@deck.gl/extensions 8.10.0-alpha.2 → 8.10.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/LICENSE +1 -1
  2. package/dist/dist.dev.js +38 -660
  3. package/dist/es5/brushing/brushing-extension.js +48 -54
  4. package/dist/es5/brushing/brushing-extension.js.map +1 -1
  5. package/dist/es5/clip/clip-extension.js +32 -37
  6. package/dist/es5/clip/clip-extension.js.map +1 -1
  7. package/dist/es5/collision-filter/collision-filter-effect.js +217 -225
  8. package/dist/es5/collision-filter/collision-filter-effect.js.map +1 -1
  9. package/dist/es5/collision-filter/collision-filter-extension.js +49 -56
  10. package/dist/es5/collision-filter/collision-filter-extension.js.map +1 -1
  11. package/dist/es5/collision-filter/collision-filter-pass.js +31 -34
  12. package/dist/es5/collision-filter/collision-filter-pass.js.map +1 -1
  13. package/dist/es5/data-filter/data-filter-extension.js +126 -132
  14. package/dist/es5/data-filter/data-filter-extension.js.map +1 -1
  15. package/dist/es5/fill-style/fill-style-extension.js +101 -109
  16. package/dist/es5/fill-style/fill-style-extension.js.map +1 -1
  17. package/dist/es5/fp64/fp64-extension.js +12 -16
  18. package/dist/es5/fp64/fp64-extension.js.map +1 -1
  19. package/dist/es5/mask/mask-effect.js +208 -216
  20. package/dist/es5/mask/mask-effect.js.map +1 -1
  21. package/dist/es5/mask/mask-extension.js +57 -63
  22. package/dist/es5/mask/mask-extension.js.map +1 -1
  23. package/dist/es5/mask/mask-pass.js +36 -42
  24. package/dist/es5/mask/mask-pass.js.map +1 -1
  25. package/dist/es5/path-style/path-style-extension.js +81 -89
  26. package/dist/es5/path-style/path-style-extension.js.map +1 -1
  27. package/dist/es5/terrain/height-map-builder.js +73 -80
  28. package/dist/es5/terrain/height-map-builder.js.map +1 -1
  29. package/dist/es5/terrain/terrain-cover.js +155 -162
  30. package/dist/es5/terrain/terrain-cover.js.map +1 -1
  31. package/dist/es5/terrain/terrain-effect.js +233 -242
  32. package/dist/es5/terrain/terrain-effect.js.map +1 -1
  33. package/dist/es5/terrain/terrain-extension.js +44 -51
  34. package/dist/es5/terrain/terrain-extension.js.map +1 -1
  35. package/dist/es5/terrain/terrain-pass.js +61 -65
  36. package/dist/es5/terrain/terrain-pass.js.map +1 -1
  37. package/dist/es5/terrain/terrain-picking-pass.js +56 -62
  38. package/dist/es5/terrain/terrain-picking-pass.js.map +1 -1
  39. package/dist/esm/brushing/brushing-extension.js +2 -5
  40. package/dist/esm/brushing/brushing-extension.js.map +1 -1
  41. package/dist/esm/brushing/shader-module.js +67 -4
  42. package/dist/esm/brushing/shader-module.js.map +1 -1
  43. package/dist/esm/clip/clip-extension.js +33 -14
  44. package/dist/esm/clip/clip-extension.js.map +1 -1
  45. package/dist/esm/collision-filter/collision-filter-effect.js +10 -19
  46. package/dist/esm/collision-filter/collision-filter-effect.js.map +1 -1
  47. package/dist/esm/collision-filter/collision-filter-extension.js +2 -5
  48. package/dist/esm/collision-filter/collision-filter-extension.js.map +1 -1
  49. package/dist/esm/collision-filter/shader-module.js +76 -4
  50. package/dist/esm/collision-filter/shader-module.js.map +1 -1
  51. package/dist/esm/data-filter/aggregator.js +45 -2
  52. package/dist/esm/data-filter/aggregator.js.map +1 -1
  53. package/dist/esm/data-filter/data-filter-extension.js +2 -5
  54. package/dist/esm/data-filter/data-filter-extension.js.map +1 -1
  55. package/dist/esm/data-filter/shader-module.js +86 -6
  56. package/dist/esm/data-filter/shader-module.js.map +1 -1
  57. package/dist/esm/fill-style/fill-style-extension.js +2 -5
  58. package/dist/esm/fill-style/fill-style-extension.js.map +1 -1
  59. package/dist/esm/fill-style/shaders.glsl.js +60 -5
  60. package/dist/esm/fill-style/shaders.glsl.js.map +1 -1
  61. package/dist/esm/fp64/fp64-extension.js +1 -3
  62. package/dist/esm/fp64/fp64-extension.js.map +1 -1
  63. package/dist/esm/fp64/project64.glsl.js +81 -1
  64. package/dist/esm/fp64/project64.glsl.js.map +1 -1
  65. package/dist/esm/mask/mask-effect.js +10 -20
  66. package/dist/esm/mask/mask-effect.js.map +1 -1
  67. package/dist/esm/mask/mask-extension.js +3 -6
  68. package/dist/esm/mask/mask-extension.js.map +1 -1
  69. package/dist/esm/mask/mask-pass.js +2 -6
  70. package/dist/esm/mask/mask-pass.js.map +1 -1
  71. package/dist/esm/mask/shader-module.js +61 -6
  72. package/dist/esm/mask/shader-module.js.map +1 -1
  73. package/dist/esm/path-style/path-style-extension.js +2 -5
  74. package/dist/esm/path-style/path-style-extension.js.map +1 -1
  75. package/dist/esm/path-style/shaders.glsl.js +79 -8
  76. package/dist/esm/path-style/shaders.glsl.js.map +1 -1
  77. package/dist/esm/terrain/height-map-builder.js +8 -17
  78. package/dist/esm/terrain/height-map-builder.js.map +1 -1
  79. package/dist/esm/terrain/shader-module.js +59 -7
  80. package/dist/esm/terrain/shader-module.js.map +1 -1
  81. package/dist/esm/terrain/terrain-cover.js +11 -22
  82. package/dist/esm/terrain/terrain-cover.js.map +1 -1
  83. package/dist/esm/terrain/terrain-effect.js +11 -21
  84. package/dist/esm/terrain/terrain-effect.js.map +1 -1
  85. package/dist/esm/terrain/terrain-extension.js +2 -5
  86. package/dist/esm/terrain/terrain-extension.js.map +1 -1
  87. package/dist/esm/terrain/terrain-pass.js +1 -1
  88. package/dist/esm/terrain/terrain-pass.js.map +1 -1
  89. package/dist/esm/terrain/terrain-picking-pass.js +2 -4
  90. package/dist/esm/terrain/terrain-picking-pass.js.map +1 -1
  91. package/dist.min.js +36 -35
  92. package/package.json +2 -2
  93. package/typed/brushing/brushing.d.ts +0 -39
  94. package/typed/brushing/brushing.d.ts.map +0 -1
  95. package/typed/brushing/brushing.js +0 -83
  96. package/typed/brushing/shader-module.js +0 -116
  97. package/typed/clip/clip.d.ts +0 -32
  98. package/typed/clip/clip.d.ts.map +0 -1
  99. package/typed/clip/clip.js +0 -114
  100. package/typed/collide/collide-effect.d.ts +0 -28
  101. package/typed/collide/collide-effect.d.ts.map +0 -1
  102. package/typed/collide/collide-pass.d.ts +0 -14
  103. package/typed/collide/collide-pass.d.ts.map +0 -1
  104. package/typed/collide/collide.d.ts +0 -41
  105. package/typed/collide/collide.d.ts.map +0 -1
  106. package/typed/collide/shader-module.d.ts +0 -4
  107. package/typed/collide/shader-module.d.ts.map +0 -1
  108. package/typed/collision-filter/collision-filter.d.ts +0 -41
  109. package/typed/collision-filter/collision-filter.d.ts.map +0 -1
  110. package/typed/common/projection-utils.d.ts +0 -27
  111. package/typed/common/projection-utils.d.ts.map +0 -1
  112. package/typed/data-filter/aggregator.js +0 -98
  113. package/typed/data-filter/data-filter.d.ts +0 -90
  114. package/typed/data-filter/data-filter.d.ts.map +0 -1
  115. package/typed/data-filter/data-filter.js +0 -159
  116. package/typed/data-filter/shader-module.js +0 -152
  117. package/typed/fill-style/fill-style.d.ts +0 -86
  118. package/typed/fill-style/fill-style.d.ts.map +0 -1
  119. package/typed/fill-style/fill-style.js +0 -152
  120. package/typed/fill-style/shaders.glsl.js +0 -95
  121. package/typed/fp64/fp64.d.ts +0 -8
  122. package/typed/fp64/fp64.d.ts.map +0 -1
  123. package/typed/fp64/fp64.js +0 -34
  124. package/typed/fp64/project64.glsl.js +0 -100
  125. package/typed/fp64/project64.js +0 -50
  126. package/typed/index.js +0 -9
  127. package/typed/mask/mask.d.ts +0 -30
  128. package/typed/mask/mask.d.ts.map +0 -1
  129. package/typed/mask/mask.js +0 -48
  130. package/typed/mask/shader-module.js +0 -73
  131. package/typed/mask/utils.d.ts +0 -13
  132. package/typed/mask/utils.d.ts.map +0 -1
  133. package/typed/path-style/path-style.d.ts +0 -66
  134. package/typed/path-style/path-style.d.ts.map +0 -1
  135. package/typed/path-style/path-style.js +0 -107
  136. package/typed/path-style/shaders.glsl.js +0 -93
  137. package/typed/terrain/height-map.d.ts +0 -27
  138. package/typed/terrain/height-map.d.ts.map +0 -1
  139. package/typed/terrain/shader-module-offset.d.ts +0 -4
  140. package/typed/terrain/shader-module-offset.d.ts.map +0 -1
  141. package/typed/terrain/shader-module-source.d.ts +0 -4
  142. package/typed/terrain/shader-module-source.d.ts.map +0 -1
  143. package/typed/terrain/terrain.d.ts +0 -21
  144. package/typed/terrain/terrain.d.ts.map +0 -1
@@ -9,16 +9,12 @@ exports.default = void 0;
9
9
 
