@deck.gl/extensions 8.10.0-alpha.4 → 8.10.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/dist/dist.dev.js +38 -660
  2. package/dist/es5/brushing/brushing-extension.js +48 -54
  3. package/dist/es5/brushing/brushing-extension.js.map +1 -1
  4. package/dist/es5/clip/clip-extension.js +32 -37
  5. package/dist/es5/clip/clip-extension.js.map +1 -1
  6. package/dist/es5/collision-filter/collision-filter-effect.js +217 -225
  7. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -1
  8. package/dist/es5/collision-filter/collision-filter-extension.js +49 -56
  9. package/dist/es5/collision-filter/collision-filter-extension.js.map +1 -1
  10. package/dist/es5/collision-filter/collision-filter-pass.js +31 -34
  11. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -1
  12. package/dist/es5/data-filter/data-filter-extension.js +126 -132
  13. package/dist/es5/data-filter/data-filter-extension.js.map +1 -1
  14. package/dist/es5/fill-style/fill-style-extension.js +101 -109
  15. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  16. package/dist/es5/fp64/fp64-extension.js +12 -16
  17. package/dist/es5/fp64/fp64-extension.js.map +1 -1
  18. package/dist/es5/mask/mask-effect.js +208 -216
  19. package/dist/es5/mask/mask-effect.js.map +1 -1
  20. package/dist/es5/mask/mask-extension.js +57 -63
  21. package/dist/es5/mask/mask-extension.js.map +1 -1
  22. package/dist/es5/mask/mask-pass.js +36 -42
  23. package/dist/es5/mask/mask-pass.js.map +1 -1
  24. package/dist/es5/path-style/path-style-extension.js +81 -89
  25. package/dist/es5/path-style/path-style-extension.js.map +1 -1
  26. package/dist/es5/terrain/height-map-builder.js +73 -80
  27. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  28. package/dist/es5/terrain/terrain-cover.js +155 -162
  29. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  30. package/dist/es5/terrain/terrain-effect.js +233 -242
  31. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  32. package/dist/es5/terrain/terrain-extension.js +44 -51
  33. package/dist/es5/terrain/terrain-extension.js.map +1 -1
  34. package/dist/es5/terrain/terrain-pass.js +61 -65
  35. package/dist/es5/terrain/terrain-pass.js.map +1 -1
  36. package/dist/es5/terrain/terrain-picking-pass.js +56 -62
  37. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -1
  38. package/dist/esm/brushing/brushing-extension.js +2 -5
  39. package/dist/esm/brushing/brushing-extension.js.map +1 -1
  40. package/dist/esm/brushing/shader-module.js +67 -4
  41. package/dist/esm/brushing/shader-module.js.map +1 -1
  42. package/dist/esm/clip/clip-extension.js +33 -14
  43. package/dist/esm/clip/clip-extension.js.map +1 -1
  44. package/dist/esm/collision-filter/collision-filter-effect.js +10 -19
  45. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -1
  46. package/dist/esm/collision-filter/collision-filter-extension.js +2 -5
  47. package/dist/esm/collision-filter/collision-filter-extension.js.map +1 -1
  48. package/dist/esm/collision-filter/shader-module.js +76 -4
  49. package/dist/esm/collision-filter/shader-module.js.map +1 -1
  50. package/dist/esm/data-filter/aggregator.js +45 -2
  51. package/dist/esm/data-filter/aggregator.js.map +1 -1
  52. package/dist/esm/data-filter/data-filter-extension.js +2 -5
  53. package/dist/esm/data-filter/data-filter-extension.js.map +1 -1
  54. package/dist/esm/data-filter/shader-module.js +86 -6
  55. package/dist/esm/data-filter/shader-module.js.map +1 -1
  56. package/dist/esm/fill-style/fill-style-extension.js +2 -5
  57. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  58. package/dist/esm/fill-style/shaders.glsl.js +60 -5
  59. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  60. package/dist/esm/fp64/fp64-extension.js +1 -3
  61. package/dist/esm/fp64/fp64-extension.js.map +1 -1
  62. package/dist/esm/fp64/project64.glsl.js +81 -1
  63. package/dist/esm/fp64/project64.glsl.js.map +1 -1
  64. package/dist/esm/mask/mask-effect.js +10 -20
  65. package/dist/esm/mask/mask-effect.js.map +1 -1
  66. package/dist/esm/mask/mask-extension.js +3 -6
  67. package/dist/esm/mask/mask-extension.js.map +1 -1
  68. package/dist/esm/mask/mask-pass.js +2 -6
  69. package/dist/esm/mask/mask-pass.js.map +1 -1
  70. package/dist/esm/mask/shader-module.js +61 -6
  71. package/dist/esm/mask/shader-module.js.map +1 -1
  72. package/dist/esm/path-style/path-style-extension.js +2 -5
  73. package/dist/esm/path-style/path-style-extension.js.map +1 -1
  74. package/dist/esm/path-style/shaders.glsl.js +79 -8
  75. package/dist/esm/path-style/shaders.glsl.js.map +1 -1
  76. package/dist/esm/terrain/height-map-builder.js +8 -17
  77. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  78. package/dist/esm/terrain/shader-module.js +59 -7
  79. package/dist/esm/terrain/shader-module.js.map +1 -1
  80. package/dist/esm/terrain/terrain-cover.js +11 -22
