@deck.gl/aggregation-layers 8.6.0-alpha.3 → 8.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +2852 -134
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
- package/dist/es5/heatmap-layer/heatmap-layer.js +2 -2
- package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
- package/dist/es5/hexagon-layer/hexagon-layer.js +21 -55
- package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js.map +1 -1
- package/dist/esm/heatmap-layer/heatmap-layer.js +2 -2
- package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
- package/dist/esm/hexagon-layer/hexagon-layer.js +16 -56
- package/dist/esm/hexagon-layer/hexagon-layer.js.map +1 -1
- package/dist.min.js +1 -1
- package/package.json +3 -3
- package/src/gpu-grid-layer/gpu-grid-cell-layer-vertex.glsl.js +1 -1
- package/src/heatmap-layer/heatmap-layer.js +3 -2
- package/src/hexagon-layer/hexagon-layer.js +23 -41
package/dist/dist.dev.js
CHANGED
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@@ -850,12 +850,15 @@ __webpack_require__.r(__webpack_exports__);
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-
const INJECT_SHADER_DECLARATIONS =
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const INJECT_SHADER_DECLARATIONS = `\n\n${_inject_shader__WEBPACK_IMPORTED_MODULE_3__["DECLARATION_INJECT_MARKER"]}\n\n`;
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const SHADER_TYPE = {
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[_constants__WEBPACK_IMPORTED_MODULE_0__["VERTEX_SHADER"]]: 'vertex',
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[_constants__WEBPACK_IMPORTED_MODULE_0__["FRAGMENT_SHADER"]]: 'fragment'
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};
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-
const FRAGMENT_SHADER_PROLOGUE =
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const FRAGMENT_SHADER_PROLOGUE = `\
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precision highp float;
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`;
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function assembleShaders(gl, opts) {
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const {
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vs,
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@@ -902,7 +905,7 @@ function assembleShader(gl, {
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versionLine = sourceLines[0];
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coreSource = sourceLines.slice(1).join('\n');
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} else {
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versionLine =
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versionLine = `#version ${glslVersion}`;
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}
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const allDefines = {};
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@@ -910,13 +913,22 @@ function assembleShader(gl, {
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Object.assign(allDefines, module.getDefines());
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});
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Object.assign(allDefines, defines);
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let assembledSource = prologue ?
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let assembledSource = prologue ? `\
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${versionLine}
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${getShaderName({
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id,
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source,
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type
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})
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})}
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${getShaderType({
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type
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})
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})}
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${Object(_platform_defines__WEBPACK_IMPORTED_MODULE_2__["getPlatformShaderDefines"])(gl)}
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${Object(_platform_defines__WEBPACK_IMPORTED_MODULE_2__["getVersionDefines"])(gl, glslVersion, !isVertex)}
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${getApplicationDefines(allDefines)}
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${isVertex ? '' : FRAGMENT_SHADER_PROLOGUE}
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` : `${versionLine}
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`;
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const hookFunctionMap = normalizeHookFunctions(hookFunctions);
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const hookInjections = {};
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const declInjections = {};
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@@ -996,7 +1008,9 @@ function assembleGetUniforms(modules) {
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function getShaderType({
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type
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}) {
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return
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return `
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#define SHADER_TYPE_${SHADER_TYPE[type].toUpperCase()}
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`;
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}
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function getShaderName({
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@@ -1005,7 +1019,10 @@ function getShaderName({
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type
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}) {
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const injectShaderName = id && typeof id === 'string' && source.indexOf('SHADER_NAME') === -1;
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return injectShaderName ?
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return injectShaderName ? `
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#define SHADER_NAME ${id}_${SHADER_TYPE[type]}
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` : '';
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}
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function getApplicationDefines(defines = {}) {
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const value = defines[define];
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if (value || Number.isFinite(value)) {
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sourceText +=
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sourceText += `#define ${define.toUpperCase()} ${defines[define]}\n`;
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}
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}
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for (const hookName in hookFunctions) {
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const hookFunction = hookFunctions[hookName];
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result +=
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result += `void ${hookFunction.signature} {\n`;
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if (hookFunction.header) {
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result +=
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result += ` ${hookFunction.header}`;
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}
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if (hookInjections[hookName]) {
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injections.sort((a, b) => a.order - b.order);
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for (const injection of injections) {
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result +=
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result += ` ${injection.injection}\n`;
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}
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}
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if (hookFunction.footer) {
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result +=
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result += ` ${hookFunction.footer}`;
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}
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result += '}\n';
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@@ -1226,7 +1243,7 @@ function injectShader(source, type, inject, injectStandardStubs = false) {
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fragments[i] = fragmentData[i].injection;
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}
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const fragmentString =
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const fragmentString = `${fragments.join('\n')}\n`;
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switch (key) {
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case 'vs:#decl':
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@@ -1289,7 +1306,7 @@ function combineInjects(injects) {
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Object(_utils__WEBPACK_IMPORTED_MODULE_2__["assert"])(Array.isArray(injects) && injects.length > 1);
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injects.forEach(inject => {
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for (const key in inject) {
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result[key] = result[key] ?
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result[key] = result[key] ? `${result[key]}\n${inject[key]}` : inject[key];
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}
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});
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return result;
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switch (debugInfo.gpuVendor.toLowerCase()) {
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case 'nvidia':
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return
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return `\
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#define NVIDIA_GPU
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// Nvidia optimizes away the calculation necessary for emulated fp64
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#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
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`;
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case 'intel':
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return
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return `\
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#define INTEL_GPU
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// Intel optimizes away the calculation necessary for emulated fp64
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#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
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// Intel's built-in 'tan' function doesn't have acceptable precision
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#define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
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// Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
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#define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
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`;
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case 'amd':
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return
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return `\
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#define AMD_GPU
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`;
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default:
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return
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return `\
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#define DEFAULT_GPU
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// Prevent driver from optimizing away the calculation necessary for emulated fp64
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#define LUMA_FP64_CODE_ELIMINATION_WORKAROUND 1
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// Intel's built-in 'tan' function doesn't have acceptable precision
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#define LUMA_FP32_TAN_PRECISION_WORKAROUND 1
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// Intel GPU doesn't have full 32 bits precision in same cases, causes overflow
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#define LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND 1
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`;
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function getVersionDefines(gl, glslVersion, isFragment) {
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let versionDefines = `\
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#if (__VERSION__ > 120)
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# define FEATURE_GLSL_DERIVATIVES
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# define FEATURE_GLSL_DRAW_BUFFERS
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# define FEATURE_GLSL_FRAG_DEPTH
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# define FEATURE_GLSL_TEXTURE_LOD
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// DEPRECATED FLAGS, remove in v9
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# define FRAG_DEPTH
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# define DERIVATIVES
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# define DRAW_BUFFERS
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# define TEXTURE_LOD
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#endif // __VERSION
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`;
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if (Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["hasFeatures"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_FRAG_DEPTH)) {
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versionDefines +=
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versionDefines += `\
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// FRAG_DEPTH => gl_FragDepth is available
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#ifdef GL_EXT_frag_depth
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#extension GL_EXT_frag_depth : enable
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# define FEATURE_GLSL_FRAG_DEPTH
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# define FRAG_DEPTH
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# define gl_FragDepth gl_FragDepthEXT
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#endif
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`;
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}
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if (Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["hasFeatures"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_DERIVATIVES) && Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["canCompileGLGSExtension"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_DERIVATIVES)) {
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versionDefines +=
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versionDefines += `\
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// DERIVATIVES => dxdF, dxdY and fwidth are available
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#ifdef GL_OES_standard_derivatives
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#extension GL_OES_standard_derivatives : enable
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# define FEATURE_GLSL_DERIVATIVES
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# define DERIVATIVES
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#endif
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`;
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}
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if (Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["hasFeatures"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_FRAG_DATA) && Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["canCompileGLGSExtension"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_FRAG_DATA, {
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behavior: 'require'
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})) {
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versionDefines +=
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versionDefines += `\
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// DRAW_BUFFERS => gl_FragData[] is available
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#ifdef GL_EXT_draw_buffers
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#extension GL_EXT_draw_buffers : require
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#define FEATURE_GLSL_DRAW_BUFFERS
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#define DRAW_BUFFERS
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#endif
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`;
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}
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if (Object(_utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["hasFeatures"])(gl, _utils_webgl_info__WEBPACK_IMPORTED_MODULE_0__["FEATURES"].GLSL_TEXTURE_LOD)) {
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versionDefines +=
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versionDefines += `\
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// TEXTURE_LOD => texture2DLod etc are available
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#ifdef GL_EXT_shader_texture_lod
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#extension GL_EXT_shader_texture_lod : enable
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# define FEATURE_GLSL_TEXTURE_LOD
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# define TEXTURE_LOD
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#endif
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`;
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}
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return versionDefines;
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@@ -1422,7 +1510,7 @@ function instantiateModules(modules, seen) {
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return module;
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}
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Object(_utils__WEBPACK_IMPORTED_MODULE_1__["assert"])(typeof module !== 'string',
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Object(_utils__WEBPACK_IMPORTED_MODULE_1__["assert"])(typeof module !== 'string', `Shader module use by name is deprecated. Import shader module '${module}' and use it directly.`);
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Object(_utils__WEBPACK_IMPORTED_MODULE_1__["assert"])(module.name, 'shader module has no name');
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module = new _shader_module__WEBPACK_IMPORTED_MODULE_0__["default"](module);
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module.dependencies = instantiateModules(module.dependencies);
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@@ -1500,7 +1588,12 @@ class ShaderModule {
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}
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return
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return `\
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#define MODULE_${this.name.toUpperCase().replace(/[^0-9a-z]/gi, '_')}
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${moduleSource}\
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// END MODULE_${this.name}
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`;
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}
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getUniforms(opts, uniforms) {
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@@ -1535,11 +1628,11 @@ class ShaderModule {
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deprecations.forEach(def => {
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switch (def.type) {
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case 'function':
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|
-
def.regex = new RegExp(
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|
+
def.regex = new RegExp(`\\b${def.old}\\(`);
|
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|
break;
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|
default:
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|
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def.regex = new RegExp(
|
|
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|
+
def.regex = new RegExp(`${def.type} ${def.old};`);
|
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|
}
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});
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return deprecations;
|
|
@@ -1554,7 +1647,7 @@ class ShaderModule {
|
|
|
1554
1647
|
|
|
1555
1648
|
if (key in opts && !propDef.private) {
|
|
1556
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|
if (propDef.validate) {
|
|
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|
-
Object(_utils__WEBPACK_IMPORTED_MODULE_0__["assert"])(propDef.validate(opts[key], propDef),
|
|
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|
+
Object(_utils__WEBPACK_IMPORTED_MODULE_0__["assert"])(propDef.validate(opts[key], propDef), `${this.name}: invalid ${key}`);
|
|
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|
}
|
|
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|
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uniforms[key] = opts[key];
|
|
@@ -1617,7 +1710,7 @@ function normalizeInjections(injections) {
|
|
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1617
1710
|
__webpack_require__.r(__webpack_exports__);
|
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1711
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "default", function() { return transpileShader; });
