@deck.gl/extensions 8.10.0-alpha.1 → 8.10.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/LICENSE +1 -1
  2. package/dist/dist.dev.js +7 -4
  3. package/dist/es5/path-style/shaders.glsl.js +2 -2
  4. package/dist/es5/path-style/shaders.glsl.js.map +1 -1
  5. package/dist/es5/terrain/terrain-pass.js +1 -0
  6. package/dist/es5/terrain/terrain-pass.js.map +1 -1
  7. package/dist/esm/path-style/shaders.glsl.js +2 -2
  8. package/dist/esm/path-style/shaders.glsl.js.map +1 -1
  9. package/dist/esm/terrain/terrain-pass.js +1 -0
  10. package/dist/esm/terrain/terrain-pass.js.map +1 -1
  11. package/dist.min.js +41 -38
  12. package/package.json +3 -2
  13. package/src/path-style/shaders.glsl.ts +6 -4
  14. package/src/terrain/terrain-pass.ts +1 -0
  15. package/typed/path-style/shaders.glsl.d.ts +1 -1
  16. package/typed/path-style/shaders.glsl.d.ts.map +1 -1
  17. package/typed/terrain/terrain-pass.d.ts.map +1 -1
  18. package/typed/brushing/brushing.d.ts +0 -39
  19. package/typed/brushing/brushing.d.ts.map +0 -1
  20. package/typed/brushing/brushing.js +0 -83
  21. package/typed/brushing/shader-module.js +0 -116
  22. package/typed/clip/clip.d.ts +0 -32
  23. package/typed/clip/clip.d.ts.map +0 -1
  24. package/typed/clip/clip.js +0 -114
  25. package/typed/collide/collide-effect.d.ts +0 -28
  26. package/typed/collide/collide-effect.d.ts.map +0 -1
  27. package/typed/collide/collide-pass.d.ts +0 -14
  28. package/typed/collide/collide-pass.d.ts.map +0 -1
  29. package/typed/collide/collide.d.ts +0 -41
  30. package/typed/collide/collide.d.ts.map +0 -1
  31. package/typed/collide/shader-module.d.ts +0 -4
  32. package/typed/collide/shader-module.d.ts.map +0 -1
  33. package/typed/collision-filter/collision-filter.d.ts +0 -41
  34. package/typed/collision-filter/collision-filter.d.ts.map +0 -1
  35. package/typed/common/projection-utils.d.ts +0 -27
  36. package/typed/common/projection-utils.d.ts.map +0 -1
  37. package/typed/data-filter/aggregator.js +0 -98
  38. package/typed/data-filter/data-filter.d.ts +0 -90
  39. package/typed/data-filter/data-filter.d.ts.map +0 -1
  40. package/typed/data-filter/data-filter.js +0 -159
  41. package/typed/data-filter/shader-module.js +0 -152
  42. package/typed/fill-style/fill-style.d.ts +0 -86
  43. package/typed/fill-style/fill-style.d.ts.map +0 -1
  44. package/typed/fill-style/fill-style.js +0 -152
  45. package/typed/fill-style/shaders.glsl.js +0 -95
  46. package/typed/fp64/fp64.d.ts +0 -8
  47. package/typed/fp64/fp64.d.ts.map +0 -1
  48. package/typed/fp64/fp64.js +0 -34
  49. package/typed/fp64/project64.glsl.js +0 -100
  50. package/typed/fp64/project64.js +0 -50
  51. package/typed/index.js +0 -9
  52. package/typed/mask/mask.d.ts +0 -30
  53. package/typed/mask/mask.d.ts.map +0 -1
  54. package/typed/mask/mask.js +0 -48
  55. package/typed/mask/shader-module.js +0 -73
  56. package/typed/mask/utils.d.ts +0 -13
  57. package/typed/mask/utils.d.ts.map +0 -1
  58. package/typed/path-style/path-style.d.ts +0 -66
  59. package/typed/path-style/path-style.d.ts.map +0 -1
  60. package/typed/path-style/path-style.js +0 -107
  61. package/typed/path-style/shaders.glsl.js +0 -93
  62. package/typed/terrain/height-map.d.ts +0 -27
  63. package/typed/terrain/height-map.d.ts.map +0 -1
  64. package/typed/terrain/shader-module-offset.d.ts +0 -4
  65. package/typed/terrain/shader-module-offset.d.ts.map +0 -1
  66. package/typed/terrain/shader-module-source.d.ts +0 -4
  67. package/typed/terrain/shader-module-source.d.ts.map +0 -1
  68. package/typed/terrain/terrain.d.ts +0 -21
  69. package/typed/terrain/terrain.d.ts.map +0 -1
@@ -1,66 +0,0 @@
1
- import { LayerExtension } from '@deck.gl/core/typed';
2
- import type { Layer, LayerContext, Accessor, UpdateParameters } from '@deck.gl/core/typed';
3
- export declare type PathStyleExtensionProps<DataT = any> = {
4
- /**
5
- * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.
