@deck.gl/extensions 8.10.0-alpha.2 → 8.10.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/package.json +2 -2
- package/typed/brushing/brushing.d.ts +0 -39
- package/typed/brushing/brushing.d.ts.map +0 -1
- package/typed/brushing/brushing.js +0 -83
- package/typed/brushing/shader-module.js +0 -116
- package/typed/clip/clip.d.ts +0 -32
- package/typed/clip/clip.d.ts.map +0 -1
- package/typed/clip/clip.js +0 -114
- package/typed/collide/collide-effect.d.ts +0 -28
- package/typed/collide/collide-effect.d.ts.map +0 -1
- package/typed/collide/collide-pass.d.ts +0 -14
- package/typed/collide/collide-pass.d.ts.map +0 -1
- package/typed/collide/collide.d.ts +0 -41
- package/typed/collide/collide.d.ts.map +0 -1
- package/typed/collide/shader-module.d.ts +0 -4
- package/typed/collide/shader-module.d.ts.map +0 -1
- package/typed/collision-filter/collision-filter.d.ts +0 -41
- package/typed/collision-filter/collision-filter.d.ts.map +0 -1
- package/typed/common/projection-utils.d.ts +0 -27
- package/typed/common/projection-utils.d.ts.map +0 -1
- package/typed/data-filter/aggregator.js +0 -98
- package/typed/data-filter/data-filter.d.ts +0 -90
- package/typed/data-filter/data-filter.d.ts.map +0 -1
- package/typed/data-filter/data-filter.js +0 -159
- package/typed/data-filter/shader-module.js +0 -152
- package/typed/fill-style/fill-style.d.ts +0 -86
- package/typed/fill-style/fill-style.d.ts.map +0 -1
- package/typed/fill-style/fill-style.js +0 -152
- package/typed/fill-style/shaders.glsl.js +0 -95
- package/typed/fp64/fp64.d.ts +0 -8
- package/typed/fp64/fp64.d.ts.map +0 -1
- package/typed/fp64/fp64.js +0 -34
- package/typed/fp64/project64.glsl.js +0 -100
- package/typed/fp64/project64.js +0 -50
- package/typed/index.js +0 -9
- package/typed/mask/mask.d.ts +0 -30
- package/typed/mask/mask.d.ts.map +0 -1
- package/typed/mask/mask.js +0 -48
- package/typed/mask/shader-module.js +0 -73
- package/typed/mask/utils.d.ts +0 -13
- package/typed/mask/utils.d.ts.map +0 -1
- package/typed/path-style/path-style.d.ts +0 -66
- package/typed/path-style/path-style.d.ts.map +0 -1
- package/typed/path-style/path-style.js +0 -107
- package/typed/path-style/shaders.glsl.js +0 -93
- package/typed/terrain/height-map.d.ts +0 -27
- package/typed/terrain/height-map.d.ts.map +0 -1
- package/typed/terrain/shader-module-offset.d.ts +0 -4
- package/typed/terrain/shader-module-offset.d.ts.map +0 -1
- package/typed/terrain/shader-module-source.d.ts +0 -4
- package/typed/terrain/shader-module-source.d.ts.map +0 -1
- package/typed/terrain/terrain.d.ts +0 -21
- package/typed/terrain/terrain.d.ts.map +0 -1
package/LICENSE
CHANGED
package/package.json
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
"name": "@deck.gl/extensions",
|
|
3
3
|
"description": "Plug-and-play functionalities for deck.gl layers",
|
|
4
4
|
"license": "MIT",
|
|
5
|
-
"version": "8.10.0-alpha.
|
|
5
|
+
"version": "8.10.0-alpha.4",
|
|
6
6
|
"publishConfig": {
|
|
7
7
|
"access": "public"
|
|
8
8
|
},
|
|
@@ -41,5 +41,5 @@
|
|
|
41
41
|
"@math.gl/web-mercator": "^3.6.2",
|
|
42
42
|
"gl-matrix": "^3.0.0"
|
|
43
43
|
},
|
|
44
|
-
"gitHead": "
|
|
44
|
+
"gitHead": "8195f543d7673ab0d6755f316c4ad516cff4f049"
|
|
45
45
|
}
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import { LayerExtension } from '@deck.gl/core/typed';
|
|
2
|
-
import type { Layer, LayerContext, Accessor } from '@deck.gl/core/typed';
|
|
3
|
-
export declare type BrushingExtensionProps<DataT = any> = {
|
|
4
|
-
/**
|
|
5
|
-
* Called to retrieve an arbitrary position for each object that it will be filtered by.
|
|
6
|
-
* Only effective if `brushingTarget` is set to `custom`.
