@deck.gl/aggregation-layers 8.10.0-alpha.7 → 9.0.0-alpha.3

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Files changed (184) hide show
  1. package/dist/dist.dev.js +9369 -356
  2. package/dist/es5/aggregation-layer.js +4 -6
  3. package/dist/es5/aggregation-layer.js.map +1 -1
  4. package/dist/es5/contour-layer/contour-layer.js +13 -2
  5. package/dist/es5/contour-layer/contour-layer.js.map +1 -1
  6. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +12 -1
  7. package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  8. package/dist/es5/cpu-grid-layer/grid-aggregator.js +12 -8
  9. package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +1 -1
  10. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +27 -13
  11. package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  12. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +19 -10
  13. package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  14. package/dist/es5/grid-aggregation-layer.js +7 -9
  15. package/dist/es5/grid-aggregation-layer.js.map +1 -1
  16. package/dist/es5/grid-layer/grid-layer.js +1 -1
  17. package/dist/es5/grid-layer/grid-layer.js.map +1 -1
  18. package/dist/es5/heatmap-layer/heatmap-layer-utils.js +3 -3
  19. package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  20. package/dist/es5/heatmap-layer/heatmap-layer.js +58 -55
  21. package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
  22. package/dist/es5/heatmap-layer/triangle-layer.js +22 -12
  23. package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
  24. package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +1 -1
  25. package/dist/es5/hexagon-layer/hexagon-layer.js +2 -0
  26. package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
  27. package/dist/es5/index.js.map +1 -1
  28. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +23 -20
  29. package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  30. package/dist/es5/screen-grid-layer/screen-grid-layer.js +6 -6
  31. package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
  32. package/dist/es5/utils/aggregation-operation-utils.js.map +1 -1
  33. package/dist/es5/utils/bin-sorter.js.map +1 -1
  34. package/dist/es5/utils/cpu-aggregator.js +11 -7
  35. package/dist/es5/utils/cpu-aggregator.js.map +1 -1
  36. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +7 -2
  37. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +1 -1
  38. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +83 -60
  39. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  40. package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
  41. package/dist/es5/utils/grid-aggregation-utils.js.map +1 -1
  42. package/dist/es5/utils/prop-utils.js.map +1 -1
  43. package/dist/es5/utils/resource-utils.js +12 -23
  44. package/dist/es5/utils/resource-utils.js.map +1 -1
  45. package/dist/esm/aggregation-layer.js +4 -5
  46. package/dist/esm/aggregation-layer.js.map +1 -1
  47. package/dist/esm/contour-layer/contour-layer.js +7 -1
  48. package/dist/esm/contour-layer/contour-layer.js.map +1 -1
  49. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +6 -0
  50. package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
  51. package/dist/esm/cpu-grid-layer/grid-aggregator.js +2 -1
  52. package/dist/esm/cpu-grid-layer/grid-aggregator.js.map +1 -1
  53. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +19 -10
  54. package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
  55. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +13 -10
  56. package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
  57. package/dist/esm/grid-aggregation-layer.js +4 -8
  58. package/dist/esm/grid-aggregation-layer.js.map +1 -1
  59. package/dist/esm/grid-layer/grid-layer.js +1 -1
  60. package/dist/esm/grid-layer/grid-layer.js.map +1 -1
  61. package/dist/esm/heatmap-layer/heatmap-layer-utils.js +3 -3
  62. package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +1 -1
  63. package/dist/esm/heatmap-layer/heatmap-layer.js +40 -58
  64. package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
  65. package/dist/esm/heatmap-layer/triangle-layer.js +13 -7
  66. package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
  67. package/dist/esm/hexagon-layer/hexagon-aggregator.js.map +1 -1
  68. package/dist/esm/hexagon-layer/hexagon-layer.js +1 -0
  69. package/dist/esm/hexagon-layer/hexagon-layer.js.map +1 -1
  70. package/dist/esm/index.js.map +1 -1
  71. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +21 -24
  72. package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
  73. package/dist/esm/screen-grid-layer/screen-grid-layer.js +5 -8
  74. package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
  75. package/dist/esm/utils/aggregation-operation-utils.js.map +1 -1
  76. package/dist/esm/utils/bin-sorter.js.map +1 -1
  77. package/dist/esm/utils/cpu-aggregator.js +11 -7
  78. package/dist/esm/utils/cpu-aggregator.js.map +1 -1
  79. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +1 -1
  80. package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +1 -1
  81. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +1 -1
  82. package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +1 -1
