@deck.gl/aggregation-layers 9.4.0-alpha.2 → 9.4.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/dist/dist.dev.js +148 -18
  2. package/dist/grid-layer/grid-cell-layer.d.ts.map +1 -1
  3. package/dist/grid-layer/grid-cell-layer.js +2 -2
  4. package/dist/grid-layer/grid-cell-layer.js.map +1 -1
  5. package/dist/grid-layer/grid-cell-layer.wgsl.d.ts +3 -0
  6. package/dist/grid-layer/grid-cell-layer.wgsl.d.ts.map +1 -0
  7. package/dist/grid-layer/grid-cell-layer.wgsl.js +114 -0
  8. package/dist/grid-layer/grid-cell-layer.wgsl.js.map +1 -0
  9. package/dist/grid-layer/grid-layer-uniforms.d.ts +1 -0
  10. package/dist/grid-layer/grid-layer-uniforms.d.ts.map +1 -1
  11. package/dist/grid-layer/grid-layer-uniforms.js +14 -0
  12. package/dist/grid-layer/grid-layer-uniforms.js.map +1 -1
  13. package/dist/hexagon-layer/hexagon-cell-layer.d.ts.map +1 -1
  14. package/dist/hexagon-layer/hexagon-cell-layer.js +0 -1
  15. package/dist/hexagon-layer/hexagon-cell-layer.js.map +1 -1
  16. package/dist/index.cjs +12885 -1579
  17. package/dist/index.cjs.map +3 -4
  18. package/dist.min.js +158 -39
  19. package/dist.webgl-only/common/aggregation-layer.js +68 -0
  20. package/dist.webgl-only/common/aggregation-layer.js.map +1 -0
  21. package/dist.webgl-only/common/aggregator/aggregator.js +5 -0
  22. package/dist.webgl-only/common/aggregator/aggregator.js.map +1 -0
  23. package/dist.webgl-only/common/aggregator/cpu-aggregator/aggregate.js +69 -0
  24. package/dist.webgl-only/common/aggregator/cpu-aggregator/aggregate.js.map +1 -0
  25. package/dist.webgl-only/common/aggregator/cpu-aggregator/cpu-aggregator.js +141 -0
  26. package/dist.webgl-only/common/aggregator/cpu-aggregator/cpu-aggregator.js.map +1 -0
  27. package/dist.webgl-only/common/aggregator/cpu-aggregator/sort-bins.js +44 -0
  28. package/dist.webgl-only/common/aggregator/cpu-aggregator/sort-bins.js.map +1 -0
  29. package/dist.webgl-only/common/aggregator/cpu-aggregator/vertex-accessor.js +56 -0
  30. package/dist.webgl-only/common/aggregator/cpu-aggregator/vertex-accessor.js.map +1 -0
  31. package/dist.webgl-only/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.js +22 -0
  32. package/dist.webgl-only/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.js.map +1 -0
  33. package/dist.webgl-only/common/aggregator/gpu-aggregator/bin-sorter-uniforms.js +18 -0
  34. package/dist.webgl-only/common/aggregator/gpu-aggregator/bin-sorter-uniforms.js.map +1 -0
  35. package/dist.webgl-only/common/aggregator/gpu-aggregator/utils.js +24 -0
  36. package/dist.webgl-only/common/aggregator/gpu-aggregator/utils.js.map +1 -0
  37. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-aggregation-transform.js +222 -0
  38. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-aggregation-transform.js.map +1 -0
  39. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-aggregator.js +203 -0
  40. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-aggregator.js.map +1 -0
  41. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-bin-sorter.js +225 -0
  42. package/dist.webgl-only/common/aggregator/gpu-aggregator/webgl-bin-sorter.js.map +1 -0
  43. package/dist.webgl-only/common/aggregator/index.js +6 -0
  44. package/dist.webgl-only/common/aggregator/index.js.map +1 -0
  45. package/dist.webgl-only/common/types.js +5 -0
  46. package/dist.webgl-only/common/types.js.map +1 -0
  47. package/dist.webgl-only/common/utils/bounds-utils.js +21 -0
  48. package/dist.webgl-only/common/utils/bounds-utils.js.map +1 -0
  49. package/dist.webgl-only/common/utils/color-utils.js +65 -0
  50. package/dist.webgl-only/common/utils/color-utils.js.map +1 -0
  51. package/dist.webgl-only/common/utils/prop-utils.js +13 -0
  52. package/dist.webgl-only/common/utils/prop-utils.js.map +1 -0
  53. package/dist.webgl-only/common/utils/scale-utils.js +181 -0
  54. package/dist.webgl-only/common/utils/scale-utils.js.map +1 -0
  55. package/dist.webgl-only/contour-layer/bin-options-uniforms.js +18 -0
  56. package/dist.webgl-only/contour-layer/bin-options-uniforms.js.map +1 -0
  57. package/dist.webgl-only/contour-layer/contour-layer.js +282 -0
  58. package/dist.webgl-only/contour-layer/contour-layer.js.map +1 -0
  59. package/dist.webgl-only/contour-layer/contour-utils.js +60 -0
  60. package/dist.webgl-only/contour-layer/contour-utils.js.map +1 -0
  61. package/dist.webgl-only/contour-layer/marching-squares-codes.js +341 -0
  62. package/dist.webgl-only/contour-layer/marching-squares-codes.js.map +1 -0
  63. package/dist.webgl-only/contour-layer/marching-squares.js +151 -0
  64. package/dist.webgl-only/contour-layer/marching-squares.js.map +1 -0
  65. package/dist.webgl-only/contour-layer/value-reader.js +47 -0
  66. package/dist.webgl-only/contour-layer/value-reader.js.map +1 -0
  67. package/dist.webgl-only/grid-layer/bin-options-uniforms.js +18 -0
  68. package/dist.webgl-only/grid-layer/bin-options-uniforms.js.map +1 -0
  69. package/dist.webgl-only/grid-layer/grid-cell-layer-vertex.glsl.js +51 -0