|
|
7
|
-
*/
|
|
8
|
-
getBrushingTarget?: Accessor<DataT, [number, number]>;
|
|
9
|
-
/**
|
|
10
|
-
* Enable/disable brushing. If brushing is disabled, all objects are rendered.
|
|
11
|
-
* @default true
|
|
12
|
-
*/
|
|
13
|
-
brushingEnabled?: boolean;
|
|
14
|
-
/**
|
|
15
|
-
* The position used to filter each object by.
|
|
16
|
-
*/
|
|
17
|
-
brushingTarget?: 'source' | 'target' | 'source_target' | 'custom';
|
|
18
|
-
/** The brushing radius centered at the pointer, in meters. If a data object is within this circle, it is rendered; otherwise it is hidden.
|
|
19
|
-
* @default 10000
|
|
20
|
-
*/
|
|
21
|
-
brushingRadius?: number;
|
|
22
|
-
};
|
|
23
|
-
/** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */
|
|
24
|
-
export default class BrushingExtension extends LayerExtension {
|
|
25
|
-
static defaultProps: {
|
|
26
|
-
getBrushingTarget: {
|
|
27
|
-
type: string;
|
|
28
|
-
value: number[];
|
|
29
|
-
};
|
|
30
|
-
brushingTarget: string;
|
|
31
|
-
brushingEnabled: boolean;
|
|
32
|
-
brushingRadius: number;
|
|
33
|
-
};
|
|
34
|
-
static extensionName: string;
|
|
35
|
-
getShaders(): any;
|
|
36
|
-
initializeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this): void;
|
|
37
|
-
finalizeState(this: Layer<BrushingExtensionProps>, context: LayerContext, extension: this): void;
|
|
38
|
-
}
|
|
39
|
-
//# sourceMappingURL=brushing.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"brushing.d.ts","sourceRoot":"","sources":["../../src/brushing/brushing.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAC,MAAM,eAAe,CAAC;AAG7C,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAUjE,oBAAY,sBAAsB,CAAC,KAAK,GAAG,GAAG,IAAI;IAChD;;;OAGG;IACH,iBAAiB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACtD;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,eAAe,GAAG,QAAQ,CAAC;IAClE;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB,CAAC;AAEF,8IAA8I;AAC9I,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,cAAc;IAC3D,MAAM,CAAC,YAAY;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAuB;IAE3C,UAAU,IAAI,GAAG;IAMjB,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAiC3F,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,sBAAsB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;CAU1F"}
|
|
@@ -1,83 +0,0 @@
|
|
|
1
|
-
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
-
//
|
|
3
|
-
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
-
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
-
// in the Software without restriction, including without limitation the rights
|
|
6
|
-
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
-
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
-
// furnished to do so, subject to the following conditions:
|
|
9
|
-
//
|
|
10
|
-
// The above copyright notice and this permission notice shall be included in
|
|
11
|
-
// all copies or substantial portions of the Software.
|
|
12
|
-
//
|
|
13
|
-
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
-
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
-
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
-
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
-
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
-
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
-
// THE SOFTWARE.
|
|
20
|
-
import { LayerExtension } from '@deck.gl/core';
|
|
21
|
-
import shaderModule from './shader-module';
|
|
22
|
-
const defaultProps = {
|
|
23
|
-
getBrushingTarget: { type: 'accessor', value: [0, 0] },
|
|
24
|
-
brushingTarget: 'source',
|
|
25
|
-
brushingEnabled: true,
|
|
26
|
-
brushingRadius: 10000
|
|
27
|
-
};
|
|
28
|
-
export default class BrushingExtension extends LayerExtension {
|
|
29
|
-
getShaders(extension) {
|
|
30
|
-
return {
|
|
31
|
-
modules: [shaderModule]
|
|
32
|
-
};
|
|
33
|
-
}
|
|
34
|
-
initializeState(context, extension) {
|
|
35
|
-
const attributeManager = this.getAttributeManager();
|
|
36
|
-
if (attributeManager) {
|
|
37
|
-
attributeManager.add({
|
|
38
|
-
brushingTargets: {
|
|
39
|
-
size: 2,
|
|
40
|
-
accessor: 'getBrushingTarget',
|
|
41
|
-
// Hack: extension's defaultProps is not merged with the layer's defaultProps,
|
|
42
|
-
// So we can't use the standard accessor when the prop is undefined
|
|
43
|
-
update: !this.props.getBrushingTarget && extension.useConstantTargetPositions,
|
|
44
|
-
