@decentnetwork/peer 0.1.66 → 0.1.68

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package/dist/peer.d.ts CHANGED
@@ -194,10 +194,17 @@ export declare class Peer {
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  * tcp-relay, discovery itself is broken — we don't even know
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  * where to send a cookie request. */
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  endpointCandidatesCount: number;
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+ /** The actual candidate endpoints (host:port) — lets diag see whether a
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+ * same-LAN host candidate (e.g. 10.0.0.x) was received but not adopted. */
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+ endpointCandidates: string[];
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  /** Last time we sent an outbound cookie request via UDP for this
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  * peer (null = never). Used to confirm Phase 1.2 retries are
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  * actually firing. */
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  cookieRequestSentMs: number | null;
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+ /** The peer's physical-LAN host we've locked onto (set by the periodic
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+ * offer/maintenance LAN-adoption code). When set and equal to udpRemote's
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+ * host, the per-packet receive path refuses a public/hairpin downgrade. */
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+ lanRemoteHost: string | null;
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  } | null;
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  waitForFriendRequest(timeoutMs?: number): Promise<FriendRequest>;
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  /**
package/dist/peer.js CHANGED
@@ -82,6 +82,28 @@ const FRIEND_PING_INTERVAL_MS = readEnvInt("DECENT_FRIEND_PING_INTERVAL_MS", 400
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  // slow enough not to burn CPU on idle peers. Tunable via env.
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  const FRIEND_CONNECTION_LOOP_MS = readEnvInt("DECENT_FRIEND_CONNECTION_LOOP_MS", 250);
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  const FRIEND_TIMEOUT_MS = readEnvInt("DECENT_FRIEND_TIMEOUT_MS", 32000);
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+ // How long the direct UDP path may go without an inbound packet before we
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+ // release a physical-LAN lock (so a peer that left the LAN can recover onto the
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+ // public/relay path). 12s ≈ 3 missed 4s keepalives — long enough to never trip
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+ // on a healthy same-LAN path, short enough to recover quickly.
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+ const LAN_LOCK_STALE_MS = readEnvInt("DECENT_LAN_LOCK_STALE_MS", 12000);
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+ // Half-open breaker: if the peer proposes a NEW session key this many times over
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+ // this long while our session looks "alive", accept it (the peer can't decrypt
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+ // our current session — a desynced half-open session, observed as a flood of
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+ // "no session matched"). Each handshake carries a fresh cookie so these are
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+ // genuine attempts, not replays. Bounded so it never fires on a healthy session.
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+ const REHS_ACCEPT_COUNT = readEnvInt("DECENT_REHS_ACCEPT_COUNT", 4);
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+ const REHS_ACCEPT_MS = readEnvInt("DECENT_REHS_ACCEPT_MS", 2500);
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+ const REHS_WINDOW_MS = readEnvInt("DECENT_REHS_WINDOW_MS", 8000);
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+ // Re-handshake when we keep receiving undecryptable crypto data from a known
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+ // friend's endpoint (desynced sessions), rate-limited per friend.
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+ // Conservative: deleting a session forces a re-handshake which ROTATES our
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+ // ephemeral key, so doing it too eagerly turns a transient blip into a
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+ // rotate→desync→delete thrash. Only nuke a session that's been UNABLE to
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+ // decrypt anything for a long time (genuinely dead, well past any
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+ // establishment-transition window), and at most once per long interval.
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+ const REINIT_ON_DESYNC_MS = readEnvInt("DECENT_REINIT_ON_DESYNC_MS", 12000);
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+ const REINIT_STUCK_MS = readEnvInt("DECENT_REINIT_STUCK_MS", 20000);
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  // How long a relay path stays "confirmed" (carrying bulk data on its own, no
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  // tcp-relay fan-out) after the last packet received over it. The relay
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  // keepalive refreshes this every ~4s on a healthy path, so a generous window
@@ -256,6 +278,9 @@ export class Peer {
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  // #initiateSession every few seconds for every friend; without this
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  // dedupe, lower-pubkey side floods the log with "deferring to peer".
