@deck.gl/arcgis 9.0.0-alpha.6 → 9.0.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +2571 -2493
- package/dist/es5/commons.js +2 -2
- package/dist/es5/commons.js.map +1 -1
- package/dist/esm/commons.js +19 -16
- package/dist/esm/commons.js.map +1 -1
- package/dist.min.js +68 -70
- package/package.json +4 -4
- package/src/commons.ts +19 -16
package/dist/es5/commons.js
CHANGED
|
@@ -20,8 +20,8 @@ function initializeResources(device) {
|
|
|
20
20
|
|
|
21
21
|
this.buffer = device.createBuffer(new Int8Array([-1, -1, 1, -1, -1, 1, 1, 1]));
|
|
22
22
|
this.model = new _engine.Model(device, {
|
|
23
|
-
vs: "\
|
|
24
|
-
fs: "\
|
|
23
|
+
vs: "#version 300 es\nin vec2 a_pos;\nout vec2 v_texcoord;\nvoid main(void) {\n gl_Position = vec4(a_pos, 0.0, 1.0);\n v_texcoord = (a_pos + 1.0) / 2.0;\n}\n ",
|
|
24
|
+
fs: "#version 300 es\nprecision mediump float;\nuniform sampler2D u_texture;\nin vec2 v_texcoord;\nout vec4 fragColor;\nvoid main(void) {\n vec4 rgba = texture(u_texture, v_texcoord);\n rgba.rgb *= rgba.a;\n fragColor = rgba;\n}\n ",
|
|
25
25
|
attributes: {
|
|
26
26
|
a_pos: this.buffer
|
|
27
27
|
},
|
package/dist/es5/commons.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/commons.ts"],"names":["initializeResources","device","buffer","createBuffer","Int8Array","model","Model","vs","fs","attributes","a_pos","vertexCount","drawMode","deckFbo","createFramebuffer","width","height","deckInstance","Deck","viewState","controller","gl","parameters","depthTest","_framebuffer","_customRender","redrawReason","_drawLayers","redraw","render","screenFbo","getParameter","dpr","window","devicePixelRatio","Math","round","resize","setProps","blend","blendFunc","framebuffer","viewport","setUniforms","u_texture","draw","context","renderPass","finalizeResources","finalize","delete"],"mappings":";;;;;;;;;AAGA;;AACA;;AACA;;AAEA;;AAEO,SAASA,mBAAT,CAA6BC,MAA7B,EAA6C;AAAA;;AAElD,OAAKC,MAAL,GAAcD,MAAM,CAACE,YAAP,CAAoB,IAAIC,SAAJ,CAAc,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAd,CAApB,CAAd;AAEA,OAAKC,KAAL,GAAa,IAAIC,aAAJ,CAAUL,MAAV,EAAkB;AAC7BM,IAAAA,EAAE,
|
|
1
|
+
{"version":3,"sources":["../../src/commons.ts"],"names":["initializeResources","device","buffer","createBuffer","Int8Array","model","Model","vs","fs","attributes","a_pos","vertexCount","drawMode","deckFbo","createFramebuffer","width","height","deckInstance","Deck","viewState","controller","gl","parameters","depthTest","_framebuffer","_customRender","redrawReason","_drawLayers","redraw","render","screenFbo","getParameter","dpr","window","devicePixelRatio","Math","round","resize","setProps","blend","blendFunc","framebuffer","viewport","setUniforms","u_texture","