shaderAttributes: {
|
|
45
|
-
brushingTargets: {
|
|
46
|
-
divisor: 0
|
|
47
|
-
},
|
|
48
|
-
instanceBrushingTargets: {
|
|
49
|
-
divisor: 1
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
});
|
|
54
|
-
}
|
|
55
|
-
// Trigger redraw when mouse moves
|
|
56
|
-
// TODO - expose this in a better way
|
|
57
|
-
extension.onMouseMove = () => {
|
|
58
|
-
this.getCurrentLayer().setNeedsRedraw();
|
|
59
|
-
};
|
|
60
|
-
if (this.context.deck) {
|
|
61
|
-
this.context.deck.eventManager.on({
|
|
62
|
-
pointermove: extension.onMouseMove,
|
|
63
|
-
pointerleave: extension.onMouseMove
|
|
64
|
-
});
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
finalizeState(extension) {
|
|
68
|
-
// Remove event listeners
|
|
69
|
-
if (this.context.deck) {
|
|
70
|
-
this.context.deck.eventManager.off({
|
|
71
|
-
pointermove: extension.onMouseMove,
|
|
72
|
-
pointerleave: extension.onMouseMove
|
|
73
|
-
});
|
|
74
|
-
}
|
|
75
|
-
}
|
|
76
|
-
useConstantTargetPositions(attribute) {
|
|
77
|
-
attribute.constant = true;
|
|
78
|
-
attribute.value = new Float32Array(2);
|
|
79
|
-
return;
|
|
80
|
-
}
|
|
81
|
-
}
|
|
82
|
-
BrushingExtension.extensionName = 'BrushingExtension';
|
|
83
|
-
BrushingExtension.defaultProps = defaultProps;
|
|
@@ -1,116 +0,0 @@
|
|
|
1
|
-
// Copyright (c) 2015-2017 Uber Technologies, Inc.
|
|
2
|
-
//
|
|
3
|
-
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
-
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
-
// in the Software without restriction, including without limitation the rights
|
|
6
|
-
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
-
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
-
// furnished to do so, subject to the following conditions:
|
|
9
|
-
//
|
|
10
|
-
// The above copyright notice and this permission notice shall be included in
|
|
11
|
-
// all copies or substantial portions of the Software.
|
|
12
|
-
//
|
|
13
|
-
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
-
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
-
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
-
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
-
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
-
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
-
// THE SOFTWARE.
|
|
20
|
-
import { project } from '@deck.gl/core';
|
|
21
|
-
const vs = `
|
|
22
|
-
uniform bool brushing_enabled;
|
|
23
|
-
uniform int brushing_target;
|
|
24
|
-
uniform vec2 brushing_mousePos;
|
|
25
|
-
uniform float brushing_radius;
|
|
26
|
-
|
|
27
|
-
#ifdef NON_INSTANCED_MODEL
|
|
28
|
-
attribute vec2 brushingTargets;
|
|
29
|
-
#else
|
|
30
|
-
attribute vec2 instanceBrushingTargets;
|
|
31
|
-
#endif
|
|
32
|
-
|
|
33
|
-
varying float brushing_isVisible;
|
|
34
|
-
|
|
35
|
-
bool brushing_isPointInRange(vec2 position) {
|
|
36
|
-
if (!brushing_enabled) {
|
|
37
|
-
return true;
|
|
38
|
-
}
|
|
39
|
-
vec2 source_commonspace = project_position(position);
|
|
40
|
-
vec2 target_commonspace = project_position(brushing_mousePos);
|
|
41
|
-
float distance = length((target_commonspace - source_commonspace) / project_uCommonUnitsPerMeter.xy);
|
|
42
|
-
|
|
43
|
-
return distance <= brushing_radius;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
bool brushing_arePointsInRange(vec2 sourcePos, vec2 targetPos) {
|
|
47
|
-
return brushing_isPointInRange(sourcePos) || brushing_isPointInRange(targetPos);
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
void brushing_setVisible(bool visible) {
|
|
51
|
-
brushing_isVisible = float(visible);
|
|
52
|
-
}
|
|
53
|
-
`;
|
|
54
|
-
const fs = `
|
|
55
|
-
uniform bool brushing_enabled;
|
|
56
|
-
varying float brushing_isVisible;
|
|
57
|
-
`;
|
|
58
|
-
const TARGET = {
|
|
59
|
-
source: 0,
|
|
60
|
-
target: 1,
|
|
61
|
-
custom: 2,
|
|
62
|
-
source_target: 3
|
|
63
|
-
};
|
|
64
|
-
const inject = {
|
|
65
|
-
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
66
|
-
vec2 brushingTarget;
|
|
67
|
-
vec2 brushingSource;
|
|
68
|
-
if (brushing_target == 3) {
|
|
69
|
-
brushingTarget = geometry.worldPositionAlt.xy;
|
|
70
|
-
brushingSource = geometry.worldPosition.xy;
|
|
71
|
-
} else if (brushing_target == 0) {
|
|
72
|
-
brushingTarget = geometry.worldPosition.xy;
|
|
73
|
-
} else if (brushing_target == 1) {
|
|
74
|
-
brushingTarget = geometry.worldPositionAlt.xy;
|
|
75
|
-
