@deck.gl/aggregation-layers 8.10.0-alpha.6 → 9.0.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +9369 -356
- package/dist/es5/aggregation-layer.js +4 -6
- package/dist/es5/aggregation-layer.js.map +1 -1
- package/dist/es5/contour-layer/contour-layer.js +13 -2
- package/dist/es5/contour-layer/contour-layer.js.map +1 -1
- package/dist/es5/cpu-grid-layer/cpu-grid-layer.js +12 -1
- package/dist/es5/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
- package/dist/es5/cpu-grid-layer/grid-aggregator.js +12 -8
- package/dist/es5/cpu-grid-layer/grid-aggregator.js.map +1 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js +27 -13
- package/dist/es5/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
- package/dist/es5/gpu-grid-layer/gpu-grid-layer.js +19 -10
- package/dist/es5/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
- package/dist/es5/grid-aggregation-layer.js +7 -9
- package/dist/es5/grid-aggregation-layer.js.map +1 -1
- package/dist/es5/grid-layer/grid-layer.js +1 -1
- package/dist/es5/grid-layer/grid-layer.js.map +1 -1
- package/dist/es5/heatmap-layer/heatmap-layer-utils.js +3 -3
- package/dist/es5/heatmap-layer/heatmap-layer-utils.js.map +1 -1
- package/dist/es5/heatmap-layer/heatmap-layer.js +58 -55
- package/dist/es5/heatmap-layer/heatmap-layer.js.map +1 -1
- package/dist/es5/heatmap-layer/triangle-layer.js +22 -12
- package/dist/es5/heatmap-layer/triangle-layer.js.map +1 -1
- package/dist/es5/hexagon-layer/hexagon-aggregator.js.map +1 -1
- package/dist/es5/hexagon-layer/hexagon-layer.js +2 -0
- package/dist/es5/hexagon-layer/hexagon-layer.js.map +1 -1
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js +23 -20
- package/dist/es5/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
- package/dist/es5/screen-grid-layer/screen-grid-layer.js +6 -6
- package/dist/es5/screen-grid-layer/screen-grid-layer.js.map +1 -1
- package/dist/es5/utils/aggregation-operation-utils.js.map +1 -1
- package/dist/es5/utils/bin-sorter.js.map +1 -1
- package/dist/es5/utils/cpu-aggregator.js +11 -7
- package/dist/es5/utils/cpu-aggregator.js.map +1 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +7 -2
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +1 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +83 -60
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
- package/dist/es5/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
- package/dist/es5/utils/grid-aggregation-utils.js.map +1 -1
- package/dist/es5/utils/prop-utils.js.map +1 -1
- package/dist/es5/utils/resource-utils.js +12 -23
- package/dist/es5/utils/resource-utils.js.map +1 -1
- package/dist/esm/aggregation-layer.js +4 -5
- package/dist/esm/aggregation-layer.js.map +1 -1
- package/dist/esm/contour-layer/contour-layer.js +7 -1
- package/dist/esm/contour-layer/contour-layer.js.map +1 -1
- package/dist/esm/cpu-grid-layer/cpu-grid-layer.js +6 -0
- package/dist/esm/cpu-grid-layer/cpu-grid-layer.js.map +1 -1
- package/dist/esm/cpu-grid-layer/grid-aggregator.js +2 -1
- package/dist/esm/cpu-grid-layer/grid-aggregator.js.map +1 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js +19 -10
- package/dist/esm/gpu-grid-layer/gpu-grid-cell-layer.js.map +1 -1
- package/dist/esm/gpu-grid-layer/gpu-grid-layer.js +13 -10
- package/dist/esm/gpu-grid-layer/gpu-grid-layer.js.map +1 -1
- package/dist/esm/grid-aggregation-layer.js +4 -8
- package/dist/esm/grid-aggregation-layer.js.map +1 -1
- package/dist/esm/grid-layer/grid-layer.js +1 -1
- package/dist/esm/grid-layer/grid-layer.js.map +1 -1
- package/dist/esm/heatmap-layer/heatmap-layer-utils.js +3 -3
- package/dist/esm/heatmap-layer/heatmap-layer-utils.js.map +1 -1
- package/dist/esm/heatmap-layer/heatmap-layer.js +40 -58
- package/dist/esm/heatmap-layer/heatmap-layer.js.map +1 -1
- package/dist/esm/heatmap-layer/triangle-layer.js +13 -7
- package/dist/esm/heatmap-layer/triangle-layer.js.map +1 -1
- package/dist/esm/hexagon-layer/hexagon-aggregator.js.map +1 -1
- package/dist/esm/hexagon-layer/hexagon-layer.js +1 -0
- package/dist/esm/hexagon-layer/hexagon-layer.js.map +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js +21 -24
- package/dist/esm/screen-grid-layer/screen-grid-cell-layer.js.map +1 -1
- package/dist/esm/screen-grid-layer/screen-grid-layer.js +5 -8
- package/dist/esm/screen-grid-layer/screen-grid-layer.js.map +1 -1
- package/dist/esm/utils/aggregation-operation-utils.js.map +1 -1
- package/dist/esm/utils/bin-sorter.js.map +1 -1
- package/dist/esm/utils/cpu-aggregator.js +11 -7
- package/dist/esm/utils/cpu-aggregator.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js +4 -3
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js +62 -51
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.js.map +1 -1
- package/dist/esm/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
- package/dist/esm/utils/gpu-grid-aggregation/transform-mean-vs.glsl.js.map +1 -1
- package/dist/esm/utils/grid-aggregation-utils.js.map +1 -1
- package/dist/esm/utils/prop-utils.js.map +1 -1
- package/dist/esm/utils/resource-utils.js +10 -17
- package/dist/esm/utils/resource-utils.js.map +1 -1
- package/dist.min.js +185 -30
- package/package.json +8 -6
- package/src/aggregation-layer.ts +7 -6
- package/src/contour-layer/contour-layer.ts +25 -9
- package/src/cpu-grid-layer/cpu-grid-layer.ts +8 -3
- package/src/cpu-grid-layer/{grid-aggregator.js → grid-aggregator.ts} +28 -4
- package/src/gpu-grid-layer/gpu-grid-cell-layer.ts +38 -27
- package/src/gpu-grid-layer/gpu-grid-layer.ts +18 -12
- package/src/grid-aggregation-layer.ts +39 -13
- package/src/grid-layer/grid-layer.ts +2 -2
- package/src/heatmap-layer/heatmap-layer-utils.ts +10 -4
- package/src/heatmap-layer/heatmap-layer.ts +74 -67
- package/src/heatmap-layer/triangle-layer.ts +26 -22
- package/src/hexagon-layer/{hexagon-aggregator.js → hexagon-aggregator.ts} +5 -1
- package/src/hexagon-layer/hexagon-layer.ts +8 -5
- package/src/index.ts +0 -1
- package/src/screen-grid-layer/screen-grid-cell-layer.ts +36 -33
- package/src/screen-grid-layer/screen-grid-layer.ts +12 -11
- package/src/utils/{aggregation-operation-utils.js → aggregation-operation-utils.ts} +8 -2
- package/src/utils/bin-sorter.ts +1 -1
- package/src/utils/{cpu-aggregator.js → cpu-aggregator.ts} +42 -30
- package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator-constants.js → gpu-grid-aggregator-constants.ts} +4 -4
- package/src/utils/gpu-grid-aggregation/gpu-grid-aggregator.md +3 -3
- package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator.js → gpu-grid-aggregator.ts} +123 -94
- package/src/utils/{grid-aggregation-utils.js → grid-aggregation-utils.ts} +1 -1
- package/src/utils/resource-utils.ts +59 -0
- package/typed/aggregation-layer.d.ts +4 -3
- package/typed/aggregation-layer.d.ts.map +1 -1
- package/typed/contour-layer/contour-layer.d.ts +19 -5
- package/typed/contour-layer/contour-layer.d.ts.map +1 -1
- package/typed/cpu-grid-layer/cpu-grid-layer.d.ts +8 -3
- package/typed/cpu-grid-layer/cpu-grid-layer.d.ts.map +1 -1
- package/typed/cpu-grid-layer/grid-aggregator.d.ts +16 -4
- package/typed/cpu-grid-layer/grid-aggregator.d.ts.map +1 -1
- package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts +18 -4
- package/typed/gpu-grid-layer/gpu-grid-cell-layer.d.ts.map +1 -1
- package/typed/gpu-grid-layer/gpu-grid-layer.d.ts +8 -3
- package/typed/gpu-grid-layer/gpu-grid-layer.d.ts.map +1 -1
