viewport.id,
1781
2169
  x: border,
1782
2170
  y: border,
@@ -1842,7 +2230,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1842
2230
  }) {
1843
2231
  let didRender = false;
1844
2232
  if (!this.dummyMaskMap) {
1845
- this.dummyMaskMap = new import_core21.Texture2D(gl, {
2233
+ this.dummyMaskMap = new import_core22.Texture2D(gl, {
1846
2234
  width: 1,
1847
2235
  height: 1
1848
2236
  });
@@ -1871,7 +2259,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1871
2259
  const viewport = viewports[0];
1872
2260
  const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);
1873
2261
  if (viewport.resolution !== void 0) {
1874
- import_core20.log.warn("MaskExtension is not supported in GlobeView")();
2262
+ import_core21.log.warn("MaskExtension is not supported in GlobeView")();
1875
2263
  return {
1876
2264
  didRender
1877
2265
  };
@@ -1956,7 +2344,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
1956
2344
  let channelInfo = channelMap[id];
1957
2345
  if (!channelInfo) {
1958
2346
  if (++channelCount > 4) {
1959
- import_core20.log.warn("Too many mask layers. The max supported is 4")();
2347
+ import_core21.log.warn("Too many mask layers. The max supported is 4")();
1960
2348
  continue;
1961
2349
  }
1962
2350
  channelInfo = {
@@ -2029,7 +2417,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2029
2417
  preRenderStats = {}
2030
2418
  }) {
2031
2419
  if (!this.dummyCollisionMap) {
2032
- this.dummyCollisionMap = new import_core23.Texture2D(gl, {
2420
+ this.dummyCollisionMap = new import_core24.Texture2D(gl, {
2033
2421
  width: 1,
2034
2422
  height: 1
2035
2423
  });
@@ -2089,7 +2477,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2089
2477
  if (!oldRenderInfo) {
2090
2478
  return;
2091
2479
  }
2092
- const needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, import_core25._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some((layer) => layer.props.transitions);
2480
+ const needsRender = viewportChanged || renderInfo === oldRenderInfo || !(0, import_core26._deepEqual)(oldRenderInfo.layers, renderInfo.layers, 1) || renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) || renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded || renderInfo.layers.some((layer) => layer.props.transitions);
2093
2481
  this.channels[collisionGroup] = renderInfo;
2094
2482
  if (needsRender) {
2095
2483
  this.lastViewport = viewport;
@@ -2105,7 +2493,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2105
2493
  views,
2106
2494
  moduleParameters: {
2107
2495
  dummyCollisionMap: this.dummyCollisionMap,
2108
- devicePixelRatio: (0, import_core23.cssToDeviceRatio)(collisionFBO.gl) / DOWNSCALE
2496
+ devicePixelRatio: (0, import_core24.cssToDeviceRatio)(collisionFBO.gl) / DOWNSCALE
2109
2497
  }
2110
2498
  });
2111
2499
  }
@@ -2177,7 +2565,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2177
2565
  width,
2178
2566
  height
2179
2567
  } = gl.canvas;
2180
- const collisionMap = new import_core23.Texture2D(gl, {
2568
+ const collisionMap = new import_core24.Texture2D(gl, {
2181
2569
  width,
2182
2570
  height,
2183
2571
  parameters: {
@@ -2187,12 +2575,12 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2187
2575
  [10243]: 33071
2188
2576
  }
2189
2577
  });
2190
- const depthBuffer = new import_core23.Renderbuffer(gl, {
2578
+ const depthBuffer = new import_core24.Renderbuffer(gl, {
2191
2579
  format: 33189,
2192
2580
  width,
2193
2581
  height
2194
2582
  });
2195
- this.collisionFBOs[collisionGroup] = new import_core23.Framebuffer(gl, {
2583
+ this.collisionFBOs[collisionGroup] = new import_core24.Framebuffer(gl, {
2196
2584
  id: `Collision-${collisionGroup}`,
2197
2585
  width,
2198
2586
  height,
@@ -2225,7 +2613,7 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2225
2613
  },
2226
2614
  collisionTestProps: {}
2227
2615
  };
2228
- var CollisionFilterExtension = class extends import_core26.LayerExtension {
2616
+ var CollisionFilterExtension = class extends import_core27.LayerExtension {
2229
2617
  getShaders() {
2230
2618
  return {
2231
2619
  modules: [shader_module_default2]
@@ -2278,10 +2666,10 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
2278
2666
  __publicField(CollisionFilterExtension, "extensionName", "CollisionFilterExtension");
2279
2667
 