  70. package/dist.webgl-only/grid-layer/grid-cell-layer-vertex.glsl.js.map +1 -0
  71. package/dist.webgl-only/grid-layer/grid-cell-layer.js +95 -0
  72. package/dist.webgl-only/grid-layer/grid-cell-layer.js.map +1 -0
  73. package/dist.webgl-only/grid-layer/grid-cell-layer.wgsl.js +5 -0
  74. package/dist.webgl-only/grid-layer/grid-cell-layer.wgsl.js.map +1 -0
  75. package/dist.webgl-only/grid-layer/grid-layer-uniforms.js +26 -0
  76. package/dist.webgl-only/grid-layer/grid-layer-uniforms.js.map +1 -0
  77. package/dist.webgl-only/grid-layer/grid-layer.js +362 -0
  78. package/dist.webgl-only/grid-layer/grid-layer.js.map +1 -0
  79. package/dist.webgl-only/heatmap-layer/aggregation-layer.js +140 -0
  80. package/dist.webgl-only/heatmap-layer/aggregation-layer.js.map +1 -0
  81. package/dist.webgl-only/heatmap-layer/heatmap-layer-uniforms.js +36 -0
  82. package/dist.webgl-only/heatmap-layer/heatmap-layer-uniforms.js.map +1 -0
  83. package/dist.webgl-only/heatmap-layer/heatmap-layer-utils.js +67 -0
  84. package/dist.webgl-only/heatmap-layer/heatmap-layer-utils.js.map +1 -0
  85. package/dist.webgl-only/heatmap-layer/heatmap-layer.js +513 -0
  86. package/dist.webgl-only/heatmap-layer/heatmap-layer.js.map +1 -0
  87. package/dist.webgl-only/heatmap-layer/max-fs.glsl.js +13 -0
  88. package/dist.webgl-only/heatmap-layer/max-fs.glsl.js.map +1 -0
  89. package/dist.webgl-only/heatmap-layer/max-vs.glsl.js +18 -0
  90. package/dist.webgl-only/heatmap-layer/max-vs.glsl.js.map +1 -0
  91. package/dist.webgl-only/heatmap-layer/max.wgsl.js +5 -0
  92. package/dist.webgl-only/heatmap-layer/max.wgsl.js.map +1 -0
  93. package/dist.webgl-only/heatmap-layer/triangle-layer-fragment.glsl.js +34 -0
  94. package/dist.webgl-only/heatmap-layer/triangle-layer-fragment.glsl.js.map +1 -0
  95. package/dist.webgl-only/heatmap-layer/triangle-layer-uniforms.js +25 -0
  96. package/dist.webgl-only/heatmap-layer/triangle-layer-uniforms.js.map +1 -0
  97. package/dist.webgl-only/heatmap-layer/triangle-layer-vertex.glsl.js +28 -0
  98. package/dist.webgl-only/heatmap-layer/triangle-layer-vertex.glsl.js.map +1 -0
  99. package/dist.webgl-only/heatmap-layer/triangle-layer.js +49 -0
  100. package/dist.webgl-only/heatmap-layer/triangle-layer.js.map +1 -0
  101. package/dist.webgl-only/heatmap-layer/triangle-layer.wgsl.js +5 -0
  102. package/dist.webgl-only/heatmap-layer/triangle-layer.wgsl.js.map +1 -0
  103. package/dist.webgl-only/heatmap-layer/weights-fs.glsl.js +21 -0
  104. package/dist.webgl-only/heatmap-layer/weights-fs.glsl.js.map +1 -0
  105. package/dist.webgl-only/heatmap-layer/weights-vs.glsl.js +21 -0
  106. package/dist.webgl-only/heatmap-layer/weights-vs.glsl.js.map +1 -0
  107. package/dist.webgl-only/heatmap-layer/weights.wgsl.js +5 -0
  108. package/dist.webgl-only/heatmap-layer/weights.wgsl.js.map +1 -0
  109. package/dist.webgl-only/hexagon-layer/bin-options-uniforms.js +18 -0
  110. package/dist.webgl-only/hexagon-layer/bin-options-uniforms.js.map +1 -0
  111. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer-vertex.glsl.js +55 -0
  112. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer-vertex.glsl.js.map +1 -0
  113. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer.js +90 -0
  114. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer.js.map +1 -0
  115. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer.wgsl.js +5 -0
  116. package/dist.webgl-only/hexagon-layer/hexagon-cell-layer.wgsl.js.map +1 -0
  117. package/dist.webgl-only/hexagon-layer/hexagon-layer-uniforms.js +24 -0
  118. package/dist.webgl-only/hexagon-layer/hexagon-layer-uniforms.js.map +1 -0
  119. package/dist.webgl-only/hexagon-layer/hexagon-layer.js +360 -0
  120. package/dist.webgl-only/hexagon-layer/hexagon-layer.js.map +1 -0
  121. package/dist.webgl-only/hexagon-layer/hexbin.js +70 -0
  122. package/dist.webgl-only/hexagon-layer/hexbin.js.map +1 -0
  123. package/dist.webgl-only/index.cjs +15625 -0
  124. package/dist.webgl-only/index.cjs.map +6 -0
  125. package/dist.webgl-only/index.js +11 -0
  126. package/dist.webgl-only/index.js.map +1 -0
  127. package/dist.webgl-only/screen-grid-layer/bin-options-uniforms.js +16 -0
  128. package/dist.webgl-only/screen-grid-layer/bin-options-uniforms.js.map +1 -0
  129. package/dist.webgl-only/screen-grid-layer/screen-grid-cell-layer.js +88 -0
  130. package/dist.webgl-only/screen-grid-layer/screen-grid-cell-layer.js.map +1 -0
  131. package/dist.webgl-only/screen-grid-layer/screen-grid-cell-layer.wgsl.js +5 -0
  132. package/dist.webgl-only/screen-grid-layer/screen-grid-cell-layer.wgsl.js.map +1 -0
  133. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-fragment.glsl.js +16 -0
  134. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +1 -0
  135. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-uniforms.js +22 -0
  136. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-uniforms.js.map +1 -0
  137. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-vertex.glsl.js +31 -0
