@deck.gl/aggregation-layers 9.0.0-alpha.5 → 9.0.0-alpha.7

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Files changed (125) hide show
  1. package/dist/dist.dev.js +4529 -4307
  2. package/dist/es5/heatmap-layer/heatmap-layer.js +7 -8
  3. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  4. package/dist/es5/heatmap-layer/max-fs.glsl.js +1 -1
  5. package/dist/es5/heatmap-layer/max-vs.glsl.js +1 -1
  6. package/dist/es5/heatmap-layer/triangle-layer-fragment.glsl.js +1 -1
  7. package/dist/es5/heatmap-layer/triangle-layer-vertex.glsl.js +1 -1
  8. package/dist/es5/heatmap-layer/weights-fs.glsl.js +1 -1
  9. package/dist/es5/heatmap-layer/weights-vs.glsl.js +1 -1
  10. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +4 -4
  11. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  12. package/dist/es5/screen-grid-layer/screen-grid-layer-fragment.glsl.js +1 -1
  13. package/dist/es5/screen-grid-layer/screen-grid-layer-vertex.glsl.js +1 -1
  14. package/dist/es5/screen-grid-layer/screen-grid-layer.js +1 -3
  15. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  16. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +1 -1
  17. package/dist/es5/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +1 -1
  18. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +1 -1
  19. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  20. package/dist/es5/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +1 -1
  21. package/dist/esm/heatmap-layer/heatmap-layer.js +8 -11
  22. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  23. package/dist/esm/heatmap-layer/max-fs.glsl.js +5 -3
  24. package/dist/esm/heatmap-layer/max-fs.glsl.js.map +1 -1
  25. package/dist/esm/heatmap-layer/max-vs.glsl.js +3 -2
  26. package/dist/esm/heatmap-layer/max-vs.glsl.js.map +1 -1
  27. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js +9 -6
  28. package/dist/esm/heatmap-layer/triangle-layer-fragment.glsl.js.map +1 -1
  29. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js +7 -6
  30. package/dist/esm/heatmap-layer/triangle-layer-vertex.glsl.js.map +1 -1
  31. package/dist/esm/heatmap-layer/weights-fs.glsl.js +5 -3
  32. package/dist/esm/heatmap-layer/weights-fs.glsl.js.map +1 -1
  33. package/dist/esm/heatmap-layer/weights-vs.glsl.js +5 -4
  34. package/dist/esm/heatmap-layer/weights-vs.glsl.js.map +1 -1
  35. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +4 -4
  36. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  37. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js +7 -4
  38. package/dist/esm/screen-grid-layer/screen-grid-layer-fragment.glsl.js.map +1 -1
  39. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js +8 -7
  40. package/dist/esm/screen-grid-layer/screen-grid-layer-vertex.glsl.js.map +1 -1
  41. package/dist/esm/screen-grid-layer/screen-grid-layer.js +1 -3
  42. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
  43. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +6 -3
  44. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +1 -1
  45. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +5 -4
  46. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +1 -1
  47. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +2 -2
  48. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  49. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +3 -2
  50. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +1 -1
  51. package/dist.min.js +152 -122
  52. package/package.json +7 -7
  53. package/src/heatmap-layer/heatmap-layer.ts +17 -17
  54. package/src/heatmap-layer/max-fs.glsl.ts +5 -3
  55. package/src/heatmap-layer/max-vs.glsl.ts +3 -2
  56. package/src/heatmap-layer/triangle-layer-fragment.glsl.ts +9 -6
  57. package/src/heatmap-layer/triangle-layer-vertex.glsl.ts +7 -6
  58. package/src/heatmap-layer/weights-fs.glsl.ts +5 -3
  59. package/src/heatmap-layer/weights-vs.glsl.ts +5 -4
  60. package/src/screen-grid-layer/screen-grid-cell-layer.ts +16 -8
  61. package/src/screen-grid-layer/screen-grid-layer-fragment.glsl.ts +7 -4
  62. package/src/screen-grid-layer/screen-grid-layer-vertex.glsl.ts +8 -7
  63. package/src/screen-grid-layer/screen-grid-layer.ts +1 -1
  64. package/src/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.ts +6 -3
  65. package/src/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.ts +5 -4
  66. package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts +2 -2
  67. package/src/utils/gpu-grid-aggregation/transform-mean-vs.glsl.ts +3 -2
  68. package/typed/aggregation-layer.d.ts +1 -1
  69. package/typed/aggregation-layer.d.ts.map +1 -1
  70. package/typed/contour-layer/contour-layer.d.ts +2 -2
  71. package/typed/contour-layer/contour-layer.d.ts.map +1 -1
  72. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts +2 -2
  73. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -1
  74. package/typed/cpu-grid-layer/grid-aggregator.d.ts +1 -1
  75. package/typed/cpu-grid-layer/grid-aggregator.d.ts.map +1 -1
  76. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts +1 -1
  77. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -1
  78. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts +2 -2
  79. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -1
  80. package/typed/grid-aggregation-layer.d.ts +1 -1
  81. package/typed/grid-aggregation-layer.d.ts.map +1 -1
  82. package/typed/grid-layer/grid-layer.d.ts +2 -2
  83. package/typed/grid-layer/grid-layer.d.ts.map +1 -1
  84. package/typed/heatmap-layer/heatmap-layer.d.ts +8 -9
  85. package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  86. package/typed/heatmap-layer/max-fs.glsl.d.ts +1 -1
  87. package/typed/heatmap-layer/max-fs.glsl.d.ts.map +1 -1
  88. package/typed/heatmap-layer/max-vs.glsl.d.ts +1 -1
  89. package/typed/heatmap-layer/max-vs.glsl.d.ts.map +1 -1
  90. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts +1 -1
  91. package/typed/heatmap-layer/triangle-layer-fragment.glsl.d.ts.map +1 -1
  92. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts +1 -1
  93. package/typed/heatmap-layer/triangle-layer-vertex.glsl.d.ts.map +1 -1
  94. package/typed/heatmap-layer/triangle-layer.d.ts +2 -2
  95. package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
  96. package/typed/heatmap-layer/weights-fs.glsl.d.ts +1 -1
  97. package/typed/heatmap-layer/weights-fs.glsl.d.ts.map +1 -1
  98. package/typed/heatmap-layer/weights-vs.glsl.d.ts +1 -1
  99. package/typed/heatmap-layer/weights-vs.glsl.d.ts.map +1 -1
  100. package/typed/hexagon-layer/hexagon-layer.d.ts +2 -2
  101. package/typed/hexagon-layer/hexagon-layer.d.ts.map +1 -1
  102. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts +4 -8
  103. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
  104. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts +1 -1
  105. package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.d.ts.map +1 -1
  106. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts +1 -1
  107. package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.d.ts.map +1 -1
  108. package/typed/screen-grid-layer/screen-grid-layer.d.ts +2 -2
  109. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +1 -1
  110. package/typed/types.d.ts +1 -1
  111. package/typed/types.d.ts.map +1 -1
  112. package/typed/utils/aggregation-operation-utils.d.ts +1 -1
  113. package/typed/utils/aggregation-operation-utils.d.ts.map +1 -1
  114. package/typed/utils/bin-sorter.d.ts +1 -1
  115. package/typed/utils/bin-sorter.d.ts.map +1 -1
  116. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +1 -1
  117. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +1 -1
  118. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +1 -1
  119. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +1 -1
  120. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +1 -1
  121. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
  122. package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +1 -1
  123. package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +1 -1
  124. package/typed/utils/resource-utils.d.ts +1 -1
  125. package/typed/utils/resource-utils.d.ts.map +1 -1
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"grid-layer.d.ts","sourceRoot":"","sources":["../../src/grid-layer/grid-layer.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,cAAc,EACd,mBAAmB,EACnB,KAAK,EACL,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AAEvB,OAAqB,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AACjF,OAAqB,EAAC,iBAAiB,EAAC,MAAM,kCAAkC,CAAC;AAQjF,6CAA6C;AAC7C,MAAM,MAAM,cAAc,CAAC,KAAK,GAAG,OAAO,IAAI,eAAe,CAAC,KAAK,CAAC,GAAG,mBAAmB,CAAC;AAE3F,qCAAqC;AACrC,KAAK,eAAe,CAAC,KAAK,IAAI,iBAAiB,CAAC,KAAK,CAAC,GACpD,iBAAiB,CAAC,KAAK,CAAC,GAAG;IACzB;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,CAAC;IAEf;;;OAGG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;CAC1B,CAAC;AAEJ,gIAAgI;AAChI,MAAM,CAAC,OAAO,OAAO,SAAS,CAAC,KAAK,GAAG,GAAG,EAAE,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,cAAc,CAC7F,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAC/C;IACC,MAAM,CAAC,SAAS,SAAe;IAC/B,MAAM,CAAC,YAAY,wCAAgB;IAEnC,KAAK,EAAG,cAAc,CAAC,OAAO,CAAC,GAAG;QAChC,iBAAiB,EAAE,OAAO,CAAC;KAC5B,CAAC;IAEF,eAAe;IAMf,WAAW,CAAC,EAAC,KAAK,EAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAM3C,YAAY,IAAI,KAAK;IAoBrB,oBAAoB,CAAC,KAAK,EAAE,SAAS,CAAC,OAAO,CAAC;CA8B/C"}
@@ -1,11 +1,10 @@
1
- import { Texture, TextureFormat } from '@luma.gl/core';
1
+ import { Buffer, Texture, TextureFormat } from '@luma.gl/core';
2
2
  import { GL } from '@luma.gl/constants';
3
- import { Transform } from '@luma.gl/engine';
4
- import { BufferWithAccessor } from '@luma.gl/webgl';
3
+ import { TextureTransform } from '@luma.gl/engine';
5
4
  import { Accessor, AccessorFunction, AttributeManager, ChangeFlags, Color, Layer, LayerContext, LayersList, Position, UpdateParameters, DefaultProps } from '@deck.gl/core';
6
5
  import AggregationLayer, { AggregationLayerProps } from '../aggregation-layer';
7
- export declare type HeatmapLayerProps<DataT = unknown> = _HeatmapLayerProps<DataT> & AggregationLayerProps<DataT>;
8
- declare type _HeatmapLayerProps<DataT> = {
6
+ export type HeatmapLayerProps<DataT = unknown> = _HeatmapLayerProps<DataT> & AggregationLayerProps<DataT>;
7
+ type _HeatmapLayerProps<DataT> = {
9
8
  /**
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9
  * Radius of the circle in pixels, to which the weight of an object is distributed.
