@deck.gl/aggregation-layers 9.4.0-alpha.1 → 9.4.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/dist/common/aggregator/gpu-aggregator/webgl-aggregation-transform.d.ts.map +1 -1
  2. package/dist/common/aggregator/gpu-aggregator/webgl-aggregation-transform.js +1 -3
  3. package/dist/common/aggregator/gpu-aggregator/webgl-aggregation-transform.js.map +1 -1
  4. package/dist/common/aggregator/gpu-aggregator/webgl-bin-sorter.js +0 -1
  5. package/dist/common/aggregator/gpu-aggregator/webgl-bin-sorter.js.map +1 -1
  6. package/dist/dist.dev.js +499 -25
  7. package/dist/grid-layer/grid-cell-layer.d.ts.map +1 -1
  8. package/dist/grid-layer/grid-cell-layer.js +2 -1
  9. package/dist/grid-layer/grid-cell-layer.js.map +1 -1
  10. package/dist/heatmap-layer/heatmap-layer-uniforms.d.ts +2 -0
  11. package/dist/heatmap-layer/heatmap-layer-uniforms.d.ts.map +1 -1
  12. package/dist/heatmap-layer/heatmap-layer-uniforms.js +19 -0
  13. package/dist/heatmap-layer/heatmap-layer-uniforms.js.map +1 -1
  14. package/dist/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  15. package/dist/heatmap-layer/heatmap-layer.js +59 -12
  16. package/dist/heatmap-layer/heatmap-layer.js.map +1 -1
  17. package/dist/heatmap-layer/max.wgsl.d.ts +3 -0
  18. package/dist/heatmap-layer/max.wgsl.d.ts.map +1 -0
  19. package/dist/heatmap-layer/max.wgsl.js +48 -0
  20. package/dist/heatmap-layer/max.wgsl.js.map +1 -0
  21. package/dist/heatmap-layer/triangle-layer-uniforms.d.ts +1 -0
  22. package/dist/heatmap-layer/triangle-layer-uniforms.d.ts.map +1 -1
  23. package/dist/heatmap-layer/triangle-layer-uniforms.js +16 -0
  24. package/dist/heatmap-layer/triangle-layer-uniforms.js.map +1 -1
  25. package/dist/heatmap-layer/triangle-layer.d.ts.map +1 -1
  26. package/dist/heatmap-layer/triangle-layer.js +3 -2
  27. package/dist/heatmap-layer/triangle-layer.js.map +1 -1
  28. package/dist/heatmap-layer/triangle-layer.wgsl.d.ts +3 -0
  29. package/dist/heatmap-layer/triangle-layer.wgsl.d.ts.map +1 -0
  30. package/dist/heatmap-layer/triangle-layer.wgsl.js +65 -0
  31. package/dist/heatmap-layer/triangle-layer.wgsl.js.map +1 -0
  32. package/dist/heatmap-layer/weights.wgsl.d.ts +3 -0
  33. package/dist/heatmap-layer/weights.wgsl.d.ts.map +1 -0
  34. package/dist/heatmap-layer/weights.wgsl.js +64 -0
  35. package/dist/heatmap-layer/weights.wgsl.js.map +1 -0
  36. package/dist/hexagon-layer/hexagon-cell-layer.d.ts.map +1 -1
  37. package/dist/hexagon-layer/hexagon-cell-layer.js +2 -1
  38. package/dist/hexagon-layer/hexagon-cell-layer.js.map +1 -1
  39. package/dist/hexagon-layer/hexagon-cell-layer.wgsl.d.ts +3 -0
  40. package/dist/hexagon-layer/hexagon-cell-layer.wgsl.d.ts.map +1 -0
  41. package/dist/hexagon-layer/hexagon-cell-layer.wgsl.js +120 -0
  42. package/dist/hexagon-layer/hexagon-cell-layer.wgsl.js.map +1 -0
  43. package/dist/hexagon-layer/hexagon-layer-uniforms.d.ts +1 -0
  44. package/dist/hexagon-layer/hexagon-layer-uniforms.d.ts.map +1 -1
  45. package/dist/hexagon-layer/hexagon-layer-uniforms.js +13 -0
  46. package/dist/hexagon-layer/hexagon-layer-uniforms.js.map +1 -1
  47. package/dist/index.cjs +499 -25
  48. package/dist/index.cjs.map +4 -4
  49. package/dist/screen-grid-layer/screen-grid-cell-layer.d.ts +1 -6
  50. package/dist/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
  51. package/dist/screen-grid-layer/screen-grid-cell-layer.js +3 -2
  52. package/dist/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  53. package/dist/screen-grid-layer/screen-grid-cell-layer.wgsl.d.ts +3 -0
  54. package/dist/screen-grid-layer/screen-grid-cell-layer.wgsl.d.ts.map +1 -0
  55. package/dist/screen-grid-layer/screen-grid-cell-layer.wgsl.js +76 -0
  56. package/dist/screen-grid-layer/screen-grid-cell-layer.wgsl.js.map +1 -0
  57. package/dist/screen-grid-layer/screen-grid-layer-uniforms.d.ts +1 -0
