@deck.gl/aggregation-layers 9.3.0-alpha.2 → 9.3.0-alpha.5

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Files changed (42) hide show
  1. package/dist/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.d.ts +3 -1
  2. package/dist/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.d.ts.map +1 -1
  3. package/dist/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.js +3 -2
  4. package/dist/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.js.map +1 -1
  5. package/dist/common/aggregator/gpu-aggregator/bin-sorter-uniforms.d.ts +1 -1
  6. package/dist/common/aggregator/gpu-aggregator/bin-sorter-uniforms.js +1 -1
  7. package/dist/contour-layer/bin-options-uniforms.d.ts +1 -1
  8. package/dist/contour-layer/bin-options-uniforms.js +1 -1
  9. package/dist/dist.dev.js +15 -14
  10. package/dist/grid-layer/bin-options-uniforms.d.ts +1 -1
  11. package/dist/grid-layer/bin-options-uniforms.js +1 -1
  12. package/dist/grid-layer/grid-layer-uniforms.d.ts +1 -1
  13. package/dist/grid-layer/grid-layer-uniforms.js +1 -1
  14. package/dist/heatmap-layer/heatmap-layer-uniforms.d.ts +2 -2
  15. package/dist/heatmap-layer/heatmap-layer-uniforms.js +2 -2
  16. package/dist/heatmap-layer/triangle-layer-uniforms.d.ts +2 -2
  17. package/dist/heatmap-layer/triangle-layer-uniforms.js +1 -1
  18. package/dist/hexagon-layer/bin-options-uniforms.d.ts +1 -1
  19. package/dist/hexagon-layer/bin-options-uniforms.js +1 -1
  20. package/dist/hexagon-layer/hexagon-layer-uniforms.d.ts +1 -1
  21. package/dist/hexagon-layer/hexagon-layer-uniforms.js +1 -1
  22. package/dist/index.cjs +15 -14
  23. package/dist/index.cjs.map +2 -2
  24. package/dist/screen-grid-layer/bin-options-uniforms.d.ts +1 -1
  25. package/dist/screen-grid-layer/bin-options-uniforms.js +1 -1
  26. package/dist/screen-grid-layer/screen-grid-layer-uniforms.d.ts +1 -1
  27. package/dist/screen-grid-layer/screen-grid-layer-uniforms.js +1 -1
  28. package/dist/screen-grid-layer/screen-grid-layer.js +1 -1
  29. package/dist.min.js +14 -14
  30. package/package.json +7 -8
  31. package/src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts +4 -2
  32. package/src/common/aggregator/gpu-aggregator/bin-sorter-uniforms.ts +1 -1
  33. package/src/contour-layer/bin-options-uniforms.ts +1 -1
  34. package/src/grid-layer/bin-options-uniforms.ts +1 -1
  35. package/src/grid-layer/grid-layer-uniforms.ts +1 -1
  36. package/src/heatmap-layer/heatmap-layer-uniforms.ts +2 -2
  37. package/src/heatmap-layer/triangle-layer-uniforms.ts +1 -1
  38. package/src/hexagon-layer/bin-options-uniforms.ts +1 -1
  39. package/src/hexagon-layer/hexagon-layer-uniforms.ts +1 -1
  40. package/src/screen-grid-layer/bin-options-uniforms.ts +1 -1
  41. package/src/screen-grid-layer/screen-grid-layer-uniforms.ts +1 -1
  42. package/src/screen-grid-layer/screen-grid-layer.ts +1 -1
@@ -4,15 +4,17 @@ export type AggregatorTransformProps = {
4
4
  binIdRange: NumberArray4;
5
5
  isCount: NumberArray3;
6
6
  isMean: NumberArray3;
7
+ naN: number;
7
8
  bins: Texture;
8
9
  };
9
10
  export declare const aggregatorTransformUniforms: {
10
11
  readonly name: "aggregatorTransform";
11
- readonly vs: "uniform aggregatorTransformUniforms {\n ivec4 binIdRange;\n bvec3 isCount;\n bvec3 isMean;\n float naN;\n} aggregatorTransform;\n";