11
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  *
@@ -86,10 +85,10 @@ export default class HeatmapLayer<DataT = any, ExtraPropsT extends {} = {}> exte
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  worldBounds?: number[];
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  normalizedCommonBounds?: number[];
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  updateTimer?: any;
89
- triPositionBuffer?: BufferWithAccessor;
90
- triTexCoordBuffer?: BufferWithAccessor;
91
- weightsTransform?: Transform;
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- maxWeightTransform?: Transform;
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+ triPositionBuffer?: Buffer;
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+ triTexCoordBuffer?: Buffer;
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+ weightsTransform?: TextureTransform;
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+ maxWeightTransform?: TextureTransform;
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  textureSize: number;
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  format: TextureFormat;
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  type: GL;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"heatmap-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/heatmap-layer.ts"],"names":[],"mappings":"AA6BA,OAAO,EAAC,MAAM,EAAiB,OAAO,EAAgB,aAAa,EAAC,MAAM,eAAe,CAAC;AAC1F,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AACtC,OAAO,EAAC,gBAAgB,EAAwB,MAAM,iBAAiB,CAAC;AAExE,OAAO,EACL,QAAQ,EACR,gBAAgB,EAChB,gBAAgB,EAChB,WAAW,EACX,KAAK,EAEL,KAAK,EACL,YAAY,EACZ,UAAU,EAEV,QAAQ,EACR,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AAEvB,OAAO,gBAAgB,EAAE,EAAC,qBAAqB,EAAC,MAAM,sBAAsB,CAAC;AAsD7E,MAAM,MAAM,iBAAiB,CAAC,KAAK,GAAG,OAAO,IAAI,kBAAkB,CAAC,KAAK,CAAC,GACxE,qBAAqB,CAAC,KAAK,CAAC,CAAC;AAE/B,KAAK,kBAAkB,CAAC,KAAK,IAAI;IAC/B;;;;OAIG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB;;;;OAIG;IACH,UAAU,CAAC,EAAE,KAAK,EAAE,CAAC;IAErB;;;;OAIG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;;;;;;OAOG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAEtC;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;IAE7B;;;OAGG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAE5B;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB;;;;OAIG;IACH,WAAW,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAEhD;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;CACrC,CAAC;AAEF,mDAAmD;AACnD,MAAM,CAAC,OAAO,OAAO,YAAY,CAC/B,KAAK,GAAG,GAAG,EACX,WAAW,SAAS,EAAE,GAAG,EAAE,CAC3B,SAAQ,gBAAgB,CAAC,KAAK,EAAE,WAAW,GAAG,QAAQ,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAC;IAClF,MAAM,CAAC,SAAS,SAAkB;IAClC,MAAM,CAAC,YAAY,2CAAgB;IAEnC,KAAK,EAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,GAAG;QACzC,SAAS,EAAE,OAAO,CAAC;QACnB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;QACvB,gBAAgB,CAAC,EAAE,OAAO,CAAC;QAC3B,cAAc,CAAC,EAAE,OAAO,CAAC;QACzB,iBAAiB,CAAC,EAAE,OAAO,CAAC;QAC5B,YAAY,CAAC,EAAE,OAAO,CAAC;QACvB,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;QACvB,sBAAsB,CAAC,EAAE,MAAM,EAAE,CAAC;QAClC,WAAW,CAAC,EAAE,GAAG,CAAC;QAClB,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,gBAAgB,CAAC,EAAE,gBAAgB,CAAC;QACpC,kBAAkB,CAAC,EAAE,gBAAgB,CAAC;QACtC,WAAW,EAAE,MAAM,CAAC;QACpB,MAAM,EAAE,aAAa,CAAC;QACtB,IAAI,EAAE,EAAE,CAAC;QACT,YAAY,EAAE,MAAM,CAAC;QACrB,kBAAkB,EAAE,MAAM,EAAE,CAAC;QAC7B,eAAe,EAAE,MAAM,EAAE,EAAE,CAAC;KAC7B,CAAC;IAEF,eAAe;IAaf,iBAAiB,CAAC,EAAC,WAAW,EAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAMvD,WAAW,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAQxC,mBAAmB,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IA8BhD,YAAY,IAAI,UAAU,GAAG,KAAK;IA2ClC,aAAa,CAAC,OAAO,EAAE,YAAY;IA2BnC,oBAAoB;IAOpB,eAAe,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;;;;IAuB5C,eAAe;IAef,gBAAgB;IAShB,mBAAmB;IAgBnB,UAAU,CAAC,IAAI,KAAA;IAcf,uBAAuB,CAAC,OAAO,KAAK;IAcpC,eAAe;IAsCf,aAAa,CAAC,aAAa,KAAA;IAK3B,qBAAqB;IAcrB,aAAa,CAAC,WAAW,GAAE,GAAW,GAAG,OAAO;IAkDhD,6BAA6B;IAe7B,mBAAmB,CAAC,IAAI,KAAA;IAsBxB,gBAAgB;IA2DhB,yBAAyB,CAAC,SAAS,UAAQ;IAsB3C,oBAAoB,CAAC,WAAW,KAAA,EAAE,IAAI,GAAE;QAAC,wBAAwB,CAAC,EAAE,OAAO,CAAA;KAAM;IA0CjF,oBAAoB,CAAC,YAAY,KAAA;CAQlC"}
@@ -1,3 +1,3 @@
1
- declare const _default: "varying vec4 outTexture;\nvoid main() {\n gl_FragColor = outTexture;\n gl_FragColor.g = outTexture.r / max(1.0, outTexture.a);\n}\n";
1
+ declare const _default: "#version 300 es\nin vec4 outTexture;\nout vec4 fragColor;\nvoid main() {\n fragColor = outTexture;\n fragColor.g = outTexture.r / max(1.0, outTexture.a);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=max-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"max-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAME"}
1
+ {"version":3,"file":"max-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAQE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "attribute vec4 inTexture;\nvarying vec4 outTexture;\n\nvoid main()\n{\noutTexture = inTexture;\ngl_Position = vec4(0, 0, 0, 1.);\n// Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\ngl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#version 300 es\nin vec4 inTexture;\nout vec4 outTexture;\n\nvoid main()\n{\noutTexture = inTexture;\ngl_Position = vec4(0, 0, 0, 1.);\n// Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\ngl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=max-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAWE"}
1
+ {"version":3,"file":"max-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/max-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAYE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D texture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture2D(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture2D(texture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n gl_FragColor =linearColor;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME triangle-layer-fragment-shader\n\nprecision highp float;\n\nuniform float opacity;\nuniform sampler2D texture;\nuniform sampler2D colorTexture;\nuniform float aggregationMode;\n\nin vec2 vTexCoords;\nin float vIntensityMin;\nin float vIntensityMax;\n\nout vec4 fragColor;\n\nvec4 getLinearColor(float value) {\n float factor = clamp(value * vIntensityMax, 0., 1.);\n vec4 color = texture(colorTexture, vec2(factor, 0.5));\n color.a *= min(value * vIntensityMin, 1.0);\n return color;\n}\n\nvoid main(void) {\n vec4 weights = texture(texture, vTexCoords);\n float weight = weights.r;\n\n if (aggregationMode > 0.5) {\n weight /= max(1.0, weights.a);\n }\n\n // discard pixels with 0 weight.\n if (weight <= 0.) {\n discard;\n }\n\n vec4 linearColor = getLinearColor(weight);\n linearColor.a *= opacity;\n fragColor = linearColor;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=triangle-layer-fragment.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-fragment.glsl.ts"],"names":[],"mappings":";AAoBA,wBAsCE"}
1