  58. package/dist/screen-grid-layer/screen-grid-layer-uniforms.d.ts.map +1 -1
  59. package/dist/screen-grid-layer/screen-grid-layer-uniforms.js +12 -0
  60. package/dist/screen-grid-layer/screen-grid-layer-uniforms.js.map +1 -1
  61. package/dist.min.js +426 -35
  62. package/package.json +9 -5
  63. package/src/common/aggregator/gpu-aggregator/webgl-aggregation-transform.ts +1 -3
  64. package/src/common/aggregator/gpu-aggregator/webgl-bin-sorter.ts +0 -1
  65. package/src/grid-layer/grid-cell-layer.ts +2 -1
  66. package/src/heatmap-layer/heatmap-layer-uniforms.ts +20 -0
  67. package/src/heatmap-layer/heatmap-layer.ts +67 -13
  68. package/src/heatmap-layer/max.wgsl.ts +48 -0
  69. package/src/heatmap-layer/triangle-layer-uniforms.ts +17 -0
  70. package/src/heatmap-layer/triangle-layer.ts +3 -2
  71. package/src/heatmap-layer/triangle-layer.wgsl.ts +65 -0
  72. package/src/heatmap-layer/weights.wgsl.ts +64 -0
  73. package/src/hexagon-layer/hexagon-cell-layer.ts +2 -1
  74. package/src/hexagon-layer/hexagon-cell-layer.wgsl.ts +120 -0
  75. package/src/hexagon-layer/hexagon-layer-uniforms.ts +14 -0
  76. package/src/screen-grid-layer/screen-grid-cell-layer.ts +4 -4
  77. package/src/screen-grid-layer/screen-grid-cell-layer.wgsl.ts +76 -0
  78. package/src/screen-grid-layer/screen-grid-layer-uniforms.ts +13 -0
@@ -0,0 +1,64 @@
1
+ // deck.gl
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+ // SPDX-License-Identifier: MIT
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+ // Copyright (c) vis.gl contributors
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+ export default /* wgsl */ `\
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+ struct WeightAttributes {
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+ @builtin(vertex_index) vertexIndex: u32,
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+ @location(0) instancePositions: vec3<f32>,
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+ @location(1) instancePositions64Low: vec3<f32>,
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+ @location(2) instanceWeights: f32,
10
+ };
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+
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+ struct WeightVaryings {
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+ @builtin(position) position: vec4<f32>,
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+ @location(0) pointCoordinates: vec2<f32>,
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+ @location(1) weights: vec4<f32>,
16
+ };
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+
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+ const WEIGHT_QUAD_POSITIONS = array<vec2<f32>, 6>(
19
+ vec2<f32>(-1.0, -1.0),
20
+ vec2<f32>(1.0, -1.0),
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+ vec2<f32>(-1.0, 1.0),
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+ vec2<f32>(-1.0, 1.0),
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+ vec2<f32>(1.0, -1.0),
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+ vec2<f32>(1.0, 1.0)
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+ );
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+
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+ @vertex
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+ fn vertexMain(attributes: WeightAttributes) -> WeightVaryings {
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+ var output: WeightVaryings;
30
+ let commonPosition = project_position_vec3_f64(
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+ attributes.instancePositions,
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+ attributes.instancePositions64Low
33
+ );
34
+ let clipPosition =
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+ (commonPosition.xy - weight.commonBounds.xy) /
36
+ (weight.commonBounds.zw - weight.commonBounds.xy) * 2.0 - vec2<f32>(1.0);