  138. package/dist.webgl-only/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +1 -0
  139. package/dist.webgl-only/screen-grid-layer/screen-grid-layer.js +194 -0
  140. package/dist.webgl-only/screen-grid-layer/screen-grid-layer.js.map +1 -0
  141. package/package.json +10 -5
  142. package/src/grid-layer/grid-cell-layer.ts +2 -2
  143. package/src/grid-layer/grid-cell-layer.wgsl.ts +114 -0
  144. package/src/grid-layer/grid-layer-uniforms.ts +15 -0
  145. package/src/hexagon-layer/hexagon-cell-layer.ts +0 -2
package/dist/dist.dev.js CHANGED
@@ -13,7 +13,11 @@ var __exports__ = (() => {
13
13
  var __getProtoOf = Object.getPrototypeOf;
14
14
  var __hasOwnProp = Object.prototype.hasOwnProperty;
15
15
  var __commonJS = (cb, mod) => function __require() {
16
- return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
16
+ try {
17
+ return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
18
+ } catch (e) {
19
+ throw mod = 0, e;
20
+ }
17
21
  };
18
22
  var __export = (target, all) => {
19
23
  for (var name in all)
@@ -192,10 +196,8 @@ var __exports__ = (() => {
192
196
  for (let j = 0; j < bins.length; j++) {
193
197
  const { points } = bins[j];
194
198
  target[j] = operation(points, getValue);
195
- if (target[j] < min2)
196
- min2 = target[j];
197
- if (target[j] > max2)
198
- max2 = target[j];
199
+ if (target[j] < min2) min2 = target[j];
200
+ if (target[j] > max2) max2 = target[j];
199
201
  }
200
202
  return { value: target, domain: [min2, max2] };
201
203
  }
@@ -2188,7 +2190,6 @@ void main(void) {
2188
2190
  const colorCutoff = this.props.colorCutoff || [-Infinity, Infinity];
2189
2191
  const elevationCutoff = this.props.elevationCutoff || [-Infinity, Infinity];
2190
2192
  const fillModel = this.state.fillModel;
2191
- fillModel.setVertexCount(this.state.fillVertexCount);
2192
2193
  const hexagonProps = {
2193
2194
  colorDomain: [
2194
2195
  Math.max(colorDomain[0], colorCutoff[0]),
@@ -3457,7 +3458,7 @@ void main(void) {
3457
3458
  out[1] = m[1] * x + m[5] * y + m[13];
3458
3459
  return out;
3459
3460
  }
3460
- var forEach = function() {
3461
+ var forEach = (function() {
3461
3462
  const vec = create();
3462
3463
  return function(a, stride, offset, count2, fn, arg) {
3463
3464
  let i;
@@ -3482,7 +3483,7 @@ void main(void) {
3482
3483
  }
3483
3484
  return a;
3484
3485
  };
3485
- }();
3486
+ })();
3486
3487
 
3487
3488
  // ../../node_modules/@math.gl/core/dist/lib/gl-matrix-extras.js
3488
3489
  function vec2_transformMat4AsVector(out, a, m) {
@@ -3525,7 +3526,7 @@ void main(void) {
3525
3526
  out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
3526
3527
  return out;
3527
3528
  }
3528
- var forEach2 = function() {
3529
+ var forEach2 = (function() {
3529
3530
  const vec = create2();
3530
3531
  return function(a, stride, offset, count2, fn, arg) {
3531
3532
  let i;
@@ -3552,7 +3553,7 @@ void main(void) {
3552
3553
  }
3553
3554
  return a;
3554
3555
  };
3555
- }();
3556
+ })();
3556
3557
 
3557
3558
  // ../../node_modules/@math.gl/core/dist/classes/base/matrix.js
3558
3559
  var Matrix = class extends MathArray {
@@ -4258,7 +4259,7 @@ void main(void) {
4258
4259
  out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
4259
4260
  return out;
4260
4261
  }
4261
- var forEach3 = function() {
4262
+ var forEach3 = (function() {
4262
4263
  const vec = create3();
4263
4264
  return function(a, stride, offset, count2, fn, arg) {
4264
4265
  let i;
@@ -4287,7 +4288,7 @@ void main(void) {
4287
4288
  }
4288
4289
  return a;
4289
4290
  };
4290
- }();
4291
+ })();
4291
4292
 
4292
4293
  // ../../node_modules/@math.gl/core/dist/classes/matrix4.js
4293
4294
  var INDICES;
@@ -5083,6 +5084,120 @@ void main(void) {
5083
5084
  var import_layers4 = __toESM(require_layers(), 1);
5084
5085
  var import_engine4 = __toESM(require_engine(), 1);
5085
5086
 
5087
+ // src/grid-layer/grid-cell-layer.wgsl.ts
5088
+ var grid_cell_layer_wgsl_default = (
5089
+ /* wgsl */
5090
+ `struct Attributes {
5091
+ @builtin(instance_index) instanceIndex: u32,
5092
+ @location(0) positions: vec3<f32>,
5093
+ @location(1) normals: vec3<f32>,
5094
+ @location(2) instancePositions: vec2<f32>,
5095
+ @location(3) instanceColorValues: f32,
5096
+ @location(4) instanceElevationValues: f32,
5097
+ };
5098
+
5099
+ struct Varyings {
5100
+ @builtin(position) position: vec4<f32>,
5101
+ @location(0) color: vec4<f32>,
5102
+ @location(1) pickingColor: vec3<f32>,
5103
+ };
5104
+
5105
+ fn interpolate(value: f32, domain: vec2<f32>, range: vec2<f32>) -> f32 {
5106
+ let ratio = clamp((value - domain.x) / (domain.y - domain.x), 0.0, 1.0);
5107
+ return mix(range.x, range.y, ratio);
5108
+ }
5109
+
5110
+ fn sampleColorRange(value: f32, domain: vec2<f32>) -> vec4<f32> {
5111
+ let ratio = (value - domain.x) / (domain.y - domain.x);
5112
+ return textureSampleLevel(colorRange, colorRangeSampler, vec2<f32>(ratio, 0.5), 0.0);
5113
+ }
5114
+
5115
+ @vertex
5116