+ {"version":3,"file":"triangle-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-fragment.glsl.ts"],"names":[],"mappings":";AAoBA,wBAyCE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME heatp-map-layer-vertex-shader\n\nuniform sampler2D maxTexture;\nuniform float intensity;\nuniform vec2 colorDomain;\nuniform float threshold;\nuniform float aggregationMode;\n\nattribute vec3 positions;\nattribute vec2 texCoords;\n\nvarying vec2 vTexCoords;\nvarying float vIntensityMin;\nvarying float vIntensityMax;\n\nvoid main(void) {\n gl_Position = project_position_to_clipspace(positions, vec3(0.0), vec3(0.0));\n vTexCoords = texCoords;\n vec4 maxTexture = texture2D(maxTexture, vec2(0.5));\n float maxValue = aggregationMode < 0.5 ? maxTexture.r : maxTexture.g;\n float minValue = maxValue * threshold;\n if (colorDomain[1] > 0.) {\n // if user specified custom domain use it.\n maxValue = colorDomain[1];\n minValue = colorDomain[0];\n }\n vIntensityMax = intensity / maxValue;\n vIntensityMin = intensity / minValue;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME heatp-map-layer-vertex-shader\n\nuniform sampler2D maxTexture;\nuniform float intensity;\nuniform vec2 colorDomain;\nuniform float threshold;\nuniform float aggregationMode;\n\nin vec3 positions;\nin vec2 texCoords;\n\nout vec2 vTexCoords;\nout float vIntensityMin;\nout float vIntensityMax;\n\nvoid main(void) {\n gl_Position = project_position_to_clipspace(positions, vec3(0.0), vec3(0.0));\n vTexCoords = texCoords;\n vec4 maxTexture = texture(maxTexture, vec2(0.5));\n float maxValue = aggregationMode < 0.5 ? maxTexture.r : maxTexture.g;\n float minValue = maxValue * threshold;\n if (colorDomain[1] > 0.) {\n // if user specified custom domain use it.\n maxValue = colorDomain[1];\n minValue = colorDomain[0];\n }\n vIntensityMax = intensity / maxValue;\n vIntensityMin = intensity / minValue;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=triangle-layer-vertex.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-vertex.glsl.ts"],"names":[],"mappings":";AAsBA,wBA8BE"}
1
+ {"version":3,"file":"triangle-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer-vertex.glsl.ts"],"names":[],"mappings":";AAsBA,wBA+BE"}
@@ -1,7 +1,7 @@
1
1
  import type { Device, Texture } from '@luma.gl/core';
2
2
  import { Model } from '@luma.gl/engine';
3
3
  import { Layer, LayerContext } from '@deck.gl/core';
4
- declare type _TriangleLayerProps = {
4
+ type _TriangleLayerProps = {
5
5
  colorDomain: number[];
6
6
  aggregationMode: string;
7
7
  threshold: number;
@@ -19,7 +19,7 @@ export default class TriangleLayer extends Layer<_TriangleLayerProps> {
19
19
  getShaders(): {
20
20
  vs: string;
21
21
  fs: string;
22
- modules: import("@deck.gl/core")._ShaderModule<any>[];
22
+ modules: import("@luma.gl/shadertools").ShaderModule[];
23
23
  };
24
24
  initializeState({ device }: LayerContext): void;
25
25
  _getModel(device: Device): Model;
@@ -1 +1 @@
1
- {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,EAAC,KAAK,EAAW,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,aAAK,mBAAmB,GAAG;IACzB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG;QACN,KAAK,EAAE,KAAK,CAAC;KACd,CAAC;IAEF,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,MAAM,EAAC,EAAE,YAAY,GAAG,IAAI;IAW7C,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK;IAahC,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAkBvB"}
1
+ {"version":3,"file":"triangle-layer.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/triangle-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AACnD,OAAO,EAAC,KAAK,EAAW,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAC,KAAK,EAAE,YAAY,EAAY,MAAM,eAAe,CAAC;AAI7D,KAAK,mBAAmB,GAAG;IACzB,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,eAAe,EAAE,MAAM,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,UAAU,EAAE,OAAO,CAAC;IACpB,OAAO,EAAE,OAAO,CAAC;CAClB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,KAAK,CAAC,mBAAmB,CAAC;IACnE,MAAM,CAAC,SAAS,SAAmB;IAEnC,KAAK,EAAG;QACN,KAAK,EAAE,KAAK,CAAC;KACd,CAAC;IAEF,UAAU;;;;;IAIV,eAAe,CAAC,EAAC,MAAM,EAAC,EAAE,YAAY,GAAG,IAAI;IAW7C,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,KAAK;IAahC,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA,GAAG,IAAI;CAkBvB"}
@@ -1,3 +1,3 @@
1
- declare const _default: "varying vec4 weightsTexture;\n// Epanechnikov function, keeping for reference\n// float epanechnikovKDE(float u) {\n// return 0.75 * (1.0 - u * u);\n// }\nfloat gaussianKDE(float u){\n return pow(2.71828, -u*u/0.05555)/(1.77245385*0.166666);\n}\nvoid main()\n{\n float dist = length(gl_PointCoord - vec2(0.5, 0.5));\n if (dist > 0.5) {\n discard;\n }\n gl_FragColor = weightsTexture * gaussianKDE(2. * dist);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
1
+ declare const _default: "#version 300 es\nin vec4 weightsTexture;\nout vec4 fragColor;\n// Epanechnikov function, keeping for reference\n// float epanechnikovKDE(float u) {\n// return 0.75 * (1.0 - u * u);\n// }\nfloat gaussianKDE(float u){\n return pow(2.71828, -u*u/0.05555)/(1.77245385*0.166666);\n}\nvoid main()\n{\n float dist = length(gl_PointCoord - vec2(0.5, 0.5));\n if (dist > 0.5) {\n discard;\n }\n fragColor = weightsTexture * gaussianKDE(2. * dist);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=weights-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"weights-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAkBE"}
1
+ {"version":3,"file":"weights-fs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-fs.glsl.ts"],"names":[],"mappings":";AAAA,wBAoBE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "attribute vec3 positions;\nattribute vec3 positions64Low;\nattribute float weights;\nvarying vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n}\n";
1
+ declare const _default: "#version 300 es\nin vec3 positions;\nin vec3 positions64Low;\nin float weights;\nout vec4 weightsTexture;\nuniform float radiusPixels;\nuniform float textureWidth;\nuniform vec4 commonBounds;\nuniform float weightsScale;\nvoid main()\n{\n weightsTexture = vec4(weights * weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(radiusPixels) * textureWidth / (commonBounds.z - commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - commonBounds.xy) / (commonBounds.zw - commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=weights-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAsBE"}
1
+ {"version":3,"file":"weights-vs.glsl.d.ts","sourceRoot":"","sources":["../../src/heatmap-layer/weights-vs.glsl.ts"],"names":[],"mappings":";AAAA,wBAuBE"}
@@ -4,9 +4,9 @@ import CPUAggregator from '../utils/cpu-aggregator';
4
4
  import AggregationLayer, { AggregationLayerProps } from '../aggregation-layer';
5
5
  import { AggregateAccessor } from '../types';
6
6
  /** All properties supported by by HexagonLayer. */
7
- export declare type HexagonLayerProps<DataT = unknown> = _HexagonLayerProps<DataT> & AggregationLayerProps<DataT>;
7
+ export type HexagonLayerProps<DataT = unknown> = _HexagonLayerProps<DataT> & AggregationLayerProps<DataT>;
8
8
  /** Properties added by HexagonLayer. */
9
- declare type _HexagonLayerProps<DataT = unknown> = {
9
+ type _HexagonLayerProps<DataT = unknown> = {
10
10
  /**
11
11
  * Radius of hexagon bin in meters. The hexagons are pointy-topped (rather than flat-topped).