  83. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +4 -3
  84. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +1 -1
  85. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +62 -51
  86. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
  87. package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
  88. package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +1 -1
  89. package/dist/esm/utils/grid-aggregation-utils.js.map +1 -1
  90. package/dist/esm/utils/prop-utils.js.map +1 -1
  91. package/dist/esm/utils/resource-utils.js +10 -17
  92. package/dist/esm/utils/resource-utils.js.map +1 -1
  93. package/dist.min.js +185 -30
  94. package/package.json +7 -5
  95. package/src/aggregation-layer.ts +7 -6
  96. package/src/contour-layer/contour-layer.ts +25 -9
  97. package/src/cpu-grid-layer/cpu-grid-layer.ts +8 -3
  98. package/src/cpu-grid-layer/{grid-aggregator.js → grid-aggregator.ts} +28 -4
  99. package/src/gpu-grid-layer/gpu-grid-cell-layer.ts +38 -27
  100. package/src/gpu-grid-layer/gpu-grid-layer.ts +18 -12
  101. package/src/grid-aggregation-layer.ts +39 -13
  102. package/src/grid-layer/grid-layer.ts +2 -2
  103. package/src/heatmap-layer/heatmap-layer-utils.ts +10 -4
  104. package/src/heatmap-layer/heatmap-layer.ts +74 -67
  105. package/src/heatmap-layer/triangle-layer.ts +26 -22
  106. package/src/hexagon-layer/{hexagon-aggregator.js → hexagon-aggregator.ts} +5 -1
  107. package/src/hexagon-layer/hexagon-layer.ts +8 -5
  108. package/src/index.ts +0 -1
  109. package/src/screen-grid-layer/screen-grid-cell-layer.ts +36 -33
  110. package/src/screen-grid-layer/screen-grid-layer.ts +12 -11
  111. package/src/utils/{aggregation-operation-utils.js → aggregation-operation-utils.ts} +8 -2
  112. package/src/utils/bin-sorter.ts +1 -1
  113. package/src/utils/{cpu-aggregator.js → cpu-aggregator.ts} +42 -30
  114. package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator-constants.js → gpu-grid-aggregator-constants.ts} +4 -4
  115. package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
  116. package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator.js → gpu-grid-aggregator.ts} +123 -94
  117. package/src/utils/{grid-aggregation-utils.js → grid-aggregation-utils.ts} +1 -1
  118. package/src/utils/resource-utils.ts +59 -0
  119. package/typed/aggregation-layer.d.ts +4 -3
  120. package/typed/aggregation-layer.d.ts.map +1 -1
  121. package/typed/contour-layer/contour-layer.d.ts +19 -5
  122. package/typed/contour-layer/contour-layer.d.ts.map +1 -1
  123. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts +8 -3
  124. package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -1
  125. package/typed/cpu-grid-layer/grid-aggregator.d.ts +16 -4
  126. package/typed/cpu-grid-layer/grid-aggregator.d.ts.map +1 -1
  127. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts +18 -4
  128. package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -1
  129. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts +8 -3
  130. package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -1
  131. package/typed/grid-aggregation-layer.d.ts +39 -4
  132. package/typed/grid-aggregation-layer.d.ts.map +1 -1
  133. package/typed/grid-layer/grid-layer.d.ts +2 -2
  134. package/typed/grid-layer/grid-layer.d.ts.map +1 -1
  135. package/typed/heatmap-layer/heatmap-layer-utils.d.ts +7 -5
  136. package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -1
  137. package/typed/heatmap-layer/heatmap-layer.d.ts +19 -6
  138. package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
  139. package/typed/heatmap-layer/triangle-layer.d.ts +10 -6
  140. package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
  141. package/typed/hexagon-layer/hexagon-aggregator.d.ts +6 -3
  142. package/typed/hexagon-layer/hexagon-aggregator.d.ts.map +1 -1
  143. package/typed/hexagon-layer/hexagon-layer.d.ts +5 -4
  144. package/typed/hexagon-layer/hexagon-layer.d.ts.map +1 -1
  145. package/typed/index.d.ts.map +1 -1
  146. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts +10 -9
  147. package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
  148. package/typed/screen-grid-layer/screen-grid-layer.d.ts +6 -4
  149. package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +1 -1
  150. package/typed/utils/aggregation-operation-utils.d.ts +18 -12
  151. package/typed/utils/aggregation-operation-utils.d.ts.map +1 -1
  152. package/typed/utils/bin-sorter.d.ts +1 -1
  153. package/typed/utils/bin-sorter.d.ts.map +1 -1
  154. package/typed/utils/cpu-aggregator.d.ts +28 -14
  155. package/typed/utils/cpu-aggregator.d.ts.map +1 -1
  156. package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts +1 -1
  157. package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts.map +1 -1
  158. package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts +1 -1
  159. package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts.map +1 -1
  160. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +1 -1
  161. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +1 -1
  162. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +1 -1