6
- * Requires the `dash` option to be on.
7
- */
8
- getDashArray?: Accessor<DataT, [number, number]>;
9
- /**
10
- * Accessor for the offset to draw each path with, relative to the width of the path.
11
- * Negative offset is to the left hand side, and positive offset is to the right hand side.
12
- * @default 0
13
- */
14
- getOffset?: Accessor<DataT, number>;
15
- /**
16
- * If `true`, adjust gaps for the dashes to align at both ends.
17
- * @default false
18
- */
19
- dashJustified?: boolean;
20
- /**
21
- * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.
22
- * @default false
23
- */
24
- dashGapPickable?: boolean;
25
- };
26
- declare type PathStyleExtensionOptions = {
27
- /**
28
- * Add capability to render dashed lines.
29
- * @default false
30
- */
31
- dash: boolean;
32
- /**
33
- * Add capability to offset lines.
34
- * @default false
35
- */
36
- offset: boolean;
37
- /**
38
- * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead.
39
- * @default false
40
- */
41
- highPrecisionDash: boolean;
42
- };
43
- /** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */
44
- export default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {
45
- static defaultProps: {
46
- getDashArray: {
47
- type: string;
48
- value: number[];
49
- };
50
- getOffset: {
51
- type: string;
52
- value: number;
53
- };
54
- dashJustified: boolean;
55
- dashGapPickable: boolean;
56
- };
57
- static extensionName: string;
58
- constructor({ dash, offset, highPrecisionDash }?: Partial<PathStyleExtensionOptions>);
59
- isEnabled(layer: Layer<PathStyleExtensionProps>): boolean;
60
- getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any;
61
- initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this): void;
62
- updateState(this: Layer<PathStyleExtensionProps>, params: UpdateParameters<Layer<PathStyleExtensionProps>>, extension: this): void;
63
- getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[];
64
- }
65
- export {};
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- //# sourceMappingURL=path-style.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"path-style.d.ts","sourceRoot":"","sources":["../../src/path-style/path-style.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,cAAc,EAAgC,MAAM,eAAe,CAAC;AAI5E,OAAO,KAAK,EAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,gBAAgB,EAAC,MAAM,eAAe,CAAC;AASnF,oBAAY,uBAAuB,CAAC,KAAK,GAAG,GAAG,IAAI;IACjD;;;OAGG;IACH,YAAY,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB;;;OAGG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC3B,CAAC;AAEF,aAAK,yBAAyB,GAAG;IAC/B;;;OAGG;IACH,IAAI,EAAE,OAAO,CAAC;IACd;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,iBAAiB,EAAE,OAAO,CAAC;CAC5B,CAAC;AAEF,kGAAkG;AAClG,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,cAAc,CAAC,yBAAyB,CAAC;IACvF,MAAM,CAAC,YAAY;;;;;;;;;;;MAAgB;IACnC,MAAM,CAAC,aAAa,SAAwB;gBAEhC,EACV,IAAY,EACZ,MAAc,EACd,iBAAyB,EAC1B,GAAE,OAAO,CAAC,yBAAyB,CAAM;IAI1C,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,uBAAuB,CAAC,GAAG,OAAO;IAIzD,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,SAAS,EAAE,IAAI,GAAG,GAAG;IAiBtE,eAAe,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,IAAI;IA4B5F,WAAW,CACT,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EACpC,MAAM,EAAE,gBAAgB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,EACxD,SAAS,EAAE,IAAI;IAgBjB,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,uBAAuB,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE;CAoB5F"}
@@ -1,107 +0,0 @@
1
- // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
20
- import { LayerExtension, _mergeShaders as mergeShaders } from '@deck.gl/core';
21
- import { dashShaders, offsetShaders } from './shaders.glsl';
22
- import { dist } from 'gl-matrix/vec3';
23
- const defaultProps = {
24
- getDashArray: { type: 'accessor', value: [0, 0] },
25
- getOffset: { type: 'accessor', value: 0 },
26
- dashJustified: false,
27
- dashGapPickable: false
28
- };
29
- export default class PathStyleExtension extends LayerExtension {
30
- constructor({ dash = false, offset = false, highPrecisionDash = false } = {}) {
31
- super({ dash: dash || highPrecisionDash, offset, highPrecisionDash });
32
- }
33
- isEnabled(layer) {
34
- return layer.state.pathTesselator;
35
- }
36
- getShaders(extension) {
37