- package/typed/grid-aggregation-layer.d.ts +39 -4
- package/typed/grid-aggregation-layer.d.ts.map +1 -1
- package/typed/grid-layer/grid-layer.d.ts +2 -2
- package/typed/grid-layer/grid-layer.d.ts.map +1 -1
- package/typed/heatmap-layer/heatmap-layer-utils.d.ts +7 -5
- package/typed/heatmap-layer/heatmap-layer-utils.d.ts.map +1 -1
- package/typed/heatmap-layer/heatmap-layer.d.ts +19 -6
- package/typed/heatmap-layer/heatmap-layer.d.ts.map +1 -1
- package/typed/heatmap-layer/triangle-layer.d.ts +10 -6
- package/typed/heatmap-layer/triangle-layer.d.ts.map +1 -1
- package/typed/hexagon-layer/hexagon-aggregator.d.ts +6 -3
- package/typed/hexagon-layer/hexagon-aggregator.d.ts.map +1 -1
- package/typed/hexagon-layer/hexagon-layer.d.ts +5 -4
- package/typed/hexagon-layer/hexagon-layer.d.ts.map +1 -1
- package/typed/index.d.ts.map +1 -1
- package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts +10 -9
- package/typed/screen-grid-layer/screen-grid-cell-layer.d.ts.map +1 -1
- package/typed/screen-grid-layer/screen-grid-layer.d.ts +6 -4
- package/typed/screen-grid-layer/screen-grid-layer.d.ts.map +1 -1
- package/typed/utils/aggregation-operation-utils.d.ts +18 -12
- package/typed/utils/aggregation-operation-utils.d.ts.map +1 -1
- package/typed/utils/bin-sorter.d.ts +1 -1
- package/typed/utils/bin-sorter.d.ts.map +1 -1
- package/typed/utils/cpu-aggregator.d.ts +28 -14
- package/typed/utils/cpu-aggregator.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-all-fs.glsl.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-all-vs.glsl.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-fs.glsl.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts +1 -1
- package/typed/utils/gpu-grid-aggregation/aggregate-to-grid-vs.glsl.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts +35 -33
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-constants.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator-utils.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts +29 -19
- package/typed/utils/gpu-grid-aggregation/gpu-grid-aggregator.d.ts.map +1 -1
- package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts +1 -1
- package/typed/utils/gpu-grid-aggregation/transform-mean-vs.glsl.d.ts.map +1 -1
- package/typed/utils/grid-aggregation-utils.d.ts +11 -5
- package/typed/utils/grid-aggregation-utils.d.ts.map +1 -1
- package/typed/utils/prop-utils.d.ts +1 -1
- package/typed/utils/prop-utils.d.ts.map +1 -1
- package/typed/utils/resource-utils.d.ts +13 -3
- package/typed/utils/resource-utils.d.ts.map +1 -1
- package/src/utils/resource-utils.js +0 -51
- /package/src/utils/gpu-grid-aggregation/{aggregate-all-fs.glsl.js → aggregate-all-fs.glsl.ts} +0 -0
- /package/src/utils/gpu-grid-aggregation/{aggregate-all-vs.glsl.js → aggregate-all-vs.glsl.ts} +0 -0
- /package/src/utils/gpu-grid-aggregation/{aggregate-to-grid-fs.glsl.js → aggregate-to-grid-fs.glsl.ts} +0 -0
- /package/src/utils/gpu-grid-aggregation/{aggregate-to-grid-vs.glsl.js → aggregate-to-grid-vs.glsl.ts} +0 -0
- /package/src/utils/gpu-grid-aggregation/{gpu-grid-aggregator-utils.js → gpu-grid-aggregator-utils.ts} +0 -0
- /package/src/utils/gpu-grid-aggregation/{transform-mean-vs.glsl.js → transform-mean-vs.glsl.ts} +0 -0
- /package/src/utils/{prop-utils.js → prop-utils.ts} +0 -0
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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}, TEXTURE_PROPS)),
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});
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|
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}),
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_core.log.warn("HeatmapLayer: ".concat(this.id, " rendering to float texture not supported, fallingback to low precession format"))();
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id: "".concat(this.id, "-weights-transform"),
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@@ -396,8 +405,6 @@ var HeatmapLayer = function (_AggregationLayer) {
|
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|
@@ -409,7 +416,7 @@ var HeatmapLayer = function (_AggregationLayer) {
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this._createWeightsTransform(weightsTransformShaders);
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var maxWeightTransform = new
|
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var maxWeightTransform = new _engine.Transform(this.context.device, _objectSpread(_objectSpread({
|
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id: "".concat(this.id, "-max-weights-transform"),
|
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_sourceTextures: {
|
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inTexture: weightsTexture
|
|
@@ -424,13 +431,13 @@ var HeatmapLayer = function (_AggregationLayer) {
|
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maxWeightsTexture: maxWeightsTexture,
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maxWeightTransform: maxWeightTransform,
|
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|
zoom: null,
|
|
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triPositionBuffer:
|
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triPositionBuffer: this.context.device.createBuffer({
|
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|
byteLength: 48,
|
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accessor: {
|
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size: 3
|
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}
|
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}),
|
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triTexCoordBuffer:
|
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|
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triTexCoordBuffer: this.context.device.createBuffer({
|
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|
byteLength: 48,
|
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accessor: {
|
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|
size: 2
|
|
@@ -473,7 +480,7 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
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|
var worldBounds = this._commonToWorldBounds(scaledCommonBounds);
|
|
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|
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|
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|
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if (this.props.coordinateSystem ===
|
|
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|
+
if (this.props.coordinateSystem === _core.COORDINATE_SYSTEM.LNGLAT) {
|
|
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|
worldBounds[1] = Math.max(worldBounds[1], -85.051129);
|
|
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|
worldBounds[3] = Math.min(worldBounds[3], 85.051129);
|
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|
worldBounds[0] = Math.max(worldBounds[0], -360);
|
|
@@ -516,11 +523,11 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
|
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|
width: colorRange.length
|
|
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|
});
|
|
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|
} else {
|
|
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|
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colorTexture =
|
|
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|