} else {
|
|
76
|
-
#ifdef NON_INSTANCED_MODEL
|
|
77
|
-
brushingTarget = brushingTargets;
|
|
78
|
-
#else
|
|
79
|
-
brushingTarget = instanceBrushingTargets;
|
|
80
|
-
#endif
|
|
81
|
-
}
|
|
82
|
-
bool visible;
|
|
83
|
-
if (brushing_target == 3) {
|
|
84
|
-
visible = brushing_arePointsInRange(brushingSource, brushingTarget);
|
|
85
|
-
} else {
|
|
86
|
-
visible = brushing_isPointInRange(brushingTarget);
|
|
87
|
-
}
|
|
88
|
-
brushing_setVisible(visible);
|
|
89
|
-
`,
|
|
90
|
-
'fs:DECKGL_FILTER_COLOR': `
|
|
91
|
-
if (brushing_enabled && brushing_isVisible < 0.5) {
|
|
92
|
-
discard;
|
|
93
|
-
}
|
|
94
|
-
`
|
|
95
|
-
};
|
|
96
|
-
export default {
|
|
97
|
-
name: 'brushing',
|
|
98
|
-
dependencies: [project],
|
|
99
|
-
vs,
|
|
100
|
-
fs,
|
|
101
|
-
inject,
|
|
102
|
-
getUniforms: opts => {
|
|
103
|
-
if (!opts || !opts.viewport) {
|
|
104
|
-
return {};
|
|
105
|
-
}
|
|
106
|
-
const { brushingEnabled = true, brushingRadius = 10000, brushingTarget = 'source', mousePosition, viewport } = opts;
|
|
107
|
-
return {
|
|
108
|
-
brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
|
|
109
|
-
brushing_radius: brushingRadius,
|
|
110
|
-
brushing_target: TARGET[brushingTarget] || 0,
|
|
111
|
-
brushing_mousePos: mousePosition
|
|
112
|
-
? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])
|
|
113
|
-
: [0, 0]
|
|
114
|
-
};
|
|
115
|
-
}
|
|
116
|
-
};
|
package/typed/clip/clip.d.ts
DELETED
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { LayerExtension, _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
|
|
2
|
-
import type { Layer } from '@deck.gl/core/typed';
|
|
3
|
-
export declare type ClipExtensionProps = {
|
|
4
|
-
/** Rectangular bounds to be used for clipping the rendered region, in `[left, bottom, right, top]`.
|
|
5
|
-
* @default [0, 0, 1, 1]
|
|
6
|
-
*/
|
|
7
|
-
clipBounds?: [number, number, number, number];
|
|
8
|
-
/**
|
|
9
|
-
* Controls whether an object is clipped by its anchor (e.g. icon, point) or by its geometry (e.g. path, polygon).
|
|
10
|
-
* If not specified, it is automatically deduced from the layer.
|
|
11
|
-
*/
|
|
12
|
-
clipByInstance?: boolean;
|
|
13
|
-
};
|
|
14
|
-
/** Adds support for clipping rendered layers by rectangular bounds. */
|
|
15
|
-
export default class ClipExtension extends LayerExtension {
|
|
16
|
-
static defaultProps: {
|
|
17
|
-
clipBounds: number[];
|
|
18
|
-
clipByInstance: undefined;
|
|
19
|
-
};
|
|
20
|
-
static extensionName: string;
|
|
21
|
-
getShaders(this: Layer<ClipExtensionProps>): {
|
|
22
|
-
modules: ShaderModule<any>[];
|
|
23
|
-
inject: {
|
|
24
|
-
'vs:#decl': string;
|
|
25
|
-
'vs:DECKGL_FILTER_GL_POSITION': string;
|
|
26
|
-
'fs:#decl': string;
|
|
27
|
-
'fs:DECKGL_FILTER_COLOR': string;
|
|
28
|
-
};
|
|
29
|
-
};
|
|
30
|
-
draw(this: Layer<Required<ClipExtensionProps>>, { uniforms }: any): void;
|
|
31
|
-
}
|
|
32
|
-
//# sourceMappingURL=clip.d.ts.map
|
package/typed/clip/clip.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"clip.d.ts","sourceRoot":"","sources":["../../src/clip/clip.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAE,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;AAE5E,OAAO,KAAK,EAAC,KAAK,EAAC,MAAM,eAAe,CAAC;AAOzC,oBAAY,kBAAkB,GAAG;IAC/B;;OAEG;IACH,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9C;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AA0DF,uEAAuE;AACvE,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,cAAc;IACvD,MAAM,CAAC,YAAY;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAmB;IAEvC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,kBAAkB,CAAC;;;;;;;;;IAyB1C,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAC,QAAQ,EAAC,EAAE,GAAG,GAAG,IAAI;CAgBvE"}
|
package/typed/clip/clip.js
DELETED
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
-
//
|
|
3
|
-
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
-
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
-
// in the Software without restriction, including without limitation the rights
|
|
6
|
-
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
-
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
-
// furnished to do so, subject to the following conditions:
|
|
9
|
-
//
|
|
10
|
-
// The above copyright notice and this permission notice shall be included in
|
|
11
|
-
// all copies or substantial portions of the Software.