10
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
11
 
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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18
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
21
-
22
18
  var _core = require("@deck.gl/core");
23
19
 
24
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  var _shaderModule = _interopRequireDefault(require("./shader-module"));
@@ -52,65 +48,62 @@ var CollisionFilterExtension = function (_LayerExtension) {
52
48
  return _super.apply(this, arguments);
53
49
  }
54
50
 
55
- (0, _createClass2.default)(CollisionFilterExtension, [{
56
- key: "getShaders",
57
- value: function getShaders() {
58
- return {
59
- modules: [_shaderModule.default]
60
- };
61
- }
62
- }, {
63
- key: "draw",
64
- value: function draw(_ref) {
65
- var uniforms = _ref.uniforms,
66
- context = _ref.context,
67
- moduleParameters = _ref.moduleParameters;
68
- var collisionEnabled = this.props.collisionEnabled;
69
- var collisionFBO = moduleParameters.collisionFBO,
70
- drawToCollisionMap = moduleParameters.drawToCollisionMap;
71
- var enabled = collisionEnabled && Boolean(collisionFBO);
72
- uniforms.collision_enabled = enabled;
73
-
74
- if (drawToCollisionMap) {
75
- this.props = this.clone(this.props.collisionTestProps).props;
76
- }
51
+ var _proto = CollisionFilterExtension.prototype;
52
+
53
+ _proto.getShaders = function getShaders() {
54
+ return {
55
+ modules: [_shaderModule.default]
56
+ };
57
+ };
58
+
59
+ _proto.draw = function draw(_ref) {
60
+ var uniforms = _ref.uniforms,
61
+ context = _ref.context,
62
+ moduleParameters = _ref.moduleParameters;
63
+ var collisionEnabled = this.props.collisionEnabled;
64
+ var collisionFBO = moduleParameters.collisionFBO,
65
+ drawToCollisionMap = moduleParameters.drawToCollisionMap;
66
+ var enabled = collisionEnabled && Boolean(collisionFBO);
67
+ uniforms.collision_enabled = enabled;
68
+
69
+ if (drawToCollisionMap) {
70
+ this.props = this.clone(this.props.collisionTestProps).props;
77
71
  }
78
- }, {
79
- key: "initializeState",
80
- value: function initializeState(context, extension) {
81
- var _this$context$deck;
72
+ };
82
73
 