+
colorTexture = this.context.device.createTexture(_objectSpread({
|
|
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527
|
data: colors,
|
|
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|
width: colorRange.length,
|
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|
height: 1
|
|
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|
-
},
|
|
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|
+
}, TEXTURE_PROPS));
|
|
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531
|
}
|
|
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532
|
|
|
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533
|
this.setState({
|
|
@@ -529,19 +536,17 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
|
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|
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|
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_proto._updateWeightmap = function _updateWeightmap() {
|
|
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|
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var
|
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|
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_weightsTexture$setPa;
|
|
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|
+
var _this3 = this;
|
|
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|
|
|
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|
var _this$props2 = this.props,
|
|
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542
|
radiusPixels = _this$props2.radiusPixels,
|
|
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543
|
colorDomain = _this$props2.colorDomain,
|
|
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|
aggregation = _this$props2.aggregation;
|
|
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545
|
var _this$state6 = this.state,
|
|
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|
-
weightsTransform = _this$state6.weightsTransform,
|
|
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546
|
worldBounds = _this$state6.worldBounds,
|
|
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|
textureSize = _this$state6.textureSize,
|
|
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|
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weightsTexture = _this$state6.weightsTexture,
|
|
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548
|
weightsScale = _this$state6.weightsScale;
|
|
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|
+
var weightsTransform = this.state.weightsTransform;
|
|
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550
|
this.state.isWeightMapDirty = false;
|
|
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|
|
|
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552
|
var commonBounds = this._worldToCommonBounds(worldBounds, {
|
|
@@ -567,7 +572,7 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
|
567
572
|
weightsTransform.update({
|
|
568
573
|
elementCount: this.getNumInstances()
|
|
569
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|
});
|
|
570
|
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(0,
|
|
575
|
+
(0, _webgl.withGLParameters)(this.context.gl, {
|
|
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576
|
clearColor: [0, 0, 0, 0]
|
|
572
577
|
}, function () {
|
|
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|
weightsTransform.run({
|
|
@@ -579,14 +584,12 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
|
579
584
|
blendEquation: 32774
|
|
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585
|
},
|
|
581
586
|
clearRenderTarget: true,
|
|
582
|
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attributes:
|
|
583
|
-
moduleSettings:
|
|
587
|
+
attributes: _this3.getAttributes(),
|
|
588
|
+
moduleSettings: _this3.getModuleSettings()
|
|
584
589
|
});
|
|
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590
|
});
|
|
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|
|
|
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|
this._updateMaxWeightValue();
|
|
588
|
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|
|
589
|
-
weightsTexture.setParameters((_weightsTexture$setPa = {}, (0, _defineProperty2.default)(_weightsTexture$setPa, 10240, 9729), (0, _defineProperty2.default)(_weightsTexture$setPa, 10241, 9729), _weightsTexture$setPa));
|
|
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|
};
|
|
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|
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|
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|
_proto._debouncedUpdateWeightmap = function _debouncedUpdateWeightmap() {
|
|
@@ -631,7 +634,7 @@ var HeatmapLayer = function (_AggregationLayer) {
|
|
|
631
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|
var viewport = this.context.viewport;
|
|
632
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|
var textureSize = this.state.textureSize;
|
|
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|
var coordinateSystem = this.props.coordinateSystem;
|
|
634
|
-
var offsetMode = useLayerCoordinateSystem && (coordinateSystem ===
|
|
637
|
+
var offsetMode = useLayerCoordinateSystem && (coordinateSystem === _core.COORDINATE_SYSTEM.LNGLAT_OFFSETS || coordinateSystem === _core.COORDINATE_SYSTEM.METER_OFFSETS);
|
|
635
638
|
var offsetOriginCommon = offsetMode ? viewport.projectPosition(this.props.coordinateOrigin) : [0, 0];
|
|
636
639
|
var size = textureSize * RESOLUTION / viewport.scale;
|
|
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|
var bottomLeftCommon;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright (c) 2015 - 2019 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n/* global setTimeout clearTimeout */\nimport GL from '@luma.gl/constants';\nimport {\n getBounds,\n boundsContain,\n packVertices,\n scaleToAspectRatio,\n getTextureCoordinates,\n getTextureParams\n} from './heatmap-layer-utils';\nimport {\n Buffer,\n Texture2D,\n Transform,\n getParameters,\n withParameters,\n FEATURES,\n hasFeatures\n} from '@luma.gl/core';\nimport {\n Accessor,\n AccessorFunction,\n AttributeManager,\n ChangeFlags,\n Color,\n COORDINATE_SYSTEM,\n Layer,\n LayerContext,\n LayersList,\n log,\n Position,\n UpdateParameters,\n DefaultProps\n} from '@deck.gl/core';\nimport TriangleLayer from './triangle-layer';\nimport AggregationLayer, {AggregationLayerProps} from '../aggregation-layer';\nimport {defaultColorRange, colorRangeToFlatArray} from '../utils/color-utils';\nimport weightsVs from './weights-vs.glsl';\nimport weightsFs from './weights-fs.glsl';\nimport vsMax from './max-vs.glsl';\nimport fsMax from './max-fs.glsl';\n\nconst RESOLUTION = 2; // (number of common space pixels) / (number texels)\nconst TEXTURE_OPTIONS = {\n mipmaps: false,\n parameters: {\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n },\n dataFormat: GL.RGBA\n};\nconst DEFAULT_COLOR_DOMAIN = [0, 0];\nconst AGGREGATION_MODE = {\n SUM: 0,\n MEAN: 1\n};\n\nconst defaultProps: DefaultProps<HeatmapLayerProps> = {\n getPosition: {type: 'accessor', value: x => x.position},\n getWeight: {type: 'accessor', value: 1},\n intensity: {type: 'number', min: 0, value: 1},\n radiusPixels: {type: 'number', min: 1, max: 100, value: 50},\n colorRange: defaultColorRange,\n threshold: {type: 'number', min: 0, max: 1, value: 0.05},\n colorDomain: {type: 'array', value: null, optional: true},\n // 'SUM' or 'MEAN'\n aggregation: 'SUM',\n weightsTextureSize: {type: 'number', min: 128, max: 2048, value: 2048},\n debounceTimeout: {type: 'number', min: 0, max: 1000, value: 500}\n};\n\nconst REQUIRED_FEATURES = [\n FEATURES.BLEND_EQUATION_MINMAX, // max weight calculation\n FEATURES.TEXTURE_FLOAT // weight-map as texture\n];\n\nconst FLOAT_TARGET_FEATURES = [\n FEATURES.COLOR_ATTACHMENT_RGBA32F, // ability to render to float texture\n FEATURES.FLOAT_BLEND // ability to blend when rendering to float texture\n];\n\nconst DIMENSIONS = {\n data: {\n props: ['radiusPixels']\n }\n};\n\nexport type HeatmapLayerProps<DataT = any> = _HeatmapLayerProps<DataT> &\n AggregationLayerProps<DataT>;\n\ntype _HeatmapLayerProps<DataT> = {\n /**\n * Radius of the circle in pixels, to which the weight of an object is distributed.