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  #initiateSkipLogged = new Set();
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+ // Per-friend last time we deleted a desynced session (rate-limit; survives the
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+ // session deletion, unlike a field on the session object itself).
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+ #lastDesyncDeleteMs = new Map();
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  // Cached server-reflexive (public) UDP endpoint of our #udp socket,
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  // learned via STUN. Cone-NAT mappings are stable for the socket
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  // lifetime, so we only re-probe every ~60s. Used to tell friends where
@@ -1062,7 +1087,9 @@ export class Peer {
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  ourLocalUdpPort: this.#udp?.localPort() ?? null,
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  friendUdpEndpoint: friendUdp,
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  endpointCandidatesCount: s.endpointCandidates?.length ?? 0,
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+ endpointCandidates: (s.endpointCandidates ?? []).map((c) => `${c.host}:${c.port}`),
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  cookieRequestSentMs: s.cookieRequestSentMs ?? null,
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+ lanRemoteHost: s.lanRemoteHost ?? null,
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  };
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  }
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  waitForFriendRequest(timeoutMs = 30000) {
@@ -1365,7 +1392,13 @@ export class Peer {
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  state.hasTcpRoute = true;
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  }
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  else {
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- state.remote = { host: remote.address, port: remote.port };
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+ // Same LAN-lock guard as the crypto-data path: a duplicate handshake
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+ // retransmitted via the public/hairpin endpoint must not knock us off
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+ // a locked physical-LAN path. Cheap string compare — no syscall.
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+ const lockedOnLan = !!state.lanRemoteHost && state.remote?.host === state.lanRemoteHost;
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+ if (!lockedOnLan || remote.address === state.lanRemoteHost) {
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+ state.remote = { host: remote.address, port: remote.port };
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+ }
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  }
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  state.lastPingRecvMs = Date.now();
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  this.#debugVerboseLog(`hs_recv duplicate friend=${friendId} remote=${remote.address}:${remote.port} (session preserved)`);
@@ -1435,9 +1468,10 @@ export class Peer {
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  const lastAlive = state.lastPingRecvMs ?? state.sessionEstablishedAtMs;
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  const currentSessionAlive = Date.now() - lastAlive < FRIEND_TIMEOUT_MS;
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  if (sinceEstablished > 1000 && currentSessionAlive) {
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- // Verbose only peers retransmit handshakes aggressively, so
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- // this line fires dozens of times per minute on a stuck pair
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- // and drowns out signal. Visible with DECENT_DEBUG_VERBOSE=1.
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+ // Reject a new-key handshake while our session is alive — toxcore does
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+ // the same. (The "half-open breaker" that accepted these after N tries
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+ // was reverted: accepting a new key ROTATES the session, which churned
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+ // healthy sessions; the real fix was the TURN-crash fix, not this.)
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  this.#debugVerboseLog(`hs_recv ignored friend=${friendId} (new session pubkey on live established session, ${sinceEstablished}ms after establish)`);
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  return;
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  }
@@ -1454,7 +1488,13 @@ export class Peer {
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  // Don't set state.remote — there's no UDP endpoint for this peer.
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  }
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  else {
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- state.remote = { host: remote.address, port: remote.port };
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+ // LAN-lock guard (see crypto-data path): don't let an establish/
1492
+ // re-handshake arriving over the public/hairpin endpoint downgrade us
1493
+ // off a locked physical-LAN path. Cheap string compare — no syscall.
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+ const lockedOnLan = !!state.lanRemoteHost && state.remote?.host === state.lanRemoteHost;
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+ if (!lockedOnLan || remote.address === state.lanRemoteHost) {
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+ state.remote = { host: remote.address, port: remote.port };
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+ }
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  }
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  if (isNewSession) {
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  state.sendPacketNumber = 0;
@@ -1470,13 +1510,21 @@ export class Peer {
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  this.#debugLog(`hs_recv friend=${friendId} initiated=${weInitiated ? 1 : 0} remote=${remote.address}:${remote.port}`);
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  if (!wasEstablished) {
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  this.#debugLog(`friend_connected friend=${friendId} remote=${remote.address}:${remote.port}`);
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- // If we only have a TCP-relay path, immediately tell the peer our
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- // public UDP endpoint so they can hole-punch don't wait for the
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- // 15s UDP-retry loop, which can miss a flapping relay session's
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- // short-lived establishment window. Both sides do this on every
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- // (re)establishment, so a brief tcp-relay window is enough to
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- // bootstrap the direct UDP path. See docs/UDP-DIRECT-PLAN.md.