- if (!extension.isEnabled(this)) {
38
- return null;
39
- }
40
- // Merge shader injection
41
- let result = {};
42
- if (extension.opts.dash) {
43
- result = mergeShaders(result, dashShaders);
44
- }
45
- if (extension.opts.offset) {
46
- result = mergeShaders(result, offsetShaders);
47
- }
48
- return result;
49
- }
50
- initializeState(context, extension) {
51
- const attributeManager = this.getAttributeManager();
52
- if (!attributeManager || !extension.isEnabled(this)) {
53
- // This extension only works with the PathLayer
54
- return;
55
- }
56
- extension.enabled = true;
57
- if (extension.opts.dash) {
58
- attributeManager.addInstanced({
59
- instanceDashArrays: { size: 2, accessor: 'getDashArray' }
60
- });
61
- }
62
- if (extension.opts.highPrecisionDash) {
63
- attributeManager.addInstanced({
64
- instanceDashOffsets: {
65
- size: 1,
66
- accessor: 'getPath',
67
- transform: extension.getDashOffsets.bind(this)
68
- }
69
- });
70
- }
71
- if (extension.opts.offset) {
72
- attributeManager.addInstanced({
73
- instanceOffsets: { size: 1, accessor: 'getOffset' }
74
- });
75
- }
76
- }
77
- updateState(params, extension) {
78
- if (!extension.isEnabled(this)) {
79
- return;
80
- }
81
- const uniforms = {};
82
- if (extension.opts.dash) {
83
- uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
84
- uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
85
- }
86
- this.state.model.setUniforms(uniforms);
87
- }
88
- getDashOffsets(path) {
89
- const result = [0];
90
- const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
91
- const isNested = Array.isArray(path[0]);
92
- const geometrySize = isNested ? path.length : path.length / positionSize;
93
- let p;
94
- let prevP;
95
- for (let i = 0; i < geometrySize - 1; i++) {
96
- p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
97
- p = this.projectPosition(p);
98
- if (i > 0) {
99
- result[i] = result[i - 1] + dist(prevP, p);
100
- }
101
- prevP = p;
102
- }
103
- return result;
104
- }
105
- }
106
- PathStyleExtension.extensionName = 'PathStyleExtension';
107
- PathStyleExtension.defaultProps = defaultProps;
@@ -1,93 +0,0 @@
1
- export const dashShaders = {
2
- inject: {
3
- 'vs:#decl': `
4
- attribute vec2 instanceDashArrays;
5
- attribute float instanceDashOffsets;
6
- varying vec2 vDashArray;
7
- varying float vDashOffset;
8
- `,
9
- 'vs:#main-end': `
10
- vDashArray = instanceDashArrays;
11
- vDashOffset = instanceDashOffsets / width.x;
12
- `,
13
- 'fs:#decl': `
14
- uniform float dashAlignMode;
15
- uniform float capType;
16
- uniform bool dashGapPickable;
17
- varying vec2 vDashArray;
18
- varying float vDashOffset;
19
-
20
- float round(float x) {
21
- return floor(x + 0.5);
22
- }
23
- `,
24
- // if given position is in the gap part of the dashed line
25
- // dashArray.x: solid stroke length, relative to width
26
- // dashArray.y: gap length, relative to width
27
- // alignMode:
28
- // 0 - no adjustment
29
- // o---- ---- ---- ---- o---- -o---- ---- o
30
- // 1 - stretch to fit, draw half dash at each end for nicer joints
31
- // o-- ---- ---- ---- --o-- --o-- ---- --o
32
- 'fs:#main-start': `
33
- float solidLength = vDashArray.x;
34
- float gapLength = vDashArray.y;
35
- float unitLength = solidLength + gapLength;
36
-
37
- float offset;
38
-
39
- if (unitLength > 0.0) {
40
- if (dashAlignMode == 0.0) {
41
- offset = vDashOffset;
42
- } else {
43
- unitLength = vPathLength / round(vPathLength / unitLength);
44
- offset = solidLength / 2.0;
45
- }
46
-
47
- float unitOffset = mod(clamp(vPathPosition.y, 0.0, vPathLength) + offset, unitLength);
48
-
49
- if (gapLength > 0.0 && unitOffset > solidLength) {
50
- if (capType <= 0.5) {
51
- if (!(dashGapPickable && picking_uActive)) {
52
- discard;
53
- }
54
- } else {
55
- // caps are rounded, test the distance to solid ends
56
- float distToEnd = length(vec2(
57
- min(unitOffset - solidLength, unitLength - unitOffset),
58
- vPathPosition.x
59
- ));
60
- if (distToEnd > 1.0) {
61
- if (!(dashGapPickable && picking_uActive)) {
62
- discard;
63
- }
64
- }
65
- }
66
- }
67
- }
68
- `
69
- }
70
- };
71
- export const offsetShaders = {
72
- inject: {
73
- 'vs:#decl': `
74
- attribute float instanceOffsets;
75
- `,
76
- 'vs:DECKGL_FILTER_SIZE': `
77
- float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
78
