@deck.gl/aggregation-layers 8.9.0-alpha.2 → 8.9.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +246 -246
- package/package.json +2 -2
- package/typed/aggregation-layer.js +0 -151
- package/typed/contour-layer/contour-layer.js +0 -234
- package/typed/contour-layer/contour-utils.js +0 -64
- package/typed/contour-layer/marching-squares-codes.js +0 -337
- package/typed/contour-layer/marching-squares.js +0 -147
- package/typed/cpu-grid-layer/cpu-grid-layer.js +0 -129
- package/typed/cpu-grid-layer/grid-aggregator.js +0 -141
- package/typed/gpu-grid-layer/gpu-grid-cell-layer-fragment.glsl.js +0 -34
- package/typed/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +0 -141
- package/typed/gpu-grid-layer/gpu-grid-cell-layer.js +0 -143
- package/typed/gpu-grid-layer/gpu-grid-layer.js +0 -289
- package/typed/grid-aggregation-layer.js +0 -172
- package/typed/grid-layer/grid-layer.js +0 -60
- package/typed/heatmap-layer/heatmap-layer-utils.js +0 -78
- package/typed/heatmap-layer/heatmap-layer.js +0 -478
- package/typed/heatmap-layer/max-fs.glsl.js +0 -7
- package/typed/heatmap-layer/max-vs.glsl.js +0 -12
- package/typed/heatmap-layer/triangle-layer-fragment.glsl.js +0 -58
- package/typed/heatmap-layer/triangle-layer-vertex.glsl.js +0 -51
- package/typed/heatmap-layer/triangle-layer.js +0 -67
- package/typed/heatmap-layer/weights-fs.glsl.js +0 -19
- package/typed/heatmap-layer/weights-vs.glsl.js +0 -23
- package/typed/hexagon-layer/hexagon-aggregator.js +0 -112
- package/typed/hexagon-layer/hexagon-layer.js +0 -171
- package/typed/index.js +0 -33
- package/typed/screen-grid-layer/screen-grid-cell-layer.js +0 -159
- package/typed/screen-grid-layer/screen-grid-layer-fragment.glsl.js +0 -37
- package/typed/screen-grid-layer/screen-grid-layer-vertex.glsl.js +0 -83
- package/typed/screen-grid-layer/screen-grid-layer.js +0 -216
- package/typed/types.js +0 -1
- package/typed/utils/aggregation-operation-utils.js +0 -94
- package/typed/utils/bin-sorter.js +0 -167
- package/typed/utils/color-utils.js +0 -53
- package/typed/utils/cpu-aggregator.js +0 -417
- package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js +0 -39
- package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js +0 -53
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js +0 -31
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js +0 -77
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +0 -41
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js +0 -1
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +0 -562
- package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js +0 -36
- package/typed/utils/grid-aggregation-utils.js +0 -114
- package/typed/utils/prop-utils.js +0 -28
- package/typed/utils/resource-utils.js +0 -40
- package/typed/utils/scale-utils.js +0 -184
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// Code to Offsets Map needed to implement Marching Squares algorithm
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// Ref: https://en.wikipedia.org/wiki/Marching_squares
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// Table to map code to the intersection offsets
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// All offsets are relative to the center of marching cell (which is top right corner of grid-cell, and center of marching-square)
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const HALF = 0.5;
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const ONE6TH = 1 / 6;
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const OFFSET = {
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N: [0, HALF],
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E: [HALF, 0],
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S: [0, -HALF],
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W: [-HALF, 0],
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// CORNERS
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NE: [HALF, HALF],
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NW: [-HALF, HALF],
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SE: [HALF, -HALF],
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SW: [-HALF, -HALF]
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};
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// NOTE: vertices are ordered in CCW direction, starting from NW corner
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// Triangles
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const SW_TRIANGLE = [OFFSET.W, OFFSET.SW, OFFSET.S];
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const SE_TRIANGLE = [OFFSET.S, OFFSET.SE, OFFSET.E];
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const NE_TRIANGLE = [OFFSET.E, OFFSET.NE, OFFSET.N];
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const NW_TRIANGLE = [OFFSET.NW, OFFSET.W, OFFSET.N];
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// Trapezoids
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const SW_TRAPEZOID = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF]
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];
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const SE_TRAPEZOID = [
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF],
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[HALF, -ONE6TH],
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[HALF, ONE6TH]
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];
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const NE_TRAPEZOID = [
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[HALF, -ONE6TH],
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[HALF, ONE6TH],