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+ let radiusTexels =
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+ project_pixel_size_float(weight.radiusPixels) * weight.textureWidth /
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+ (weight.commonBounds.z - weight.commonBounds.x);
40
+ let offset = WEIGHT_QUAD_POSITIONS[attributes.vertexIndex];
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+
42
+ output.position = vec4<f32>(
43
+ clipPosition + offset * radiusTexels * 2.0 / weight.textureWidth,
44
+ 0.0,
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+ 1.0
46
+ );
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+ output.pointCoordinates = (offset + vec2<f32>(1.0)) * 0.5;
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+ output.weights = vec4<f32>(attributes.instanceWeights * weight.weightsScale, 0.0, 0.0, 1.0);
49
+ return output;
50
+ }
51
+
52
+ @fragment
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+ fn fragmentMain(varyings: WeightVaryings) -> @location(0) vec4<f32> {
54
+ let distanceFromCenter = length(varyings.pointCoordinates - vec2<f32>(0.5));
55
+ if (distanceFromCenter > 0.5) {
56
+ discard;
57
+ }
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+
59
+ let gaussian = exp(-pow(2.0 * distanceFromCenter, 2.0) / 0.05555) /
60
+ (1.77245385 * 0.166666);
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+ return varyings.weights * gaussian;
62
+ }
63
+ `;
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+ //# sourceMappingURL=weights.wgsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"weights.wgsl.js","sourceRoot":"","sources":["../../src/heatmap-layer/weights.wgsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2DzB,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"hexagon-cell-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAI5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,2CAA2C;AAC3C,MAAM,MAAM,sBAAsB,GAAG;IACnC,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,gBAAgB,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACpF,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,sBAAsB,CAAC,CAC/C;IACC,MAAM,CAAC,SAAS,SAAsB;IAEtC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAwChB"}
1
+ {"version":3,"file":"hexagon-cell-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAE,KAAK,EAAC,MAAM,eAAe,CAAC;AACtD,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAK5C,OAAO,KAAK,EAAC,SAAS,EAAC,2BAAwB;AAE/C,2CAA2C;AAC3C,MAAM,MAAM,sBAAsB,GAAG;IACnC,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxC,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IAC/C,UAAU,EAAE,KAAK,EAAE,CAAC;IACpB,cAAc,EAAE,SAAS,CAAC;IAC1B,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5C,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC;IACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC5C,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,gBAAgB,CAAC,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,WAAW,CACpF,IAAI,EACJ,WAAW,GAAG,QAAQ,CAAC,sBAAsB,CAAC,CAC/C;IACC,MAAM,CAAC,SAAS,SAAsB;IAEtC,KAAK,EAAG,WAAW,CAAC,OAAO,CAAC,GAAG;QAC7B,YAAY,EAAE,OAAO,CAAC;KACvB,CAAC;IAEF,UAAU;IAMV,eAAe;IA6Bf,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAoB1C,aAAa,CAAC,OAAO,KAAA;IAMrB,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;CAwChB"}
@@ -3,13 +3,14 @@
3
3
  // Copyright (c) vis.gl contributors
4
4
  import { ColumnLayer } from '@deck.gl/layers';
5
5
  import { createColorRangeTexture, updateColorRangeTexture } from "../common/utils/color-utils.js";
6
+ import source from "./hexagon-cell-layer.wgsl.js";
6
7
  import vs from "./hexagon-cell-layer-vertex.glsl.js";
7
8
  import { hexagonUniforms } from "./hexagon-layer-uniforms.js";
8
9
  class HexagonCellLayer extends ColumnLayer {
9
10
  getShaders() {
10
11
  const shaders = super.getShaders();
11
12
  shaders.modules.push(hexagonUniforms);
12