  163. package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +1 -1
  164. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts +35 -33
  165. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts.map +1 -1
  166. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts.map +1 -1
  167. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +29 -19
  168. package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
  169. package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +1 -1
  170. package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +1 -1
  171. package/typed/utils/grid-aggregation-utils.d.ts +11 -5
  172. package/typed/utils/grid-aggregation-utils.d.ts.map +1 -1
  173. package/typed/utils/prop-utils.d.ts +1 -1
  174. package/typed/utils/prop-utils.d.ts.map +1 -1
  175. package/typed/utils/resource-utils.d.ts +13 -3
  176. package/typed/utils/resource-utils.d.ts.map +1 -1
  177. package/src/utils/resource-utils.js +0 -51
  178. /package/src/utils/gpu-grid-aggregation/{aggregate-all-fs.glsl.js → aggregate-all-fs.glsl.ts} +0 -0
  179. /package/src/utils/gpu-grid-aggregation/{aggregate-all-vs.glsl.js → aggregate-all-vs.glsl.ts} +0 -0
  180. /package/src/utils/gpu-grid-aggregation/{aggregate-to-grid-fs.glsl.js → aggregate-to-grid-fs.glsl.ts} +0 -0
  181. /package/src/utils/gpu-grid-aggregation/{aggregate-to-grid-vs.glsl.js → aggregate-to-grid-vs.glsl.ts} +0 -0
  182. /package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator-utils.js → gpu-grid-aggregator-utils.ts} +0 -0
  183. /package/src/utils/gpu-grid-aggregation/{transform-mean-vs.glsl.js → transform-mean-vs.glsl.ts} +0 -0
  184. /package/src/utils/{prop-utils.js → prop-utils.ts} +0 -0
@@ -1,4 +1,15 @@
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  export default class CPUAggregator {
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+ state: {
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+ layerData: {
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+ data?: any[];
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+ };
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+ dimensions: Record<string, any>;
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+ };
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+ changeFlags: Record<string, any>;
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+ dimensionUpdaters: Record<string, any>;
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+ _getCellSize: any;
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+ _getAggregator: any;
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+ constructor(opts: any);
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  static defaultDimensions(): ({
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  key: string;
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  accessor: string;
@@ -100,27 +111,30 @@ export default class CPUAggregator {
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  };
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  nullValue: number;
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  })[];
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- constructor(opts: any);
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- state: {
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- layerData: {};
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- dimensions: {};
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- };
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- changeFlags: {};
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- dimensionUpdaters: {};
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- _getCellSize: any;
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- _getAggregator: any;
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  updateState(opts: any, aggregationParams: any): {
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- layerData: {};
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- dimensions: {};
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+ layerData: {
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+ data?: any[] | undefined;
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+ };
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+ dimensions: Record<string, any>;
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  };
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  setState(updateObject: any): void;
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  setDimensionState(key: any, updateObject: any): void;
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- normalizeResult(result?: {}): {};
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+ normalizeResult(result?: {
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+ hexagons?: any;
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+ layerData?: any;
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+ }): {
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+ hexagons?: any;
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+ layerData?: any;
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+ } | {
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+ hexagons?: any;
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+ layerData?: any;