2280
2668
  // src/mask/mask-extension.ts
2281
- var import_core28 = __toESM(require_core());
2669
+ var import_core29 = __toESM(require_core());
2282
2670
 
2283
2671
  // src/mask/shader-module.ts
2284
- var import_core27 = __toESM(require_core());
2672
+ var import_core28 = __toESM(require_core());
2285
2673
  var vs4 = `
2286
2674
  uniform vec4 mask_bounds;
2287
2675
  uniform bool mask_maskByInstance;
@@ -2355,7 +2743,7 @@ varying vec2 mask_texCoords;
2355
2743
  };
2356
2744
  var shader_module_default3 = {
2357
2745
  name: "mask",
2358
- dependencies: [import_core27.project],
2746
+ dependencies: [import_core28.project],
2359
2747
  vs: vs4,
2360
2748
  fs: fs3,
2361
2749
  inject: inject5,
@@ -2368,7 +2756,7 @@ varying vec2 mask_texCoords;
2368
2756
  maskByInstance: void 0,
2369
2757
  maskInverted: false
2370
2758
  };
2371
- var MaskExtension = class extends import_core28.LayerExtension {
2759
+ var MaskExtension = class extends import_core29.LayerExtension {
2372
2760
  initializeState() {
2373
2761
  this.context.deck?._addDefaultEffect(new MaskEffect());
2374
2762
  }
@@ -2410,8 +2798,8 @@ varying vec2 mask_texCoords;
2410
2798
  uniforms.mask_enabled = true;
2411
2799
  uniforms.mask_channel = index;
2412
2800
  uniforms.mask_inverted = maskInverted;
2413
- if (fromCoordinateSystem === import_core28.COORDINATE_SYSTEM.DEFAULT) {
2414
- fromCoordinateSystem = viewport.isGeospatial ? import_core28.COORDINATE_SYSTEM.LNGLAT : import_core28.COORDINATE_SYSTEM.CARTESIAN;
2801
+ if (fromCoordinateSystem === import_core29.COORDINATE_SYSTEM.DEFAULT) {
2802
+ fromCoordinateSystem = viewport.isGeospatial ? import_core29.COORDINATE_SYSTEM.LNGLAT : import_core29.COORDINATE_SYSTEM.CARTESIAN;
2415
2803
  }
2416
2804
  const opts = {
2417
2805
  modelMatrix: null,
@@ -2423,7 +2811,7 @@ varying vec2 mask_texCoords;
2423
2811
  uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];
2424
2812
  } else {
2425
2813
  if (maskId) {
2426
- import_core28.log.warn(`Could not find a mask layer with id: ${maskId}`)();
2814
+ import_core29.log.warn(`Could not find a mask layer with id: ${maskId}`)();
2427
2815
  }
2428
2816
  uniforms.mask_enabled = false;
2429
2817
  }
@@ -2433,14 +2821,14 @@ varying vec2 mask_texCoords;
2433
2821
  __publicField(MaskExtension, "extensionName", "MaskExtension");
2434
2822
 
2435
2823
  // src/terrain/terrain-extension.ts
2436
- var import_core38 = __toESM(require_core());
2824
+ var import_core39 = __toESM(require_core());
2437
2825
 