\n *\n * @default 30\n */\n radiusPixels?: number;\n\n /**\n * Specified as an array of colors [color1, color2, ...].\n *\n * @default `6-class YlOrRd` - [colorbrewer](http://colorbrewer2.org/#type=sequential&scheme=YlOrRd&n=6)\n */\n colorRange?: Color[];\n\n /**\n * Value that is multiplied with the total weight at a pixel to obtain the final weight.\n *\n * @default 1\n */\n intensity?: number;\n\n /**\n * Ratio of the fading weight to the max weight, between `0` and `1`.\n *\n * For example, `0.1` affects all pixels with weight under 10% of the max.\n *\n * Ignored when `colorDomain` is specified.\n * @default 0.05\n */\n threshold?: number;\n\n /**\n * Controls how weight values are mapped to the `colorRange`, as an array of two numbers [`minValue`, `maxValue`].\n *\n * @default null\n */\n colorDomain?: [number, number] | null;\n\n /**\n * Defines the type of aggregation operation\n *\n * V valid values are 'SUM', 'MEAN'.\n *\n * @default 'SUM'\n */\n aggregation?: 'SUM' | 'MEAN';\n\n /**\n * Specifies the size of weight texture.\n * @default 2048\n */\n weightsTextureSize?: number;\n\n /**\n * Interval in milliseconds during which changes to the viewport don't trigger aggregation.\n *\n * @default 500\n */\n debounceTimeout?: number;\n\n /**\n * Method called to retrieve the position of each object.\n *\n * @default d => d.position\n */\n getPosition?: AccessorFunction<DataT, Position>;\n\n /**\n * The weight of each object.\n *\n * @default 1\n */\n getWeight?: Accessor<DataT, number>;\n};\n\n/** Visualizes the spatial distribution of data. */\nexport default class HeatmapLayer<\n DataT = any,\n ExtraPropsT extends {} = {}\n> extends AggregationLayer<DataT, ExtraPropsT & Required<_HeatmapLayerProps<DataT>>> {\n static layerName = 'HeatmapLayer';\n static defaultProps = defaultProps;\n\n state!: AggregationLayer<DataT>['state'] & {\n supported: boolean;\n colorDomain?: number[];\n isWeightMapDirty?: boolean;\n weightsTexture?: Texture2D;\n zoom?: number;\n worldBounds?: number[];\n normalizedCommonBounds?: number[];\n updateTimer?: any;\n triPositionBuffer?: Buffer;\n triTexCoordBuffer?: Buffer;\n };\n\n initializeState() {\n const {gl} = this.context;\n if (!hasFeatures(gl, REQUIRED_FEATURES)) {\n this.setState({supported: false});\n log.error(`HeatmapLayer: ${this.id} is not supported on this browser`)();\n return;\n }\n super.initializeAggregationLayer(DIMENSIONS);\n this.setState({supported: true, colorDomain: DEFAULT_COLOR_DOMAIN});\n this._setupTextureParams();\n this._setupAttributes();\n this._setupResources();\n }\n\n shouldUpdateState({changeFlags}: UpdateParameters<this>) {\n // Need to be updated when viewport changes\n return changeFlags.somethingChanged;\n }\n\n /* eslint-disable max-statements,complexity */\n updateState(opts: UpdateParameters<this>) {\n if (!this.state.supported) {\n return;\n }\n super.updateState(opts);\n this._updateHeatmapState(opts);\n }\n\n _updateHeatmapState(opts: UpdateParameters<this>) {\n const {props, oldProps} = opts;\n const changeFlags = 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maxWeightsTexture,\n colorTexture,\n colorDomain\n } = this.state;\n const {updateTriggers, intensity, threshold, aggregation} = this.props;\n\n const TriangleLayerClass = this.getSubLayerClass('triangle', TriangleLayer);\n\n return new TriangleLayerClass(\n this.getSubLayerProps({\n id: 'triangle-layer',\n updateTriggers\n }),\n {\n // position buffer is filled with world coordinates generated from viewport.unproject\n // i.e. LNGLAT if geospatial, CARTESIAN otherwise\n coordinateSystem: COORDINATE_SYSTEM.DEFAULT,\n data: {\n attributes: {\n positions: triPositionBuffer,\n texCoords: triTexCoordBuffer\n }\n },\n vertexCount: 4,\n maxTexture: maxWeightsTexture,\n colorTexture,\n aggregationMode: AGGREGATION_MODE[aggregation] || 0,\n texture: weightsTexture,\n intensity,\n threshold,\n colorDomain\n }\n );\n }\n\n finalizeState(context: LayerContext) {\n super.finalizeState(context);\n const {\n weightsTransform,\n weightsTexture,\n maxWeightTransform,\n maxWeightsTexture,\n triPositionBuffer,\n triTexCoordBuffer,\n colorTexture,\n updateTimer\n } = this.state;\n weightsTransform?.delete();\n weightsTexture?.delete();\n maxWeightTransform?.delete();\n maxWeightsTexture?.delete();\n triPositionBuffer?.delete();\n triTexCoordBuffer?.delete();\n colorTexture?.delete();\n if (updateTimer) {\n clearTimeout(updateTimer);\n }\n }\n\n // PRIVATE\n\n // override Composite layer private method to create AttributeManager instance\n _getAttributeManager() {\n return new AttributeManager(this.context.gl, {\n id: this.props.id,\n stats: this.context.stats\n });\n }\n\n _getChangeFlags(opts: UpdateParameters<this>) {\n const changeFlags: Partial<ChangeFlags> & {\n boundsChanged?: boolean;\n viewportZoomChanged?: boolean;\n } = {};\n const {dimensions} = this.state;\n changeFlags.dataChanged =\n this.isAttributeChanged() || // if any attribute is changed\n this.isAggregationDirty(opts, {\n compareAll: true,\n dimension: dimensions.data\n });\n changeFlags.viewportChanged = opts.changeFlags.viewportChanged;\n\n const {zoom} = this.state;\n if (!opts.context.viewport || opts.context.viewport.zoom !== zoom) {\n changeFlags.viewportZoomChanged = true;\n }\n\n return changeFlags;\n }\n\n _createTextures() {\n const {gl} = this.context;\n const {textureSize, format, type} = this.state;\n\n this.setState({\n weightsTexture: new Texture2D(gl, {\n width: textureSize,\n height: textureSize,\n format,\n type,\n ...TEXTURE_OPTIONS\n }),\n maxWeightsTexture: new Texture2D(gl, {format, type, ...TEXTURE_OPTIONS}) // 1 X 1 texture,\n });\n }\n\n _setupAttributes() {\n const attributeManager = this.getAttributeManager()!;\n attributeManager.add({\n positions: {size: 3, type: GL.DOUBLE, accessor: 'getPosition'},\n weights: {size: 1, accessor: 'getWeight'}\n });\n this.setState({positionAttributeName: 'positions'});\n }\n\n _setupTextureParams() {\n const {gl} = this.context;\n const {weightsTextureSize} = this.props;\n\n const textureSize = Math.min(weightsTextureSize, getParameters(gl, gl.MAX_TEXTURE_SIZE));\n const floatTargetSupport = hasFeatures(gl, FLOAT_TARGET_FEATURES);\n const {format, type} = getTextureParams({gl, floatTargetSupport});\n const weightsScale = floatTargetSupport ? 