@deck.gl/aggregation-layers 9.0.0-alpha.7 → 9.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/dist/dist.dev.js +3345 -340
  2. package/dist/es5/aggregation-layer.js +3 -1
  3. package/dist/es5/aggregation-layer.js.map +1 -1
  4. package/dist/es5/contour-layer/contour-layer.js +2 -2
  5. package/dist/es5/contour-layer/contour-layer.js.map +1 -1
  6. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +1 -1
  7. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  8. package/dist/es5/grid-layer/grid-layer.js +2 -2
  9. package/dist/es5/grid-layer/grid-layer.js.map +1 -1
  10. package/dist/es5/heatmap-layer/heatmap-layer-utils.js +0 -15
  11. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  12. package/dist/es5/heatmap-layer/heatmap-layer.js +103 -97
  13. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  14. package/dist/es5/heatmap-layer/max-vs.glsl.js +1 -1
  15. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  16. package/dist/es5/heatmap-layer/triangle-layer.js +26 -27
  17. package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
  18. package/dist/es5/heatmap-layer/weights-vs.glsl.js +1 -1
  19. package/dist/es5/screen-grid-layer/screen-grid-layer.js +1 -1
  20. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  21. package/dist/es5/utils/cpu-aggregator.js.map +1 -1
  22. package/dist/es5/utils/resource-utils.js +0 -2
  23. package/dist/es5/utils/resource-utils.js.map +1 -1
  24. package/dist/esm/aggregation-layer.js +3 -1
  25. package/dist/esm/aggregation-layer.js.map +1 -1
  26. package/dist/esm/contour-layer/contour-layer.js +2 -2
  27. package/dist/esm/contour-layer/contour-layer.js.map +1 -1
  28. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +1 -1
  29. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  30. package/dist/esm/grid-layer/grid-layer.js +2 -2
  31. package/dist/esm/grid-layer/grid-layer.js.map +1 -1
  32. package/dist/esm/heatmap-layer/heatmap-layer-utils.js +0 -13
  33. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  34. package/dist/esm/heatmap-layer/heatmap-layer.js +99 -87
  35. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  36. package/dist/esm/heatmap-layer/max-vs.glsl.js +11 -5
  37. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +1 -1
  38. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +2 -2
  39. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +1 -1
  40. package/dist/esm/heatmap-layer/triangle-layer.js +21 -23
  41. package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
  42. package/dist/esm/heatmap-layer/weights-vs.glsl.js +4 -2
  43. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +1 -1
  44. package/dist/esm/screen-grid-layer/screen-grid-layer.js +1 -1
  45. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
  46. package/dist/esm/utils/cpu-aggregator.js.map +1 -1
  47. package/dist/esm/utils/resource-utils.js +0 -1
  48. package/dist/esm/utils/resource-utils.js.map +1 -1
  49. package/dist.min.js +85 -75
  50. package/package.json +7 -7
  51. package/src/aggregation-layer.ts +3 -1
  52. package/src/contour-layer/contour-layer.ts +3 -3
  53. package/src/gpu-grid-layer/gpu-grid-layer.ts +1 -1
  54. package/src/grid-layer/grid-layer.ts +4 -2
  55. package/src/heatmap-layer/heatmap-layer-utils.ts +0 -23
  56. package/src/heatmap-layer/heatmap-layer.ts +87 -105
  57. package/src/heatmap-layer/max-vs.glsl.ts +11 -5
  58. package/src/heatmap-layer/triangle-layer-fragment.glsl.ts +2 -2
  59. package/src/heatmap-layer/triangle-layer.ts +17 -24
  60. package/src/heatmap-layer/weights-vs.glsl.ts +4 -2
  61. package/src/screen-grid-layer/screen-grid-layer.ts +1 -1
  62. package/src/utils/cpu-aggregator.ts +1 -1
  63. package/src/utils/resource-utils.ts +2 -8
  64. package/typed/aggregation-layer.d.ts.map +1 -1
  65. package/typed/contour-layer/contour-layer.d.ts.map +1 -1
  66. package/typed/grid-layer/grid-layer.d.ts.map +1 -1
  67. package/typed/heatmap-layer/heatmap-layer-utils.d.ts +0 -9
  68. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -1
  69. package/typed/heatmap-layer/heatmap-layer.d.ts +4 -4
  70. package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  71. package/typed/heatmap-layer/max-vs.glsl.d.ts +1 -1
  72. package/typed/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  73. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +1 -1
  74. package/typed/heatmap-layer/triangle-layer.d.ts +10 -2
  75. package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
  76. package/typed/heatmap-layer/weights-vs.glsl.d.ts +1 -1
  77. package/typed/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  78. package/typed/utils/resource-utils.d.ts.map +1 -1
@@ -1,15 +1,6 @@
1
- import { Device } from '@luma.gl/core';
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- import { GL } from '@luma.gl/constants';
3
1
  export declare function getBounds(points: number[][]): number[];