draw","context","renderPass","finalizeResources","finalize","delete"],"mappings":";;;;;;;;;AAGA;;AACA;;AACA;;AAEA;;AAEO,SAASA,mBAAT,CAA6BC,MAA7B,EAA6C;AAAA;;AAElD,OAAKC,MAAL,GAAcD,MAAM,CAACE,YAAP,CAAoB,IAAIC,SAAJ,CAAc,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAd,CAApB,CAAd;AAEA,OAAKC,KAAL,GAAa,IAAIC,aAAJ,CAAUL,MAAV,EAAkB;AAC7BM,IAAAA,EAAE,sKAD2B;AAU7BC,IAAAA,EAAE,kPAV2B;AAsB7BC,IAAAA,UAAU,EAAE;AAEVC,MAAAA,KAAK,EAAE,KAAKR;AAFF,KAtBiB;AA0B7BS,IAAAA,WAAW,EAAE,CA1BgB;AA2B7BC,IAAAA,QAAQ;AA3BqB,GAAlB,CAAb;AA8BA,OAAKC,OAAL,GAAeZ,MAAM,CAACa,iBAAP,CAAyB;AAACC,IAAAA,KAAK,EAAE,CAAR;AAAWC,IAAAA,MAAM,EAAE;AAAnB,GAAzB,CAAf;AAEA,OAAKC,YAAL,GAAoB,IAAIC,UAAJ,CAAS;AAE3BC,IAAAA,SAAS,EAAE,EAFgB;AAK3BC,IAAAA,UAAU,EAAE,KALe;AAQ3BC,IAAAA,EAAE,EAAEpB,MAAM,CAACoB,EARgB;AAW3BC,IAAAA,UAAU,EAAE;AACVC,MAAAA,SAAS,EAAE;AADD,KAXe;AAgB3BC,IAAAA,YAAY,EAAE,KAAKX,OAhBQ;AAmB3BE,IAAAA,KAAK,EAAE,IAnBoB;AAoB3BC,IAAAA,MAAM,EAAE,IApBmB;AAsB3BS,IAAAA,aAAa,EAAE,uBAAAC,YAAY,EAAI;AAC7B,UAAIA,YAAY,KAAK,QAArB,EAA+B;AAC7B,QAAA,KAAI,CAACT,YAAL,CAAkBU,WAAlB,CAA8BD,YAA9B;AACD,OAFD,MAEO;AACL,QAAA,KAAI,CAACE,MAAL;AACD;AACF;AA5B0B,GAAT,CAApB;AA8BD;;AAEM,SAASC,MAAT,OAAgD;AAAA;;AAAA,MAA/BR,EAA+B,QAA/BA,EAA+B;AAAA,MAA3BN,KAA2B,QAA3BA,KAA2B;AAAA,MAApBC,MAAoB,QAApBA,MAAoB;AAAA,MAAZG,SAAY,QAAZA,SAAY;AACrD,MAAMW,SAAS,GAAGT,EAAE,CAACU,YAAH,OAAlB;AAGA,MAAMC,GAAG,GAAGC,MAAM,CAACC,gBAAnB;AACAnB,EAAAA,KAAK,GAAGoB,IAAI,CAACC,KAAL,CAAWrB,KAAK,GAAGiB,GAAnB,CAAR;AACAhB,EAAAA,MAAM,GAAGmB,IAAI,CAACC,KAAL,CAAWpB,MAAM,GAAGgB,GAApB,CAAT;AAEA,OAAKnB,OAAL,CAAawB,MAAb,CAAoB;AAACtB,IAAAA,KAAK,EAALA,KAAD;AAAQC,IAAAA,MAAM,EAANA;AAAR,GAApB;AAEA,OAAKC,YAAL,CAAkBqB,QAAlB,CAA2B;AAACnB,IAAAA,SAAS,EAATA;AAAD,GAA3B;AAEA,OAAKF,YAAL,CAAkBW,MAAlB,CAAyB,QAAzB;AAGA,+BACEP,EADF,EAEE;AACEkB,IAAAA,KAAK,EAAE,IADT;AAEEC,IAAAA,SAAS,EAAE,QAFb;AAGEC,IAAAA,WAAW,EAAEX,SAHf;AAIEY,IAAAA,QAAQ,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO3B,KAAP,EAAcC,MAAd;AAJZ,GAFF,EAQE,YAAM;AAEJ,IAAA,MAAI,CAACX,KAAL,CAAWsC,WAAX,CAAuB;AAACC,MAAAA,SAAS,EAAE,MAAI,CAAC/B;AAAjB,KAAvB,EAAkDgC,IAAlD,CAAuD,MAAI,CAACC,OAAL,CAAaC,UAApE;AACD,GAXH;AAaD;;AAEM,SAASC,iBAAT,GAA6B;AAAA;;AAClC,6BAAK/B,YAAL,0EAAmBgC,QAAnB;AACA,OAAKhC,YAAL,GAAoB,IAApB;AAEA,sBAAKZ,KAAL,4DAAY6C,MAAZ;AACA,uBAAKhD,MAAL,8DAAagD,MAAb;AACA,wBAAKrC,OAAL,gEAAcqC,MAAd;AACD","sourcesContent":["/* eslint-disable no-invalid-this */\n\nimport type {Device} from '@luma.gl/core';\nimport {Model} from '@luma.gl/engine';\nimport {GL} from '@luma.gl/constants';\nimport {withGLParameters} from '@luma.gl/webgl';\n\nimport {Deck} from '@deck.gl/core';\n\nexport function initializeResources(device: Device) {\n // What is `this` referring to this function???