+ fn vertexMain(attributes: Attributes) -> Varyings {
5117
+ var output: Varyings;
5118
+ geometry.pickingColor = picking_getPickingColorFromIndex(attributes.instanceIndex);
5119
+ output.pickingColor = geometry.pickingColor;
5120
+
5121
+ if (
5122
+ attributes.instanceColorValues != attributes.instanceColorValues ||
5123
+ attributes.instanceColorValues < grid.colorDomain.z ||
5124
+ attributes.instanceColorValues > grid.colorDomain.w ||
5125
+ attributes.instanceElevationValues < grid.elevationDomain.z ||
5126
+ attributes.instanceElevationValues > grid.elevationDomain.w
5127
+ ) {
5128
+ output.position = vec4<f32>(0.0);
5129
+ output.color = vec4<f32>(0.0);
5130
+ return output;
5131
+ }
5132
+
5133
+ let commonPosition =
5134
+ (attributes.instancePositions +
5135
+ (attributes.positions.xy + vec2<f32>(1.0)) * 0.5 * column.coverage) *
5136
+ grid.sizeCommon +
5137
+ grid.originCommon -
5138
+ project.commonOrigin.xy;
5139
+ geometry.position = vec4<f32>(commonPosition, 0.0, 1.0);
5140
+ geometry.normal = project_normal(attributes.normals);
5141
+
5142
+ if (column.extruded > 0.5) {
5143
+ var elevation = interpolate(
5144
+ attributes.instanceElevationValues,
5145
+ grid.elevationDomain.xy,
5146
+ grid.elevationRange
5147
+ );
5148
+ elevation = project_size_float(elevation);
5149
+ geometry.position.z = (attributes.positions.z + 1.0) * 0.5 * elevation;
5150
+ }
5151
+
5152
+ output.position = project_common_position_to_clipspace(geometry.position);
5153
+ var colorValue = sampleColorRange(attributes.instanceColorValues, grid.colorDomain.xy);
5154
+ if (column.extruded > 0.5) {
5155
+ colorValue = vec4<f32>(
5156
+ lighting_getLightColor2(
5157
+ colorValue.rgb,
5158
+ project.cameraPosition,
5159
+ geometry.position.xyz,
5160
+ geometry.normal
5161
+ ),
5162
+ colorValue.a
5163
+ );
5164
+ }
5165
+ output.color = vec4<f32>(colorValue.rgb, colorValue.a * layer.opacity);
5166
+ return output;
5167
+ }
5168
+
5169
+ @fragment
5170
+ fn fragmentMain(varyings: Varyings) -> @location(0) vec4<f32> {
5171
+ if (picking.isActive > 0.5) {
5172
+ if (!picking_isColorValid(varyings.pickingColor)) {
5173
+ discard;
5174
+ }
5175
+ return vec4<f32>(varyings.pickingColor, 1.0);
5176
+ }
5177
+
5178
+ var color = varyings.color;
5179
+ if (picking.isHighlightActive > 0.5) {
5180
+ let highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);
5181
+ if (picking_isColorZero(abs(varyings.pickingColor - highlightedObjectColor))) {
5182
+ let highlightAlpha = picking.highlightColor.a;
5183
+ let blendedAlpha = highlightAlpha + color.a * (1.0 - highlightAlpha);
5184
+ if (blendedAlpha > 0.0) {
5185
+ let highlightRatio = highlightAlpha / blendedAlpha;
5186
+ color = vec4<f32>(
5187
+ mix(color.rgb, picking.highlightColor.rgb, highlightRatio),
5188
+ blendedAlpha
5189
+ );
5190
+ } else {
5191
+ color = vec4<f32>(color.rgb, 0.0);
5192
+ }
5193
+ }
5194
+ }
5195
+
5196
+ return deckgl_premultiplied_alpha(color);
5197
+ }
5198
+ `
5199
+ );
5200
+
5086
5201
  // src/grid-layer/grid-cell-layer-vertex.glsl.ts
5087
5202
  var grid_cell_layer_vertex_glsl_default = (
5088
5203
  /* glsl */
@@ -5152,6 +5267,21 @@ void main(void) {
5152
5267
  );
5153
5268
 
5154
5269
  // src/grid-layer/grid-layer-uniforms.ts
5270
+ var uniformBlockWGSL3 = (
5271
+ /* wgsl */
5272
+ `struct gridUniforms {
5273
+ colorDomain: vec4<f32>,
5274
+ elevationDomain: vec4<f32>,
5275
+ elevationRange: vec2<f32>,
5276
+ originCommon: vec2<f32>,
5277
+ sizeCommon: vec2<f32>,
5278
+ };
5279
+
5280
+ @group(0) @binding(auto) var<uniform> grid: gridUniforms;
5281
+ @group(0) @binding(auto) var colorRange: texture_2d<f32>;
5282
+ @group(0) @binding(auto) var colorRangeSampler: sampler;
5283
+ `
5284
+ );
5155
5285
  var uniformBlock8 = (
5156
5286
  /* glsl */
5157
5287
  `layout(std140) uniform gridUniforms {
@@ -5165,6 +5295,7 @@ void main(void) {
5165
5295
  );
5166
5296
  var gridUniforms = {
5167
5297
  name: "grid",
5298
+ source: uniformBlockWGSL3,
5168
5299
  vs: uniformBlock8,
5169
5300
  uniformTypes: {
5170
5301
  colorDomain: "vec4<f32>",
@@ -5180,7 +5311,7 @@ void main(void) {
5180
5311
  getShaders() {
5181
5312
  const shaders = super.getShaders();
5182
5313
  shaders.modules.push(gridUniforms);
5183
- return { ...shaders, vs: grid_cell_layer_vertex_glsl_default };
5314
+ return { ...shaders, source: grid_cell_layer_wgsl_default, vs: grid_cell_layer_vertex_glsl_default };
5184
5315
  }
5185
5316
  initializeState() {
5186
5317
  super.initializeState();
@@ -5233,7 +5364,6 @@ void main(void) {
5233
5364
  _updateGeometry() {
5234
5365
  const geometry = new import_engine4.CubeGeometry();
5235
5366
  this._setFillGeometry(geometry);
5236
- this._setWireframeGeometry(geometry);
5237
5367
  }
5238
5368
  draw({ uniforms }) {
5239
5369
  const {
@@ -5855,7 +5985,7 @@ void main(void) {
5855
5985
  `;
5856
5986
 
5857
5987
  // src/heatmap-layer/triangle-layer-uniforms.ts
5858
- var uniformBlockWGSL3 = (
5988
+ var uniformBlockWGSL4 = (
5859
5989
  /* wgsl */
5860
5990