83
- if (this.getAttributeManager() === null) {
84
- return;
85
- }
74
+ _proto.initializeState = function initializeState(context, extension) {
75
+ var _this$context$deck;
76
+
77
+ if (this.getAttributeManager() === null) {
78
+ return;
79
+ }
86
80
 
87
- (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new _collisionFilterEffect.default());
88
- var attributeManager = this.getAttributeManager();
89
- attributeManager.add({
90
- collisionPriorities: {
91
- size: 1,
92
- accessor: 'getCollisionPriority',
93
- shaderAttributes: {
94
- collisionPriorities: {
95
- divisor: 0
96
- },
97
- instanceCollisionPriorities: {
98
- divisor: 1
99
- }
81
+ (_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new _collisionFilterEffect.default());
82
+ var attributeManager = this.getAttributeManager();
83
+ attributeManager.add({
84
+ collisionPriorities: {
85
+ size: 1,
86
+ accessor: 'getCollisionPriority',
87
+ shaderAttributes: {
88
+ collisionPriorities: {
89
+ divisor: 0
90
+ },
91
+ instanceCollisionPriorities: {
92
+ divisor: 1
100
93
  }
101
94
  }
102
- });
103
- }
104
- }, {
105
- key: "getNeedsPickingBuffer",
106
- value: function getNeedsPickingBuffer() {
107
- return this.props.collisionEnabled;
108
- }
109
- }]);
95
+ }
96
+ });
97
+ };
98
+
99
+ _proto.getNeedsPickingBuffer = function getNeedsPickingBuffer() {
100
+ return this.props.collisionEnabled;
101
+ };
102
+
110
103
  return CollisionFilterExtension;
111
104
  }(_core.LayerExtension);
112
105
 