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+ data: any;
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+ };
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  getAggregatedData(props: any, aggregationParams: any): void;
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  updateGetValueFuncs(oldProps: any, props: any, changeFlags: any): void;
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  needsReProjectPoints(oldProps: any, props: any, changeFlags: any): any;
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  addDimension(dimensions: any): void;
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- _addDimension(dimensions?: any[]): void;
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+ _addDimension(dimensions?: never[]): void;
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  getDimensionUpdaters({ key, accessor, pickingInfo, getBins, getDomain, getScaleFunc, nullValue }: {
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  key: any;
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  accessor: any;
@@ -139,7 +153,7 @@ export default class CPUAggregator {
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  attributeAccessor: (cell: any) => any;
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  };
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  needUpdateDimensionStep(dimensionStep: any, oldProps: any, props: any, changeFlags: any): boolean;
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- getDimensionChanges(oldProps: any, props: any, changeFlags: any): any[] | null;
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+ getDimensionChanges(oldProps: any, props: any, changeFlags: any): Function[] | null;
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  getUpdateTriggers(props: any): {};
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  getSortedBins(props: any): void;
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  getDimensionSortedBins(props: any, dimensionUpdater: any): void;
@@ -1 +1 @@
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+ {"version":3,"file":"cpu-aggregator.d.ts","sourceRoot":"","sources":["../../src/utils/cpu-aggregator.ts"],"names":[],"mappings":"AA4HA,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,KAAK,EAAE;QACL,SAAS,EAAE;YACT,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;SACd,CAAC;QACF,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;KACjC,CAkBC;IACF,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IACtC,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAE5C,YAAY,MAAC;IACb,cAAc,MAAC;gBAEH,IAAI,KAAA;IAMhB,MAAM,CAAC,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAIxB,WAAW,CAAC,IAAI,KAAA,EAAE,iBAAiB,KAAA;;;;;;IAqBnC,QAAQ,CAAC,YAAY,KAAA;IAKrB,iBAAiB,CAAC,GAAG,KAAA,EAAE,YAAY,KAAA;IASnC,eAAe,CAAC,MAAM,GAAE;QAAC,QAAQ,CAAC,MAAC;QAAC,SAAS,CAAC,MAAA;KAAM;;;;;;;;IAWpD,iBAAiB,CAAC,KAAK,KAAA,EAAE,iBAAiB,KAAA;IAa1C,mBAAmB,CAAC,QAAQ,KAAA,EAAE,KAAK,KAAA,EAAE,WAAW,KAAA;IA0BhD,oBAAoB,CAAC,QAAQ,KAAA,EAAE,KAAK,KAAA,EAAE,WAAW,KAAA;IAUjD,YAAY,CAAC,UAAU,KAAA;IAIvB,aAAa,CAAC,UAAU,UAAK;IAa7B,oBAAoB,CAAC,EAAC,GAAG,EAAE,QAAQ,EAAE,WAAW,EAAE,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,SAAS,EAAC;;;;;;;;KAAA;;;;;;;;;IAY9F,uBAAuB,CAAC,aAAa,KAAA,EAAE,QAAQ,KAAA,EAAE,KAAK,KAAA,EAAE,WAAW,KAAA;IAkCnE,mBAAmB,CAAC,QAAQ,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,WAAW,EAAE,GAAG,GAAG,QAAQ,EAAE,GAAG,IAAI;IA8BnF,iBAAiB,CAAC,KAAK,KAAA;IAmCvB,aAAa,CAAC,KAAK,KAAA;IAMnB,sBAAsB,CAAC,KAAK,KAAA,EAAE,gBAAgB,KAAA;IAY9C,uBAAuB,CAAC,KAAK,KAAA,EAAE,gBAAgB,KAAA;IAc/C,iBAAiB,CAAC,KAAK,KAAA,EAAE,gBAAgB,KAAA;IAiBzC,6BAA6B,CAAC,GAAG,KAAA,EAAE,SAAS,KAAA;IAmB5C,oBAAoB,CAAC,KAAK,KAAA;IAU1B,cAAc,CAAC,EAAC,IAAI,EAAC;;KAAA;IA8BrB,WAAW,CAAC,YAAY,KAAA;CAMzB"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-all-fs\n\nprecision highp float;\n\nin vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform bool combineMaxMin;\nout vec4 fragColor;\nvoid main(void) {\n vec4 textureColor = texture(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));\n if (textureColor.a == 0.) {\n discard;\n }\n fragColor.rgb = textureColor.rgb;\n // if combineMinMax is true, use Alpha channel for first weights min value.\n fragColor.a = combineMaxMin ? textureColor.r : textureColor.a;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-all-fs\n\nprecision highp float;\n\nin vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform bool combineMaxMin;\nout vec4 fragColor;\nvoid main(void) {\n vec4 textureColor = texture(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));\n if (textureColor.a == 0.) {\n discard;\n }\n fragColor.rgb = textureColor.rgb;\n // if combineMinMax is true, use Alpha channel for first weights min value.