\n this.buffer = device.createBuffer(new Int8Array([-1, -1, 1, -1, -1, 1, 1, 1]));\n\n this.model = new Model(device, {\n vs: `\\\n#version 300 es\nin vec2 a_pos;\nout vec2 v_texcoord;\nvoid main(void) {\n gl_Position = vec4(a_pos, 0.0, 1.0);\n v_texcoord = (a_pos + 1.0) / 2.0;\n}\n `,\n fs: `\\\n#version 300 es\nprecision mediump float;\nuniform sampler2D u_texture;\nin vec2 v_texcoord;\nout vec4 fragColor;\nvoid main(void) {\n vec4 rgba = texture(u_texture, v_texcoord);\n rgba.rgb *= rgba.a;\n fragColor = rgba;\n}\n `,\n attributes: {\n // eslint-disable-next-line camelcase\n a_pos: this.buffer\n },\n vertexCount: 4,\n drawMode: GL.TRIANGLE_STRIP\n });\n\n this.deckFbo = device.createFramebuffer({width: 1, height: 1});\n\n this.deckInstance = new Deck({\n // The view state will be set dynamically to track the MapView current extent.\n viewState: {},\n\n // Input is handled by the ArcGIS API for JavaScript.\n controller: false,\n\n // We use the same WebGL context as the ArcGIS API for JavaScript.\n gl: device.gl,\n\n // We need depth testing in general; we don't know what layers might be added to the deck.\n parameters: {\n depthTest: true\n },\n\n // This deck renders into an auxiliary framebuffer.\n _framebuffer: this.deckFbo,\n\n // To disable canvas resizing, since the FBO is owned by the ArcGIS API for JavaScript.\n width: null,\n height: null,\n\n _customRender: redrawReason => {\n if (redrawReason === 'arcgis') {\n this.deckInstance._drawLayers(redrawReason);\n } else {\n this.redraw();\n }\n }\n });\n}\n\nexport function render({gl, width, height, viewState}) {\n const screenFbo = gl.getParameter(gl.FRAMEBUFFER_BINDING);\n\n /* global window */\n const dpr = window.devicePixelRatio;\n width = Math.round(width * dpr);\n height = Math.round(height * dpr);\n\n this.deckFbo.resize({width, height});\n\n this.deckInstance.setProps({viewState});\n // redraw deck immediately into deckFbo\n this.deckInstance.redraw('arcgis');\n\n // We overlay the texture on top of the map using the full-screen quad.\n withGLParameters(\n gl,\n {\n blend: true,\n blendFunc: [gl.ONE, gl.ONE_MINUS_SRC_ALPHA],\n framebuffer: screenFbo,\n viewport: [0, 0, width, height]\n },\n () => {\n // eslint-disable-next-line camelcase\n this.model.setUniforms({u_texture: this.deckFbo}).draw(this.context.renderPass);\n }\n );\n}\n\nexport function finalizeResources() {\n this.deckInstance?.finalize();\n this.deckInstance = null;\n\n this.model?.delete();\n this.buffer?.delete();\n this.deckFbo?.delete();\n}\n"],"file":"commons.js"}
|
package/dist/esm/commons.js
CHANGED
|
@@ -5,23 +5,26 @@ import { Deck } from '@deck.gl/core';
|
|
|
5
5
|
export function initializeResources(device) {