- return { ...shaders, vs };
13
+ return { ...shaders, source, vs };
13
14
  }
14
15
  initializeState() {
15
16
  super.initializeState();
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"hexagon-cell-layer.js","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAIpC,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAC,uBAAuB,EAAE,uBAAuB,EAAC,uCAAoC;AAC7F,OAAO,MAAM,qCAAkC;AAC/C,OAAO,EAAE,4CAAyC;AAClD,OAAO,EAAe,eAAe,EAAC,oCAAiC;AAevE,MAAqB,gBAA8C,SAAQ,WAG1E;IAOC,UAAU;QACR,MAAM,OAAO,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC;QACnC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtC,OAAO,EAAC,GAAG,OAAO,EAAE,MAAM,EAAE,EAAE,EAAC,CAAC;IAClC,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAC;QAExB,MAAM,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,EAAG,CAAC;QACrD,gBAAgB,CAAC,MAAM,CAAC;YACtB,oBAAoB;YACpB,oBAAoB;YACpB,oBAAoB;YACpB,sBAAsB;SACvB,CAAC,CAAC;QACH,gBAAgB,CAAC,YAAY,CAAC;YAC5B,iBAAiB,EAAE;gBACjB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,QAAQ;aACnB;YACD,mBAAmB,EAAE;gBACnB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,eAAe;aAC1B;YACD,uBAAuB,EAAE;gBACvB,IAAI,EAAE,CAAC;gBACP,IAAI,EAAE,SAAS;gBACf,QAAQ,EAAE,mBAAmB;aAC9B;SACF,CAAC,CAAC;IACL,CAAC;IAED,WAAW,CAAC,MAA8B;QACxC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE1B,MAAM,EAAC,KAAK,EAAE,QAAQ,EAAC,GAAG,MAAM,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAU,CAAC;QAEpC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,CAAC,UAAU,EAAE,CAAC;YAC7C,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,uBAAuB,CAC/C,IAAI,CAAC,OAAO,CAAC,MAAM,EACnB,KAAK,CAAC,UAAU,EAChB,KAAK,CAAC,cAAc,CACrB,CAAC;YACF,MAAM,YAAY,GAA0B,EAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,EAAC,CAAC;YAClF,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAC,OAAO,EAAE,YAAY,EAAC,CAAC,CAAC;QACvD,CAAC;aAAM,IAAI,QAAQ,CAAC,cAAc,KAAK,KAAK,CAAC,cAAc,EAAE,CAAC;YAC5D,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC;QACzE,CAAC;IACH,CAAC;IAED,aAAa,CAAC,OAAO;QACnB,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;IACrC,CAAC;IAED,IAAI,CAAC,EAAC,QAAQ,EAAC;QACb,MAAM,EACJ,MAAM,EACN,eAAe,EACf,cAAc,EACd,cAAc,EACd,QAAQ,EACR,QAAQ,EACR,WAAW,EACX,eAAe,EAChB,GAAG,IAAI,CAAC,KAAK,CAAC;QACf,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,IAAI,CAAC,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACpE,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAC5E,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,SAAU,CAAC;QAExC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;QAErD,MAAM,YAAY,GAAqC;YACrD,WAAW,EAAE;gBACX,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,gDAAgD;gBAC1F,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,oEAAoE;gBAC9G,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,oDAAoD;gBAClG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,uDAAuD;aACrG;YACD,eAAe,EAAE;gBACf,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,wDAAwD;gBAC1G,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,gFAAgF;gBAClI,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,wDAAwD;gBAC9G,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,2DAA2D;aACjH;YACD,cAAc,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,cAAc,EAAE,cAAc,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;YACxF,YAAY,EAAE,eAAe;SAC9B,CAAC;QAEF,SAAS,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC9B,MAAM,EAAE,EAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAC;YACpC,OAAO,EAAE,YAAY;SACtB,CAAC,CAAC;QACH,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC1C,CAAC;;AA1GM,0BAAS,GAAG,kBAAkB,CAAC;eAJnB,gBAAgB"}
@@ -0,0 +1,3 @@
1