|
|
12
|
-
//
|
|
13
|
-
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
-
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
-
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
-
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
-
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
-
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
-
// THE SOFTWARE.
|
|
20
|
-
import { LayerExtension } from '@deck.gl/core';
|
|
21
|
-
const defaultProps = {
|
|
22
|
-
clipBounds: [0, 0, 1, 1]
|
|
23
|
-
};
|
|
24
|
-
const shaderFunction = `
|
|
25
|
-
uniform vec4 clip_bounds;
|
|
26
|
-
|
|
27
|
-
bool clip_isInBounds(vec2 position) {
|
|
28
|
-
return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];
|
|
29
|
-
}
|
|
30
|
-
`;
|
|
31
|
-
/*
|
|
32
|
-
* The vertex-shader version clips geometries by their anchor position
|
|
33
|
-
* e.g. ScatterplotLayer - show if the center of a circle is within bounds
|
|
34
|
-
*/
|
|
35
|
-
const shaderModuleVs = {
|
|
36
|
-
name: 'clip-vs',
|
|
37
|
-
vs: shaderFunction
|
|
38
|
-
};
|
|
39
|
-
const injectionVs = {
|
|
40
|
-
'vs:#decl': `
|
|
41
|
-
varying float clip_isVisible;
|
|
42
|
-
`,
|
|
43
|
-
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
44
|
-
clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
|
|
45
|
-
`,
|
|
46
|
-
'fs:#decl': `
|
|
47
|
-
varying float clip_isVisible;
|
|
48
|
-
`,
|
|
49
|
-
'fs:DECKGL_FILTER_COLOR': `
|
|
50
|
-
if (clip_isVisible < 0.5) discard;
|
|
51
|
-
`
|
|
52
|
-
};
|
|
53
|
-
/*
|
|
54
|
-
* The fragment-shader version clips pixels at the bounds
|
|
55
|
-
* e.g. PolygonLayer - show the part of the polygon that intersect with the bounds
|
|
56
|
-
*/
|
|
57
|
-
const shaderModuleFs = {
|
|
58
|
-
name: 'clip-fs',
|
|
59
|
-
fs: shaderFunction
|
|
60
|
-
};
|
|
61
|
-
const injectionFs = {
|
|
62
|
-
'vs:#decl': `
|
|
63
|
-
varying vec2 clip_commonPosition;
|
|
64
|
-
`,
|
|
65
|
-
'vs:DECKGL_FILTER_GL_POSITION': `
|
|
66
|
-
clip_commonPosition = geometry.position.xy;
|
|
67
|
-
`,
|
|
68
|
-
'fs:#decl': `
|
|
69
|
-
varying vec2 clip_commonPosition;
|
|
70
|
-
`,
|
|
71
|
-
'fs:DECKGL_FILTER_COLOR': `
|
|
72
|
-
if (!clip_isInBounds(clip_commonPosition)) discard;
|
|
73
|
-
`
|
|
74
|
-
};
|
|
75
|
-
export default class ClipExtension extends LayerExtension {
|
|
76
|
-
getShaders() {
|
|
77
|
-
// If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)
|
|
78
|
-
// Otherwise, the object is trimmed by the clip bounds (done by fragment shader)
|
|
79
|
-
// Default behavior: consider a layer instanced if it has attribute `instancePositions`
|
|
80
|
-
let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;
|
|
81
|
-
// Users can override by setting the `clipByInstance` prop
|
|
82
|
-
if ('clipByInstance' in this.props) {
|
|
83
|
-
clipByInstance = this.props.clipByInstance;
|
|
84
|
-
}
|
|
85
|
-
this.state.clipByInstance = clipByInstance;
|
|
86
|
-
return clipByInstance
|
|
87
|
-
? {
|
|
88
|
-
modules: [shaderModuleVs],
|
|
89
|
-
inject: injectionVs
|
|
90
|
-
}
|
|
91
|
-
: {
|
|
92
|
-
modules: [shaderModuleFs],
|
|
93
|
-
inject: injectionFs
|
|
94
|
-
};
|
|
95
|
-
}
|
|
96
|
-
draw({ uniforms }) {
|
|
97
|
-
const { clipBounds = defaultProps.clipBounds } = this.props;
|
|
98
|
-
if (this.state.clipByInstance) {
|
|
99
|
-
uniforms.clip_bounds = clipBounds;
|
|
100
|
-
}
|
|
101
|
-
else {
|
|
102
|
-
const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);
|
|
103
|
-
const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);
|
|
104
|
-
uniforms.clip_bounds = [
|
|
105
|
-
Math.min(corner0[0], corner1[0]),
|
|
106
|
-
Math.min(corner0[1], corner1[1]),
|
|
107
|
-
Math.max(corner0[0], corner1[0]),