113
106
  exports.default = CollisionFilterExtension;
114
- (0, _defineProperty2.default)(CollisionFilterExtension, "defaultProps", defaultProps);
115
- (0, _defineProperty2.default)(CollisionFilterExtension, "extensionName", 'CollisionFilterExtension');
107
+ CollisionFilterExtension.defaultProps = defaultProps;
108
+ CollisionFilterExtension.extensionName = 'CollisionFilterExtension';
116
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  //# sourceMappingURL=collision-filter-extension.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/collision-filter/collision-filter-extension.ts"],"names":["defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","modules","collision","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","extension","getAttributeManager","deck","_addDefaultEffect","CollisionFilterEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","LayerExtension"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;;IA+BqBC,wB;;;;;;;;;;;;WAInB,sBAA4D;AAC1D,aAAO;AAACC,QAAAA,OAAO,EAAE,CAACC,qBAAD;AAAV,OAAP;AACD;;;WAGD,oBAA6F;AAAA,UAA3CC,QAA2C,QAA3CA,QAA2C;AAAA,UAAjCC,OAAiC,QAAjCA,OAAiC;AAAA,UAAxBC,gBAAwB,QAAxBA,gBAAwB;AAC3F,UAAOR,gBAAP,GAA2B,KAAKS,KAAhC,CAAOT,gBAAP;AACA,UAAOU,YAAP,GAA2CF,gBAA3C,CAAOE,YAAP;AAAA,UAAqBC,kBAArB,GAA2CH,gBAA3C,CAAqBG,kBAArB;AACA,UAAMC,OAAO,GAAGZ,gBAAgB,IAAIa,OAAO,CAACH,YAAD,CAA3C;AACAJ,MAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,UAAID,kBAAJ,EAAwB;AAGtB,aAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWP,kBAAtB,EAA0CO,KAAvD;AACD;AACF;;;WAED,yBAEEF,OAFF,EAGES,SAHF,EAIE;AAAA;;AACA,UAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,iCAAKV,OAAL,CAAaW,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,8BAAJ,EAArC;AACA,UAAMC,gBAAgB,GAAG,KAAKJ,mBAAL,EAAzB;AACAI,MAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,QAAAA,mBAAmB,EAAE;AACnBC,UAAAA,IAAI,EAAE,CADa;AAEnBC,UAAAA,QAAQ,EAAE,sBAFS;AAGnBC,UAAAA,gBAAgB,EAAE;AAChBH,YAAAA,mBAAmB,EAAE;AAACI,cAAAA,OAAO,EAAE;AAAV,aADL;AAEhBC,YAAAA,2BAA2B,EAAE;AAACD,cAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,OAAtB;AAUD;;;WAED,iCAA2E;AACzE,aAAO,KAAKlB,KAAL,CAAWT,gBAAlB;AACD;;;EA9CmD6B,oB;;;8BAAjC1B,wB,kBACGP,Y;8BADHO,wB,mBAEI,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter-extension.js"}
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-extension.ts"],"names":["defaultProps","getCollisionPriority","type","value","collisionEnabled","collisionGroup","collisionTestProps","CollisionFilterExtension","getShaders","modules","collision","draw","uniforms","context","moduleParameters","props","collisionFBO","drawToCollisionMap","enabled","Boolean","collision_enabled","clone","initializeState","extension","getAttributeManager","deck","_addDefaultEffect","CollisionFilterEffect","attributeManager","add","collisionPriorities","size","accessor","shaderAttributes","divisor","instanceCollisionPriorities","getNeedsPickingBuffer","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;AAAA;;AACA;;AACA;;;;;;AAEA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,oBAAoB,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GADH;AAEnBC,EAAAA,gBAAgB,EAAE,IAFC;AAGnBC,EAAAA,cAAc,EAAE;AAACH,IAAAA,IAAI,EAAE,QAAP;AAAiBC,IAAAA,KAAK,EAAE;AAAxB,GAHG;AAInBG,EAAAA,kBAAkB,EAAE;AAJD,CAArB;;IA+BqBC,wB;;;;;;;;;;;;SAInBC,U,GAAA,sBAA4D;AAC1D,WAAO;AAACC,MAAAA,OAAO,EAAE,CAACC,qBAAD;AAAV,KAAP;AACD,G;;SAGDC,I,GAAA,oBAA6F;AAAA,QAA3CC,QAA2C,QAA3CA,QAA2C;AAAA,QAAjCC,OAAiC,QAAjCA,OAAiC;AAAA,QAAxBC,gBAAwB,QAAxBA,gBAAwB;AAC3F,QAAOV,gBAAP,GAA2B,KAAKW,KAAhC,CAAOX,gBAAP;AACA,QAAOY,YAAP,GAA2CF,gBAA3C,CAAOE,YAAP;AAAA,QAAqBC,kBAArB,GAA2CH,gBAA3C,CAAqBG,kBAArB;AACA,QAAMC,OAAO,GAAGd,gBAAgB,IAAIe,OAAO,CAACH,YAAD,CAA3C;AACAJ,IAAAA,QAAQ,CAACQ,iBAAT,GAA6BF,OAA7B;;AAEA,QAAID,kBAAJ,EAAwB;AAGtB,WAAKF,KAAL,GAAa,KAAKM,KAAL,CAAW,KAAKN,KAAL,CAAWT,kBAAtB,EAA0CS,KAAvD;AACD;AACF,G;;SAEDO,e,GAAA,yBAEET,OAFF,EAGEU,SAHF,EAIE;AAAA;;AACA,QAAI,KAAKC,mBAAL,OAA+B,IAAnC,EAAyC;AACvC;AACD;;AACD,+BAAKX,OAAL,CAAaY,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIC,8BAAJ,EAArC;AACA,QAAMC,gBAAgB,GAAG,KAAKJ,mBAAL,EAAzB;AACAI,IAAAA,gBAAgB,CAAEC,GAAlB,CAAsB;AACpBC,MAAAA,mBAAmB,EAAE;AACnBC,QAAAA,IAAI,EAAE,CADa;AAEnBC,QAAAA,QAAQ,EAAE,sBAFS;AAGnBC,QAAAA,gBAAgB,EAAE;AAChBH,UAAAA,mBAAmB,EAAE;AAACI,YAAAA,OAAO,EAAE;AAAV,WADL;AAEhBC,UAAAA,2BAA2B,EAAE;AAACD,YAAAA,OAAO,EAAE;AAAV;AAFb;AAHC;AADD,KAAtB;AAUD,G;;SAEDE,qB,GAAA,iCAA2E;AACzE,WAAO,KAAKrB,KAAL,CAAWX,gBAAlB;AACD,G;;;EA9CmDiC,oB;;;AAAjC9B,wB,CACZP,Y,GAAeA,Y;AADHO,wB,CAEZ+B,a,GAAgB,0B","sourcesContent":["import {Accessor, Layer, LayerContext, LayerExtension} from '@deck.gl/core';\nimport collision from './shader-module';\nimport CollisionFilterEffect from './collision-filter-effect';\n\nconst defaultProps = {\n getCollisionPriority: {type: 'accessor', value: 0},\n collisionEnabled: true,\n collisionGroup: {type: 'string', value: 'default'},\n collisionTestProps: {}\n};\n\nexport type CollisionFilterExtensionProps<DataT = any> = {\n /**\n * Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.\n */\n getCollisionPriority?: Accessor<DataT, number>;\n\n /**\n * Enable/disable collisions. If collisions are disabled, all objects are rendered.\n * @default true\n */\n collisionEnabled: boolean;\n\n /**\n * Collision group this layer belongs to. If it is not set, the 'default' collision group is used\n */\n collisionGroup?: string;\n\n /**\n * Props to override when rendering collision map\n */\n collisionTestProps?: {};\n};\n\n/** Allows layers to hide overlapping objects. */\nexport default class CollisionFilterExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'CollisionFilterExtension';\n\n getShaders(this: Layer<CollisionFilterExtensionProps>): any {\n return {modules: [collision]};\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<CollisionFilterExtensionProps>, {uniforms, context, moduleParameters}: any) {\n const {collisionEnabled} = this.props;\n const {collisionFBO, drawToCollisionMap} = moduleParameters;\n const enabled = collisionEnabled && Boolean(collisionFBO);\n uniforms.collision_enabled = enabled;\n\n if (drawToCollisionMap) {\n // Override any props with those defined in collisionTestProps\n // @ts-ignore\n this.props = this.clone(this.props.collisionTestProps).props;\n }\n }\n\n initializeState(\n this: Layer<CollisionFilterExtensionProps>,\n context: LayerContext,\n extension: this\n ) {\n if (this.getAttributeManager() === null) {\n return;\n }\n this.context.deck?._addDefaultEffect(new CollisionFilterEffect());\n const attributeManager = this.getAttributeManager();\n attributeManager!.add({\n collisionPriorities: {\n size: 1,\n accessor: 'getCollisionPriority',\n shaderAttributes: {\n collisionPriorities: {divisor: 0},\n instanceCollisionPriorities: {divisor: 1}\n }\n }\n });\n }\n\n getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean {\n return this.props.collisionEnabled;\n }\n}\n"],"file":"collision-filter-extension.js"}
@@ -11,8 +11,6 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
11
11
 
12
12
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
13
 
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
-
16
14
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
15
 