|
|
1619
1712
|
function testVariable(qualifier) {
|
|
1620
|
-
return new RegExp(
|
|
1713
|
+
return new RegExp(`\\b${qualifier}[ \\t]+(\\w+[ \\t]+\\w+(\\[\\w+\\])?;)`, 'g');
|
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|
}
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1715
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const ES300_REPLACEMENTS = [[/^(#version[ \t]+(100|300[ \t]+es))?[ \t]*\n/, '#version 300 es\n'], [/\btexture(2D|2DProj|Cube)Lod(EXT)?\(/g, 'textureLod('], [/\btexture(2D|2DProj|Cube)(EXT)?\(/g, 'texture(']];
|
|
@@ -1638,7 +1731,7 @@ function transpileShader(source, targetGLSLVersion, isVertex) {
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|
return isVertex ? convertShader(source, ES100_VERTEX_REPLACEMENTS) : convertFragmentShaderTo100(source);
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|
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default:
|
|
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-
throw new Error(
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|
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|
+
throw new Error(`unknown GLSL version ${targetGLSLVersion}`);
|
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|
}
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|
}
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1737
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@@ -1656,10 +1749,10 @@ function convertFragmentShaderTo300(source) {
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if (outputMatch) {
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|
const outputName = outputMatch[1];
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1659
|
-
source = source.replace(new RegExp(
|
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|
+
source = source.replace(new RegExp(`\\b${ES100_FRAGMENT_OUTPUT_NAME}\\b`, 'g'), outputName);
|
|
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1753
|
} else {
|
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1661
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|
const outputName = 'fragmentColor';
|
|
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|
-
source = source.replace(REGEX_START_OF_MAIN, match =>
|
|
1755
|
+
source = source.replace(REGEX_START_OF_MAIN, match => `out vec4 ${outputName};\n${match}`).replace(new RegExp(`\\b${ES100_FRAGMENT_OUTPUT_NAME}\\b`, 'g'), outputName);
|
|
1663
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|
}
|
|
1664
1757
|
|
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1758
|
return source;
|
|
@@ -1671,7 +1764,7 @@ function convertFragmentShaderTo100(source) {
|
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1764
|
|
|
1672
1765
|
if (outputMatch) {
|
|
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|
const outputName = outputMatch[1];
|
|
1674
|
-
source = source.replace(ES300_FRAGMENT_OUTPUT_REGEX, '').replace(new RegExp(
|
|
1767
|
+
source = source.replace(ES300_FRAGMENT_OUTPUT_REGEX, '').replace(new RegExp(`\\b${outputName}\\b`, 'g'), ES100_FRAGMENT_OUTPUT_NAME);
|
|
1675
1768
|
}
|
|
1676
1769
|
|
|
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1770
|
return source;
|
|
@@ -1708,7 +1801,14 @@ function getUniforms(opts = DEFAULT_MODULE_OPTIONS) {
|
|
|
1708
1801
|
}
|
|
1709
1802
|
|
|
1710
1803
|
const vs = null;
|
|
1711
|
-
const fs =
|
|
1804
|
+
const fs = `\
|
|
1805
|
+
uniform vec3 dirlight_uLightDirection;
|
|
1806
|
+
vec4 dirlight_filterColor(vec4 color) {
|
|
1807
|
+
vec3 normal = project_getNormal_World();
|
|
1808
|
+
float d = abs(dot(normalize(normal), normalize(dirlight_uLightDirection)));
|
|
1809
|
+
return vec4(color.rgb * d, color.a);
|
|
1810
|
+
}
|
|
1811
|
+
`;
|
|
1712
1812
|
const dirlight = {
|
|
1713
1813
|
name: 'dirlight',
|
|
1714
1814
|
vs,
|
|
@@ -1730,7 +1830,154 @@ const dirlight = {
|
|
|
1730
1830
|
"use strict";
|
|
1731
1831
|
__webpack_require__.r(__webpack_exports__);
|
|
1732
1832
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fp32", function() { return fp32; });
|
|
1733
|
-
const fp32shader =
|
|
1833
|
+
const fp32shader = `\
|
|
1834
|
+
#ifdef LUMA_FP32_TAN_PRECISION_WORKAROUND
|
|
1835
|
+
const float TWO_PI = 6.2831854820251465;
|
|
1836
|
+
const float PI_2 = 1.5707963705062866;
|
|
1837
|
+
const float PI_16 = 0.1963495463132858;
|
|
1838
|
+
|
|
1839
|
+
const float SIN_TABLE_0 = 0.19509032368659973;
|
|
1840
|
+
const float SIN_TABLE_1 = 0.3826834261417389;
|
|
1841
|
+
const float SIN_TABLE_2 = 0.5555702447891235;
|
|
1842
|
+
const float SIN_TABLE_3 = 0.7071067690849304;
|
|
1843
|
+
|
|
1844
|
+
const float COS_TABLE_0 = 0.9807852506637573;
|
|
1845
|
+
const float COS_TABLE_1 = 0.9238795042037964;
|
|
1846
|
+
const float COS_TABLE_2 = 0.8314695954322815;
|
|
1847
|
+
const float COS_TABLE_3 = 0.7071067690849304;
|
|
1848
|
+
|
|
1849
|
+
const float INVERSE_FACTORIAL_3 = 1.666666716337204e-01;
|
|
1850
|
+
const float INVERSE_FACTORIAL_5 = 8.333333767950535e-03;
|
|
1851
|
+
const float INVERSE_FACTORIAL_7 = 1.9841270113829523e-04;
|
|
1852
|
+
const float INVERSE_FACTORIAL_9 = 2.75573188446287533e-06;
|
|
1853
|
+
|
|
1854
|
+
float sin_taylor_fp32(float a) {
|
|
1855
|
+
float r, s, t, x;
|
|
1856
|
+
|
|
1857
|
+
if (a == 0.0) {
|
|
1858
|
+
return 0.0;
|
|
1859
|
+
}
|
|
1860
|
+
|
|
1861
|
+
x = -a * a;
|
|
1862
|
+
s = a;
|
|
1863
|
+
r = a;
|
|
1864
|
+
|
|
1865
|
+
r = r * x;
|
|
1866
|
+
t = r * INVERSE_FACTORIAL_3;
|
|
1867
|
+
s = s + t;
|
|
1868
|
+
|
|
1869
|
+
r = r * x;
|
|
1870
|
+
t = r * INVERSE_FACTORIAL_5;
|
|
1871
|
+
s = s + t;
|
|
1872
|
+
|
|
1873
|
+
r = r * x;
|
|
1874
|
+
t = r * INVERSE_FACTORIAL_7;
|
|
1875
|
+
s = s + t;
|
|
1876
|
+
|
|
1877
|
+
r = r * x;
|
|
1878
|
+
t = r * INVERSE_FACTORIAL_9;
|
|
1879
|
+
s = s + t;
|
|
1880
|
+
|
|
1881
|
+
return s;
|
|
1882
|
+
}
|
|
1883
|
+
|
|
1884
|
+
void sincos_taylor_fp32(float a, out float sin_t, out float cos_t) {
|
|
1885
|
+
if (a == 0.0) {
|
|
1886
|
+
sin_t = 0.0;
|
|
1887
|
+
cos_t = 1.0;
|
|
1888
|
+
}
|
|
1889
|
+
sin_t = sin_taylor_fp32(a);
|
|
1890
|
+
cos_t = sqrt(1.0 - sin_t * sin_t);
|
|
1891
|
+
}
|
|
1892
|
+
|
|
1893
|
+
float tan_taylor_fp32(float a) {
|
|
1894
|
+
float sin_a;
|
|
1895
|
+
float cos_a;
|
|
1896
|
+
|
|
1897
|
+
if (a == 0.0) {
|
|
1898
|
+
return 0.0;
|
|
1899
|
+
}
|
|
1900
|
+
float z = floor(a / TWO_PI);
|
|
1901
|
+
float r = a - TWO_PI * z;
|
|
1902
|
+
|
|
1903
|
+
float t;
|
|
1904
|
+
float q = floor(r / PI_2 + 0.5);
|
|
1905
|
+
int j = int(q);
|
|
1906
|
+
|
|
1907
|
+
if (j < -2 || j > 2) {
|
|
1908
|
+
return 1.0 / 0.0;
|
|
1909
|
+
}
|
|
1910
|
+
|
|
1911
|
+
t = r - PI_2 * q;
|
|
1912
|
+
|
|
1913
|
+
q = floor(t / PI_16 + 0.5);
|
|
1914
|
+
int k = int(q);
|
|
1915
|
+
int abs_k = int(abs(float(k)));
|
|
1916
|
+
|
|
1917
|
+
if (abs_k > 4) {
|
|
1918
|
+
return 1.0 / 0.0;
|
|
1919
|
+
} else {
|
|
1920
|
+
t = t - PI_16 * q;
|
|
1921
|
+
}
|
|
1922
|
+
|
|
1923
|
+
float u = 0.0;
|
|
1924
|
+
float v = 0.0;
|
|
1925
|
+
|
|
1926
|
+
float sin_t, cos_t;
|
|
1927
|
+
float s, c;
|
|
1928
|
+
sincos_taylor_fp32(t, sin_t, cos_t);
|
|
1929
|
+
|
|
1930
|
+
if (k == 0) {
|
|
1931
|
+
s = sin_t;
|
|
1932
|
+
c = cos_t;
|
|
1933
|
+
} else {
|
|
1934
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
1935
|
+
u = COS_TABLE_0;
|
|
1936
|
+
v = SIN_TABLE_0;
|
|
1937
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
1938
|
+
u = COS_TABLE_1;
|
|
1939
|
+
v = SIN_TABLE_1;
|
|
1940
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
1941
|
+
u = COS_TABLE_2;
|
|
1942
|
+
v = SIN_TABLE_2;
|
|
1943
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
1944
|
+
u = COS_TABLE_3;
|
|
1945
|
+
v = SIN_TABLE_3;
|
|
1946
|
+
}
|
|
1947
|
+
if (k > 0) {
|
|
1948
|
+
s = u * sin_t + v * cos_t;
|
|
1949
|
+
c = u * cos_t - v * sin_t;
|
|
1950
|
+
} else {
|
|
1951
|
+
s = u * sin_t - v * cos_t;
|
|
1952
|
+
c = u * cos_t + v * sin_t;
|
|
1953
|
+
}
|
|
1954
|
+
}
|
|
1955
|
+
|
|
1956
|
+
if (j == 0) {
|
|
1957
|
+
sin_a = s;
|
|
1958
|
+
cos_a = c;
|
|
1959
|
+
} else if (j == 1) {
|
|
1960
|
+
sin_a = c;
|
|
1961
|
+
cos_a = -s;
|
|
1962
|
+
} else if (j == -1) {
|
|
1963
|
+
sin_a = -c;
|
|
1964
|
+
cos_a = s;
|
|
1965
|
+
} else {
|
|
1966
|
+
sin_a = -s;
|
|
1967
|
+
cos_a = -c;
|
|
1968
|
+
}
|
|
1969
|
+
return sin_a / cos_a;
|
|
1970
|
+
}
|
|
1971
|
+
#endif
|
|
1972
|
+
|
|
1973
|
+
float tan_fp32(float a) {
|
|
1974
|
+
#ifdef LUMA_FP32_TAN_PRECISION_WORKAROUND
|
|
1975
|
+
return tan_taylor_fp32(a);
|
|
1976
|
+
#else
|
|
1977
|
+
return tan(a);
|
|
1978
|
+
#endif
|
|
1979
|
+
}
|
|
1980
|
+
`;
|
|
1734
1981
|
const fp32 = {
|
|
1735
1982
|
name: 'fp32',
|
|
1736
1983
|
vs: fp32shader,
|
|
@@ -1749,7 +1996,149 @@ const fp32 = {
|
|
|
1749
1996
|
|
|
1750
1997
|
"use strict";
|
|
1751
1998
|
__webpack_require__.r(__webpack_exports__);
|
|
1752
|
-
/* harmony default export */ __webpack_exports__["default"] = (
|
|
1999
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
2000
|
+
uniform float ONE;
|
|
2001
|
+
vec2 split(float a) {
|
|
2002
|
+
const float SPLIT = 4097.0;
|
|
2003
|
+
float t = a * SPLIT;
|
|
2004
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2005
|
+
float a_hi = t * ONE - (t - a);
|
|
2006
|
+
float a_lo = a * ONE - a_hi;
|
|
2007
|
+
#else
|
|
2008
|
+
float a_hi = t - (t - a);
|
|
2009
|
+
float a_lo = a - a_hi;
|
|
2010
|
+
#endif
|
|
2011
|
+
return vec2(a_hi, a_lo);
|
|
2012
|
+
}
|
|
2013
|
+
vec2 split2(vec2 a) {
|
|
2014
|
+
vec2 b = split(a.x);
|
|
2015
|
+
b.y += a.y;
|
|
2016
|
+
return b;
|
|
2017
|
+
}
|
|
2018
|
+
vec2 quickTwoSum(float a, float b) {
|
|
2019
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2020
|
+
float sum = (a + b) * ONE;
|
|
2021
|
+
float err = b - (sum - a) * ONE;
|
|
2022
|
+
#else
|
|
2023
|
+
float sum = a + b;
|
|
2024
|
+
float err = b - (sum - a);
|
|
2025
|
+
#endif
|
|
2026
|
+
return vec2(sum, err);
|
|
2027
|
+
}
|
|
2028
|
+
vec2 twoSum(float a, float b) {
|
|
2029
|
+
float s = (a + b);
|
|
2030
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2031
|
+
float v = (s * ONE - a) * ONE;
|
|
2032
|
+
float err = (a - (s - v) * ONE) * ONE * ONE * ONE + (b - v);
|
|
2033
|
+
#else
|
|
2034
|
+
float v = s - a;
|
|
2035
|
+
float err = (a - (s - v)) + (b - v);
|
|
2036
|
+
#endif
|
|
2037
|
+
return vec2(s, err);
|
|
2038
|
+
}
|
|
2039
|
+
|
|
2040
|
+
vec2 twoSub(float a, float b) {
|
|
2041
|
+
float s = (a - b);
|
|
2042
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2043
|
+
float v = (s * ONE - a) * ONE;
|
|
2044
|
+
float err = (a - (s - v) * ONE) * ONE * ONE * ONE - (b + v);
|
|
2045
|
+
#else
|
|
2046
|
+
float v = s - a;
|
|
2047
|
+
float err = (a - (s - v)) - (b + v);
|
|
2048
|
+
#endif
|
|
2049
|
+
return vec2(s, err);
|
|
2050
|
+
}
|
|
2051
|
+
|
|
2052
|
+
vec2 twoSqr(float a) {
|
|
2053
|
+
float prod = a * a;
|
|
2054
|
+
vec2 a_fp64 = split(a);
|
|
2055
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2056
|
+
float err = ((a_fp64.x * a_fp64.x - prod) * ONE + 2.0 * a_fp64.x *
|
|
2057
|
+
a_fp64.y * ONE * ONE) + a_fp64.y * a_fp64.y * ONE * ONE * ONE;
|
|
2058
|
+
#else
|
|
2059
|
+
float err = ((a_fp64.x * a_fp64.x - prod) + 2.0 * a_fp64.x * a_fp64.y) + a_fp64.y * a_fp64.y;
|
|
2060
|
+
#endif
|
|
2061
|
+
return vec2(prod, err);
|
|
2062
|
+
}
|
|
2063
|
+
|
|
2064
|
+
vec2 twoProd(float a, float b) {
|
|
2065
|
+
float prod = a * b;
|
|
2066
|
+
vec2 a_fp64 = split(a);
|
|
2067
|
+
vec2 b_fp64 = split(b);
|
|
2068
|
+
float err = ((a_fp64.x * b_fp64.x - prod) + a_fp64.x * b_fp64.y +
|
|
2069
|
+
a_fp64.y * b_fp64.x) + a_fp64.y * b_fp64.y;
|
|
2070
|
+
return vec2(prod, err);
|
|
2071
|
+
}
|
|
2072
|
+
|
|
2073
|
+
vec2 sum_fp64(vec2 a, vec2 b) {
|
|
2074
|
+
vec2 s, t;
|
|
2075
|
+
s = twoSum(a.x, b.x);
|
|
2076
|
+
t = twoSum(a.y, b.y);
|
|
2077
|
+
s.y += t.x;
|
|
2078
|
+
s = quickTwoSum(s.x, s.y);
|
|
2079
|
+
s.y += t.y;
|
|
2080
|
+
s = quickTwoSum(s.x, s.y);
|
|
2081
|
+
return s;
|
|
2082
|
+
}
|
|
2083
|
+
|
|
2084
|
+
vec2 sub_fp64(vec2 a, vec2 b) {
|
|
2085
|
+
vec2 s, t;
|
|
2086
|
+
s = twoSub(a.x, b.x);
|
|
2087
|
+
t = twoSub(a.y, b.y);
|
|
2088
|
+
s.y += t.x;
|
|
2089
|
+
s = quickTwoSum(s.x, s.y);
|
|
2090
|
+
s.y += t.y;
|
|
2091
|
+
s = quickTwoSum(s.x, s.y);
|
|
2092
|
+
return s;
|
|
2093
|
+
}
|
|
2094
|
+
|
|
2095
|
+
vec2 mul_fp64(vec2 a, vec2 b) {
|
|
2096
|
+
vec2 prod = twoProd(a.x, b.x);
|
|
2097
|
+
prod.y += a.x * b.y;
|
|
2098
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
2099
|
+
prod = split2(prod);
|
|
2100
|
+
#endif
|
|
2101
|
+
prod = quickTwoSum(prod.x, prod.y);
|
|
2102
|
+
prod.y += a.y * b.x;
|
|
2103
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
2104
|
+
prod = split2(prod);
|
|
2105
|
+
#endif
|
|
2106
|
+
prod = quickTwoSum(prod.x, prod.y);
|
|
2107
|
+
return prod;
|
|
2108
|
+
}
|
|
2109
|
+
|
|
2110
|
+
vec2 div_fp64(vec2 a, vec2 b) {
|
|
2111
|
+
float xn = 1.0 / b.x;
|
|
2112
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
2113
|
+
vec2 yn = mul_fp64(a, vec2(xn, 0));
|
|
2114
|
+
#else
|
|
2115
|
+
vec2 yn = a * xn;
|
|
2116
|
+
#endif
|
|
2117
|
+
float diff = (sub_fp64(a, mul_fp64(b, yn))).x;
|
|
2118
|
+
vec2 prod = twoProd(xn, diff);
|
|
2119
|
+
return sum_fp64(yn, prod);
|
|
2120
|
+
}
|
|
2121
|
+
|
|
2122
|
+
vec2 sqrt_fp64(vec2 a) {
|
|
2123
|
+
if (a.x == 0.0 && a.y == 0.0) return vec2(0.0, 0.0);
|
|
2124
|
+
if (a.x < 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2125
|
+
|
|
2126
|
+
float x = 1.0 / sqrt(a.x);
|
|
2127
|
+
float yn = a.x * x;
|
|
2128
|
+
#if defined(LUMA_FP64_CODE_ELIMINATION_WORKAROUND)
|
|
2129
|
+
vec2 yn_sqr = twoSqr(yn) * ONE;
|
|
2130
|
+
#else
|
|
2131
|
+
vec2 yn_sqr = twoSqr(yn);
|
|
2132
|
+
#endif
|
|
2133
|
+
float diff = sub_fp64(a, yn_sqr).x;
|
|
2134
|
+
vec2 prod = twoProd(x * 0.5, diff);
|
|
2135
|
+
#if defined(LUMA_FP64_HIGH_BITS_OVERFLOW_WORKAROUND)
|
|
2136
|
+
return sum_fp64(split(yn), prod);
|
|
2137
|
+
#else
|
|
2138
|
+
return sum_fp64(vec2(yn, 0.0), prod);
|
|
2139
|
+
#endif
|
|
2140
|
+
}
|
|
2141
|
+
`);
|
|
1753
2142
|
//# sourceMappingURL=fp64-arithmetic.glsl.js.map
|
|
1754
2143
|
|
|
1755
2144
|
/***/ }),
|
|
@@ -1763,7 +2152,636 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
1763
2152
|
|
|
1764
2153
|
"use strict";
|
|
1765
2154
|
__webpack_require__.r(__webpack_exports__);
|
|
1766
|
-
/* harmony default export */ __webpack_exports__["default"] = ("const vec2 E_FP64 = vec2(2.7182817459106445e+00, 8.254840366817007e-08);\nconst vec2 LOG2_FP64 = vec2(0.6931471824645996e+00, -1.9046542121259336e-09);\nconst vec2 PI_FP64 = vec2(3.1415927410125732, -8.742278012618954e-8);\nconst vec2 TWO_PI_FP64 = vec2(6.2831854820251465, -1.7484556025237907e-7);\nconst vec2 PI_2_FP64 = vec2(1.5707963705062866, -4.371139006309477e-8);\nconst vec2 PI_4_FP64 = vec2(0.7853981852531433, -2.1855695031547384e-8);\nconst vec2 PI_16_FP64 = vec2(0.19634954631328583, -5.463923757886846e-9);\nconst vec2 PI_16_2_FP64 = vec2(0.39269909262657166, -1.0927847515773692e-8);\nconst vec2 PI_16_3_FP64 = vec2(0.5890486240386963, -1.4906100798128818e-9);\nconst vec2 PI_180_FP64 = vec2(0.01745329238474369, 1.3519960498364902e-10);\n\nconst vec2 SIN_TABLE_0_FP64 = vec2(0.19509032368659973, -1.6704714833615242e-9);\nconst vec2 SIN_TABLE_1_FP64 = vec2(0.3826834261417389, 6.22335089017767e-9);\nconst vec2 SIN_TABLE_2_FP64 = vec2(0.5555702447891235, -1.1769521357507529e-8);\nconst vec2 SIN_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617041793133e-8);\n\nconst vec2 COS_TABLE_0_FP64 = vec2(0.9807852506637573, 2.9739473106360492e-8);\nconst vec2 COS_TABLE_1_FP64 = vec2(0.9238795042037964, 2.8307490351764386e-8);\nconst vec2 COS_TABLE_2_FP64 = vec2(0.8314695954322815, 1.6870263741530778e-8);\nconst vec2 COS_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617152815436e-8);\n\nconst vec2 INVERSE_FACTORIAL_3_FP64 = vec2(1.666666716337204e-01, -4.967053879312289e-09);\nconst vec2 INVERSE_FACTORIAL_4_FP64 = vec2(4.16666679084301e-02, -1.2417634698280722e-09);\nconst vec2 INVERSE_FACTORIAL_5_FP64 = vec2(8.333333767950535e-03, -4.34617203337595e-10);\nconst vec2 INVERSE_FACTORIAL_6_FP64 = vec2(1.3888889225199819e-03, -3.3631094437103215e-11);\nconst vec2 INVERSE_FACTORIAL_7_FP64 = vec2(1.9841270113829523e-04, -2.725596874933456e-12);\nconst vec2 INVERSE_FACTORIAL_8_FP64 = vec2(2.4801587642286904e-05, -3.406996025904184e-13);\nconst vec2 INVERSE_FACTORIAL_9_FP64 = vec2(2.75573188446287533e-06, 3.7935713937038186e-14);\nconst vec2 INVERSE_FACTORIAL_10_FP64 = vec2(2.755731998149713e-07, -7.575112367869873e-15);\n\nfloat nint(float d) {\n if (d == floor(d)) return d;\n return floor(d + 0.5);\n}\n\nvec2 nint_fp64(vec2 a) {\n float hi = nint(a.x);\n float lo;\n vec2 tmp;\n if (hi == a.x) {\n lo = nint(a.y);\n tmp = quickTwoSum(hi, lo);\n } else {\n lo = 0.0;\n if (abs(hi - a.x) == 0.5 && a.y < 0.0) {\n hi -= 1.0;\n }\n tmp = vec2(hi, lo);\n }\n return tmp;\n}\n\nvec2 exp_fp64(vec2 a) {\n\n const int k_power = 4;\n const float k = 16.0;\n\n const float inv_k = 1.0 / k;\n\n if (a.x <= -88.0) return vec2(0.0, 0.0);\n if (a.x >= 88.0) return vec2(1.0 / 0.0, 1.0 / 0.0);\n if (a.x == 0.0 && a.y == 0.0) return vec2(1.0, 0.0);\n if (a.x == 1.0 && a.y == 0.0) return E_FP64;\n\n float m = floor(a.x / LOG2_FP64.x + 0.5);\n vec2 r = sub_fp64(a, mul_fp64(LOG2_FP64, vec2(m, 0.0))) * inv_k;\n vec2 s, t, p;\n\n p = mul_fp64(r, r);\n s = sum_fp64(r, p * 0.5);\n p = mul_fp64(p, r);\n t = mul_fp64(p, INVERSE_FACTORIAL_3_FP64);\n\n s = sum_fp64(s, t);\n p = mul_fp64(p, r);\n t = mul_fp64(p, INVERSE_FACTORIAL_4_FP64);\n\n s = sum_fp64(s, t);\n p = mul_fp64(p, r);\n t = mul_fp64(p, INVERSE_FACTORIAL_5_FP64);\n\n\n\n\n\n\n s = sum_fp64(s, t);\n for (int i = 0; i < k_power; i++) {\n s = sum_fp64(s * 2.0, mul_fp64(s, s));\n }\n\n#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)\n s = sum_fp64(s, vec2(ONE, 0.0));\n#else\n s = sum_fp64(s, vec2(1.0, 0.0));\n#endif\n\n return s * pow(2.0, m);\n}\n\nvec2 log_fp64(vec2 a)\n{\n if (a.x == 1.0 && a.y == 0.0) return vec2(0.0, 0.0);\n if (a.x <= 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);\n vec2 x = vec2(log(a.x), 0.0);\n vec2 s;\n#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)\n s = vec2(ONE, 0.0);\n#else\n s = vec2(1.0, 0.0);\n#endif\n\n x = sub_fp64(sum_fp64(x, mul_fp64(a, exp_fp64(-x))), s);\n return x;\n}\n\nvec2 sin_taylor_fp64(vec2 a) {\n vec2 r, s, t, x;\n\n if (a.x == 0.0 && a.y == 0.0) {\n return vec2(0.0, 0.0);\n }\n\n x = -mul_fp64(a, a);\n s = a;\n r = a;\n\n r = mul_fp64(r, x);\n t = mul_fp64(r, INVERSE_FACTORIAL_3_FP64);\n s = sum_fp64(s, t);\n\n r = mul_fp64(r, x);\n t = mul_fp64(r, INVERSE_FACTORIAL_5_FP64);\n s = sum_fp64(s, t);\n\n\n\n\n\n\n return s;\n}\n\nvec2 cos_taylor_fp64(vec2 a) {\n vec2 r, s, t, x;\n\n if (a.x == 0.0 && a.y == 0.0) {\n return vec2(1.0, 0.0);\n }\n\n x = -mul_fp64(a, a);\n r = x;\n s = sum_fp64(vec2(1.0, 0.0), r * 0.5);\n\n r = mul_fp64(r, x);\n t = mul_fp64(r, INVERSE_FACTORIAL_4_FP64);\n s = sum_fp64(s, t);\n\n r = mul_fp64(r, x);\n t = mul_fp64(r, INVERSE_FACTORIAL_6_FP64);\n s = sum_fp64(s, t);\n\n\n\n\n\n\n return s;\n}\n\nvoid sincos_taylor_fp64(vec2 a, out vec2 sin_t, out vec2 cos_t) {\n if (a.x == 0.0 && a.y == 0.0) {\n sin_t = vec2(0.0, 0.0);\n cos_t = vec2(1.0, 0.0);\n }\n\n sin_t = sin_taylor_fp64(a);\n cos_t = sqrt_fp64(sub_fp64(vec2(1.0, 0.0), mul_fp64(sin_t, sin_t)));\n}\n\nvec2 sin_fp64(vec2 a) {\n if (a.x == 0.0 && a.y == 0.0) {\n return vec2(0.0, 0.0);\n }\n vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));\n vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));\n\n vec2 t;\n float q = floor(r.x / PI_2_FP64.x + 0.5);\n int j = int(q);\n\n if (j < -2 || j > 2) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n }\n\n t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));\n\n q = floor(t.x / PI_16_FP64.x + 0.5);\n int k = int(q);\n\n if (k == 0) {\n if (j == 0) {\n return sin_taylor_fp64(t);\n } else if (j == 1) {\n return cos_taylor_fp64(t);\n } else if (j == -1) {\n return -cos_taylor_fp64(t);\n } else {\n return -sin_taylor_fp64(t);\n }\n }\n\n int abs_k = int(abs(float(k)));\n\n if (abs_k > 4) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n } else {\n t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));\n }\n\n vec2 u = vec2(0.0, 0.0);\n vec2 v = vec2(0.0, 0.0);\n\n#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)\n if (abs(float(abs_k) - 1.0) < 0.5) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs(float(abs_k) - 2.0) < 0.5) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs(float(abs_k) - 3.0) < 0.5) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs(float(abs_k) - 4.0) < 0.5) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#else\n if (abs_k == 1) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs_k == 2) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs_k == 3) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs_k == 4) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#endif\n\n vec2 sin_t, cos_t;\n sincos_taylor_fp64(t, sin_t, cos_t);\n\n\n\n vec2 result = vec2(0.0, 0.0);\n if (j == 0) {\n if (k > 0) {\n result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n } else {\n result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n }\n } else if (j == 1) {\n if (k > 0) {\n result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n } else {\n result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n }\n } else if (j == -1) {\n if (k > 0) {\n result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));\n } else {\n result = -sum_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));\n }\n } else {\n if (k > 0) {\n result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n } else {\n result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));\n }\n }\n\n return result;\n}\n\nvec2 cos_fp64(vec2 a) {\n if (a.x == 0.0 && a.y == 0.0) {\n return vec2(1.0, 0.0);\n }\n vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));\n vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));\n\n vec2 t;\n float q = floor(r.x / PI_2_FP64.x + 0.5);\n int j = int(q);\n\n if (j < -2 || j > 2) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n }\n\n t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));\n\n q = floor(t.x / PI_16_FP64.x + 0.5);\n int k = int(q);\n\n if (k == 0) {\n if (j == 0) {\n return