- size *= offsetWidth;
79
- `,
80
- 'vCornerOffset = offsetVec;': `
81
- float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;
82
- vec2 offsetCenter = -instanceOffsets * (isCap ? perp : miterVec * miterSize) * 2.0;
83
- vCornerOffset = vCornerOffset * offsetWidth - offsetCenter;
84
- `,
85
- 'fs:#main-start': `
86
- float isInside;
87
- isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);
88
- if (isInside == 0.0) {
89
- discard;
90
- }
91
- `
92
- }
93
- };
@@ -1,27 +0,0 @@
1
- import { Framebuffer } from '@luma.gl/core';
2
- import { Bounds } from '../utils/projection-utils';
3
- import type { Viewport, Layer } from '@deck.gl/core/typed';
4
- export declare class HeightMap {
5
- /** Viewport used to draw into the texture */
6
- renderViewport: Viewport | null;
7
- /** Bounds of the height map texture, in cartesian space */
8
- bounds: Bounds | null;
9
- private fbo?;
10
- private gl;
11
- /** Last rendered layers */
12
- private layers;
13
- /** Last layer.getBounds() */
14
- private layersBounds;
15
- /** The union of layersBounds in cartesian space */
16
- private layersBoundsCommon;
17
- private lastViewport;
18
- static isSupported(gl: WebGLRenderingContext): boolean;
19
- constructor(gl: WebGLRenderingContext);
20
- getRenderFramebuffer(): Framebuffer | null;
21
- shouldUpdate({ layers, viewport }: {
22
- layers: Layer[];
23
- viewport: Viewport;
24
- }): boolean;
25
- delete(): void;
26
- }
27
- //# sourceMappingURL=height-map.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"height-map.d.ts","sourceRoot":"","sources":["../../src/terrain/height-map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAiD,MAAM,EAAC,MAAM,4BAA4B,CAAC;AAGlG,OAAO,KAAK,EAAC,QAAQ,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AAInD,qBAAa,SAAS;IACpB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,2DAA2D;IAC3D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,EAAE,CAAwB;IAClC,2BAA2B;IAC3B,OAAO,CAAC,MAAM,CAAe;IAC7B,6BAA6B;IAC7B,OAAO,CAAC,YAAY,CAAuC;IAC3D,mDAAmD;IACnD,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,YAAY,CAAyB;IAE7C,MAAM,CAAC,WAAW,CAAC,EAAE,EAAE,qBAAqB,GAAG,OAAO;gBAI1C,EAAE,EAAE,qBAAqB;IAIrC,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,YAAY,CAAC,EAAC,MAAM,EAAE,QAAQ,EAAC,EAAE;QAAC,MAAM,EAAE,KAAK,EAAE,CAAC;QAAC,QAAQ,EAAE,QAAQ,CAAA;KAAC,GAAG,OAAO;IA4DhF,MAAM;CAMP"}
@@ -1,4 +0,0 @@
1
- import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
- declare const _default: ShaderModule<any>;
3
- export default _default;
4
- //# sourceMappingURL=shader-module-offset.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-module-offset.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module-offset.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAEjE,wBAyBkB"}
@@ -1,4 +0,0 @@
1
- import type { _ShaderModule as ShaderModule } from '@deck.gl/core/typed';
2
- declare const _default: ShaderModule<any>;
3
- export default _default;
4
- //# sourceMappingURL=shader-module-source.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader-module-source.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module-source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,aAAa,IAAI,YAAY,EAAC,MAAM,eAAe,CAAC;;AAEjE,wBAiCkB"}
@@ -1,21 +0,0 @@
1
- import { LayerExtension, UpdateParameters } from '@deck.gl/core/typed';
2
- import type { Layer } from '@deck.gl/core/typed';
3
- export declare type TerrainExtensionProps = {
4
- /**
5
- * controls whether an object is drawn over the terrain surface by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).
6
- * If not specified, it is automatically deduced from the layer.
7
- */
8
- terrainDrawMode?: 'offset' | 'drape';
9
- };
10
- /** Allows layers to show/hide objects by a geofence. */
11
- export default class TerrainExtension extends LayerExtension {
12
- static defaultProps: {
13
- terrainDrawMode: undefined;
14
- };
15
- static extensionName: string;
16
- getShaders(this: Layer<TerrainExtensionProps>): any;
17
- initializeState(this: Layer<TerrainExtensionProps>): void;
18
- updateState(this: Layer<TerrainExtensionProps>, params: UpdateParameters<Layer<TerrainExtensionProps>>): void;
19
- onNeedsRedraw(this: Layer<{}>): void;
20
- }
21
- //# sourceMappingURL=terrain.d.ts.map
@@ -1 +0,0 @@
1
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