  `struct triangleUniforms {
5861
5991
  aggregationMode: f32,
@@ -5881,7 +6011,7 @@ void main(void) {
5881
6011
  `;
5882
6012
  var triangleUniforms = {
5883
6013
  name: "triangle",
5884
- source: uniformBlockWGSL3,
6014
+ source: uniformBlockWGSL4,
5885
6015
  vs: uniformBlock10,
5886
6016
  fs: uniformBlock10,
5887
6017
  uniformTypes: {
@@ -6261,7 +6391,7 @@ fn fragmentMain(varyings: WeightVaryings) -> @location(0) vec4<f32> {
6261
6391
  );
6262
6392
 
6263
6393
  // src/heatmap-layer/heatmap-layer-uniforms.ts
6264
- var uniformBlockWGSL4 = (
6394
+ var uniformBlockWGSL5 = (
6265
6395
  /* wgsl */
6266
6396
  `struct weightUniforms {
6267
6397
  commonBounds: vec4<f32>,
@@ -6282,7 +6412,7 @@ fn fragmentMain(varyings: WeightVaryings) -> @location(0) vec4<f32> {
6282
6412
  `;
6283
6413
  var weightUniforms = {
6284
6414
  name: "weight",
6285
- source: uniformBlockWGSL4,
6415
+ source: uniformBlockWGSL5,
6286
6416
  vs: uniformBlock11,
6287
6417
  uniformTypes: {
6288
6418
  commonBounds: "vec4<f32>",
@@ -1 +1 @@
1
- {"version":3,"file":"grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAK5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,wCAAwC;AACxC,KAAK,kBAAkB,GAAG;IACxB,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,gBAAgB,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC7C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,qBAAa,aAAa,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACzE,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAC3C;IACC,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,SAAS,CAAC,eAAe;IAMzB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAsChB"}
1
+ {"version":3,"file":"grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAM5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,wCAAwC;AACxC,KAAK,kBAAkB,GAAG;IACxB,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,gBAAgB,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC7C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,qBAAa,aAAa,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACzE,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAC3C;IACC,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,SAAS,CAAC,eAAe;IAKzB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAsChB"}
@@ -4,13 +4,14 @@
4
4
  import { ColumnLayer } from '@deck.gl/layers';
5
5
  import { CubeGeometry } from '@luma.gl/engine';
6
6
  import { createColorRangeTexture, updateColorRangeTexture } from "../common/utils/color-utils.js";
7
+ import source from "./grid-cell-layer.wgsl.js";
7
8
  import vs from "./grid-cell-layer-vertex.glsl.js";
8
9
  import { gridUniforms } from "./grid-layer-uniforms.js";
9
10
  export class GridCellLayer extends ColumnLayer {
10
11
  getShaders() {
11
12
  const shaders = super.getShaders();
12
13
  shaders.modules.push(gridUniforms);
13
- return { ...shaders, vs };
14
+ return { ...shaders, source, vs };
14
15
  }
15
16
  initializeState() {
16
17
  super.initializeState();
@@ -60,7 +61,6 @@ export class GridCellLayer extends ColumnLayer {
60
61
  _updateGeometry() {
61
62
  const geometry = new CubeGeometry();
62
63
  this._setFillGeometry(geometry);
63
- this._setWireframeGeometry(geometry);
64
64
  }
65
65
  draw({ uniforms }) {
66
66
  const { cellOriginCommon, cellSizeCommon, elevationRange, elevationScale, extruded, coverage, colorDomain, elevationDomain } = this.props;
@@ -1 +1 @@
1
- {"version":3,"file":"grid-cell-layer.js","sourceRoot":"","sources":["../../src/grid-layer/grid-cell-layer.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAIpC,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAC,YAAY,EAAC,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAC,uBAAuB,EAAE,uBAAuB,EAAC,uCAAoC;AAC7F,OAAO,EAAE,yCAAsC;AAC/C,OAAO,EAAY,YAAY,EAAC,iCAA8B;AAgB9D,MAAM,OAAO,aAA2C,SAAQ,WAG/D;IAOC,UAAU;QACR,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC;QACnC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACnC,OAAO,EAAC,GAAG,OAAO,EAAE,EAAE,EAAC,CAAC;IAC1B,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,MAAM,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,EAAG,CAAC;QACrD,gBAAgB,CAAC,MAAM,CAAC;YACtB,oBAAoB;YACpB,oBAAoB;YACpB,oBAAoB;YACpB,sBAAsB;SACvB,CAAC,CAAC;QACH,gBAAgB,CAAC,YAAY,CAAC;YAC5B,iBAAiB,EAAE;gBACjB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,QAAQ;aACnB;YACD,mBAAmB,EAAE;gBACnB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,eAAe;aAC1B;YACD,uBAAuB,EAAE;gBACvB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,mBAAmB;aAC9B;SACF,CAAC,CAAC;IACL,CAAC;IAED,WAAW,CAAC,MAA8B;QACxC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,MAAM,EAAC,KAAK,EAAE,QAAQ,EAAC,GAAG,MAAM,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAU,CAAC;QAEpC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,CAAC,UAAU,EAAE,CAAC;YAC7C,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,uBAAuB,CAC/C,IAAI,CAAC,OAAO,CAAC,MAAM,EACnB,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,CACrB,CAAC;YACF,MAAM,SAAS,GAAuB,EAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