12
+ readonly vs: "layout(std140) uniform aggregatorTransformUniforms {\n ivec4 binIdRange;\n bvec3 isCount;\n bvec3 isMean;\n float naN;\n} aggregatorTransform;\n";
12
13
  readonly uniformTypes: {
13
14
  readonly binIdRange: "vec4<i32>";
14
15
  readonly isCount: "vec3<f32>";
15
16
  readonly isMean: "vec3<f32>";
17
+ readonly naN: "f32";
16
18
  };
17
19
  };
18
20
  //# sourceMappingURL=aggregation-transform-uniforms.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregation-transform-uniforms.d.ts","sourceRoot":"","sources":["../../../../src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,YAAY,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAEzD,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAWtC,MAAM,MAAM,wBAAwB,GAAG;IACrC,UAAU,EAAE,YAAY,CAAC;IACzB,OAAO,EAAE,YAAY,CAAC;IACtB,MAAM,EAAE,YAAY,CAAC;IACrB,IAAI,EAAE,OAAO,CAAC;CACf,CAAC;AAEF,eAAO,MAAM,2BAA2B;;;;;;;;CAQmB,CAAC"}
1
+ {"version":3,"file":"aggregation-transform-uniforms.d.ts","sourceRoot":"","sources":["../../../../src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts"],"names":[],"mappings":"AAIA,OAAO,EAAC,YAAY,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAEzD,OAAO,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAWtC,MAAM,MAAM,wBAAwB,GAAG;IACrC,UAAU,EAAE,YAAY,CAAC;IACzB,OAAO,EAAE,YAAY,CAAC;IACtB,MAAM,EAAE,YAAY,CAAC;IACrB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,OAAO,CAAC;CACf,CAAC;AAEF,eAAO,MAAM,2BAA2B;;;;;;;;;CASmB,CAAC"}
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform aggregatorTransformUniforms {
5
+ layout(std140) uniform aggregatorTransformUniforms {
6
6
  ivec4 binIdRange;
7
7
  bvec3 isCount;
8
8
  bvec3 isMean;
@@ -15,7 +15,8 @@ export const aggregatorTransformUniforms = {
15
15
  uniformTypes: {
16
16
  binIdRange: 'vec4<i32>',
17
17
  isCount: 'vec3<f32>',
18
- isMean: 'vec3<f32>'
18
+ isMean: 'vec3<f32>',
19
+ naN: 'f32'
19
20
  }
20
21
  };
21
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  //# sourceMappingURL=aggregation-transform-uniforms.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregation-transform-uniforms.js","sourceRoot":"","sources":["../../../../src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAMpC,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;CAO/B,CAAC;AASF,MAAM,CAAC,MAAM,2BAA2B,GAAG;IACzC,IAAI,EAAE,qBAAqB;IAC3B,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,UAAU,EAAE,WAAW;QACvB,OAAO,EAAE,WAAW;QACpB,MAAM,EAAE,WAAW;KACpB;CACwD,CAAC"}
1
+ {"version":3,"file":"aggregation-transform-uniforms.js","sourceRoot":"","sources":["../../../../src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts"],"names":[],"mappings":"AAAA,UAAU;AACV,+BAA+B;AAC/B,oCAAoC;AAMpC,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;CAO/B,CAAC;AAUF,MAAM,CAAC,MAAM,2BAA2B,GAAG;IACzC,IAAI,EAAE,qBAAqB;IAC3B,EAAE,EAAE,YAAY;IAChB,YAAY,EAAE;QACZ,UAAU,EAAE,WAAW;QACvB,OAAO,EAAE,WAAW;QACpB,MAAM,EAAE,WAAW;QACnB,GAAG,EAAE,KAAK;KACX;CACwD,CAAC"}
@@ -5,7 +5,7 @@ export type BinSorterProps = {
5
5
  };
6
6
  export declare const binSorterUniforms: {
7
7
  readonly name: "binSorter";
8
- readonly vs: "uniform binSorterUniforms {\n ivec4 binIdRange;\n ivec2 targetSize;\n} binSorter;\n";
8