|
|
108
|
-
Math.max(corner0[1], corner1[1])
|
|
109
|
-
];
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
ClipExtension.extensionName = 'ClipExtension';
|
|
114
|
-
ClipExtension.defaultProps = defaultProps;
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { Framebuffer, Texture2D } from '@luma.gl/core';
|
|
2
|
-
import type { Effect, Layer, PreRenderOptions } from '@deck.gl/core/typed';
|
|
3
|
-
export default class CollideEffect implements Effect {
|
|
4
|
-
id: string;
|
|
5
|
-
props: null;
|
|
6
|
-
useInPicking: boolean;
|
|
7
|
-
order: number;
|
|
8
|
-
private channels;
|
|
9
|
-
private collidePass?;
|
|
10
|
-
private collideFBOs;
|
|
11
|
-
private dummyCollideMap?;
|
|
12
|
-
private lastViewport?;
|
|
13
|
-
preRender(gl: WebGLRenderingContext, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats }: PreRenderOptions): void;
|
|
14
|
-
private _render;
|
|
15
|
-
/**
|
|
16
|
-
* Group layers by collideGroup
|
|
17
|
-
* Returns a map from collideGroup to render info
|
|
18
|
-
*/
|
|
19
|
-
private _groupByCollideGroup;
|
|
20
|
-
getModuleParameters(layer: Layer): {
|
|
21
|
-
collideFBO: Framebuffer;
|
|
22
|
-
dummyCollideMap: Texture2D;
|
|
23
|
-
};
|
|
24
|
-
cleanup(): void;
|
|
25
|
-
createFBO(gl: WebGLRenderingContext, collideGroup: string): void;
|
|
26
|
-
destroyFBO(collideGroup: string): void;
|
|
27
|
-
}
|
|
28
|
-
//# sourceMappingURL=collide-effect.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"collide-effect.d.ts","sourceRoot":"","sources":["../../src/collide/collide-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAgB,SAAS,EAAmB,MAAM,eAAe,CAAC;AAGrF,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,aAAc,YAAW,MAAM;IAClD,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,WAAW,CAAC,CAAc;IAClC,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,EAAE,EAAE,qBAAqB,EACzB,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAuDP,OAAO,CAAC,OAAO;IA0Df;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAsC5B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,UAAU,EAAE,WAAW,CAAC;QACxB,eAAe,EAAE,SAAS,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,EAAE,EAAE,qBAAqB,EAAE,YAAY,EAAE,MAAM;IAyBzD,UAAU,CAAC,YAAY,EAAE,MAAM;CAQhC"}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Framebuffer } from '@luma.gl/core';
|
|
2
|
-
import { _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core/typed';
|
|
3
|
-
declare type CollidePassRenderOptions = LayersPassRenderOptions & {};
|
|
4
|
-
export default class CollidePass extends LayersPass {
|
|
5
|
-
renderCollideMap(target: Framebuffer, options: CollidePassRenderOptions): any;
|
|
6
|
-
getModuleParameters(): {
|
|
7
|
-
drawToCollideMap: boolean;
|
|
8
|
-
pickingActive: number;
|
|
9
|
-
pickingAttribute: boolean;
|
|
10
|
-
lightSources: {};
|
|
11
|
-
};
|
|
12
|
-
}
|
|
13
|
-
export {};
|
|
14
|
-
//# sourceMappingURL=collide-pass.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"collide-pass.d.ts","sourceRoot":"","sources":["../../src/collide/collide-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,aAAK,wBAAwB,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAE7D,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,UAAU;IACjD,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,wBAAwB;IAmBvE,mBAAmB;;;;;;CASpB"}
|
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core/typed';
|
|
2
|
-
export declare type CollideExtensionProps<DataT = any> = {
|
|
3
|
-
/**
|
|
4
|
-
* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
|
|
5
|
-
*/
|
|
6
|
-
getCollidePriority?: Accessor<DataT, number>;
|
|
7
|
-
/**
|
|
8
|
-
* Enable/disable collisions. If collisions are disabled, all objects are rendered.