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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const NW_TRAPEZOID = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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// Rectangles
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const S_RECTANGLE = [OFFSET.W, OFFSET.SW, OFFSET.SE, OFFSET.E];
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const E_RECTANGLE = [OFFSET.S, OFFSET.SE, OFFSET.NE, OFFSET.N];
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const N_RECTANGLE = [OFFSET.NW, OFFSET.W, OFFSET.E, OFFSET.NE];
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const W_RECTANGLE = [OFFSET.NW, OFFSET.SW, OFFSET.S, OFFSET.N];
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const EW_RECTANGEL = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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[HALF, -ONE6TH],
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[HALF, ONE6TH]
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];
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const SN_RECTANGEL = [
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF],
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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// Square
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const SQUARE = [OFFSET.NW, OFFSET.SW, OFFSET.SE, OFFSET.NE];
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// Pentagons
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const SW_PENTAGON = [OFFSET.NW, OFFSET.SW, OFFSET.SE, OFFSET.E, OFFSET.N];
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const SE_PENTAGON = [OFFSET.W, OFFSET.SW, OFFSET.SE, OFFSET.NE, OFFSET.N];
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const NE_PENTAGON = [OFFSET.NW, OFFSET.W, OFFSET.S, OFFSET.SE, OFFSET.NE];
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const NW_PENTAGON = [OFFSET.NW, OFFSET.SW, OFFSET.S, OFFSET.E, OFFSET.NE];
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const NW_N_PENTAGON = [OFFSET.NW, OFFSET.W, [HALF, -ONE6TH], [HALF, ONE6TH], OFFSET.N];
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const NE_E_PENTAGON = [[-ONE6TH, -HALF], [ONE6TH, -HALF], OFFSET.E, OFFSET.NE, OFFSET.N];
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const SE_S_PENTAGON = [[-HALF, ONE6TH], [-HALF, -ONE6TH], OFFSET.S, OFFSET.SE, OFFSET.E];
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const SW_W_PENTAGON = [OFFSET.W, OFFSET.SW, OFFSET.S, [ONE6TH, HALF], [-ONE6TH, HALF]];
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const NW_W_PENTAGON = [OFFSET.NW, OFFSET.W, [-ONE6TH, -HALF], [ONE6TH, -HALF], OFFSET.N];
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const NE_N_PENTAGON = [[-HALF, ONE6TH], [-HALF, -ONE6TH], OFFSET.E, OFFSET.NE, OFFSET.N];
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const SE_E_PENTAGON = [OFFSET.S, OFFSET.SE, OFFSET.E, [ONE6TH, HALF], [-ONE6TH, HALF]];
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const SW_S_PENTAGON = [OFFSET.W, OFFSET.SW, OFFSET.S, [HALF, -ONE6TH], [HALF, ONE6TH]];
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// Hexagon
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const S_HEXAGON = [OFFSET.W, OFFSET.SW, OFFSET.SE, OFFSET.E, [ONE6TH, HALF], [-ONE6TH, HALF]];
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const E_HEXAGON = [[-HALF, ONE6TH], [-HALF, -ONE6TH], OFFSET.S, OFFSET.SE, OFFSET.NE, OFFSET.N];
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const N_HEXAGON = [OFFSET.NW, OFFSET.W, [-ONE6TH, -HALF], [ONE6TH, -HALF], OFFSET.E, OFFSET.NE];
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const W_HEXAGON = [OFFSET.NW, OFFSET.SW, OFFSET.S, [HALF, -ONE6TH], [HALF, ONE6TH], OFFSET.N];
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const SW_NE_HEXAGON = [OFFSET.W, OFFSET.SW, OFFSET.S, OFFSET.E, OFFSET.NE, OFFSET.N];
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const NW_SE_HEXAGON = [OFFSET.NW, OFFSET.W, OFFSET.S, OFFSET.SE, OFFSET.E, OFFSET.N];
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// Heptagon (7-sided)
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const NE_HEPTAGON = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF],
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OFFSET.E,
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OFFSET.NE,
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OFFSET.N
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];
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const SW_HEPTAGON = [
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OFFSET.W,
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OFFSET.SW,
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OFFSET.S,
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[HALF, -ONE6TH],
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[HALF, ONE6TH],
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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const NW_HEPTAGON = [
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OFFSET.NW,
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OFFSET.W,
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF],
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[HALF, -ONE6TH],
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[HALF, ONE6TH],
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OFFSET.N
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];
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const SE_HEPTAGON = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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OFFSET.S,