|
|
6
6
|
this.buffer = device.createBuffer(new Int8Array([-1, -1, 1, -1, -1, 1, 1, 1]));
|
|
7
7
|
this.model = new Model(device, {
|
|
8
|
-
vs:
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
8
|
+
vs: `\
|
|
9
|
+
#version 300 es
|
|
10
|
+
in vec2 a_pos;
|
|
11
|
+
out vec2 v_texcoord;
|
|
12
|
+
void main(void) {
|
|
13
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
14
|
+
v_texcoord = (a_pos + 1.0) / 2.0;
|
|
15
|
+
}
|
|
15
16
|
`,
|
|
16
|
-
fs:
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
17
|
+
fs: `\
|
|
18
|
+
#version 300 es
|
|
19
|
+
precision mediump float;
|
|
20
|
+
uniform sampler2D u_texture;
|
|
21
|
+
in vec2 v_texcoord;
|
|
22
|
+
out vec4 fragColor;
|
|
23
|
+
void main(void) {
|
|
24
|
+
vec4 rgba = texture(u_texture, v_texcoord);
|
|
25
|
+
rgba.rgb *= rgba.a;
|
|
26
|
+
fragColor = rgba;
|
|
27
|
+
}
|
|
25
28
|
`,
|
|
26
29
|
attributes: {
|
|
27
30
|
a_pos: this.buffer
|
package/dist/esm/commons.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../src/commons.ts"],"names":["Model","GL","withGLParameters","Deck","initializeResources","device","buffer","createBuffer","Int8Array","model","vs","fs","attributes","a_pos","vertexCount","drawMode","deckFbo","createFramebuffer","width","height","deckInstance","viewState","controller","gl","parameters","depthTest","_framebuffer","_customRender","redrawReason","_drawLayers","redraw","render","screenFbo","getParameter","dpr","window","devicePixelRatio","Math","round","resize","setProps","blend","blendFunc","framebuffer","viewport","setUniforms","u_texture","draw","context","renderPass","finalizeResources","finalize","delete"],"mappings":"AAGA,SAAQA,KAAR,QAAoB,iBAApB;AACA,SAAQC,EAAR,QAAiB,oBAAjB;AACA,SAAQC,gBAAR,QAA+B,gBAA/B;AAEA,SAAQC,IAAR,QAAmB,eAAnB;AAEA,OAAO,SAASC,mBAAT,CAA6BC,MAA7B,EAA6C;AAElD,OAAKC,MAAL,GAAcD,MAAM,CAACE,YAAP,CAAoB,IAAIC,SAAJ,CAAc,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAd,CAApB,CAAd;AAEA,OAAKC,KAAL,GAAa,IAAIT,KAAJ,CAAUK,MAAV,EAAkB;AAC7BK,IAAAA,EAAE,EAAG;AACT;AACA;AACA;AACA;AACA;AACA;AACA,
|
|
1
|
+
{"version":3,"sources":["../../src/commons.ts"],"names":["Model","GL","withGLParameters","Deck","initializeResources","device","buffer","createBuffer","Int8Array","model","vs","fs","attributes","a_pos","vertexCount","drawMode","deckFbo","createFramebuffer","width","height","deckInstance","viewState","controller","gl","parameters","depthTest","_framebuffer","_customRender","redrawReason","_drawLayers","redraw","render","screenFbo","getParameter","dpr","window","devicePixelRatio","Math","round","resize","setProps","blend","blendFunc","framebuffer","viewport","setUniforms","u_texture","draw