|
|
9
|
-
* @default true
|
|
10
|
-
*/
|
|
11
|
-
collideEnabled: boolean;
|
|
12
|
-
/**
|
|
13
|
-
* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
|
|
14
|
-
*/
|
|
15
|
-
collideGroup?: string;
|
|
16
|
-
/**
|
|
17
|
-
* Props to override when rendering collision map
|
|
18
|
-
*/
|
|
19
|
-
collideTestProps?: {};
|
|
20
|
-
};
|
|
21
|
-
/** Allows layers to hide overlapping objects. */
|
|
22
|
-
export default class CollideExtension extends LayerExtension {
|
|
23
|
-
static defaultProps: {
|
|
24
|
-
getCollidePriority: {
|
|
25
|
-
type: string;
|
|
26
|
-
value: number;
|
|
27
|
-
};
|
|
28
|
-
collideEnabled: boolean;
|
|
29
|
-
collideGroup: {
|
|
30
|
-
type: string;
|
|
31
|
-
value: string;
|
|
32
|
-
};
|
|
33
|
-
collideTestProps: {};
|
|
34
|
-
};
|
|
35
|
-
static extensionName: string;
|
|
36
|
-
getShaders(this: Layer<CollideExtensionProps>): any;
|
|
37
|
-
draw(this: Layer<CollideExtensionProps>, { uniforms, context, moduleParameters }: any): void;
|
|
38
|
-
initializeState(this: Layer<CollideExtensionProps>, context: LayerContext, extension: this): void;
|
|
39
|
-
getNeedsPickingBuffer(this: Layer<CollideExtensionProps>): boolean;
|
|
40
|
-
}
|
|
41
|
-
//# sourceMappingURL=collide.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"collide.d.ts","sourceRoot":"","sources":["../../src/collide/collide.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,qBAAqB,CAAC,KAAK,GAAG,GAAG,IAAI;IAC/C;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACH,gBAAgB,CAAC,EAAE,EAAE,CAAC;CACvB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,cAAc;IAC1D,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAsB;IAE1C,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,GAAG;IAKnD,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAanF,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IAkB1F,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,qBAAqB,CAAC,GAAG,OAAO;CAGnE"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/collide/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAwGjE,wBAMkB"}
|
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
import { Accessor, Layer, LayerContext, LayerExtension } from '@deck.gl/core/typed';
|
|
2
|
-
export declare type CollisionFilterExtensionProps<DataT = any> = {
|
|
3
|
-
/**
|
|
4
|
-
* Accessor for collision priority. Must return a number in the range -1000 -> 1000. Features with higher values are shown preferentially.
|
|
5
|
-
*/
|
|
6
|
-
getCollisionPriority?: Accessor<DataT, number>;
|
|
7
|
-
/**
|
|
8
|
-
* Enable/disable collisions. If collisions are disabled, all objects are rendered.