18
16
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
@@ -41,38 +39,37 @@ var CollisionFilterPass = function (_LayersPass) {
41
39
  return _super.apply(this, arguments);
42
40
  }
43
41
 
44
- (0, _createClass2.default)(CollisionFilterPass, [{
45
- key: "renderCollisionMap",
46
- value: function renderCollisionMap(target, options) {
47
- var _this = this;
48
-
49
- var gl = this.gl;
50
- var padding = 1;
51
- return (0, _core.withParameters)(gl, {
52
- scissorTest: true,
53
- scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
54
- clearColor: [0, 0, 0, 0],
55
- blend: false,
56
- depthTest: true,
57
- depthRange: [0, 1]
58
- }, function () {
59
- return _this.render(_objectSpread(_objectSpread({}, options), {}, {
60
- target: target,
61
- pass: 'collision'
62
- }));
63
- });
64
- }
65
- }, {
66
- key: "getModuleParameters",
67
- value: function getModuleParameters() {
68
- return {
69
- drawToCollisionMap: true,
70
- pickingActive: 1,
71
- pickingAttribute: false,
72
- lightSources: {}
73
- };
74
- }
75
- }]);
42
+ var _proto = CollisionFilterPass.prototype;
43
+
44
+ _proto.renderCollisionMap = function renderCollisionMap(target, options) {
45
+ var _this = this;
46
+
47
+ var gl = this.gl;
48
+ var padding = 1;
49
+ return (0, _core.withParameters)(gl, {
50
+ scissorTest: true,
51
+ scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
52
+ clearColor: [0, 0, 0, 0],
53
+ blend: false,
54
+ depthTest: true,
55
+ depthRange: [0, 1]
56
+ }, function () {
57
+ return _this.render(_objectSpread(_objectSpread({}, options), {}, {
58
+ target: target,
59
+ pass: 'collision'
60
+ }));
61
+ });
62
+ };
63
+
64
+ _proto.getModuleParameters = function getModuleParameters() {
65
+ return {
66
+ drawToCollisionMap: true,
67
+ pickingActive: 1,
68
+ pickingAttribute: false,
69
+ lightSources: {}
70
+ };
71
+ };
72
+
76
73
  return CollisionFilterPass;
77
74
  }(_core2._LayersPass);
78
75
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["CollisionFilterPass","target","options","gl","padding","scissorTest","scissor","width","height","clearColor","blend","depthTest","depthRange","render","pass","drawToCollisionMap","pickingActive","pickingAttribute","lightSources","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;;;;;IAIqBA,mB;;;;;;;;;;;;WACnB,4BAAmBC,MAAnB,EAAwCC,OAAxC,EAAmF;AAAA;;AACjF,UAAMC,EAAE,GAAG,KAAKA,EAAhB;AAEA,UAAMC,OAAO,GAAG,CAAhB;AAEA,aAAO,0BACLD,EADK,EAEL;AACEE,QAAAA,WAAW,EAAE,IADf;AAEEC,QAAAA,OAAO,EAAE,CAACF,OAAD,EAAUA,OAAV,EAAmBH,MAAM,CAACM,KAAP,GAAe,IAAIH,OAAtC,EAA+CH,MAAM,CAACO,MAAP,GAAgB,IAAIJ,OAAnE,CAFX;AAGEK,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHd;AAIEC,QAAAA,KAAK,EAAE,KAJT;AAKEC,QAAAA,SAAS,EAAE,IALb;AAMEC,QAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AANd,OAFK,EAUL;AAAA,eAAM,KAAI,CAACC,MAAL,iCAAgBX,OAAhB;AAAyBD,UAAAA,MAAM,EAANA,MAAzB;AAAiCa,UAAAA,IAAI,EAAE;AAAvC,WAAN;AAAA,OAVK,CAAP;AAYD;;;WAED,+BAAsB;AAEpB,aAAO;AACLC,QAAAA,kBAAkB,EAAE,IADf;AAELC,QAAAA,aAAa,EAAE,CAFV;AAGLC,QAAAA,gBAAgB,EAAE,KAHb;AAILC,QAAAA,YAAY,EAAE;AAJT,OAAP;AAMD;;;EA5B8CC,kB","sourcesContent":["import {Framebuffer, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const gl = this.gl;\n\n const padding = 1;\n\n return withParameters(\n gl,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n clearColor: [0, 0, 0, 0],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
1
+ {"version":3,"sources":["../../../src/collision-filter/collision-filter-pass.ts"],"names":["CollisionFilterPass","renderCollisionMap","target","options","gl","padding","scissorTest","scissor","width","height","clearColor","blend","depthTest","depthRange","render","pass","getModuleParameters","drawToCollisionMap","pickingActive","pickingAttribute","lightSources","LayersPass"],"mappings":";;;;;;;;;;;;;;;;;;;AAAA;;AACA;;;;;;;;;;IAIqBA,mB;;;;;;;;;;;;SACnBC,kB,GAAA,4BAAmBC,MAAnB,EAAwCC,OAAxC,EAAmF;AAAA;;AACjF,QAAMC,EAAE,GAAG,KAAKA,EAAhB;AAEA,QAAMC,OAAO,GAAG,CAAhB;AAEA,WAAO,0BACLD,EADK,EAEL;AACEE,MAAAA,WAAW,EAAE,IADf;AAEEC,MAAAA,OAAO,EAAE,CAACF,OAAD,EAAUA,OAAV,EAAmBH,MAAM,CAACM,KAAP,GAAe,IAAIH,OAAtC,EAA+CH,MAAM,CAACO,MAAP,GAAgB,IAAIJ,OAAnE,CAFX;AAGEK,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV,CAHd;AAIEC,MAAAA,KAAK,EAAE,KAJT;AAKEC,MAAAA,SAAS,EAAE,IALb;AAMEC,MAAAA,UAAU,EAAE,CAAC,CAAD,EAAI,CAAJ;AANd,KAFK,EAUL;AAAA,aAAM,KAAI,CAACC,MAAL,iCAAgBX,OAAhB;AAAyBD,QAAAA,MAAM,EAANA,MAAzB;AAAiCa,QAAAA,IAAI,EAAE;AAAvC,SAAN;AAAA,KAVK,CAAP;AAYD,G;;SAEDC,mB,GAAA,+BAAsB;AAEpB,WAAO;AACLC,MAAAA,kBAAkB,EAAE,IADf;AAELC,MAAAA,aAAa,EAAE,CAFV;AAGLC,MAAAA,gBAAgB,EAAE,KAHb;AAILC,MAAAA,YAAY,EAAE;AAJT,KAAP;AAMD,G;;;EA5B8CC,kB","sourcesContent":["import {Framebuffer, withParameters} from '@luma.gl/core';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype CollisionFilterPassRenderOptions = LayersPassRenderOptions & {};\n\nexport default class CollisionFilterPass extends LayersPass {\n renderCollisionMap(target: Framebuffer, options: CollisionFilterPassRenderOptions) {\n const gl = this.gl;\n\n const padding = 1;\n\n return withParameters(\n gl,\n {\n scissorTest: true,\n scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],\n clearColor: [0, 0, 0, 0],\n blend: false,\n depthTest: true,\n depthRange: [0, 1]\n },\n () => this.render({...options, target, pass: 'collision'})\n );\n }\n\n getModuleParameters() {\n // Draw picking colors into collision FBO\n return {\n drawToCollisionMap: true,\n pickingActive: 1,\n pickingAttribute: false,\n lightSources: {}\n };\n }\n}\n"],"file":"collision-filter-pass.js"}
@@ -9,9 +9,9 @@ Object.defineProperty(exports, "__esModule", {
9
9
  });
10
10
  exports.default = void 0;
11
11
 