","context","renderPass","finalizeResources","finalize","delete"],"mappings":"AAGA,SAAQA,KAAR,QAAoB,iBAApB;AACA,SAAQC,EAAR,QAAiB,oBAAjB;AACA,SAAQC,gBAAR,QAA+B,gBAA/B;AAEA,SAAQC,IAAR,QAAmB,eAAnB;AAEA,OAAO,SAASC,mBAAT,CAA6BC,MAA7B,EAA6C;AAElD,OAAKC,MAAL,GAAcD,MAAM,CAACE,YAAP,CAAoB,IAAIC,SAAJ,CAAc,CAAC,CAAC,CAAF,EAAK,CAAC,CAAN,EAAS,CAAT,EAAY,CAAC,CAAb,EAAgB,CAAC,CAAjB,EAAoB,CAApB,EAAuB,CAAvB,EAA0B,CAA1B,CAAd,CAApB,CAAd;AAEA,OAAKC,KAAL,GAAa,IAAIT,KAAJ,CAAUK,MAAV,EAAkB;AAC7BK,IAAAA,EAAE,EAAG;AACT;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KATiC;AAU7BC,IAAAA,EAAE,EAAG;AACT;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,KArBiC;AAsB7BC,IAAAA,UAAU,EAAE;AAEVC,MAAAA,KAAK,EAAE,KAAKP;AAFF,KAtBiB;AA0B7BQ,IAAAA,WAAW,EAAE,CA1BgB;AA2B7BC,IAAAA,QAAQ;AA3BqB,GAAlB,CAAb;AA8BA,OAAKC,OAAL,GAAeX,MAAM,CAACY,iBAAP,CAAyB;AAACC,IAAAA,KAAK,EAAE,CAAR;AAAWC,IAAAA,MAAM,EAAE;AAAnB,GAAzB,CAAf;AAEA,OAAKC,YAAL,GAAoB,IAAIjB,IAAJ,CAAS;AAE3BkB,IAAAA,SAAS,EAAE,EAFgB;AAK3BC,IAAAA,UAAU,EAAE,KALe;AAQ3BC,IAAAA,EAAE,EAAElB,MAAM,CAACkB,EARgB;AAW3BC,IAAAA,UAAU,EAAE;AACVC,MAAAA,SAAS,EAAE;AADD,KAXe;AAgB3BC,IAAAA,YAAY,EAAE,KAAKV,OAhBQ;AAmB3BE,IAAAA,KAAK,EAAE,IAnBoB;AAoB3BC,IAAAA,MAAM,EAAE,IApBmB;AAsB3BQ,IAAAA,aAAa,EAAEC,YAAY,IAAI;AAC7B,UAAIA,YAAY,KAAK,QAArB,EAA+B;AAC7B,aAAKR,YAAL,CAAkBS,WAAlB,CAA8BD,YAA9B;AACD,OAFD,MAEO;AACL,aAAKE,MAAL;AACD;AACF;AA5B0B,GAAT,CAApB;AA8BD;AAED,OAAO,SAASC,MAAT,CAAgB;AAACR,EAAAA,EAAD;AAAKL,EAAAA,KAAL;AAAYC,EAAAA,MAAZ;AAAoBE,EAAAA;AAApB,CAAhB,EAAgD;AACrD,QAAMW,SAAS,GAAGT,EAAE,CAACU,YAAH,OAAlB;AAGA,QAAMC,GAAG,GAAGC,MAAM,CAACC,gBAAnB;AACAlB,EAAAA,KAAK,GAAGmB,IAAI,CAACC,KAAL,CAAWpB,KAAK,GAAGgB,GAAnB,CAAR;AACAf,EAAAA,MAAM,GAAGkB,IAAI,CAACC,KAAL,CAAWnB,MAAM,GAAGe,GAApB,CAAT;AAEA,OAAKlB,OAAL,CAAauB,MAAb,CAAoB;AAACrB,IAAAA,KAAD;AAAQC,IAAAA;AAAR,GAApB;AAEA,OAAKC,YAAL,CAAkBoB,QAAlB,CAA2B;AAACnB,IAAAA;AAAD,GAA3B;AAEA,OAAKD,YAAL,CAAkBU,MAAlB,CAAyB,QAAzB;AAGA5B,EAAAA,gBAAgB,CACdqB,EADc,EAEd;AACEkB,IAAAA,KAAK,EAAE,IADT;AAEEC,IAAAA,SAAS,EAAE,QAFb;AAGEC,IAAAA,WAAW,EAAEX,SAHf;AAIEY,IAAAA,QAAQ,EAAE,CAAC,CAAD,EAAI,CAAJ,EAAO1B,KAAP,EAAcC,MAAd;AAJZ,GAFc,EAQd,MAAM;AAEJ,SAAKV,KAAL,CAAWoC,WAAX,CAAuB;AAACC,MAAAA,SAAS,EAAE,KAAK9B;AAAjB,KAAvB,EAAkD+B,IAAlD,CAAuD,KAAKC,OAAL,CAAaC,UAApE;AACD,GAXa,CAAhB;AAaD;AAED,OAAO,SAASC,iBAAT,GAA6B;AAAA;;AAClC,6BAAK9B,YAAL,0EAAmB+B,QAAnB;AACA,OAAK/B,YAAL,GAAoB,IAApB;AAEA,sBAAKX,KAAL,4DAAY2C,MAAZ;AACA,uBAAK9C,MAAL,8DAAa8C,MAAb;AACA,wBAAKpC,OAAL,gEAAcoC,MAAd;AACD","sourcesContent":["/* eslint-disable no-invalid-this */\n\nimport type {Device} from '@luma.gl/core';\nimport {Model} from '@luma.gl/engine';\nimport {GL} from '@luma.gl/constants';\nimport {withGLParameters} from '@luma.gl/webgl';\n\nimport {Deck} from '@deck.gl/core';\n\nexport function initializeResources(device: Device) {\n // What is `this` referring to this function???