,EAAC,CAAC;YAC5E,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAC,IAAI,EAAE,SAAS,EAAC,CAAC,CAAC;QACjD,CAAC;aAAM,IAAI,QAAQ,CAAC,cAAc,KAAK,KAAK,CAAC,cAAc,EAAE,CAAC;YAC5D,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC;QACzE,CAAC;IACH,CAAC;IAED,aAAa,CAAC,OAAO;QACnB,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;IACrC,CAAC;IAES,eAAe;QACvB,MAAM,QAAQ,GAAG,IAAI,YAAY,EAAE,CAAC;QACpC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAChC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,EAAC,QAAQ,EAAC;QACb,MAAM,EACJ,gBAAgB,EAChB,cAAc,EACd,cAAc,EACd,cAAc,EACd,QAAQ,EACR,QAAQ,EACR,WAAW,EACX,eAAe,EAChB,GAAG,IAAI,CAAC,KAAK,CAAC;QACf,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,IAAI,CAAC,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACpE,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAC5E,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAU,CAAC;QAExC,MAAM,SAAS,GAAkC;YAC/C,WAAW,EAAE;gBACX,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,gDAAgD;gBAC1F,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,oEAAoE;gBAC9G,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,oDAAoD;gBAClG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,uDAAuD;aACrG;YACD,eAAe,EAAE;gBACf,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,wDAAwD;gBAC1G,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,gFAAgF;gBAClI,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,wDAAwD;gBAC9G,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,2DAA2D;aACjH;YACD,cAAc,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;YACxF,YAAY,EAAE,gBAAgB;YAC9B,UAAU,EAAE,cAAc;SAC3B,CAAC;QACF,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC9B,MAAM,EAAE,EAAC,QAAQ,EAAE,QAAQ,EAAC;YAC5B,IAAI,EAAE,SAAS;SAChB,CAAC,CAAC;QACH,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC1C,CAAC;;AA9GM,uBAAS,GAAG,eAAe,CAAC"}
1
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@@ -0,0 +1,3 @@
1
+ declare const _default: "struct Attributes {\n @builtin(instance_index) instanceIndex: u32,\n @location(0) positions: vec3<f32>,\n @location(1) normals: vec3<f32>,\n @location(2) instancePositions: vec2<f32>,\n @location(3) instanceColorValues: f32,\n @location(4) instanceElevationValues: f32,\n};\n\nstruct Varyings {\n @builtin(position) position: vec4<f32>,\n @location(0) color: vec4<f32>,\n @location(1) pickingColor: vec3<f32>,\n};\n\nfn interpolate(value: f32, domain: vec2<f32>, range: vec2<f32>) -> f32 {\n let ratio = clamp((value - domain.x) / (domain.y - domain.x), 0.0, 1.0);\n return mix(range.x, range.y, ratio);\n}\n\nfn sampleColorRange(value: f32, domain: vec2<f32>) -> vec4<f32> {\n let ratio = (value - domain.x) / (domain.y - domain.x);\n return textureSampleLevel(colorRange, colorRangeSampler, vec2<f32>(ratio, 0.5), 0.0);\n}\n\n@vertex\nfn vertexMain(attributes: Attributes) -> Varyings {\n var output: Varyings;\n geometry.pickingColor = picking_getPickingColorFromIndex(attributes.instanceIndex);\n output.pickingColor = geometry.pickingColor;\n\n if (\n attributes.instanceColorValues != attributes.instanceColorValues ||\n attributes.instanceColorValues < grid.colorDomain.z ||\n attributes.instanceColorValues > grid.colorDomain.w ||\n attributes.instanceElevationValues < grid.elevationDomain.z ||\n attributes.instanceElevationValues > grid.elevationDomain.w\n ) {\n output.position = vec4<f32>(0.0);\n output.color = vec4<f32>(0.0);\n return output;\n }\n\n let commonPosition =\n (attributes.instancePositions +\n (attributes.positions.xy + vec2<f32>(1.0)) * 0.5 * column.coverage) *\n grid.sizeCommon +\n grid.originCommon -\n project.commonOrigin.xy;\n geometry.position = vec4<f32>(commonPosition, 0.0, 1.0);\n geometry.normal = project_normal(attributes.normals);\n\n if (column.extruded > 0.5) {\n var elevation = interpolate(\n attributes.instanceElevationValues,\n grid.elevationDomain.xy,\n grid.elevationRange\n );\n elevation = project_size_float(elevation);\n geometry.position.z = (attributes.positions.z + 1.0) * 0.5 * elevation;\n }\n\n output.position = project_common_position_to_clipspace(geometry.position);\n var colorValue = sampleColorRange(attributes.instanceColorValues, grid.colorDomain.xy);\n if (column.extruded > 0.5) {\n colorValue = vec4<f32>(\n lighting_getLightColor2(\n colorValue.rgb,\n project.cameraPosition,\n geometry.position.xyz,\n geometry.normal\n ),\n colorValue.a\n );\n }\n output.color = vec4<f32>(colorValue.rgb, colorValue.a * layer.opacity);\n return output;\n}\n\n@fragment\nfn fragmentMain(varyings: Varyings) -> @location(0) vec4<f32> {\n if (picking.isActive > 0.5) {\n if (!picking_isColorValid(varyings.pickingColor)) {\n discard;\n }\n return vec4<f32>(varyings.pickingColor, 1.0);\n }\n\n var color = varyings.color;\n if (picking.isHighlightActive > 0.5) {\n let highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);\n if (picking_isColorZero(abs(varyings.pickingColor - highlightedObjectColor))) {\n let highlightAlpha = picking.highlightColor.a;\n let blendedAlpha = highlightAlpha + color.a * (1.0 - highlightAlpha);\n if (blendedAlpha > 0.0) {\n let highlightRatio = highlightAlpha / blendedAlpha;\n color = vec4<f32>(\n mix(color.rgb, picking.highlightColor.rgb, highlightRatio),\n blendedAlpha\n );\n } else {\n color = vec4<f32>(color.rgb, 0.0);\n }\n }\n }\n\n return deckgl_premultiplied_alpha(color);\n}\n";
