@deck.gl/aggregation-layers 8.7.0-alpha.1 → 8.7.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/dist/dist.dev.js +2490 -1705
  2. package/dist/es5/aggregation-layer.js +2 -2
  3. package/dist/es5/aggregation-layer.js.map +1 -1
  4. package/dist/es5/contour-layer/contour-layer.js +1 -1
  5. package/dist/es5/contour-layer/contour-layer.js.map +1 -1
  6. package/dist/es5/contour-layer/contour-utils.js +1 -1
  7. package/dist/es5/contour-layer/contour-utils.js.map +1 -1
  8. package/dist/es5/contour-layer/marching-squares-codes.js.map +1 -1
  9. package/dist/es5/contour-layer/marching-squares.js +1 -1
  10. package/dist/es5/contour-layer/marching-squares.js.map +1 -1
  11. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +1 -1
  12. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  13. package/dist/es5/cpu-grid-layer/grid-aggregator.js +2 -2
  14. package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +1 -1
  15. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  16. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +2 -2
  17. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  18. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +2 -2
  19. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  20. package/dist/es5/grid-aggregation-layer.js +2 -2
  21. package/dist/es5/grid-aggregation-layer.js.map +1 -1
  22. package/dist/es5/grid-layer/grid-layer.js +2 -2
  23. package/dist/es5/grid-layer/grid-layer.js.map +1 -1
  24. package/dist/es5/heatmap-layer/heatmap-layer-utils.js +1 -1
  25. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  26. package/dist/es5/heatmap-layer/heatmap-layer.js +6 -3
  27. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  28. package/dist/es5/heatmap-layer/triangle-layer.js +2 -2
  29. package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
  30. package/dist/es5/hexagon-layer/hexagon-aggregator.js +1 -1
  31. package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +1 -1
  32. package/dist/es5/hexagon-layer/hexagon-layer.js +2 -2
  33. package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
  34. package/dist/es5/index.js.map +1 -1
  35. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +2 -2
  36. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  37. package/dist/es5/screen-grid-layer/screen-grid-layer.js +2 -2
  38. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  39. package/dist/es5/utils/aggregation-operation-utils.js.map +1 -1
  40. package/dist/es5/utils/bin-sorter.js +1 -1
  41. package/dist/es5/utils/bin-sorter.js.map +1 -1
  42. package/dist/es5/utils/cpu-aggregator.js +1 -1
  43. package/dist/es5/utils/cpu-aggregator.js.map +1 -1
  44. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +68 -70
  45. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  46. package/dist/es5/utils/grid-aggregation-utils.js.map +1 -1
  47. package/dist/es5/utils/resource-utils.js.map +1 -1
  48. package/dist/es5/utils/scale-utils.js +1 -1
  49. package/dist/esm/contour-layer/marching-squares-codes.js.map +1 -1
  50. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
  51. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +1 -1
  52. package/dist/esm/heatmap-layer/heatmap-layer.js +4 -1
  53. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  54. package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
  55. package/dist/esm/index.js.map +1 -1
  56. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  57. package/dist/esm/utils/aggregation-operation-utils.js.map +1 -1
  58. package/dist/esm/utils/cpu-aggregator.js.map +1 -1
  59. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  60. package/dist.min.js +1 -1
  61. package/package.json +3 -3
  62. package/src/contour-layer/marching-squares-codes.js +52 -10
  63. package/src/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +2 -3
  64. package/src/heatmap-layer/heatmap-layer.js +6 -10
  65. package/src/heatmap-layer/triangle-layer.js +2 -9
  66. package/src/{index.js → index.ts} +0 -0
  67. package/src/utils/aggregation-operation-utils.js +4 -1
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "@deck.gl/aggregation-layers",
3
3
  "description": "deck.gl layers that aggregate the input data into alternative representations",
4
4
  "license": "MIT",
5
- "version": "8.7.0-alpha.1",
5
+ "version": "8.7.0-alpha.10",
6
6
  "publishConfig": {
7
7
  "access": "public"
8
8
  },
@@ -30,12 +30,12 @@
30
30
  },
31
31
  "dependencies": {
32
32
  "@luma.gl/shadertools": "^8.5.10",
33
- "@math.gl/web-mercator": "^3.5.4",
33
+ "@math.gl/web-mercator": "^3.5.6",
34
34
  "d3-hexbin": "^0.2.1"
35
35
  },
36
36
  "peerDependencies": {
37
37
  "@deck.gl/core": "^8.0.0",
38
38
  "@deck.gl/layers": "^8.0.0"
39
39
  },
40
- "gitHead": "dbaa3941a41f3ddceecad4d2d2879515d97d2510"
40
+ "gitHead": "b6c48fb68b66755743c28776a0642b56a2df086a"
41
41
  }
@@ -27,18 +27,48 @@ const NE_TRIANGLE = [OFFSET.E, OFFSET.NE, OFFSET.N];
27
27
  const NW_TRIANGLE = [OFFSET.NW, OFFSET.W, OFFSET.N];
28
28
 