  81. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  82. package/dist/esm/terrain/terrain-effect.js +11 -21
  83. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  84. package/dist/esm/terrain/terrain-extension.js +2 -5
  85. package/dist/esm/terrain/terrain-extension.js.map +1 -1
  86. package/dist/esm/terrain/terrain-pass.js +1 -1
  87. package/dist/esm/terrain/terrain-pass.js.map +1 -1
  88. package/dist/esm/terrain/terrain-picking-pass.js +2 -4
  89. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -1
  90. package/dist.min.js +36 -35
  91. package/package.json +2 -2
@@ -1 +1 @@
1
- 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{Framebuffer} from '@luma.gl/core';\n\nimport type {Layer, Viewport} from '@deck.gl/core';\n\nimport {createRenderTarget} from './utils';\nimport {joinLayerBounds, makeViewport, getRenderBounds, Bounds} from '../utils/projection-utils';\n\ntype TileHeader = {\n boundingBox: [min: number[], max: number[]];\n};\n\n/**\n * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).\n * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).\n * It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape\n * layers requires redraw.\n * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.\n */\nexport class TerrainCover {\n isDirty: boolean = true;\n /** The terrain layer that this instance belongs to */\n targetLayer: Layer;\n /** Viewport used to draw into the texture */\n renderViewport: Viewport | null = null;\n /** Bounds of the terrain cover texture, in cartesian space */\n bounds: Bounds | null = null;\n\n private fbo?: Framebuffer;\n private pickingFbo?: Framebuffer;\n private layers: string[] = [];\n private tile: TileHeader | null;\n /** Cached version of targetLayer.getBounds() */\n private targetBounds: [number[], number[]] | null = null;\n /** targetBounds in cartesian space */\n private targetBoundsCommon: Bounds | null = null;\n\n constructor(targetLayer: Layer) {\n this.targetLayer = targetLayer;\n this.tile = getTile(targetLayer);\n }\n\n get id() {\n return this.targetLayer.id;\n }\n\n /** returns true if the target layer is still in use (i.e. not finalized) */\n get isActive(): boolean {\n return Boolean(this.targetLayer.getCurrentLayer());\n }\n\n shouldUpdate({\n targetLayer,\n viewport,\n layers,\n layerNeedsRedraw\n }: {\n targetLayer?: Layer;\n viewport?: Viewport;\n layers?: Layer[];\n layerNeedsRedraw?: Record<string, boolean>;\n }): boolean {\n if (targetLayer) {\n this.targetLayer = 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Only rerender if necessary. */\n private _updateLayers(layers: Layer[]): boolean {\n let needsRedraw = false;\n layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;\n\n if (layers.length !== this.layers.length) {\n needsRedraw = true;\n // console.log('layers count changed', this.layers.length, '>>', layers.length);\n } else {\n for (let i = 0; i < layers.length; i++) {\n const id = layers[i].id;\n if (id !== this.layers[i]) {\n needsRedraw = true;\n // console.log('layer added/removed', id);\n break;\n }\n }\n }\n if (needsRedraw) {\n this.layers = layers.map(layer => layer.id);\n }\n return needsRedraw;\n }\n\n /** Compare viewport and terrain bounds with the last version. 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{Framebuffer} from '@luma.gl/core';\n\nimport type {Layer, Viewport} from '@deck.gl/core';\n\nimport {createRenderTarget} from './utils';\nimport {joinLayerBounds, makeViewport, getRenderBounds, Bounds} from '../utils/projection-utils';\n\ntype TileHeader = {\n boundingBox: [min: number[], max: number[]];\n};\n\n/**\n * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).\n * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).\n * It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape\n * layers requires redraw.\n * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.\n */\nexport class TerrainCover {\n isDirty: boolean = true;\n /** The terrain layer that this instance belongs to */\n targetLayer: Layer;\n /** Viewport used to draw into the texture */\n renderViewport: Viewport | null = null;\n /** Bounds of the terrain cover texture, in cartesian space */\n bounds: Bounds | null = null;\n\n private fbo?: Framebuffer;\n private pickingFbo?: Framebuffer;\n private layers: string[] = [];\n private tile: TileHeader | null;\n /** Cached version of targetLayer.getBounds() */\n private targetBounds: [number[], number[]] | null = null;\n /** targetBounds in cartesian space */\n private targetBoundsCommon: Bounds | null = null;\n\n constructor(targetLayer: Layer) {\n this.targetLayer = targetLayer;\n this.tile = getTile(targetLayer);\n }\n\n get id() {\n return this.targetLayer.id;\n }\n\n /** returns true if the target layer is still in use (i.e. not finalized) */\n get isActive(): boolean {\n return Boolean(this.targetLayer.getCurrentLayer());\n }\n\n shouldUpdate({\n targetLayer,\n viewport,\n layers,\n layerNeedsRedraw\n }: {\n targetLayer?: Layer;\n viewport?: Viewport;\n layers?: Layer[];\n layerNeedsRedraw?: Record<string, boolean>;\n }): boolean {\n if (targetLayer) {\n this.targetLayer = targetLayer;\n }\n const sizeChanged = viewport ? this._updateViewport(viewport) : false;\n\n let layersChanged = layers ? this._updateLayers(layers) : false;\n\n if (layerNeedsRedraw) {\n for (const id of this.layers) {\n if (layerNeedsRedraw[id]) {\n layersChanged = true;\n // console.log('layer needs redraw', id);\n break;\n }\n }\n }\n\n return layersChanged || sizeChanged;\n }\n\n /** Compare layers with the last version. Only rerender if necessary. */\n private _updateLayers(layers: Layer[]): boolean {\n let needsRedraw = false;\n layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;\n\n if (layers.length !== this.layers.length) {\n needsRedraw = true;\n // console.log('layers count changed', this.layers.length, '>>', layers.length);\n } else {\n for (let i = 0; i < layers.length; i++) {\n const id = layers[i].id;\n if (id !== this.layers[i]) {\n needsRedraw = true;\n // console.log('layer added/removed', id);\n break;\n }\n }\n }\n if (needsRedraw) {\n this.layers = layers.map(layer => layer.id);\n }\n return needsRedraw;\n }\n\n /** Compare viewport and terrain bounds with the last version. Only rerender if necesary. */\n private _updateViewport(viewport: Viewport): boolean {\n const targetLayer = this.targetLayer;\n let shouldRedraw = false;\n\n if (this.tile && 'boundingBox' in this.tile) {\n if (!this.targetBounds) {\n shouldRedraw = true;\n this.targetBounds = this.tile.boundingBox;\n\n const bottomLeftCommon = viewport.projectPosition(this.targetBounds[0]);\n const topRightCommon = viewport.projectPosition(this.targetBounds[1]);\n this.targetBoundsCommon = [\n bottomLeftCommon[0],\n bottomLeftCommon[1],\n topRightCommon[0],\n topRightCommon[1]\n ];\n }\n } else if (this.targetBounds !== targetLayer.getBounds()) {\n // console.log('bounds changed', this.bounds, '>>', newBounds);\n shouldRedraw = true;\n this.targetBounds = targetLayer.getBounds();\n this.targetBoundsCommon = joinLayerBounds([targetLayer], viewport);\n }\n\n if (!this.targetBoundsCommon) {\n return false;\n }\n\n const newZoom = Math.ceil(viewport.zoom + 0.5);\n // If the terrain layer is bound to a tile, always render a texture that cover the whole tile.\n // Otherwise, use the smaller of layer bounds and the viewport bounds.\n if (this.tile) {\n this.bounds = this.targetBoundsCommon;\n } else {\n const oldZoom = this.renderViewport?.zoom;\n shouldRedraw = shouldRedraw || newZoom !== oldZoom;\n const newBounds = getRenderBounds(this.targetBoundsCommon, viewport);\n const oldBounds = this.bounds;\n shouldRedraw = shouldRedraw || !oldBounds || newBounds.some((x, i) => x !== oldBounds[i]);\n this.bounds = newBounds;\n }\n\n if (shouldRedraw) {\n this.renderViewport = makeViewport({\n bounds: this.bounds,\n zoom: newZoom,\n viewport\n });\n }\n\n return shouldRedraw;\n }\n\n getRenderFramebuffer(): Framebuffer | null {\n if (!this.renderViewport || this.layers.length === 0) {\n return null;\n }\n if (!this.fbo) {\n this.fbo = createRenderTarget(this.targetLayer.context.gl, {id: this.id});\n }\n return this.fbo;\n }\n\n getPickingFramebuffer(): Framebuffer | null {\n if (!this.renderViewport || (this.layers.length === 0 && !this.targetLayer.props.pickable)) {\n return null;\n }\n if (!this.pickingFbo) {\n this.pickingFbo = createRenderTarget(this.targetLayer.context.gl, {id: `${this.id}-picking`});\n }\n return this.pickingFbo;\n }\n\n filterLayers(layers: Layer[]) {\n return layers.filter(({id}) => this.layers.includes(id));\n }\n\n delete() {\n const {fbo, pickingFbo} = this;\n if (fbo) {\n fbo.texture.delete();\n fbo.delete();\n }\n if (pickingFbo) {\n pickingFbo.texture.delete();\n pickingFbo.delete();\n }\n }\n}\n\n/**\n * Remove layers that do not overlap with the current terrain cover.\n * This implementation only has effect when a TileLayer is overlaid on top of a TileLayer\n */\nfunction getIntersectingLayers(sourceTile: TileHeader, layers: Layer[]): Layer[] {\n return layers.filter(layer => {\n const tile = getTile(layer);\n if (tile) {\n return intersect(sourceTile.boundingBox, tile.boundingBox);\n }\n return true;\n });\n}\n\n/** If layer is the descendent of a TileLayer, return the corresponding tile. */\nfunction getTile(layer: Layer): TileHeader | null {\n while (layer) {\n // @ts-expect-error tile may not exist\n const {tile} = layer.props;\n if (tile) {\n return tile;\n }\n layer = layer.parent as Layer;\n }\n return null;\n}\n\nfunction intersect(b1?: [number[], number[]], b2?: [number[], number[]]): boolean {\n if (b1 && b2) {\n return b1[0][0] < b2[1][0] && b2[0][0] < b1[1][0] && b1[0][1] < b2[1][1] && b2[0][1] < b1[1][1];\n }\n return false;\n}\n"],"file":"terrain-cover.js"}
@@ -9,12 +9,10 @@ exports.TerrainEffect = void 0;
9
9
 