12
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
12
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
13
13
 
14
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
15
 
16
16
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
17
 
@@ -19,8 +19,6 @@ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime
19
19
 
20
20
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
21
 
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
22
  var _core = require("@deck.gl/core");
25
23
 
26
24
  var _shaderModule = require("./shader-module");
@@ -91,152 +89,148 @@ var DataFilterExtension = function (_LayerExtension) {
91
89
  });
92
90
  }
93
91
 
94
- (0, _createClass2.default)(DataFilterExtension, [{
95
- key: "getShaders",
96
- value: function getShaders(extension) {
97
- var _extension$opts = extension.opts,
98
- filterSize = _extension$opts.filterSize,
99
- fp64 = _extension$opts.fp64;
100
- return {
101
- modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
102
- defines: {
103
- DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
104
- DATAFILTER_DOUBLE: Boolean(fp64)
92
+ var _proto = DataFilterExtension.prototype;
93
+
94
+ _proto.getShaders = function getShaders(extension) {
95
+ var _extension$opts = extension.opts,
96
+ filterSize = _extension$opts.filterSize,
97
+ fp64 = _extension$opts.fp64;
98
+ return {
99
+ modules: [fp64 ? _shaderModule.shaderModule64 : _shaderModule.shaderModule],
100
+ defines: {
101
+ DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],
102
+ DATAFILTER_DOUBLE: Boolean(fp64)
103
+ }
104
+ };
105
+ };
106
+
107
+ _proto.initializeState = function initializeState(context, extension) {
108
+ var attributeManager = this.getAttributeManager();
109
+
110
+ if (attributeManager) {
111
+ attributeManager.add({
112
+ filterValues: {
113
+ size: extension.opts.filterSize,
114
+ type: extension.opts.fp64 ? 5130 : 5126,
115
+ accessor: 'getFilterValue',
116
+ shaderAttributes: {
117
+ filterValues: {
118
+ divisor: 0
119
+ },
120
+ instanceFilterValues: {
121
+ divisor: 1
122
+ }
123
+ }
105
124
  }
106
- };
125
+ });
107
126
  }
108
- }, {
109
- key: "initializeState",
110
- value: function initializeState(context, extension) {
111
- var attributeManager = this.getAttributeManager();
112
127
 
113
- if (attributeManager) {
114
- attributeManager.add({
115
- filterValues: {
116
- size: extension.opts.filterSize,
117
- type: extension.opts.fp64 ? 5130 : 5126,
118
- accessor: 'getFilterValue',
119
- shaderAttributes: {
120
- filterValues: {
121
- divisor: 0
122
- },
123
- instanceFilterValues: {
124
- divisor: 1
125
- }
128
+ var gl = this.context.gl;
129
+
130
+ if (attributeManager && extension.opts.countItems) {
131
+ var useFloatTarget = aggregator.supportsFloatTarget(gl);
132
+ attributeManager.add({
133
+ filterIndices: {
134
+ size: useFloatTarget ? 1 : 2,
135
+ vertexOffset: 1,
136
+ type: 5121,
137
+ normalized: true,
138
+ accessor: function accessor(object, _ref2) {
139
+ var index = _ref2.index;
140
+ var i = object && object.__source ? object.__source.index : index;
141
+ return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
142
+ },
143
+ shaderAttributes: {
144
+ filterPrevIndices: {
145
+ vertexOffset: 0
146
+ },
147
+ filterIndices: {
148
+ vertexOffset: 1
126
149
  }
127
150
  }
128
- });
129
- }
151
+ }
152
+ });
153
+ var filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
154
+ var filterModel = aggregator.getModel(gl, extension.getShaders.call(this, extension), useFloatTarget);
155
+ this.setState({
156
+ filterFBO: filterFBO,
157
+ filterModel: filterModel
158
+ });
159
+ }
160
+ };
130
161
 
131
- var gl = this.context.gl;
162
+ _proto.updateState = function updateState(_ref3) {
163
+ var props = _ref3.props,
164
+ oldProps = _ref3.oldProps;
132
165
 