+ readonly vs: "layout(std140) uniform binSorterUniforms {\n ivec4 binIdRange;\n ivec2 targetSize;\n} binSorter;\n";
9
9
  readonly uniformTypes: {
10
10
  readonly binIdRange: "vec4<i32>";
11
11
  readonly targetSize: "vec2<i32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform binSorterUniforms {
5
+ layout(std140) uniform binSorterUniforms {
6
6
  ivec4 binIdRange;
7
7
  ivec2 targetSize;
8
8
  } binSorter;
@@ -4,7 +4,7 @@ export type BinOptions = {
4
4
  };
5
5
  export declare const binOptionsUniforms: {
6
6
  readonly name: "binOptions";
7
- readonly vs: "uniform binOptionsUniforms {\n vec2 cellOriginCommon;\n vec2 cellSizeCommon;\n} binOptions;\n";
7
+ readonly vs: "layout(std140) uniform binOptionsUniforms {\n vec2 cellOriginCommon;\n vec2 cellSizeCommon;\n} binOptions;\n";
8
8
  readonly uniformTypes: {
9
9
  readonly cellOriginCommon: "vec2<f32>";
10
10
  readonly cellSizeCommon: "vec2<f32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform binOptionsUniforms {
5
+ layout(std140) uniform binOptionsUniforms {
6
6
  vec2 cellOriginCommon;
7
7
  vec2 cellSizeCommon;
8
8
  } binOptions;
package/dist/dist.dev.js CHANGED
@@ -416,7 +416,7 @@ var __exports__ = (() => {
416
416
  // src/common/aggregator/gpu-aggregator/bin-sorter-uniforms.ts
417
417
  var uniformBlock = (
418
418
  /* glsl */
419
- `uniform binSorterUniforms {
419
+ `layout(std140) uniform binSorterUniforms {
420
420
  ivec4 binIdRange;
421
421
  ivec2 targetSize;
422
422
  } binSorter;
@@ -648,7 +648,7 @@ void main() {
648
648
  // src/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.ts
649
649
  var uniformBlock2 = (
650
650
  /* glsl */
651
- `uniform aggregatorTransformUniforms {
651
+ `layout(std140) uniform aggregatorTransformUniforms {
652
652
  ivec4 binIdRange;
653
653
  bvec3 isCount;
654
654
  bvec3 isMean;
@@ -662,7 +662,8 @@ void main() {
662
662
  uniformTypes: {
663
663
  binIdRange: "vec4<i32>",
664
664
  isCount: "vec3<f32>",
665
- isMean: "vec3<f32>"
665
+ isMean: "vec3<f32>",
666
+ naN: "f32"
666
667
  }
667
668
  };
668
669
 
@@ -1250,7 +1251,7 @@ void main(void) {
1250
1251
  // src/screen-grid-layer/screen-grid-layer-uniforms.ts
1251
1252
  var uniformBlock3 = (
1252
1253
  /* glsl */
1253
- `uniform screenGridUniforms {
1254
+ `layout(std140) uniform screenGridUniforms {
1254
1255
  vec2 cellSizeClipspace;
1255
1256
  vec2 gridSizeClipspace;
1256
1257
  vec2 colorDomain;
@@ -1349,7 +1350,7 @@ void main(void) {
1349
1350
  // src/screen-grid-layer/bin-options-uniforms.ts
1350
1351
  var uniformBlock4 = (
1351
1352
  /* glsl */
1352
- `uniform binOptionsUniforms {
1353
+ `layout(std140) uniform binOptionsUniforms {
1353
1354
  float cellSizePixels;
1354
1355
  } binOptions;
1355
1356
  `
@@ -1409,7 +1410,7 @@ void main(void) {
1409
1410
 
1410
1411
  void getBin(out ivec2 binId) {
1411
1412
  vec4 pos = project_position_to_clipspace(positions, positions64Low, vec3(0.0));
1412
- vec2 screenCoords = vec2(pos.x / pos.w + 1.0, 1.0 - pos.y / pos.w) / 2.0 * project.viewportSize / project.devicePixelRatio;
1413
+ vec2 screenCoords = vec2(pos.x / pos.w + 1.0, 1.0 - pos.y / pos.w) / 2.0 * project.viewportSize.xy / project.devicePixelRatio;
1413
1414
  vec2 gridCoords = floor(screenCoords / binOptions.cellSizePixels);
1414
1415
