@deck.gl/core 9.2.0-beta.2 → 9.2.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +12 -9
- package/dist/index.cjs +8 -7
- package/dist/index.cjs.map +2 -2
- package/dist/lib/attribute/attribute-manager.js +2 -2
- package/dist/lib/attribute/attribute-manager.js.map +1 -1
- package/dist/lib/attribute/attribute.d.ts +1 -1
- package/dist/lib/attribute/attribute.d.ts.map +1 -1
- package/dist/lib/attribute/attribute.js +3 -2
- package/dist/lib/attribute/attribute.js.map +1 -1
- package/dist/lib/deck.js +2 -2
- package/dist/lib/deck.js.map +1 -1
- package/dist/lib/init.js +2 -2
- package/dist/lib/widget.d.ts +3 -2
- package/dist/lib/widget.d.ts.map +1 -1
- package/dist/lib/widget.js.map +1 -1
- package/dist.min.js +5 -5
- package/package.json +7 -7
- package/src/lib/attribute/attribute-manager.ts +2 -2
- package/src/lib/attribute/attribute.ts +4 -2
- package/src/lib/deck.ts +2 -2
- package/src/lib/widget.ts +6 -2
package/package.json
CHANGED
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@@ -3,7 +3,7 @@
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"description": "deck.gl core library",
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"license": "MIT",
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"type": "module",
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-
"version": "9.2.0-beta.
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+
"version": "9.2.0-beta.4",
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"publishConfig": {
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"access": "public"
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},
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@@ -42,11 +42,11 @@
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"dependencies": {
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"@loaders.gl/core": "^4.2.0",
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"@loaders.gl/images": "^4.2.0",
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"@luma.gl/constants": "^9.2.
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"@luma.gl/core": "^9.2.
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"@luma.gl/engine": "^9.2.
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"@luma.gl/shadertools": "^9.2.
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-
"@luma.gl/webgl": "^9.2.
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"@luma.gl/constants": "^9.2.2",
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"@luma.gl/core": "^9.2.2",
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"@luma.gl/engine": "^9.2.2",
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"@luma.gl/shadertools": "^9.2.2",
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"@luma.gl/webgl": "^9.2.2",
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"@math.gl/core": "^4.1.0",
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"@math.gl/sun": "^4.1.0",
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"@math.gl/types": "^4.1.0",
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@@ -58,5 +58,5 @@
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"gl-matrix": "^3.0.0",
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"mjolnir.js": "^3.0.0"
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},
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-
"gitHead": "
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"gitHead": "33a6d99157900066f8f4d4daa9c3bd2053cd25df"
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}
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@@ -208,7 +208,7 @@ export default class AttributeManager {
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} else if (
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typeof accessorName === 'string' &&
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!buffers[accessorName] &&
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attribute.setConstantValue(props[accessorName])
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attribute.setConstantValue(context, props[accessorName])
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) {
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// Step 3: try set constant value from props
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// Note: if buffers[accessorName] is supplied, ignore props[accessorName]
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@@ -380,7 +380,7 @@ export default class AttributeManager {
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// The attribute is flagged as constant outside of an update cycle
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// Skip allocation and updater call
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// @ts-ignore value can be set to an array by user but always cast to typed array during attribute update
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attribute.setConstantValue(attribute.value);
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attribute.setConstantValue(opts.context, attribute.value);
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return;
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}
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@@ -254,7 +254,7 @@ export default class Attribute extends DataColumn<AttributeOptions, AttributeInt
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// Use generic value
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// Returns true if successful
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-
setConstantValue(value?:
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setConstantValue(context: any, value?: any): boolean {
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// TODO(ibgreen): WebGPU does not support constant values,
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// they will be emulated as buffers instead for now.
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const isWebGPU = this.device.type === 'webgpu';
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@@ -270,7 +270,9 @@ export default class Attribute extends DataColumn<AttributeOptions, AttributeInt
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return false;
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}
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-
const
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const transformedValue =
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this.settings.transform && context ? this.settings.transform.call(context, value) : value;
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const hasChanged = this.setData({constant: true, value: transformedValue});
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if (hasChanged) {
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this.setNeedsRedraw();
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package/src/lib/deck.ts
CHANGED
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@@ -369,7 +369,7 @@ export default class Deck<ViewsT extends ViewOrViews = null> {
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if (props.gl instanceof WebGLRenderingContext) {
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log.error('WebGL1 context not supported.')();
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}
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-
deviceOrPromise = webgl2Adapter.attach(props.gl);
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deviceOrPromise = webgl2Adapter.attach(props.gl, this.props.deviceProps);
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}
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// Create a new device
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@@ -476,7 +476,7 @@ export default class Deck<ViewsT extends ViewOrViews = null> {
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this.canvas = null;
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}
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-
log.log(`recreating animation loop for new device! id=${props.device.id}`);
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log.log(`recreating animation loop for new device! id=${props.device.id}`)();
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this.animationLoop = this._createAnimationLoop(props.device, props);
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this.animationLoop.start();
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package/src/lib/widget.ts
CHANGED
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@@ -8,6 +8,7 @@ import type {PickingInfo} from './picking/pick-info';
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import type {MjolnirPointerEvent, MjolnirGestureEvent} from 'mjolnir.js';
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import type Layer from './layer';
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import type {WidgetManager, WidgetPlacement} from './widget-manager';
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import type {ViewOrViews} from './view-manager';
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import {deepEqual} from '../utils/deep-equal';
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import {applyStyles, removeStyles} from '../utils/apply-styles';
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@@ -19,7 +20,10 @@ export type WidgetProps = {
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className?: string;
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};
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export abstract class Widget<
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export abstract class Widget<
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PropsT extends WidgetProps = WidgetProps,
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ViewsT extends ViewOrViews = null
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> {
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static defaultProps: Required<WidgetProps> = {
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id: 'widget',
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style: {},
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@@ -43,7 +47,7 @@ export abstract class Widget<PropsT extends WidgetProps = WidgetProps> {
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// Populated by core when mounted
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widgetManager?: WidgetManager;
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deck?: Deck<
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deck?: Deck<ViewsT>;
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rootElement?: HTMLDivElement | null;
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constructor(props: PropsT, defaultProps: Required<PropsT>) {
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