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  export declare function boundsContain(currentBounds: number[], targetBounds: number[]): boolean;
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  export declare function packVertices(points: number[][], dimensions?: number): Float32Array;
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  export declare function scaleToAspectRatio(boundingBox: number[], width: number, height: number): number[];
7
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  export declare function getTextureCoordinates(point: number[], bounds: number[]): number[];
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- export declare function getTextureParams({ device, floatTargetSupport }: {
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- device: Device;
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- floatTargetSupport?: boolean;
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- }): {
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- format: GL;
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- type: GL;
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- };
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  //# sourceMappingURL=heatmap-layer-utils.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"heatmap-layer-utils.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/heatmap-layer-utils.ts"],"names":[],"mappings":"AAAA,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAG,MAAM,EAAE,CAWtD;AAGD,wBAAgB,aAAa,CAAC,aAAa,EAAE,MAAM,EAAE,EAAE,YAAY,EAAE,MAAM,EAAE,GAAG,OAAO,CAUtF;AAKD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,GAAE,MAAU,GAAG,YAAY,CAQrF;AAGD,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CA6BjG;AAGD,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,YAGtE"}
@@ -1,5 +1,4 @@
1
1
  import { Buffer, Texture, TextureFormat } from '@luma.gl/core';
2
- import { GL } from '@luma.gl/constants';
3
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  import { TextureTransform } from '@luma.gl/engine';
4
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  import { Accessor, AccessorFunction, AttributeManager, ChangeFlags, Color, Layer, LayerContext, LayersList, Position, UpdateParameters, DefaultProps } from '@deck.gl/core';
5
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  import AggregationLayer, { AggregationLayerProps } from '../aggregation-layer';
@@ -91,7 +90,6 @@ export default class HeatmapLayer<DataT = any, ExtraPropsT extends {} = {}> exte
91
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  maxWeightTransform?: TextureTransform;
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  textureSize: number;
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  format: TextureFormat;
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- type: GL;
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93
  weightsScale: number;
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  visibleWorldBounds: number[];
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  viewportCorners: number[][];
@@ -110,8 +108,10 @@ export default class HeatmapLayer<DataT = any, ExtraPropsT extends {} = {}> exte
110
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  _createTextures(): void;
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  _setupAttributes(): void;
112
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  _setupTextureParams(): void;
113
- getShaders(type: any): any;
114
- _createWeightsTransform(shaders?: {}): void;
111
+ _createWeightsTransform(shaders: {
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+ vs: string;
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+ fs?: string;
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+ }): void;
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  _setupResources(): void;
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  updateShaders(shaderOptions: any): void;
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  _updateMaxWeightValue(): void;
@@ -1 +1 @@
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@@ -1,3 +1,3 @@
1
- declare const _default: "#version 300 es\nin vec4 inTexture;\nout vec4 outTexture;\n\nvoid main()\n{\noutTexture = inTexture;\ngl_Position = vec4(0, 0, 0, 1.);\n// Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\ngl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#version 300 es\nuniform sampler2D inTexture;\nuniform float textureSize;\nout vec4 outTexture;\n\nvoid main()\n{\n // Sample every pixel in texture\n int yIndex = gl_VertexID / int(textureSize);\n int xIndex = gl_VertexID - (yIndex * int(textureSize));\n vec2 uv = (0.5 + vec2(float(xIndex), float(yIndex))) / textureSize;\n outTexture = texture(inTexture, uv);\n\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