  binId = ivec2(gridCoords);
1415
1416
  }
@@ -1875,7 +1876,7 @@ void main(void) {
1875
1876
  // src/hexagon-layer/hexagon-layer-uniforms.ts
1876
1877
  var uniformBlock5 = (
1877
1878
  /* glsl */
1878
- `uniform hexagonUniforms {
1879
+ `layout(std140) uniform hexagonUniforms {
1879
1880
  vec4 colorDomain;
1880
1881
  vec4 elevationDomain;
1881
1882
  vec2 elevationRange;
@@ -2003,7 +2004,7 @@ void main(void) {
2003
2004
  // src/hexagon-layer/bin-options-uniforms.ts
2004
2005
  var uniformBlock6 = (
2005
2006
  /* glsl */
2006
- `uniform binOptionsUniforms {
2007
+ `layout(std140) uniform binOptionsUniforms {
2007
2008
  vec2 hexOriginCommon;
2008
2009
  float radiusCommon;
2009
2010
  } binOptions;
@@ -4589,7 +4590,7 @@ void main(void) {
4589
4590
  // src/contour-layer/bin-options-uniforms.ts
4590
4591
  var uniformBlock7 = (
4591
4592
  /* glsl */
4592
- `uniform binOptionsUniforms {
4593
+ `layout(std140) uniform binOptionsUniforms {
4593
4594
  vec2 cellOriginCommon;
4594
4595
  vec2 cellSizeCommon;
4595
4596
  } binOptions;
@@ -4933,7 +4934,7 @@ void main(void) {
4933
4934
  // src/grid-layer/grid-layer-uniforms.ts
4934
4935
  var uniformBlock8 = (
4935
4936
  /* glsl */
4936
- `uniform gridUniforms {
4937
+ `layout(std140) uniform gridUniforms {
4937
4938
  vec4 colorDomain;
4938
4939
  vec4 elevationDomain;
4939
4940
  vec2 elevationRange;
@@ -5064,7 +5065,7 @@ void main(void) {
5064
5065
  // src/grid-layer/bin-options-uniforms.ts
5065
5066
  var uniformBlock9 = (
5066
5067
  /* glsl */
5067
- `uniform binOptionsUniforms {
5068
+ `layout(std140) uniform binOptionsUniforms {
5068
5069
  vec2 cellOriginCommon;
5069
5070
  vec2 cellSizeCommon;
5070
5071
  } binOptions;
@@ -5568,7 +5569,7 @@ void main(void) {
5568
5569
  `;
5569
5570
 
5570
5571
  // src/heatmap-layer/triangle-layer-uniforms.ts
5571
- var uniformBlock10 = `uniform triangleUniforms {
5572
+ var uniformBlock10 = `layout(std140) uniform triangleUniforms {
5572
5573
  float aggregationMode;
5573
5574
  vec2 colorDomain;
5574
5575
  float intensity;
@@ -5844,7 +5845,7 @@ void main() {
5844
5845
  `;
5845
5846
 
5846
5847
  // src/heatmap-layer/heatmap-layer-uniforms.ts
5847
- var uniformBlock11 = `uniform weightUniforms {
5848
+ var uniformBlock11 = `layout(std140) uniform weightUniforms {
5848
5849
  vec4 commonBounds;
5849
5850
  float radiusPixels;
5850
5851
  float textureWidth;
@@ -5863,7 +5864,7 @@ void main() {
5863
5864
  };
5864
5865
  var maxWeightUniforms = {
5865
5866
  name: "maxWeight",
5866
- vs: `uniform maxWeightUniforms {
5867
+ vs: `layout(std140) uniform maxWeightUniforms {
5867
5868
  float textureSize;
5868
5869
  } maxWeight;
5869
5870
  `,
@@ -4,7 +4,7 @@ export type BinOptions = {
4
4
  };
5
5
  export declare const binOptionsUniforms: {
6
6
  readonly name: "binOptions";
7
- readonly vs: "uniform binOptionsUniforms {\n vec2 cellOriginCommon;\n vec2 cellSizeCommon;\n} binOptions;\n";
7
+ readonly vs: "layout(std140) uniform binOptionsUniforms {\n vec2 cellOriginCommon;\n vec2 cellSizeCommon;\n} binOptions;\n";
8
8
  readonly uniformTypes: {
9
9
  readonly cellOriginCommon: "vec2<f32>";
10
10
  readonly cellSizeCommon: "vec2<f32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform binOptionsUniforms {