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OFFSET.SE,
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OFFSET.E,
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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// Octagon
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const OCTAGON = [
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[-HALF, ONE6TH],
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[-HALF, -ONE6TH],
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[-ONE6TH, -HALF],
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[ONE6TH, -HALF],
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[HALF, -ONE6TH],
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[HALF, ONE6TH],
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[ONE6TH, HALF],
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[-ONE6TH, HALF]
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];
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// Note: above wiki page invertes white/black dots for generating the code, we don't
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export const ISOLINES_CODE_OFFSET_MAP = {
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// key is equal to the code of 4 vertices (invert the code specified in wiki)
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// value can be an array or an Object
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// Array : [line] or [line, line], where each line is [start-point, end-point], and each point is [x, y]
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// Object : to handle saddle cases, whos output depends on mean value of all 4 corners
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// key: code of mean value (0 or 1)
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// value: Array , as above defines one or two line segments
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0: [],
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1: [[OFFSET.W, OFFSET.S]],
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2: [[OFFSET.S, OFFSET.E]],
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3: [[OFFSET.W, OFFSET.E]],
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4: [[OFFSET.N, OFFSET.E]],
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5: {
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0: [
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[OFFSET.W, OFFSET.S],
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[OFFSET.N, OFFSET.E]
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],
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1: [
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[OFFSET.W, OFFSET.N],
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[OFFSET.S, OFFSET.E]
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]
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},
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6: [[OFFSET.N, OFFSET.S]],
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7: [[OFFSET.W, OFFSET.N]],
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8: [[OFFSET.W, OFFSET.N]],
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9: [[OFFSET.N, OFFSET.S]],
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10: {
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0: [
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[OFFSET.W, OFFSET.N],
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[OFFSET.S, OFFSET.E]
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],
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1: [
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[OFFSET.W, OFFSET.S],
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[OFFSET.N, OFFSET.E]
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]
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},
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11: [[OFFSET.N, OFFSET.E]],
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12: [[OFFSET.W, OFFSET.E]],
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13: [[OFFSET.S, OFFSET.E]],
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14: [[OFFSET.W, OFFSET.S]],
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15: []
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};
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function ternaryToIndex(ternary) {
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return parseInt(ternary, 4);
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}
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export const ISOBANDS_CODE_OFFSET_MAP = {
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// Below list of cases, follow the same order as in above mentioned wiki page.
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// Each case has its code on first commented line // T,TR,R,C
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// where T: Top, TR: Top-right, R: Right and C: current, each will be either 0, 1 or 2
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// final code is binary representation of above code , where takes 2 digits
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// for example: code 2-2-2-1 => 10-10-10-01 => 10101001 => 169
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// no contours
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[ternaryToIndex('0000')]: [],
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[ternaryToIndex('2222')]: [],
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// single triangle
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[ternaryToIndex('2221')]: [SW_TRIANGLE],