+ declare const _default: "const HEXBIN_DISTANCE: vec2<f32> = vec2<f32>(1.7320508, 1.5);\n\nstruct Attributes {\n @builtin(instance_index) instanceIndex: u32,\n @location(0) positions: vec3<f32>,\n @location(1) normals: vec3<f32>,\n @location(2) instancePositions: vec2<f32>,\n @location(3) instanceColorValues: f32,\n @location(4) instanceElevationValues: f32,\n};\n\nstruct Varyings {\n @builtin(position) position: vec4<f32>,\n @location(0) color: vec4<f32>,\n @location(1) pickingColor: vec3<f32>,\n};\n\nfn hexbinCentroid(binId: vec2<f32>, radius: f32) -> vec2<f32> {\n var adjustedBinId = binId;\n adjustedBinId.x += fract(adjustedBinId.y * 0.5);\n return adjustedBinId * HEXBIN_DISTANCE * radius;\n}\n\nfn interpolate(value: f32, domain: vec2<f32>, range: vec2<f32>) -> f32 {\n let ratio = clamp((value - domain.x) / (domain.y - domain.x), 0.0, 1.0);\n return mix(range.x, range.y, ratio);\n}\n\nfn sampleColorRange(value: f32, domain: vec2<f32>) -> vec4<f32> {\n let ratio = (value - domain.x) / (domain.y - domain.x);\n return textureSampleLevel(colorRange, colorRangeSampler, vec2<f32>(ratio, 0.5), 0.0);\n}\n\n@vertex\nfn vertexMain(attributes: Attributes) -> Varyings {\n var output: Varyings;\n geometry.pickingColor = picking_getPickingColorFromIndex(attributes.instanceIndex);\n output.pickingColor = geometry.pickingColor;\n\n if (\n attributes.instanceColorValues != attributes.instanceColorValues ||\n attributes.instanceColorValues < hexagon.colorDomain.z ||\n attributes.instanceColorValues > hexagon.colorDomain.w ||\n attributes.instanceElevationValues < hexagon.elevationDomain.z ||\n attributes.instanceElevationValues > hexagon.elevationDomain.w\n ) {\n output.position = vec4<f32>(0.0);\n output.color = vec4<f32>(0.0);\n return output;\n }\n\n var commonPosition =\n hexbinCentroid(attributes.instancePositions, column.radius) +\n (hexagon.originCommon - project.commonOrigin.xy);\n commonPosition += attributes.positions.xy * column.radius * column.coverage;\n geometry.position = vec4<f32>(commonPosition, 0.0, 1.0);\n geometry.normal = project_normal(attributes.normals);\n\n if (column.extruded > 0.5) {\n var elevation = interpolate(\n attributes.instanceElevationValues,\n hexagon.elevationDomain.xy,\n hexagon.elevationRange\n );\n elevation = project_size_float(elevation);\n geometry.position.z = (attributes.positions.z + 1.0) / 2.0 * elevation;\n }\n\n output.position = project_common_position_to_clipspace(geometry.position);\n var colorValue = sampleColorRange(attributes.instanceColorValues, hexagon.colorDomain.xy);\n if (column.extruded > 0.5) {\n colorValue = vec4<f32>(\n lighting_getLightColor2(\n colorValue.rgb,\n project.cameraPosition,\n geometry.position.xyz,\n geometry.normal\n ),\n colorValue.a\n );\n }\n output.color = vec4<f32>(colorValue.rgb, colorValue.a * layer.opacity);\n return output;\n}\n\n@fragment\nfn fragmentMain(varyings: Varyings) -> @location(0) vec4<f32> {\n if (picking.isActive > 0.5) {\n if (!picking_isColorValid(varyings.pickingColor)) {\n discard;\n }\n return vec4<f32>(varyings.pickingColor, 1.0);\n }\n\n var color = varyings.color;\n if (picking.isHighlightActive > 0.5) {\n let highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);\n if (picking_isColorZero(abs(varyings.pickingColor - highlightedObjectColor))) {\n let highLightAlpha = picking.highlightColor.a;\n let blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);\n if (blendedAlpha > 0.0) {\n let highLightRatio = highLightAlpha / blendedAlpha;\n color = vec4<f32>(\n mix(color.rgb, picking.highlightColor.rgb, highLightRatio),\n blendedAlpha\n );\n } else {\n color = vec4<f32>(color.rgb, 0.0);\n }\n }\n }\n\n return deckgl_premultiplied_alpha(color);\n}\n";
2
+ export default _default;
3
+ //# sourceMappingURL=hexagon-cell-layer.wgsl.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hexagon-cell-layer.wgsl.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.wgsl.ts"],"names":[],"mappings":";AAIA,wBAmHE"}
@@ -0,0 +1,120 @@
1
+ // deck.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ export default /* wgsl */ `\
5
+ const HEXBIN_DISTANCE: vec2<f32> = vec2<f32>(1.7320508, 1.5);