5
+ layout(std140) uniform binOptionsUniforms {
6
6
  vec2 cellOriginCommon;
7
7
  vec2 cellSizeCommon;
8
8
  } binOptions;
@@ -9,7 +9,7 @@ export type GridProps = {
9
9
  };
10
10
  export declare const gridUniforms: {
11
11
  readonly name: "grid";
12
- readonly vs: "uniform gridUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n vec2 sizeCommon;\n} grid;\n";
12
+ readonly vs: "layout(std140) uniform gridUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n vec2 sizeCommon;\n} grid;\n";
13
13
  readonly uniformTypes: {
14
14
  readonly colorDomain: "vec4<f32>";
15
15
  readonly elevationDomain: "vec4<f32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform gridUniforms {
5
+ layout(std140) uniform gridUniforms {
6
6
  vec4 colorDomain;
7
7
  vec4 elevationDomain;
8
8
  vec2 elevationRange;
@@ -8,7 +8,7 @@ export type WeightProps = {
8
8
  };
9
9
  export declare const weightUniforms: {
10
10
  readonly name: "weight";
11
- readonly vs: "uniform weightUniforms {\n vec4 commonBounds;\n float radiusPixels;\n float textureWidth;\n float weightsScale;\n} weight;\n";
11
+ readonly vs: "layout(std140) uniform weightUniforms {\n vec4 commonBounds;\n float radiusPixels;\n float textureWidth;\n float weightsScale;\n} weight;\n";
12
12
  readonly uniformTypes: {
13
13
  readonly commonBounds: "vec4<f32>";
14
14
  readonly radiusPixels: "f32";
@@ -22,7 +22,7 @@ export type MaxWeightProps = {
22
22
  };
23
23
  export declare const maxWeightUniforms: {
24
24
  readonly name: "maxWeight";
25
- readonly vs: "uniform maxWeightUniforms {\n float textureSize;\n} maxWeight;\n";
25
+ readonly vs: "layout(std140) uniform maxWeightUniforms {\n float textureSize;\n} maxWeight;\n";
26
26
  readonly uniformTypes: {
27
27
  readonly textureSize: "f32";
28
28
  };
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = `\
5
- uniform weightUniforms {
5
+ layout(std140) uniform weightUniforms {
6
6
  vec4 commonBounds;
7
7
  float radiusPixels;
8
8
  float textureWidth;
@@ -22,7 +22,7 @@ export const weightUniforms = {
22
22
  export const maxWeightUniforms = {
23
23
  name: 'maxWeight',
24
24
  vs: `\
25
- uniform maxWeightUniforms {
25
+ layout(std140) uniform maxWeightUniforms {
26
26
  float textureSize;
27
27
  } maxWeight;
28
28
  `,
@@ -10,8 +10,8 @@ export type TriangleProps = {
10
10
  };
11
11
  export declare const triangleUniforms: {
12
12
  readonly name: "triangle";
13
- readonly vs: "uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n";
14
- readonly fs: "uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n";
13
+ readonly vs: "layout(std140) uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n";
14
+ readonly fs: "layout(std140) uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n";
15
15
  readonly uniformTypes: {
16
16
  readonly aggregationMode: "f32";
17
17
  readonly colorDomain: "vec2<f32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = `\
5
- uniform triangleUniforms {
5
+ layout(std140) uniform triangleUniforms {
6
6
  float aggregationMode;
7
7
  vec2 colorDomain;
8
8
  float intensity;
@@ -5,7 +5,7 @@ export type BinOptions = {
5
5
  };
6
6
  export declare const binOptionsUniforms: {
7
7
  readonly name: "binOptions";
8