cos_taylor_fp64(t);\n } else if (j == 1) {\n return -sin_taylor_fp64(t);\n } else if (j == -1) {\n return sin_taylor_fp64(t);\n } else {\n return -cos_taylor_fp64(t);\n }\n }\n\n int abs_k = int(abs(float(k)));\n\n if (abs_k > 4) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n } else {\n t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));\n }\n\n vec2 u = vec2(0.0, 0.0);\n vec2 v = vec2(0.0, 0.0);\n\n#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)\n if (abs(float(abs_k) - 1.0) < 0.5) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs(float(abs_k) - 2.0) < 0.5) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs(float(abs_k) - 3.0) < 0.5) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs(float(abs_k) - 4.0) < 0.5) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#else\n if (abs_k == 1) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs_k == 2) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs_k == 3) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs_k == 4) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#endif\n\n vec2 sin_t, cos_t;\n sincos_taylor_fp64(t, sin_t, cos_t);\n\n vec2 result = vec2(0.0, 0.0);\n if (j == 0) {\n if (k > 0) {\n result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n } else {\n result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n }\n } else if (j == 1) {\n if (k > 0) {\n result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n } else {\n result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));\n }\n } else if (j == -1) {\n if (k > 0) {\n result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n } else {\n result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n }\n } else {\n if (k > 0) {\n result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));\n } else {\n result = -sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n }\n }\n\n return result;\n}\n\nvec2 tan_fp64(vec2 a) {\n vec2 sin_a;\n vec2 cos_a;\n\n if (a.x == 0.0 && a.y == 0.0) {\n return vec2(0.0, 0.0);\n }\n vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));\n vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));\n\n vec2 t;\n float q = floor(r.x / PI_2_FP64.x + 0.5);\n int j = int(q);\n\n\n if (j < -2 || j > 2) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n }\n\n t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));\n\n q = floor(t.x / PI_16_FP64.x + 0.5);\n int k = int(q);\n int abs_k = int(abs(float(k)));\n\n if (abs_k > 4) {\n return vec2(0.0 / 0.0, 0.0 / 0.0);\n } else {\n t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));\n }\n\n\n vec2 u = vec2(0.0, 0.0);\n vec2 v = vec2(0.0, 0.0);\n\n vec2 sin_t, cos_t;\n vec2 s, c;\n sincos_taylor_fp64(t, sin_t, cos_t);\n\n if (k == 0) {\n s = sin_t;\n c = cos_t;\n } else {\n#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)\n if (abs(float(abs_k) - 1.0) < 0.5) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs(float(abs_k) - 2.0) < 0.5) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs(float(abs_k) - 3.0) < 0.5) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs(float(abs_k) - 4.0) < 0.5) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#else\n if (abs_k == 1) {\n u = COS_TABLE_0_FP64;\n v = SIN_TABLE_0_FP64;\n } else if (abs_k == 2) {\n u = COS_TABLE_1_FP64;\n v = SIN_TABLE_1_FP64;\n } else if (abs_k == 3) {\n u = COS_TABLE_2_FP64;\n v = SIN_TABLE_2_FP64;\n } else if (abs_k == 4) {\n u = COS_TABLE_3_FP64;\n v = SIN_TABLE_3_FP64;\n }\n#endif\n if (k > 0) {\n s = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n c = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n } else {\n s = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));\n c = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));\n }\n }\n\n if (j == 0) {\n sin_a = s;\n cos_a = c;\n } else if (j == 1) {\n sin_a = c;\n cos_a = -s;\n } else if (j == -1) {\n sin_a = -c;\n cos_a = s;\n } else {\n sin_a = -s;\n cos_a = -c;\n }\n return div_fp64(sin_a, cos_a);\n}\n\nvec2 radians_fp64(vec2 degree) {\n return mul_fp64(degree, PI_180_FP64);\n}\n\nvec2 mix_fp64(vec2 a, vec2 b, float x) {\n vec2 range = sub_fp64(b, a);\n return sum_fp64(a, mul_fp64(range, vec2(x, 0.0)));\n}\n\nvoid vec2_sum_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {\n out_val[0] = sum_fp64(a[0], b[0]);\n out_val[1] = sum_fp64(a[1], b[1]);\n}\n\nvoid vec2_sub_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {\n out_val[0] = sub_fp64(a[0], b[0]);\n out_val[1] = sub_fp64(a[1], b[1]);\n}\n\nvoid vec2_mul_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {\n out_val[0] = mul_fp64(a[0], b[0]);\n out_val[1] = mul_fp64(a[1], b[1]);\n}\n\nvoid vec2_div_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {\n out_val[0] = div_fp64(a[0], b[0]);\n out_val[1] = div_fp64(a[1], b[1]);\n}\n\nvoid vec2_mix_fp64(vec2 x[2], vec2 y[2], float a, out vec2 out_val[2]) {\n vec2 range[2];\n vec2_sub_fp64(y, x, range);\n vec2 portion[2];\n portion[0] = range[0] * a;\n portion[1] = range[1] * a;\n vec2_sum_fp64(x, portion, out_val);\n}\n\nvec2 vec2_length_fp64(vec2 x[2]) {\n return sqrt_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])));\n}\n\nvoid vec2_normalize_fp64(vec2 x[2], out vec2 out_val[2]) {\n vec2 length = vec2_length_fp64(x);\n vec2 length_vec2[2];\n length_vec2[0] = length;\n length_vec2[1] = length;\n\n vec2_div_fp64(x, length_vec2, out_val);\n}\n\nvec2 vec2_distance_fp64(vec2 x[2], vec2 y[2]) {\n vec2 diff[2];\n vec2_sub_fp64(x, y, diff);\n return vec2_length_fp64(diff);\n}\n\nvec2 vec2_dot_fp64(vec2 a[2], vec2 b[2]) {\n vec2 v[2];\n\n v[0] = mul_fp64(a[0], b[0]);\n v[1] = mul_fp64(a[1], b[1]);\n\n return sum_fp64(v[0], v[1]);\n}\nvoid vec3_sub_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {\n for (int i = 0; i < 3; i++) {\n out_val[i] = sum_fp64(a[i], b[i]);\n }\n}\n\nvoid vec3_sum_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {\n for (int i = 0; i < 3; i++) {\n out_val[i] = sum_fp64(a[i], b[i]);\n }\n}\n\nvec2 vec3_length_fp64(vec2 x[3]) {\n return sqrt_fp64(sum_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])),\n mul_fp64(x[2], x[2])));\n}\n\nvec2 vec3_distance_fp64(vec2 x[3], vec2 y[3]) {\n vec2 diff[3];\n vec3_sub_fp64(x, y, diff);\n return vec3_length_fp64(diff);\n}\nvoid vec4_fp64(vec4 a, out vec2 out_val[4]) {\n out_val[0].x = a[0];\n out_val[0].y = 0.0;\n\n out_val[1].x = a[1];\n out_val[1].y = 0.0;\n\n out_val[2].x = a[2];\n out_val[2].y = 0.0;\n\n out_val[3].x = a[3];\n out_val[3].y = 0.0;\n}\n\nvoid vec4_scalar_mul_fp64(vec2 a[4], vec2 b, out vec2 out_val[4]) {\n out_val[0] = mul_fp64(a[0], b);\n out_val[1] = mul_fp64(a[1], b);\n out_val[2] = mul_fp64(a[2], b);\n out_val[3] = mul_fp64(a[3], b);\n}\n\nvoid vec4_sum_fp64(vec2 a[4], vec2 b[4], out vec2 out_val[4]) {\n for (int i = 0; i < 4; i++) {\n out_val[i] = sum_fp64(a[i], b[i]);\n }\n}\n\nvoid vec4_dot_fp64(vec2 a[4], vec2 b[4], out vec2 out_val) {\n vec2 v[4];\n\n v[0] = mul_fp64(a[0], b[0]);\n v[1] = mul_fp64(a[1], b[1]);\n v[2] = mul_fp64(a[2], b[2]);\n v[3] = mul_fp64(a[3], b[3]);\n\n out_val = sum_fp64(sum_fp64(v[0], v[1]), sum_fp64(v[2], v[3]));\n}\n\nvoid mat4_vec4_mul_fp64(vec2 b[16], vec2 a[4], out vec2 out_val[4]) {\n vec2 tmp[4];\n\n for (int i = 0; i < 4; i++)\n {\n for (int j = 0; j < 4; j++)\n {\n tmp[j] = b[j + i * 4];\n }\n vec4_dot_fp64(a, tmp, out_val[i]);\n }\n}\n");
|
|
2155
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
2156
|
+
const vec2 E_FP64 = vec2(2.7182817459106445e+00, 8.254840366817007e-08);
|
|
2157
|
+
const vec2 LOG2_FP64 = vec2(0.6931471824645996e+00, -1.9046542121259336e-09);
|
|
2158
|
+
const vec2 PI_FP64 = vec2(3.1415927410125732, -8.742278012618954e-8);
|
|
2159
|
+
const vec2 TWO_PI_FP64 = vec2(6.2831854820251465, -1.7484556025237907e-7);
|
|
2160
|
+
const vec2 PI_2_FP64 = vec2(1.5707963705062866, -4.371139006309477e-8);
|
|
2161
|
+
const vec2 PI_4_FP64 = vec2(0.7853981852531433, -2.1855695031547384e-8);
|
|
2162
|
+
const vec2 PI_16_FP64 = vec2(0.19634954631328583, -5.463923757886846e-9);
|
|
2163
|
+
const vec2 PI_16_2_FP64 = vec2(0.39269909262657166, -1.0927847515773692e-8);
|
|
2164
|
+
const vec2 PI_16_3_FP64 = vec2(0.5890486240386963, -1.4906100798128818e-9);
|
|
2165
|
+
const vec2 PI_180_FP64 = vec2(0.01745329238474369, 1.3519960498364902e-10);
|
|
2166
|
+
|
|
2167
|
+
const vec2 SIN_TABLE_0_FP64 = vec2(0.19509032368659973, -1.6704714833615242e-9);
|
|
2168
|
+
const vec2 SIN_TABLE_1_FP64 = vec2(0.3826834261417389, 6.22335089017767e-9);
|
|
2169
|
+
const vec2 SIN_TABLE_2_FP64 = vec2(0.5555702447891235, -1.1769521357507529e-8);
|
|
2170
|
+
const vec2 SIN_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617041793133e-8);
|
|
2171
|
+
|
|
2172
|
+
const vec2 COS_TABLE_0_FP64 = vec2(0.9807852506637573, 2.9739473106360492e-8);
|
|
2173
|
+
const vec2 COS_TABLE_1_FP64 = vec2(0.9238795042037964, 2.8307490351764386e-8);
|
|
2174
|
+
const vec2 COS_TABLE_2_FP64 = vec2(0.8314695954322815, 1.6870263741530778e-8);
|
|
2175
|
+
const vec2 COS_TABLE_3_FP64 = vec2(0.7071067690849304, 1.2101617152815436e-8);
|
|
2176
|
+
|
|
2177
|
+
const vec2 INVERSE_FACTORIAL_3_FP64 = vec2(1.666666716337204e-01, -4.967053879312289e-09);
|
|
2178
|
+
const vec2 INVERSE_FACTORIAL_4_FP64 = vec2(4.16666679084301e-02, -1.2417634698280722e-09);
|
|
2179
|
+
const vec2 INVERSE_FACTORIAL_5_FP64 = vec2(8.333333767950535e-03, -4.34617203337595e-10);
|
|
2180
|
+
const vec2 INVERSE_FACTORIAL_6_FP64 = vec2(1.3888889225199819e-03, -3.3631094437103215e-11);
|
|
2181
|
+
const vec2 INVERSE_FACTORIAL_7_FP64 = vec2(1.9841270113829523e-04, -2.725596874933456e-12);
|
|
2182
|
+
const vec2 INVERSE_FACTORIAL_8_FP64 = vec2(2.4801587642286904e-05, -3.406996025904184e-13);
|
|
2183
|
+
const vec2 INVERSE_FACTORIAL_9_FP64 = vec2(2.75573188446287533e-06, 3.7935713937038186e-14);
|
|
2184
|
+
const vec2 INVERSE_FACTORIAL_10_FP64 = vec2(2.755731998149713e-07, -7.575112367869873e-15);
|
|
2185
|
+
|
|
2186
|
+
float nint(float d) {
|
|
2187
|
+
if (d == floor(d)) return d;
|
|
2188
|
+
return floor(d + 0.5);
|
|
2189
|
+
}
|
|
2190
|
+
|
|
2191
|
+
vec2 nint_fp64(vec2 a) {
|
|
2192
|
+
float hi = nint(a.x);
|
|
2193
|
+
float lo;
|
|
2194
|
+
vec2 tmp;
|
|
2195
|
+
if (hi == a.x) {
|
|
2196
|
+
lo = nint(a.y);
|
|
2197
|
+
tmp = quickTwoSum(hi, lo);
|
|
2198
|
+
} else {
|
|
2199
|
+
lo = 0.0;
|
|
2200
|
+
if (abs(hi - a.x) == 0.5 && a.y < 0.0) {
|
|
2201
|
+
hi -= 1.0;
|
|
2202
|
+
}
|
|
2203
|
+
tmp = vec2(hi, lo);
|
|
2204
|
+
}
|
|
2205
|
+
return tmp;
|
|
2206
|
+
}
|
|
2207
|
+
|
|
2208
|
+
vec2 exp_fp64(vec2 a) {
|
|
2209
|
+
|
|
2210
|
+
const int k_power = 4;
|
|
2211
|
+
const float k = 16.0;
|
|
2212
|
+
|
|
2213
|
+
const float inv_k = 1.0 / k;
|
|
2214
|
+
|
|
2215
|
+
if (a.x <= -88.0) return vec2(0.0, 0.0);
|
|
2216
|
+
if (a.x >= 88.0) return vec2(1.0 / 0.0, 1.0 / 0.0);
|
|
2217
|
+
if (a.x == 0.0 && a.y == 0.0) return vec2(1.0, 0.0);
|
|
2218
|
+
if (a.x == 1.0 && a.y == 0.0) return E_FP64;
|
|
2219
|
+
|
|
2220
|
+
float m = floor(a.x / LOG2_FP64.x + 0.5);
|
|
2221
|
+
vec2 r = sub_fp64(a, mul_fp64(LOG2_FP64, vec2(m, 0.0))) * inv_k;
|
|
2222
|
+
vec2 s, t, p;
|
|
2223
|
+
|
|
2224
|
+
p = mul_fp64(r, r);
|
|
2225
|
+
s = sum_fp64(r, p * 0.5);
|
|
2226
|
+
p = mul_fp64(p, r);
|
|
2227
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_3_FP64);
|
|
2228
|
+
|
|
2229
|
+
s = sum_fp64(s, t);
|
|
2230
|
+
p = mul_fp64(p, r);
|
|
2231
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_4_FP64);
|
|
2232
|
+
|
|
2233
|
+
s = sum_fp64(s, t);
|
|
2234
|
+
p = mul_fp64(p, r);
|
|
2235
|
+
t = mul_fp64(p, INVERSE_FACTORIAL_5_FP64);
|
|
2236
|
+
|
|
2237
|
+
|
|
2238
|
+
|
|
2239
|
+
|
|
2240
|
+
|
|
2241
|
+
|
|
2242
|
+
s = sum_fp64(s, t);
|
|
2243
|
+
for (int i = 0; i < k_power; i++) {
|
|
2244
|
+
s = sum_fp64(s * 2.0, mul_fp64(s, s));
|
|
2245
|
+
}
|
|
2246
|
+
|
|
2247
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
2248
|
+
s = sum_fp64(s, vec2(ONE, 0.0));
|
|
2249
|
+
#else
|
|
2250
|
+
s = sum_fp64(s, vec2(1.0, 0.0));
|
|
2251
|
+
#endif
|
|
2252
|
+
|
|
2253
|
+
return s * pow(2.0, m);
|
|
2254
|
+
}
|
|
2255
|
+
|
|
2256
|
+
vec2 log_fp64(vec2 a)
|
|
2257
|
+
{
|
|
2258
|
+
if (a.x == 1.0 && a.y == 0.0) return vec2(0.0, 0.0);
|
|
2259
|
+
if (a.x <= 0.0) return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2260
|
+
vec2 x = vec2(log(a.x), 0.0);
|
|
2261
|
+
vec2 s;
|
|
2262
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
2263
|
+
s = vec2(ONE, 0.0);
|
|
2264
|
+
#else
|
|
2265
|
+
s = vec2(1.0, 0.0);
|
|
2266
|
+
#endif
|
|
2267
|
+
|
|
2268
|
+
x = sub_fp64(sum_fp64(x, mul_fp64(a, exp_fp64(-x))), s);
|
|
2269
|
+
return x;
|
|
2270
|
+
}
|
|
2271
|
+
|
|
2272
|
+
vec2 sin_taylor_fp64(vec2 a) {
|
|
2273
|
+
vec2 r, s, t, x;
|
|
2274
|
+
|
|
2275
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2276
|
+
return vec2(0.0, 0.0);
|
|
2277
|
+
}
|
|
2278
|
+
|
|
2279
|
+
x = -mul_fp64(a, a);
|
|
2280
|
+
s = a;
|
|
2281
|
+
r = a;
|
|
2282
|
+
|
|
2283
|
+
r = mul_fp64(r, x);
|
|
2284
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_3_FP64);
|
|
2285
|
+
s = sum_fp64(s, t);
|
|
2286
|
+
|
|
2287
|
+
r = mul_fp64(r, x);
|
|
2288
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_5_FP64);
|
|
2289
|
+
s = sum_fp64(s, t);
|
|
2290
|
+
|
|
2291
|
+
|
|
2292
|
+
|
|
2293
|
+
|
|
2294
|
+
|
|
2295
|
+
|
|
2296
|
+
return s;
|
|
2297
|
+
}
|
|
2298
|
+
|
|
2299
|
+
vec2 cos_taylor_fp64(vec2 a) {
|
|
2300
|
+
vec2 r, s, t, x;
|
|
2301
|
+
|
|
2302
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2303
|
+
return vec2(1.0, 0.0);
|
|
2304
|
+
}
|
|
2305
|
+
|
|
2306
|
+
x = -mul_fp64(a, a);
|
|
2307
|
+
r = x;
|
|
2308
|
+
s = sum_fp64(vec2(1.0, 0.0), r * 0.5);
|
|
2309
|
+
|
|
2310
|
+
r = mul_fp64(r, x);
|
|
2311
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_4_FP64);
|
|
2312
|
+
s = sum_fp64(s, t);
|
|
2313
|
+
|
|
2314
|
+
r = mul_fp64(r, x);
|
|
2315
|
+
t = mul_fp64(r, INVERSE_FACTORIAL_6_FP64);
|
|
2316
|
+
s = sum_fp64(s, t);
|
|
2317
|
+
|
|
2318
|
+
|
|
2319
|
+
|
|
2320
|
+
|
|
2321
|
+
|
|
2322
|
+
|
|
2323
|
+
return s;
|
|
2324
|
+
}
|
|
2325
|
+
|
|
2326
|
+
void sincos_taylor_fp64(vec2 a, out vec2 sin_t, out vec2 cos_t) {
|
|
2327
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2328
|
+
sin_t = vec2(0.0, 0.0);
|
|
2329
|
+
cos_t = vec2(1.0, 0.0);
|
|
2330
|
+
}
|
|
2331
|
+
|
|
2332
|
+
sin_t = sin_taylor_fp64(a);
|
|
2333
|
+
cos_t = sqrt_fp64(sub_fp64(vec2(1.0, 0.0), mul_fp64(sin_t, sin_t)));
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
vec2 sin_fp64(vec2 a) {
|
|
2337
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2338
|
+
return vec2(0.0, 0.0);
|
|
2339
|
+
}
|
|
2340
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
2341
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
2342
|
+
|
|
2343
|
+
vec2 t;
|
|
2344
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
2345
|
+
int j = int(q);
|
|
2346
|
+
|
|
2347
|
+
if (j < -2 || j > 2) {
|
|
2348
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2349
|
+
}
|
|
2350
|
+
|
|
2351
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
2352
|
+
|
|
2353
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
2354
|
+
int k = int(q);
|
|
2355
|
+
|
|
2356
|
+
if (k == 0) {
|
|
2357
|
+
if (j == 0) {
|
|
2358
|
+
return sin_taylor_fp64(t);
|
|
2359
|
+
} else if (j == 1) {
|
|
2360
|
+
return cos_taylor_fp64(t);
|
|
2361
|
+
} else if (j == -1) {
|
|
2362
|
+
return -cos_taylor_fp64(t);
|
|
2363
|
+
} else {
|
|
2364
|
+
return -sin_taylor_fp64(t);
|
|
2365
|
+
}
|
|
2366
|
+
}
|
|
2367
|
+
|
|
2368
|
+
int abs_k = int(abs(float(k)));
|
|
2369
|
+
|
|
2370
|
+
if (abs_k > 4) {
|
|
2371
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2372
|
+
} else {
|
|
2373
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
2374
|
+
}
|
|
2375
|
+
|
|
2376
|
+
vec2 u = vec2(0.0, 0.0);
|
|
2377
|
+
vec2 v = vec2(0.0, 0.0);
|
|
2378
|
+
|
|
2379
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
2380
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
2381
|
+
u = COS_TABLE_0_FP64;
|
|
2382
|
+
v = SIN_TABLE_0_FP64;
|
|
2383
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
2384
|
+
u = COS_TABLE_1_FP64;
|
|
2385
|
+
v = SIN_TABLE_1_FP64;
|
|
2386
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
2387
|
+
u = COS_TABLE_2_FP64;
|
|
2388
|
+
v = SIN_TABLE_2_FP64;
|
|
2389
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
2390
|
+
u = COS_TABLE_3_FP64;
|
|
2391
|
+
v = SIN_TABLE_3_FP64;
|
|
2392
|
+
}
|
|
2393
|
+
#else
|
|
2394
|
+
if (abs_k == 1) {
|
|
2395
|
+
u = COS_TABLE_0_FP64;
|
|
2396
|
+
v = SIN_TABLE_0_FP64;
|
|
2397
|
+
} else if (abs_k == 2) {
|
|
2398
|
+
u = COS_TABLE_1_FP64;
|
|
2399
|
+
v = SIN_TABLE_1_FP64;
|
|
2400
|
+
} else if (abs_k == 3) {
|
|
2401
|
+
u = COS_TABLE_2_FP64;
|
|
2402
|
+
v = SIN_TABLE_2_FP64;
|
|
2403
|
+
} else if (abs_k == 4) {
|
|
2404
|
+
u = COS_TABLE_3_FP64;
|
|
2405
|
+
v = SIN_TABLE_3_FP64;
|
|
2406
|
+
}
|
|
2407
|
+
#endif
|
|
2408
|
+
|
|
2409
|
+
vec2 sin_t, cos_t;
|
|
2410
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
2411
|
+
|
|
2412
|
+
|
|
2413
|
+
|
|
2414
|
+
vec2 result = vec2(0.0, 0.0);
|
|
2415
|
+
if (j == 0) {
|
|
2416
|
+
if (k > 0) {
|
|
2417
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2418
|
+
} else {
|
|
2419
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2420
|
+
}
|
|
2421
|
+
} else if (j == 1) {
|
|
2422
|
+
if (k > 0) {
|
|
2423
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2424
|
+
} else {
|
|
2425
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2426
|
+
}
|
|
2427
|
+
} else if (j == -1) {
|
|
2428
|
+
if (k > 0) {
|
|
2429
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
2430
|
+
} else {
|
|
2431
|
+
result = -sum_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
2432
|
+
}
|
|
2433
|
+
} else {
|
|
2434
|
+
if (k > 0) {
|
|
2435
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2436
|
+
} else {
|
|
2437
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
2438
|
+
}
|
|
2439
|
+
}
|
|
2440
|
+
|
|
2441
|
+
return result;
|
|
2442
|
+
}
|
|
2443
|
+
|
|
2444
|
+
vec2 cos_fp64(vec2 a) {
|
|
2445
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2446
|
+
return vec2(1.0, 0.0);
|
|
2447
|
+
}
|
|
2448
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
2449
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
2450
|
+
|
|
2451
|
+
vec2 t;
|
|
2452
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
2453
|
+
int j = int(q);
|
|
2454
|
+
|
|
2455
|
+
if (j < -2 || j > 2) {
|
|
2456
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2457
|
+
}
|
|
2458
|
+
|
|
2459
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
2460
|
+
|
|
2461
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
2462
|
+
int k = int(q);
|
|
2463
|
+
|
|
2464
|
+
if (k == 0) {
|
|
2465
|
+
if (j == 0) {
|
|
2466
|
+
return cos_taylor_fp64(t);
|
|
2467
|
+
} else if (j == 1) {
|
|
2468
|
+
return -sin_taylor_fp64(t);
|
|
2469
|
+
} else if (j == -1) {
|
|
2470
|
+
return sin_taylor_fp64(t);
|
|
2471
|
+
} else {
|
|
2472
|
+
return -cos_taylor_fp64(t);
|
|
2473
|
+
}
|
|
2474
|
+
}
|
|
2475
|
+
|
|
2476
|
+
int abs_k = int(abs(float(k)));
|
|
2477
|
+
|
|
2478
|
+
if (abs_k > 4) {
|
|
2479
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2480
|
+
} else {
|
|
2481
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
2482
|
+
}
|
|
2483
|
+
|
|
2484
|
+
vec2 u = vec2(0.0, 0.0);
|
|
2485
|
+
vec2 v = vec2(0.0, 0.0);
|
|
2486
|
+
|
|
2487
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
2488
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
2489
|
+
u = COS_TABLE_0_FP64;
|
|
2490
|
+
v = SIN_TABLE_0_FP64;
|
|
2491
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
2492
|
+
u = COS_TABLE_1_FP64;
|
|
2493
|
+
v = SIN_TABLE_1_FP64;
|
|
2494
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
2495
|
+
u = COS_TABLE_2_FP64;
|
|
2496
|
+
v = SIN_TABLE_2_FP64;
|
|
2497
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
2498
|
+
u = COS_TABLE_3_FP64;
|
|
2499
|
+
v = SIN_TABLE_3_FP64;
|
|
2500
|
+
}
|
|
2501
|
+
#else
|
|
2502
|
+
if (abs_k == 1) {
|
|
2503
|
+
u = COS_TABLE_0_FP64;
|
|
2504
|
+
v = SIN_TABLE_0_FP64;
|
|
2505
|
+
} else if (abs_k == 2) {
|
|
2506
|
+
u = COS_TABLE_1_FP64;
|
|
2507
|
+
v = SIN_TABLE_1_FP64;
|
|
2508
|
+
} else if (abs_k == 3) {
|
|
2509
|
+
u = COS_TABLE_2_FP64;
|
|
2510
|
+
v = SIN_TABLE_2_FP64;
|
|
2511
|
+
} else if (abs_k == 4) {
|
|
2512
|
+
u = COS_TABLE_3_FP64;
|
|
2513
|
+
v = SIN_TABLE_3_FP64;
|
|
2514
|
+
}
|
|
2515
|
+
#endif
|
|
2516
|
+
|
|
2517
|
+
vec2 sin_t, cos_t;
|
|
2518
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
2519
|
+
|
|
2520
|
+
vec2 result = vec2(0.0, 0.0);
|
|
2521
|
+
if (j == 0) {
|
|
2522
|
+
if (k > 0) {
|
|
2523
|
+
result = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2524
|
+
} else {
|
|
2525
|
+
result = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2526
|
+
}
|
|
2527
|
+
} else if (j == 1) {
|
|
2528
|
+
if (k > 0) {
|
|
2529
|
+
result = -sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2530
|
+
} else {
|
|
2531
|
+
result = sub_fp64(mul_fp64(v, cos_t), mul_fp64(u, sin_t));
|
|
2532
|
+
}
|
|
2533
|
+
} else if (j == -1) {
|
|
2534
|
+
if (k > 0) {
|
|
2535
|
+
result = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2536
|
+
} else {
|
|
2537
|
+
result = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2538
|
+
}
|
|
2539
|
+
} else {
|
|
2540
|
+
if (k > 0) {
|
|
2541
|
+
result = sub_fp64(mul_fp64(v, sin_t), mul_fp64(u, cos_t));
|
|
2542
|
+
} else {
|
|
2543
|
+
result = -sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2544
|
+
}
|
|
2545
|
+
}
|
|
2546
|
+
|
|
2547
|
+
return result;
|
|
2548
|
+
}
|
|
2549
|
+
|
|
2550
|
+
vec2 tan_fp64(vec2 a) {
|
|
2551
|
+
vec2 sin_a;
|
|
2552
|
+
vec2 cos_a;
|
|
2553
|
+
|
|
2554
|
+
if (a.x == 0.0 && a.y == 0.0) {
|
|
2555
|
+
return vec2(0.0, 0.0);
|
|
2556
|
+
}
|
|
2557
|
+
vec2 z = nint_fp64(div_fp64(a, TWO_PI_FP64));
|
|
2558
|
+
vec2 r = sub_fp64(a, mul_fp64(TWO_PI_FP64, z));
|
|
2559
|
+
|
|
2560
|
+
vec2 t;
|
|
2561
|
+
float q = floor(r.x / PI_2_FP64.x + 0.5);
|
|
2562
|
+
int j = int(q);
|
|
2563
|
+
|
|
2564
|
+
|
|
2565
|
+
if (j < -2 || j > 2) {
|
|
2566
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2567
|
+
}
|
|
2568
|
+
|
|
2569
|
+
t = sub_fp64(r, mul_fp64(PI_2_FP64, vec2(q, 0.0)));
|
|
2570
|
+
|
|
2571
|
+