6
+
7
+ struct Attributes {
8
+ @builtin(instance_index) instanceIndex: u32,
9
+ @location(0) positions: vec3<f32>,
10
+ @location(1) normals: vec3<f32>,
11
+ @location(2) instancePositions: vec2<f32>,
12
+ @location(3) instanceColorValues: f32,
13
+ @location(4) instanceElevationValues: f32,
14
+ };
15
+
16
+ struct Varyings {
17
+ @builtin(position) position: vec4<f32>,
18
+ @location(0) color: vec4<f32>,
19
+ @location(1) pickingColor: vec3<f32>,
20
+ };
21
+
22
+ fn hexbinCentroid(binId: vec2<f32>, radius: f32) -> vec2<f32> {
23
+ var adjustedBinId = binId;
24
+ adjustedBinId.x += fract(adjustedBinId.y * 0.5);
25
+ return adjustedBinId * HEXBIN_DISTANCE * radius;
26
+ }
27
+
28
+ fn interpolate(value: f32, domain: vec2<f32>, range: vec2<f32>) -> f32 {
29
+ let ratio = clamp((value - domain.x) / (domain.y - domain.x), 0.0, 1.0);
30
+ return mix(range.x, range.y, ratio);
31
+ }
32
+
33
+ fn sampleColorRange(value: f32, domain: vec2<f32>) -> vec4<f32> {
34
+ let ratio = (value - domain.x) / (domain.y - domain.x);
35
+ return textureSampleLevel(colorRange, colorRangeSampler, vec2<f32>(ratio, 0.5), 0.0);
36
+ }
37
+
38
+ @vertex
39
+ fn vertexMain(attributes: Attributes) -> Varyings {
40
+ var output: Varyings;
41
+ geometry.pickingColor = picking_getPickingColorFromIndex(attributes.instanceIndex);
42
+ output.pickingColor = geometry.pickingColor;
43
+
44
+ if (
45
+ attributes.instanceColorValues != attributes.instanceColorValues ||
46
+ attributes.instanceColorValues < hexagon.colorDomain.z ||
47
+ attributes.instanceColorValues > hexagon.colorDomain.w ||
48
+ attributes.instanceElevationValues < hexagon.elevationDomain.z ||
49
+ attributes.instanceElevationValues > hexagon.elevationDomain.w
50
+ ) {
51
+ output.position = vec4<f32>(0.0);
52
+ output.color = vec4<f32>(0.0);
53
+ return output;
54
+ }
55
+
56
+ var commonPosition =
57
+ hexbinCentroid(attributes.instancePositions, column.radius) +
58
+ (hexagon.originCommon - project.commonOrigin.xy);
59
+ commonPosition += attributes.positions.xy * column.radius * column.coverage;
60
+ geometry.position = vec4<f32>(commonPosition, 0.0, 1.0);
61
+ geometry.normal = project_normal(attributes.normals);
62
+
63
+ if (column.extruded > 0.5) {
64
+ var elevation = interpolate(
65
+ attributes.instanceElevationValues,
66
+ hexagon.elevationDomain.xy,
67
+ hexagon.elevationRange
68
+ );
69
+ elevation = project_size_float(elevation);
70
+ geometry.position.z = (attributes.positions.z + 1.0) / 2.0 * elevation;
71
+ }
72
+
73
+ output.position = project_common_position_to_clipspace(geometry.position);
74
+ var colorValue = sampleColorRange(attributes.instanceColorValues, hexagon.colorDomain.xy);
75
+ if (column.extruded > 0.5) {
76
+ colorValue = vec4<f32>(
77
+ lighting_getLightColor2(
78
+ colorValue.rgb,
79
+ project.cameraPosition,
80
+ geometry.position.xyz,
81
+ geometry.normal
82
+ ),
83
+ colorValue.a
84
+ );
85
+ }
86
+ output.color = vec4<f32>(colorValue.rgb, colorValue.a * layer.opacity);
87
+ return output;
88
+ }
89
+
90
+ @fragment
91
+ fn fragmentMain(varyings: Varyings) -> @location(0) vec4<f32> {
92
+ if (picking.isActive > 0.5) {
93
+ if (!picking_isColorValid(varyings.pickingColor)) {
94
+ discard;
95
+ }
96
+ return vec4<f32>(varyings.pickingColor, 1.0);
97
+ }
98
+
99
+ var color = varyings.color;
100
+ if (picking.isHighlightActive > 0.5) {
101
+ let highlightedObjectColor = picking_normalizeColor(picking.highlightedObjectColor);
102
+ if (picking_isColorZero(abs(varyings.pickingColor - highlightedObjectColor))) {
103
+ let highLightAlpha = picking.highlightColor.a;
104
+ let blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
105
+ if (blendedAlpha > 0.0) {
106
+ let highLightRatio = highLightAlpha / blendedAlpha;
107
+ color = vec4<f32>(
108
+ mix(color.rgb, picking.highlightColor.rgb, highLightRatio),
109