12
12
  * @default 1000
@@ -1 +1 @@
1
- {"version":3,"file":"hexagon-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EACL,QAAQ,EACR,gBAAgB,EAChB,KAAK,EAEL,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AACvB,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAM5C,OAAO,aAAa,MAAM,yBAAyB,CAAC;AACpD,OAAO,gBAAgB,EAAE,EAAC,qBAAqB,EAAC,MAAM,sBAAsB,CAAC;AAE7E,OAAO,EAAC,iBAAiB,EAAC,MAAM,UAAU,CAAC;AAyC3C,mDAAmD;AACnD,oBAAY,iBAAiB,CAAC,KAAK,GAAG,OAAO,IAAI,kBAAkB,CAAC,KAAK,CAAC,GACxE,qBAAqB,CAAC,KAAK,CAAC,CAAC;AAE/B,wCAAwC;AACxC,aAAK,kBAAkB,CAAC,KAAK,GAAG,OAAO,IAAI;IACzC;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,KAAK,GAAG,CAAC;IAErD;;;OAGG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAEtC;;;OAGG;IACH,UAAU,CAAC,EAAE,KAAK,EAAE,CAAC;IAErB;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAE1C;;;OAGG;IACH,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB;;;;OAIG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElC;;;;OAIG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElC;;;;OAIG;IACH,cAAc,CAAC,EAAE,UAAU,GAAG,UAAU,GAAG,SAAS,CAAC;IAErD;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC;IAE9B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAEpB;;;OAGG;IACH,gBAAgB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;IAElD;;;OAGG;IACH,oBAAoB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;IAEtD;;;OAGG;IACH,WAAW,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAEhD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAEzC;;;OAGG;IACH,aAAa,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;IAEhD;;;OAGG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,iBAAiB,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;IAEpD;;;OAGG;IACH,gBAAgB,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,IAAI,CAAC;IAEtD;;;OAGG;IACH,oBAAoB,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,IAAI,CAAC;IAE1D;;OAEG;IACH,WAAW,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,KAAK,OAAO,CAAC,CAAC;CAC7C,CAAC;AAEF,uIAAuI;AACvI,MAAM,CAAC,OAAO,OAAO,YAAY,CAAC,KAAK,EAAE,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,gBAAgB,CAC5F,KAAK,EACL,WAAW,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAC3C;IACC,MAAM,CAAC,SAAS,SAAkB;IAClC,MAAM,CAAC,YAAY,2CAAgB;IAEnC,KAAK,EAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,GAAG;QACzC,aAAa,EAAE,aAAa,CAAC;QAC7B,eAAe,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;QACxC,QAAQ,EAAE,MAAM,EAAE,EAAE,GAAG,IAAI,CAAC;KAC7B,CAAC;IACF,eAAe;IAmBf,WAAW,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAyBxC,0BAA0B,CAAC,eAAe,KAAA;IA6B1C,cAAc,CAAC,EAAC,IAAI,EAAC;;KAAA;IAKrB,mBAAmB,CAAC,IAAI,KAAA;IAKxB,uBAAuB,CAAC,IAAI,KAAA;IAI5B,0BAA0B;IAI1B,YAAY;CAyCb"}
1
+ {"version":3,"file":"hexagon-layer.d.ts","sourceRoot":"","sources":["../../src/hexagon-layer/hexagon-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EACL,QAAQ,EACR,gBAAgB,EAChB,KAAK,EAEL,QAAQ,EACR,QAAQ,EACR,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AACvB,OAAO,EAAC,WAAW,EAAC,MAAM,iBAAiB,CAAC;AAM5C,OAAO,aAAa,MAAM,yBAAyB,CAAC;AACpD,OAAO,gBAAgB,EAAE,EAAC,qBAAqB,EAAC,MAAM,sBAAsB,CAAC;AAE7E,OAAO,EAAC,iBAAiB,EAAC,MAAM,UAAU,CAAC;AAyC3C,mDAAmD;AACnD,MAAM,MAAM,iBAAiB,CAAC,KAAK,GAAG,OAAO,IAAI,kBAAkB,CAAC,KAAK,CAAC,GACxE,qBAAqB,CAAC,KAAK,CAAC,CAAC;AAE/B,wCAAwC;AACxC,KAAK,kBAAkB,CAAC,KAAK,GAAG,OAAO,IAAI;IACzC;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,KAAK,GAAG,CAAC;IAErD;;;OAGG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAEtC;;;OAGG;IACH,UAAU,CAAC,EAAE,KAAK,EAAE,CAAC;IAErB;;;OAGG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAE1C;;;OAGG;IACH,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEnB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB;;;;OAIG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElC;;;;OAIG;IACH,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAElC;;;;OAIG;IACH,cAAc,CAAC,EAAE,UAAU,GAAG,UAAU,GAAG,SAAS,CAAC;IAErD;;OAEG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC;IAE9B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAEpB;;;OAGG;IACH,gBAAgB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;IAElD;;;OAGG;IACH,oBAAoB,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;IAEtD;;;OAGG;IACH,WAAW,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAEhD;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAEzC;;;OAGG;IACH,aAAa,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;IAEhD;;;OAGG;IACH,kBAAkB,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAE7C;;;OAGG;IACH,iBAAiB,CAAC,EAAE,iBAAiB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;IAEpD;;;OAGG;IACH,gBAAgB,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,IAAI,CAAC;IAEtD;;;OAGG;IACH,oBAAoB,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,KAAK,IAAI,CAAC;IAE1D;;OAEG;IACH,WAAW,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,KAAK,OAAO,CAAC,CAAC;CAC7C,CAAC;AAEF,uIAAuI;AACvI,MAAM,CAAC,OAAO,OAAO,YAAY,CAAC,KAAK,EAAE,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,gBAAgB,CAC5F,KAAK,EACL,WAAW,GAAG,QAAQ,CAAC,kBAAkB,CAAC,CAC3C;IACC,MAAM,CAAC,SAAS,SAAkB;IAClC,MAAM,CAAC,YAAY,2CAAgB;IAEnC,KAAK,EAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,GAAG;QACzC,aAAa,EAAE,aAAa,CAAC;QAC7B,eAAe,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;QACxC,QAAQ,EAAE,MAAM,EAAE,EAAE,GAAG,IAAI,CAAC;KAC7B,CAAC;IACF,eAAe;IAmBf,WAAW,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAyBxC,0BAA0B,CAAC,eAAe,KAAA;IA6B1C,cAAc,CAAC,EAAC,IAAI,EAAC;;KAAA;IAKrB,mBAAmB,CAAC,IAAI,KAAA;IAKxB,uBAAuB,CAAC,IAAI,KAAA;IAI5B,0BAA0B;IAI1B,YAAY;CAyCb"}
@@ -2,10 +2,11 @@ import { Device, Texture } from '@luma.gl/core';
2
2
  import { Model } from '@luma.gl/engine';
3
3
  import { Layer, LayerProps, UpdateParameters, DefaultProps } from '@deck.gl/core';
4
4
  import type { _ScreenGridLayerProps } from './screen-grid-layer';
5
+ import { ShaderModule } from '@luma.gl/shadertools';
5
6
  /** All properties supported by ScreenGridCellLayer. */
6
- export declare type ScreenGridCellLayerProps<DataT = unknown> = _ScreenGridCellLayerProps<DataT> & LayerProps;
7
+ export type ScreenGridCellLayerProps<DataT = unknown> = _ScreenGridCellLayerProps<DataT> & LayerProps;
7
8
  /** Proprties added by ScreenGridCellLayer. */
8
- export declare type _ScreenGridCellLayerProps<DataT> = _ScreenGridLayerProps<DataT> & {
9
+ export type _ScreenGridCellLayerProps<DataT> = _ScreenGridLayerProps<DataT> & {
9
10
  maxTexture: Texture;
10
11
  };
11
12