2438
2826
  // src/terrain/terrain-effect.ts
2439
- var import_core36 = __toESM(require_core2());
2440
- var import_core37 = __toESM(require_core());
2827
+ var import_core37 = __toESM(require_core2());
2828
+ var import_core38 = __toESM(require_core());
2441
2829
 
2442
2830
  // src/terrain/shader-module.ts
2443
- var import_core29 = __toESM(require_core());
2831
+ var import_core30 = __toESM(require_core());
2444
2832
  var TERRAIN_MODE = {
2445
2833
  NONE: 0,
2446
2834
  WRITE_HEIGHT_MAP: 1,
@@ -2452,7 +2840,7 @@ varying vec2 mask_texCoords;
2452
2840
  var TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE).map((key) => `const float TERRAIN_MODE_${key} = ${TERRAIN_MODE[key]}.0;`).join("\n");
2453
2841
  var terrainModule = {
2454
2842
  name: "terrain",
2455
- dependencies: [import_core29.project],
2843
+ dependencies: [import_core30.project],
2456
2844
  inject: {
2457
2845
  "vs:#decl": `
2458
2846
  uniform float terrain_mode;
@@ -2561,14 +2949,14 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2561
2949
  };
2562
2950
 
2563
2951
  // src/terrain/utils.ts
2564
- var import_core30 = __toESM(require_core2());
2952
+ var import_core31 = __toESM(require_core2());
2565
2953
  function createRenderTarget(gl, opts) {
2566
- return new import_core30.Framebuffer(gl, {
2954
+ return new import_core31.Framebuffer(gl, {
2567
2955
  id: opts.id,
2568
2956
  attachments: {
2569
- [36064]: new import_core30.Texture2D(gl, {
2957
+ [36064]: new import_core31.Texture2D(gl, {
2570
2958
  ...opts.float && {
2571
- format: (0, import_core30.isWebGL2)(gl) ? 34836 : 6408,
2959
+ format: (0, import_core31.isWebGL2)(gl) ? 34836 : 6408,
2572
2960
  type: 5126
2573
2961
  },
2574
2962
  mipmaps: false,
@@ -2751,9 +3139,9 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2751
3139
  }
2752
3140
 
2753
3141
  // src/terrain/terrain-pass.ts
2754
- var import_core31 = __toESM(require_core2());
2755
- var import_core32 = __toESM(require_core());
2756
- var TerrainPass = class extends import_core32._LayersPass {
3142
+ var import_core32 = __toESM(require_core2());
3143
+ var import_core33 = __toESM(require_core());
3144
+ var TerrainPass = class extends import_core33._LayersPass {
2757
3145
  getRenderableLayers(viewport, opts) {
2758
3146
  const {
2759
3147
  layers
@@ -2775,7 +3163,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2775
3163
  return;
2776
3164
  }
2777
3165
  target.resize(viewport);
2778
- (0, import_core31.withParameters)(this.gl, {
3166
+ (0, import_core32.withParameters)(this.gl, {
2779
3167
  clearColor: [0, 0, 0, 0],
2780
3168
  blend: true,
2781
3169
  blendFunc: [1, 1],
@@ -2798,7 +3186,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2798
3186
  }
2799
3187
  const layers = terrainCover.filterLayers(opts.layers);
2800
3188
  target.resize(viewport);
2801
- (0, import_core31.withParameters)(this.gl, {
3189
+ (0, import_core32.withParameters)(this.gl, {
2802
3190
  clearColor: [0, 0, 0, 0],
2803
3191
  depthTest: false
2804
3192
  }, () => this.render({
@@ -2813,9 +3201,9 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2813
3201
  };
2814
3202
 