10
10
  var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
11
 
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
-
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
12
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
17
13
 
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
18
16
  var _core = require("@luma.gl/core");
19
17
 
20
18
  var _core2 = require("@deck.gl/core");
@@ -42,294 +40,287 @@ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len
42
40
  var TerrainEffect = function () {
43
41
  function TerrainEffect() {
44
42
  (0, _classCallCheck2.default)(this, TerrainEffect);
45
- (0, _defineProperty2.default)(this, "id", 'terrain-effect');
46
- (0, _defineProperty2.default)(this, "props", null);
47
- (0, _defineProperty2.default)(this, "useInPicking", true);
48
- (0, _defineProperty2.default)(this, "isPicking", false);
49
- (0, _defineProperty2.default)(this, "isDrapingEnabled", false);
50
- (0, _defineProperty2.default)(this, "dummyHeightMap", void 0);
51
- (0, _defineProperty2.default)(this, "heightMap", void 0);
52
- (0, _defineProperty2.default)(this, "terrainPass", void 0);
53
- (0, _defineProperty2.default)(this, "terrainPickingPass", void 0);
54
- (0, _defineProperty2.default)(this, "terrainCovers", new Map());
43
+ this.id = 'terrain-effect';
44
+ this.props = null;
45
+ this.useInPicking = true;
46
+ this.isPicking = false;
47
+ this.isDrapingEnabled = false;
48
+ this.dummyHeightMap = void 0;
49
+ this.heightMap = void 0;
50
+ this.terrainPass = void 0;
51
+ this.terrainPickingPass = void 0;
52
+ this.terrainCovers = new Map();
55
53
  }
56
54
 