\n fragColor.a = combineMaxMin ? textureColor.r : textureColor.a;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-all-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-all-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"aggregate-all-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAmBE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-all-vs-64\n\nin vec2 position;\nuniform ivec2 gridSize;\nout vec2 vTextureCoord;\n\nvoid main(void) {\n // Map each position to single pixel\n vec2 pos = vec2(-1.0, -1.0);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / vec2(gridSize);\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n int yIndex = gl_InstanceID / gridSize[0];\n int xIndex = gl_InstanceID - (yIndex * gridSize[0]);\n\n vec2 yIndexFP64 = vec2(float(yIndex), 0.);\n vec2 xIndexFP64 = vec2(float(xIndex), 0.);\n vec2 gridSizeYFP64 = vec2(gridSize[1], 0.);\n vec2 gridSizeXFP64 = vec2(gridSize[0], 0.);\n\n vec2 texCoordXFP64 = div_fp64(yIndexFP64, gridSizeYFP64);\n vec2 texCoordYFP64 = div_fp64(xIndexFP64, gridSizeXFP64);\n\n vTextureCoord = vec2(texCoordYFP64.x, texCoordXFP64.x);\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#version 300 es\n#define SHADER_NAME gpu-aggregation-all-vs-64\n\nin vec2 position;\nuniform ivec2 gridSize;\nout vec2 vTextureCoord;\n\nvoid main(void) {\n // Map each position to single pixel\n vec2 pos = vec2(-1.0, -1.0);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / vec2(gridSize);\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n int yIndex = gl_InstanceID / gridSize[0];\n int xIndex = gl_InstanceID - (yIndex * gridSize[0]);\n\n vec2 yIndexFP64 = vec2(float(yIndex), 0.);\n vec2 xIndexFP64 = vec2(float(xIndex), 0.);\n vec2 gridSizeYFP64 = vec2(gridSize[1], 0.);\n vec2 gridSizeXFP64 = vec2(gridSize[0], 0.);\n\n vec2 texCoordXFP64 = div_fp64(yIndexFP64, gridSizeYFP64);\n vec2 texCoordYFP64 = div_fp64(xIndexFP64, gridSizeXFP64);\n\n vTextureCoord = vec2(texCoordYFP64.x, texCoordXFP64.x);\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-all-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-all-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"aggregate-all-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAiCE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#define SHADER_NAME gpu-aggregation-to-grid-fs\n\nprecision highp float;\n\nvarying vec3 vWeights;\n\nvoid main(void) {\n gl_FragColor = vec4(vWeights, 1.0);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
1
+ declare const _default: "#define SHADER_NAME gpu-aggregation-to-grid-fs\n\nprecision highp float;\n\nvarying vec3 vWeights;\n\nvoid main(void) {\n gl_FragColor = vec4(vWeights, 1.0);\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-to-grid-fs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-to-grid-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"aggregate-to-grid-fs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAWE"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#define SHADER_NAME gpu-aggregation-to-grid-vs\n\nattribute vec3 positions;\nattribute vec3 positions64Low;\nattribute vec3 weights;\nuniform vec2 cellSize;\nuniform vec2 gridSize;\nuniform bool projectPoints;\nuniform vec2 translation;\nuniform vec3 scaling;\n\nvarying vec3 vWeights;\n\nvec2 project_to_pixel(vec4 pos) {\n vec4 result;\n pos.xy = pos.xy/pos.w;\n result = pos + vec4(translation, 0., 0.);\n result.xy = scaling.z > 0. ? result.xy * scaling.xy : result.xy;\n return result.xy;\n}\n\nvoid main(void) {\n\n vWeights = weights;\n\n vec4 windowPos = vec4(positions, 1.);\n if (projectPoints) {\n windowPos = project_position_to_clipspace(positions, positions64Low, vec3(0));\n }\n\n vec2 pos = project_to_pixel(windowPos);\n\n vec2 pixelXY64[2];\n pixelXY64[0] = vec2(pos.x, 0.);\n pixelXY64[1] = vec2(pos.y, 0.);\n\n // Transform (0,0):windowSize -> (0, 0): gridSize\n vec2 gridXY64[2];\n gridXY64[0] = div_fp64(pixelXY64[0], vec2(cellSize.x, 0));\n gridXY64[1] = div_fp64(pixelXY64[1], vec2(cellSize.y, 0));\n float x = floor(gridXY64[0].x);\n float y = floor(gridXY64[1].x);\n pos = vec2(x, y);\n\n // Transform (0,0):gridSize -> (-1, -1):(1,1)\n pos = (pos * (2., 2.) / (gridSize)) - (1., 1.);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / gridSize;\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#define SHADER_NAME gpu-aggregation-to-grid-vs\n\nattribute vec3 positions;\nattribute vec3 positions64Low;\nattribute vec3 weights;\nuniform vec2 cellSize;\nuniform vec2 gridSize;\nuniform bool projectPoints;\nuniform vec2 translation;\nuniform vec3 scaling;\n\nvarying vec3 vWeights;\n\nvec2 project_to_pixel(vec4 pos) {\n vec4 result;\n pos.xy = pos.xy/pos.w;\n result = pos + vec4(translation, 0., 0.);\n result.xy = scaling.z > 0. ? result.xy * scaling.xy : result.xy;\n return result.xy;\n}\n\nvoid main(void) {\n\n vWeights = weights;\n\n vec4 windowPos = vec4(positions, 1.);\n if (projectPoints) {\n windowPos = project_position_to_clipspace(positions, positions64Low, vec3(0));\n }\n\n vec2 pos = project_to_pixel(windowPos);\n\n vec2 pixelXY64[2];\n pixelXY64[0] = vec2(pos.x, 0.);\n pixelXY64[1] = vec2(pos.y, 0.);\n\n // Transform (0,0):windowSize -> (0, 0): gridSize\n vec2 gridXY64[2];\n gridXY64[0] = div_fp64(pixelXY64[0], vec2(cellSize.x, 0));\n gridXY64[1] = div_fp64(pixelXY64[1], vec2(cellSize.y, 0));\n float x = floor(gridXY64[0].x);\n float y = floor(gridXY64[1].x);\n pos = vec2(x, y);\n\n // Transform (0,0):gridSize -> (-1, -1):(1,1)\n pos = (pos * (2., 2.) / (gridSize)) - (1., 1.);\n\n // Move to pixel center, pixel-size in screen sapce (2/gridSize) * 0.5 => 1/gridSize\n vec2 offset = 1.0 / gridSize;\n pos = pos + offset;\n\n gl_Position = vec4(pos, 0.0, 1.0);\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=aggregate-to-grid-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aggregate-to-grid-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"aggregate-to-grid-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAyDE"}