1 : 1 / 255;\n this.setState({textureSize, format, type, weightsScale});\n if (!floatTargetSupport) {\n log.warn(\n `HeatmapLayer: ${this.id} rendering to float texture not supported, fallingback to low precession format`\n )();\n }\n }\n\n getShaders(type) {\n return super.getShaders(\n type === 'max-weights-transform'\n ? {\n vs: vsMax,\n _fs: fsMax\n }\n : {\n vs: weightsVs,\n _fs: weightsFs\n }\n );\n }\n\n _createWeightsTransform(shaders = {}) {\n const {gl} = this.context;\n let {weightsTransform} = this.state;\n const {weightsTexture} = this.state;\n weightsTransform?.delete();\n\n weightsTransform = new Transform(gl, {\n id: `${this.id}-weights-transform`,\n elementCount: 1,\n _targetTexture: weightsTexture,\n _targetTextureVarying: 'weightsTexture',\n ...shaders\n });\n this.setState({weightsTransform});\n }\n\n _setupResources() {\n const {gl} = this.context;\n this._createTextures();\n const {textureSize, weightsTexture, maxWeightsTexture} = this.state;\n\n const weightsTransformShaders = this.getShaders('weights-transform');\n this._createWeightsTransform(weightsTransformShaders);\n\n const maxWeightsTransformShaders = this.getShaders('max-weights-transform');\n const maxWeightTransform = new Transform(gl, {\n id: `${this.id}-max-weights-transform`,\n _sourceTextures: {\n inTexture: weightsTexture\n },\n _targetTexture: maxWeightsTexture,\n _targetTextureVarying: 'outTexture',\n ...maxWeightsTransformShaders,\n elementCount: textureSize * textureSize\n });\n\n this.setState({\n weightsTexture,\n maxWeightsTexture,\n maxWeightTransform,\n zoom: null,\n triPositionBuffer: new Buffer(gl, {\n byteLength: 48,\n accessor: {size: 3}\n }),\n triTexCoordBuffer: new Buffer(gl, {\n byteLength: 48,\n accessor: {size: 2}\n })\n });\n }\n\n // overwrite super class method to update transform model\n updateShaders(shaderOptions) {\n // sahder params (modules, injects) changed, update model object\n this._createWeightsTransform(shaderOptions);\n }\n\n _updateMaxWeightValue() {\n const {maxWeightTransform} = this.state;\n maxWeightTransform.run({\n parameters: {\n blend: true,\n depthTest: false,\n blendFunc: [GL.ONE, GL.ONE],\n blendEquation: GL.MAX\n }\n });\n }\n\n // Computes world bounds area that needs to be processed for generate heatmap\n _updateBounds(forceUpdate: any = false): boolean {\n const {viewport} = this.context;\n\n // Unproject all 4 corners of the current screen coordinates into world coordinates (lng/lat)\n // Takes care of viewport has non zero bearing/pitch (i.e axis not aligned with world coordiante system)\n const viewportCorners = [\n viewport.unproject([0, 0]),\n viewport.unproject([viewport.width, 0]),\n viewport.unproject([viewport.width, viewport.height]),\n viewport.unproject([0, viewport.height])\n ].map(p => p.map(Math.fround));\n\n // #1: get world bounds for current viewport extends\n const visibleWorldBounds = getBounds(viewportCorners); // TODO: Change to visible bounds\n\n const newState: Partial<HeatmapLayer['state']> = {visibleWorldBounds, viewportCorners};\n let boundsChanged = false;\n\n if (\n forceUpdate ||\n !this.state.worldBounds ||\n !boundsContain(this.state.worldBounds, visibleWorldBounds)\n ) {\n // #2 : convert world bounds to common (Flat) bounds\n // #3 : extend common bounds to match aspect ratio with viewport\n const scaledCommonBounds = this._worldToCommonBounds(visibleWorldBounds);\n\n // #4 :convert aligned common bounds to world bounds\n const worldBounds = this._commonToWorldBounds(scaledCommonBounds);\n\n // Clip webmercator projection limits\n if (this.props.coordinateSystem === COORDINATE_SYSTEM.LNGLAT) {\n worldBounds[1] = Math.max(worldBounds[1], -85.051129);\n worldBounds[3] = Math.min(worldBounds[3], 85.051129);\n worldBounds[0] = Math.max(worldBounds[0], -360);\n worldBounds[2] = Math.min(worldBounds[2], 360);\n }\n\n // #5: now convert world bounds to common using Layer's coordiante system and origin\n const normalizedCommonBounds = this._worldToCommonBounds(worldBounds);\n\n newState.worldBounds = worldBounds;\n newState.normalizedCommonBounds = normalizedCommonBounds;\n\n boundsChanged = true;\n }\n this.setState(newState);\n return boundsChanged;\n }\n\n _updateTextureRenderingBounds() {\n // Just render visible portion of the texture\n const {triPositionBuffer, triTexCoordBuffer, normalizedCommonBounds, viewportCorners} =\n this.state;\n\n const {viewport} = this.context;\n\n triPositionBuffer.subData(packVertices(viewportCorners, 3));\n\n const textureBounds = viewportCorners.map(p =>\n getTextureCoordinates(viewport.projectPosition(p), normalizedCommonBounds!)\n );\n triTexCoordBuffer.subData(packVertices(textureBounds, 2));\n }\n\n _updateColorTexture(opts) {\n const {colorRange} = opts.props;\n let {colorTexture} = this.state;\n const colors = colorRangeToFlatArray(colorRange, false, Uint8Array as any);\n\n if (colorTexture) {\n colorTexture.setImageData({\n data: colors,\n width: colorRange.length\n });\n } else {\n colorTexture = new Texture2D(this.context.gl, {\n data: colors,\n width: colorRange.length,\n height: 1,\n ...TEXTURE_OPTIONS\n });\n }\n this.setState({colorTexture});\n }\n\n _updateWeightmap() {\n const {radiusPixels, colorDomain, aggregation} = this.props;\n const {weightsTransform, worldBounds, textureSize, weightsTexture, weightsScale} = this.state;\n this.state.isWeightMapDirty = false;\n\n // convert world bounds to common using Layer's coordiante system and origin\n const commonBounds = this._worldToCommonBounds(worldBounds, {\n useLayerCoordinateSystem: true\n });\n\n if (colorDomain && aggregation === 'SUM') {\n // scale color domain to weight per pixel\n const {viewport} = this.context;\n const metersPerPixel =\n (viewport.distanceScales.metersPerUnit[2] * (commonBounds[2] - commonBounds[0])) /\n textureSize;\n this.state.colorDomain = colorDomain.map(x => x * metersPerPixel * weightsScale);\n } else {\n this.state.colorDomain = colorDomain || DEFAULT_COLOR_DOMAIN;\n }\n\n const uniforms = {\n radiusPixels,\n commonBounds,\n textureWidth: textureSize,\n weightsScale\n };\n // Attribute manager sets data array count as instaceCount on model\n // we need to set that as elementCount on 'weightsTransform'\n weightsTransform.update({\n elementCount: this.getNumInstances()\n });\n // Need to explictly specify clearColor as external context may have modified it\n withParameters(this.context.gl, {clearColor: [0, 0, 0, 0]}, () => {\n weightsTransform.run({\n uniforms,\n parameters: {\n blend: true,\n depthTest: false,\n blendFunc: [GL.ONE, GL.ONE],\n blendEquation: GL.FUNC_ADD\n },\n clearRenderTarget: true,\n attributes: this.getAttributes(),\n moduleSettings: this.getModuleSettings()\n });\n });\n this._updateMaxWeightValue();\n\n // reset filtering parameters (TODO: remove once luma issue#1193 is fixed)\n weightsTexture.setParameters({\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR\n });\n }\n\n _debouncedUpdateWeightmap(fromTimer = false) {\n let {updateTimer} = this.state;\n const {debounceTimeout} = this.props;\n\n if (fromTimer) {\n updateTimer = null;\n // update\n this._updateBounds(true);\n this._updateTextureRenderingBounds();\n this.setState({isWeightMapDirty: true});\n } else {\n this.setState({isWeightMapDirty: false});\n clearTimeout(updateTimer);\n updateTimer = setTimeout(this._debouncedUpdateWeightmap.bind(this, true), debounceTimeout);\n }\n\n this.setState({updateTimer});\n }\n\n // input: worldBounds: [minLong, minLat, maxLong, maxLat]\n // input: opts.useLayerCoordinateSystem : layers coordiante system is used\n // optput: commonBounds: [minX, minY, maxX, maxY] scaled to fit the