57
- (0, _createClass2.default)(TerrainEffect, [{
58
- key: "initialize",
59
- value: function initialize(gl) {
60
- this.dummyHeightMap = new _core.Texture2D(gl, {
61
- width: 1,
62
- height: 1,
63
- data: new Uint8Array([0, 0, 0, 0])
64
- });
65
- this.terrainPass = new _terrainPass.TerrainPass(gl, {
66
- id: 'terrain'
67
- });
68
- this.terrainPickingPass = new _terrainPickingPass.TerrainPickingPass(gl, {
69
- id: 'terrain-picking'
70
- });
71
-
72
- if (_heightMapBuilder.HeightMapBuilder.isSupported(gl)) {
73
- this.heightMap = new _heightMapBuilder.HeightMapBuilder(gl);
74
- } else {
75
- _core2.log.warn('Terrain offset mode is not supported by this browser')();
76
- }
77
-
78
- _core.ProgramManager.getDefaultProgramManager(gl).addDefaultModule(_shaderModule.terrainModule);
55
+ var _proto = TerrainEffect.prototype;
56
+
57
+ _proto.initialize = function initialize(gl) {
58
+ this.dummyHeightMap = new _core.Texture2D(gl, {
59
+ width: 1,
60
+ height: 1,
61
+ data: new Uint8Array([0, 0, 0, 0])
62
+ });
63
+ this.terrainPass = new _terrainPass.TerrainPass(gl, {
64
+ id: 'terrain'
65
+ });
66
+ this.terrainPickingPass = new _terrainPickingPass.TerrainPickingPass(gl, {
67
+ id: 'terrain-picking'
68
+ });
69
+
70
+ if (_heightMapBuilder.HeightMapBuilder.isSupported(gl)) {
71
+ this.heightMap = new _heightMapBuilder.HeightMapBuilder(gl);
72
+ } else {
73
+ _core2.log.warn('Terrain offset mode is not supported by this browser')();
79
74
  }
80
- }, {
81
- key: "preRender",
82
- value: function preRender(gl, opts) {
83
- if (!this.dummyHeightMap) {
84
- this.initialize(gl);
85
-
86
- var _iterator = _createForOfIteratorHelper(opts.layers),
87
- _step;
88
-
89
- try {
90
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
91
- var layer = _step.value;
92
-
93
- if (layer.props.operation.includes('terrain')) {
94
- layer.setChangeFlags({
95
- extensionsChanged: true
96
- });
97
- }
98
- }
99
- } catch (err) {
100
- _iterator.e(err);
101
- } finally {
102
- _iterator.f();
103
- }
104
- }
105
75
 
106
- if (opts.pickZ) {
107
- this.isDrapingEnabled = false;
108
- return;
109
- }
76
+ _core.ProgramManager.getDefaultProgramManager(gl).addDefaultModule(_shaderModule.terrainModule);
77
+ };
110
78
 
111
- var viewports = opts.viewports,
112
- _opts$isPicking = opts.isPicking,
113
- isPicking = _opts$isPicking === void 0 ? false : _opts$isPicking;
114
- this.isPicking = isPicking;
115
- this.isDrapingEnabled = true;
116
- var viewport = viewports[0];
117
- var layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(viewport, opts);
118
- var terrainLayers = layers.filter(function (l) {
119
- return l.props.operation.includes('terrain');
120
- });
79
+ _proto.preRender = function preRender(gl, opts) {
80
+ if (!this.dummyHeightMap) {
81
+ this.initialize(gl);
121
82
 
122
- if (terrainLayers.length === 0) {
123
- return;
124
- }
83
+ var _iterator = _createForOfIteratorHelper(opts.layers),
84
+ _step;
125
85
 
126
- if (!isPicking) {
127
- var offsetLayers = layers.filter(function (l) {
128
- return l.state.terrainDrawMode === 'offset';
129
- });
86
+ try {
87
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
88
+ var layer = _step.value;
130
89
 
131
- if (offsetLayers.length > 0) {
132
- this._updateHeightMap(terrainLayers, viewport, opts);
90
+ if (layer.props.operation.includes('terrain')) {
91
+ layer.setChangeFlags({
92
+ extensionsChanged: true
93
+ });
94
+ }
133
95
  }
96
+ } catch (err) {
97
+ _iterator.e(err);
98
+ } finally {
99
+ _iterator.f();
134
100
  }
101
+ }
102
+
103
+ if (opts.pickZ) {
104
+ this.isDrapingEnabled = false;
105
+ return;
106
+ }
107
+
108
+ var viewports = opts.viewports,
109
+ _opts$isPicking = opts.isPicking,
110
+ isPicking = _opts$isPicking === void 0 ? false : _opts$isPicking;
111
+ this.isPicking = isPicking;
112
+ this.isDrapingEnabled = true;
113
+ var viewport = viewports[0];
114
+ var layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(viewport, opts);
115
+ var terrainLayers = layers.filter(function (l) {
116
+ return l.props.operation.includes('terrain');
117
+ });
118
+
119
+ if (terrainLayers.length === 0) {
120
+ return;
121
+ }
135
122
 