q = floor(t.x / PI_16_FP64.x + 0.5);
|
|
2572
|
+
int k = int(q);
|
|
2573
|
+
int abs_k = int(abs(float(k)));
|
|
2574
|
+
|
|
2575
|
+
if (abs_k > 4) {
|
|
2576
|
+
return vec2(0.0 / 0.0, 0.0 / 0.0);
|
|
2577
|
+
} else {
|
|
2578
|
+
t = sub_fp64(t, mul_fp64(PI_16_FP64, vec2(q, 0.0)));
|
|
2579
|
+
}
|
|
2580
|
+
|
|
2581
|
+
|
|
2582
|
+
vec2 u = vec2(0.0, 0.0);
|
|
2583
|
+
vec2 v = vec2(0.0, 0.0);
|
|
2584
|
+
|
|
2585
|
+
vec2 sin_t, cos_t;
|
|
2586
|
+
vec2 s, c;
|
|
2587
|
+
sincos_taylor_fp64(t, sin_t, cos_t);
|
|
2588
|
+
|
|
2589
|
+
if (k == 0) {
|
|
2590
|
+
s = sin_t;
|
|
2591
|
+
c = cos_t;
|
|
2592
|
+
} else {
|
|
2593
|
+
#if defined(NVIDIA_FP64_WORKAROUND) || defined(INTEL_FP64_WORKAROUND)
|
|
2594
|
+
if (abs(float(abs_k) - 1.0) < 0.5) {
|
|
2595
|
+
u = COS_TABLE_0_FP64;
|
|
2596
|
+
v = SIN_TABLE_0_FP64;
|
|
2597
|
+
} else if (abs(float(abs_k) - 2.0) < 0.5) {
|
|
2598
|
+
u = COS_TABLE_1_FP64;
|
|
2599
|
+
v = SIN_TABLE_1_FP64;
|
|
2600
|
+
} else if (abs(float(abs_k) - 3.0) < 0.5) {
|
|
2601
|
+
u = COS_TABLE_2_FP64;
|
|
2602
|
+
v = SIN_TABLE_2_FP64;
|
|
2603
|
+
} else if (abs(float(abs_k) - 4.0) < 0.5) {
|
|
2604
|
+
u = COS_TABLE_3_FP64;
|
|
2605
|
+
v = SIN_TABLE_3_FP64;
|
|
2606
|
+
}
|
|
2607
|
+
#else
|
|
2608
|
+
if (abs_k == 1) {
|
|
2609
|
+
u = COS_TABLE_0_FP64;
|
|
2610
|
+
v = SIN_TABLE_0_FP64;
|
|
2611
|
+
} else if (abs_k == 2) {
|
|
2612
|
+
u = COS_TABLE_1_FP64;
|
|
2613
|
+
v = SIN_TABLE_1_FP64;
|
|
2614
|
+
} else if (abs_k == 3) {
|
|
2615
|
+
u = COS_TABLE_2_FP64;
|
|
2616
|
+
v = SIN_TABLE_2_FP64;
|
|
2617
|
+
} else if (abs_k == 4) {
|
|
2618
|
+
u = COS_TABLE_3_FP64;
|
|
2619
|
+
v = SIN_TABLE_3_FP64;
|
|
2620
|
+
}
|
|
2621
|
+
#endif
|
|
2622
|
+
if (k > 0) {
|
|
2623
|
+
s = sum_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2624
|
+
c = sub_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2625
|
+
} else {
|
|
2626
|
+
s = sub_fp64(mul_fp64(u, sin_t), mul_fp64(v, cos_t));
|
|
2627
|
+
c = sum_fp64(mul_fp64(u, cos_t), mul_fp64(v, sin_t));
|
|
2628
|
+
}
|
|
2629
|
+
}
|
|
2630
|
+
|
|
2631
|
+
if (j == 0) {
|
|
2632
|
+
sin_a = s;
|
|
2633
|
+
cos_a = c;
|
|
2634
|
+
} else if (j == 1) {
|
|
2635
|
+
sin_a = c;
|
|
2636
|
+
cos_a = -s;
|
|
2637
|
+
} else if (j == -1) {
|
|
2638
|
+
sin_a = -c;
|
|
2639
|
+
cos_a = s;
|
|
2640
|
+
} else {
|
|
2641
|
+
sin_a = -s;
|
|
2642
|
+
cos_a = -c;
|
|
2643
|
+
}
|
|
2644
|
+
return div_fp64(sin_a, cos_a);
|
|
2645
|
+
}
|
|
2646
|
+
|
|
2647
|
+
vec2 radians_fp64(vec2 degree) {
|
|
2648
|
+
return mul_fp64(degree, PI_180_FP64);
|
|
2649
|
+
}
|
|
2650
|
+
|
|
2651
|
+
vec2 mix_fp64(vec2 a, vec2 b, float x) {
|
|
2652
|
+
vec2 range = sub_fp64(b, a);
|
|
2653
|
+
return sum_fp64(a, mul_fp64(range, vec2(x, 0.0)));
|
|
2654
|
+
}
|
|
2655
|
+
|
|
2656
|
+
void vec2_sum_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
2657
|
+
out_val[0] = sum_fp64(a[0], b[0]);
|
|
2658
|
+
out_val[1] = sum_fp64(a[1], b[1]);
|
|
2659
|
+
}
|
|
2660
|
+
|
|
2661
|
+
void vec2_sub_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
2662
|
+
out_val[0] = sub_fp64(a[0], b[0]);
|
|
2663
|
+
out_val[1] = sub_fp64(a[1], b[1]);
|
|
2664
|
+
}
|
|
2665
|
+
|
|
2666
|
+
void vec2_mul_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
2667
|
+
out_val[0] = mul_fp64(a[0], b[0]);
|
|
2668
|
+
out_val[1] = mul_fp64(a[1], b[1]);
|
|
2669
|
+
}
|
|
2670
|
+
|
|
2671
|
+
void vec2_div_fp64(vec2 a[2], vec2 b[2], out vec2 out_val[2]) {
|
|
2672
|
+
out_val[0] = div_fp64(a[0], b[0]);
|
|
2673
|
+
out_val[1] = div_fp64(a[1], b[1]);
|
|
2674
|
+
}
|
|
2675
|
+
|
|
2676
|
+
void vec2_mix_fp64(vec2 x[2], vec2 y[2], float a, out vec2 out_val[2]) {
|
|
2677
|
+
vec2 range[2];
|
|
2678
|
+
vec2_sub_fp64(y, x, range);
|
|
2679
|
+
vec2 portion[2];
|
|
2680
|
+
portion[0] = range[0] * a;
|
|
2681
|
+
portion[1] = range[1] * a;
|
|
2682
|
+
vec2_sum_fp64(x, portion, out_val);
|
|
2683
|
+
}
|
|
2684
|
+
|
|
2685
|
+
vec2 vec2_length_fp64(vec2 x[2]) {
|
|
2686
|
+
return sqrt_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])));
|
|
2687
|
+
}
|
|
2688
|
+
|
|
2689
|
+
void vec2_normalize_fp64(vec2 x[2], out vec2 out_val[2]) {
|
|
2690
|
+
vec2 length = vec2_length_fp64(x);
|
|
2691
|
+
vec2 length_vec2[2];
|
|
2692
|
+
length_vec2[0] = length;
|
|
2693
|
+
length_vec2[1] = length;
|
|
2694
|
+
|
|
2695
|
+
vec2_div_fp64(x, length_vec2, out_val);
|
|
2696
|
+
}
|
|
2697
|
+
|
|
2698
|
+
vec2 vec2_distance_fp64(vec2 x[2], vec2 y[2]) {
|
|
2699
|
+
vec2 diff[2];
|
|
2700
|
+
vec2_sub_fp64(x, y, diff);
|
|
2701
|
+
return vec2_length_fp64(diff);
|
|
2702
|
+
}
|
|
2703
|
+
|
|
2704
|
+
vec2 vec2_dot_fp64(vec2 a[2], vec2 b[2]) {
|
|
2705
|
+
vec2 v[2];
|
|
2706
|
+
|
|
2707
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
2708
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
2709
|
+
|
|
2710
|
+
return sum_fp64(v[0], v[1]);
|
|
2711
|
+
}
|
|
2712
|
+
void vec3_sub_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
2713
|
+
for (int i = 0; i < 3; i++) {
|
|
2714
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
2715
|
+
}
|
|
2716
|
+
}
|
|
2717
|
+
|
|
2718
|
+
void vec3_sum_fp64(vec2 a[3], vec2 b[3], out vec2 out_val[3]) {
|
|
2719
|
+
for (int i = 0; i < 3; i++) {
|
|
2720
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
2721
|
+
}
|
|
2722
|
+
}
|
|
2723
|
+
|
|
2724
|
+
vec2 vec3_length_fp64(vec2 x[3]) {
|
|
2725
|
+
return sqrt_fp64(sum_fp64(sum_fp64(mul_fp64(x[0], x[0]), mul_fp64(x[1], x[1])),
|
|
2726
|
+
mul_fp64(x[2], x[2])));
|
|
2727
|
+
}
|
|
2728
|
+
|
|
2729
|
+
vec2 vec3_distance_fp64(vec2 x[3], vec2 y[3]) {
|
|
2730
|
+
vec2 diff[3];
|
|
2731
|
+
vec3_sub_fp64(x, y, diff);
|
|
2732
|
+
return vec3_length_fp64(diff);
|
|
2733
|
+
}
|
|
2734
|
+
void vec4_fp64(vec4 a, out vec2 out_val[4]) {
|
|
2735
|
+
out_val[0].x = a[0];
|
|
2736
|
+
out_val[0].y = 0.0;
|
|
2737
|
+
|
|
2738
|
+
out_val[1].x = a[1];
|
|
2739
|
+
out_val[1].y = 0.0;
|
|
2740
|
+
|
|
2741
|
+
out_val[2].x = a[2];
|
|
2742
|
+
out_val[2].y = 0.0;
|
|
2743
|
+
|
|
2744
|
+
out_val[3].x = a[3];
|
|
2745
|
+
out_val[3].y = 0.0;
|
|
2746
|
+
}
|
|
2747
|
+
|
|
2748
|
+
void vec4_scalar_mul_fp64(vec2 a[4], vec2 b, out vec2 out_val[4]) {
|
|
2749
|
+
out_val[0] = mul_fp64(a[0], b);
|
|
2750
|
+
out_val[1] = mul_fp64(a[1], b);
|
|
2751
|
+
out_val[2] = mul_fp64(a[2], b);
|
|
2752
|
+
out_val[3] = mul_fp64(a[3], b);
|
|
2753
|
+
}
|
|
2754
|
+
|
|
2755
|
+
void vec4_sum_fp64(vec2 a[4], vec2 b[4], out vec2 out_val[4]) {
|
|
2756
|
+
for (int i = 0; i < 4; i++) {
|
|
2757
|
+
out_val[i] = sum_fp64(a[i], b[i]);
|
|
2758
|
+
}
|
|
2759
|
+
}
|
|
2760
|
+
|
|
2761
|
+
void vec4_dot_fp64(vec2 a[4], vec2 b[4], out vec2 out_val) {
|
|
2762
|
+
vec2 v[4];
|
|
2763
|
+
|
|
2764
|
+
v[0] = mul_fp64(a[0], b[0]);
|
|
2765
|
+
v[1] = mul_fp64(a[1], b[1]);
|
|
2766
|
+
v[2] = mul_fp64(a[2], b[2]);
|
|
2767
|
+
v[3] = mul_fp64(a[3], b[3]);
|
|
2768
|
+
|
|
2769
|
+
out_val = sum_fp64(sum_fp64(v[0], v[1]), sum_fp64(v[2], v[3]));
|
|
2770
|
+
}
|
|
2771
|
+
|
|
2772
|
+
void mat4_vec4_mul_fp64(vec2 b[16], vec2 a[4], out vec2 out_val[4]) {
|
|
2773
|
+
vec2 tmp[4];
|
|
2774
|
+
|
|
2775
|
+
for (int i = 0; i < 4; i++)
|
|
2776
|
+
{
|
|
2777
|
+
for (int j = 0; j < 4; j++)
|
|
2778
|
+
{
|
|
2779
|
+
tmp[j] = b[j + i * 4];
|
|
2780
|
+
}
|
|
2781
|
+
vec4_dot_fp64(a, tmp, out_val[i]);
|
|
2782
|
+
}
|
|
2783
|
+
}
|
|
2784
|
+
`);
|
|
1767
2785
|
//# sourceMappingURL=fp64-functions.glsl.js.map
|
|
1768
2786
|
|
|
1769
2787
|
/***/ }),
|
|
@@ -1899,7 +2917,541 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
1899
2917
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
1900
2918
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
1901
2919
|
*/
|
|
1902
|
-
const fs = "\n#define FXAA_QUALITY_PRESET 29\n\n#if (FXAA_QUALITY_PRESET == 10)\n #define FXAA_QUALITY_PS 3\n #define FXAA_QUALITY_P0 1.5\n #define FXAA_QUALITY_P1 3.0\n #define FXAA_QUALITY_P2 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 11)\n #define FXAA_QUALITY_PS 4\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 3.0\n #define FXAA_QUALITY_P3 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 12)\n #define FXAA_QUALITY_PS 5\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 4.0\n #define FXAA_QUALITY_P4 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 13)\n #define FXAA_QUALITY_PS 6\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 4.0\n #define FXAA_QUALITY_P5 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 14)\n #define FXAA_QUALITY_PS 7\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 4.0\n #define FXAA_QUALITY_P6 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 15)\n #define FXAA_QUALITY_PS 8\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 4.0\n #define FXAA_QUALITY_P7 12.0\n#endif\n#if (FXAA_QUALITY_PRESET == 20)\n #define FXAA_QUALITY_PS 3\n #define FXAA_QUALITY_P0 1.5\n #define FXAA_QUALITY_P1 2.0\n #define FXAA_QUALITY_P2 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 21)\n #define FXAA_QUALITY_PS 4\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 22)\n #define FXAA_QUALITY_PS 5\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 23)\n #define FXAA_QUALITY_PS 6\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 24)\n #define FXAA_QUALITY_PS 7\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 3.0\n #define FXAA_QUALITY_P6 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 25)\n #define FXAA_QUALITY_PS 8\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 4.0\n #define FXAA_QUALITY_P7 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 26)\n #define FXAA_QUALITY_PS 9\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 2.0\n #define FXAA_QUALITY_P7 4.0\n #define FXAA_QUALITY_P8 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 27)\n #define FXAA_QUALITY_PS 10\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 2.0\n #define FXAA_QUALITY_P7 2.0\n #define FXAA_QUALITY_P8 4.0\n #define FXAA_QUALITY_P9 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 28)\n #define FXAA_QUALITY_PS 11\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 2.0\n #define FXAA_QUALITY_P7 2.0\n #define FXAA_QUALITY_P8 2.0\n #define FXAA_QUALITY_P9 4.0\n #define FXAA_QUALITY_P10 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 29)\n #define FXAA_QUALITY_PS 12\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.5\n #define FXAA_QUALITY_P2 2.0\n #define FXAA_QUALITY_P3 2.0\n #define FXAA_QUALITY_P4 2.0\n #define FXAA_QUALITY_P5 2.0\n #define FXAA_QUALITY_P6 2.0\n #define FXAA_QUALITY_P7 2.0\n #define FXAA_QUALITY_P8 2.0\n #define FXAA_QUALITY_P9 2.0\n #define FXAA_QUALITY_P10 4.0\n #define FXAA_QUALITY_P11 8.0\n#endif\n#if (FXAA_QUALITY_PRESET == 39)\n #define FXAA_QUALITY_PS 12\n #define FXAA_QUALITY_P0 1.0\n #define FXAA_QUALITY_P1 1.0\n #define FXAA_QUALITY_P2 1.0\n #define FXAA_QUALITY_P3 1.0\n #define FXAA_QUALITY_P4 1.0\n #define FXAA_QUALITY_P5 1.5\n #define FXAA_QUALITY_P6 2.0\n #define FXAA_QUALITY_P7 2.0\n #define FXAA_QUALITY_P8 2.0\n #define FXAA_QUALITY_P9 2.0\n #define FXAA_QUALITY_P10 4.0\n #define FXAA_QUALITY_P11 8.0\n#endif\n\n#define FxaaBool bool\n#define FxaaFloat float\n#define FxaaFloat2 vec2\n#define FxaaFloat3 vec3\n#define FxaaFloat4 vec4\n#define FxaaHalf float\n#define FxaaHalf2 vec2\n#define FxaaHalf3 vec3\n#define FxaaHalf4 vec4\n#define FxaaInt2 vec2\n#define FxaaTex sampler2D\n\n#define FxaaSat(x) clamp(x, 0.0, 1.0)\n#define FxaaTexTop(t, p) texture2D(t, p)\n#define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r))\n\nFxaaFloat FxaaLuma_(FxaaFloat4 rgba) { return dot(rgba.rgb, vec3(0.2126, 0.7152, 0.0722)); }\n\nFxaaFloat4 FxaaPixelShader_(\n\n\n FxaaFloat2 pos,\n\n\n\n\n FxaaTex tex,\n\n\n\n\n FxaaFloat2 fxaaQualityRcpFrame,\n\n\n\n\n\n\n\n\n\n\n FxaaFloat fxaaQualitySubpix,\n\n\n\n\n\n\n\n\n\n FxaaFloat fxaaQualityEdgeThreshold,\n\n\n\n\n\n\n\n\n\n\n\n\n\n FxaaFloat fxaaQualityEdgeThresholdMin\n) {\n FxaaFloat2 posM;\n posM.x = pos.x;\n posM.y = pos.y;\n FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);\n #define lumaM rgbyM.y\n FxaaFloat lumaS = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaN = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));\n FxaaFloat maxSM = max(lumaS, lumaM);\n FxaaFloat minSM = min(lumaS, lumaM);\n FxaaFloat maxESM = max(lumaE, maxSM);\n FxaaFloat minESM = min(lumaE, minSM);\n FxaaFloat maxWN = max(lumaN, lumaW);\n FxaaFloat minWN = min(lumaN, lumaW);\n FxaaFloat rangeMax = max(maxWN, maxESM);\n FxaaFloat rangeMin = min(minWN, minESM);\n FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;\n FxaaFloat range = rangeMax - rangeMin;\n FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);\n FxaaBool earlyExit = range < rangeMaxClamped;\n if(earlyExit)\n return rgbyM;\n FxaaFloat lumaNW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaSE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaNE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaSW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));\n FxaaFloat lumaNS = lumaN + lumaS;\n FxaaFloat lumaWE = lumaW + lumaE;\n FxaaFloat subpixRcpRange = 1.0/range;\n FxaaFloat subpixNSWE = lumaNS + lumaWE;\n FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;\n FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;\n FxaaFloat lumaNESE = lumaNE + lumaSE;\n FxaaFloat lumaNWNE = lumaNW + lumaNE;\n FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;\n FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;\n FxaaFloat lumaNWSW = lumaNW + lumaSW;\n FxaaFloat lumaSWSE = lumaSW + lumaSE;\n FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);\n FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);\n FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;\n FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;\n FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;\n FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;\n FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;\n FxaaFloat lengthSign = fxaaQualityRcpFrame.x;\n FxaaBool horzSpan = edgeHorz >= edgeVert;\n FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;\n if(!horzSpan) lumaN = lumaW;\n if(!horzSpan) lumaS = lumaE;\n if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;\n FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;\n FxaaFloat gradientN = lumaN - lumaM;\n FxaaFloat gradientS = lumaS - lumaM;\n FxaaFloat lumaNN = lumaN + lumaM;\n FxaaFloat lumaSS = lumaS + lumaM;\n FxaaBool pairN = abs(gradientN) >= abs(gradientS);\n FxaaFloat gradient = max(abs(gradientN), abs(gradientS));\n if(pairN) lengthSign = -lengthSign;\n FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);\n FxaaFloat2 posB;\n posB.x = posM.x;\n posB.y = posM.y;\n FxaaFloat2 offNP;\n offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;\n offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;\n if(!horzSpan) posB.x += lengthSign * 0.5;\n if( horzSpan) posB.y += lengthSign * 0.5;\n FxaaFloat2 posN;\n posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;\n posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;\n FxaaFloat2 posP;\n posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;\n posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;\n FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;\n FxaaFloat lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN));\n FxaaFloat subpixE = subpixC * subpixC;\n FxaaFloat lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP));\n if(!pairN) lumaNN = lumaSS;\n FxaaFloat gradientScaled = gradient * 1.0/4.0;\n FxaaFloat lumaMM = lumaM - lumaNN * 0.5;\n FxaaFloat subpixF = subpixD * subpixE;\n FxaaBool lumaMLTZero = lumaMM < 0.0;\n lumaEndN -= lumaNN * 0.5;\n lumaEndP -= lumaNN * 0.5;\n FxaaBool doneN = abs(lumaEndN) >= gradientScaled;\n FxaaBool doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;\n FxaaBool doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;\n #if (FXAA_QUALITY_PS > 3)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;\n #if (FXAA_QUALITY_PS > 4)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;\n #if (FXAA_QUALITY_PS > 5)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;\n #if (FXAA_QUALITY_PS > 6)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;\n #if (FXAA_QUALITY_PS > 7)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;\n #if (FXAA_QUALITY_PS > 8)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;\n #if (FXAA_QUALITY_PS > 9)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;\n #if (FXAA_QUALITY_PS > 10)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;\n #if (FXAA_QUALITY_PS > 11)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;\n #if (FXAA_QUALITY_PS > 12)\n if(doneNP) {\n if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));\n if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));\n if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;\n if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;\n doneN = abs(lumaEndN) >= gradientScaled;\n doneP = abs(lumaEndP) >= gradientScaled;\n if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;\n if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;\n doneNP = (!doneN) || (!doneP);\n if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;\n if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n #endif\n }\n FxaaFloat dstN = posM.x - posN.x;\n FxaaFloat dstP = posP.x - posM.x;\n if(!horzSpan) dstN = posM.y - posN.y;\n if(!horzSpan) dstP = posP.y - posM.y;\n FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;\n FxaaFloat spanLength = (dstP + dstN);\n FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;\n FxaaFloat spanLengthRcp = 1.0/spanLength;\n FxaaBool directionN = dstN < dstP;\n FxaaFloat dst = min(dstN, dstP);\n FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;\n FxaaFloat subpixG = subpixF * subpixF;\n FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;\n FxaaFloat subpixH = subpixG * fxaaQualitySubpix;\n FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;\n FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);\n if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;\n if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;\n return FxaaTexTop(tex, posM);\n}\n\nvec4 fxaa_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {\n const float fxaa_QualitySubpix = 0.5;\n const float fxaa_QualityEdgeThreshold = 0.125;\n const float fxaa_QualityEdgeThresholdMin = 0.0833;\n\n return FxaaPixelShader_(\n texCoord,\n texture,\n vec2(1.0) / texSize,\n fxaa_QualitySubpix,\n fxaa_QualityEdgeThreshold,\n fxaa_QualityEdgeThresholdMin\n );\n}\n";
|
|
2920
|
+
const fs = `
|
|
2921
|
+
#define FXAA_QUALITY_PRESET 29
|
|
2922
|
+
|
|
2923
|
+
#if (FXAA_QUALITY_PRESET == 10)
|
|
2924
|
+
#define FXAA_QUALITY_PS 3
|
|
2925
|
+
#define FXAA_QUALITY_P0 1.5
|
|
2926
|
+
#define FXAA_QUALITY_P1 3.0
|
|
2927
|
+
#define FXAA_QUALITY_P2 12.0
|
|
2928
|
+
#endif
|
|
2929
|
+
#if (FXAA_QUALITY_PRESET == 11)
|
|
2930
|
+
#define FXAA_QUALITY_PS 4
|
|
2931
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2932
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2933
|
+
#define FXAA_QUALITY_P2 3.0
|
|
2934
|
+
#define FXAA_QUALITY_P3 12.0
|
|
2935
|
+
#endif
|
|
2936
|
+
#if (FXAA_QUALITY_PRESET == 12)
|
|
2937
|
+
#define FXAA_QUALITY_PS 5
|
|
2938
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2939
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2940
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2941
|
+
#define FXAA_QUALITY_P3 4.0
|
|
2942
|
+
#define FXAA_QUALITY_P4 12.0
|
|
2943
|
+
#endif
|
|
2944
|
+
#if (FXAA_QUALITY_PRESET == 13)
|
|
2945
|
+
#define FXAA_QUALITY_PS 6
|
|
2946
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2947
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2948
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2949
|
+
#define FXAA_QUALITY_P3 2.0
|
|
2950
|
+
#define FXAA_QUALITY_P4 4.0
|
|
2951
|
+
#define FXAA_QUALITY_P5 12.0
|
|
2952
|
+
#endif
|
|
2953
|
+
#if (FXAA_QUALITY_PRESET == 14)
|
|
2954
|
+
#define FXAA_QUALITY_PS 7
|
|
2955
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2956
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2957
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2958
|
+
#define FXAA_QUALITY_P3 2.0
|
|
2959
|
+
#define FXAA_QUALITY_P4 2.0
|
|
2960
|
+
#define FXAA_QUALITY_P5 4.0
|
|
2961
|
+
#define FXAA_QUALITY_P6 12.0
|
|
2962
|
+
#endif
|
|
2963
|
+
#if (FXAA_QUALITY_PRESET == 15)
|
|
2964
|
+
#define FXAA_QUALITY_PS 8
|
|
2965
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2966
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2967
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2968
|
+
#define FXAA_QUALITY_P3 2.0
|
|
2969
|
+
#define FXAA_QUALITY_P4 2.0
|
|
2970
|
+
#define FXAA_QUALITY_P5 2.0
|
|
2971
|
+
#define FXAA_QUALITY_P6 4.0
|
|
2972
|
+
#define FXAA_QUALITY_P7 12.0
|
|
2973
|
+
#endif
|
|
2974
|
+
#if (FXAA_QUALITY_PRESET == 20)
|
|
2975
|
+
#define FXAA_QUALITY_PS 3
|
|
2976
|
+
#define FXAA_QUALITY_P0 1.5
|
|
2977
|
+
#define FXAA_QUALITY_P1 2.0
|
|
2978
|
+
#define FXAA_QUALITY_P2 8.0
|
|
2979
|
+
#endif
|
|
2980
|
+
#if (FXAA_QUALITY_PRESET == 21)
|
|
2981
|
+
#define FXAA_QUALITY_PS 4
|
|
2982
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2983
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2984
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2985
|
+
#define FXAA_QUALITY_P3 8.0
|
|
2986
|
+
#endif
|
|
2987
|
+
#if (FXAA_QUALITY_PRESET == 22)
|
|
2988
|
+
#define FXAA_QUALITY_PS 5
|
|
2989
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2990
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2991
|
+
#define FXAA_QUALITY_P2 2.0
|
|
2992
|
+
#define FXAA_QUALITY_P3 2.0
|
|
2993
|
+
#define FXAA_QUALITY_P4 8.0
|
|
2994
|
+
#endif
|
|
2995
|
+
#if (FXAA_QUALITY_PRESET == 23)
|
|
2996
|
+
#define FXAA_QUALITY_PS 6
|
|
2997
|
+
#define FXAA_QUALITY_P0 1.0
|
|
2998
|
+
#define FXAA_QUALITY_P1 1.5
|
|
2999
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3000
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3001
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3002
|
+
#define FXAA_QUALITY_P5 8.0
|
|
3003
|
+
#endif
|
|
3004
|
+
#if (FXAA_QUALITY_PRESET == 24)
|
|
3005
|
+
#define FXAA_QUALITY_PS 7
|
|
3006
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3007
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3008