@@ -1,36 +1,38 @@
1
- export namespace DEFAULT_RUN_PARAMS {
2
- const projectPoints: boolean;
3
- const viewport: null;
4
- const createBufferObjects: boolean;
5
- const moduleSettings: {};
6
- }
7
- export const MAX_32_BIT_FLOAT: 3.402823466e+38;
8
- export const MIN_BLEND_EQUATION: number[];
9
- export const MAX_BLEND_EQUATION: number[];
10
- export const MAX_MIN_BLEND_EQUATION: number[];
11
- export const EQUATION_MAP: {
12
- [x: number]: number | number[];
1
+ import { GL } from '@luma.gl/constants';
2
+ export declare const DEFAULT_RUN_PARAMS: {
3
+ projectPoints: boolean;
4
+ viewport: null;
5
+ createBufferObjects: boolean;
6
+ moduleSettings: {};
13
7
  };
14
- export const ELEMENTCOUNT: 4;
15
- export namespace DEFAULT_WEIGHT_PARAMS {
16
- const size: number;
17
- const operation: number;
18
- const needMin: boolean;
19
- const needMax: boolean;
20
- const combineMaxMin: boolean;
21
- }
22
- export const PIXEL_SIZE: 4;
23
- export const WEIGHT_SIZE: 3;
24
- export namespace MAX_MIN_TEXTURE_OPTS {
25
- const format: number;
26
- const type: number;
27
- const border: number;
28
- const mipmaps: boolean;
29
- const parameters: {
30
- [x: number]: number;
8
+ export declare const MAX_32_BIT_FLOAT = 3.402823466e+38;
9
+ export declare const MIN_BLEND_EQUATION: GL[];
10
+ export declare const MAX_BLEND_EQUATION: GL[];
11
+ export declare const MAX_MIN_BLEND_EQUATION: GL[];
12
+ export declare const EQUATION_MAP: {
13
+ [x: number]: GL | GL[];
14
+ };
15
+ export declare const ELEMENTCOUNT = 4;
16
+ export declare const DEFAULT_WEIGHT_PARAMS: {
17
+ size: number;
18
+ operation: number;
19
+ needMin: boolean;
20
+ needMax: boolean;
21
+ combineMaxMin: boolean;
22
+ };
23
+ export declare const PIXEL_SIZE = 4;
24
+ export declare const WEIGHT_SIZE = 3;
25
+ export declare const MAX_MIN_TEXTURE_OPTS: {
26
+ format: GL;
27
+ type: GL;
28
+ border: number;
29
+ mipmaps: boolean;
30
+ sampler: {
31
+ minFilter: string;
32
+ magFilter: string;
31
33
  };
32
- const dataFormat: number;
33
- const width: number;
34
- const height: number;
35
- }
34
+ dataFormat: GL;
35
+ width: number;
36
+ height: number;
37
+ };
36
38
  //# sourceMappingURL=gpu-grid-aggregator-constants.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-grid-aggregator-constants.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js"],"names":[],"mappings":";;;;;;AAUA,+CAA+C;AAC/C,0CAAwD;AACxD,0CAAwD;AACxD,8CAAuD;AACvD;;EAKE;AAEF,6BAA8B;;;;;;;;AAS9B,2BAA4B;AAC5B,4BAA6B"}
1
+ {"version":3,"file":"gpu-grid-aggregator-constants.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,EAAE,EAAC,MAAM,oBAAoB,CAAC;AAGtC,eAAO,MAAM,kBAAkB;;;;;CAK9B,CAAC;AAEF,eAAO,MAAM,gBAAgB,kBAAiB,CAAC;AAC/C,eAAO,MAAM,kBAAkB,MAAwB,CAAC;AACxD,eAAO,MAAM,kBAAkB,MAAwB,CAAC;AACxD,eAAO,MAAM,sBAAsB,MAAmB,CAAC;AACvD,eAAO,MAAM,YAAY;;CAKxB,CAAC;AAEF,eAAO,MAAM,YAAY,IAAI,CAAC;AAC9B,eAAO,MAAM,qBAAqB;;;;;;CAMjC,CAAC;AAEF,eAAO,MAAM,UAAU,IAAI,CAAC;AAC5B,eAAO,MAAM,WAAW,IAAI,CAAC;AAE7B,eAAO,MAAM,oBAAoB;;;;;;;;;;;;CAYhC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-grid-aggregator-utils.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"gpu-grid-aggregator-utils.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.ts"],"names":[],"mappings":""}
@@ -1,16 +1,20 @@
1
+ import type { Device } from '@luma.gl/core';
2
+ export declare type GPUGridAggregatorProps = {
3
+ id?: string;
4
+ };
1
5
  export default class GPUGridAggregator {
2
6
  static getAggregationData({ aggregationData, maxData, minData, maxMinData, pixelIndex }: {
3
- aggregationData: any;
4
- maxData: any;
5
- minData: any;
6
- maxMinData: any;
7
- pixelIndex: any;
7
+ aggregationData?: Float32Array;
8
+ maxData?: Float32Array;
9
+ minData?: Float32Array;
10
+ maxMinData?: Float32Array;
11
+ pixelIndex: number;
8
12
  }): {
9
- cellCount: any;
10
- cellWeight: any;
11
- maxCellWieght: any;
12
- minCellWeight: any;
13
- totalCount: any;
13
+ cellCount?: any;
14
+ cellWeight?: any;
15
+ maxCellWieght?: any;
16
+ minCellWeight?: any;
17
+ totalCount?: any;
14
18
  };
15
19
  static getCellData({ countsData, size }: {
16
20
  countsData: any;
@@ -19,10 +23,7 @@ export default class GPUGridAggregator {
19
23
  cellCounts: Uint32Array;
20
24
  cellWeights: Float32Array;
21
25
  };
22
- static isSupported(gl: any): any;
23
- constructor(gl: any, opts?: {});
24
- id: any;
25
- gl: any;
26
+ static isSupported(device: Device): boolean;
26
27
  state: {
27
28
  weightAttributes: {};
28
29
  textures: {};
@@ -33,14 +34,25 @@ export default class GPUGridAggregator {
33
34
  minFramebuffers: {};
34
35
  maxFramebuffers: {};
35
36
  equations: {};
37
+ shaderOptions: {};
38
+ modelDirty: boolean;
36
39
  resources: {};
37
40
  results: {};
38
41
  };
39
- _hasGPUSupport: any;
42
+ id: string;
43
+ device: Device;
44
+ _hasGPUSupport: boolean;
45
+ gridAggregationModel: any;
46
+ allAggregationModel: any;
47
