@decentnetwork/peer 0.1.76 → 0.1.77
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/compat/filetransfer.js +97 -17
- package/package.json +1 -1
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@@ -109,6 +109,19 @@ const MAX_QUEUE_MS = 350; // raw-queue ceiling before draining (bulk transfer to
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const QUEUE_LOW_MS = 150; // grow while the smoothed (jitter-free) queue is under this
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const VEGAS_GROW = 1.25; // window ×this per RTT when under-filled
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const VEGAS_SHRINK = 0.8; // window ×this per RTT when the queue is too deep
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112
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// PACED control (BBR-style). The window-based Vegas controller blasted the whole
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// cwnd into the buffer each round, which on a DEEP buffer (the TCP relay's
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// China↔US queue) piled up to 7-15 s of latency — the feedback loop is longer
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// than a human's patience, so it can't react. The fix is to PACE: send at the
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// estimated bottleneck bandwidth so the buffer stays near-empty regardless of
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// its depth, and RAMP the rate in a startup phase to fill the pipe for speed.
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const PACE_STARTUP_GAIN = 2.0; // startup: pace at 2× measured rate to probe up fast (exits when bandwidth plateaus)
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const PACE_CYCLE_GAINS = [1.25, 0.8, 1, 1, 1, 1, 1, 1]; // steady PROBE_BW cycle: one round up, one round DRAINS the queue, six cruise → avg≈bandwidth, shallow queue
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const PACE_FULLBW_GROWTH = 1.20; // bandwidth still "rising" if ≥20% over the plateau mark
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const PACE_FULLBW_ROUNDS = 3; // leave startup after this many non-rising rounds
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const PACE_BW_WINDOW = 10; // rounds of delivered-rate history for the max-filter
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const PACE_INIT_BPS = 120_000; // initial pace rate (~120 KB/s) before any bandwidth estimate
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const PACE_BURST_MS = 20; // token-bucket burst allowance (keeps sends smooth, not bunched)
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const WATCHDOG_MS = 150; // stall poll cadence / base no-progress patience
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const WATCHDOG_MAX_MS = 8000; // cap the RTT-adaptive stall patience (must exceed a slow path's RTT so acks aren't mistaken for a stall)
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const FAST_RT_MIN_MS = 40; // min gap between fast-retransmits of the same hole (≈1 RTT)
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@@ -238,6 +251,9 @@ export class FileTransferManager {
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lastProgressAcked: 0, lastAckAdvanceMs: nowMs(), lastResendMs: 0,
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cwnd: CWND_INIT_CHUNKS, stalls: 0, parityHighBlock: -1, lastLossMs: 0, lossEwma: 0,
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minRttMs: Infinity, minSrttMs: Infinity, srttMs: 0, probeOffset: -1, probeSentMs: 0,
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paceRateBps: PACE_INIT_BPS, paceTokens: 0, lastPaceMs: nowMs(),
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btlBwBps: 0, bwSamples: [], fullBwBps: 0, fullBwRounds: 0, bbrPhase: 0, roundCount: 0,
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rateMarkMs: nowMs(), rateMarkAcked: 0,
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};
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this.#map(this.#sending, friendId).set(fileNumber, st);
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void this.send(friendId, PACKET_ID_FILE_SENDREQUEST, req).catch(() => undefined);
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@@ -660,30 +676,62 @@ export class FileTransferManager {
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// reported, overshooting). Estimate chunks queued from RTT inflation and
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// steer to keep it in [ALPHA, BETA].
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if (st.probeOffset >= 0 && st.acked >= st.probeOffset) {
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// One paced round completed (the timed frontier byte's ack landed).
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const rtt = nowT - st.probeSentMs;
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st.probeOffset = -1;
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// Reject glitch samples: a batched/late ack can make a probe
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// acked far sooner than it
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//
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//
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// Reject glitch samples: a batched / late / resume ack can make a probe
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// byte look acked far sooner than it really was, giving a tiny rtt that
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// would corrupt minRtt (RTprop) → shrink the BDP and collapse cwnd to the
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// floor. Only trust a sample within a sane band of the smoothed RTT.