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3009
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3010
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3011
|
+
#define FXAA_QUALITY_P5 3.0
|
|
3012
|
+
#define FXAA_QUALITY_P6 8.0
|
|
3013
|
+
#endif
|
|
3014
|
+
#if (FXAA_QUALITY_PRESET == 25)
|
|
3015
|
+
#define FXAA_QUALITY_PS 8
|
|
3016
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3017
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3018
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3019
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3020
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3021
|
+
#define FXAA_QUALITY_P5 2.0
|
|
3022
|
+
#define FXAA_QUALITY_P6 4.0
|
|
3023
|
+
#define FXAA_QUALITY_P7 8.0
|
|
3024
|
+
#endif
|
|
3025
|
+
#if (FXAA_QUALITY_PRESET == 26)
|
|
3026
|
+
#define FXAA_QUALITY_PS 9
|
|
3027
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3028
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3029
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3030
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3031
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3032
|
+
#define FXAA_QUALITY_P5 2.0
|
|
3033
|
+
#define FXAA_QUALITY_P6 2.0
|
|
3034
|
+
#define FXAA_QUALITY_P7 4.0
|
|
3035
|
+
#define FXAA_QUALITY_P8 8.0
|
|
3036
|
+
#endif
|
|
3037
|
+
#if (FXAA_QUALITY_PRESET == 27)
|
|
3038
|
+
#define FXAA_QUALITY_PS 10
|
|
3039
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3040
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3041
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3042
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3043
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3044
|
+
#define FXAA_QUALITY_P5 2.0
|
|
3045
|
+
#define FXAA_QUALITY_P6 2.0
|
|
3046
|
+
#define FXAA_QUALITY_P7 2.0
|
|
3047
|
+
#define FXAA_QUALITY_P8 4.0
|
|
3048
|
+
#define FXAA_QUALITY_P9 8.0
|
|
3049
|
+
#endif
|
|
3050
|
+
#if (FXAA_QUALITY_PRESET == 28)
|
|
3051
|
+
#define FXAA_QUALITY_PS 11
|
|
3052
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3053
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3054
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3055
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3056
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3057
|
+
#define FXAA_QUALITY_P5 2.0
|
|
3058
|
+
#define FXAA_QUALITY_P6 2.0
|
|
3059
|
+
#define FXAA_QUALITY_P7 2.0
|
|
3060
|
+
#define FXAA_QUALITY_P8 2.0
|
|
3061
|
+
#define FXAA_QUALITY_P9 4.0
|
|
3062
|
+
#define FXAA_QUALITY_P10 8.0
|
|
3063
|
+
#endif
|
|
3064
|
+
#if (FXAA_QUALITY_PRESET == 29)
|
|
3065
|
+
#define FXAA_QUALITY_PS 12
|
|
3066
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3067
|
+
#define FXAA_QUALITY_P1 1.5
|
|
3068
|
+
#define FXAA_QUALITY_P2 2.0
|
|
3069
|
+
#define FXAA_QUALITY_P3 2.0
|
|
3070
|
+
#define FXAA_QUALITY_P4 2.0
|
|
3071
|
+
#define FXAA_QUALITY_P5 2.0
|
|
3072
|
+
#define FXAA_QUALITY_P6 2.0
|
|
3073
|
+
#define FXAA_QUALITY_P7 2.0
|
|
3074
|
+
#define FXAA_QUALITY_P8 2.0
|
|
3075
|
+
#define FXAA_QUALITY_P9 2.0
|
|
3076
|
+
#define FXAA_QUALITY_P10 4.0
|
|
3077
|
+
#define FXAA_QUALITY_P11 8.0
|
|
3078
|
+
#endif
|
|
3079
|
+
#if (FXAA_QUALITY_PRESET == 39)
|
|
3080
|
+
#define FXAA_QUALITY_PS 12
|
|
3081
|
+
#define FXAA_QUALITY_P0 1.0
|
|
3082
|
+
#define FXAA_QUALITY_P1 1.0
|
|
3083
|
+
#define FXAA_QUALITY_P2 1.0
|
|
3084
|
+
#define FXAA_QUALITY_P3 1.0
|
|
3085
|
+
#define FXAA_QUALITY_P4 1.0
|
|
3086
|
+
#define FXAA_QUALITY_P5 1.5
|
|
3087
|
+
#define FXAA_QUALITY_P6 2.0
|
|
3088
|
+
#define FXAA_QUALITY_P7 2.0
|
|
3089
|
+
#define FXAA_QUALITY_P8 2.0
|
|
3090
|
+
#define FXAA_QUALITY_P9 2.0
|
|
3091
|
+
#define FXAA_QUALITY_P10 4.0
|
|
3092
|
+
#define FXAA_QUALITY_P11 8.0
|
|
3093
|
+
#endif
|
|
3094
|
+
|
|
3095
|
+
#define FxaaBool bool
|
|
3096
|
+
#define FxaaFloat float
|
|
3097
|
+
#define FxaaFloat2 vec2
|
|
3098
|
+
#define FxaaFloat3 vec3
|
|
3099
|
+
#define FxaaFloat4 vec4
|
|
3100
|
+
#define FxaaHalf float
|
|
3101
|
+
#define FxaaHalf2 vec2
|
|
3102
|
+
#define FxaaHalf3 vec3
|
|
3103
|
+
#define FxaaHalf4 vec4
|
|
3104
|
+
#define FxaaInt2 vec2
|
|
3105
|
+
#define FxaaTex sampler2D
|
|
3106
|
+
|
|
3107
|
+
#define FxaaSat(x) clamp(x, 0.0, 1.0)
|
|
3108
|
+
#define FxaaTexTop(t, p) texture2D(t, p)
|
|
3109
|
+
#define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r))
|
|
3110
|
+
|
|
3111
|
+
FxaaFloat FxaaLuma_(FxaaFloat4 rgba) { return dot(rgba.rgb, vec3(0.2126, 0.7152, 0.0722)); }
|
|
3112
|
+
|
|
3113
|
+
FxaaFloat4 FxaaPixelShader_(
|
|
3114
|
+
|
|
3115
|
+
|
|
3116
|
+
FxaaFloat2 pos,
|
|
3117
|
+
|
|
3118
|
+
|
|
3119
|
+
|
|
3120
|
+
|
|
3121
|
+
FxaaTex tex,
|
|
3122
|
+
|
|
3123
|
+
|
|
3124
|
+
|
|
3125
|
+
|
|
3126
|
+
FxaaFloat2 fxaaQualityRcpFrame,
|
|
3127
|
+
|
|
3128
|
+
|
|
3129
|
+
|
|
3130
|
+
|
|
3131
|
+
|
|
3132
|
+
|
|
3133
|
+
|
|
3134
|
+
|
|
3135
|
+
|
|
3136
|
+
|
|
3137
|
+
FxaaFloat fxaaQualitySubpix,
|
|
3138
|
+
|
|
3139
|
+
|
|
3140
|
+
|
|
3141
|
+
|
|
3142
|
+
|
|
3143
|
+
|
|
3144
|
+
|
|
3145
|
+
|
|
3146
|
+
|
|
3147
|
+
FxaaFloat fxaaQualityEdgeThreshold,
|
|
3148
|
+
|
|
3149
|
+
|
|
3150
|
+
|
|
3151
|
+
|
|
3152
|
+
|
|
3153
|
+
|
|
3154
|
+
|
|
3155
|
+
|
|
3156
|
+
|
|
3157
|
+
|
|
3158
|
+
|
|
3159
|
+
|
|
3160
|
+
|
|
3161
|
+
FxaaFloat fxaaQualityEdgeThresholdMin
|
|
3162
|
+
) {
|
|
3163
|
+
FxaaFloat2 posM;
|
|
3164
|
+
posM.x = pos.x;
|
|
3165
|
+
posM.y = pos.y;
|
|
3166
|
+
FxaaFloat4 rgbyM = FxaaTexTop(tex, posM);
|
|
3167
|
+
#define lumaM rgbyM.y
|
|
3168
|
+
FxaaFloat lumaS = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy));
|
|
3169
|
+
FxaaFloat lumaE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy));
|
|
3170
|
+
FxaaFloat lumaN = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy));
|
|
3171
|
+
FxaaFloat lumaW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy));
|
|
3172
|
+
FxaaFloat maxSM = max(lumaS, lumaM);
|
|
3173
|
+
FxaaFloat minSM = min(lumaS, lumaM);
|
|
3174
|
+
FxaaFloat maxESM = max(lumaE, maxSM);
|
|
3175
|
+
FxaaFloat minESM = min(lumaE, minSM);
|
|
3176
|
+
FxaaFloat maxWN = max(lumaN, lumaW);
|
|
3177
|
+
FxaaFloat minWN = min(lumaN, lumaW);
|
|
3178
|
+
FxaaFloat rangeMax = max(maxWN, maxESM);
|
|
3179
|
+
FxaaFloat rangeMin = min(minWN, minESM);
|
|
3180
|
+
FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold;
|
|
3181
|
+
FxaaFloat range = rangeMax - rangeMin;
|
|
3182
|
+
FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled);
|
|
3183
|
+
FxaaBool earlyExit = range < rangeMaxClamped;
|
|
3184
|
+
if(earlyExit)
|
|
3185
|
+
return rgbyM;
|
|
3186
|
+
FxaaFloat lumaNW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy));
|
|
3187
|
+
FxaaFloat lumaSE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy));
|
|
3188
|
+
FxaaFloat lumaNE = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy));
|
|
3189
|
+
FxaaFloat lumaSW = FxaaLuma_(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy));
|
|
3190
|
+
FxaaFloat lumaNS = lumaN + lumaS;
|
|
3191
|
+
FxaaFloat lumaWE = lumaW + lumaE;
|
|
3192
|
+
FxaaFloat subpixRcpRange = 1.0/range;
|
|
3193
|
+
FxaaFloat subpixNSWE = lumaNS + lumaWE;
|
|
3194
|
+
FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS;
|
|
3195
|
+
FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE;
|
|
3196
|
+
FxaaFloat lumaNESE = lumaNE + lumaSE;
|
|
3197
|
+
FxaaFloat lumaNWNE = lumaNW + lumaNE;
|
|
3198
|
+
FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE;
|
|
3199
|
+
FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE;
|
|
3200
|
+
FxaaFloat lumaNWSW = lumaNW + lumaSW;
|
|
3201
|
+
FxaaFloat lumaSWSE = lumaSW + lumaSE;
|
|
3202
|
+
FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2);
|
|
3203
|
+
FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2);
|
|
3204
|
+
FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW;
|
|
3205
|
+
FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE;
|
|
3206
|
+
FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4;
|
|
3207
|
+
FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4;
|
|
3208
|
+
FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE;
|
|
3209
|
+
FxaaFloat lengthSign = fxaaQualityRcpFrame.x;
|
|
3210
|
+
FxaaBool horzSpan = edgeHorz >= edgeVert;
|
|
3211
|
+
FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE;
|
|
3212
|
+
if(!horzSpan) lumaN = lumaW;
|
|
3213
|
+
if(!horzSpan) lumaS = lumaE;
|
|
3214
|
+
if(horzSpan) lengthSign = fxaaQualityRcpFrame.y;
|
|
3215
|
+
FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM;
|
|
3216
|
+
FxaaFloat gradientN = lumaN - lumaM;
|
|
3217
|
+
FxaaFloat gradientS = lumaS - lumaM;
|
|
3218
|
+
FxaaFloat lumaNN = lumaN + lumaM;
|
|
3219
|
+
FxaaFloat lumaSS = lumaS + lumaM;
|
|
3220
|
+
FxaaBool pairN = abs(gradientN) >= abs(gradientS);
|
|
3221
|
+
FxaaFloat gradient = max(abs(gradientN), abs(gradientS));
|
|
3222
|
+
if(pairN) lengthSign = -lengthSign;
|
|
3223
|
+
FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange);
|
|
3224
|
+
FxaaFloat2 posB;
|
|
3225
|
+
posB.x = posM.x;
|
|
3226
|
+
posB.y = posM.y;
|
|
3227
|
+
FxaaFloat2 offNP;
|
|
3228
|
+
offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
|
|
3229
|
+
offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
|
|
3230
|
+
if(!horzSpan) posB.x += lengthSign * 0.5;
|
|
3231
|
+
if( horzSpan) posB.y += lengthSign * 0.5;
|
|
3232
|
+
FxaaFloat2 posN;
|
|
3233
|
+
posN.x = posB.x - offNP.x * FXAA_QUALITY_P0;
|
|
3234
|
+
posN.y = posB.y - offNP.y * FXAA_QUALITY_P0;
|
|
3235
|
+
FxaaFloat2 posP;
|
|
3236
|
+
posP.x = posB.x + offNP.x * FXAA_QUALITY_P0;
|
|
3237
|
+
posP.y = posB.y + offNP.y * FXAA_QUALITY_P0;
|
|
3238
|
+
FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0;
|
|
3239
|
+
FxaaFloat lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN));
|
|
3240
|
+
FxaaFloat subpixE = subpixC * subpixC;
|
|
3241
|
+
FxaaFloat lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP));
|
|
3242
|
+
if(!pairN) lumaNN = lumaSS;
|
|
3243
|
+
FxaaFloat gradientScaled = gradient * 1.0/4.0;
|
|
3244
|
+
FxaaFloat lumaMM = lumaM - lumaNN * 0.5;
|
|
3245
|
+
FxaaFloat subpixF = subpixD * subpixE;
|
|
3246
|
+
FxaaBool lumaMLTZero = lumaMM < 0.0;
|
|
3247
|
+
lumaEndN -= lumaNN * 0.5;
|
|
3248
|
+
lumaEndP -= lumaNN * 0.5;
|
|
3249
|
+
FxaaBool doneN = abs(lumaEndN) >= gradientScaled;
|
|
3250
|
+
FxaaBool doneP = abs(lumaEndP) >= gradientScaled;
|
|
3251
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1;
|
|
3252
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1;
|
|
3253
|
+
FxaaBool doneNP = (!doneN) || (!doneP);
|
|
3254
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1;
|
|
3255
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1;
|
|
3256
|
+
if(doneNP) {
|
|
3257
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3258
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3259
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3260
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3261
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3262
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3263
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2;
|
|
3264
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2;
|
|
3265
|
+
doneNP = (!doneN) || (!doneP);
|
|
3266
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2;
|
|
3267
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2;
|
|
3268
|
+
#if (FXAA_QUALITY_PS > 3)
|
|
3269
|
+
if(doneNP) {
|
|
3270
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3271
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3272
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3273
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3274
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3275
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3276
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3;
|
|
3277
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3;
|
|
3278
|
+
doneNP = (!doneN) || (!doneP);
|
|
3279
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3;
|
|
3280
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3;
|
|
3281
|
+
#if (FXAA_QUALITY_PS > 4)
|
|
3282
|
+
if(doneNP) {
|
|
3283
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3284
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3285
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3286
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3287
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3288
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3289
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4;
|
|
3290
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4;
|
|
3291
|
+
doneNP = (!doneN) || (!doneP);
|
|
3292
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4;
|
|
3293
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4;
|
|
3294
|
+
#if (FXAA_QUALITY_PS > 5)
|
|
3295
|
+
if(doneNP) {
|
|
3296
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3297
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3298
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3299
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3300
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3301
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3302
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5;
|
|
3303
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5;
|
|
3304
|
+
doneNP = (!doneN) || (!doneP);
|
|
3305
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5;
|
|
3306
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5;
|
|
3307
|
+
#if (FXAA_QUALITY_PS > 6)
|
|
3308
|
+
if(doneNP) {
|
|
3309
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3310
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3311
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3312
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3313
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3314
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3315
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6;
|
|
3316
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6;
|
|
3317
|
+
doneNP = (!doneN) || (!doneP);
|
|
3318
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6;
|
|
3319
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6;
|
|
3320
|
+
#if (FXAA_QUALITY_PS > 7)
|
|
3321
|
+
if(doneNP) {
|
|
3322
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3323
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3324
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3325
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3326
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3327
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3328
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7;
|
|
3329
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7;
|
|
3330
|
+
doneNP = (!doneN) || (!doneP);
|
|
3331
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7;
|
|
3332
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7;
|
|
3333
|
+
#if (FXAA_QUALITY_PS > 8)
|
|
3334
|
+
if(doneNP) {
|
|
3335
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3336
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3337
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3338
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3339
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3340
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3341
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8;
|
|
3342
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8;
|
|
3343
|
+
doneNP = (!doneN) || (!doneP);
|
|
3344
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8;
|
|
3345
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8;
|
|
3346
|
+
#if (FXAA_QUALITY_PS > 9)
|
|
3347
|
+
if(doneNP) {
|
|
3348
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3349
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3350
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3351
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3352
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3353
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3354
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9;
|
|
3355
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9;
|
|
3356
|
+
doneNP = (!doneN) || (!doneP);
|
|
3357
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9;
|
|
3358
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9;
|
|
3359
|
+
#if (FXAA_QUALITY_PS > 10)
|
|
3360
|
+
if(doneNP) {
|
|
3361
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3362
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3363
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3364
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3365
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3366
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3367
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10;
|
|
3368
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10;
|
|
3369
|
+
doneNP = (!doneN) || (!doneP);
|
|
3370
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10;
|
|
3371
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10;
|
|
3372
|
+
#if (FXAA_QUALITY_PS > 11)
|
|
3373
|
+
if(doneNP) {
|
|
3374
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3375
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3376
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3377
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3378
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3379
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3380
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11;
|
|
3381
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11;
|
|
3382
|
+
doneNP = (!doneN) || (!doneP);
|
|
3383
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11;
|
|
3384
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11;
|
|
3385
|
+
#if (FXAA_QUALITY_PS > 12)
|
|
3386
|
+
if(doneNP) {
|
|
3387
|
+
if(!doneN) lumaEndN = FxaaLuma_(FxaaTexTop(tex, posN.xy));
|
|
3388
|
+
if(!doneP) lumaEndP = FxaaLuma_(FxaaTexTop(tex, posP.xy));
|
|
3389
|
+
if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5;
|
|
3390
|
+
if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5;
|
|
3391
|
+
doneN = abs(lumaEndN) >= gradientScaled;
|
|
3392
|
+
doneP = abs(lumaEndP) >= gradientScaled;
|
|
3393
|
+
if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12;
|
|
3394
|
+
if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12;
|
|
3395
|
+
doneNP = (!doneN) || (!doneP);
|
|
3396
|
+
if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12;
|
|
3397
|
+
if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12;
|
|
3398
|
+
}
|
|
3399
|
+
#endif
|
|
3400
|
+
}
|
|
3401
|
+
#endif
|
|
3402
|
+
}
|
|
3403
|
+
#endif
|
|
3404
|
+
}
|
|
3405
|
+
#endif
|
|
3406
|
+
}
|
|
3407
|
+
#endif
|
|
3408
|
+
}
|
|
3409
|
+
#endif
|
|
3410
|
+
}
|
|
3411
|
+
#endif
|
|
3412
|
+
}
|
|
3413
|
+
#endif
|
|
3414
|
+
}
|
|
3415
|
+
#endif
|
|
3416
|
+
}
|
|
3417
|
+
#endif
|
|
3418
|
+
}
|
|
3419
|
+
FxaaFloat dstN = posM.x - posN.x;
|
|
3420
|
+
FxaaFloat dstP = posP.x - posM.x;
|
|
3421
|
+
if(!horzSpan) dstN = posM.y - posN.y;
|
|
3422
|
+
if(!horzSpan) dstP = posP.y - posM.y;
|
|
3423
|
+
FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero;
|
|
3424
|
+
FxaaFloat spanLength = (dstP + dstN);
|
|
3425
|
+
FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero;
|
|
3426
|
+
FxaaFloat spanLengthRcp = 1.0/spanLength;
|
|
3427
|
+
FxaaBool directionN = dstN < dstP;
|
|
3428
|
+
FxaaFloat dst = min(dstN, dstP);
|
|
3429
|
+
FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP;
|
|
3430
|
+
FxaaFloat subpixG = subpixF * subpixF;
|
|
3431
|
+
FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5;
|
|
3432
|
+
FxaaFloat subpixH = subpixG * fxaaQualitySubpix;
|
|
3433
|
+
FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0;
|
|
3434
|
+
FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH);
|
|
3435
|
+
if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign;
|
|
3436
|
+
if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign;
|
|
3437
|
+
return FxaaTexTop(tex, posM);
|
|
3438
|
+
}
|
|
3439
|
+
|
|
3440
|
+
vec4 fxaa_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
3441
|
+
const float fxaa_QualitySubpix = 0.5;
|
|
3442
|
+
const float fxaa_QualityEdgeThreshold = 0.125;
|
|
3443
|
+
const float fxaa_QualityEdgeThresholdMin = 0.0833;
|
|
3444
|
+
|
|
3445
|
+
return FxaaPixelShader_(
|
|
3446
|
+
texCoord,
|
|
3447
|
+
texture,
|
|
3448
|
+
vec2(1.0) / texSize,
|
|
3449
|
+
fxaa_QualitySubpix,
|
|
3450
|
+
fxaa_QualityEdgeThreshold,
|
|
3451
|
+
fxaa_QualityEdgeThresholdMin
|
|
3452
|
+
);
|
|
3453
|
+
}
|
|
3454
|
+
`;
|
|
1903
3455
|
const fxaa = {
|
|
1904
3456
|
name: 'fxaa',
|
|
1905
3457
|
uniforms: {},
|
|
@@ -1922,7 +3474,24 @@ const fxaa = {
|
|
|
1922
3474
|
"use strict";
|
|
1923
3475
|
__webpack_require__.r(__webpack_exports__);
|
|
1924
3476
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "brightnessContrast", function() { return brightnessContrast; });
|
|
1925
|
-
const fs =
|
|
3477
|
+
const fs = `\
|
|
3478
|
+
uniform float brightness;
|
|
3479
|
+
uniform float contrast;
|
|
3480
|
+
|
|
3481
|
+
vec4 brightnessContrast_filterColor(vec4 color) {
|
|
3482
|
+
color.rgb += brightness;
|
|
3483
|
+
if (contrast > 0.0) {
|
|
3484
|
+
color.rgb = (color.rgb - 0.5) / (1.0 - contrast) + 0.5;
|
|
3485
|
+
} else {
|
|
3486
|
+
color.rgb = (color.rgb - 0.5) * (1.0 + contrast) + 0.5;
|
|
3487
|
+
}
|
|
3488
|
+
return color;
|
|
3489
|
+
}
|
|
3490
|
+
|
|
3491
|
+
vec4 brightnessContrast_filterColor(vec4 color, vec2 texSize, vec2 texCoords) {
|
|
3492
|
+
return brightnessContrast_filterColor(color);
|
|
3493
|
+
}
|
|
3494
|
+
`;
|
|
1926
3495
|
const uniforms = {
|
|
1927
3496
|
brightness: {
|
|
1928
3497
|
value: 0,
|
|
@@ -1957,7 +3526,28 @@ const brightnessContrast = {
|
|
|
1957
3526
|
"use strict";
|
|
1958
3527
|
__webpack_require__.r(__webpack_exports__);
|
|
1959
3528
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "denoise", function() { return denoise; });
|
|
1960
|
-
const fs =
|
|
3529
|
+
const fs = `\
|
|
3530
|
+
uniform float strength;
|
|
3531
|
+
|
|
3532
|
+
vec4 denoise_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
3533
|
+
float adjustedExponent = 3. + 200. * pow(1. - strength, 4.);