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- if (state.hasTcpRoute && !state.remote) {
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+ // Send our UDP endpoint offer (public srflx + LAN host candidate)
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+ // whenever the current path isn't already a same-LAN direct one:
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+ // - relay-only sessions need it to bootstrap a direct UDP path; and
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+ // - sessions that came up over a PUBLIC UDP endpoint (internet
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+ // hairpin) when both peers are actually on the SAME LAN — without
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+ // the offer they never learn each other's 10.x/192.168.x address and
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+ // stay stuck on the public path, which a symmetric / hairpin NAT
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+ // breaks one-way (observed: two boxes on one LAN where each only saw
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+ // the other one-directionally). The peer's same-subnet filter drops
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+ // the LAN candidate when it doesn't apply, so offering is always safe.
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+ const r = state.remote;
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+ const remoteIsSameLan = !!r && isPrivateAddress(r.host) && !isCgnatAddress(r.host) &&
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+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(r.host, s));
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+ const haveLanToOffer = getPhysicalLanAddresses().some((ip) => isPrivateAddress(ip) && !isCgnatAddress(ip));
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+ if ((state.hasTcpRoute && !r) || (!remoteIsSameLan && haveLanToOffer)) {
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  void this.#sendUdpEndpointOffer(friendId).catch(() => undefined);
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  }
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  }
@@ -1598,34 +1646,54 @@ export class Peer {
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  innerKind === PACKET_ID_FILE_SENDREQUEST ||
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  innerKind === PACKET_ID_FILE_CONTROL ||
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  innerKind === PACKET_ID_FILE_DATA;
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- if (!isSingleTransportKind && opened.packetNumber < (state.receiveBufferStart ?? 0)) {
1602
- continue;
1603
- }
1604
- state.peerBaseNonce[state.peerBaseNonce.length - 2] = packet[1];
1605
- state.peerBaseNonce[state.peerBaseNonce.length - 1] = packet[2];
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- incrementNonce(state.peerBaseNonce);
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+ // Confirm the transport path + liveness for EVERY decrypted packet —
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+ // INCLUDING a dual-send duplicate. Receiving over this transport proves
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+ // it works, so this MUST run BEFORE the dedup drop below. Otherwise the
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+ // duplicate UDP copy (the relay copy already advanced the buffer) is
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+ // dropped without ever marking the direct-UDP path live → lastUdpRecvMs
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+ // stays unset → udpFresh false → bulk data (files) never ride the LAN
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+ // even when LAN UDP is flowing both ways (the snoopy slow-file bug).
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  state.lastPingRecvMs = Date.now();
1608
- // Same TCP-vs-UDP rule as the handshake handlers: don't poison
1609
- // the UDP send-back endpoint when this packet came in via TCP.
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  if (this.#remoteIsTcp(remote)) {
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  state.hasTcpRoute = true;
1612
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  }
1613
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  else if (viaRelay) {
1614
- // Arrived over the TURN relay. Track relay freshness separately;
1615
- // do NOT set state.remote (that's the direct endpoint). The relay
1616
- // address it came from is already in state.relayRemote.
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  if (!state.lastRelayRecvMs) {
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  this.#debugLog(`relay_confirmed friend=${friendId} via=${remote.address}:${remote.port} (TURN relay path live)`);
1619
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  }
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  state.lastRelayRecvMs = Date.now();
1621
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  }
1622
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  else {
1623
- state.remote = { host: remote.address, port: remote.port };
1667
+ // Adopt the source as our send endpoint — but NEVER downgrade from a
1668
+ // locked same-LAN (physical) path to a non-LAN source (a hairpin packet
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+ // via the peer's public / Tailscale-exit endpoint must not knock us off
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+ // the direct LAN path, which is strictly better).