2
+ export default _default;
3
+ //# sourceMappingURL=grid-cell-layer.wgsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grid-cell-layer.wgsl.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-cell-layer.wgsl.ts"],"names":[],"mappings":";AAIA,wBA6GE"}
@@ -0,0 +1,114 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ export default /* wgsl */ `\
5
+ struct Attributes {
6
+ @builtin(instance_index) instanceIndex: u32,
7
+ @location(0) positions: vec3<f32>,
8
+ @location(1) normals: vec3<f32>,
9
+ @location(2) instancePositions: vec2<f32>,
10
+ @location(3) instanceColorValues: f32,
11
+ @location(4) instanceElevationValues: f32,
12
+ };
13
+
14
+ struct Varyings {
15
+ @builtin(position) position: vec4<f32>,
16
+ @location(0) color: vec4<f32>,
17
+ @location(1) pickingColor: vec3<f32>,
18
+ };
19
+
20
+ fn interpolate(value: f32, domain: vec2<f32>, range: vec2<f32>) -> f32 {
21
+ let ratio = clamp((value - domain.x) / (domain.y - domain.x), 0.0, 1.0);
22
+ return mix(range.x, range.y, ratio);
23
+ }
24
+
25
+ fn sampleColorRange(value: f32, domain: vec2<f32>) -> vec4<f32> {
26
+ let ratio = (value - domain.x) / (domain.y - domain.x);
27
+ return textureSampleLevel(colorRange, colorRangeSampler, vec2<f32>(ratio, 0.5), 0.0);
28
+ }
29
+
30
+ @vertex
31
+ fn vertexMain(attributes: Attributes) -> Varyings {
32
+ var output: Varyings;
33
+ geometry.pickingColor = picking_getPickingColorFromIndex(attributes.instanceIndex);
34
+ output.pickingColor = geometry.pickingColor;
35
+
36
+ if (
37
+ attributes.instanceColorValues != attributes.instanceColorValues ||
38
+ attributes.instanceColorValues < grid.colorDomain.z ||
39
+ attributes.instanceColorValues > grid.colorDomain.w ||
40
+ attributes.instanceElevationValues < grid.elevationDomain.z ||
41
+ attributes.instanceElevationValues > grid.elevationDomain.w
42
+ ) {
43
+ output.position = vec4<f32>(0.0);
44
+ output.color = vec4<f32>(0.0);
45
+ return output;
46
+ }
47
+
48
+ let commonPosition =
49
+ (attributes.instancePositions +
50
+ (attributes.positions.xy + vec2<f32>(1.0)) * 0.5 * column.coverage) *
51
+ grid.sizeCommon +
52
+ grid.originCommon -
53
+ project.commonOrigin.xy;
54
+ geometry.position = vec4<f32>(commonPosition, 0.0, 1.0);
55
+ geometry.normal = project_normal(attributes.normals);
56
+
57
+ if (column.extruded > 0.5) {
58
+ var elevation = interpolate(
59
+ attributes.instanceElevationValues,
60
+ grid.elevationDomain.xy,
61
+ grid.elevationRange
62
+ );
63
+ elevation = project_size_float(elevation);
64
+ geometry.position.z = (attributes.positions.z + 1.0) * 0.5 * elevation;
65
+ }
66
+
67
+ output.position = project_common_position_to_clipspace(geometry.position);
68
+ var colorValue = sampleColorRange(attributes.instanceColorValues, grid.colorDomain.xy);
69
+ if (column.extruded > 0.5) {
70
+ colorValue = vec4<f32>(
71
+ lighting_getLightColor2(
72
+ colorValue.rgb,
73
+ project.cameraPosition,
74
+ geometry.position.xyz,
75
+ geometry.normal
76
+ ),
77
+ colorValue.a
78
+ );
79
+ }
80
+ output.color = vec4<f32>(colorValue.rgb, colorValue.a * layer.opacity);
81
+ return output;
82
+ }
83
+
84
+ @fragment
85
+ fn fragmentMain(varyings: Varyings) -> @location(0) vec4<f32> {
86
+ if (picking.isActive > 0.5) {
87
+ if (!picking_isColorValid(varyings.pickingColor)) {
88
+ discard;
89
+ }
90
+ return vec4<f32>(varyings.pickingColor, 1.0);
91
+ }
92
+
93
+ var color = varyings.color;
94
+ if (picking.isHighlightActive > 0.5) {
95
+ let highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);
96
+ if (picking_isColorZero(abs(varyings.pickingColor - highlightedObjectColor))) {
97
+ let highlightAlpha = picking.highlightColor.a;
98
+ let blendedAlpha = highlightAlpha + color.a * (1.0 - highlightAlpha);
99
+ if (blendedAlpha > 0.0) {
100
+ let highlightRatio = highlightAlpha / blendedAlpha;
101
+ color = vec4<f32>(
102
+ mix(color.rgb, picking.highlightColor.rgb, highlightRatio),
103
+ blendedAlpha
104
+ );
105
+ } else {
106
+ color = vec4<f32>(color.rgb, 0.0);
107
+ }
108
+ }
109
+ }
110
+
111
+ return deckgl_premultiplied_alpha(color);
112
+ }
113
+ `;
114
+ //# sourceMappingURL=grid-cell-layer.wgsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grid-cell-layer.wgsl.js","sourceRoot":"","sources":["../../src/grid-layer/grid-cell-layer.wgsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6GzB,CAAC"}
@@ -9,6 +9,7 @@ export type GridProps = {
9
9
  };
10
10
  export declare const gridUniforms: {
11
11
  readonly name: "grid";
12