2815
3203
  // src/terrain/terrain-picking-pass.ts
2816
- var import_core33 = __toESM(require_core());
2817
- var import_core34 = __toESM(require_core2());
2818
- var TerrainPickingPass = class extends import_core33._PickLayersPass {
3204
+ var import_core34 = __toESM(require_core());
3205
+ var import_core35 = __toESM(require_core2());
3206
+ var TerrainPickingPass = class extends import_core34._PickLayersPass {
2819
3207
  drawParameters = {};
2820
3208
  getRenderableLayers(viewport, opts) {
2821
3209
  const {
@@ -2846,7 +3234,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2846
3234
  layers.unshift(terrainLayer);
2847
3235
  }
2848
3236
  target.resize(viewport);
2849
- (0, import_core34.withParameters)(this.gl, {
3237
+ (0, import_core35.withParameters)(this.gl, {
2850
3238
  depthTest: false
2851
3239
  }, () => this.render({
2852
3240
  ...opts,
@@ -2871,7 +3259,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2871
3259
  };
2872
3260
 
2873
3261
  // src/terrain/height-map-builder.ts
2874
- var import_core35 = __toESM(require_core2());
3262
+ var import_core36 = __toESM(require_core2());
2875
3263
  var MAP_MAX_SIZE = 2048;
2876
3264
  var HeightMapBuilder = class {
2877
3265
  renderViewport = null;
@@ -2881,7 +3269,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2881
3269
  layersBoundsCommon = null;
2882
3270
  lastViewport = null;
2883
3271
  static isSupported(gl) {
2884
- return import_core35.Framebuffer.isSupported(gl, {
3272
+ return import_core36.Framebuffer.isSupported(gl, {
2885
3273
  colorBufferFloat: true
2886
3274
  });
2887
3275
  }
@@ -2921,9 +3309,9 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2921
3309
  }
2922
3310
  this.bounds = bounds;
2923
3311
  this.lastViewport = viewport;
2924
- const scale = viewport.scale;
2925
- const pixelWidth = (bounds[2] - bounds[0]) * scale;
2926
- const pixelHeight = (bounds[3] - bounds[1]) * scale;
3312
+ const scale2 = viewport.scale;
3313
+ const pixelWidth = (bounds[2] - bounds[0]) * scale2;
3314
+ const pixelHeight = (bounds[3] - bounds[1]) * scale2;
2927
3315
  this.renderViewport = pixelWidth > 0 || pixelHeight > 0 ? makeViewport({
2928
3316
  bounds: [viewport.center[0] - 1, viewport.center[1] - 1, viewport.center[0] + 1, viewport.center[1] + 1],
2929
3317
  zoom: viewport.zoom,
@@ -2952,7 +3340,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2952
3340
  isDrapingEnabled = false;
2953
3341
  terrainCovers = /* @__PURE__ */ new Map();
2954
3342
  initialize(gl) {
2955
- this.dummyHeightMap = new import_core36.Texture2D(gl, {
3343
+ this.dummyHeightMap = new import_core37.Texture2D(gl, {
2956
3344
  width: 1,
2957
3345
  height: 1,
2958
3346
  data: new Uint8Array([0, 0, 0, 0])
@@ -2966,9 +3354,9 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
2966
3354
  if (HeightMapBuilder.isSupported(gl)) {
2967
3355
  this.heightMap = new HeightMapBuilder(gl);
2968
3356
  } else {
2969
- import_core37.log.warn("Terrain offset mode is not supported by this browser")();
3357
+ import_core38.log.warn("Terrain offset mode is not supported by this browser")();
2970
3358
  }
2971
- import_core36.ProgramManager.getDefaultProgramManager(gl).addDefaultModule(terrainModule);
3359
+ import_core37.ProgramManager.getDefaultProgramManager(gl).addDefaultModule(terrainModule);
2972
3360
  }
2973
3361
  preRender(gl, opts) {
2974
3362
  if (!this.dummyHeightMap) {
@@ -3121,7 +3509,7 @@ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_US
3121
3509
  var defaultProps8 = {
3122
3510
  terrainDrawMode: void 0
3123
3511
  };
3124
- var TerrainExtension = class extends import_core38.LayerExtension {
3512
+ var TerrainExtension = class extends import_core39.LayerExtension {
3125
3513
  getShaders() {
3126
3514
  return {
3127
3515
  modules: [terrainModule]