  export default class ScreenGridCellLayer<DataT = any, ExtraPropsT extends {} = {}> extends Layer<ExtraPropsT & Required<_ScreenGridCellLayerProps<DataT>>> {
@@ -18,12 +19,7 @@ export default class ScreenGridCellLayer<DataT = any, ExtraPropsT extends {} = {
18
19
  getShaders(): {
19
20
  vs: string;
20
21
  fs: string;
21
- modules: import("@deck.gl/core")._ShaderModule<{
22
- pickingSelectedColor?: [number, number, number] | null | undefined;
23
- pickingHighlightColor?: [number, number, number, number] | undefined;
24
- pickingActive?: boolean | undefined;
25
- pickingAttribute?: boolean | undefined;
26
- }>[];
22
+ modules: ShaderModule[];
27
23
  };
28
24
  initializeState(): void;
29
25
  shouldUpdateState({ changeFlags }: {
@@ -1 +1 @@
1
- {"version":3,"file":"screen-grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-cell-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAC,KAAK,EAAW,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAC,KAAK,EAAE,UAAU,EAAgB,gBAAgB,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAI9F,OAAO,KAAK,EAAC,qBAAqB,EAAC,MAAM,qBAAqB,CAAC;AAc/D,uDAAuD;AACvD,oBAAY,wBAAwB,CAAC,KAAK,GAAG,OAAO,IAAI,yBAAyB,CAAC,KAAK,CAAC,GACtF,UAAU,CAAC;AAEb,8CAA8C;AAC9C,oBAAY,yBAAyB,CAAC,KAAK,IAAI,qBAAqB,CAAC,KAAK,CAAC,GAAG;IAC5E,UAAU,EAAE,OAAO,CAAC;CACrB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,mBAAmB,CAAC,KAAK,GAAG,GAAG,EAAE,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,KAAK,CAC9F,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC,CACzD;IACC,MAAM,CAAC,SAAS,SAAyB;IACzC,MAAM,CAAC,YAAY,kDAAgB;IAEnC,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM;IAIjC,KAAK,EAAG;QACN,KAAK,CAAC,EAAE,KAAK,CAAC;KACf,CAAC;IACF,UAAU;;;;;;;;;;IAIV,eAAe;IAYf,iBAAiB,CAAC,EAAC,WAAW,EAAC;;KAAA;IAK/B,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAe1C,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;IA2Bf,0BAA0B,CAAC,SAAS,KAAA,EAAE,EAAC,YAAY,EAAC;;KAAA;IAkBpD,SAAS,IAAI,KAAK;IAelB,gBAAgB,IAAI,OAAO;IAe3B,eAAe,CAAC,QAAQ,KAAA,EAAE,KAAK,KAAA,EAAE,WAAW,KAAA,GAAG,IAAI;CA2BpD"}
1
+ {"version":3,"file":"screen-grid-cell-layer.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-cell-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAC9C,OAAO,EAAC,KAAK,EAAW,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAC,KAAK,EAAE,UAAU,EAAgB,gBAAgB,EAAE,YAAY,EAAC,MAAM,eAAe,CAAC;AAI9F,OAAO,KAAK,EAAC,qBAAqB,EAAC,MAAM,qBAAqB,CAAC;AAC/D,OAAO,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAclD,uDAAuD;AACvD,MAAM,MAAM,wBAAwB,CAAC,KAAK,GAAG,OAAO,IAAI,yBAAyB,CAAC,KAAK,CAAC,GACtF,UAAU,CAAC;AAEb,8CAA8C;AAC9C,MAAM,MAAM,yBAAyB,CAAC,KAAK,IAAI,qBAAqB,CAAC,KAAK,CAAC,GAAG;IAC5E,UAAU,EAAE,OAAO,CAAC;CACrB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,mBAAmB,CAAC,KAAK,GAAG,GAAG,EAAE,WAAW,SAAS,EAAE,GAAG,EAAE,CAAE,SAAQ,KAAK,CAC9F,WAAW,GAAG,QAAQ,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC,CACzD;IACC,MAAM,CAAC,SAAS,SAAyB;IACzC,MAAM,CAAC,YAAY,kDAAgB;IAEnC,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM;IAIjC,KAAK,EAAG;QACN,KAAK,CAAC,EAAE,KAAK,CAAC;KACf,CAAC;IAEF,UAAU,IAAI;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,EAAE,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,YAAY,EAAE,CAAA;KAAC;IAI/D,eAAe;IAYf,iBAAiB,CAAC,EAAC,WAAW,EAAC;;KAAA;IAK/B,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAe1C,IAAI,CAAC,EAAC,QAAQ,EAAC;;KAAA;IA2Bf,0BAA0B,CAAC,SAAS,KAAA,EAAE,EAAC,YAAY,EAAC;;KAAA;IAkBpD,SAAS,IAAI,KAAK;IAsBlB,gBAAgB,IAAI,OAAO;IAe3B,eAAe,CAAC,QAAQ,KAAA,EAAE,KAAK,KAAA,EAAE,WAAW,KAAA,GAAG,IAAI;CA2BpD"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME screen-grid-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vColor;\nvarying float vSampleCount;\n\nvoid main(void) {\n if (vSampleCount <= 0.0) {\n discard;\n }\n gl_FragColor = vColor;\n\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME screen-grid-layer-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\nin float vSampleCount;\n\nout vec4 fragColor;\n\nvoid main(void) {\n if (vSampleCount <= 0.0) {\n discard;\n }\n fragColor = vColor;\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=screen-grid-layer-fragment.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"screen-grid-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer-fragment.glsl.ts"],"names":[],"mappings":";AAqBA,wBAgBE"}
1
+ {"version":3,"file":"screen-grid-layer-fragment.glsl.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer-fragment.glsl.ts"],"names":[],"mappings":";AAqBA,wBAmBE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME screen-grid-layer-vertex-shader\n#define RANGE_COUNT 6\n\nattribute vec3 positions;\nattribute vec3 instancePositions;\nattribute vec4 instanceCounts;\nattribute vec3 instancePickingColors;\n\nuniform float opacity;\nuniform vec3 cellScale;\nuniform vec4 minColor;\nuniform vec4 maxColor;\nuniform vec4 colorRange[RANGE_COUNT];\nuniform vec2 colorDomain;\nuniform bool shouldUseMinMax;\nuniform sampler2D maxTexture;\n\nvarying vec4 vColor;\nvarying float vSampleCount;\n\nvec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {\n vec4 outColor = vec4(0., 0., 0., 0.);\n if (value >= domain.x && value <= domain.y) {\n float domainRange = domain.y - domain.x;\n if (domainRange <= 0.) {\n outColor = colorRange[0];\n } else {\n float rangeCount = float(RANGE_COUNT);\n float rangeStep = domainRange / rangeCount;\n float idx = floor((value - domain.x) / rangeStep);\n idx = clamp(idx, 0., rangeCount - 1.);\n int intIdx = int(idx);\n outColor = colorRange[intIdx];\n }\n }\n outColor = outColor / 255.;\n return outColor;\n}\n\nvoid main(void) {\n vSampleCount = instanceCounts.a;\n\n float weight = instanceCounts.r;\n float maxWeight = texture2D(maxTexture, vec2(0.5)).r;\n\n float step = weight / maxWeight;\n vec4 minMaxColor = mix(minColor, maxColor, step) / 255.;\n\n vec2 domain = colorDomain;\n float domainMaxValid = float(colorDomain.y != 0.);\n domain.y = mix(maxWeight, colorDomain.y, domainMaxValid);\n vec4 rangeColor = quantizeScale(domain, colorRange, weight);\n\n float rangeMinMax = float(shouldUseMinMax);\n vec4 color = mix(rangeColor, minMaxColor, rangeMinMax);\n vColor = vec4(color.rgb, color.a * opacity);\n\n // Set color to be rendered to picking fbo (also used to check for selection highlight).