|
|
3534
|
+
|
|
3535
|
+
vec4 center = texture2D(texture, texCoord);
|
|
3536
|
+
vec4 color = vec4(0.0);
|
|
3537
|
+
float total = 0.0;
|
|
3538
|
+
for (float x = -4.0; x <= 4.0; x += 1.0) {
|
|
3539
|
+
for (float y = -4.0; y <= 4.0; y += 1.0) {
|
|
3540
|
+
vec4 sample = texture2D(texture, texCoord + vec2(x, y) / texSize);
|
|
3541
|
+
float weight = 1.0 - abs(dot(sample.rgb - center.rgb, vec3(0.25)));
|
|
3542
|
+
weight = pow(weight, adjustedExponent);
|
|
3543
|
+
color += sample * weight;
|
|
3544
|
+
total += weight;
|
|
3545
|
+
}
|
|
3546
|
+
}
|
|
3547
|
+
|
|
3548
|
+
return color / total;
|
|
3549
|
+
}
|
|
3550
|
+
`;
|
|
1961
3551
|
const uniforms = {
|
|
1962
3552
|
strength: {
|
|
1963
3553
|
value: 0.5,
|
|
@@ -1990,7 +3580,34 @@ const denoise = {
|
|
|
1990
3580
|
"use strict";
|
|
1991
3581
|
__webpack_require__.r(__webpack_exports__);
|
|
1992
3582
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hueSaturation", function() { return hueSaturation; });
|
|
1993
|
-
const fs =
|
|
3583
|
+
const fs = `\
|
|
3584
|
+
uniform float hue;
|
|
3585
|
+
uniform float saturation;
|
|
3586
|
+
|
|
3587
|
+
vec4 hueSaturation_filterColor(vec4 color) {
|
|
3588
|
+
float angle = hue * 3.14159265;
|
|
3589
|
+
float s = sin(angle), c = cos(angle);
|
|
3590
|
+
vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
|
|
3591
|
+
float len = length(color.rgb);
|
|
3592
|
+
color.rgb = vec3(
|
|
3593
|
+
dot(color.rgb, weights.xyz),
|
|
3594
|
+
dot(color.rgb, weights.zxy),
|
|
3595
|
+
dot(color.rgb, weights.yzx)
|
|
3596
|
+
);
|
|
3597
|
+
float average = (color.r + color.g + color.b) / 3.0;
|
|
3598
|
+
if (saturation > 0.0) {
|
|
3599
|
+
color.rgb += (average - color.rgb) * (1.0 - 1.0 / (1.001 - saturation));
|
|
3600
|
+
} else {
|
|
3601
|
+
color.rgb += (average - color.rgb) * (-saturation);
|
|
3602
|
+
}
|
|
3603
|
+
|
|
3604
|
+
return color;
|
|
3605
|
+
}
|
|
3606
|
+
|
|
3607
|
+
vec4 hueSaturation_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
3608
|
+
return hueSaturation_filterColor(color);
|
|
3609
|
+
}
|
|
3610
|
+
`;
|
|
1994
3611
|
const uniforms = {
|
|
1995
3612
|
hue: {
|
|
1996
3613
|
value: 0,
|
|
@@ -2025,7 +3642,25 @@ const hueSaturation = {
|
|
|
2025
3642
|
"use strict";
|
|
2026
3643
|
__webpack_require__.r(__webpack_exports__);
|
|
2027
3644
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "noise", function() { return noise; });
|
|
2028
|
-
const fs =
|
|
3645
|
+
const fs = `\
|
|
3646
|
+
uniform float amount;
|
|
3647
|
+
|
|
3648
|
+
float rand(vec2 co) {
|
|
3649
|
+
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
|
3650
|
+
}
|
|
3651
|
+
|
|
3652
|
+
vec4 noise_filterColor(vec4 color, vec2 texCoord) {
|
|
3653
|
+
float diff = (rand(texCoord) - 0.5) * amount;
|
|
3654
|
+
color.r += diff;
|
|
3655
|
+
color.g += diff;
|
|
3656
|
+
color.b += diff;
|
|
3657
|
+
return color;
|
|
3658
|
+
}
|
|
3659
|
+
|
|
3660
|
+
vec4 noise_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
3661
|
+
return noise_filterColor(color, texCoord);
|
|
3662
|
+
}
|
|
3663
|
+
`;
|
|
2029
3664
|
const uniforms = {
|
|
2030
3665
|
amount: {
|
|
2031
3666
|
value: 0.5,
|
|
@@ -2055,7 +3690,26 @@ const noise = {
|
|
|
2055
3690
|
"use strict";
|
|
2056
3691
|
__webpack_require__.r(__webpack_exports__);
|
|
2057
3692
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "sepia", function() { return sepia; });
|
|
2058
|
-
const fs =
|
|
3693
|
+
const fs = `\
|
|
3694
|
+
uniform float amount;
|
|
3695
|
+
|
|
3696
|
+
vec4 sepia_filterColor(vec4 color) {
|
|
3697
|
+
float r = color.r;
|
|
3698
|
+
float g = color.g;
|
|
3699
|
+
float b = color.b;
|
|
3700
|
+
|
|
3701
|
+
color.r =
|
|
3702
|
+
min(1.0, (r * (1.0 - (0.607 * amount))) + (g * (0.769 * amount)) + (b * (0.189 * amount)));
|
|
3703
|
+
color.g = min(1.0, (r * 0.349 * amount) + (g * (1.0 - (0.314 * amount))) + (b * 0.168 * amount));
|
|
3704
|
+
color.b = min(1.0, (r * 0.272 * amount) + (g * 0.534 * amount) + (b * (1.0 - (0.869 * amount))));
|
|
3705
|
+
|
|
3706
|
+
return color;
|
|
3707
|
+
}
|
|
3708
|
+
|
|
3709
|
+
vec4 sepia_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
3710
|
+
return sepia_filterColor(color);
|
|
3711
|
+
}
|
|
3712
|
+
`;
|
|
2059
3713
|
const uniforms = {
|
|
2060
3714
|
amount: {
|
|
2061
3715
|
value: 0.5,
|
|
@@ -2085,7 +3739,21 @@ const sepia = {
|
|
|
2085
3739
|
"use strict";
|
|
2086
3740
|
__webpack_require__.r(__webpack_exports__);
|
|
2087
3741
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "vibrance", function() { return vibrance; });
|
|
2088
|
-
const fs =
|
|
3742
|
+
const fs = `\
|
|
3743
|
+
uniform float amount;
|
|
3744
|
+
|
|
3745
|
+
vec4 vibrance_filterColor(vec4 color) {
|
|
3746
|
+
float average = (color.r + color.g + color.b) / 3.0;
|
|
3747
|
+
float mx = max(color.r, max(color.g, color.b));
|
|
3748
|
+
float amt = (mx - average) * (-amount * 3.0);
|
|
3749
|
+
color.rgb = mix(color.rgb, vec3(mx), amt);
|
|
3750
|
+
return color;
|
|
3751
|
+
}
|
|
3752
|
+
|
|
3753
|
+
vec4 vibrance_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
3754
|
+
return vibrance_filterColor(color);
|
|
3755
|
+
}
|
|
3756
|
+
`;
|
|
2089
3757
|
const uniforms = {
|
|
2090
3758
|
amount: {
|
|
2091
3759
|
value: 0,
|
|
@@ -2115,7 +3783,20 @@ const vibrance = {
|
|
|
2115
3783
|
"use strict";
|
|
2116
3784
|
__webpack_require__.r(__webpack_exports__);
|
|
2117
3785
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "vignette", function() { return vignette; });
|
|
2118
|
-
const fs =
|
|
3786
|
+
const fs = `\
|
|
3787
|
+
uniform float radius;
|
|
3788
|
+
uniform float amount;
|
|
3789
|
+
|
|
3790
|
+
vec4 vignette_filterColor(vec4 color, vec2 texCoord) {
|
|
3791
|
+
float dist = distance(texCoord, vec2(0.5, 0.5));
|
|
3792
|
+
float ratio = smoothstep(0.8, radius * 0.799, dist * (amount + radius));
|
|
3793
|
+
return color.rgba * ratio + (1.0 - ratio)*vec4(0.0, 0.0, 0.0, 1.0);
|
|
3794
|
+
}
|
|
3795
|
+
|
|
3796
|
+
vec4 vignette_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
3797
|
+
return vignette_filterColor(color, texCoord);
|
|
3798
|
+
}
|
|
3799
|
+
`;
|
|
2119
3800
|
const uniforms = {
|
|
2120
3801
|
radius: {
|
|
2121
3802
|
value: 0.5,
|
|
@@ -2152,7 +3833,43 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2152
3833
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "tiltShift", function() { return tiltShift; });
|
|
2153
3834
|
/* harmony import */ var _utils_random__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/random */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/utils/random.js");
|
|
2154
3835
|
|
|
2155
|
-
const fs =
|
|
3836
|
+
const fs = `\
|
|
3837
|
+
uniform float blurRadius;
|
|
3838
|
+
uniform float gradientRadius;
|
|
3839
|
+
uniform vec2 start;
|
|
3840
|
+
uniform vec2 end;
|
|
3841
|
+
uniform bool invert;
|
|
3842
|
+
|
|
3843
|
+
vec2 tiltShift_getDelta(vec2 texSize) {
|
|
3844
|
+
vec2 vector = normalize((end - start) * texSize);
|
|
3845
|
+
return invert ? vec2(-vector.y, vector.x) : vector;
|
|
3846
|
+
}
|
|
3847
|
+
|
|
3848
|
+
vec4 tiltShift_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
3849
|
+
vec4 color = vec4(0.0);
|
|
3850
|
+
float total = 0.0;
|
|
3851
|
+
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
|
|
3852
|
+
|
|
3853
|
+
vec2 normal = normalize(vec2((start.y - end.y) * texSize.y, (end.x - start.x) * texSize.x));
|
|
3854
|
+
float radius = smoothstep(0.0, 1.0,
|
|
3855
|
+
abs(dot(texCoord * texSize - start * texSize, normal)) / gradientRadius) * blurRadius;
|
|
3856
|
+
|
|
3857
|
+
for (float t = -30.0; t <= 30.0; t++) {
|
|
3858
|
+
float percent = (t + offset - 0.5) / 30.0;
|
|
3859
|
+
float weight = 1.0 - abs(percent);
|
|
3860
|
+
vec4 sample = texture2D(texture, texCoord + tiltShift_getDelta(texSize) / texSize * percent * radius);
|
|
3861
|
+
sample.rgb *= sample.a;
|
|
3862
|
+
|
|
3863
|
+
color += sample * weight;
|
|
3864
|
+
total += weight;
|
|
3865
|
+
}
|
|
3866
|
+
|
|
3867
|
+
color = color / total;
|
|
3868
|
+
color.rgb /= color.a + 0.00001;
|
|
3869
|
+
|
|
3870
|
+
return color;
|
|
3871
|
+
}
|
|
3872
|
+
`;
|
|
2156
3873
|
const uniforms = {
|
|
2157
3874
|
blurRadius: {
|
|
2158
3875
|
value: 15,
|
|
@@ -2204,7 +3921,33 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2204
3921
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triangleBlur", function() { return triangleBlur; });
|
|
2205
3922
|
/* harmony import */ var _utils_random__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/random */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/utils/random.js");
|
|
2206
3923
|
|
|
2207
|
-
const fs =
|
|
3924
|
+
const fs = `\
|
|
3925
|
+
uniform float radius;
|
|
3926
|
+
uniform vec2 delta;
|
|
3927
|
+
|
|
3928
|
+
vec4 triangleBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
3929
|
+
vec2 adjustedDelta = delta * radius / texSize;
|
|
3930
|
+
|
|
3931
|
+
vec4 color = vec4(0.0);
|
|
3932
|
+
float total = 0.0;
|
|
3933
|
+
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
|
|
3934
|
+
|
|
3935
|
+
for (float t = -30.0; t <= 30.0; t++) {
|
|
3936
|
+
float percent = (t + offset - 0.5) / 30.0;
|
|
3937
|
+
float weight = 1.0 - abs(percent);
|
|
3938
|
+
vec4 sample = texture2D(texture, texCoord + adjustedDelta * percent);
|
|
3939
|
+
sample.rgb *= sample.a;
|
|
3940
|
+
|
|
3941
|
+
color += sample * weight;
|
|
3942
|
+
total += weight;
|
|
3943
|
+
}
|
|
3944
|
+
|
|
3945
|
+
color = color / total;
|
|
3946
|
+
color.rgb /= color.a + 0.00001;
|
|
3947
|
+
|
|
3948
|
+
return color;
|
|
3949
|
+
}
|
|
3950
|
+
`;
|
|
2208
3951
|
const uniforms = {
|
|
2209
3952
|
radius: {
|
|
2210
3953
|
value: 20,
|
|
@@ -2249,7 +3992,32 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2249
3992
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "zoomBlur", function() { return zoomBlur; });
|
|
2250
3993
|
/* harmony import */ var _utils_random__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/random */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/utils/random.js");
|
|
2251
3994
|
|
|
2252
|
-
const fs =
|
|
3995
|
+
const fs = `
|
|
3996
|
+
uniform vec2 center;
|
|
3997
|
+
uniform float strength;
|
|
3998
|
+
|
|
3999
|
+
vec4 zoomBlur_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4000
|
+
vec4 color = vec4(0.0);
|
|
4001
|
+
float total = 0.0;
|
|
4002
|
+
vec2 toCenter = center * texSize - texCoord * texSize;
|
|
4003
|
+
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
|
|
4004
|
+
|
|
4005
|
+
for (float t = 0.0; t <= 40.0; t++) {
|
|
4006
|
+
float percent = (t + offset) / 40.0;
|
|
4007
|
+
float weight = 4.0 * (percent - percent * percent);
|
|
4008
|
+
vec4 sample = texture2D(texture, texCoord + toCenter * percent * strength / texSize);
|
|
4009
|
+
sample.rgb *= sample.a;
|
|
4010
|
+
|
|
4011
|
+
color += sample * weight;
|
|
4012
|
+
total += weight;
|
|
4013
|
+
}
|
|
4014
|
+
|
|
4015
|
+
color = color / total;
|
|
4016
|
+
color.rgb /= color.a + 0.00001;
|
|
4017
|
+
|
|
4018
|
+
return color;
|
|
4019
|
+
}
|
|
4020
|
+
`;
|
|
2253
4021
|
const uniforms = {
|
|
2254
4022
|
center: [0.5, 0.5],
|
|
2255
4023
|
strength: {
|
|
@@ -2281,7 +4049,40 @@ const zoomBlur = {
|
|
|
2281
4049
|
"use strict";
|
|
2282
4050
|
__webpack_require__.r(__webpack_exports__);
|
|
2283
4051
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "colorHalftone", function() { return colorHalftone; });
|
|
2284
|
-
const fs =
|
|
4052
|
+
const fs = `\
|
|
4053
|
+
uniform vec2 center;
|
|
4054
|
+
uniform float angle;
|
|
4055
|
+
uniform float size;
|
|
4056
|
+
|
|
4057
|
+
float scale = 3.1514 / size;
|
|
4058
|
+
|
|
4059
|
+
float pattern(float angle, vec2 texSize, vec2 texCoord) {
|
|
4060
|
+
float s = sin(angle), c = cos(angle);
|
|
4061
|
+
vec2 tex = texCoord * texSize - center * texSize;
|
|
4062
|
+
vec2 point = vec2(
|
|
4063
|
+
c * tex.x - s * tex.y,
|
|
4064
|
+
s * tex.x + c * tex.y
|
|
4065
|
+
) * scale;
|
|
4066
|
+
return (sin(point.x) * sin(point.y)) * 4.0;
|
|
4067
|
+
}
|
|
4068
|
+
|
|
4069
|
+
vec4 colorHalftone_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
4070
|
+
vec3 cmy = 1.0 - color.rgb;
|
|
4071
|
+
float k = min(cmy.x, min(cmy.y, cmy.z));
|
|
4072
|
+
cmy = (cmy - k) / (1.0 - k);
|
|
4073
|
+
cmy = clamp(
|
|
4074
|
+
cmy * 10.0 - 3.0 + vec3(
|
|
4075
|
+
pattern(angle + 0.26179, texSize, texCoord),
|
|
4076
|
+
pattern(angle + 1.30899, texSize, texCoord),
|
|
4077
|
+
pattern(angle, texSize, texCoord)
|
|
4078
|
+
),
|
|
4079
|
+
0.0,
|
|
4080
|
+
1.0
|
|
4081
|
+
);
|
|
4082
|
+
k = clamp(k * 10.0 - 5.0 + pattern(angle + 0.78539, texSize, texCoord), 0.0, 1.0);
|
|
4083
|
+
return vec4(1.0 - cmy - k, color.a);
|
|
4084
|
+
}
|
|
4085
|
+
`;
|
|
2285
4086
|
const uniforms = {
|
|
2286
4087
|
center: [0.5, 0.5],
|
|
2287
4088
|
angle: {
|
|
@@ -2318,7 +4119,28 @@ const colorHalftone = {
|
|
|
2318
4119
|
"use strict";
|
|
2319
4120
|
__webpack_require__.r(__webpack_exports__);
|
|
2320
4121
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "dotScreen", function() { return dotScreen; });
|
|
2321
|
-
const fs =
|
|
4122
|
+
const fs = `\
|
|
4123
|
+
uniform vec2 center;
|
|
4124
|
+
uniform float angle;
|
|
4125
|
+
uniform float size;
|
|
4126
|
+
|
|
4127
|
+
float pattern(vec2 texSize, vec2 texCoord) {
|
|
4128
|
+
float scale = 3.1415 / size;
|
|
4129
|
+
|
|
4130
|
+
float s = sin(angle), c = cos(angle);
|
|
4131
|
+
vec2 tex = texCoord * texSize - center * texSize;
|
|
4132
|
+
vec2 point = vec2(
|
|
4133
|
+
c * tex.x - s * tex.y,
|
|
4134
|
+
s * tex.x + c * tex.y
|
|
4135
|
+
) * scale;
|
|
4136
|
+
return (sin(point.x) * sin(point.y)) * 4.0;
|
|
4137
|
+
}
|
|
4138
|
+
|
|
4139
|
+
vec4 dotScreen_filterColor(vec4 color, vec2 texSize, vec2 texCoord) {
|
|
4140
|
+
float average = (color.r + color.g + color.b) / 3.0;
|
|
4141
|
+
return vec4(vec3(average * 10.0 - 5.0 + pattern(texSize, texCoord)), color.a);
|
|
4142
|
+
}
|
|
4143
|
+
`;
|
|
2322
4144
|
const uniforms = {
|
|
2323
4145
|
center: [0.5, 0.5],
|
|
2324
4146
|
angle: {
|
|
@@ -2352,12 +4174,61 @@ const dotScreen = {
|
|
|
2352
4174
|
/*! exports provided: edgeWork */
|
|
2353
4175
|
/***/ (function(module, __webpack_exports__, __webpack_require__) {
|
|
2354
4176
|
|
|
2355
|
-
"use strict";
|
|
2356
|
-
__webpack_require__.r(__webpack_exports__);
|
|
2357
|
-
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "edgeWork", function() { return edgeWork; });
|
|
2358
|
-
/* harmony import */ var _utils_random__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/random */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/utils/random.js");
|
|
4177
|
+
"use strict";
|
|
4178
|
+
__webpack_require__.r(__webpack_exports__);
|
|
4179
|
+
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "edgeWork", function() { return edgeWork; });
|
|
4180
|
+
/* harmony import */ var _utils_random__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils/random */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/utils/random.js");
|
|
4181
|
+
|
|
4182
|
+
const fs = `\
|
|
4183
|
+
uniform float radius;
|
|
4184
|
+
uniform vec2 delta;
|
|
4185
|
+
|
|
4186
|
+
vec4 edgeWork_sampleColor1(sampler2D source, vec2 texSize, vec2 texCoord) {
|
|
4187
|
+
vec2 relativeDelta = radius * delta / texSize;
|
|
4188
|
+
|
|
4189
|
+
vec2 color = vec2(0.0);
|
|
4190
|
+
vec2 total = vec2(0.0);
|
|
4191
|
+
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
|
|
4192
|
+
|
|
4193
|
+
for (float t = -30.0; t <= 30.0; t++) {
|
|
4194
|
+
float percent = (t + offset - 0.5) / 30.0;
|
|
4195
|
+
float weight = 1.0 - abs(percent);
|
|
4196
|
+
vec3 sampleColor = texture2D(source, texCoord + relativeDelta * percent).rgb;
|
|
4197
|
+
float average = (sampleColor.r + sampleColor.g + sampleColor.b) / 3.0;
|
|
4198
|
+
color.x += average * weight;
|
|
4199
|
+
total.x += weight;
|
|
4200
|
+
if (abs(t) < 15.0) {
|
|
4201
|
+
weight = weight * 2.0 - 1.0;
|
|
4202
|
+
color.y += average * weight;
|
|
4203
|
+
total.y += weight;
|
|
4204
|
+
}
|
|
4205
|
+
}
|
|
4206
|
+
return vec4(color / total, 0.0, 1.0);
|
|
4207
|
+
}
|
|
4208
|
+
|
|
4209
|
+
vec4 edgeWork_sampleColor2(sampler2D source, vec2 texSize, vec2 texCoord) {
|
|
4210
|
+
vec2 relativeDelta = radius * delta / texSize;
|
|
4211
|
+
|
|
4212
|
+
vec2 color = vec2(0.0);
|
|
4213
|
+
vec2 total = vec2(0.0);
|
|
4214
|
+
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
|
|
2359
4215
|
|
|
2360
|
-
|
|
4216
|
+
for (float t = -30.0; t <= 30.0; t++) {
|
|
4217
|
+
float percent = (t + offset - 0.5) / 30.0;
|
|
4218
|
+
float weight = 1.0 - abs(percent);
|
|
4219
|
+
vec2 sampleColor = texture2D(source, texCoord + relativeDelta * percent).xy;
|
|
4220
|
+
color.x += sampleColor.x * weight;
|
|
4221
|
+
total.x += weight;
|
|
4222
|
+
if (abs(t) < 15.0) {
|
|
4223
|
+
weight = weight * 2.0 - 1.0;
|
|
4224
|
+
color.y += sampleColor.y * weight;
|
|
4225
|
+
total.y += weight;
|
|
4226
|
+
}
|
|
4227
|
+
}
|
|
4228
|
+
float c = clamp(10000.0 * (color.y / total.y - color.x / total.x) + 0.5, 0.0, 1.0);
|
|
4229
|
+
return vec4(c, c, c, 1.0);
|
|
4230
|
+
}
|
|
4231
|
+
`;
|
|
2361
4232
|
const uniforms = {
|
|
2362
4233
|
radius: {
|
|
2363
4234
|
value: 2,
|
|
@@ -2400,7 +4271,48 @@ const edgeWork = {
|
|
|
2400
4271
|
"use strict";
|
|
2401
4272
|
__webpack_require__.r(__webpack_exports__);
|
|
2402
4273
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "hexagonalPixelate", function() { return hexagonalPixelate; });
|
|
2403
|
-
const fs =
|
|
4274
|
+
const fs = `\
|
|
4275
|
+
uniform vec2 center;
|
|
4276
|
+
uniform float scale;
|
|
4277
|
+
|
|
4278
|
+
vec4 hexagonalPixelate_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4279
|
+
vec2 tex = (texCoord * texSize - center * texSize) / scale;
|
|
4280
|
+
tex.y /= 0.866025404;
|
|
4281
|
+
tex.x -= tex.y * 0.5;
|
|
4282
|
+
|
|
4283
|
+
vec2 a;
|
|
4284
|
+
if (tex.x + tex.y - floor(tex.x) - floor(tex.y) < 1.0) {
|
|
4285
|
+
a = vec2(floor(tex.x), floor(tex.y));
|
|
4286
|
+
}
|
|
4287
|
+
else a = vec2(ceil(tex.x), ceil(tex.y));
|
|
4288
|
+
vec2 b = vec2(ceil(tex.x), floor(tex.y));
|
|
4289
|
+
vec2 c = vec2(floor(tex.x), ceil(tex.y));
|
|
4290
|
+
|
|
4291
|
+
vec3 TEX = vec3(tex.x, tex.y, 1.0 - tex.x - tex.y);
|
|
4292
|
+
vec3 A = vec3(a.x, a.y, 1.0 - a.x - a.y);
|
|
4293
|
+
vec3 B = vec3(b.x, b.y, 1.0 - b.x - b.y);
|
|
4294
|
+
vec3 C = vec3(c.x, c.y, 1.0 - c.x - c.y);
|
|
4295
|
+
|
|
4296
|
+
float alen = length(TEX - A);
|
|
4297
|
+
float blen = length(TEX - B);
|
|
4298
|
+
float clen = length(TEX - C);
|
|
4299
|
+
|
|
4300
|
+
vec2 choice;
|
|
4301
|
+
if (alen < blen) {
|
|
4302
|
+
if (alen < clen) choice = a;
|
|
4303
|
+
else choice = c;
|
|
4304
|
+
} else {
|
|
4305
|
+
if (blen < clen) choice = b;
|
|
4306
|
+
else choice = c;
|
|
4307
|
+
}
|
|
4308
|
+
|
|
4309
|
+
choice.x += choice.y * 0.5;
|
|
4310
|
+
choice.y *= 0.866025404;
|
|
4311
|
+
choice *= scale / texSize;
|
|
4312
|
+
|
|
4313
|
+
return texture2D(texture, choice + center);
|
|
4314
|
+
}
|
|
4315
|
+
`;
|
|
2404
4316
|
const uniforms = {
|
|
2405
4317
|
center: {
|
|
2406
4318
|
value: [0.5, 0.5],
|
|
@@ -2435,7 +4347,33 @@ const hexagonalPixelate = {
|
|
|
2435
4347
|
"use strict";
|
|
2436
4348
|
__webpack_require__.r(__webpack_exports__);
|
|
2437
4349
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ink", function() { return ink; });
|
|
2438
|
-
const fs =
|
|
4350
|
+
const fs = `\
|
|
4351
|
+
uniform float strength;
|
|
4352
|
+
|
|
4353
|
+
vec4 ink_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4354
|
+
vec2 dx = vec2(1.0 / texSize.x, 0.0);
|
|
4355
|
+
vec2 dy = vec2(0.0, 1.0 / texSize.y);
|
|
4356
|
+
vec4 color = texture2D(texture, texCoord);
|
|
4357
|
+
float bigTotal = 0.0;
|
|
4358
|
+
float smallTotal = 0.0;
|
|
4359
|
+
vec3 bigAverage = vec3(0.0);
|
|
4360
|
+
vec3 smallAverage = vec3(0.0);
|
|
4361
|
+
for (float x = -2.0; x <= 2.0; x += 1.0) {
|
|
4362
|
+
for (float y = -2.0; y <= 2.0; y += 1.0) {
|
|
4363
|
+
vec3 sample = texture2D(texture, texCoord + dx * x + dy * y).rgb;
|
|
4364
|
+
bigAverage += sample;
|
|
4365
|
+
bigTotal += 1.0;
|
|
4366
|
+
if (abs(x) + abs(y) < 2.0) {
|
|
4367
|
+
smallAverage += sample;
|
|
4368
|
+
smallTotal += 1.0;
|
|
4369
|
+
}
|
|
4370
|
+
}
|
|
4371
|
+
}
|
|
4372
|
+
vec3 edge = max(vec3(0.0), bigAverage / bigTotal - smallAverage / smallTotal);
|
|
4373
|
+
float power = strength * strength * strength * strength * strength;
|
|
4374
|
+
return vec4(color.rgb - dot(edge, edge) * power * 100000.0, color.a);
|
|
4375
|
+
}
|
|
4376
|
+
`;
|
|
2439
4377
|
const uniforms = {
|
|
2440
4378
|
strength: {
|
|
2441
4379
|
value: 0.25,
|
|
@@ -2465,7 +4403,26 @@ const ink = {
|
|
|
2465
4403
|
"use strict";
|
|
2466
4404
|
__webpack_require__.r(__webpack_exports__);
|
|
2467
4405
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "magnify", function() { return magnify; });
|
|
2468
|
-
const fs =
|
|
4406
|
+
const fs = `\
|
|
4407
|
+
uniform vec2 screenXY;
|
|
4408
|
+
uniform float radiusPixels;
|
|
4409
|
+
uniform float zoom;
|
|
4410
|
+
uniform float borderWidthPixels;
|
|
4411
|
+
uniform vec4 borderColor;
|
|
4412
|
+
|
|
4413
|
+
vec4 magnify_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4414
|
+
vec2 pos = vec2(screenXY.x, 1.0 - screenXY.y);
|
|
4415
|
+
float dist = distance(texCoord * texSize, pos * texSize);
|
|
4416
|
+
if (dist < radiusPixels) {
|
|
4417
|
+
return texture2D(texture, (texCoord - pos) / zoom + pos);
|
|
4418
|
+
}
|
|
4419
|
+
|
|
4420
|
+
if (dist <= radiusPixels + borderWidthPixels) {
|
|
4421
|
+
return borderColor;
|
|
4422
|
+
}
|
|
4423
|
+
return texture2D(texture, texCoord);
|
|
4424
|
+
}
|
|
4425
|
+
`;
|
|
2469
4426
|
const uniforms = {
|
|
2470
4427
|
screenXY: [0, 0],
|
|
2471
4428
|
radiusPixels: 200,
|
|
@@ -2497,7 +4454,33 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2497
4454
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "bulgePinch", function() { return bulgePinch; });
|
|
2498
4455
|
/* harmony import */ var _warp__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./warp */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/image-warp-filters/warp.js");
|
|
2499
4456
|
|
|
2500
|
-
const fs =
|
|
4457
|
+
const fs = `\
|
|
4458
|
+
uniform float radius;
|
|
4459
|
+