- readonly vs: "uniform binOptionsUniforms {\n vec2 hexOriginCommon;\n float radiusCommon;\n} binOptions;\n";
8
+ readonly vs: "layout(std140) uniform binOptionsUniforms {\n vec2 hexOriginCommon;\n float radiusCommon;\n} binOptions;\n";
9
9
  readonly uniformTypes: {
10
10
  readonly hexOriginCommon: "vec2<f32>";
11
11
  readonly radiusCommon: "f32";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform binOptionsUniforms {
5
+ layout(std140) uniform binOptionsUniforms {
6
6
  vec2 hexOriginCommon;
7
7
  float radiusCommon;
8
8
  } binOptions;
@@ -8,7 +8,7 @@ export type HexagonProps = {
8
8
  };
9
9
  export declare const hexagonUniforms: {
10
10
  readonly name: "hexagon";
11
- readonly vs: "uniform hexagonUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n} hexagon;\n";
11
+ readonly vs: "layout(std140) uniform hexagonUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n} hexagon;\n";
12
12
  readonly uniformTypes: {
13
13
  readonly colorDomain: "vec4<f32>";
14
14
  readonly elevationDomain: "vec4<f32>";
@@ -2,7 +2,7 @@
2
2
  // SPDX-License-Identifier: MIT
3
3
  // Copyright (c) vis.gl contributors
4
4
  const uniformBlock = /* glsl */ `\
5
- uniform hexagonUniforms {
5
+ layout(std140) uniform hexagonUniforms {
6
6
  vec4 colorDomain;
7
7
  vec4 elevationDomain;
8
8
  vec2 elevationRange;
package/dist/index.cjs CHANGED
@@ -346,7 +346,7 @@ function createRenderTarget(device, width, height) {
346
346
  // dist/common/aggregator/gpu-aggregator/bin-sorter-uniforms.js
347
347
  var uniformBlock = (
348
348
  /* glsl */
349
- `uniform binSorterUniforms {
349
+ `layout(std140) uniform binSorterUniforms {
350
350
  ivec4 binIdRange;
351
351
  ivec2 targetSize;
352
352
  } binSorter;
@@ -571,7 +571,7 @@ var import_engine2 = require("@luma.gl/engine");
571
571
  // dist/common/aggregator/gpu-aggregator/aggregation-transform-uniforms.js
572
572
  var uniformBlock2 = (
573
573
  /* glsl */
574
- `uniform aggregatorTransformUniforms {
574
+ `layout(std140) uniform aggregatorTransformUniforms {
575
575
  ivec4 binIdRange;
576
576
  bvec3 isCount;
577
577
  bvec3 isMean;
@@ -585,7 +585,8 @@ var aggregatorTransformUniforms = {
585
585
  uniformTypes: {
586
586
  binIdRange: "vec4<i32>",
587
587
  isCount: "vec3<f32>",
588
- isMean: "vec3<f32>"
588
+ isMean: "vec3<f32>",
589
+ naN: "f32"
589
590
  }
590
591
  };
591
592
 
@@ -1157,7 +1158,7 @@ DECKGL_FILTER_COLOR(fragColor, geometry);
1157
1158
  // dist/screen-grid-layer/screen-grid-layer-uniforms.js
1158
1159
  var uniformBlock3 = (
1159
1160
  /* glsl */
1160
- `uniform screenGridUniforms {
1161
+ `layout(std140) uniform screenGridUniforms {
1161
1162
  vec2 cellSizeClipspace;
1162
1163
  vec2 gridSizeClipspace;
1163
1164
  vec2 colorDomain;
@@ -1255,7 +1256,7 @@ var screen_grid_cell_layer_default = ScreenGridCellLayer;
1255
1256
  // dist/screen-grid-layer/bin-options-uniforms.js
1256
1257
  var uniformBlock4 = (
1257
1258
  /* glsl */
1258
- `uniform binOptionsUniforms {
1259
+ `layout(std140) uniform binOptionsUniforms {
1259
1260
  float cellSizePixels;
1260
1261
  } binOptions;
1261
1262
  `
@@ -1315,7 +1316,7 @@ var ScreenGridLayer = class extends aggregation_layer_default {
1315
1316
 
1316
1317
  void getBin(out ivec2 binId) {
1317
1318
  vec4 pos = project_position_to_clipspace(positions, positions64Low, vec3(0.0));