\n picking_setPickingColor(instancePickingColors);\n\n gl_Position = vec4(instancePositions + positions * cellScale, 1.);\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME screen-grid-layer-vertex-shader\n#define RANGE_COUNT 6\n\nin vec3 positions;\nin vec3 instancePositions;\nin vec4 instanceCounts;\nin vec3 instancePickingColors;\n\nuniform float opacity;\nuniform vec3 cellScale;\nuniform vec4 minColor;\nuniform vec4 maxColor;\nuniform vec4 colorRange[RANGE_COUNT];\nuniform vec2 colorDomain;\nuniform bool shouldUseMinMax;\nuniform sampler2D maxTexture;\n\nout vec4 vColor;\nout float vSampleCount;\n\nvec4 quantizeScale(vec2 domain, vec4 range[RANGE_COUNT], float value) {\n vec4 outColor = vec4(0., 0., 0., 0.);\n if (value >= domain.x && value <= domain.y) {\n float domainRange = domain.y - domain.x;\n if (domainRange <= 0.) {\n outColor = colorRange[0];\n } else {\n float rangeCount = float(RANGE_COUNT);\n float rangeStep = domainRange / rangeCount;\n float idx = floor((value - domain.x) / rangeStep);\n idx = clamp(idx, 0., rangeCount - 1.);\n int intIdx = int(idx);\n outColor = colorRange[intIdx];\n }\n }\n outColor = outColor / 255.;\n return outColor;\n}\n\nvoid main(void) {\n vSampleCount = instanceCounts.a;\n\n float weight = instanceCounts.r;\n float maxWeight = texture(maxTexture, vec2(0.5)).r;\n\n float step = weight / maxWeight;\n vec4 minMaxColor = mix(minColor, maxColor, step) / 255.;\n\n vec2 domain = colorDomain;\n float domainMaxValid = float(colorDomain.y != 0.);\n domain.y = mix(maxWeight, colorDomain.y, domainMaxValid);\n vec4 rangeColor = quantizeScale(domain, colorRange, weight);\n\n float rangeMinMax = float(shouldUseMinMax);\n vec4 color = mix(rangeColor, minMaxColor, rangeMinMax);\n vColor = vec4(color.rgb, color.a * opacity);\n\n // Set color to be rendered to picking fbo (also used to check for selection highlight).\n picking_setPickingColor(instancePickingColors);\n\n gl_Position = vec4(instancePositions + positions * cellScale, 1.);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=screen-grid-layer-vertex.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"screen-grid-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer-vertex.glsl.ts"],"names":[],"mappings":";AAoBA,wBA+DE"}
1
+ {"version":3,"file":"screen-grid-layer-vertex.glsl.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer-vertex.glsl.ts"],"names":[],"mappings":";AAoBA,wBAgEE"}
@@ -2,9 +2,9 @@ import { Accessor, Color, GetPickingInfoParams, Layer, LayerContext, LayersList,
2
2
  import type { Buffer, Texture } from '@luma.gl/core';
3
3
  import GridAggregationLayer, { GridAggregationLayerProps } from '../grid-aggregation-layer';
4
4
  /** All properties supported by ScreenGridLayer. */
5
- export declare type ScreenGridLayerProps<DataT = unknown> = _ScreenGridLayerProps<DataT> & GridAggregationLayerProps<DataT>;
5
+ export type ScreenGridLayerProps<DataT = unknown> = _ScreenGridLayerProps<DataT> & GridAggregationLayerProps<DataT>;
6
6
  /** Properties added by ScreenGridLayer. */
7
- export declare type _ScreenGridLayerProps<DataT> = {
7
+ export type _ScreenGridLayerProps<DataT> = {
8
8
  /**
9
9
  * Unit width/height of the bins.
10
10
  * @default 100
@@ -1 +1 @@
1
- {"version":3,"file":"screen-grid-layer.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EACL,QAAQ,EACR,KAAK,EACL,oBAAoB,EACpB,KAAK,EACL,YAAY,EACZ,UAAU,EAEV,WAAW,EACX,QAAQ,EACR,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAKnD,OAAO,oBAAoB,EAAE,EAAC,yBAAyB,EAAC,MAAM,2BAA2B,CAAC;AAuB1F,mDAAmD;AACnD,oBAAY,oBAAoB,CAAC,KAAK,GAAG,OAAO,IAAI,qBAAqB,CAAC,KAAK,CAAC,GAC9E,yBAAyB,CAAC,KAAK,CAAC,CAAC;AAEnC,2CAA2C;AAC3C,oBAAY,qBAAqB,CAAC,KAAK,IAAI;IACzC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B;;;;OAIG;IACH,QAAQ,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IAExB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IAExB;;;OAGG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAEtC;;;;OAIG;IACH,UAAU,CAAC,EAAE,KAAK,EAAE,CAAC;IAErB;;;;OAIG;IACH,WAAW,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAExC;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAEpC;;;;;;;OAOG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;IAEzB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;CAC9C,CAAC;AAEF,sEAAsE;AACtE,MAAM,CAAC,OAAO,OAAO,eAAe,CAClC,KAAK,GAAG,GAAG,EACX,UAAU,SAAS,EAAE,GAAG,EAAE,CAC1B,SAAQ,oBAAoB,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC;IACxF,MAAM,CAAC,SAAS,SAAqB;IACrC,MAAM,CAAC,YAAY,8CAAgB;IAEnC,KAAK,EAAG,oBAAoB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,GAAG;QAC7C,SAAS,EAAE,OAAO,CAAC;QACnB,iBAAiB,CAAC,EAAE,GAAG,CAAC;QACxB,cAAc,CAAC,EAAE,GAAG,CAAC;QACrB,OAAO,CAAC,EAAE,GAAG,CAAC;QACd,UAAU,CAAC,EAAE,OAAO,CAAC;QACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IAEF,eAAe;IA2Cf,iBAAiB,CAAC,EAAC,WAAW,EAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAIvD,WAAW,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAIxC,YAAY,IAAI,UAAU,GAAG,KAAK;IAuBlC,aAAa,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IAU1C,cAAc,CAAC,EAAC,IAAI,EAAC,EAAE,oBAAoB,GAAG,WAAW;IAsBzD,aAAa,CAAC,EAAC,eAAe,EAAE,OAAO,EAAC;;;KAAA;IASxC,sBAAsB,CAAC,IAAI,KAAA;IAiE3B,gBAAgB,CAAC,IAAI,KAAA;IAUrB,aAAa;CAMd"}
1
+ {"version":3,"file":"screen-grid-layer.d.ts","sourceRoot":"","sources":["../../src/screen-grid-layer/screen-grid-layer.ts"],"names":[],"mappings":"AAoBA,OAAO,EACL,QAAQ,EACR,KAAK,EACL,oBAAoB,EACpB,KAAK,EACL,YAAY,EACZ,UAAU,EAEV,WAAW,EACX,QAAQ,EACR,gBAAgB,EAChB,YAAY,EACb,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAKnD,OAAO,oBAAoB,EAAE,EAAC,yBAAyB,EAAC,MAAM,2BAA2B,CAAC;AAuB1F,mDAAmD;AACnD,MAAM,MAAM,oBAAoB,CAAC,KAAK,GAAG,OAAO,IAAI,qBAAqB,CAAC,KAAK,CAAC,GAC9E,yBAAyB,CAAC,KAAK,CAAC,CAAC;AAEnC,2CAA2C;AAC3C,MAAM,MAAM,qBAAqB,CAAC,KAAK,IAAI;IACzC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B;;;;OAIG;IACH,QAAQ,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IAExB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC;IAExB;;;OAGG;IACH,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC;IAEtC;;;;OAIG;IACH,UAAU,CAAC,EAAE,KAAK,EAAE,CAAC;IAErB;;;;OAIG;IACH,WAAW,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAExC;;;;OAIG;IACH,SAAS,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAEpC;;;;;;;OAOG;IACH,cAAc,CAAC,EAAE,OAAO,CAAC;IAEzB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,KAAK,GAAG,KAAK,CAAC;CAC9C,CAAC;AAEF,sEAAsE;AACtE,MAAM,CAAC,OAAO,OAAO,eAAe,CAClC,KAAK,GAAG,GAAG,EACX,UAAU,SAAS,EAAE,GAAG,EAAE,CAC1B,SAAQ,oBAAoB,CAAC,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC;IACxF,MAAM,CAAC,SAAS,SAAqB;IACrC,MAAM,CAAC,YAAY,8CAAgB;IAEnC,KAAK,EAAG,oBAAoB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,GAAG;QAC7C,SAAS,EAAE,OAAO,CAAC;QACnB,iBAAiB,CAAC,EAAE,GAAG,CAAC;QACxB,cAAc,CAAC,EAAE,GAAG,CAAC;QACrB,OAAO,CAAC,EAAE,GAAG,CAAC;QACd,UAAU,CAAC,EAAE,OAAO,CAAC;QACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;QAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;KACpB,CAAC;IAEF,eAAe;IA2Cf,iBAAiB,CAAC,EAAC,WAAW,EAAC,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAIvD,WAAW,CAAC,IAAI,EAAE,gBAAgB,CAAC,IAAI,CAAC;IAIxC,YAAY,IAAI,UAAU,GAAG,KAAK;IAuBlC,aAAa,CAAC,OAAO,EAAE,YAAY,GAAG,IAAI;IAU1C,cAAc,CAAC,EAAC,IAAI,EAAC,EAAE,oBAAoB,GAAG,WAAW;IAsBzD,aAAa,CAAC,EAAC,eAAe,EAAE,OAAO,EAAC;;;KAAA;IASxC,sBAAsB,CAAC,IAAI,KAAA;IAiE3B,gBAAgB,CAAC,IAAI,KAAA;IAUrB,aAAa;CAMd"}