+ readonly source: "struct gridUniforms {\n colorDomain: vec4<f32>,\n elevationDomain: vec4<f32>,\n elevationRange: vec2<f32>,\n originCommon: vec2<f32>,\n sizeCommon: vec2<f32>,\n};\n\n@group(0) @binding(auto) var<uniform> grid: gridUniforms;\n@group(0) @binding(auto) var colorRange: texture_2d<f32>;\n@group(0) @binding(auto) var colorRangeSampler: sampler;\n";
12
13
  readonly vs: "layout(std140) uniform gridUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n vec2 sizeCommon;\n} grid;\n";
13
14
  readonly uniformTypes: {
14
15
  readonly colorDomain: "vec4<f32>";
@@ -1 +1 @@
1
- {"version":3,"file":"grid-layer-uniforms.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-layer-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAatC,MAAM,MAAM,SAAS,GAAG;IACtB,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxD,UAAU,EAAE,OAAO,CAAC;IACpB,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5D,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,YAAY,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACzC,UAAU,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACxC,CAAC;AAEF,eAAO,MAAM,YAAY;;;;;;;;;;CAUmB,CAAC"}
1
+ {"version":3,"file":"grid-layer-uniforms.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-layer-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AA2BtC,MAAM,MAAM,SAAS,GAAG;IACtB,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxD,UAAU,EAAE,OAAO,CAAC;IACpB,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5D,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,YAAY,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACzC,UAAU,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACxC,CAAC;AAEF,eAAO,MAAM,YAAY;;;;;;;;;;;CAWmB,CAAC"}
@@ -1,6 +1,19 @@
1
1
  // deck.gl
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
+ const uniformBlockWGSL = /* wgsl */ `\
5
+ struct gridUniforms {
6
+ colorDomain: vec4<f32>,
7
+ elevationDomain: vec4<f32>,
8
+ elevationRange: vec2<f32>,
9
+ originCommon: vec2<f32>,
10
+ sizeCommon: vec2<f32>,
11
+ };
12
+
13
+ @group(0) @binding(auto) var<uniform> grid: gridUniforms;
14
+ @group(0) @binding(auto) var colorRange: texture_2d<f32>;
15
+ @group(0) @binding(auto) var colorRangeSampler: sampler;
16
+ `;
4
17
  const uniformBlock = /* glsl */ `\
5
18
  layout(std140) uniform gridUniforms {
6
19
  vec4 colorDomain;
@@ -12,6 +25,7 @@ layout(std140) uniform gridUniforms {
12
25
  `;
13
26
  export const gridUniforms = {
14
27
  name: 'grid',
28
+ source: uniformBlockWGSL,
15
29
  vs: uniformBlock,
16
30
  uniformTypes: {
17
31
  colorDomain: 'vec4<f32>',
@@ -1 +1 @@
1
- {"version":3,"file":"grid-layer-uniforms.js","sourceRoot":"","sources":["../../src/grid-layer/grid-layer-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAKpC,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;;CAQ/B,CAAC;AAWF,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,IAAI,EAAE,MAAM;IACZ,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,WAAW,EAAE,WAAW;QACxB,eAAe,EAAE,WAAW;QAC5B,cAAc,EAAE,WAAW;QAC3B,YAAY,EAAE,WAAW;QACzB,UAAU,EAAE,WAAW;KACxB;CACyC,CAAC"}
1
+ {"version":3,"file":"grid-layer-uniforms.js","sourceRoot":"","sources":["../../src/grid-layer/grid-layer-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAKpC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;CAYnC,CAAC;AAEF,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;;CAQ/B,CAAC;AAWF,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,IAAI,EAAE,MAAM;IACZ,MAAM,EAAE,gBAAgB;IACxB,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,WAAW,EAAE,WAAW;QACxB,eAAe,EAAE,WAAW;QAC5B,cAAc,EAAE,WAAW;QAC3B,YAAY,EAAE,WAAW;QACzB,UAAU,EAAE,WAAW;KACxB;CACyC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"hexagon-cell-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAK5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,2CAA2C;AAC3C,MAAM,MAAM,sBAAsB,GAAG;IACnC,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,gBAAgB,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACpF,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,sBAAsB,CAAC,CAC/C;IACC,MAAM,CAAC,SAAS,SAAsB;IAEtC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAwChB"}
1
+ {"version":3,"file":"hexagon-cell-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAK5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,2CAA2C;AAC3C,MAAM,MAAM,sBAAsB,GAAG;IACnC,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,gBAAgB,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACpF,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,sBAAsB,CAAC,CAC/C;IACC,MAAM,CAAC,SAAS,SAAsB;IAEtC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAsChB"}
@@ -62,7 +62,6 @@ class HexagonCellLayer extends ColumnLayer {
62
62
  const colorCutoff = this.props.colorCutoff || [-Infinity, Infinity];
63
63
  const elevationCutoff = this.props.elevationCutoff || [-Infinity, Infinity];
64
64
  const fillModel = this.state.fillModel;
65
- fillModel.setVertexCount(this.state.fillVertexCount);
66
65
  const hexagonProps = {
67
66
  colorDomain: [
68
67
  Math.max(colorDomain[0], colorCutoff[0]), // instanceColorValue that maps to colorRange[0]
@@ -1 +1 @@
1
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