136
- var drapeLayers = layers.filter(function (l) {
137
- return l.state.terrainDrawMode === 'drape';
123
+ if (!isPicking) {
124
+ var offsetLayers = layers.filter(function (l) {
125
+ return l.state.terrainDrawMode === 'offset';
138
126
  });
139
127
 
140
- this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);
128
+ if (offsetLayers.length > 0) {
129
+ this._updateHeightMap(terrainLayers, viewport, opts);
130
+ }
141
131
  }
142
- }, {
143
- key: "getModuleParameters",
144
- value: function getModuleParameters(layer) {
145
- var _this$heightMap, _this$heightMap2;
146
-
147
- var terrainDrawMode = layer.state.terrainDrawMode;
148
- return {
149
- heightMap: (_this$heightMap = this.heightMap) === null || _this$heightMap === void 0 ? void 0 : _this$heightMap.getRenderFramebuffer(),
150
- heightMapBounds: (_this$heightMap2 = this.heightMap) === null || _this$heightMap2 === void 0 ? void 0 : _this$heightMap2.bounds,
151
- dummyHeightMap: this.dummyHeightMap,
152
- terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,
153
- useTerrainHeightMap: terrainDrawMode === 'offset',
154
- terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')
155
- };
132
+
133
+ var drapeLayers = layers.filter(function (l) {
134
+ return l.state.terrainDrawMode === 'drape';
135
+ });
136
+
137
+ this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);
138
+ };
139
+
140
+ _proto.getModuleParameters = function getModuleParameters(layer) {
141
+ var _this$heightMap, _this$heightMap2;
142
+
143
+ var terrainDrawMode = layer.state.terrainDrawMode;
144
+ return {
145
+ heightMap: (_this$heightMap = this.heightMap) === null || _this$heightMap === void 0 ? void 0 : _this$heightMap.getRenderFramebuffer(),
146
+ heightMapBounds: (_this$heightMap2 = this.heightMap) === null || _this$heightMap2 === void 0 ? void 0 : _this$heightMap2.bounds,
147
+ dummyHeightMap: this.dummyHeightMap,
148
+ terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,
149
+ useTerrainHeightMap: terrainDrawMode === 'offset',
150
+ terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')
151
+ };
152
+ };
153
+
154
+ _proto.cleanup = function cleanup() {
155
+ if (this.dummyHeightMap) {
156
+ this.dummyHeightMap.delete();
157
+ this.dummyHeightMap = undefined;
156
158
  }
157
- }, {
158
- key: "cleanup",
159
- value: function cleanup() {
160
- if (this.dummyHeightMap) {
161
- this.dummyHeightMap.delete();
162
- this.dummyHeightMap = undefined;
163
- }
164
159
 
165
- if (this.heightMap) {
166
- this.heightMap.delete();
167
- this.heightMap = undefined;
168
- }
160
+ if (this.heightMap) {
161
+ this.heightMap.delete();
162
+ this.heightMap = undefined;
163
+ }
169
164
 
170
- var _iterator2 = _createForOfIteratorHelper(this.terrainCovers.values()),
171
- _step2;
165
+ var _iterator2 = _createForOfIteratorHelper(this.terrainCovers.values()),
166
+ _step2;
172
167
 
173
- try {
174
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
175
- var terrainCover = _step2.value;
176
- terrainCover.delete();
177
- }
178
- } catch (err) {
179
- _iterator2.e(err);
180
- } finally {
181
- _iterator2.f();
168
+ try {
169
+ for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
170
+ var terrainCover = _step2.value;
171
+ terrainCover.delete();
182
172
  }
173
+ } catch (err) {
174
+ _iterator2.e(err);
175
+ } finally {
176
+ _iterator2.f();
177
+ }
178
+
179
+ this.terrainCovers.clear();
180
+ };
183
181
 
184
- this.terrainCovers.clear();
182
+ _proto._updateHeightMap = function _updateHeightMap(terrainLayers, viewport, opts) {
183
+ if (!this.heightMap) {
184
+ return;
185
185
  }
186
- }, {
187
- key: "_updateHeightMap",
188
- value: function _updateHeightMap(terrainLayers, viewport, opts) {
189
- if (!this.heightMap) {
190
- return;
191
- }
192
186
 
193
- var shouldUpdate = this.heightMap.shouldUpdate({
194
- layers: terrainLayers,
195
- viewport: viewport
196
- });
187
+ var shouldUpdate = this.heightMap.shouldUpdate({
188
+ layers: terrainLayers,
189
+ viewport: viewport
190
+ });
197
191
 