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const glitch = st.srttMs > 0 && rtt < st.srttMs * 0.4;
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if (!glitch && rtt > 0) {
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st.roundCount++;
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// RTprop = min RTT ever seen (loss/queue only RAISE rtt → min is robust).
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st.srttMs = st.srttMs === 0 ? rtt : 0.85 * st.srttMs + 0.15 * rtt;
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if (rtt < st.minRttMs)
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st.minRttMs = rtt;
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-
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-
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//
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-
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-
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-
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if (
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st.
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// BtlBw = max-filtered delivered GOODPUT rate. Loss/reorder ignored as a
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// rate signal (they don't reduce bytes/sec; FEC + reorder-tolerant
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// retransmit fix correctness), so the rate model never collapses.
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const dtSec = Math.max(0.05, (nowT - st.rateMarkMs) / 1000);
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const roundRate = (st.acked - st.rateMarkAcked) / dtSec;
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st.rateMarkMs = nowT;
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st.rateMarkAcked = st.acked;
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if (roundRate > 0) {
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st.bwSamples.push(roundRate);
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if (st.bwSamples.length > PACE_BW_WINDOW)
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st.bwSamples.shift();
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st.btlBwBps = Math.max(...st.bwSamples);
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}
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-
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// Wire carries goodput + FEC parity + retransmits, so to fill the LINK
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// we pace above goodput by the loss overhead: wire = goodput/(1 − loss).
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const lossMult = 1 / (1 - Math.min(0.5, st.lossEwma));
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// Two-phase paced control, tuned for STABILITY first (never bloat).
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if (st.bbrPhase === 0) {
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// STARTUP: ramp ×1.4/round until a real queue builds (rtt ≥1.35×RTprop
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// → pipe full), then cruise. The queue-based exit keeps latency
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// bounded: on a lossy path loss-recovery trips it sooner, so the fill
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// is slower — but it NEVER bloats. That's the right trade — fast on a
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// good path, graceful (stable, not 15 s of queue) on a bad one.
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const rawQueue = st.minRttMs !== Infinity ? rtt - st.minRttMs : 0;
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if (st.minRttMs !== Infinity && rawQueue > st.minRttMs * 0.35)
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st.bbrPhase = 2;
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st.paceRateBps = Math.max(st.paceRateBps * 1.4, st.btlBwBps * PACE_STARTUP_GAIN * lossMult);
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}
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else {
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// PROBE_BW cruise: one round probes up, one DRAINS (0.8×), six at 1× →
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// the AVERAGE pace is exactly bandwidth, so the queue stays shallow.
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const gain = PACE_CYCLE_GAINS[st.roundCount % PACE_CYCLE_GAINS.length];
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st.paceRateBps = Math.max(PACE_INIT_BPS * 0.5, st.btlBwBps * gain * lossMult);
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} // Hard safety cap: never pace faster than a full window drains in 1 RTT.
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if (st.minRttMs !== Infinity && st.minRttMs > 0) {
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st.paceRateBps = Math.min(st.paceRateBps, (WINDOW_CHUNKS * MAX_FILE_DATA_SIZE) / (st.minRttMs / 1000));
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}
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// cwnd = SAFETY ceiling sized to the PACE rate (2×paceRate×RTprop), NOT
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// the measured bandwidth (which would self-limit). Pacing is primary.