uniform float strength;
|
|
4460
|
+
uniform vec2 center;
|
|
4461
|
+
|
|
4462
|
+
vec2 bulgePinch_warp(vec2 coord, vec2 texCenter) {
|
|
4463
|
+
coord -= texCenter;
|
|
4464
|
+
float distance = length(coord);
|
|
4465
|
+
if (distance < radius) {
|
|
4466
|
+
float percent = distance / radius;
|
|
4467
|
+
if (strength > 0.0) {
|
|
4468
|
+
coord *= mix(1.0, smoothstep(0.0, radius / distance, percent), strength * 0.75);
|
|
4469
|
+
} else {
|
|
4470
|
+
coord *= mix(1.0, pow(percent, 1.0 + strength * 0.75) * radius / distance, 1.0 - percent);
|
|
4471
|
+
}
|
|
4472
|
+
}
|
|
4473
|
+
coord += texCenter;
|
|
4474
|
+
return coord;
|
|
4475
|
+
}
|
|
4476
|
+
|
|
4477
|
+
vec4 bulgePinch_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4478
|
+
vec2 coord = texCoord * texSize;
|
|
4479
|
+
coord = bulgePinch_warp(coord, center * texSize);
|
|
4480
|
+
|
|
4481
|
+
return warp_sampleColor(texture, texSize, coord);
|
|
4482
|
+
}
|
|
4483
|
+
`;
|
|
2501
4484
|
const uniforms = {
|
|
2502
4485
|
center: [0.5, 0.5],
|
|
2503
4486
|
radius: {
|
|
@@ -2536,7 +4519,35 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2536
4519
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "swirl", function() { return swirl; });
|
|
2537
4520
|
/* harmony import */ var _warp__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./warp */ "../../node_modules/@luma.gl/shadertools/dist/esm/modules/image-warp-filters/warp.js");
|
|
2538
4521
|
|
|
2539
|
-
const fs =
|
|
4522
|
+
const fs = `\
|
|
4523
|
+
uniform float radius;
|
|
4524
|
+
uniform float angle;
|
|
4525
|
+
uniform vec2 center;
|
|
4526
|
+
|
|
4527
|
+
vec2 swirl_warp(vec2 coord, vec2 texCenter) {
|
|
4528
|
+
coord -= texCenter;
|
|
4529
|
+
float distance = length(coord);
|
|
4530
|
+
if (distance < radius) {
|
|
4531
|
+
float percent = (radius - distance) / radius;
|
|
4532
|
+
float theta = percent * percent * angle;
|
|
4533
|
+
float s = sin(theta);
|
|
4534
|
+
float c = cos(theta);
|
|
4535
|
+
coord = vec2(
|
|
4536
|
+
coord.x * c - coord.y * s,
|
|
4537
|
+
coord.x * s + coord.y * c
|
|
4538
|
+
);
|
|
4539
|
+
}
|
|
4540
|
+
coord += texCenter;
|
|
4541
|
+
return coord;
|
|
4542
|
+
}
|
|
4543
|
+
|
|
4544
|
+
vec4 swirl_sampleColor(sampler2D texture, vec2 texSize, vec2 texCoord) {
|
|
4545
|
+
vec2 coord = texCoord * texSize;
|
|
4546
|
+
coord = swirl_warp(coord, center * texSize);
|
|
4547
|
+
|
|
4548
|
+
return warp_sampleColor(texture, texSize, coord);
|
|
4549
|
+
}
|
|
4550
|
+
`;
|
|
2540
4551
|
const uniforms = {
|
|
2541
4552
|
center: [0.5, 0.5],
|
|
2542
4553
|
radius: {
|
|
@@ -2573,7 +4584,17 @@ const swirl = {
|
|
|
2573
4584
|
"use strict";
|
|
2574
4585
|
__webpack_require__.r(__webpack_exports__);
|
|
2575
4586
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "warp", function() { return warp; });
|
|
2576
|
-
const fs =
|
|
4587
|
+
const fs = `\
|
|
4588
|
+
vec4 warp_sampleColor(sampler2D texture, vec2 texSize, vec2 coord) {
|
|
4589
|
+
vec4 color = texture2D(texture, coord / texSize);
|
|
4590
|
+
vec2 clampedCoord = clamp(coord, vec2(0.0), texSize);
|
|
4591
|
+
if (coord != clampedCoord) {
|
|
4592
|
+
color.a *= max(0.0, 1.0 - length(coord - clampedCoord));
|
|
4593
|
+
}
|
|
4594
|
+
|
|
4595
|
+
return color;
|
|
4596
|
+
}
|
|
4597
|
+
`;
|
|
2577
4598
|
const warp = {
|
|
2578
4599
|
name: 'warp',
|
|
2579
4600
|
fs
|
|
@@ -2728,7 +4749,40 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2728
4749
|
|
|
2729
4750
|
"use strict";
|
|
2730
4751
|
__webpack_require__.r(__webpack_exports__);
|
|
2731
|
-
/* harmony default export */ __webpack_exports__["default"] = (
|
|
4752
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
4753
|
+
#if (defined(SHADER_TYPE_FRAGMENT) && defined(LIGHTING_FRAGMENT)) || (defined(SHADER_TYPE_VERTEX) && defined(LIGHTING_VERTEX))
|
|
4754
|
+
|
|
4755
|
+
struct AmbientLight {
|
|
4756
|
+
vec3 color;
|
|
4757
|
+
};
|
|
4758
|
+
|
|
4759
|
+
struct PointLight {
|
|
4760
|
+
vec3 color;
|
|
4761
|
+
vec3 position;
|
|
4762
|
+
vec3 attenuation;
|
|
4763
|
+
};
|
|
4764
|
+
|
|
4765
|
+
struct DirectionalLight {
|
|
4766
|
+
vec3 color;
|
|
4767
|
+
vec3 direction;
|
|
4768
|
+
};
|
|
4769
|
+
|
|
4770
|
+
uniform AmbientLight lighting_uAmbientLight;
|
|
4771
|
+
uniform PointLight lighting_uPointLight[MAX_LIGHTS];
|
|
4772
|
+
uniform DirectionalLight lighting_uDirectionalLight[MAX_LIGHTS];
|
|
4773
|
+
uniform int lighting_uPointLightCount;
|
|
4774
|
+
uniform int lighting_uDirectionalLightCount;
|
|
4775
|
+
|
|
4776
|
+
uniform bool lighting_uEnabled;
|
|
4777
|
+
|
|
4778
|
+
float getPointLightAttenuation(PointLight pointLight, float distance) {
|
|
4779
|
+
return pointLight.attenuation.x
|
|
4780
|
+
+ pointLight.attenuation.y * distance
|
|
4781
|
+
+ pointLight.attenuation.z * distance * distance;
|
|
4782
|
+
}
|
|
4783
|
+
|
|
4784
|
+
#endif
|
|
4785
|
+
`);
|
|
2732
4786
|
//# sourceMappingURL=lights.glsl.js.map
|
|
2733
4787
|
|
|
2734
4788
|
/***/ }),
|
|
@@ -2770,14 +4824,14 @@ function getLightSourceUniforms({
|
|
|
2770
4824
|
}
|
|
2771
4825
|
|
|
2772
4826
|
pointLights.forEach((pointLight, index) => {
|
|
2773
|
-
lightSourceUniforms[
|
|
2774
|
-
lightSourceUniforms[
|
|
2775
|
-
lightSourceUniforms[
|
|
4827
|
+
lightSourceUniforms[`lighting_uPointLight[${index}].color`] = convertColor(pointLight);
|
|
4828
|
+
lightSourceUniforms[`lighting_uPointLight[${index}].position`] = pointLight.position;
|
|
4829
|
+
lightSourceUniforms[`lighting_uPointLight[${index}].attenuation`] = pointLight.attenuation || [1, 0, 0];
|
|
2776
4830
|
});
|
|
2777
4831
|
lightSourceUniforms.lighting_uPointLightCount = pointLights.length;
|
|
2778
4832
|
directionalLights.forEach((directionalLight, index) => {
|
|
2779
|
-
lightSourceUniforms[
|
|
2780
|
-
lightSourceUniforms[
|
|
4833
|
+
lightSourceUniforms[`lighting_uDirectionalLight[${index}].color`] = convertColor(directionalLight);
|
|
4834
|
+
lightSourceUniforms[`lighting_uDirectionalLight[${index}].direction`] = directionalLight.direction;
|
|
2781
4835
|
});
|
|
2782
4836
|
lightSourceUniforms.lighting_uDirectionalLightCount = directionalLights.length;
|
|
2783
4837
|
return lightSourceUniforms;
|
|
@@ -2863,8 +4917,33 @@ const lights = {
|
|
|
2863
4917
|
__webpack_require__.r(__webpack_exports__);
|
|
2864
4918
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MODULE_INJECTORS_VS", function() { return MODULE_INJECTORS_VS; });
|
|
2865
4919
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MODULE_INJECTORS_FS", function() { return MODULE_INJECTORS_FS; });
|
|
2866
|
-
const MODULE_INJECTORS_VS =
|
|
2867
|
-
|
|
4920
|
+
const MODULE_INJECTORS_VS = `\
|
|
4921
|
+
#ifdef MODULE_LOGDEPTH
|
|
4922
|
+
logdepth_adjustPosition(gl_Position);
|
|
4923
|
+
#endif
|
|
4924
|
+
`;
|
|
4925
|
+
const MODULE_INJECTORS_FS = `\
|
|
4926
|
+
#ifdef MODULE_MATERIAL
|
|
4927
|
+
gl_FragColor = material_filterColor(gl_FragColor);
|
|
4928
|
+
#endif
|
|
4929
|
+
|
|
4930
|
+
#ifdef MODULE_LIGHTING
|
|
4931
|
+
gl_FragColor = lighting_filterColor(gl_FragColor);
|
|
4932
|
+
#endif
|
|
4933
|
+
|
|
4934
|
+
#ifdef MODULE_FOG
|
|
4935
|
+
gl_FragColor = fog_filterColor(gl_FragColor);
|
|
4936
|
+
#endif
|
|
4937
|
+
|
|
4938
|
+
#ifdef MODULE_PICKING
|
|
4939
|
+
gl_FragColor = picking_filterHighlightColor(gl_FragColor);
|
|
4940
|
+
gl_FragColor = picking_filterPickingColor(gl_FragColor);
|
|
4941
|
+
#endif
|
|
4942
|
+
|
|
4943
|
+
#ifdef MODULE_LOGDEPTH
|
|
4944
|
+
logdepth_setFragDepth();
|
|
4945
|
+
#endif
|
|
4946
|
+
`;
|
|
2868
4947
|
//# sourceMappingURL=module-injectors.js.map
|
|
2869
4948
|
|
|
2870
4949
|
/***/ }),
|
|
@@ -2878,7 +4957,357 @@ const MODULE_INJECTORS_FS = "#ifdef MODULE_MATERIAL\n gl_FragColor = material_f
|
|
|
2878
4957
|
|
|
2879
4958
|
"use strict";
|
|
2880
4959
|
__webpack_require__.r(__webpack_exports__);
|
|
2881
|
-
/* harmony default export */ __webpack_exports__["default"] = (
|
|
4960
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
4961
|
+
#if defined(USE_TEX_LOD) && !defined(FEATURE_GLSL_TEXTURE_LOD)
|
|
4962
|
+
# error PBR fragment shader: Texture LOD is not available
|
|
4963
|
+
#endif
|
|
4964
|
+
|
|
4965
|
+
#if !defined(HAS_TANGENTS) && !defined(FEATURE_GLSL_DERIVATIVES)
|
|
4966
|
+
# error PBR fragment shader: Derivatives are not available
|
|
4967
|
+
#endif
|
|
4968
|
+
|
|
4969
|
+
|
|
4970
|
+
#if (__VERSION__ < 300)
|
|
4971
|
+
#define SMART_FOR(INIT, WEBGL1COND, WEBGL2COND, INCR) for (INIT; WEBGL1COND; INCR)
|
|
4972
|
+
#else
|
|
4973
|
+
#define SMART_FOR(INIT, WEBGL1COND, WEBGL2COND, INCR) for (INIT; WEBGL2COND; INCR)
|
|
4974
|
+
#endif
|
|
4975
|
+
|
|
4976
|
+
precision highp float;
|
|
4977
|
+
|
|
4978
|
+
uniform bool pbr_uUnlit;
|
|
4979
|
+
|
|
4980
|
+
#ifdef USE_IBL
|
|
4981
|
+
uniform samplerCube u_DiffuseEnvSampler;
|
|
4982
|
+
uniform samplerCube u_SpecularEnvSampler;
|
|
4983
|
+
uniform sampler2D u_brdfLUT;
|
|
4984
|
+
uniform vec2 u_ScaleIBLAmbient;
|
|
4985
|
+
#endif
|
|
4986
|
+
|
|
4987
|
+
#ifdef HAS_BASECOLORMAP
|
|
4988
|
+
uniform sampler2D u_BaseColorSampler;
|
|
4989
|
+
#endif
|
|
4990
|
+
#ifdef HAS_NORMALMAP
|
|
4991
|
+
uniform sampler2D u_NormalSampler;
|
|
4992
|
+
uniform float u_NormalScale;
|
|
4993
|
+
#endif
|
|
4994
|
+
#ifdef HAS_EMISSIVEMAP
|
|
4995
|
+
uniform sampler2D u_EmissiveSampler;
|
|
4996
|
+
uniform vec3 u_EmissiveFactor;
|
|
4997
|
+
#endif
|
|
4998
|
+
#ifdef HAS_METALROUGHNESSMAP
|
|
4999
|
+
uniform sampler2D u_MetallicRoughnessSampler;
|
|
5000
|
+
#endif
|
|
5001
|
+
#ifdef HAS_OCCLUSIONMAP
|
|
5002
|
+
uniform sampler2D u_OcclusionSampler;
|
|
5003
|
+
uniform float u_OcclusionStrength;
|
|
5004
|
+
#endif
|
|
5005
|
+
|
|
5006
|
+
#ifdef ALPHA_CUTOFF
|
|
5007
|
+
uniform float u_AlphaCutoff;
|
|
5008
|
+
#endif
|
|
5009
|
+
|
|
5010
|
+
uniform vec2 u_MetallicRoughnessValues;
|
|
5011
|
+
uniform vec4 u_BaseColorFactor;
|
|
5012
|
+
|
|
5013
|
+
uniform vec3 u_Camera;
|
|
5014
|
+
#ifdef PBR_DEBUG
|
|
5015
|
+
uniform vec4 u_ScaleDiffBaseMR;
|
|
5016
|
+
uniform vec4 u_ScaleFGDSpec;
|
|
5017
|
+
#endif
|
|
5018
|
+
|
|
5019
|
+
varying vec3 pbr_vPosition;
|
|
5020
|
+
|
|
5021
|
+
varying vec2 pbr_vUV;
|
|
5022
|
+
|
|
5023
|
+
#ifdef HAS_NORMALS
|
|
5024
|
+
#ifdef HAS_TANGENTS
|
|
5025
|
+
varying mat3 pbr_vTBN;
|
|
5026
|
+
#else
|
|
5027
|
+
varying vec3 pbr_vNormal;
|
|
5028
|
+
#endif
|
|
5029
|
+
#endif
|
|
5030
|
+
|
|
5031
|
+
|
|
5032
|
+
struct PBRInfo
|
|
5033
|
+
{
|
|
5034
|
+
float NdotL;
|
|
5035
|
+
float NdotV;
|
|
5036
|
+
float NdotH;
|
|
5037
|
+
float LdotH;
|
|
5038
|
+
float VdotH;
|
|
5039
|
+
float perceptualRoughness;
|
|
5040
|
+
float metalness;
|
|
5041
|
+
vec3 reflectance0;
|
|
5042
|
+
vec3 reflectance90;
|
|
5043
|
+
float alphaRoughness;
|
|
5044
|
+
vec3 diffuseColor;
|
|
5045
|
+
vec3 specularColor;
|
|
5046
|
+
vec3 n;
|
|
5047
|
+
vec3 v;
|
|
5048
|
+
};
|
|
5049
|
+
|
|
5050
|
+
const float M_PI = 3.141592653589793;
|
|
5051
|
+
const float c_MinRoughness = 0.04;
|
|
5052
|
+
|
|
5053
|
+
vec4 SRGBtoLINEAR(vec4 srgbIn)
|
|
5054
|
+
{
|
|
5055
|
+
#ifdef MANUAL_SRGB
|
|
5056
|
+
#ifdef SRGB_FAST_APPROXIMATION
|
|
5057
|
+
vec3 linOut = pow(srgbIn.xyz,vec3(2.2));
|
|
5058
|
+
#else
|
|
5059
|
+
vec3 bLess = step(vec3(0.04045),srgbIn.xyz);
|
|
5060
|
+
vec3 linOut = mix( srgbIn.xyz/vec3(12.92), pow((srgbIn.xyz+vec3(0.055))/vec3(1.055),vec3(2.4)), bLess );
|
|
5061
|
+
#endif
|
|
5062
|
+
return vec4(linOut,srgbIn.w);;
|
|
5063
|
+
#else
|
|
5064
|
+
return srgbIn;
|
|
5065
|
+
#endif
|
|
5066
|
+
}
|
|
5067
|
+
|
|
5068
|
+
vec3 getNormal()
|
|
5069
|
+
{
|
|
5070
|
+
#ifndef HAS_TANGENTS
|
|
5071
|
+
vec3 pos_dx = dFdx(pbr_vPosition);
|
|
5072
|
+
vec3 pos_dy = dFdy(pbr_vPosition);
|
|
5073
|
+
vec3 tex_dx = dFdx(vec3(pbr_vUV, 0.0));
|
|
5074
|
+
vec3 tex_dy = dFdy(vec3(pbr_vUV, 0.0));
|
|
5075
|
+
vec3 t = (tex_dy.t * pos_dx - tex_dx.t * pos_dy) / (tex_dx.s * tex_dy.t - tex_dy.s * tex_dx.t);
|
|
5076
|
+
|
|
5077
|
+
#ifdef HAS_NORMALS
|
|
5078
|
+
vec3 ng = normalize(pbr_vNormal);
|
|
5079
|
+
#else
|
|
5080
|
+
vec3 ng = cross(pos_dx, pos_dy);
|
|
5081
|
+
#endif
|
|
5082
|
+
|
|
5083
|
+
t = normalize(t - ng * dot(ng, t));
|
|
5084
|
+
vec3 b = normalize(cross(ng, t));
|
|
5085
|
+
mat3 tbn = mat3(t, b, ng);
|
|
5086
|
+
#else
|
|
5087
|
+
mat3 tbn = pbr_vTBN;
|
|
5088
|
+
#endif
|
|
5089
|
+
|
|
5090
|
+
#ifdef HAS_NORMALMAP
|
|
5091
|
+
vec3 n = texture2D(u_NormalSampler, pbr_vUV).rgb;
|
|
5092
|
+
n = normalize(tbn * ((2.0 * n - 1.0) * vec3(u_NormalScale, u_NormalScale, 1.0)));
|
|
5093
|
+
#else
|
|
5094
|
+
vec3 n = normalize(tbn[2].xyz);
|
|
5095
|
+
#endif
|
|
5096
|
+
|
|
5097
|
+
return n;
|
|
5098
|
+
}
|
|
5099
|
+
|
|
5100
|
+
|
|
5101
|
+
#ifdef USE_IBL
|
|
5102
|
+
vec3 getIBLContribution(PBRInfo pbrInputs, vec3 n, vec3 reflection)
|
|
5103
|
+
{
|
|
5104
|
+
float mipCount = 9.0;
|
|
5105
|
+
float lod = (pbrInputs.perceptualRoughness * mipCount);
|
|
5106
|
+
vec3 brdf = SRGBtoLINEAR(texture2D(u_brdfLUT,
|
|
5107
|
+
vec2(pbrInputs.NdotV, 1.0 - pbrInputs.perceptualRoughness))).rgb;
|
|
5108
|
+
vec3 diffuseLight = SRGBtoLINEAR(textureCube(u_DiffuseEnvSampler, n)).rgb;
|
|
5109
|
+
|
|
5110
|
+
#ifdef USE_TEX_LOD
|
|
5111
|
+
vec3 specularLight = SRGBtoLINEAR(textureCubeLod(u_SpecularEnvSampler, reflection, lod)).rgb;
|
|
5112
|
+
#else
|
|
5113
|
+
vec3 specularLight = SRGBtoLINEAR(textureCube(u_SpecularEnvSampler, reflection)).rgb;
|
|
5114
|
+
#endif
|
|
5115
|
+
|
|
5116
|
+
vec3 diffuse = diffuseLight * pbrInputs.diffuseColor;
|
|
5117
|
+
vec3 specular = specularLight * (pbrInputs.specularColor * brdf.x + brdf.y);
|
|
5118
|
+
diffuse *= u_ScaleIBLAmbient.x;
|
|
5119
|
+
specular *= u_ScaleIBLAmbient.y;
|
|
5120
|
+
|
|
5121
|
+
return diffuse + specular;
|
|
5122
|
+
}
|
|
5123
|
+
#endif
|
|
5124
|
+
|
|
5125
|
+
|
|
5126
|
+
vec3 diffuse(PBRInfo pbrInputs)
|
|
5127
|
+
{
|
|
5128
|
+
return pbrInputs.diffuseColor / M_PI;
|
|
5129
|
+
}
|
|
5130
|
+
|
|
5131
|
+
vec3 specularReflection(PBRInfo pbrInputs)
|
|
5132
|
+
{
|
|
5133
|
+
return pbrInputs.reflectance0 +
|
|
5134
|
+
(pbrInputs.reflectance90 - pbrInputs.reflectance0) *
|
|
5135
|
+
pow(clamp(1.0 - pbrInputs.VdotH, 0.0, 1.0), 5.0);
|
|
5136
|
+
}
|
|
5137
|
+
|
|
5138
|
+
|
|
5139
|
+
|
|
5140
|
+
float geometricOcclusion(PBRInfo pbrInputs)
|
|
5141
|
+
{
|
|
5142
|
+
float NdotL = pbrInputs.NdotL;
|
|
5143
|
+
float NdotV = pbrInputs.NdotV;
|
|
5144
|
+
float r = pbrInputs.alphaRoughness;
|
|
5145
|
+
|
|
5146
|
+
float attenuationL = 2.0 * NdotL / (NdotL + sqrt(r * r + (1.0 - r * r) * (NdotL * NdotL)));
|
|
5147
|
+
float attenuationV = 2.0 * NdotV / (NdotV + sqrt(r * r + (1.0 - r * r) * (NdotV * NdotV)));
|
|
5148
|
+
return attenuationL * attenuationV;
|
|
5149
|
+
}
|
|
5150
|
+
|
|
5151
|
+
|
|
5152
|
+
|
|
5153
|
+
|
|
5154
|
+
|
|
5155
|
+
float microfacetDistribution(PBRInfo pbrInputs)
|
|
5156
|
+
{
|
|
5157
|
+
float roughnessSq = pbrInputs.alphaRoughness * pbrInputs.alphaRoughness;
|
|
5158
|
+
float f = (pbrInputs.NdotH * roughnessSq - pbrInputs.NdotH) * pbrInputs.NdotH + 1.0;
|
|
5159
|
+
return roughnessSq / (M_PI * f * f);
|
|
5160
|
+
}
|
|
5161
|
+
|
|
5162
|
+
void PBRInfo_setAmbientLight(inout PBRInfo pbrInputs) {
|
|
5163
|
+
pbrInputs.NdotL = 1.0;
|
|
5164
|
+
pbrInputs.NdotH = 0.0;
|
|
5165
|
+
pbrInputs.LdotH = 0.0;
|
|
5166
|
+
pbrInputs.VdotH = 1.0;
|
|
5167
|
+
}
|
|
5168
|
+
|
|
5169
|
+
void PBRInfo_setDirectionalLight(inout PBRInfo pbrInputs, vec3 lightDirection) {
|
|
5170
|
+
vec3 n = pbrInputs.n;
|
|
5171
|
+
vec3 v = pbrInputs.v;
|
|
5172
|
+
vec3 l = normalize(lightDirection);
|
|
5173
|
+
vec3 h = normalize(l+v);
|
|
5174
|
+
|
|
5175
|
+
pbrInputs.NdotL = clamp(dot(n, l), 0.001, 1.0);
|
|
5176
|
+
pbrInputs.NdotH = clamp(dot(n, h), 0.0, 1.0);
|
|
5177
|
+
pbrInputs.LdotH = clamp(dot(l, h), 0.0, 1.0);
|
|
5178
|
+
pbrInputs.VdotH = clamp(dot(v, h), 0.0, 1.0);
|
|
5179
|
+
}
|
|
5180
|
+
|
|
5181
|
+
void PBRInfo_setPointLight(inout PBRInfo pbrInputs, PointLight pointLight) {
|
|
5182
|
+
vec3 light_direction = normalize(pointLight.position - pbr_vPosition);
|
|
5183
|
+
PBRInfo_setDirectionalLight(pbrInputs, light_direction);
|
|
5184
|
+
}
|
|
5185
|
+
|
|
5186
|
+
vec3 calculateFinalColor(PBRInfo pbrInputs, vec3 lightColor) {
|
|
5187
|
+
vec3 F = specularReflection(pbrInputs);
|
|
5188
|
+
float G = geometricOcclusion(pbrInputs);
|
|
5189
|
+
float D = microfacetDistribution(pbrInputs);
|
|
5190
|
+
vec3 diffuseContrib = (1.0 - F) * diffuse(pbrInputs);
|
|
5191
|
+
vec3 specContrib = F * G * D / (4.0 * pbrInputs.NdotL * pbrInputs.NdotV);
|
|
5192
|
+
return pbrInputs.NdotL * lightColor * (diffuseContrib + specContrib);
|
|
5193
|
+
}
|
|
5194
|
+
|
|
5195
|
+
vec4 pbr_filterColor(vec4 colorUnused)
|
|
5196
|
+
{
|
|
5197
|
+
#ifdef HAS_BASECOLORMAP
|
|
5198
|
+
vec4 baseColor = SRGBtoLINEAR(texture2D(u_BaseColorSampler, pbr_vUV)) * u_BaseColorFactor;
|
|
5199
|
+
#else
|
|
5200
|
+
vec4 baseColor = u_BaseColorFactor;
|
|
5201
|
+
#endif
|
|
5202
|
+
|
|
5203
|
+
#ifdef ALPHA_CUTOFF
|
|
5204
|
+
if (baseColor.a < u_AlphaCutoff) {
|
|
5205
|
+
discard;
|
|
5206
|
+
}
|
|
5207
|
+
#endif
|
|
5208
|
+
|
|
5209
|
+
vec3 color = vec3(0, 0, 0);
|
|
5210
|
+
|
|
5211
|
+
if(pbr_uUnlit){
|
|
5212
|
+
color.rgb = baseColor.rgb;
|
|
5213
|
+
}
|
|
5214
|
+
else{
|
|
5215
|
+
|
|
5216
|
+
|
|
5217
|
+
float perceptualRoughness = u_MetallicRoughnessValues.y;
|
|
5218
|
+
float metallic = u_MetallicRoughnessValues.x;
|
|
5219
|
+
#ifdef HAS_METALROUGHNESSMAP
|
|
5220
|
+
|
|
5221
|
+
vec4 mrSample = texture2D(u_MetallicRoughnessSampler, pbr_vUV);
|
|
5222
|
+
perceptualRoughness = mrSample.g * perceptualRoughness;
|
|
5223
|
+
metallic = mrSample.b * metallic;
|
|
5224
|
+
#endif
|
|
5225
|
+
perceptualRoughness = clamp(perceptualRoughness, c_MinRoughness, 1.0);
|
|
5226
|
+
metallic = clamp(metallic, 0.0, 1.0);
|
|
5227
|
+
|
|
5228
|
+
float alphaRoughness = perceptualRoughness * perceptualRoughness;
|
|
5229
|
+
|
|
5230
|
+
vec3 f0 = vec3(0.04);
|
|
5231
|
+
vec3 diffuseColor = baseColor.rgb * (vec3(1.0) - f0);
|
|
5232
|
+
diffuseColor *= 1.0 - metallic;
|
|
5233
|
+
vec3 specularColor = mix(f0, baseColor.rgb, metallic);
|
|
5234
|
+
float reflectance = max(max(specularColor.r, specularColor.g), specularColor.b);
|
|
5235
|
+
|
|
5236
|
+
|
|
5237
|
+
|
|
5238
|
+
float reflectance90 = clamp(reflectance * 25.0, 0.0, 1.0);
|
|
5239
|
+
vec3 specularEnvironmentR0 = specularColor.rgb;
|
|
5240
|
+
vec3 specularEnvironmentR90 = vec3(1.0, 1.0, 1.0) * reflectance90;
|
|
5241
|
+
|
|
5242
|
+
vec3 n = getNormal();
|
|
5243
|
+
vec3 v = normalize(u_Camera - pbr_vPosition);
|
|
5244
|
+
|
|
5245
|
+
float NdotV = clamp(abs(dot(n, v)), 0.001, 1.0);
|
|
5246
|
+
vec3 reflection = -normalize(reflect(v, n));
|
|
5247
|
+
|
|
5248
|
+
PBRInfo pbrInputs = PBRInfo(
|
|
5249
|
+
0.0,
|
|
5250
|
+
NdotV,
|
|
5251
|
+
0.0,
|
|
5252
|
+
0.0,
|
|
5253
|
+
0.0,
|
|
5254
|
+
perceptualRoughness,
|
|
5255
|
+
metallic,
|
|
5256
|
+
specularEnvironmentR0,
|
|
5257
|
+
specularEnvironmentR90,
|
|
5258
|
+
alphaRoughness,
|
|
5259
|
+
diffuseColor,
|
|
5260
|
+
specularColor,
|
|
5261
|
+
n,
|
|
5262
|
+
v
|
|
5263
|
+
);
|
|
5264
|
+
|
|
5265
|
+
#ifdef USE_LIGHTS
|
|
5266
|
+
PBRInfo_setAmbientLight(pbrInputs);
|
|
5267
|
+
color += calculateFinalColor(pbrInputs, lighting_uAmbientLight.color);
|
|
5268
|
+
SMART_FOR(int i = 0, i < MAX_LIGHTS, i < lighting_uDirectionalLightCount, i++) {
|
|
5269
|
+
if (i < lighting_uDirectionalLightCount) {
|
|
5270
|
+
PBRInfo_setDirectionalLight(pbrInputs, lighting_uDirectionalLight[i].direction);
|
|
5271
|
+
color += calculateFinalColor(pbrInputs, lighting_uDirectionalLight[i].color);
|
|
5272
|
+
}
|
|
5273
|
+
}
|
|
5274
|
+
SMART_FOR(int i = 0, i < MAX_LIGHTS, i < lighting_uPointLightCount, i++) {
|
|
5275
|
+
if (i < lighting_uPointLightCount) {
|
|
5276
|
+
PBRInfo_setPointLight(pbrInputs, lighting_uPointLight[i]);
|
|
5277
|
+
float attenuation = getPointLightAttenuation(lighting_uPointLight[i], distance(lighting_uPointLight[i].position, pbr_vPosition));
|
|
5278
|
+
color += calculateFinalColor(pbrInputs, lighting_uPointLight[i].color / attenuation);
|
|
5279
|
+
}
|
|
5280
|
+
}
|
|
5281
|
+
#endif
|
|
5282
|
+
#ifdef USE_IBL
|
|
5283
|
+
color += getIBLContribution(pbrInputs, n, reflection);
|
|
5284
|
+
#endif
|
|
5285
|
+
#ifdef HAS_OCCLUSIONMAP
|
|
5286
|
+
float ao = texture2D(u_OcclusionSampler, pbr_vUV).r;
|
|
5287
|
+
color = mix(color, color * ao, u_OcclusionStrength);
|
|
5288
|
+
#endif
|
|
5289
|
+
|
|
5290
|
+
#ifdef HAS_EMISSIVEMAP
|
|
5291
|
+
vec3 emissive = SRGBtoLINEAR(texture2D(u_EmissiveSampler, pbr_vUV)).rgb * u_EmissiveFactor;
|
|
5292
|
+
color += emissive;
|
|
5293
|
+
#endif
|
|
5294
|
+
|
|
5295
|
+
#ifdef PBR_DEBUG
|
|
5296
|
+
|
|
5297
|
+
|
|
5298
|
+
|
|
5299
|
+
|
|
5300
|
+
|
|
5301
|
+
color = mix(color, baseColor.rgb, u_ScaleDiffBaseMR.y);
|
|
5302
|
+
color = mix(color, vec3(metallic), u_ScaleDiffBaseMR.z);
|
|
5303
|
+
color = mix(color, vec3(perceptualRoughness), u_ScaleDiffBaseMR.w);
|
|
5304
|
+
#endif
|
|
5305
|
+
|
|
5306
|
+
}
|
|
5307
|
+
|
|
5308
|
+
return vec4(pow(color,vec3(1.0/2.2)), baseColor.a);
|
|
5309
|
+
}
|
|
5310
|
+
`);
|
|
2882
5311
|
//# sourceMappingURL=pbr-fragment.glsl.js.map
|
|
2883
5312
|
|
|
2884
5313
|
/***/ }),
|
|
@@ -2892,7 +5321,45 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2892
5321
|
|
|
2893
5322
|
"use strict";
|
|
2894
5323
|
__webpack_require__.r(__webpack_exports__);
|
|
2895
|
-
/* harmony default export */ __webpack_exports__["default"] = (
|
|
5324
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
5325
|
+
uniform mat4 u_MVPMatrix;
|
|
5326
|
+
uniform mat4 u_ModelMatrix;
|
|
5327
|
+
uniform mat4 u_NormalMatrix;
|
|
5328
|
+
|
|
5329
|
+
varying vec3 pbr_vPosition;
|
|
5330
|
+
varying vec2 pbr_vUV;
|
|
5331
|
+
|
|
5332
|
+
#ifdef HAS_NORMALS
|
|
5333
|
+
# ifdef HAS_TANGENTS
|
|
5334
|
+
varying mat3 pbr_vTBN;
|
|
5335
|
+
# else
|
|
5336
|
+
varying vec3 pbr_vNormal;
|
|
5337
|
+
# endif
|
|
5338
|
+
#endif
|
|
5339
|
+
|
|
5340
|
+
void pbr_setPositionNormalTangentUV(vec4 position, vec4 normal, vec4 tangent, vec2 uv)
|
|
5341
|
+
{
|
|
5342
|
+
vec4 pos = u_ModelMatrix * position;
|
|
5343
|
+
pbr_vPosition = vec3(pos.xyz) / pos.w;
|
|
5344
|
+
|
|
5345
|
+
#ifdef HAS_NORMALS