+ blendedAlpha
110
+ );
111
+ } else {
112
+ color = vec4<f32>(color.rgb, 0.0);
113
+ }
114
+ }
115
+ }
116
+
117
+ return deckgl_premultiplied_alpha(color);
118
+ }
119
+ `;
120
+ //# sourceMappingURL=hexagon-cell-layer.wgsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hexagon-cell-layer.wgsl.js","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-cell-layer.wgsl.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAEpC,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmHzB,CAAC"}
@@ -8,6 +8,7 @@ export type HexagonProps = {
8
8
  };
9
9
  export declare const hexagonUniforms: {
10
10
  readonly name: "hexagon";
11
+ readonly source: "struct HexagonUniforms {\n colorDomain: vec4<f32>,\n elevationDomain: vec4<f32>,\n elevationRange: vec2<f32>,\n originCommon: vec2<f32>,\n};\n\n@group(0) @binding(auto) var<uniform> hexagon: HexagonUniforms;\n@group(0) @binding(auto) var colorRange: texture_2d<f32>;\n@group(0) @binding(auto) var colorRangeSampler: sampler;\n";
11
12
  readonly vs: "layout(std140) uniform hexagonUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n} hexagon;\n";
12
13
  readonly uniformTypes: {
13
14
  readonly colorDomain: "vec4<f32>";
@@ -1 +1 @@
1
- {"version":3,"file":"hexagon-layer-uniforms.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAYtC,MAAM,MAAM,YAAY,GAAG;IACzB,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxD,UAAU,EAAE,OAAO,CAAC;IACpB,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5D,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,YAAY,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1C,CAAC;AAEF,eAAO,MAAM,eAAe;;;;;;;;;CASmB,CAAC"}
1
+ {"version":3,"file":"hexagon-layer-uniforms.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAyBtC,MAAM,MAAM,YAAY,GAAG;IACzB,WAAW,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACxD,UAAU,EAAE,OAAO,CAAC;IACpB,eAAe,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC5D,cAAc,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3C,YAAY,EAAE,QAAQ,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAC1C,CAAC;AAEF,eAAO,MAAM,eAAe;;;;;;;;;;CAUmB,CAAC"}
@@ -1,6 +1,18 @@
1
1
  // deck.gl
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
+ const uniformBlockWGSL = /* wgsl */ `\
5
+ struct HexagonUniforms {
6
+ colorDomain: vec4<f32>,
7
+ elevationDomain: vec4<f32>,
8
+ elevationRange: vec2<f32>,
9
+ originCommon: vec2<f32>,
10
+ };
11
+
12
+ @group(0) @binding(auto) var<uniform> hexagon: HexagonUniforms;
13
+ @group(0) @binding(auto) var colorRange: texture_2d<f32>;
14
+ @group(0) @binding(auto) var colorRangeSampler: sampler;
15
+ `;
4
16
  const uniformBlock = /* glsl */ `\
5
17
  layout(std140) uniform hexagonUniforms {
6
18
  vec4 colorDomain;
@@ -11,6 +23,7 @@ layout(std140) uniform hexagonUniforms {
11
23
  `;
12
24
  export const hexagonUniforms = {
13
25
  name: 'hexagon',
26
+ source: uniformBlockWGSL,
14
27
  vs: uniformBlock,
15
28
  uniformTypes: {
16
29
  colorDomain: 'vec4<f32>',
@@ -1 +1 @@
1
- {"version":3,"file":"hexagon-layer-uniforms.js","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAKpC,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;CAO/B,CAAC;AAUF,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,IAAI,EAAE,SAAS;IACf,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,WAAW,EAAE,WAAW;QACxB,eAAe,EAAE,WAAW;QAC5B,cAAc,EAAE,WAAW;QAC3B,YAAY,EAAE,WAAW;KAC1B;CAC4C,CAAC"}
1
+ {"version":3,"file":"hexagon-layer-uniforms.js","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAKpC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;CAWnC,CAAC;AAEF,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;CAO/B,CAAC;AAUF,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,IAAI,EAAE,SAAS;IACf,MAAM,EAAE,gBAAgB;IACxB,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,WAAW,EAAE,WAAW;QACxB,eAAe,EAAE,WAAW;QAC5B,cAAc,EAAE,WAAW;QAC3B,YAAY,EAAE,WAAW;KAC1B;CAC4C,CAAC"}