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[ternaryToIndex('2212')]: [SE_TRIANGLE],
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[ternaryToIndex('2122')]: [NE_TRIANGLE],
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[ternaryToIndex('1222')]: [NW_TRIANGLE],
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[ternaryToIndex('0001')]: [SW_TRIANGLE],
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[ternaryToIndex('0010')]: [SE_TRIANGLE],
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[ternaryToIndex('0100')]: [NE_TRIANGLE],
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[ternaryToIndex('1000')]: [NW_TRIANGLE],
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// single trapezoid
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[ternaryToIndex('2220')]: [SW_TRAPEZOID],
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[ternaryToIndex('2202')]: [SE_TRAPEZOID],
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[ternaryToIndex('2022')]: [NE_TRAPEZOID],
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[ternaryToIndex('0222')]: [NW_TRAPEZOID],
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[ternaryToIndex('0002')]: [SW_TRAPEZOID],
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[ternaryToIndex('0020')]: [SE_TRAPEZOID],
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[ternaryToIndex('0200')]: [NE_TRAPEZOID],
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[ternaryToIndex('2000')]: [NW_TRAPEZOID],
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// single rectangle
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[ternaryToIndex('0011')]: [S_RECTANGLE],
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[ternaryToIndex('0110')]: [E_RECTANGLE],
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[ternaryToIndex('1100')]: [N_RECTANGLE],
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[ternaryToIndex('1001')]: [W_RECTANGLE],
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[ternaryToIndex('2211')]: [S_RECTANGLE],
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[ternaryToIndex('2112')]: [E_RECTANGLE],
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[ternaryToIndex('1122')]: [N_RECTANGLE],
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[ternaryToIndex('1221')]: [W_RECTANGLE],
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[ternaryToIndex('2200')]: [EW_RECTANGEL],
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[ternaryToIndex('2002')]: [SN_RECTANGEL],
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[ternaryToIndex('0022')]: [EW_RECTANGEL],
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[ternaryToIndex('0220')]: [SN_RECTANGEL],
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// single square
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// 1111
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[ternaryToIndex('1111')]: [SQUARE],
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// single pentagon
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[ternaryToIndex('1211')]: [SW_PENTAGON],
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[ternaryToIndex('2111')]: [SE_PENTAGON],
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[ternaryToIndex('1112')]: [NE_PENTAGON],
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[ternaryToIndex('1121')]: [NW_PENTAGON],
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[ternaryToIndex('1011')]: [SW_PENTAGON],
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[ternaryToIndex('0111')]: [SE_PENTAGON],
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[ternaryToIndex('1110')]: [NE_PENTAGON],
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[ternaryToIndex('1101')]: [NW_PENTAGON],
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[ternaryToIndex('1200')]: [NW_N_PENTAGON],
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[ternaryToIndex('0120')]: [NE_E_PENTAGON],
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[ternaryToIndex('0012')]: [SE_S_PENTAGON],
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237
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[ternaryToIndex('2001')]: [SW_W_PENTAGON],
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[ternaryToIndex('1022')]: [NW_N_PENTAGON],
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[ternaryToIndex('2102')]: [NE_E_PENTAGON],
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[ternaryToIndex('2210')]: [SE_S_PENTAGON],
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[ternaryToIndex('0221')]: [SW_W_PENTAGON],
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242
|
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[ternaryToIndex('1002')]: [NW_W_PENTAGON],
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243
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[ternaryToIndex('2100')]: [NE_N_PENTAGON],
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[ternaryToIndex('0210')]: [SE_E_PENTAGON],
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245
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[ternaryToIndex('0021')]: [SW_S_PENTAGON],
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246
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-
[ternaryToIndex('1220')]: [NW_W_PENTAGON],
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247
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-
[ternaryToIndex('0122')]: [NE_N_PENTAGON],
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248
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[ternaryToIndex('2012')]: [SE_E_PENTAGON],