|
|
5346
|
+
#ifdef HAS_TANGENTS
|
|
5347
|
+
vec3 normalW = normalize(vec3(u_NormalMatrix * vec4(normal.xyz, 0.0)));
|
|
5348
|
+
vec3 tangentW = normalize(vec3(u_ModelMatrix * vec4(tangent.xyz, 0.0)));
|
|
5349
|
+
vec3 bitangentW = cross(normalW, tangentW) * tangent.w;
|
|
5350
|
+
pbr_vTBN = mat3(tangentW, bitangentW, normalW);
|
|
5351
|
+
#else
|
|
5352
|
+
pbr_vNormal = normalize(vec3(u_ModelMatrix * vec4(normal.xyz, 0.0)));
|
|
5353
|
+
#endif
|
|
5354
|
+
#endif
|
|
5355
|
+
|
|
5356
|
+
#ifdef HAS_UV
|
|
5357
|
+
pbr_vUV = uv;
|
|
5358
|
+
#else
|
|
5359
|
+
pbr_vUV = vec2(0.,0.);
|
|
5360
|
+
#endif
|
|
5361
|
+
}
|
|
5362
|
+
`);
|
|
2896
5363
|
//# sourceMappingURL=pbr-vertex.glsl.js.map
|
|
2897
5364
|
|
|
2898
5365
|
/***/ }),
|
|
@@ -2935,7 +5402,81 @@ const pbr = {
|
|
|
2935
5402
|
|
|
2936
5403
|
"use strict";
|
|
2937
5404
|
__webpack_require__.r(__webpack_exports__);
|
|
2938
|
-
/* harmony default export */ __webpack_exports__["default"] = (
|
|
5405
|
+
/* harmony default export */ __webpack_exports__["default"] = (`\
|
|
5406
|
+
|
|
5407
|
+
uniform float lighting_uAmbient;
|
|
5408
|
+
uniform float lighting_uDiffuse;
|
|
5409
|
+
uniform float lighting_uShininess;
|
|
5410
|
+
uniform vec3 lighting_uSpecularColor;
|
|
5411
|
+
|
|
5412
|
+
vec3 lighting_getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 view_direction, vec3 normal_worldspace, vec3 color) {
|
|
5413
|
+
vec3 halfway_direction = normalize(light_direction + view_direction);
|
|
5414
|
+
float lambertian = dot(light_direction, normal_worldspace);
|
|
5415
|
+
float specular = 0.0;
|
|
5416
|
+
if (lambertian > 0.0) {
|
|
5417
|
+
float specular_angle = max(dot(normal_worldspace, halfway_direction), 0.0);
|
|
5418
|
+
specular = pow(specular_angle, lighting_uShininess);
|
|
5419
|
+
}
|
|
5420
|
+
lambertian = max(lambertian, 0.0);
|
|
5421
|
+
return (lambertian * lighting_uDiffuse * surfaceColor + specular * lighting_uSpecularColor) * color;
|
|
5422
|
+
}
|
|
5423
|
+
|
|
5424
|
+
vec3 lighting_getLightColor(vec3 surfaceColor, vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
|
|
5425
|
+
vec3 lightColor = surfaceColor;
|
|
5426
|
+
|
|
5427
|
+
if (lighting_uEnabled) {
|
|
5428
|
+
vec3 view_direction = normalize(cameraPosition - position_worldspace);
|
|
5429
|
+
lightColor = lighting_uAmbient * surfaceColor * lighting_uAmbientLight.color;
|
|
5430
|
+
|
|
5431
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
5432
|
+
if (i >= lighting_uPointLightCount) {
|
|
5433
|
+
break;
|
|
5434
|
+
}
|
|
5435
|
+
PointLight pointLight = lighting_uPointLight[i];
|
|
5436
|
+
vec3 light_position_worldspace = pointLight.position;
|
|
5437
|
+
vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
|
|
5438
|
+
lightColor += lighting_getLightColor(surfaceColor, light_direction, view_direction, normal_worldspace, pointLight.color);
|
|
5439
|
+
}
|
|
5440
|
+
|
|
5441
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
5442
|
+
if (i >= lighting_uDirectionalLightCount) {
|
|
5443
|
+
break;
|
|
5444
|
+
}
|
|
5445
|
+
DirectionalLight directionalLight = lighting_uDirectionalLight[i];
|
|
5446
|
+
lightColor += lighting_getLightColor(surfaceColor, -directionalLight.direction, view_direction, normal_worldspace, directionalLight.color);
|
|
5447
|
+
}
|
|
5448
|
+
}
|
|
5449
|
+
return lightColor;
|
|
5450
|
+
}
|
|
5451
|
+
|
|
5452
|
+
vec3 lighting_getSpecularLightColor(vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
|
|
5453
|
+
vec3 lightColor = vec3(0, 0, 0);
|
|
5454
|
+
vec3 surfaceColor = vec3(0, 0, 0);
|
|
5455
|
+
|
|
5456
|
+
if (lighting_uEnabled) {
|
|
5457
|
+
vec3 view_direction = normalize(cameraPosition - position_worldspace);
|
|
5458
|
+
|
|
5459
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
5460
|
+
if (i >= lighting_uPointLightCount) {
|
|
5461
|
+
break;
|
|
5462
|
+
}
|
|
5463
|
+
PointLight pointLight = lighting_uPointLight[i];
|
|
5464
|
+
vec3 light_position_worldspace = pointLight.position;
|
|
5465
|
+
vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
|
|
5466
|
+
lightColor += lighting_getLightColor(surfaceColor, light_direction, view_direction, normal_worldspace, pointLight.color);
|
|
5467
|
+
}
|
|
5468
|
+
|
|
5469
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
5470
|
+
if (i >= lighting_uDirectionalLightCount) {
|
|
5471
|
+
break;
|
|
5472
|
+
}
|
|
5473
|
+
DirectionalLight directionalLight = lighting_uDirectionalLight[i];
|
|
5474
|
+
lightColor += lighting_getLightColor(surfaceColor, -directionalLight.direction, view_direction, normal_worldspace, directionalLight.color);
|
|
5475
|
+
}
|
|
5476
|
+
}
|
|
5477
|
+
return lightColor;
|
|
5478
|
+
}
|
|
5479
|
+
`);
|
|
2939
5480
|
//# sourceMappingURL=phong-lighting.glsl.js.map
|
|
2940
5481
|
|
|
2941
5482
|
/***/ }),
|
|
@@ -3061,8 +5602,92 @@ function getUniforms(opts = DEFAULT_MODULE_OPTIONS) {
|
|
|
3061
5602
|
return uniforms;
|
|
3062
5603
|
}
|
|
3063
5604
|
|
|
3064
|
-
const vs =
|
|
3065
|
-
|
|
5605
|
+
const vs = `\
|
|
5606
|
+
uniform bool picking_uActive;
|
|
5607
|
+
uniform bool picking_uAttribute;
|
|
5608
|
+
uniform vec3 picking_uSelectedColor;
|
|
5609
|
+
uniform bool picking_uSelectedColorValid;
|
|
5610
|
+
|
|
5611
|
+
out vec4 picking_vRGBcolor_Avalid;
|
|
5612
|
+
|
|
5613
|
+
const float COLOR_SCALE = 1. / 255.;
|
|
5614
|
+
|
|
5615
|
+
bool picking_isColorValid(vec3 color) {
|
|
5616
|
+
return dot(color, vec3(1.0)) > 0.001;
|
|
5617
|
+
}
|
|
5618
|
+
|
|
5619
|
+
bool isVertexPicked(vec3 vertexColor) {
|
|
5620
|
+
return
|
|
5621
|
+
picking_uSelectedColorValid &&
|
|
5622
|
+
!picking_isColorValid(abs(vertexColor - picking_uSelectedColor));
|
|
5623
|
+
}
|
|
5624
|
+
|
|
5625
|
+
void picking_setPickingColor(vec3 pickingColor) {
|
|
5626
|
+
if (picking_uActive) {
|
|
5627
|
+
picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor));
|
|
5628
|
+
|
|
5629
|
+
if (!picking_uAttribute) {
|
|
5630
|
+
picking_vRGBcolor_Avalid.rgb = pickingColor * COLOR_SCALE;
|
|
5631
|
+
}
|
|
5632
|
+
} else {
|
|
5633
|
+
picking_vRGBcolor_Avalid.a = float(isVertexPicked(pickingColor));
|
|
5634
|
+
}
|
|
5635
|
+
}
|
|
5636
|
+
|
|
5637
|
+
void picking_setPickingAttribute(float value) {
|
|
5638
|
+
if (picking_uAttribute) {
|
|
5639
|
+
picking_vRGBcolor_Avalid.r = value;
|
|
5640
|
+
}
|
|
5641
|
+
}
|
|
5642
|
+
void picking_setPickingAttribute(vec2 value) {
|
|
5643
|
+
if (picking_uAttribute) {
|
|
5644
|
+
picking_vRGBcolor_Avalid.rg = value;
|
|
5645
|
+
}
|
|
5646
|
+
}
|
|
5647
|
+
void picking_setPickingAttribute(vec3 value) {
|
|
5648
|
+
if (picking_uAttribute) {
|
|
5649
|
+
picking_vRGBcolor_Avalid.rgb = value;
|
|
5650
|
+
}
|
|
5651
|
+
}
|
|
5652
|
+
`;
|
|
5653
|
+
const fs = `\
|
|
5654
|
+
uniform bool picking_uActive;
|
|
5655
|
+
uniform vec3 picking_uSelectedColor;
|
|
5656
|
+
uniform vec4 picking_uHighlightColor;
|
|
5657
|
+
|
|
5658
|
+
in vec4 picking_vRGBcolor_Avalid;
|
|
5659
|
+
vec4 picking_filterHighlightColor(vec4 color) {
|
|
5660
|
+
if (picking_uActive) {
|
|
5661
|
+
return color;
|
|
5662
|
+
}
|
|
5663
|
+
bool selected = bool(picking_vRGBcolor_Avalid.a);
|
|
5664
|
+
|
|
5665
|
+
if (selected) {
|
|
5666
|
+
float highLightAlpha = picking_uHighlightColor.a;
|
|
5667
|
+
float blendedAlpha = highLightAlpha + color.a * (1.0 - highLightAlpha);
|
|
5668
|
+
float highLightRatio = highLightAlpha / blendedAlpha;
|
|
5669
|
+
|
|
5670
|
+
vec3 blendedRGB = mix(color.rgb, picking_uHighlightColor.rgb, highLightRatio);
|
|
5671
|
+
return vec4(blendedRGB, blendedAlpha);
|
|
5672
|
+
} else {
|
|
5673
|
+
return color;
|
|
5674
|
+
}
|
|
5675
|
+
}
|
|
5676
|
+
vec4 picking_filterPickingColor(vec4 color) {
|
|
5677
|
+
if (picking_uActive) {
|
|
5678
|
+
if (picking_vRGBcolor_Avalid.a == 0.0) {
|
|
5679
|
+
discard;
|
|
5680
|
+
}
|
|
5681
|
+
return picking_vRGBcolor_Avalid;
|
|
5682
|
+
}
|
|
5683
|
+
return color;
|
|
5684
|
+
}
|
|
5685
|
+
vec4 picking_filterColor(vec4 color) {
|
|
5686
|
+
vec4 highightColor = picking_filterHighlightColor(color);
|
|
5687
|
+
return picking_filterPickingColor(highightColor);
|
|
5688
|
+
}
|
|
5689
|
+
|
|
5690
|
+
`;
|
|
3066
5691
|
const picking = {
|
|
3067
5692
|
name: 'picking',
|
|
3068
5693
|
vs,
|
|
@@ -3119,9 +5744,74 @@ function getUniforms(opts = DEFAULT_MODULE_OPTIONS, prevUniforms = {}) {
|
|
|
3119
5744
|
return uniforms;
|
|
3120
5745
|
}
|
|
3121
5746
|
|
|
3122
|
-
const common =
|
|
3123
|
-
|
|
3124
|
-
|
|
5747
|
+
const common = `\
|
|
5748
|
+
varying vec4 project_vPositionWorld;
|
|
5749
|
+
varying vec3 project_vNormalWorld;
|
|
5750
|
+
|
|
5751
|
+
vec4 project_getPosition_World() {
|
|
5752
|
+
return project_vPositionWorld;
|
|
5753
|
+
}
|
|
5754
|
+
|
|
5755
|
+
vec3 project_getNormal_World() {
|
|
5756
|
+
return project_vNormalWorld;
|
|
5757
|
+
}
|
|
5758
|
+
`;
|
|
5759
|
+
const vs = `\
|
|
5760
|
+
${common}
|
|
5761
|
+
uniform mat4 modelMatrix;
|
|
5762
|
+
uniform mat4 viewMatrix;
|
|
5763
|
+
uniform mat4 projectionMatrix;
|
|
5764
|
+
uniform mat4 viewProjectionMatrix;
|
|
5765
|
+
uniform vec3 cameraPositionWorld;
|
|
5766
|
+
|
|
5767
|
+
struct World {
|
|
5768
|
+
vec3 position;
|
|
5769
|
+
vec3 normal;
|
|
5770
|
+
};
|
|
5771
|
+
|
|
5772
|
+
World world;
|
|
5773
|
+
|
|
5774
|
+
void project_setPosition(vec4 position) {
|
|
5775
|
+
project_vPositionWorld = position;
|
|
5776
|
+
}
|
|
5777
|
+
|
|
5778
|
+
void project_setNormal(vec3 normal) {
|
|
5779
|
+
project_vNormalWorld = normal;
|
|
5780
|
+
}
|
|
5781
|
+
|
|
5782
|
+
void project_setPositionAndNormal_World(vec3 position, vec3 normal) {
|
|
5783
|
+
world.position = position;
|
|
5784
|
+
world.normal = normal;
|
|
5785
|
+
}
|
|
5786
|
+
|
|
5787
|
+
void project_setPositionAndNormal_Model(vec3 position, vec3 normal) {
|
|
5788
|
+
world.position = (modelMatrix * vec4(position, 1.)).xyz;
|
|
5789
|
+
world.normal = mat3(modelMatrix) * normal;
|
|
5790
|
+
}
|
|
5791
|
+
|
|
5792
|
+
vec4 project_model_to_clipspace(vec4 position) {
|
|
5793
|
+
return viewProjectionMatrix * modelMatrix * position;
|
|
5794
|
+
}
|
|
5795
|
+
|
|
5796
|
+
vec4 project_model_to_clipspace(vec3 position) {
|
|
5797
|
+
return viewProjectionMatrix * modelMatrix * vec4(position, 1.);
|
|
5798
|
+
}
|
|
5799
|
+
|
|
5800
|
+
vec4 project_world_to_clipspace(vec3 position) {
|
|
5801
|
+
return viewProjectionMatrix * vec4(position, 1.);
|
|
5802
|
+
}
|
|
5803
|
+
|
|
5804
|
+
vec4 project_view_to_clipspace(vec3 position) {
|
|
5805
|
+
return projectionMatrix * vec4(position, 1.);
|
|
5806
|
+
}
|
|
5807
|
+
|
|
5808
|
+
vec4 project_to_clipspace(vec3 position) {
|
|
5809
|
+
return viewProjectionMatrix * vec4(position, 1.);
|
|
5810
|
+
}
|
|
5811
|
+
`;
|
|
5812
|
+
const fs = `
|
|
5813
|
+
${common}\
|
|
5814
|
+
`;
|
|
3125
5815
|
const project = {
|
|
3126
5816
|
name: 'project',
|
|
3127
5817
|
getUniforms,
|
|
@@ -3142,7 +5832,34 @@ const project = {
|
|
|
3142
5832
|
"use strict";
|
|
3143
5833
|
__webpack_require__.r(__webpack_exports__);
|
|
3144
5834
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "transform", function() { return transform; });
|
|
3145
|
-
const vs =
|
|
5835
|
+
const vs = `\
|
|
5836
|
+
attribute float transform_elementID;
|
|
5837
|
+
vec2 transform_getPixelSizeHalf(vec2 size) {
|
|
5838
|
+
return vec2(1.) / (2. * size);
|
|
5839
|
+
}
|
|
5840
|
+
|
|
5841
|
+
vec2 transform_getPixelIndices(vec2 texSize, vec2 pixelSizeHalf) {
|
|
5842
|
+
float yIndex = floor((transform_elementID / texSize[0]) + pixelSizeHalf[1]);
|
|
5843
|
+
float xIndex = transform_elementID - (yIndex * texSize[0]);
|
|
5844
|
+
return vec2(xIndex, yIndex);
|
|
5845
|
+
}
|
|
5846
|
+
vec2 transform_getTexCoord(vec2 size) {
|
|
5847
|
+
vec2 pixelSizeHalf = transform_getPixelSizeHalf(size);
|
|
5848
|
+
vec2 indices = transform_getPixelIndices(size, pixelSizeHalf);
|
|
5849
|
+
vec2 coord = indices / size + pixelSizeHalf;
|
|
5850
|
+
return coord;
|
|
5851
|
+
}
|
|
5852
|
+
vec2 transform_getPos(vec2 size) {
|
|
5853
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
5854
|
+
vec2 pos = (texCoord * (2.0, 2.0)) - (1., 1.);
|
|
5855
|
+
return pos;
|
|
5856
|
+
}
|
|
5857
|
+
vec4 transform_getInput(sampler2D texSampler, vec2 size) {
|
|
5858
|
+
vec2 texCoord = transform_getTexCoord(size);
|
|
5859
|
+
vec4 textureColor = texture2D(texSampler, texCoord);
|
|
5860
|
+
return textureColor;
|
|
5861
|
+
}
|
|
5862
|
+
`;
|
|
3146
5863
|
const transform = {
|
|
3147
5864
|
name: 'transform',
|
|
3148
5865
|
vs,
|
|
@@ -3162,7 +5879,11 @@ const transform = {
|
|
|
3162
5879
|
"use strict";
|
|
3163
5880
|
__webpack_require__.r(__webpack_exports__);
|
|
3164
5881
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "random", function() { return random; });
|
|
3165
|
-
const fs =
|
|
5882
|
+
const fs = `\
|
|
5883
|
+
float random(vec3 scale, float seed) {
|
|
5884
|
+
return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
|
|
5885
|
+
}
|
|
5886
|
+
`;
|
|
3166
5887
|
const random = {
|
|
3167
5888
|
name: 'random',
|
|
3168
5889
|
fs
|
|
@@ -3244,9 +5965,13 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
3244
5965
|
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "convertToVec4", function() { return convertToVec4; });
|
|
3245
5966
|
/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../utils */ "../../node_modules/@luma.gl/shadertools/dist/esm/utils/index.js");
|
|
3246
5967
|
|
|
3247
|
-
const FS100 =
|
|
3248
|
-
const FS_GLES =
|
|
3249
|
-
|
|
5968
|
+
const FS100 = `void main() {gl_FragColor = vec4(0);}`;
|
|
5969
|
+
const FS_GLES = `\
|
|
5970
|
+
out vec4 transform_output;
|
|
5971
|
+
void main() {
|
|
5972
|
+
transform_output = vec4(0);
|
|
5973
|
+
}`;
|
|
5974
|
+
const FS300 = `#version 300 es\n${FS_GLES}`;
|
|
3250
5975
|
function getQualifierDetails(line, qualifiers) {
|
|
3251
5976
|
qualifiers = Array.isArray(qualifiers) ? qualifiers : [qualifiers];
|
|
3252
5977
|
const words = line.replace(/^\s+/, '').split(/\s+/);
|
|
@@ -3275,7 +6000,7 @@ function getPassthroughFS(options = {}) {
|
|
|
3275
6000
|
if (version === 300) {
|
|
3276
6001
|
return FS300;
|
|
3277
6002
|
} else if (version > 300) {
|
|
3278
|
-
return
|
|
6003
|
+
return `#version ${version}\n${FS_GLES}`;
|
|
3279
6004
|
}
|
|
3280
6005
|
|
|
3281
6006
|
return FS100;
|
|
@@ -3284,10 +6009,20 @@ function getPassthroughFS(options = {}) {
|
|
|
3284
6009
|
const outputValue = convertToVec4(input, inputType);
|
|
3285
6010
|
|
|
3286
6011
|
if (version >= 300) {
|
|
3287
|
-
return
|
|
6012
|
+
return `\
|
|
6013
|
+
#version ${version} ${version === 300 ? 'es' : ''}
|
|
6014
|
+
in ${inputType} ${input};
|
|
6015
|
+
out vec4 ${output};
|
|
6016
|
+
void main() {
|
|
6017
|
+
${output} = ${outputValue};
|
|
6018
|
+
}`;
|
|
3288
6019
|
}
|
|
3289
6020
|
|
|
3290
|
-
return
|
|
6021
|
+
return `\
|
|
6022
|
+
varying ${inputType} ${input};
|
|
6023
|
+
void main() {
|
|
6024
|
+
gl_FragColor = ${outputValue};
|
|
6025
|
+
}`;
|
|
3291
6026
|
}
|
|
3292
6027
|
function typeToChannelSuffix(type) {
|
|
3293
6028
|
switch (type) {
|
|
@@ -3330,13 +6065,13 @@ function typeToChannelCount(type) {
|
|
|
3330
6065
|
function convertToVec4(variable, type) {
|
|
3331
6066
|
switch (type) {
|
|
3332
6067
|
case 'float':
|
|
3333
|
-
return
|
|
6068
|
+
return `vec4(${variable}, 0.0, 0.0, 1.0)`;
|
|
3334
6069
|
|
|
3335
6070
|
case 'vec2':
|
|
3336
|
-
return
|
|
6071
|
+
return `vec4(${variable}, 0.0, 1.0)`;
|
|
3337
6072
|
|
|
3338
6073
|
case 'vec3':
|
|
3339
|
-
return
|
|
6074
|
+
return `vec4(${variable}, 1.0)`;
|
|
3340
6075
|
|
|
3341
6076
|
case 'vec4':
|
|
3342
6077
|
return variable;
|
|
@@ -3437,7 +6172,7 @@ function canCompileGLGSExtension(gl, cap, opts = {}) {
|
|
|
3437
6172
|
|
|
3438
6173
|
const extensionName = feature[0];
|
|
3439
6174
|
const behavior = opts.behavior || 'enable';
|
|
3440
|
-
const source =
|
|
6175
|
+
const source = `#extension GL_${extensionName} : ${behavior}\nvoid main(void) {}`;
|
|
3441
6176
|
const shader = gl.createShader(35633);
|
|
3442
6177
|
gl.shaderSource(shader, source);
|
|
3443
6178
|
gl.compileShader(shader);
|
|
@@ -14251,7 +16986,6 @@ float linearScale(vec2 domain, vec2 range, float value) {
|
|
|
14251
16986
|
}
|
|
14252
16987
|
|
|
14253
16988
|
void main(void) {
|
|
14254
|
-
|
|
14255
16989
|
vec2 clrDomain = colorDomainValid ? colorDomain : vec2(colorData.maxMinCount.a, colorData.maxMinCount.r);
|
|
14256
16990
|
vec4 color = quantizeScale(clrDomain, colorRange, colors.r);
|
|
14257
16991
|
|
|
@@ -14277,6 +17011,7 @@ void main(void) {
|
|
|
14277
17011
|
|
|
14278
17012
|
vec3 centroidPosition = vec3(instancePositionXFP64[0], instancePositionYFP64[0], elevation);
|
|
14279
17013
|
vec3 centroidPosition64Low = vec3(instancePositionXFP64[1], instancePositionYFP64[1], 0.0);
|
|
17014
|
+
geometry.worldPosition = centroidPosition;
|
|
14280
17015
|
vec3 pos = vec3(project_size(positions.xy + offset) * dotRadius, 0.);
|
|
14281
17016
|
|
|
14282
17017
|
// Set color to be rendered to picking fbo (also used to check for selection highlight).
|
|
@@ -15433,8 +18168,9 @@ class HeatmapLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_5__["defa
|
|
|
15433
18168
|
const {props, oldProps} = opts;
|
|
15434
18169
|
const changeFlags = this._getChangeFlags(opts);
|
|
15435
18170
|
|
|
15436
|
-
if (changeFlags.viewportChanged) {
|
|
15437
|
-
|
|
18171
|
+
if (changeFlags.dataChanged || changeFlags.viewportChanged) {
|
|
18172
|
+
// if data is changed, do not debounce and immediately update the weight map
|
|
18173
|
+
changeFlags.boundsChanged = this._updateBounds(changeFlags.dataChanged);
|
|
15438
18174
|
this._updateTextureRenderingBounds();
|
|
15439
18175
|
}
|
|
15440
18176
|
|
|
@@ -16486,9 +19222,6 @@ const defaultProps = {
|
|
|
16486
19222
|
};
|
|
16487
19223
|
|
|
16488
19224
|
class HexagonLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_4__["default"] {
|
|
16489
|
-
shouldUpdateState({changeFlags}) {
|
|
16490
|
-
return changeFlags.somethingChanged;
|
|
16491
|
-
}
|
|
16492
19225
|
initializeState() {
|
|
16493
19226
|
const cpuAggregator = new _utils_cpu_aggregator__WEBPACK_IMPORTED_MODULE_3__["default"]({
|
|
16494
19227
|
getAggregator: props => props.hexagonAggregator,
|
|
@@ -16498,7 +19231,7 @@ class HexagonLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_4__["defa
|
|
|
16498
19231
|
this.state = {
|
|
16499
19232
|
cpuAggregator,
|
|
16500
19233
|
aggregatorState: cpuAggregator.state,
|
|
16501
|
-
|
|
19234
|
+
vertices: null
|
|
16502
19235
|
};
|
|
16503
19236
|
const attributeManager = this.getAttributeManager();
|
|
16504
19237
|
attributeManager.add({
|
|
@@ -16510,47 +19243,25 @@ class HexagonLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_4__["defa
|
|
|
16510
19243
|
|
|
16511
19244
|
updateState(opts) {
|
|
16512
19245
|
super.updateState(opts);
|
|
16513
|
-
const {cpuAggregator, hexagonVertices: oldVertices} = this.state;
|
|
16514
19246
|
|
|
16515
19247
|
if (opts.changeFlags.propsOrDataChanged) {
|
|
16516
|
-
this.
|
|
16517
|
-
|
|
16518
|
-
|
|
16519
|
-
viewport: this.context.viewport,
|
|
16520
|
-
attributes: this.getAttributes()
|
|
16521
|
-
})
|
|
19248
|
+
const aggregatorState = this.state.cpuAggregator.updateState(opts, {
|
|
19249
|
+
viewport: this.context.viewport,
|
|
19250
|
+
attributes: this.getAttributes()
|
|
16522
19251
|
});
|
|
16523
|
-
|
|
16524
|
-
|
|
16525
|
-
|
|
16526
|
-
|
|
16527
|
-
const {hexagonVertices} = cpuAggregator.state.layerData || {};
|
|
16528
|
-
|
|
16529
|
-
if (hexagonVertices && oldVertices !== hexagonVertices) {
|
|
16530
|
-
const vertices = this.convertLatLngToMeterOffset(hexagonVertices);
|
|
16531
|
-
if (vertices) {
|
|
19252
|
+
if (this.state.aggregatorState.layerData !== aggregatorState.layerData) {
|
|
19253
|
+
// if user provided custom aggregator and returns hexagonVertices,
|
|
19254
|
+
// Need to recalculate radius and angle based on vertices
|
|
19255
|
+
const {hexagonVertices} = aggregatorState.layerData || {};
|
|
16532
19256
|
this.setState({
|
|
16533
|
-
hexagonVertices
|
|
16534
|
-
vertices
|
|
19257
|
+
vertices: hexagonVertices && this.convertLatLngToMeterOffset(hexagonVertices)
|
|
16535
19258
|
});
|
|
16536
19259
|
}
|
|
16537
|
-
} else {
|
|
16538
|
-
// update radius angle by viewport
|
|
16539
|
-
this.updateRadiusAngle();
|
|
16540
|
-
}
|
|
16541
|
-
}
|
|
16542
|
-
|
|
16543
|
-
updateRadiusAngle(vertices) {
|
|
16544
|
-
const {viewport} = this.context;
|
|
16545
|
-
const {unitsPerMeter} = viewport.getDistanceScales();
|
|
16546
|
-
const {cpuAggregator} = this.state;
|
|
16547
19260
|
|
|
16548
|
-
|
|
16549
|
-
|
|
16550
|
-
|
|
16551
|
-
|
|
16552
|
-
// convert radius in common to meter
|
|
16553
|
-
this.setState({angle: 90, radius});
|
|
19261
|
+
this.setState({
|
|
19262
|
+
// make a copy of the internal state of cpuAggregator for testing
|
|
19263
|
+
aggregatorState
|
|
19264
|
+
});
|
|
16554
19265
|
}
|
|
16555
19266
|
}
|
|
16556
19267
|
|
|
@@ -16603,12 +19314,19 @@ class HexagonLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_4__["defa
|
|
|
16603
19314
|
|
|
16604
19315
|
renderLayers() {
|
|
16605
19316
|
const {elevationScale, extruded, coverage, material, transitions} = this.props;
|
|
16606
|
-
const {
|
|
19317
|
+
const {aggregatorState, vertices} = this.state;
|
|
16607
19318
|
|
|
16608
19319
|
const SubLayerClass = this.getSubLayerClass('hexagon-cell', _deck_gl_core__WEBPACK_IMPORTED_MODULE_0__["ColumnLayer"]);
|
|
16609
19320
|
const updateTriggers = this._getSublayerUpdateTriggers();
|
|
16610
19321
|
|
|
16611
|
-
const geometry = vertices
|
|
19322
|
+
const geometry = vertices
|
|
19323
|
+
? {vertices, radius: 1}
|
|
19324
|
+
: {
|
|
19325
|
+
// default geometry
|
|
19326
|
+
radius: aggregatorState.layerData.radiusCommon || 1,
|
|
19327
|
+
radiusUnits: 'common',
|
|
19328
|
+
angle: 90
|
|
19329
|
+
};
|
|
16612
19330
|
return new SubLayerClass(
|
|
16613
19331
|
{
|
|
16614
19332
|
...geometry,
|
|
@@ -16630,7 +19348,7 @@ class HexagonLayer extends _aggregation_layer__WEBPACK_IMPORTED_MODULE_4__["defa
|
|
|
16630
19348
|
updateTriggers
|
|
16631
19349
|
}),
|
|
16632
19350
|
{
|
|
16633
|
-
data:
|
|
19351
|
+
data: aggregatorState.layerData.data
|
|
16634
19352
|
}
|
|
16635
19353
|
);
|
|
16636
19354
|
}
|