package/typed/types.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  /** Type assigned to e.g. getColorValue/getElevationValue props in aggregation layers (e.g. CPUGridLayer, HexagonLayer)*/
2
- export declare type AggregateAccessor<DataT = any> = (args: {
2
+ export type AggregateAccessor<DataT = any> = (args: {
3
3
  /** a list of objects whose positions fall inside this cell. */
4
4
  objects: DataT[];
5
5
  objectInfo: {
@@ -1 +1 @@
1
- {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,yHAAyH;AACzH,oBAAY,iBAAiB,CAAC,KAAK,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE;IAClD,+DAA+D;IAC/D,OAAO,EAAE,KAAK,EAAE,CAAC;IACjB,UAAU,EAAE;QACV,qDAAqD;QACrD,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,mCAAmC;QACnC,IAAI,EAAE,GAAG,CAAC;KACX,CAAC;CACH,KAAK,MAAM,CAAC"}
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,yHAAyH;AACzH,MAAM,MAAM,iBAAiB,CAAC,KAAK,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE;IAClD,+DAA+D;IAC/D,OAAO,EAAE,KAAK,EAAE,CAAC;IACjB,UAAU,EAAE;QACV,qDAAqD;QACrD,OAAO,EAAE,MAAM,EAAE,CAAC;QAClB,mCAAmC;QACnC,IAAI,EAAE,GAAG,CAAC;KACX,CAAC;CACH,KAAK,MAAM,CAAC"}
@@ -9,7 +9,7 @@ export declare function getSum(pts: any, accessor: any): any;
9
9
  export declare function getMax(pts: any, accessor: any): any;
10
10
  export declare function getMin(pts: any, accessor: any): any;
11
11
  export declare function getValueFunc(aggregation: any, accessor: any, context: any): ((pts: any) => any) | null;
12
- declare type AccessorContext = {
12
+ type AccessorContext = {
13
13
  data?: any;
14
14
  index?: number;
15
15
  indices?: number[];
@@ -1 +1 @@
1
- {"version":3,"file":"aggregation-operation-utils.d.ts","sourceRoot":"","sources":["../../src/utils/aggregation-operation-utils.ts"],"names":[],"mappings":"AAoBA,eAAO,MAAM,qBAAqB;;;;;CAKjC,CAAC;AAcF,wBAAgB,OAAO,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOpC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAGD,wBAAgB,YAAY,CAAC,WAAW,KAAA,EAAE,QAAQ,KAAA,EAAE,OAAO,KAAA,8BAe1D;AAED,aAAK,eAAe,GAAG;IACrB,IAAI,CAAC,MAAC;IACN,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB,CAAC;AAYF,wBAAgB,gBAAgB,CAAC,QAAQ,KAAA,EAAE,OAAO,GAAE,eAAoB,qBAQvE"}
1
+ {"version":3,"file":"aggregation-operation-utils.d.ts","sourceRoot":"","sources":["../../src/utils/aggregation-operation-utils.ts"],"names":[],"mappings":"AAoBA,eAAO,MAAM,qBAAqB;;;;;CAKjC,CAAC;AAcF,wBAAgB,OAAO,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOpC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAED,wBAAgB,MAAM,CAAC,GAAG,KAAA,EAAE,QAAQ,KAAA,OAOnC;AAGD,wBAAgB,YAAY,CAAC,WAAW,KAAA,EAAE,QAAQ,KAAA,EAAE,OAAO,KAAA,8BAe1D;AAED,KAAK,eAAe,GAAG;IACrB,IAAI,CAAC,MAAC;IACN,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;CACpB,CAAC;AAYF,wBAAgB,gBAAgB,CAAC,QAAQ,KAAA,EAAE,OAAO,GAAE,eAAoB,qBAQvE"}
@@ -4,7 +4,7 @@ declare const defaultProps: {
4
4
  getIndex: (bin: any) => any;
5
5
  filterData: null;
6
6
  };
7
- export declare type AggregatedBin = {
7
+ export type AggregatedBin = {
8
8
  i: number;
9
9
  value: any;
10
10
  counts: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bin-sorter.d.ts","sourceRoot":"","sources":["../../src/utils/bin-sorter.ts"],"names":[],"mappings":"AAsCA,QAAA,MAAM,YAAY;;;;;CAKjB,CAAC;AAEF,oBAAY,aAAa,GAAG;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,GAAG,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,SAAS;IAC5B,QAAQ,EAAG,MAAM,CAAC;IAClB,QAAQ,EAAG,MAAM,CAAC;IAClB,QAAQ,EAAG,MAAM,CAAC;IAClB,UAAU,EAAG,MAAM,CAAC;IAEpB,cAAc,EAAE,aAAa,EAAE,CAAC;IAChC,UAAU,EAAG,aAAa,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;gBAE1B,IAAI,GAAE,OAAO,EAAO,EAAE,KAAK,GAAE,OAAO,CAAC,OAAO,YAAY,CAAgB;IAMpF;;;;;;OAMG;IACH,iBAAiB,CAAC,IAAI,KAAA,EAAE,KAAK,KAAA,GAAG,aAAa,EAAE;IAqC/C,kBAAkB,CAAC,eAAe,KAAA,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAcrD;;;;OAIG;IACH,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC;IAU1C;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAiB3B;;;;;;OAMG;IACH,aAAa,CAAC,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAoBlE,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,KAAS,EAAE,KAAW,CAAC,iDAAK;IAYlE,eAAe,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;CAkB7F"}
1
+ {"version":3,"file":"bin-sorter.d.ts","sourceRoot":"","sources":["../../src/utils/bin-sorter.ts"],"names":[],"mappings":"AAsCA,QAAA,MAAM,YAAY;;;;;CAKjB,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,GAAG,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,SAAS;IAC5B,QAAQ,EAAG,MAAM,CAAC;IAClB,QAAQ,EAAG,MAAM,CAAC;IAClB,QAAQ,EAAG,MAAM,CAAC;IAClB,UAAU,EAAG,MAAM,CAAC;IAEpB,cAAc,EAAE,aAAa,EAAE,CAAC;IAChC,UAAU,EAAG,aAAa,EAAE,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;gBAE1B,IAAI,GAAE,OAAO,EAAO,EAAE,KAAK,GAAE,OAAO,CAAC,OAAO,YAAY,CAAgB;IAMpF;;;;;;OAMG;IACH,iBAAiB,CAAC,IAAI,KAAA,EAAE,KAAK,KAAA,GAAG,aAAa,EAAE;IAqC/C,kBAAkB,CAAC,eAAe,KAAA,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAcrD;;;;OAIG;IACH,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC;IAU1C;;OAEG;IACH,mBAAmB,IAAI,IAAI;IAiB3B;;;;;;OAMG;IACH,aAAa,CAAC,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;IAoBlE,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,KAAS,EAAE,KAAW,CAAC,iDAAK;IAYlE,eAAe,CAAC,SAAS,EAAE,MAAM,EAAE,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC;CAkB7F"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME gpu-aggregation-to-grid-fs\n\nprecision highp float;\n\nvarying vec3 vWeights;\n\nvoid main(void) {\n gl_FragColor = vec4(vWeights, 1.0);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-to-grid-fs\n\nprecision highp float;\n\nin vec3 vWeights;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(vWeights, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-to-grid-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-to-grid-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAWE"}