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[ternaryToIndex('2201')]: [SW_S_PENTAGON],
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// single hexagon
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[ternaryToIndex('0211')]: [S_HEXAGON],
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252
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[ternaryToIndex('2110')]: [E_HEXAGON],
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253
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-
[ternaryToIndex('1102')]: [N_HEXAGON],
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|
254
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-
[ternaryToIndex('1021')]: [W_HEXAGON],
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|
255
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-
[ternaryToIndex('2011')]: [S_HEXAGON],
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|
256
|
-
[ternaryToIndex('0112')]: [E_HEXAGON],
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257
|
-
[ternaryToIndex('1120')]: [N_HEXAGON],
|
|
258
|
-
[ternaryToIndex('1201')]: [W_HEXAGON],
|
|
259
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-
[ternaryToIndex('2101')]: [SW_NE_HEXAGON],
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260
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-
[ternaryToIndex('0121')]: [SW_NE_HEXAGON],
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261
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[ternaryToIndex('1012')]: [NW_SE_HEXAGON],
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262
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-
[ternaryToIndex('1210')]: [NW_SE_HEXAGON],
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263
|
-
// 6-sided polygons based on mean weight
|
|
264
|
-
// NOTE: merges mean value codes for extreme changes (as per above Wiki doc)
|
|
265
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[ternaryToIndex('0101')]: {
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|
266
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-
0: [SW_TRIANGLE, NE_TRIANGLE],
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267
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-
1: [SW_NE_HEXAGON],
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268
|
-
2: [SW_NE_HEXAGON]
|
|
269
|
-
},
|
|
270
|
-
[ternaryToIndex('1010')]: {
|
|
271
|
-
0: [NW_TRIANGLE, SE_TRIANGLE],
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1: [NW_SE_HEXAGON],
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2: [NW_SE_HEXAGON]
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|
-
},
|
|
275
|
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[ternaryToIndex('2121')]: {
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276
|
-
0: [SW_NE_HEXAGON],
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277
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1: [SW_NE_HEXAGON],
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278
|
-
2: [SW_TRIANGLE, NE_TRIANGLE]
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279
|
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},
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|
280
|
-
[ternaryToIndex('1212')]: {
|
|
281
|
-
0: [NW_SE_HEXAGON],
|
|
282
|
-
1: [NW_SE_HEXAGON],
|
|
283
|
-
2: [NW_TRIANGLE, SE_TRIANGLE]
|
|
284
|
-
},
|
|
285
|
-
// 7-sided polygons based on mean weight
|
|
286
|
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[ternaryToIndex('2120')]: {
|
|
287
|
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0: [NE_HEPTAGON],
|
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|
-
1: [NE_HEPTAGON],
|
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|
-
2: [SW_TRAPEZOID, NE_TRIANGLE]
|
|
290
|
-
},
|
|
291
|
-
[ternaryToIndex('2021')]: {
|
|
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|
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0: [SW_HEPTAGON],
|
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|
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1: [SW_HEPTAGON],
|
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294
|
-
2: [SW_TRIANGLE, NE_TRAPEZOID]
|
|
295
|
-
},
|
|
296
|
-
[ternaryToIndex('1202')]: {
|
|
297
|
-
0: [NW_HEPTAGON],
|
|
298
|
-
1: [NW_HEPTAGON],
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299
|
-
2: [NW_TRIANGLE, SE_TRAPEZOID]
|
|
300
|
-
},
|
|
301
|
-
[ternaryToIndex('0212')]: {
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302
|
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0: [SE_HEPTAGON],
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1: [SE_HEPTAGON],
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|
-
2: [SE_TRIANGLE, NW_TRAPEZOID]
|
|
305
|
-
},
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|
306
|
-
[ternaryToIndex('0102')]: {
|
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307
|
-
0: [SW_TRAPEZOID, NE_TRIANGLE],
|
|
308
|
-
1: [NE_HEPTAGON],
|
|
309
|
-
2: [NE_HEPTAGON]
|
|
310
|
-
},
|
|
311
|
-
[ternaryToIndex('0201')]: {
|
|
312
|
-
0: [SW_TRIANGLE, NE_TRAPEZOID],
|
|
313
|
-
1: [SW_HEPTAGON],
|
|
314
|
-
2: [SW_HEPTAGON]
|
|
315
|
-
},
|
|
316
|
-
[ternaryToIndex('1020')]: {
|
|
317
|
-
0: [NW_TRIANGLE, SE_TRAPEZOID],
|
|
318
|
-
1: [NW_HEPTAGON],
|
|
319
|
-
2: [NW_HEPTAGON]
|
|
320
|
-
},
|
|
321
|
-
[ternaryToIndex('2010')]: {
|
|
322
|
-
0: [SE_TRIANGLE, NW_TRAPEZOID],
|
|
323
|
-
1: [SE_HEPTAGON],
|
|
324
|
-
2: [SE_HEPTAGON]
|
|
325
|
-
},
|
|
326
|
-
// 8-sided polygons based on mean weight
|
|
327
|
-
[ternaryToIndex('2020')]: {
|
|
328
|
-
0: [NW_TRAPEZOID, SE_TRAPEZOID],
|
|
329
|
-
1: [OCTAGON],
|
|
330
|
-
2: [SW_TRAPEZOID, NE_TRAPEZOID]