198
- if (!shouldUpdate) {
199
- return;
192
+ if (!shouldUpdate) {
193
+ return;
194
+ }
195
+
196
+ this.terrainPass.renderHeightMap(this.heightMap, _objectSpread(_objectSpread({}, opts), {}, {
197
+ layers: terrainLayers,
198
+ moduleParameters: {
199
+ heightMapBounds: this.heightMap.bounds,
200
+ dummyHeightMap: this.dummyHeightMap,
201
+ devicePixelRatio: 1,
202
+ drawToTerrainHeightMap: true
200
203
  }
204
+ }));
205
+ };
201
206
 
202
- this.terrainPass.renderHeightMap(this.heightMap, _objectSpread(_objectSpread({}, opts), {}, {
203
- layers: terrainLayers,
204
- moduleParameters: {
205
- heightMapBounds: this.heightMap.bounds,
206
- dummyHeightMap: this.dummyHeightMap,
207
- devicePixelRatio: 1,
208
- drawToTerrainHeightMap: true
209
- }
210
- }));
211
- }
212
- }, {
213
- key: "_updateTerrainCovers",
214
- value: function _updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts) {
215
- var layerNeedsRedraw = {};
207
+ _proto._updateTerrainCovers = function _updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts) {
208
+ var layerNeedsRedraw = {};
216
209
 
217
- var _iterator3 = _createForOfIteratorHelper(drapeLayers),
218
- _step3;
210
+ var _iterator3 = _createForOfIteratorHelper(drapeLayers),
211
+ _step3;
219
212
 
220
- try {
221
- for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
222
- var layer = _step3.value;
213
+ try {
214
+ for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) {
215
+ var layer = _step3.value;
223
216
 
224
- if (layer.state.terrainCoverNeedsRedraw) {
225
- layerNeedsRedraw[layer.id] = true;
226
- layer.state.terrainCoverNeedsRedraw = false;
227
- }
217
+ if (layer.state.terrainCoverNeedsRedraw) {
218
+ layerNeedsRedraw[layer.id] = true;
219
+ layer.state.terrainCoverNeedsRedraw = false;
228
220
  }
229
- } catch (err) {
230
- _iterator3.e(err);
231
- } finally {
232
- _iterator3.f();
233
221
  }
222
+ } catch (err) {
223
+ _iterator3.e(err);
224
+ } finally {
225
+ _iterator3.f();
226
+ }
234
227
 
235
- var _iterator4 = _createForOfIteratorHelper(this.terrainCovers.values()),
236
- _step4;
228
+ var _iterator4 = _createForOfIteratorHelper(this.terrainCovers.values()),
229
+ _step4;
237
230
 
238
- try {
239
- for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
240
- var terrainCover = _step4.value;
241
- terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({
242
- layerNeedsRedraw: layerNeedsRedraw
243
- });
244
- }
245
- } catch (err) {
246
- _iterator4.e(err);
247
- } finally {
248
- _iterator4.f();
231
+ try {
232
+ for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) {
233
+ var terrainCover = _step4.value;
234
+ terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({
235
+ layerNeedsRedraw: layerNeedsRedraw
236
+ });
249
237
  }
238
+ } catch (err) {
239
+ _iterator4.e(err);
240
+ } finally {
241
+ _iterator4.f();
242
+ }
250
243
 
251
- var _iterator5 = _createForOfIteratorHelper(terrainLayers),
252
- _step5;
244
+ var _iterator5 = _createForOfIteratorHelper(terrainLayers),
245
+ _step5;
253
246
 
254
- try {
255
- for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) {
256
- var _layer = _step5.value;
247
+ try {
248
+ for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) {
249
+ var _layer = _step5.value;
257
250
 
258
- this._updateTerrainCover(_layer, drapeLayers, viewport, opts);
259
- }
260
- } catch (err) {
261
- _iterator5.e(err);
262
- } finally {
263
- _iterator5.f();
251
+ this._updateTerrainCover(_layer, drapeLayers, viewport, opts);
264
252
  }
253
+ } catch (err) {
254
+ _iterator5.e(err);
255
+ } finally {
256
+ _iterator5.f();
257
+ }
265
258
 