133
- if (attributeManager && extension.opts.countItems) {
134
- var useFloatTarget = aggregator.supportsFloatTarget(gl);
135
- attributeManager.add({
136
- filterIndices: {
137
- size: useFloatTarget ? 1 : 2,
138
- vertexOffset: 1,
139
- type: 5121,
140
- normalized: true,
141
- accessor: function accessor(object, _ref2) {
142
- var index = _ref2.index;
143
- var i = object && object.__source ? object.__source.index : index;
144
- return useFloatTarget ? (i + 1) % 255 : [(i + 1) % 255, Math.floor(i / 255) % 255];
145
- },
146
- shaderAttributes: {
147
- filterPrevIndices: {
148
- vertexOffset: 0
149
- },
150
- filterIndices: {
151
- vertexOffset: 1
152
- }
153
- }
154
- }
155
- });
156
- var filterFBO = aggregator.getFramebuffer(gl, useFloatTarget);
157
- var filterModel = aggregator.getModel(gl, extension.getShaders.call(this, extension), useFloatTarget);
166
+ if (this.state.filterModel) {
167
+ var attributeManager = this.getAttributeManager();
168
+ var filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
169
+
170
+ if (filterNeedsUpdate) {
158
171
  this.setState({
159
- filterFBO: filterFBO,
160
- filterModel: filterModel
172
+ filterNeedsUpdate: filterNeedsUpdate
161
173
  });
162
174
  }
163
175
  }
164
- }, {
165
- key: "updateState",
166
- value: function updateState(_ref3) {
167
- var props = _ref3.props,
168
- oldProps = _ref3.oldProps;
169
-
170
- if (this.state.filterModel) {
171
- var attributeManager = this.getAttributeManager();
172
- var filterNeedsUpdate = attributeManager.attributes.filterValues.needsUpdate() || props.filterEnabled !== oldProps.filterEnabled || props.filterRange !== oldProps.filterRange || props.filterSoftRange !== oldProps.filterSoftRange;
173
-
174
- if (filterNeedsUpdate) {
175
- this.setState({
176
- filterNeedsUpdate: filterNeedsUpdate
177
- });
178
- }
176
+ };
177
+
178
+ _proto.draw = function draw(params, extension) {
179
+ var _this$state = this.state,
180
+ filterFBO = _this$state.filterFBO,
181
+ filterModel = _this$state.filterModel,
182
+ filterNeedsUpdate = _this$state.filterNeedsUpdate;
183
+ var onFilteredItemsChange = this.props.onFilteredItemsChange;
184
+
185
+ if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
186
+ var _ref4 = this.getAttributeManager(),
187
+ _ref4$attributes = _ref4.attributes,
188
+ filterValues = _ref4$attributes.filterValues,
189
+ filterIndices = _ref4$attributes.filterIndices;
190
+
191
+ filterModel.setVertexCount(this.getNumInstances());
192
+ var gl = this.context.gl;
193
+ (0, _core2.clear)(gl, {
194
+ framebuffer: filterFBO,
195
+ color: [0, 0, 0, 0]
196
+ });
197
+ filterModel.updateModuleSettings(params.moduleParameters).setAttributes(_objectSpread(_objectSpread({}, filterValues.getShaderAttributes()), filterIndices && filterIndices.getShaderAttributes())).draw({
198
+ framebuffer: filterFBO,
199
+ parameters: _objectSpread(_objectSpread({}, aggregator.parameters), {}, {
200
+ viewport: [0, 0, filterFBO.width, filterFBO.height]
201
+ })
202
+ });
203
+ var color = (0, _core2.readPixelsToArray)(filterFBO);
204
+ var count = 0;
205
+
206
+ for (var i = 0; i < color.length; i++) {
207
+ count += color[i];
179
208
  }
209
+
210
+ onFilteredItemsChange({
211
+ id: this.id,
212
+ count: count
213
+ });
214
+ this.state.filterNeedsUpdate = false;
180
215
  }
181
- }, {
182
- key: "draw",
183
- value: function draw(params, extension) {
184
- var _this$state = this.state,
185
- filterFBO = _this$state.filterFBO,
186
- filterModel = _this$state.filterModel,
187
- filterNeedsUpdate = _this$state.filterNeedsUpdate;
188
- var onFilteredItemsChange = this.props.onFilteredItemsChange;
189
-
190
- if (filterNeedsUpdate && onFilteredItemsChange && filterModel) {
191
- var _ref4 = this.getAttributeManager(),
192
- _ref4$attributes = _ref4.attributes,
193
- filterValues = _ref4$attributes.filterValues,
194
- filterIndices = _ref4$attributes.filterIndices;
195
-
196
- filterModel.setVertexCount(this.getNumInstances());
197
- var gl = this.context.gl;
198
- (0, _core2.clear)(gl, {
199
- framebuffer: filterFBO,
200
- color: [0, 0, 0, 0]
201
- });
202
- filterModel.updateModuleSettings(params.moduleParameters).setAttributes(_objectSpread(_objectSpread({}, filterValues.getShaderAttributes()), filterIndices && filterIndices.getShaderAttributes())).draw({
203
- framebuffer: filterFBO,
204
- parameters: _objectSpread(_objectSpread({}, aggregator.parameters), {}, {
205
- viewport: [0, 0, filterFBO.width, filterFBO.height]
206
- })
207
- });
208
- var color = (0, _core2.readPixelsToArray)(filterFBO);
209
- var count = 0;
216
+ };
210
217
 
211
- for (var i = 0; i < color.length; i++) {
212
- count += color[i];
213
- }
218
+ _proto.finalizeState = function finalizeState() {
219
+ var _this$state2 = this.state,
220
+ filterFBO = _this$state2.filterFBO,
221
+ filterModel = _this$state2.filterModel;
214
222
 