|
|
331
|
-
},
|
|
332
|
-
[ternaryToIndex('0202')]: {
|
|
333
|
-
0: [NE_TRAPEZOID, SW_TRAPEZOID],
|
|
334
|
-
1: [OCTAGON],
|
|
335
|
-
2: [NW_TRAPEZOID, SE_TRAPEZOID]
|
|
336
|
-
}
|
|
337
|
-
};
|
|
@@ -1,147 +0,0 @@
|
|
|
1
|
-
// All utility methods needed to implement Marching Squares algorithm
|
|
2
|
-
// Ref: https://en.wikipedia.org/wiki/Marching_squares
|
|
3
|
-
import { log } from '@deck.gl/core';
|
|
4
|
-
import { ISOLINES_CODE_OFFSET_MAP, ISOBANDS_CODE_OFFSET_MAP } from './marching-squares-codes';
|
|
5
|
-
export const CONTOUR_TYPE = {
|
|
6
|
-
ISO_LINES: 1,
|
|
7
|
-
ISO_BANDS: 2
|
|
8
|
-
};
|
|
9
|
-
const DEFAULT_THRESHOLD_DATA = {
|
|
10
|
-
zIndex: 0,
|
|
11
|
-
zOffset: 0.005
|
|
12
|
-
};
|
|
13
|
-
// Utility methods
|
|
14
|
-
function getVertexCode(weight, threshold) {
|
|
15
|
-
// threshold must be a single value or a range (array of size 2)
|
|
16
|
-
// Iso-bands
|
|
17
|
-
if (Array.isArray(threshold)) {
|
|
18
|
-
if (weight < threshold[0]) {
|
|
19
|
-
return 0;
|
|
20
|
-
}
|
|
21
|
-
return weight < threshold[1] ? 1 : 2;
|
|
22
|
-
}
|
|
23
|
-
// Iso-lines
|
|
24
|
-
return weight >= threshold ? 1 : 0;
|
|
25
|
-
}
|
|
26
|
-
// Returns marching square code for given cell
|
|
27
|
-
/* eslint-disable complexity, max-statements*/
|
|
28
|
-
export function getCode(opts) {
|
|
29
|
-
// Assumptions
|
|
30
|
-
// Origin is on bottom-left , and X increase to right, Y to top
|
|
31
|
-
// When processing one cell, we process 4 cells, by extending row to top and on column to right
|
|
32
|
-
// to create a 2X2 cell grid
|
|
33
|
-
const { cellWeights, x, y, width, height } = opts;
|
|
34
|
-
let threshold = opts.threshold;
|
|
35
|
-
if (opts.thresholdValue) {
|
|
36
|
-
log.deprecated('thresholdValue', 'threshold')();
|
|
37
|
-
threshold = opts.thresholdValue;
|
|
38
|
-
}
|
|
39
|
-
const isLeftBoundary = x < 0;
|
|
40
|
-
const isRightBoundary = x >= width - 1;
|
|
41
|
-
const isBottomBoundary = y < 0;
|
|
42
|
-
const isTopBoundary = y >= height - 1;
|
|
43
|
-
const isBoundary = isLeftBoundary || isRightBoundary || isBottomBoundary || isTopBoundary;
|
|
44
|
-
const weights = {};
|
|
45
|
-
const codes = {};
|
|
46
|
-
// TOP
|
|
47
|
-
if (isLeftBoundary || isTopBoundary) {
|
|
48
|
-
codes.top = 0;
|
|
49
|
-
}
|
|
50
|
-
else {
|
|
51
|
-
weights.top = cellWeights[(y + 1) * width + x];
|
|
52
|
-
codes.top = getVertexCode(weights.top, threshold);
|
|
53
|
-
}
|
|
54
|
-
// TOP-RIGHT
|
|
55
|
-
if (isRightBoundary || isTopBoundary) {
|
|
56
|
-
codes.topRight = 0;
|
|
57
|
-
}
|
|
58
|
-
else {
|
|
59
|
-
weights.topRight = cellWeights[(y + 1) * width + x + 1];
|
|
60
|
-
codes.topRight = getVertexCode(weights.topRight, threshold);
|
|
61
|
-
}
|
|
62
|
-
// RIGHT
|
|
63
|
-
if (isRightBoundary || isBottomBoundary) {
|
|
64
|
-
codes.right = 0;
|
|
65
|
-
}
|
|
66
|
-
else {
|
|
67
|
-
weights.right = cellWeights[y * width + x + 1];
|
|
68
|
-
codes.right = getVertexCode(weights.right, threshold);
|
|
69
|
-
}
|
|
70
|
-
// CURRENT
|
|
71
|
-
if (isLeftBoundary || isBottomBoundary) {
|
|
72
|
-
codes.current = 0;
|
|
73
|
-
}
|
|
74
|
-
else {
|
|
75
|
-
weights.current = cellWeights[y * width + x];
|
|
76
|
-
codes.current = getVertexCode(weights.current, threshold);
|
|
77
|
-
}
|
|
78
|
-
const { top, topRight, right, current } = codes;
|
|
79
|
-
let code = -1;
|
|
80
|
-
if (Number.isFinite(threshold)) {
|
|
81
|
-
code = (top << 3) | (topRight << 2) | (right << 1) | current;
|
|
82
|
-
}
|
|
83
|
-
if (Array.isArray(threshold)) {
|
|
84
|
-
code = (top << 6) | (topRight << 4) | (right << 2) | current;
|
|
85
|
-
}
|
|
86
|
-
let meanCode = 0;
|
|
87
|
-
// meanCode is only needed for saddle cases, and they should
|
|
88
|
-
// only occur when we are not processing a cell on boundary
|
|
89
|
-
// because when on a boundary either, bottom-row, top-row, left-column or right-column will have both 0 codes
|
|
90
|
-
if (!isBoundary) {
|
|
91
|
-
meanCode = getVertexCode((weights.top + weights.topRight + weights.right + weights.current) / 4, threshold);
|
|
92
|
-
}
|
|
93
|
-
return { code, meanCode };
|
|
94
|
-
}
|
|
95
|
-
/* eslint-enable complexity, max-statements*/
|
|
96
|
-
// Returns intersection vertices for given cellindex
|
|
97
|
-
// [x, y] refers current marching cell, reference vertex is always top-right corner
|
|
98
|
-
export function getVertices(opts) {
|
|
99
|
-
const { gridOrigin, cellSize, x, y, code, meanCode, type = CONTOUR_TYPE.ISO_LINES } = opts;
|
|
100
|
-
const thresholdData = { ...DEFAULT_THRESHOLD_DATA, ...opts.thresholdData };
|
|
101
|
-
let offsets = type === CONTOUR_TYPE.ISO_BANDS
|
|
102
|
-
? ISOBANDS_CODE_OFFSET_MAP[code]
|
|
103
|
-
: ISOLINES_CODE_OFFSET_MAP[code];
|
|
104
|
-
// handle saddle cases
|
|
105
|
-
if (!Array.isArray(offsets)) {
|
|
106
|
-
offsets = offsets[meanCode];
|
|
107
|
-
}
|
|
108
|
-
// Reference vertex is at top-right move to top-right corner
|
|
109
|
-
const vZ = thresholdData.zIndex * thresholdData.zOffset;
|
|
110
|
-
const rX = (x + 1) * cellSize[0];
|
|
111
|
-
const rY = (y + 1) * cellSize[1];
|
|
112
|
-
const refVertexX = gridOrigin[0] + rX;
|
|
113
|
-
const refVertexY = gridOrigin[1] + rY;
|
|
114
|
-
// offsets format
|
|
115
|
-
// ISO_LINES: [[1A, 1B], [2A, 2B]],
|
|
116
|
-
// ISO_BANDS: [[1A, 1B, 1C, ...], [2A, 2B, 2C, ...]],
|
|
117
|
-
// vertices format
|
|
118
|
-
// ISO_LINES: [[x1A, y1A], [x1B, y1B], [x2A, x2B], ...],
|
|
119
|
-
// ISO_BANDS: => confirms to SolidPolygonLayer's simple polygon format
|
|
120
|
-
// [
|
|
121
|
-
// [[x1A, y1A], [x1B, y1B], [x1C, y1C] ... ],
|
|
122
|
-
// ...