+ meanTransform: any;
48
+ constructor(device: Device, props?: GPUGridAggregatorProps);
40
49
  delete(): void;
41
50
  run(opts?: {}): {};
42
51
  getData(weightId: any): {
43
- aggregationData: any;
52
+ aggregationData?: Float32Array | undefined;
53
+ maxData?: Float32Array | undefined;
54
+ minData?: Float32Array | undefined;
55
+ maxMinData?: Float32Array | undefined;
44
56
  };
45
57
  updateShaders(shaderOptions?: {}): void;
46
58
  _normalizeAggregationParams(opts: any): any;
@@ -49,7 +61,6 @@ export default class GPUGridAggregator {
49
61
  _renderAggregateData(opts: any): void;
50
62
  _renderToMaxMinTexture(opts: any): void;
51
63
  _renderToWeightsTexture(opts: any): void;
52
- meanTransform: any;
53
64
  _runAggregation(opts: any): {};
54
65
  _setupFramebuffers(opts: any): void;
55
66
  _getMinMaxTexture(name: any): any;
@@ -57,9 +68,8 @@ export default class GPUGridAggregator {
57
68
  numCol?: number | undefined;
58
69
  numRow?: number | undefined;
59
70
  }): void;
60
- gridAggregationModel: any;
61
- allAggregationModel: any;
62
71
  _setupWeightAttributes(opts: any): void;
72
+ /** GPU Aggregation results are provided in Buffers, if new Buffer objects are created track them for later deletion. */
63
73
  _trackGPUResultBuffers(results: any, weights: any): void;
64
74
  _updateModels(opts: any): void;
65
75
  }
@@ -1 +1 @@
1
- {"version":3,"file":"gpu-grid-aggregator.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator.js"],"names":[],"mappings":"AAmEA;IAEE;;;;;;;;;;;;MAqBC;IAGD;;;;;;MAaC;IAED,iCAEC;IA2BD,gCAgCC;IA/BC,QAA0C;IAC1C,QAAY;IACZ;;;;;;;;;;;;MAiBC;IACD,oBAOG;IAOL,eAyBC;IAGD,mBAQC;IAKD;;MAqBC;IAED,wCAEC;IAID,4CAOC;IAGD,kCAEC;IAID,iCA6CC;IAED,sCAwEC;IAGD,wCAyBC;IAGD,yCAoDC;IAZK,mBAA2D;IAcjE,+BAOC;IAID,oCAsEC;IAGD,kCAMC;IAED;;;aASC;IALC,0BAAkE;IAGhE,yBAAoE;IAKxE,wCAMC;IAID,yDAiBC;IAGD,+BAgBC;CACF"}
1
+ {"version":3,"file":"gpu-grid-aggregator.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/gpu-grid-aggregator.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,MAAM,EAAgB,MAAM,eAAe,CAAC;AAyCzD,oBAAY,sBAAsB,GAAG;IACnC,EAAE,CAAC,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,iBAAiB;IAEpC,MAAM,CAAC,kBAAkB,CAAC,EACxB,eAAe,EACf,OAAO,EACP,OAAO,EACP,UAAU,EACV,UAAU,EACX,EAAE;QACD,eAAe,CAAC,EAAE,YAAY,CAAC;QAC/B,OAAO,CAAC,EAAE,YAAY,CAAC;QACvB,OAAO,CAAC,EAAE,YAAY,CAAC;QACvB,UAAU,CAAC,EAAE,YAAY,CAAC;QAC1B,UAAU,EAAE,MAAM,CAAC;KACpB;;;;;;;IAwBD,MAAM,CAAC,WAAW,CAAC,EAAC,UAAU,EAAE,IAAQ,EAAC;;;KAAA;;;;IAezC,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM;IA6BjC,KAAK;;;;;;;;;;;;;;MAoBH;IAEF,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,cAAc,EAAE,OAAO,CAAC;IAExB,oBAAoB,MAAC;IACrB,mBAAmB,MAAC;IACpB,aAAa,MAAC;gBAEF,MAAM,EAAE,MAAM,EAAE,KAAK,GAAE,sBAA2B;IAoB9D,MAAM;IA4BN,GAAG,CAAC,IAAI,KAAK;IAab,OAAO,CAAC,QAAQ,KAAA;;;;;;IA4BhB,aAAa,CAAC,aAAa,KAAK;IAMhC,2BAA2B,CAAC,IAAI,KAAA;IAUhC,QAAQ,CAAC,YAAY,KAAA;IAMrB,iBAAiB,CAAC,IAAI,KAAA;IA+CtB,oBAAoB,CAAC,IAAI,KAAA;IA2EzB,sBAAsB,CAAC,IAAI,KAAA;IA0B3B,uBAAuB,CAAC,IAAI,KAAA;IAsD5B,eAAe,CAAC,IAAI,KAAA;IAWpB,kBAAkB,CAAC,IAAI,KAAA;IAyEvB,iBAAiB,CAAC,IAAI,KAAA;IAQtB,YAAY,CAAC,EAAC,MAAU,EAAE,MAAU,EAAC;;;KAAK;IAW1C,sBAAsB,CAAC,IAAI,KAAA;IAQ3B,wHAAwH;IAExH,sBAAsB,CAAC,OAAO,KAAA,EAAE,OAAO,KAAA;IAoBvC,aAAa,CAAC,IAAI,KAAA;CAiBnB"}
@@ -1,3 +1,3 @@
1
- declare var _default: "#define SHADER_NAME gpu-aggregation-transform-mean-vs\nattribute vec4 aggregationValues;\nvarying vec4 meanValues;\n\nvoid main()\n{\n // TODO: Use 64-bit division ?? not needed given this is aggregation ??\n bool isCellValid = bool(aggregationValues.w > 0.);\n // aggregationValues: XYZ contain aggregated values, W contains count\n meanValues.xyz = isCellValid ? aggregationValues.xyz/aggregationValues.w : vec3(0, 0, 0);\n meanValues.w = aggregationValues.w;\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
1
+ declare const _default: "#define SHADER_NAME gpu-aggregation-transform-mean-vs\nattribute vec4 aggregationValues;\nvarying vec4 meanValues;\n\nvoid main()\n{\n // TODO: Use 64-bit division ?? not needed given this is aggregation ??\n bool isCellValid = bool(aggregationValues.w > 0.);\n // aggregationValues: XYZ contain aggregated values, W contains count\n meanValues.xyz = isCellValid ? aggregationValues.xyz/aggregationValues.w : vec3(0, 0, 0);\n meanValues.w = aggregationValues.w;\n\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n";
2
2
  export default _default;
3
3
  //# sourceMappingURL=transform-mean-vs.glsl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"transform-mean-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"transform-mean-vs.glsl.d.ts","sourceRoot":"","sources":["../../../src/utils/gpu-grid-aggregation/transform-mean-vs.glsl.ts"],"names":[],"mappings":";AAoBA,wBAgBE"}
@@ -1,10 +1,10 @@
1
- export function getBoundingBox(attributes: any, vertexCount: any): {
1
+ export declare function getBoundingBox(attributes: any, vertexCount: any): {
2
2
  xMin: any;
3
3
  xMax: any;
4
4
  yMin: any;
5
5
  yMax: any;
6
6
  };
7
- export function alignToCell(inValue: any, cellSize: any): number;
7
+ export declare function alignToCell(inValue: any, cellSize: any): number;
8
8
  /**
9
9
  * Based on geometric center of sample points, calculate cellSize in lng/lat (degree) space