29
29
  // Trapezoids
30
- const SW_TRAPEZOID = [[-HALF, ONE6TH], [-HALF, -ONE6TH], [-ONE6TH, -HALF], [ONE6TH, -HALF]];
31
- const SE_TRAPEZOID = [[-ONE6TH, -HALF], [ONE6TH, -HALF], [HALF, -ONE6TH], [HALF, ONE6TH]];
32
- const NE_TRAPEZOID = [[HALF, -ONE6TH], [HALF, ONE6TH], [ONE6TH, HALF], [-ONE6TH, HALF]];
33
- const NW_TRAPEZOID = [[-HALF, ONE6TH], [-HALF, -ONE6TH], [ONE6TH, HALF], [-ONE6TH, HALF]];
30
+ const SW_TRAPEZOID = [
31
+ [-HALF, ONE6TH],
32
+ [-HALF, -ONE6TH],
33
+ [-ONE6TH, -HALF],
34
+ [ONE6TH, -HALF]
35
+ ];
36
+ const SE_TRAPEZOID = [
37
+ [-ONE6TH, -HALF],
38
+ [ONE6TH, -HALF],
39
+ [HALF, -ONE6TH],
40
+ [HALF, ONE6TH]
41
+ ];
42
+ const NE_TRAPEZOID = [
43
+ [HALF, -ONE6TH],
44
+ [HALF, ONE6TH],
45
+ [ONE6TH, HALF],
46
+ [-ONE6TH, HALF]
47
+ ];
48
+ const NW_TRAPEZOID = [
49
+ [-HALF, ONE6TH],
50
+ [-HALF, -ONE6TH],
51
+ [ONE6TH, HALF],
52
+ [-ONE6TH, HALF]
53
+ ];
34
54
 
35
55
  // Rectangles
36
56
  const S_RECTANGLE = [OFFSET.W, OFFSET.SW, OFFSET.SE, OFFSET.E];
37
57
  const E_RECTANGLE = [OFFSET.S, OFFSET.SE, OFFSET.NE, OFFSET.N];
38
58
  const N_RECTANGLE = [OFFSET.NW, OFFSET.W, OFFSET.E, OFFSET.NE];
39
59
  const W_RECTANGLE = [OFFSET.NW, OFFSET.SW, OFFSET.S, OFFSET.N];
40
- const EW_RECTANGEL = [[-HALF, ONE6TH], [-HALF, -ONE6TH], [HALF, -ONE6TH], [HALF, ONE6TH]];
41
- const SN_RECTANGEL = [[-ONE6TH, -HALF], [ONE6TH, -HALF], [ONE6TH, HALF], [-ONE6TH, HALF]];
60
+ const EW_RECTANGEL = [
61
+ [-HALF, ONE6TH],
62
+ [-HALF, -ONE6TH],
63
+ [HALF, -ONE6TH],
64
+ [HALF, ONE6TH]
65
+ ];
66
+ const SN_RECTANGEL = [
67
+ [-ONE6TH, -HALF],
68
+ [ONE6TH, -HALF],
69
+ [ONE6TH, HALF],
70
+ [-ONE6TH, HALF]
71
+ ];
42
72
 