215
- onFilteredItemsChange({
216
- id: this.id,
217
- count: count
218
- });
219
- this.state.filterNeedsUpdate = false;
220
- }
221
- }
222
- }, {
223
- key: "finalizeState",
224
- value: function finalizeState() {
225
- var _this$state2 = this.state,
226
- filterFBO = _this$state2.filterFBO,
227
- filterModel = _this$state2.filterModel;
228
-
229
- if (filterFBO) {
230
- filterFBO.color.delete();
231
- filterFBO.delete();
232
- filterModel.delete();
233
- }
223
+ if (filterFBO) {
224
+ filterFBO.color.delete();
225
+ filterFBO.delete();
226
+ filterModel.delete();
234
227
  }
235
- }]);
228
+ };
229
+
236
230
  return DataFilterExtension;
237
231
  }(_core.LayerExtension);
238
232
 
239
233
  exports.default = DataFilterExtension;
240
- (0, _defineProperty2.default)(DataFilterExtension, "defaultProps", defaultProps);
241
- (0, _defineProperty2.default)(DataFilterExtension, "extensionName", 'DataFilterExtension');
234
+ DataFilterExtension.defaultProps = defaultProps;
235
+ DataFilterExtension.extensionName = 'DataFilterExtension';
242
236
  //# sourceMappingURL=data-filter-extension.js.map
@@ -1 +1 @@
1
- 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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. It allows the layer to show/hide objects based on user-defined properties. */\nexport default class DataFilterExtension extends LayerExtension<DataFilterExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'DataFilterExtension';\n\n constructor({\n filterSize = 1,\n fp64 = false,\n countItems = false\n }: Partial<DataFilterExtensionOptions> = {}) {\n if (!DATA_TYPE_FROM_SIZE[filterSize]) {\n throw new Error('filterSize out of range');\n }\n\n super({filterSize, fp64, countItems});\n }\n\n getShaders(this: Layer<DataFilterExtensionProps>, extension: this): any {\n const {filterSize, fp64} = extension.opts;\n\n return {\n modules: [fp64 ? shaderModule64 : shaderModule],\n defines: {\n DATAFILTER_TYPE: DATA_TYPE_FROM_SIZE[filterSize],\n DATAFILTER_DOUBLE: Boolean(fp64)\n }\n };\n }\n\n initializeState(this: Layer<DataFilterExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (attributeManager) {\n attributeManager.add({\n filterValues: {\n size: extension.opts.filterSize,\n type: extension.opts.fp64 ? GL.DOUBLE : GL.FLOAT,\n accessor: 'getFilterValue',\n shaderAttributes: {\n filterValues: {\n divisor: 0\n },\n instanceFilterValues: {\n divisor: 1\n }\n }\n }\n });\n }\n\n const {gl} = this.context;\n if (attributeManager && extension.opts.countItems) {\n const useFloatTarget = aggregator.supportsFloatTarget(gl);\n // This attribute is needed for variable-width data, e.g. Path, SolidPolygon, Text\n // The vertex shader checks if a vertex has the same \"index\" as the previous vertex\n // so that we only write one count cross multiple vertices of the same object\n attributeManager.add({\n filterIndices: {\n size: useFloatTarget ? 1 : 2,\n vertexOffset: 1,\n type: GL.UNSIGNED_BYTE,\n normalized: true,\n accessor: (object, {index}) => {\n const i = object && object.__source ? object.__source.index : index;\n return useFloatTarget ? 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1
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Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension} from '@deck.gl/core';\nimport {shaderModule, shaderModule64} from './shader-module';\nimport * as aggregator from './aggregator';\nimport {readPixelsToArray, clear} from '@luma.gl/core';\nimport GL from '@luma.gl/constants';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\n\nconst defaultProps = {\n getFilterValue: {type: 'accessor', value: 0},\n onFilteredItemsChange: {type: 'function', value: null, optional: true},\n\n filterEnabled: true,\n filterRange: [-1, 1],\n filterSoftRange: null,\n filterTransformSize: true,\n filterTransformColor: true\n};\n\nexport type DataFilterExtensionProps<DataT = any> = {\n /**\n * Accessor to retrieve the value for each object that it will be filtered by.\n * Returns either a number (if `filterSize: 1`) or an array of numbers.\n */\n getFilterValue?: Accessor<DataT, number | number[]>;\n /**\n * Enable/disable the data filter. If the data filter is disabled, all objects are rendered.\n * @default true\n */\n filterEnabled?: boolean;\n /**\n * The [min, max] bounds which defines whether an object should be rendered.\n * If an object's filtered value is within the bounds, the object will be rendered; otherwise it will be hidden.\n * @default [-1, 1]\n */\n filterRange?: [number, number] | [number, number][];\n /**\n * If specified, objects will be faded in/out instead of abruptly shown/hidden.\n * When the filtered value is outside of the bounds defined by `filterSoftRange` but still within the bounds defined by `filterRange`, the object will be rendered as \"faded.\"\n * @default null\n */\n filterSoftRange?: [number, number] | [number, number][] | null;\n /**\n * When an object is \"faded\", manipulate its size so that it appears smaller or thinner. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformSize?: boolean;\n /**\n * When an object is \"faded\", manipulate its opacity so that it appears more translucent. Only works if `filterSoftRange` is specified.\n * @default true\n */\n filterTransformColor?: boolean;\n /**\n * Only called if the `countItems` option is enabled.\n */\n onFilteredItemsChange?: (evt: {\n /** The id of the source layer. */\n id: string;\n /** The number of data objects that pass the filter. */\n count: number;\n }) => void;\n};\n\ntype DataFilterExtensionOptions = {\n /**\n * The size of the filter (number of columns to filter by). The data filter can show/hide data based on 1-4 numeric properties of each object.\n * @default 1\n */\n filterSize: number;\n /**\n * Use 64-bit precision instead of 32-bit.\n * @default false\n */\n fp64: boolean;\n /**\n * If `true`, reports the number of filtered objects with the `onFilteredItemsChange` callback.\n * @default `false`.\n */\n countItems: boolean;\n};\n\nconst DATA_TYPE_FROM_SIZE = {\n 1: 'float',\n 2: 'vec2',\n 3: 'vec3',\n 4: 'vec4'\n};\n\n/** Adds GPU-based data filtering functionalities to layers. 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