10
10
  * @param {object} boundingBox - {xMin, yMin, xMax, yMax} contains bounding box of data
@@ -12,9 +12,15 @@ export function alignToCell(inValue: any, cellSize: any): number;
12
12
  * @param {boolean, optional} converToDegrees - when true offsets are converted from meters to lng/lat (degree) space
13
13
  * @returns {xOffset, yOffset} - cellSize size
14
14
  */
15
- export function getGridOffset(boundingBox: object, cellSize: number, convertToMeters?: boolean): xOffset;
16
- export function getGridParams(boundingBox: any, cellSize: any, viewport: any, coordinateSystem: any): {
17
- gridOffset: xOffset;
15
+ export declare function getGridOffset(boundingBox: any, cellSize: any, convertToMeters?: boolean): {
16
+ xOffset: any;
17
+ yOffset: any;
18
+ };
19
+ export declare function getGridParams(boundingBox: any, cellSize: any, viewport: any, coordinateSystem: any): {
20
+ gridOffset: {
21
+ xOffset: any;
22
+ yOffset: any;
23
+ };
18
24
  translation: number[];
19
25
  width: any;
20
26
  height: any;
@@ -1 +1 @@
1
- {"version":3,"file":"grid-aggregation-utils.d.ts","sourceRoot":"","sources":["../../src/utils/grid-aggregation-utils.js"],"names":[],"mappings":"AASA;;;;;EA4BC;AA4BD,iEAQC;AAED;;;;;;GAMG;AAEH,2CANW,MAAM,YACN,MAAM,sCAchB;AAED;;;;;;;EAiBC"}
1
+ {"version":3,"file":"grid-aggregation-utils.d.ts","sourceRoot":"","sources":["../../src/utils/grid-aggregation-utils.ts"],"names":[],"mappings":"AASA,wBAAgB,cAAc,CAAC,UAAU,KAAA,EAAE,WAAW,KAAA;;;;;EA4BrD;AA4BD,wBAAgB,WAAW,CAAC,OAAO,KAAA,EAAE,QAAQ,KAAA,UAQ5C;AAED;;;;;;GAMG;AAEH,wBAAgB,aAAa,CAAC,WAAW,KAAA,EAAE,QAAQ,KAAA,EAAE,eAAe,UAAO;;;EAS1E;AAED,wBAAgB,aAAa,CAAC,WAAW,KAAA,EAAE,QAAQ,KAAA,EAAE,QAAQ,KAAA,EAAE,gBAAgB,KAAA;;;;;;;;;;EAiB9E"}
@@ -1,2 +1,2 @@
1
- export function filterProps(props: any, filterKeys: any): {};
1
+ export declare function filterProps(props: any, filterKeys: any): {};
2
2
  //# sourceMappingURL=prop-utils.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"prop-utils.d.ts","sourceRoot":"","sources":["../../src/utils/prop-utils.js"],"names":[],"mappings":"AAoBA,6DAQC"}
1
+ {"version":3,"file":"prop-utils.d.ts","sourceRoot":"","sources":["../../src/utils/prop-utils.ts"],"names":[],"mappings":"AAoBA,wBAAgB,WAAW,CAAC,KAAK,KAAA,EAAE,UAAU,KAAA,MAQ5C"}
@@ -1,4 +1,14 @@
1
- export function getFloatTexture(gl: any, opts?: {}): any;
2
- export function getFramebuffer(gl: any, opts: any): any;
3
- export function getFloatArray(array: any, size: any, fillValue?: number): any;
1
+ import { Device, SamplerProps } from '@luma.gl/core';
2
+ declare type FloatTextureOptions = {
3
+ id: string;
4
+ width?: number;
5
+ height?: number;
6
+ data?: any;
7
+ unpackFlipY?: boolean;
8
+ parameters?: SamplerProps;
9
+ };
10
+ export declare function getFloatTexture(device: Device, opts: FloatTextureOptions): import("@luma.gl/core").Texture<import("@luma.gl/core").TextureProps>;
11
+ export declare function getFramebuffer(device: Device, opts: any): import("@luma.gl/core").Framebuffer;
12
+ export declare function getFloatArray(array: any, size: any, fillValue?: number): any;
13
+ export {};
4
14
  //# sourceMappingURL=resource-utils.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"resource-utils.d.ts","sourceRoot":"","sources":["../../src/utils/resource-utils.js"],"names":[],"mappings":"AAQA,yDAqBC;AAED,wDAYC;AAED,8EAKC"}
1
+ {"version":3,"file":"resource-utils.d.ts","sourceRoot":"","sources":["../../src/utils/resource-utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAW,YAAY,EAAC,MAAM,eAAe,CAAC;AAO5D,aAAK,mBAAmB,GAAG;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,GAAG,CAAC;IACX,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,UAAU,CAAC,EAAE,YAAY,CAAC;CAC3B,CAAC;AAGF,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,mBAAmB,yEAsBxE;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,KAAA,uCAUlD;AAED,wBAAgB,aAAa,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA,EAAE,SAAS,SAAI,OAKvD"}
@@ -1,51 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import {Framebuffer, Texture2D, isWebGL2} from '@luma.gl/core';
3
-
4
- const DEFAULT_PARAMETERS = {
5
- [GL.TEXTURE_MAG_FILTER]: GL.NEAREST,
6
- [GL.TEXTURE_MIN_FILTER]: GL.NEAREST
7
- };
8
-
9
- export function getFloatTexture(gl, opts = {}) {
10
- const {
11
- width = 1,
12
- height = 1,
13
- data = null,
14
- unpackFlipY = true,
15
- parameters = DEFAULT_PARAMETERS
16
- } = opts;
17
- const texture = new Texture2D(gl, {
18
- data,
19
- format: isWebGL2(gl) ? GL.RGBA32F : GL.RGBA,
20
- type: GL.FLOAT,
21
- border: 0,
22
- mipmaps: false,
23
- parameters,
24
- dataFormat: GL.RGBA,
25
- width,
26
- height,
27
- unpackFlipY
28
- });
29
- return texture;
30
- }
31
-
32
- export function getFramebuffer(gl, opts) {
33
- const {id, width = 1, height = 1, texture} = opts;
34
- const fb = new Framebuffer(gl, {
35
- id,
36
- width,
37
- height,
38
- attachments: {
39
- [GL.COLOR_ATTACHMENT0]: texture
40
- }
41
- });
42
-
43
- return fb;
44
- }
45
-
46
- export function getFloatArray(array, size, fillValue = 0) {
47
- if (!array || array.length < size) {
48
- return new Float32Array(size).fill(fillValue);
49
- }
50
- return array;
51
- }
File without changes