\n this.buffer = device.createBuffer(new Int8Array([-1, -1, 1, -1, -1, 1, 1, 1]));\n\n this.model = new Model(device, {\n vs: `\\\n#version 300 es\nin vec2 a_pos;\nout vec2 v_texcoord;\nvoid main(void) {\n gl_Position = vec4(a_pos, 0.0, 1.0);\n v_texcoord = (a_pos + 1.0) / 2.0;\n}\n `,\n fs: `\\\n#version 300 es\nprecision mediump float;\nuniform sampler2D u_texture;\nin vec2 v_texcoord;\nout vec4 fragColor;\nvoid main(void) {\n vec4 rgba = texture(u_texture, v_texcoord);\n rgba.rgb *= rgba.a;\n fragColor = rgba;\n}\n `,\n attributes: {\n // eslint-disable-next-line camelcase\n a_pos: this.buffer\n },\n vertexCount: 4,\n drawMode: GL.TRIANGLE_STRIP\n });\n\n this.deckFbo = device.createFramebuffer({width: 1, height: 1});\n\n this.deckInstance = new Deck({\n // The view state will be set dynamically to track the MapView current extent.\n viewState: {},\n\n // Input is handled by the ArcGIS API for JavaScript.\n controller: false,\n\n // We use the same WebGL context as the ArcGIS API for JavaScript.\n gl: device.gl,\n\n // We need depth testing in general; we don't know what layers might be added to the deck.\n parameters: {\n depthTest: true\n },\n\n // This deck renders into an auxiliary framebuffer.\n _framebuffer: this.deckFbo,\n\n // To disable canvas resizing, since the FBO is owned by the ArcGIS API for JavaScript.\n width: null,\n height: null,\n\n _customRender: redrawReason => {\n if (redrawReason === 'arcgis') {\n this.deckInstance._drawLayers(redrawReason);\n } else {\n this.redraw();\n }\n }\n });\n}\n\nexport function render({gl, width, height, viewState}) {\n const screenFbo = gl.getParameter(gl.FRAMEBUFFER_BINDING);\n\n /* global window */\n const dpr = window.devicePixelRatio;\n width = Math.round(width * dpr);\n height = Math.round(height * dpr);\n\n this.deckFbo.resize({width, height});\n\n this.deckInstance.setProps({viewState});\n // redraw deck immediately into deckFbo\n this.deckInstance.redraw('arcgis');\n\n // We overlay the texture on top of the map using the full-screen quad.\n withGLParameters(\n gl,\n {\n blend: true,\n blendFunc: [gl.ONE, gl.ONE_MINUS_SRC_ALPHA],\n framebuffer: screenFbo,\n viewport: [0, 0, width, height]\n },\n () => {\n // eslint-disable-next-line camelcase\n this.model.setUniforms({u_texture: this.deckFbo}).draw(this.context.renderPass);\n }\n );\n}\n\nexport function finalizeResources() {\n this.deckInstance?.finalize();\n this.deckInstance = null;\n\n this.model?.delete();\n this.buffer?.delete();\n this.deckFbo?.delete();\n}\n"],"file":"commons.js"}
|