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const paceBdp = (st.minRttMs !== Infinity && st.minRttMs > 0)
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? (st.paceRateBps * (st.minRttMs / 1000)) / MAX_FILE_DATA_SIZE : WINDOW_CHUNKS;
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st.cwnd = Math.max(CWND_MIN_CHUNKS, Math.min(WINDOW_CHUNKS, Math.ceil(paceBdp * 2)));
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}
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}
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if (st.acked - st.lastProgressAcked >= 256 * 1024 || st.acked >= st.size) {
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@@ -769,7 +817,18 @@ export class FileTransferManager {
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while (this.#map(this.#sending, friendId).has(st.fileNumber) && st.acked < st.size) {
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const windowEnd = Math.min(st.acked + st.cwnd * MAX_FILE_DATA_SIZE, st.size);
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if (st.nextSend >= windowEnd)
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break; // window
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break; // window (safety cap) full — wait for acks
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// Pacing gate: refill the token bucket; if we can't afford a chunk yet,
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// re-arm the pump for exactly when we can. THIS is what keeps a deep
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// buffer near-empty (bounded ping) instead of blasting the whole window.
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const nowP = nowMs();
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st.paceTokens = Math.min(st.paceTokens + ((nowP - st.lastPaceMs) / 1000) * st.paceRateBps, st.paceRateBps * (PACE_BURST_MS / 1000) + MAX_FILE_DATA_SIZE);
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st.lastPaceMs = nowP;
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if (st.paceTokens < MAX_FILE_DATA_SIZE) {
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const waitMs = Math.max(2, Math.ceil(((MAX_FILE_DATA_SIZE - st.paceTokens) / st.paceRateBps) * 1000));
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this.#schedulePace(friendId, st, waitMs);
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break;
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}
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const off = st.nextSend;
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const end = Math.min(off + MAX_FILE_DATA_SIZE, st.size);
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try {
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@@ -778,6 +837,7 @@ export class FileTransferManager {
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catch {
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break; // transport down; the watchdog re-kicks
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}
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st.paceTokens -= end - off;
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if (st.nextSend === off)
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st.nextSend = end; // unless a rewind moved it
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// Arm one RTT probe per round-trip: time this fresh frontier byte until
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@@ -795,6 +855,19 @@ export class FileTransferManager {
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st.pumping = false;
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}
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}
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// Re-kick the pump after `waitMs`, when the token bucket will have refilled
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// enough for the next chunk. One timer at a time — pacing, not spinning.
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#schedulePace(friendId, st, waitMs) {
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if (st.paceTimer)
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return;
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st.paceTimer = setTimeout(() => {
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st.paceTimer = undefined;
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if (this.#map(this.#sending, friendId).has(st.fileNumber))
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void this.#pump(friendId, st);
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}, waitMs);
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if (typeof st.paceTimer.unref === "function")
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st.paceTimer.unref();
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}
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// Send M parity shards for each FEC block whose K data chunks have all been
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// sent (once per block). Parity is computed from the source file, so no state
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// is kept beyond the high-water block index.
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@@ -839,6 +912,9 @@ export class FileTransferManager {
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for (let pi = 0; pi < parity.length; pi++) {
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void this.send(friendId, PACKET_ID_FILE_FEC, encodeFec(st.fileNumber, b, pi, parity[pi])).catch(() => undefined);
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}
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// Parity rides the same paced budget as data — deduct its bytes so the
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// TOTAL wire rate stays at paceRateBps and parity can't flood the buffer.
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st.paceTokens -= parity.length * MAX_FILE_DATA_SIZE;
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st.parityHighBlock = b;
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}
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}
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@@ -859,6 +935,10 @@ export class FileTransferManager {
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clearInterval(st.offerTimer);
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st.offerTimer = undefined;
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}
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if (st?.paceTimer) {
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clearTimeout(st.paceTimer);
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st.paceTimer = undefined;
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}
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this.#map(this.#sending, friendId).delete(fileNumber);
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}
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#endRecv(friendId, fileNumber) {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@decentnetwork/peer",
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"version": "0.1.
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"version": "0.1.77",
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"description": "Pure TypeScript port of Elastos Carrier (toxcore-derived) P2P messaging. DHT, onion routing, TCP relay, FlatBuffers app payloads, Express offline relay. Wire-compatible with iOS Beagle and the Carrier C SDK.",
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"type": "module",
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"main": "./dist/index.js",
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