266
- if (!this.isPicking) {
267
- this._pruneTerrainCovers();
268
- }
259
+ if (!this.isPicking) {
260
+ this._pruneTerrainCovers();
269
261
  }
270
- }, {
271
- key: "_updateTerrainCover",
272
- value: function _updateTerrainCover(terrainLayer, drapeLayers, viewport, opts) {
273
- var renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;
274
- var terrainCover = this.terrainCovers.get(terrainLayer.id);
275
-
276
- if (!terrainCover) {
277
- terrainCover = new _terrainCover.TerrainCover(terrainLayer);
278
- this.terrainCovers.set(terrainLayer.id, terrainCover);
279
- }
262
+ };
280
263
 
281
- try {
282
- var isDirty = terrainCover.shouldUpdate({
283
- targetLayer: terrainLayer,
284
- viewport: viewport,
285
- layers: drapeLayers
286
- });
264
+ _proto._updateTerrainCover = function _updateTerrainCover(terrainLayer, drapeLayers, viewport, opts) {
265
+ var renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;
266
+ var terrainCover = this.terrainCovers.get(terrainLayer.id);
287
267
 
288
- if (this.isPicking || terrainCover.isDirty || isDirty) {
289
- renderPass.renderTerrainCover(terrainCover, _objectSpread(_objectSpread({}, opts), {}, {
290
- layers: drapeLayers,
291
- moduleParameters: {
292
- dummyHeightMap: this.dummyHeightMap,
293
- terrainSkipRender: false,
294
- devicePixelRatio: 1
295
- }
296
- }));
297
- terrainCover.isDirty = false;
298
- }
299
- } catch (err) {
300
- terrainLayer.raiseError(err, "Error rendering terrain cover ".concat(terrainCover.id));
268
+ if (!terrainCover) {
269
+ terrainCover = new _terrainCover.TerrainCover(terrainLayer);
270
+ this.terrainCovers.set(terrainLayer.id, terrainCover);
271
+ }
272
+
273
+ try {
274
+ var isDirty = terrainCover.shouldUpdate({
275
+ targetLayer: terrainLayer,
276
+ viewport: viewport,
277
+ layers: drapeLayers
278
+ });
279
+
280
+ if (this.isPicking || terrainCover.isDirty || isDirty) {
281
+ renderPass.renderTerrainCover(terrainCover, _objectSpread(_objectSpread({}, opts), {}, {
282
+ layers: drapeLayers,
283
+ moduleParameters: {
284
+ dummyHeightMap: this.dummyHeightMap,
285
+ terrainSkipRender: false,
286
+ devicePixelRatio: 1
287
+ }
288
+ }));
289
+ terrainCover.isDirty = false;
301
290
  }
291
+ } catch (err) {
292
+ terrainLayer.raiseError(err, "Error rendering terrain cover ".concat(terrainCover.id));
302
293
  }
303
- }, {
304
- key: "_pruneTerrainCovers",
305
- value: function _pruneTerrainCovers() {
306
- var idsToRemove = [];
294
+ };
307
295
 
308
- var _iterator6 = _createForOfIteratorHelper(this.terrainCovers),
309
- _step6;
296
+ _proto._pruneTerrainCovers = function _pruneTerrainCovers() {
297
+ var idsToRemove = [];
310
298
 
311
- try {
312
- for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) {
313
- var _step6$value = (0, _slicedToArray2.default)(_step6.value, 2),
314
- _id = _step6$value[0],
315
- terrainCover = _step6$value[1];
299
+ var _iterator6 = _createForOfIteratorHelper(this.terrainCovers),
300
+ _step6;
316
301
 
317
- if (!terrainCover.isActive) {
318
- idsToRemove.push(_id);
319
- }
302
+ try {
303
+ for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) {
304
+ var _step6$value = (0, _slicedToArray2.default)(_step6.value, 2),
305
+ _id = _step6$value[0],
306
+ terrainCover = _step6$value[1];
307
+
308
+ if (!terrainCover.isActive) {
309
+ idsToRemove.push(_id);
320
310
  }
321
- } catch (err) {
322
- _iterator6.e(err);
323
- } finally {
324
- _iterator6.f();
325
311
  }
312
+ } catch (err) {
313
+ _iterator6.e(err);
314
+ } finally {
315
+ _iterator6.f();
316
+ }
326
317
 
327
- for (var _i = 0, _idsToRemove = idsToRemove; _i < _idsToRemove.length; _i++) {
328
- var id = _idsToRemove[_i];
329
- this.terrainCovers.delete(id);
330
- }
318
+ for (var _i = 0, _idsToRemove = idsToRemove; _i < _idsToRemove.length; _i++) {
319
+ var id = _idsToRemove[_i];
320
+ this.terrainCovers.delete(id);
331
321
  }
332
- }]);
322
+ };
323
+
333
324
  return TerrainEffect;
334
325
  }();
335
326