current texture\n _worldToCommonBounds(worldBounds, opts: {useLayerCoordinateSystem?: boolean} = {}) {\n const {useLayerCoordinateSystem = false} = opts;\n const [minLong, minLat, maxLong, maxLat] = worldBounds;\n const {viewport} = this.context;\n const {textureSize} = this.state;\n const {coordinateSystem} = this.props;\n\n const offsetMode =\n useLayerCoordinateSystem &&\n (coordinateSystem === COORDINATE_SYSTEM.LNGLAT_OFFSETS ||\n coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS);\n const offsetOriginCommon = offsetMode\n ? viewport.projectPosition(this.props.coordinateOrigin)\n : [0, 0];\n const size = (textureSize * RESOLUTION) / viewport.scale;\n\n let bottomLeftCommon;\n let topRightCommon;\n\n // Y-axis is flipped between World and Common bounds\n if (useLayerCoordinateSystem && !offsetMode) {\n bottomLeftCommon = this.projectPosition([minLong, minLat, 0]);\n topRightCommon = this.projectPosition([maxLong, maxLat, 0]);\n } else {\n bottomLeftCommon = viewport.projectPosition([minLong, minLat, 0]);\n topRightCommon = viewport.projectPosition([maxLong, maxLat, 0]);\n }\n // Ignore z component\n return scaleToAspectRatio(\n [\n bottomLeftCommon[0] - offsetOriginCommon[0],\n bottomLeftCommon[1] - offsetOriginCommon[1],\n topRightCommon[0] - offsetOriginCommon[0],\n topRightCommon[1] - offsetOriginCommon[1]\n ],\n size,\n size\n );\n }\n\n // input commonBounds: [xMin, yMin, xMax, yMax]\n // output worldBounds: [minLong, minLat, maxLong, maxLat]\n _commonToWorldBounds(commonBounds) {\n const [xMin, yMin, xMax, yMax] = commonBounds;\n const {viewport} = this.context;\n const bottomLeftWorld = viewport.unprojectPosition([xMin, yMin]);\n const topRightWorld = viewport.unprojectPosition([xMax, yMax]);\n\n return bottomLeftWorld.slice(0, 2).concat(topRightWorld.slice(0, 2));\n }\n}\n"],"file":"heatmap-layer.js"}
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Copyright (c) 2015 - 2019 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n/* global setTimeout clearTimeout */\nimport {\n getBounds,\n boundsContain,\n packVertices,\n scaleToAspectRatio,\n getTextureCoordinates,\n getTextureParams\n} from './heatmap-layer-utils';\nimport {DeviceFeature, Texture, TextureProps, TextureFormat} from '@luma.gl/core';\nimport {GL} from '@luma.gl/constants';\nimport {Transform} from '@luma.gl/engine';\nimport {BufferWithAccessor, withGLParameters} from '@luma.gl/webgl';\nimport {\n Accessor,\n AccessorFunction,\n AttributeManager,\n ChangeFlags,\n Color,\n COORDINATE_SYSTEM,\n Layer,\n LayerContext,\n LayersList,\n log,\n Position,\n UpdateParameters,\n DefaultProps\n} from '@deck.gl/core';\nimport TriangleLayer from './triangle-layer';\nimport AggregationLayer, {AggregationLayerProps} from '../aggregation-layer';\nimport {defaultColorRange, colorRangeToFlatArray} from '../utils/color-utils';\nimport weightsVs from './weights-vs.glsl';\nimport weightsFs from './weights-fs.glsl';\nimport vsMax from './max-vs.glsl';\nimport fsMax from './max-fs.glsl';\n\nconst RESOLUTION = 2; // (number of common space pixels) / (number texels)\nconst TEXTURE_PROPS: TextureProps = {\n format: 'rgba8unorm',\n mipmaps: false,\n sampler: {\n minFilter: 'nearest',\n magFilter: 'nearest',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n};\nconst DEFAULT_COLOR_DOMAIN = [0, 0];\nconst AGGREGATION_MODE = {\n SUM: 0,\n MEAN: 1\n};\n\nconst defaultProps: DefaultProps<HeatmapLayerProps> = {\n getPosition: {type: 'accessor', value: (x: any) => x.position},\n getWeight: {type: 'accessor', value: 1},\n intensity: {type: 'number', min: 0, value: 1},\n radiusPixels: {type: 'number', min: 1, max: 100, value: 50},\n colorRange: defaultColorRange,\n threshold: {type: 'number', min: 0, max: 1, value: 0.05},\n colorDomain: {type: 'array', value: null, optional: true},\n // 'SUM' or 'MEAN'\n aggregation: 'SUM',\n weightsTextureSize: {type: 'number', min: 128, max: 2048, value: 2048},\n debounceTimeout: {type: 'number', min: 0, max: 1000, value: 500}\n};\n\nconst REQUIRED_FEATURES: DeviceFeature[] = [\n 'blend-minmax-webgl1', // max weight calculation\n 'texture-formats-float32-webgl1' // weight-map as texture\n];\n\nconst FLOAT_TARGET_FEATURES: DeviceFeature[] = [\n 'texture-renderable-float32-webgl', // ability to render to float texture\n 'texture-blend-float-webgl1' // ability to blend when rendering to float texture\n];\n\nconst DIMENSIONS = {\n data: {\n props: ['radiusPixels']\n }\n};\n\nexport type HeatmapLayerProps<DataT = unknown> = _HeatmapLayerProps<DataT> &\n AggregationLayerProps<DataT>;\n\ntype _HeatmapLayerProps<DataT> = {\n /**\n * Radius of the circle in pixels, to which the weight of an object is distributed.\n *\n * @default 30\n */\n radiusPixels?: number;\n\n /**\n * Specified as an array of colors [color1, color2, ...].\n *\n * @default `6-class YlOrRd` - [colorbrewer](http://colorbrewer2.org/#type=sequential&scheme=YlOrRd&n=6)\n */\n colorRange?: Color[];\n\n /**\n * Value that is multiplied with the total weight at a pixel to obtain the final weight.\n *\n * @default 1\n */\n intensity?: number;\n\n /**\n * Ratio of the fading weight to the max weight, between `0` and `1`.\n *\n * For example, `0.1` affects all pixels with weight under 10% of the max.\n *\n * Ignored when `colorDomain` is specified.\n * @default 0.05\n */\n threshold?: number;\n\n /**\n * Controls how weight values are mapped to the `colorRange`, as an array of two numbers [`minValue`, `maxValue`].\n *\n * @default null\n */\n colorDomain?: [number, number] | null;\n\n /**\n * Defines the type of aggregation operation\n *\n * V valid values are 'SUM', 'MEAN'.\n *\n * @default 'SUM'\n */\n aggregation?: 'SUM' | 'MEAN';\n\n /**\n * Specifies the size of weight texture.\n * @default 2048\n */\n weightsTextureSize?: number;\n\n /**\n * Interval in milliseconds during which changes to the viewport don't trigger aggregation.\n *\n * @default 500\n */\n debounceTimeout?: number;\n\n /**\n * Method called to retrieve the position of each object.\n *\n * @default d => d.position\n */\n getPosition?: AccessorFunction<DataT, Position>;\n\n /**\n * The weight of each object.\n *\n * @default 1\n */\n getWeight?: Accessor<DataT, number>;\n};\n\n/** Visualizes the spatial distribution of data. */\nexport default class HeatmapLayer<\n DataT = any,\n ExtraPropsT extends {} = {}\n> extends AggregationLayer<DataT, ExtraPropsT & Required<_HeatmapLayerProps<DataT>>> {\n static layerName = 'HeatmapLayer';\n static defaultProps = defaultProps;\n\n state!: AggregationLayer<DataT>['state'] & {\n supported: boolean;\n colorDomain?: number[];\n isWeightMapDirty?: boolean;\n weightsTexture?: Texture;\n maxWeightsTexture?: Texture;\n colorTexture?: Texture;\n zoom?: number;\n worldBounds?: number[];\n normalizedCommonBounds?: number[];\n updateTimer?: any;\n triPositionBuffer?: BufferWithAccessor;\n triTexCoordBuffer?: BufferWithAccessor;\n weightsTransform?: Transform;\n maxWeightTransform?: Transform;\n textureSize: number;\n format: TextureFormat;\n type: GL;\n weightsScale: number;\n visibleWorldBounds: number[];\n viewportCorners: number[][];\n };\n\n initializeState() {\n if (!REQUIRED_FEATURES.every(feature => this.context.device.features.has(feature))) {\n this.setState({supported: false});\n log.error(`HeatmapLayer: ${this.id} is not supported on this browser`)();\n return;\n }\n