|
|
9
|
-
* @default true
|
|
10
|
-
*/
|
|
11
|
-
collisionEnabled: boolean;
|
|
12
|
-
/**
|
|
13
|
-
* Collision group this layer belongs to. If it is not set, the 'default' collision group is used
|
|
14
|
-
*/
|
|
15
|
-
collisionGroup?: string;
|
|
16
|
-
/**
|
|
17
|
-
* Props to override when rendering collision map
|
|
18
|
-
*/
|
|
19
|
-
collisionTestProps?: {};
|
|
20
|
-
};
|
|
21
|
-
/** Allows layers to hide overlapping objects. */
|
|
22
|
-
export default class CollisionFilterExtension extends LayerExtension {
|
|
23
|
-
static defaultProps: {
|
|
24
|
-
getCollisionPriority: {
|
|
25
|
-
type: string;
|
|
26
|
-
value: number;
|
|
27
|
-
};
|
|
28
|
-
collisionEnabled: boolean;
|
|
29
|
-
collisionGroup: {
|
|
30
|
-
type: string;
|
|
31
|
-
value: string;
|
|
32
|
-
};
|
|
33
|
-
collisionTestProps: {};
|
|
34
|
-
};
|
|
35
|
-
static extensionName: string;
|
|
36
|
-
getShaders(this: Layer<CollisionFilterExtensionProps>): any;
|
|
37
|
-
draw(this: Layer<CollisionFilterExtensionProps>, { uniforms, context, moduleParameters }: any): void;
|
|
38
|
-
initializeState(this: Layer<CollisionFilterExtensionProps>, context: LayerContext, extension: this): void;
|
|
39
|
-
getNeedsPickingBuffer(this: Layer<CollisionFilterExtensionProps>): boolean;
|
|
40
|
-
}
|
|
41
|
-
//# sourceMappingURL=collision-filter.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"collision-filter.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,cAAc,EAAC,MAAM,eAAe,CAAC;AAW5E,oBAAY,6BAA6B,CAAC,KAAK,GAAG,GAAG,IAAI;IACvD;;OAEG;IACH,oBAAoB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE/C;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;OAEG;IACH,kBAAkB,CAAC,EAAE,EAAE,CAAC;CACzB,CAAC;AAEF,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,cAAc;IAClE,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAA8B;IAElD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,GAAG;IAK3D,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAAE,EAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAC,EAAE,GAAG;IAa3F,eAAe,CACb,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,EAC1C,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,IAAI;IAmBjB,qBAAqB,CAAC,IAAI,EAAE,KAAK,CAAC,6BAA6B,CAAC,GAAG,OAAO;CAG3E"}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import type { Layer, Viewport } from '@deck.gl/core/typed';
|
|
2
|
-
/** Bounds in CARTESIAN coordinates */
|
|
3
|
-
export declare type Bounds = [minX: number, minY: number, maxX: number, maxY: number];
|
|
4
|
-
export declare function joinLayerBounds(
|
|
5
|
-
/** The layers to combine */
|
|
6
|
-
layers: Layer[],
|
|
7
|
-
/** A Viewport instance that is used to determine the type of the view */
|
|
8
|
-
viewport: Viewport): Bounds | null;
|
|
9
|
-
/** Construct a viewport that just covers the target bounds. Used for rendering to common space indexed texture. */
|
|
10
|
-
export declare function makeViewport(opts: {
|
|
11
|
-
/** The cartesian bounds of layers that will render into this texture */
|
|
12
|
-
bounds: Bounds;
|
|
13
|
-
/** Target width. If not specified, will be deduced from zoom */
|
|
14
|
-
width?: number;
|
|
15
|
-
/** Target height. If not specified, will be deduced from zoom */
|
|
16
|
-
height?: number;
|
|
17
|
-
/** Target zoom. If not specified, will be deduced from width and height */
|
|
18
|
-
zoom?: number;
|
|
19
|
-
/** Border around the viewport in pixels */
|
|
20
|
-
border?: number;
|
|
21
|
-
/** A viewport used to determine the output type */
|
|
22
|
-
viewport: Viewport;
|
|
23
|
-
}): Viewport | null;
|
|
24
|
-
/** Returns viewport bounds in CARTESIAN coordinates */
|
|
25
|
-
export declare function getViewportBounds(viewport: Viewport, zRange?: [number, number]): Bounds;
|
|
26
|
-
export declare function getRenderBounds(layerBounds: Bounds, viewport: Viewport, zRange?: [number, number]): Bounds;
|
|
27
|
-
//# sourceMappingURL=projection-utils.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"projection-utils.d.ts","sourceRoot":"","sources":["../../src/common/projection-utils.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAEnD,sCAAsC;AACtC,oBAAY,MAAM,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;AAM9E,wBAAgB,eAAe;AAC7B,4BAA4B;AAC5B,MAAM,EAAE,KAAK,EAAE;AACf,yEAAyE;AACzE,QAAQ,EAAE,QAAQ,GACjB,MAAM,GAAG,IAAI,CAoBf;AAID,mHAAmH;AACnH,wBAAgB,YAAY,CAAC,IAAI,EAAE;IACjC,wEAAwE;IACxE,MAAM,EAAE,MAAM,CAAC;IACf,gEAAgE;IAChE,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,iEAAiE;IACjE,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,2EAA2E;IAC3E,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,2CAA2C;IAC3C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,mDAAmD;IACnD,QAAQ,EAAE,QAAQ,CAAC;CACpB,GAAG,QAAQ,GAAG,IAAI,CAuDlB;AAED,uDAAuD;AACvD,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,CA0BvF;AAMD,wBAAgB,eAAe,CAC7B,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAClB,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACxB,MAAM,CA+BR"}
|