1318
- vec2 screenCoords = vec2(pos.x / pos.w + 1.0, 1.0 - pos.y / pos.w) / 2.0 * project.viewportSize / project.devicePixelRatio;
1319
+ vec2 screenCoords = vec2(pos.x / pos.w + 1.0, 1.0 - pos.y / pos.w) / 2.0 * project.viewportSize.xy / project.devicePixelRatio;
1319
1320
  vec2 gridCoords = floor(screenCoords / binOptions.cellSizePixels);
1320
1321
  binId = ivec2(gridCoords);
1321
1322
  }
@@ -1753,7 +1754,7 @@ DECKGL_FILTER_COLOR(vColor, geometry);
1753
1754
  // dist/hexagon-layer/hexagon-layer-uniforms.js
1754
1755
  var uniformBlock5 = (
1755
1756
  /* glsl */
1756
- `uniform hexagonUniforms {
1757
+ `layout(std140) uniform hexagonUniforms {
1757
1758
  vec4 colorDomain;
1758
1759
  vec4 elevationDomain;
1759
1760
  vec2 elevationRange;
@@ -1871,7 +1872,7 @@ var hexagon_cell_layer_default = HexagonCellLayer;
1871
1872
  // dist/hexagon-layer/bin-options-uniforms.js
1872
1873
  var uniformBlock6 = (
1873
1874
  /* glsl */
1874
- `uniform binOptionsUniforms {
1875
+ `layout(std140) uniform binOptionsUniforms {
1875
1876
  vec2 hexOriginCommon;
1876
1877
  float radiusCommon;
1877
1878
  } binOptions;
@@ -2757,7 +2758,7 @@ var import_core8 = require("@math.gl/core");
2757
2758
  // dist/contour-layer/bin-options-uniforms.js
2758
2759
  var uniformBlock7 = (
2759
2760
  /* glsl */
2760
- `uniform binOptionsUniforms {
2761
+ `layout(std140) uniform binOptionsUniforms {
2761
2762
  vec2 cellOriginCommon;
2762
2763
  vec2 cellSizeCommon;
2763
2764
  } binOptions;
@@ -3080,7 +3081,7 @@ DECKGL_FILTER_COLOR(vColor, geometry);
3080
3081
  // dist/grid-layer/grid-layer-uniforms.js
3081
3082
  var uniformBlock8 = (
3082
3083
  /* glsl */
3083
- `uniform gridUniforms {
3084
+ `layout(std140) uniform gridUniforms {
3084
3085
  vec4 colorDomain;
3085
3086
  vec4 elevationDomain;
3086
3087
  vec2 elevationRange;
@@ -3200,7 +3201,7 @@ GridCellLayer.layerName = "GridCellLayer";
3200
3201
  // dist/grid-layer/bin-options-uniforms.js
3201
3202
  var uniformBlock9 = (
3202
3203
  /* glsl */
3203
- `uniform binOptionsUniforms {
3204
+ `layout(std140) uniform binOptionsUniforms {
3204
3205
  vec2 cellOriginCommon;
3205
3206
  vec2 cellSizeCommon;
3206
3207
  } binOptions;
@@ -3666,7 +3667,7 @@ fragColor = linearColor;
3666
3667
  `;
3667
3668
 
3668
3669
  // dist/heatmap-layer/triangle-layer-uniforms.js
3669
- var uniformBlock10 = `uniform triangleUniforms {
3670
+ var uniformBlock10 = `layout(std140) uniform triangleUniforms {
3670
3671
  float aggregationMode;
3671
3672
  vec2 colorDomain;
3672
3673
  float intensity;
@@ -3923,7 +3924,7 @@ fragColor.g = outTexture.r / max(1.0, outTexture.a);
3923
3924
  `;
3924
3925
 
3925
3926
  // dist/heatmap-layer/heatmap-layer-uniforms.js
3926
- var uniformBlock11 = `uniform weightUniforms {
3927
+ var uniformBlock11 = `layout(std140) uniform weightUniforms {
3927
3928
  vec4 commonBounds;
3928
3929
  float radiusPixels;
3929
3930
  float textureWidth;
@@ -3942,7 +3943,7 @@ var weightUniforms = {
3942
3943
  };
3943
3944
  var maxWeightUniforms = {
3944
3945
  name: "maxWeight",
3945
- vs: `uniform maxWeightUniforms {
3946
+ vs: `layout(std140) uniform maxWeightUniforms {
3946
3947
  float textureSize;
3947
3948
  } maxWeight;
3948
3949
  `,