super.initializeAggregationLayer(DIMENSIONS);\n this.setState({supported: true, colorDomain: DEFAULT_COLOR_DOMAIN});\n this._setupTextureParams();\n this._setupAttributes();\n this._setupResources();\n }\n\n shouldUpdateState({changeFlags}: UpdateParameters<this>) {\n // Need to be updated when viewport changes\n return changeFlags.somethingChanged;\n }\n\n /* eslint-disable max-statements,complexity */\n updateState(opts: UpdateParameters<this>) {\n if (!this.state.supported) {\n return;\n }\n super.updateState(opts);\n this._updateHeatmapState(opts);\n }\n\n _updateHeatmapState(opts: UpdateParameters<this>) {\n const {props, oldProps} = opts;\n const changeFlags = this._getChangeFlags(opts);\n\n if (changeFlags.dataChanged || changeFlags.viewportChanged) {\n // if data is changed, do not debounce and immediately update the weight map\n changeFlags.boundsChanged = this._updateBounds(changeFlags.dataChanged);\n this._updateTextureRenderingBounds();\n }\n\n if (changeFlags.dataChanged || changeFlags.boundsChanged) {\n // Update weight map immediately\n clearTimeout(this.state.updateTimer);\n this.setState({isWeightMapDirty: true});\n } else if (changeFlags.viewportZoomChanged) {\n // Update weight map when zoom stops\n this._debouncedUpdateWeightmap();\n }\n\n if (props.colorRange !== oldProps.colorRange) {\n this._updateColorTexture(opts);\n }\n\n if (this.state.isWeightMapDirty) {\n this._updateWeightmap();\n }\n\n this.setState({zoom: opts.context.viewport.zoom});\n }\n\n renderLayers(): LayersList | Layer {\n if (!this.state.supported) {\n return [];\n }\n const {\n weightsTexture,\n triPositionBuffer,\n triTexCoordBuffer,\n maxWeightsTexture,\n colorTexture,\n colorDomain\n } = this.state;\n const {updateTriggers, intensity, threshold, aggregation} = this.props;\n\n const TriangleLayerClass = this.getSubLayerClass('triangle', TriangleLayer);\n\n return new TriangleLayerClass(\n this.getSubLayerProps({\n id: 'triangle-layer',\n updateTriggers\n }),\n {\n // position buffer is filled with world coordinates generated from viewport.unproject\n // i.e. LNGLAT if geospatial, CARTESIAN otherwise\n coordinateSystem: COORDINATE_SYSTEM.DEFAULT,\n data: {\n attributes: {\n positions: triPositionBuffer,\n texCoords: triTexCoordBuffer\n }\n },\n vertexCount: 4,\n maxTexture: maxWeightsTexture,\n colorTexture,\n aggregationMode: AGGREGATION_MODE[aggregation] || 0,\n texture: weightsTexture,\n intensity,\n threshold,\n colorDomain\n }\n );\n }\n\n finalizeState(context: LayerContext) {\n super.finalizeState(context);\n const {\n weightsTransform,\n weightsTexture,\n maxWeightTransform,\n maxWeightsTexture,\n triPositionBuffer,\n triTexCoordBuffer,\n colorTexture,\n updateTimer\n } = this.state;\n weightsTransform?.destroy();\n weightsTexture?.destroy();\n maxWeightTransform?.destroy();\n maxWeightsTexture?.destroy();\n triPositionBuffer?.destroy();\n triTexCoordBuffer?.destroy();\n colorTexture?.destroy();\n if (updateTimer) {\n clearTimeout(updateTimer);\n }\n }\n\n // PRIVATE\n\n // override Composite layer private method to create AttributeManager instance\n _getAttributeManager() {\n return new AttributeManager(this.context.device, {\n id: this.props.id,\n stats: this.context.stats\n });\n }\n\n _getChangeFlags(opts: UpdateParameters<this>) {\n const changeFlags: Partial<ChangeFlags> & {\n boundsChanged?: boolean;\n viewportZoomChanged?: boolean;\n } = {};\n const {dimensions} = this.state;\n changeFlags.dataChanged =\n (this.isAttributeChanged() && 'attribute changed') || // if any attribute is changed\n (this.isAggregationDirty(opts, {\n compareAll: true,\n dimension: dimensions.data\n }) &&\n 'aggregation is dirty');\n changeFlags.viewportChanged = opts.changeFlags.viewportChanged;\n\n const {zoom} = this.state;\n if (!opts.context.viewport || opts.context.viewport.zoom !== zoom) {\n changeFlags.viewportZoomChanged = true;\n }\n\n return changeFlags;\n }\n\n _createTextures() {\n const {textureSize, format, type} = this.state;\n\n this.setState({\n weightsTexture: this.context.device.createTexture({\n width: textureSize,\n height: textureSize,\n format,\n type,\n ...TEXTURE_PROPS\n }),\n maxWeightsTexture: this.context.device.createTexture({format, type, ...TEXTURE_PROPS}) // 1 X 1 texture,\n });\n }\n\n _setupAttributes() {\n const attributeManager = this.getAttributeManager()!;\n attributeManager.add({\n positions: {size: 3, type: GL.DOUBLE, accessor: 'getPosition'},\n weights: {size: 1, accessor: 'getWeight'}\n });\n this.setState({positionAttributeName: 'positions'});\n }\n\n _setupTextureParams() {\n const {device} = this.context;\n const {weightsTextureSize} = this.props;\n\n const textureSize = Math.min(weightsTextureSize, device.limits.maxTextureDimension2D as number);\n const floatTargetSupport = FLOAT_TARGET_FEATURES.every(feature => device.features.has(feature));\n const {format, type} = getTextureParams({device, floatTargetSupport});\n const weightsScale = floatTargetSupport ? 1 : 1 / 255;\n this.setState({textureSize, format, type, weightsScale});\n if (!floatTargetSupport) {\n log.warn(\n `HeatmapLayer: ${this.id} rendering to float texture not supported, fallingback to low precession format`\n )();\n }\n }\n\n getShaders(type) {\n return super.getShaders(\n type === 'max-weights-transform'\n ? {\n vs: vsMax,\n _fs: fsMax\n }\n : {\n vs: weightsVs,\n _fs: weightsFs\n }\n );\n }\n\n _createWeightsTransform(shaders = {}) {\n let {weightsTransform} = this.state;\n const {weightsTexture} = this.state;\n weightsTransform?.delete();\n\n weightsTransform = new Transform(this.context.device, {\n id: `${this.id}-weights-transform`,\n elementCount: 1,\n _targetTexture: weightsTexture,\n _targetTextureVarying: 'weightsTexture',\n ...shaders\n });\n this.setState({weightsTransform});\n }\n\n _setupResources() {\n this._createTextures();\n const {textureSize, weightsTexture, maxWeightsTexture} = this.state;\n\n const weightsTransformShaders = this.getShaders('weights-transform');\n this._createWeightsTransform(weightsTransformShaders);\n\n const maxWeightsTransformShaders = this.getShaders('max-weights-transform');\n const maxWeightTransform = new Transform(this.context.device, {\n id: `${this.id}-max-weights-transform`,\n _sourceTextures: {\n inTexture: weightsTexture\n },\n _targetTexture: maxWeightsTexture,\n _targetTextureVarying: 'outTexture',\n ...maxWeightsTransformShaders,\n elementCount: textureSize * textureSize\n });\n\n this.setState({\n weightsTexture,\n maxWeightsTexture,\n maxWeightTransform,\n zoom: null,\n triPositionBuffer: this.context.device.createBuffer({\n byteLength: 48,\n // @ts-expect-error\n accessor: {size: 3}\n }),\n triTexCoordBuffer: this.context.device.createBuffer({\n byteLength: 48,\n // @ts-expect-error\n accessor: {size: 2}\n })\n });\n }\n\n // overwrite super class method to update transform model\n updateShaders(shaderOptions) {\n // sahder params (modules, injects) changed, update model object\n this._createWeightsTransform(shaderOptions);\n }\n\n _updateMaxWeightValue() {\n const {maxWeightTransform} = this.state;\n maxWeightTransform!.run({\n parameters: {\n blend: true,\n depthTest: false,\n blendFunc: [GL.ONE, GL.ONE],\n blendEquation: GL.MAX\n }\n });\n }\n\n // Computes world bounds area that needs to be processed for generate heatmap\n _updateBounds(forceUpdate: any = false): boolean {\n const {viewport} = this.context;\n\n // Unproject all 4 corners of the current screen coordinates into world coordinates (lng/lat)\n // Takes care of viewport has non zero bearing/pitch (i.e axis not aligned with world coordiante system)\n const viewportCorners = [\n viewport.unproject([0, 0]),\n viewport.unproject([viewport.width, 0]),\n viewport.unproject([viewport.width, viewport.height]),\n viewport.unproject([0, viewport.height])\n ].map(p => p.map(Math.fround));\n\n // #1: get world bounds for current viewport extends\n const visibleWorldBounds = getBounds(viewportCorners); // TODO: Change to visible bounds\n\n const newState: Partial<HeatmapLayer['state']> = {visibleWorldBounds, viewportCorners};\n let boundsChanged = false;\n\n if (\n forceUpdate ||\n !this.state.worldBounds ||\n !boundsContain(this.state.worldBounds, visibleWorldBounds)\n ) {\n // #2 : convert world bounds to common (Flat) bounds\n // #3 : extend common bounds to match aspect ratio with viewport\n const scaledCommonBounds = this._worldToCommonBounds(visibleWorldBounds);\n\n // #4 :convert aligned common bounds to world bounds\n const worldBounds = this._commonToWorldBounds(scaledCommonBounds);\n\n // Clip webmercator projection limits\n if (this.props.coordinateSystem === COORDINATE_SYSTEM.LNGLAT) {\n worldBounds[1] = Math.max(worldBounds[1], -85.051129);\n worldBounds[3] = Math.min(worldBounds[3], 85.051129);\n worldBounds[0] = Math.max(worldBounds[0], -360);\n worldBounds[2] = Math.min(worldBounds[2], 360);\n }\n\n // #5: now convert world bounds to common using Layer's coordiante system and origin\n const normalizedCommonBounds = this._worldToCommonBounds(worldBounds);\n\n newState.worldBounds = worldBounds;\n newState.normalizedCommonBounds = normalizedCommonBounds;\n\n boundsChanged = true;\n }\n this.setState(newState);\n return boundsChanged;\n }\n\n _updateTextureRenderingBounds() {\n // Just render visible portion of the texture\n const {triPositionBuffer, triTexCoordBuffer, normalizedCommonBounds, viewportCorners} =\n this.state;\n\n const {viewport} = this.context;\n\n triPositionBuffer!.subData(packVertices(viewportCorners, 3));\n\n const textureBounds = viewportCorners.map(p =>\n getTextureCoordinates(viewport.projectPosition(p), normalizedCommonBounds!)\n );\n triTexCoordBuffer!.subData(packVertices(textureBounds, 2));\n }\n\n _updateColorTexture(opts) {\n const {colorRange} = opts.props;\n let {colorTexture} = this.state;\n const colors = colorRangeToFlatArray(colorRange, false, Uint8Array as any);\n\n if (colorTexture) {\n // @ts-expect-error TODO - no longer supported in v9?\n colorTexture.setImageData({\n data: colors,\n width: colorRange.length\n });\n } else {\n colorTexture = this.context.device.createTexture({\n data: colors,\n width: colorRange.length,\n height: 1,\n ...TEXTURE_PROPS\n });\n }\n this.setState({colorTexture});\n }\n\n _updateWeightmap() {\n const {radiusPixels, colorDomain, aggregation} = this.props;\n const {worldBounds, textureSize, weightsScale} = this.state;\n const weightsTransform = this.state.weightsTransform!;\n this.state.isWeightMapDirty = false;\n\n // convert world bounds to common using Layer's coordiante system and origin\n const commonBounds = this._worldToCommonBounds(worldBounds, {\n useLayerCoordinateSystem: true\n });\n\n if (colorDomain && aggregation === 'SUM') {\n // scale color domain to weight per pixel\n const {viewport} = this.context;\n const metersPerPixel =\n (viewport.distanceScales.metersPerUnit[2] * (commonBounds[2] - commonBounds[0])) /\n textureSize;\n this.state.colorDomain = colorDomain.map(x => x * metersPerPixel * weightsScale);\n } else {\n this.state.colorDomain = colorDomain || DEFAULT_COLOR_DOMAIN;\n }\n\n const uniforms = {\n radiusPixels,\n commonBounds,\n textureWidth: textureSize,\n weightsScale\n };\n // Attribute manager sets data array count as instaceCount on model\n // we need to set that as elementCount on 'weightsTransform'\n weightsTransform.update({\n elementCount: this.getNumInstances()\n });\n // Need to explictly specify clearColor as external context may have modified it\n withGLParameters(this.context.gl, {clearColor: [0, 0, 0, 0]}, () => {\n weightsTransform.run({\n uniforms,\n parameters: {\n blend: true,\n depthTest: false,\n blendFunc: [GL.ONE, GL.ONE],\n blendEquation: GL.FUNC_ADD\n },\n clearRenderTarget: true,\n // @ts-expect-error TODO - no longer supported in v9?\n attributes: this.getAttributes(),\n moduleSettings: this.getModuleSettings()\n });\n });\n this._updateMaxWeightValue();\n\n // reset filtering parameters (TODO: remove once luma issue#1193 is fixed)\n // TODO v9 sampler support in luma.gl needs to improve\n // weightsTexture.setSampler({\n // magFilter: 'linear',\n // minFilter: 'linear'\n // });\n }\n\n _debouncedUpdateWeightmap(fromTimer = false) {\n let {updateTimer} = this.state;\n const {debounceTimeout} = this.props;\n\n if (fromTimer) {\n updateTimer = null;\n // update\n this._updateBounds(true);\n this._updateTextureRenderingBounds();\n this.setState({isWeightMapDirty: true});\n } else {\n this.setState({isWeightMapDirty: false});\n clearTimeout(updateTimer);\n updateTimer = setTimeout(this._debouncedUpdateWeightmap.bind(this, true), debounceTimeout);\n }\n\n this.setState({updateTimer});\n }\n\n // input: worldBounds: [minLong, minLat, maxLong, maxLat]\n // input: opts.useLayerCoordinateSystem : layers coordiante system is used\n // optput: commonBounds: [minX, minY, maxX, maxY] scaled to fit the current texture\n _worldToCommonBounds(worldBounds, opts: {useLayerCoordinateSystem?: boolean} = {}) {\n const {useLayerCoordinateSystem = false} = opts;\n const [minLong, minLat, maxLong, maxLat] = worldBounds;\n const {viewport} = this.context;\n const {textureSize} = this.state;\n const {coordinateSystem} = this.props;\n\n const offsetMode =\n useLayerCoordinateSystem &&\n (coordinateSystem === COORDINATE_SYSTEM.LNGLAT_OFFSETS ||\n coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS);\n const offsetOriginCommon = offsetMode\n ? viewport.projectPosition(this.props.coordinateOrigin)\n : [0, 0];\n const size = (textureSize * RESOLUTION) / viewport.scale;\n\n let bottomLeftCommon;\n let topRightCommon;\n\n // Y-axis is flipped between World and Common bounds\n if (useLayerCoordinateSystem && !offsetMode) {\n bottomLeftCommon = this.projectPosition([minLong, minLat, 0]);\n topRightCommon = this.projectPosition([maxLong, maxLat, 0]);\n } else {\n bottomLeftCommon = viewport.projectPosition([minLong, minLat, 0]);\n topRightCommon = viewport.projectPosition([maxLong, maxLat, 0]);\n }\n // Ignore z component\n return scaleToAspectRatio(\n [\n bottomLeftCommon[0] - offsetOriginCommon[0],\n bottomLeftCommon[1] - offsetOriginCommon[1],\n topRightCommon[0] - offsetOriginCommon[0],\n topRightCommon[1] - offsetOriginCommon[1]\n ],\n size,\n size\n );\n }\n\n // input commonBounds: [xMin, yMin, xMax, yMax]\n // output worldBounds: [minLong, minLat, maxLong, maxLat]\n _commonToWorldBounds(commonBounds) {\n const [xMin, yMin, xMax, yMax] = commonBounds;\n const {viewport} = this.context;\n const bottomLeftWorld = viewport.unprojectPosition([xMin, yMin]);\n const topRightWorld = viewport.unprojectPosition([xMax, yMax]);\n\n return bottomLeftWorld.slice(0, 2).concat(topRightWorld.slice(0, 2));\n }\n}\n"],"file":"heatmap-layer.js"}
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