|
|
123
|
-
// ]
|
|
124
|
-
if (type === CONTOUR_TYPE.ISO_BANDS) {
|
|
125
|
-
const polygons = [];
|
|
126
|
-
offsets.forEach(polygonOffsets => {
|
|
127
|
-
const polygon = [];
|
|
128
|
-
polygonOffsets.forEach(xyOffset => {
|
|
129
|
-
const vX = refVertexX + xyOffset[0] * cellSize[0];
|
|
130
|
-
const vY = refVertexY + xyOffset[1] * cellSize[1];
|
|
131
|
-
polygon.push([vX, vY, vZ]);
|
|
132
|
-
});
|
|
133
|
-
polygons.push(polygon);
|
|
134
|
-
});
|
|
135
|
-
return polygons;
|
|
136
|
-
}
|
|
137
|
-
// default case is ISO_LINES
|
|
138
|
-
const lines = [];
|
|
139
|
-
offsets.forEach(xyOffsets => {
|
|
140
|
-
xyOffsets.forEach(offset => {
|
|
141
|
-
const vX = refVertexX + offset[0] * cellSize[0];
|
|
142
|
-
const vY = refVertexY + offset[1] * cellSize[1];
|
|
143
|
-
lines.push([vX, vY, vZ]);
|
|
144
|
-
});
|
|
145
|
-
});
|
|
146
|
-
return lines;
|
|
147
|
-
}
|
|
@@ -1,129 +0,0 @@
|
|
|
1
|
-
// Copyright (c) 2015 - 2017 Uber Technologies, Inc.
|
|
2
|
-
//
|
|
3
|
-
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
4
|
-
// of this software and associated documentation files (the "Software"), to deal
|
|
5
|
-
// in the Software without restriction, including without limitation the rights
|
|
6
|
-
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
7
|
-
// copies of the Software, and to permit persons to whom the Software is
|
|
8
|
-
// furnished to do so, subject to the following conditions:
|
|
9
|
-
//
|
|
10
|
-
// The above copyright notice and this permission notice shall be included in
|
|
11
|
-
// all copies or substantial portions of the Software.
|
|
12
|
-
//
|
|
13
|
-
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
14
|
-
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
15
|
-
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
16
|
-
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
17
|
-
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
|
-
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
|
-
// THE SOFTWARE.
|
|
20
|
-
import GL from '@luma.gl/constants';
|
|
21
|
-
import { GridCellLayer } from '@deck.gl/layers';
|
|
22
|
-
import { defaultColorRange } from '../utils/color-utils';
|
|
23
|
-
import { pointToDensityGridDataCPU } from './grid-aggregator';
|
|
24
|
-
import CPUAggregator from '../utils/cpu-aggregator';
|
|
25
|
-
import AggregationLayer from '../aggregation-layer';
|
|
26
|
-
// eslint-disable-next-line @typescript-eslint/no-empty-function
|
|
27
|
-
function nop() { }
|
|
28
|
-
const defaultProps = {
|
|
29
|
-
// color
|
|
30
|
-
colorDomain: null,
|
|
31
|
-
colorRange: defaultColorRange,
|
|
32
|
-
getColorValue: { type: 'accessor', value: null },
|
|
33
|
-
getColorWeight: { type: 'accessor', value: 1 },
|
|
34
|
-
colorAggregation: 'SUM',
|
|
35
|
-
lowerPercentile: { type: 'number', min: 0, max: 100, value: 0 },
|
|
36
|
-
upperPercentile: { type: 'number', min: 0, max: 100, value: 100 },
|
|
37
|
-
colorScaleType: 'quantize',
|
|
38
|
-
onSetColorDomain: nop,
|
|
39
|
-
// elevation
|
|
40
|
-
elevationDomain: null,
|
|
41
|
-
elevationRange: [0, 1000],
|
|
42
|
-
getElevationValue: { type: 'accessor', value: null },
|
|
43
|
-
getElevationWeight: { type: 'accessor', value: 1 },
|
|
44
|
-
elevationAggregation: 'SUM',
|
|
45
|
-
elevationLowerPercentile: { type: 'number', min: 0, max: 100, value: 0 },
|
|
46
|
-
elevationUpperPercentile: { type: 'number', min: 0, max: 100, value: 100 },
|
|
47
|
-
elevationScale: { type: 'number', min: 0, value: 1 },
|
|
48
|
-