1
+ {"version":3,"file":"aggregate-to-grid-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAcE"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME gpu-aggregation-to-grid-vs\n\nattribute vec3 positions;\nattribute vec3 positions64Low;\nattribute vec3 weights;\nuniform vec2 cellSize;\nuniform vec2 gridSize;\nuniform bool projectPoints;\nuniform vec2 translation;\nuniform vec3 scaling;\n\nvarying vec3 vWeights;\n\nvec2 project_to_pixel(vec4 pos) {\n vec4 result;\n pos.xy = pos.xy/pos.w;\n result = pos + vec4(translation, 0., 0.);\n result.xy = scaling.z > 0. ? result.xy * scaling.xy : result.xy;\n return result.xy;\n}\n\nvoid main(void) {\n\n vWeights = weights;\n\n vec4 windowPos = vec4(positions, 1.);\n if (projectPoints) {\n windowPos = project_position_to_clipspace(positions, positions64Low, vec3(0));\n }\n\n vec2 pos = project_to_pixel(windowPos);\n\n vec2 pixelXY64[2];\n pixelXY64[0] = vec2(pos.x, 0.);\n pixelXY64[1] = vec2(pos.y, 0.);\n\n // Transform (0,0):windowSize -> (0, 0): gridSize\n vec2 gridXY64[2];\n gridXY64[0] = div_fp64(pixelXY64[0], vec2(cellSize.x, 0));\n gridXY64[1] = div_fp64(pixelXY64[1], vec2(cellSize.y, 0));\n float x = floor(gridXY64[0].x);\n float y = floor(gridXY64[1].x);\n pos = vec2(x, y);\n\n // Transform (0,0):gridSize -> (-1, -1):(1,1)\n pos = (pos * (2., 2.) / (gridSize)) - (1., 1.);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / gridSize;\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-to-grid-vs\n\nin vec3 positions;\nin vec3 positions64Low;\nin vec3 weights;\nuniform vec2 cellSize;\nuniform vec2 gridSize;\nuniform bool projectPoints;\nuniform vec2 translation;\nuniform vec3 scaling;\n\nout vec3 vWeights;\n\nvec2 project_to_pixel(vec4 pos) {\n vec4 result;\n pos.xy = pos.xy/pos.w;\n result = pos + vec4(translation, 0., 0.);\n result.xy = scaling.z > 0. ? result.xy * scaling.xy : result.xy;\n return result.xy;\n}\n\nvoid main(void) {\n\n vWeights = weights;\n\n vec4 windowPos = vec4(positions, 1.);\n if (projectPoints) {\n windowPos = project_position_to_clipspace(positions, positions64Low, vec3(0));\n }\n\n vec2 pos = project_to_pixel(windowPos);\n\n vec2 pixelXY64[2];\n pixelXY64[0] = vec2(pos.x, 0.);\n pixelXY64[1] = vec2(pos.y, 0.);\n\n // Transform (0,0):windowSize -> (0, 0): gridSize\n vec2 gridXY64[2];\n gridXY64[0] = div_fp64(pixelXY64[0], vec2(cellSize.x, 0));\n gridXY64[1] = div_fp64(pixelXY64[1], vec2(cellSize.y, 0));\n float x = floor(gridXY64[0].x);\n float y = floor(gridXY64[1].x);\n pos = vec2(x, y);\n\n // Transform (0,0):gridSize -> (-1, -1):(1,1)\n pos = (pos * (2., 2.) / (gridSize)) - (1., 1.);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / gridSize;\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-to-grid-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-to-grid-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAyDE"}
1
+ {"version":3,"file":"aggregate-to-grid-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBA0DE"}
@@ -1,5 +1,5 @@
1
1
  import type { Device } from '@luma.gl/core';
2
- export declare type GPUGridAggregatorProps = {
2
+ export type GPUGridAggregatorProps = {
3
3
  id?: string;
4
4
  };
5
5
  export default class GPUGridAggregator {
@@ -1 +1 @@
1
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+ {"version":3,"file":"gpu-grid-aggregator.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAgB,MAAM,eAAe,CAAC;AAyCzD,MAAM,MAAM,sBAAsB,GAAG;IACnC,EAAE,CAAC,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,iBAAiB;IAEpC,MAAM,CAAC,kBAAkB,CAAC,EACxB,eAAe,EACf,OAAO,EACP,OAAO,EACP,UAAU,EACV,UAAU,EACX,EAAE;QACD,eAAe,CAAC,EAAE,YAAY,CAAC;QAC/B,OAAO,CAAC,EAAE,YAAY,CAAC;QACvB,OAAO,CAAC,EAAE,YAAY,CAAC;QACvB,UAAU,CAAC,EAAE,YAAY,CAAC;QAC1B,UAAU,EAAE,MAAM,CAAC;KACpB;;;;;;;IAwBD,MAAM,CAAC,WAAW,CAAC,EAAC,UAAU,EAAE,IAAQ,EAAC;;;KAAA;;;;IAezC,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM;IA6BjC,KAAK;;;;;;;;;;;;;;MAoBH;IAEF,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,cAAc,EAAE,OAAO,CAAC;IAExB,oBAAoB,MAAC;IACrB,mBAAmB,MAAC;IACpB,aAAa,MAAC;gBAEF,MAAM,EAAE,MAAM,EAAE,KAAK,GAAE,sBAA2B;IAoB9D,MAAM;IA4BN,GAAG,CAAC,IAAI,KAAK;IAab,OAAO,CAAC,QAAQ,KAAA;;;;;;IA4BhB,aAAa,CAAC,aAAa,KAAK;IAMhC,2BAA2B,CAAC,IAAI,KAAA;IAUhC,QAAQ,CAAC,YAAY,KAAA;IAMrB,iBAAiB,CAAC,IAAI,KAAA;IA+CtB,oBAAoB,CAAC,IAAI,KAAA;IA2EzB,sBAAsB,CAAC,IAAI,KAAA;IA0B3B,uBAAuB,CAAC,IAAI,KAAA;IAsD5B,eAAe,CAAC,IAAI,KAAA;IAWpB,kBAAkB,CAAC,IAAI,KAAA;IAyEvB,iBAAiB,CAAC,IAAI,KAAA;IAQtB,YAAY,CAAC,EAAC,MAAU,EAAE,MAAU,EAAC;;;KAAK;IAW1C,sBAAsB,CAAC,IAAI,KAAA;IAQ3B,wHAAwH;IAExH,sBAAsB,CAAC,OAAO,KAAA,EAAE,OAAO,KAAA;IAoBvC,aAAa,CAAC,IAAI,KAAA;CAiBnB"}
@@ -1,3 +1,3 @@
1
- declare const _default: "#define SHADER_NAME gpu-aggregation-transform-mean-vs\nattribute vec4 aggregationValues;\nvarying vec4 meanValues;\n\nvoid main()\n{\n // TODO: Use 64-bit division ?? not needed given this is aggregation ??\n bool isCellValid = bool(aggregationValues.w > 0.);\n // aggregationValues: XYZ contain aggregated values, W contains count\n meanValues.xyz = isCellValid ? aggregationValues.xyz/aggregationValues.w : vec3(0, 0, 0);\n meanValues.w = aggregationValues.w;\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-transform-mean-vs\nin vec4 aggregationValues;\nout vec4 meanValues;\n\nvoid main()\n{\n // TODO: Use 64-bit division ?? not needed given this is aggregation ??\n bool isCellValid = bool(aggregationValues.w > 0.);\n // aggregationValues: XYZ contain aggregated values, W contains count\n meanValues.xyz = isCellValid ? aggregationValues.xyz/aggregationValues.w : vec3(0, 0, 0);\n meanValues.w = aggregationValues.w;\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=transform-mean-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"transform-mean-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/transform-mean-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAgBE"}
1
+ {"version":3,"file":"transform-mean-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/transform-mean-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAiBE"}
@@ -1,5 +1,5 @@
1
1
  import { Device, SamplerProps } from '@luma.gl/core';
2
- declare type FloatTextureOptions = {
2
+ type FloatTextureOptions = {
3
3
  id: string;
4
4
  width?: number;
5
5
  height?: number;
@@ -1 +1 @@
1
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