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  export default _default;
3
3
  //# sourceMappingURL=max-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAYE"}
1
+ {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAkBE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#version 300 es\n#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D texture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nin vec2 vTexCoords;\nin float vIntensityMin;\nin float vIntensityMax;\n\nout vec4 fragColor;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture(texture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n fragColor = linearColor;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D weightsTexture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nin vec2 vTexCoords;\nin float vIntensityMin;\nin float vIntensityMax;\n\nout vec4 fragColor;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture(weightsTexture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n fragColor = linearColor;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=triangle-layer-fragment.glsl.d.ts.map
@@ -1,7 +1,13 @@
1
- import type { Device, Texture } from '@luma.gl/core';
1
+ import type { Buffer, Device, Texture } from '@luma.gl/core';
2
2
  import { Model } from '@luma.gl/engine';
3
3
  import { Layer, LayerContext } from '@deck.gl/core';
4
4
  type _TriangleLayerProps = {
5
+ data: {
6
+ attributes: {
7
+ positions: Buffer;
8
+ texCoords: Buffer;
9
+ };
10
+ };
5
11
  colorDomain: number[];
6
12
  aggregationMode: string;
7
13
  threshold: number;
@@ -9,12 +15,14 @@ type _TriangleLayerProps = {
9
15
  vertexCount: number;
10
16
  colorTexture: Texture;
11
17
  maxTexture: Texture;
12
- texture: Texture;
18
+ weightsTexture: Texture;
13
19
  };
14
20
  export default class TriangleLayer extends Layer<_TriangleLayerProps> {
15
21
  static layerName: string;
16
22
  state: {
17
23
  model: Model;
24
+ positions: Buffer;
25
+ texCoords: Buffer;
18
26
  };
19
27
  getShaders(): {
20
28
  vs: string;
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,EAAC,KAAK,EAAW,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,KAAK,mBAAmB,GAAG;IACzB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG;QACN,KAAK,EAAE,KAAK,CAAC;KACd,CAAC;IAEF,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,MAAM,EAAC,EAAE,YAAY,GAAG,IAAI;IAW7C,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK;IAahC,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAkBvB"}
1
+ {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAC,KAAK,EAAC,MAAM,iBAAiB,CAAC;AACtC,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,KAAK,mBAAmB,GAAG;IACzB,IAAI,EAAE;QAAC,UAAU,EAAE;YAAC,SAAS,EAAE,MAAM,CAAC;YAAC,SAAS,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAAC;IAC3D,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,cAAc,EAAE,OAAO,CAAC;CACzB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG;QACN,KAAK,EAAE,KAAK,CAAC;QACb,SAAS,EAAE,MAAM,CAAC;QAClB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;IAEF,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,MAAM,EAAC,EAAE,YAAY,GAAG,IAAI;IAI7C,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK;IAiBhC,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAYvB"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#version 300 es\nin vec3 positions;\nin vec3 positions64Low;\nin float weights;\nout vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n}\n";
1
+ declare const _default: "#version 300 es\nin vec3 positions;\nin vec3 positions64Low;\nin float weights;\nout vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\n\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n gl_Position.w = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=weights-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAuBE"}
1
+ {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAyBE"}
@@ -1 +1 @@
1
- {"version":3,"file":"resource-utils.d.ts","sourceRoot":"","sources":["../../src/utils/resource-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAW,YAAY,EAAC,MAAM,eAAe,CAAC;AAO5D,KAAK,mBAAmB,GAAG;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,UAAU,CAAC,EAAE,YAAY,CAAC;CAC3B,CAAC;AAGF,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,mBAAmB,yEAsBxE;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,KAAA,uCAUlD;AAED,wBAAgB,aAAa,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA,EAAE,SAAS,SAAI,OAKvD"}
1
+ {"version":3,"file":"resource-utils.d.ts","sourceRoot":"","sources":["../../src/utils/resource-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAOnD,KAAK,mBAAmB,GAAG;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,UAAU,CAAC,EAAE,YAAY,CAAC;CAC3B,CAAC;AAGF,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,mBAAmB,yEAgBxE;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,KAAA,uCAUlD;AAED,wBAAgB,aAAa,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA,EAAE,SAAS,SAAI,OAKvD"}