elevationScaleType: 'linear',
|
|
49
|
-
onSetElevationDomain: nop,
|
|
50
|
-
gridAggregator: pointToDensityGridDataCPU,
|
|
51
|
-
// grid
|
|
52
|
-
cellSize: { type: 'number', min: 0, max: 1000, value: 1000 },
|
|
53
|
-
coverage: { type: 'number', min: 0, max: 1, value: 1 },
|
|
54
|
-
getPosition: { type: 'accessor', value: x => x.position },
|
|
55
|
-
extruded: false,
|
|
56
|
-
// Optional material for 'lighting' shader module
|
|
57
|
-
material: true,
|
|
58
|
-
// data filter
|
|
59
|
-
_filterData: { type: 'function', value: null, optional: true }
|
|
60
|
-
};
|
|
61
|
-
export default class CPUGridLayer extends AggregationLayer {
|
|
62
|
-
initializeState() {
|
|
63
|
-
const cpuAggregator = new CPUAggregator({
|
|
64
|
-
getAggregator: props => props.gridAggregator,
|
|
65
|
-
getCellSize: props => props.cellSize
|
|
66
|
-
});
|
|
67
|
-
this.state = {
|
|
68
|
-
cpuAggregator,
|
|
69
|
-
aggregatorState: cpuAggregator.state
|
|
70
|
-
};
|
|
71
|
-
const attributeManager = this.getAttributeManager();
|
|
72
|
-
attributeManager.add({
|
|
73
|
-
positions: { size: 3, type: GL.DOUBLE, accessor: 'getPosition' }
|
|
74
|
-
});
|
|
75
|
-
// color and elevation attributes can't be added as attributes
|
|
76
|
-
// they are calcualted using 'getValue' accessor that takes an array of pints.
|
|
77
|
-
}
|
|
78
|
-
updateState(opts) {
|
|
79
|
-
super.updateState(opts);
|
|
80
|
-
this.setState({
|
|
81
|
-
// make a copy of the internal state of cpuAggregator for testing
|
|
82
|
-
aggregatorState: this.state.cpuAggregator.updateState(opts, {
|
|
83
|
-
viewport: this.context.viewport,
|
|
84
|
-
attributes: this.getAttributes(),
|
|
85
|
-
numInstances: this.getNumInstances()
|
|
86
|
-
})
|
|
87
|
-
});
|
|
88
|
-
}
|
|
89
|
-
getPickingInfo({ info }) {
|
|
90
|
-
return this.state.cpuAggregator.getPickingInfo({ info });
|
|
91
|
-
}
|
|
92
|
-
// create a method for testing
|
|
93
|
-
_onGetSublayerColor(cell) {
|
|
94
|
-
return this.state.cpuAggregator.getAccessor('fillColor')(cell);
|
|
95
|
-
}
|
|
96
|
-
// create a method for testing
|
|
97
|
-
_onGetSublayerElevation(cell) {
|
|
98
|
-
return this.state.cpuAggregator.getAccessor('elevation')(cell);
|
|
99
|
-
}
|
|
100
|
-
_getSublayerUpdateTriggers() {
|
|
101
|
-
return this.state.cpuAggregator.getUpdateTriggers(this.props);
|
|
102
|
-
}
|
|
103
|
-
renderLayers() {
|
|
104
|
-
const { elevationScale, extruded, cellSize, coverage, material, transitions } = this.props;
|
|
105
|
-
const { cpuAggregator } = this.state;
|
|
106
|
-
const SubLayerClass = this.getSubLayerClass('grid-cell', GridCellLayer);
|
|
107
|
-
const updateTriggers = this._getSublayerUpdateTriggers();
|
|
108
|
-
return new SubLayerClass({
|
|
109
|
-
cellSize,
|
|
110
|
-
coverage,
|
|
111
|
-
material,
|
|
112
|
-
elevationScale,
|
|
113
|
-
extruded,
|
|
114
|
-
getFillColor: this._onGetSublayerColor.bind(this),
|
|
115
|
-
getElevation: this._onGetSublayerElevation.bind(this),
|
|
116
|
-
transitions: transitions && {
|
|
117
|
-
getFillColor: transitions.getColorValue || transitions.getColorWeight,
|
|
118
|
-
getElevation: transitions.getElevationValue || transitions.getElevationWeight
|
|
119
|
-
}
|
|
120
|
-
}, this.getSubLayerProps({
|
|
121
|
-
id: 'grid-cell',
|
|
122
|
-
updateTriggers
|
|
123
|
-
}), {
|
|
124
|
-
data: cpuAggregator.state.layerData.data
|
|
125
|
-
});
|
|
126
|
-
}
|
|
127
|
-
}
|
|
128
|
-
CPUGridLayer.layerName = 'CPUGridLayer';
|
|
129
|
-
CPUGridLayer.defaultProps = defaultProps;
|