43
73
  // Square
44
74
  const SQUARE = [OFFSET.NW, OFFSET.SW, OFFSET.SE, OFFSET.NE];
@@ -131,16 +161,28 @@ export const ISOLINES_CODE_OFFSET_MAP = {
131
161
  3: [[OFFSET.W, OFFSET.E]],
132
162
  4: [[OFFSET.N, OFFSET.E]],
133
163
  5: {
134
- 0: [[OFFSET.W, OFFSET.S], [OFFSET.N, OFFSET.E]],
135
- 1: [[OFFSET.W, OFFSET.N], [OFFSET.S, OFFSET.E]]
164
+ 0: [
165
+ [OFFSET.W, OFFSET.S],
166
+ [OFFSET.N, OFFSET.E]
167
+ ],
168
+ 1: [
169
+ [OFFSET.W, OFFSET.N],
170
+ [OFFSET.S, OFFSET.E]
171
+ ]
136
172
  },
137
173
  6: [[OFFSET.N, OFFSET.S]],
138
174
  7: [[OFFSET.W, OFFSET.N]],
139
175
  8: [[OFFSET.W, OFFSET.N]],
140
176
  9: [[OFFSET.N, OFFSET.S]],
141
177
  10: {
142
- 0: [[OFFSET.W, OFFSET.N], [OFFSET.S, OFFSET.E]],
143
- 1: [[OFFSET.W, OFFSET.S], [OFFSET.N, OFFSET.E]]
178
+ 0: [
179
+ [OFFSET.W, OFFSET.N],
180
+ [OFFSET.S, OFFSET.E]
181
+ ],
182
+ 1: [
183
+ [OFFSET.W, OFFSET.S],
184
+ [OFFSET.N, OFFSET.E]
185
+ ]
144
186
  },
145
187
  11: [[OFFSET.N, OFFSET.E]],
146
188
  12: [[OFFSET.W, OFFSET.E]],
@@ -126,8 +126,7 @@ void main(void) {
126
126
  // Set color to be rendered to picking fbo (also used to check for selection highlight).
127
127
  picking_setPickingColor(instancePickingColors);
128
128
 
129
- vec4 position_commonspace;
130
- gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, position_commonspace);
129
+ gl_Position = project_position_to_clipspace(centroidPosition, centroidPosition64Low, pos, geometry.position);
131
130
 
132
131
  // Light calculations
133
132
  // Worldspace is the linear space after Mercator projection
@@ -135,7 +134,7 @@ void main(void) {
135
134
  vec3 normals_commonspace = project_normal(normals);
136
135
 
137
136
  if (extruded) {
138
- vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, position_commonspace.xyz, normals_commonspace);
137
+ vec3 lightColor = lighting_getLightColor(color.rgb, project_uCameraPosition, geometry.position.xyz, normals_commonspace);
139
138
  vColor = vec4(lightColor, color.a * opacity) / 255.;
140
139
  } else {
141
140
  vColor = vec4(color.rgb, color.a * opacity) / 255.;
@@ -202,7 +202,9 @@ export default class HeatmapLayer extends AggregationLayer {
202
202
  triPositionBuffer?.delete();
203
203
  triTexCoordBuffer?.delete();
204
204
  colorTexture?.delete();
205
- updateTimer && clearTimeout(updateTimer);
205
+ if (updateTimer) {
206
+ clearTimeout(updateTimer);
207
+ }
206
208
  }
207
209
 
208
210
  // PRIVATE
@@ -270,9 +272,7 @@ export default class HeatmapLayer extends AggregationLayer {
270
272
  this.setState({textureSize, format, type, weightsScale});
271
273
  if (!floatTargetSupport) {
272
274
  log.warn(
273
- `HeatmapLayer: ${
274
- this.id
275
- } rendering to float texture not supported, fallingback to low precession format`
275
+ `HeatmapLayer: ${this.id} rendering to float texture not supported, fallingback to low precession format`
276
276
  )();
277
277
  }
278
278
  }
@@ -414,12 +414,8 @@ export default class HeatmapLayer extends AggregationLayer {
414
414
 
415
415
  _updateTextureRenderingBounds() {
416
416
  // Just render visible portion of the texture
417
- const {
418
- triPositionBuffer,
419
- triTexCoordBuffer,
420
- normalizedCommonBounds,
421
- viewportCorners
422
- } = this.state;
417
+ const {triPositionBuffer, triTexCoordBuffer, normalizedCommonBounds, viewportCorners} =
418
+ this.state;
423
419
 
424
420
  const {viewport} = this.context;
425
421
 
@@ -57,15 +57,8 @@ export default class TriangleLayer extends Layer {
57
57
  draw({uniforms}) {
58
58
  const {model} = this.state;
59
59
 
60
- const {
61
- texture,
62
- maxTexture,
63
- colorTexture,
64
- intensity,
65
- threshold,
66
- aggregationMode,
67
- colorDomain
68
- } = this.props;
60
+ const {texture, maxTexture, colorTexture, intensity, threshold, aggregationMode, colorDomain} =
61
+ this.props;
69
62
 
70
63
  model
71
64
  .setUniforms({
File without changes
@@ -104,6 +104,9 @@ function wrapAccessor(accessor, context = {}) {
104
104
  export function wrapGetValueFunc(getValue, context = {}) {
105
105
  return pts => {
106
106
  context.indices = pts.map(pt => pt.index);
107
- return getValue(pts.map(pt => pt.source), context);
107
+ return getValue(
108
+ pts.map(pt => pt.source),
109
+ context
110
+ );
108
111
  };
109
112
  }