1671
+ //
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+ // CCTV-safe: the LAN decision (which needs a networkInterfaces() syscall)
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+ // is made ONLY in the periodic offer/maintenance paths, which record the
1674
+ // locked peer LAN host in state.lanRemoteHost. Here in the per-packet hot
1675
+ // path we do a single string compare — NO interface syscall — so a
1676
+ // high-rate stream (CCTV: thousands of packets/sec) never pays for it.
1677
+ // (The per-packet getPhysicalLanSubnets() call this replaces was the
1678
+ // CCTV CPU regression.)
1679
+ const lockedOnLan = !!state.lanRemoteHost && state.remote?.host === state.lanRemoteHost;
1680
+ if (!lockedOnLan || remote.address === state.lanRemoteHost) {
1681
+ state.remote = { host: remote.address, port: remote.port };
1682
+ }
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  if (!state.lastUdpRecvMs) {
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  this.#debugLog(`udp_confirmed friend=${friendId} via=${remote.address}:${remote.port} (direct UDP path live)`);
1626
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  }
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  state.lastUdpRecvMs = Date.now();
1628
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  }
1688
+ // De-duplicate: skip the DISPATCH + nonce advance for an already-seen
1689
+ // packet number. The transport confirmation above already ran, so a
1690
+ // duplicate still keeps the path fresh.
1691
+ if (!isSingleTransportKind && opened.packetNumber < (state.receiveBufferStart ?? 0)) {
1692
+ continue;
1693
+ }
1694
+ state.peerBaseNonce[state.peerBaseNonce.length - 2] = packet[1];
1695
+ state.peerBaseNonce[state.peerBaseNonce.length - 1] = packet[2];
1696
+ incrementNonce(state.peerBaseNonce);
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  state.receiveBufferStart = Math.max(state.receiveBufferStart ?? 0, (opened.packetNumber + 1) >>> 0);
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  const kind = opened.payload[0];
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  const inner = opened.payload.slice(1);
@@ -1778,7 +1846,16 @@ export class Peer {
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  this.#debugVerboseLog(`unknown messenger packet kind ${kind} from ${friendId}`);
1779
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  return;
1780
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  }
1781
- this.#debugLog(`crypto data received from ${remote.address}:${remote.port} but no session matched`);
1849
+ // Reverted: we used to DELETE a "desynced" session here to force a clean
1850
+ // re-handshake. It caused more harm than good — deleting a session
1851
+ // interrupts the data plane, and a transient/late undecryptable packet
1852
+ // (common over the relay) triggered a delete→re-key→re-desync thrash that
1853
+ // churned MANY friends' sessions (observed: CCTV jitter + slow file
1854
+ // transfer to 4090, not just snoopy). The real instability was the daemon
1855
+ // CRASH (TURN DNS); with that fixed, sessions stay converged on their own.
1856
+ // Just drop the undecryptable packet — net_crypto's normal re-handshake
1857
+ // path recovers a genuinely dead session.
1858
+ this.#debugVerboseLog(`crypto data received from ${remote.address}:${remote.port} but no session matched`);
1782
1859
  return;
1783
1860
  }
1784
1861
  if (packet[0] === NET_PACKET_ONION_DATA_RESPONSE && this.#announceDataKey) {
@@ -3085,6 +3162,15 @@ export class Peer {
3085
3162
  session.endpointCandidates = next
3086
3163
  .sort((a, b) => b.updatedMs - a.updatedMs)
3087
3164
  .slice(0, 12);
3165
+ // The moment we learn the peer's physical-LAN host candidate, record it as
3166
+ // the LAN lock so the per-packet/handshake hot paths refuse a public/hairpin
3167
+ // downgrade (cheap string compare there, no syscall). This runs at
3168
+ // candidate-learn time (offer/discovery), not per packet, so the cached
3169
+ // getPhysicalLanSubnets() call is fine here.
3170
+ if (isPrivateAddress(host) && !isCgnatAddress(host) &&
3171
+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(host, s))) {
3172
+ session.lanRemoteHost = host;
3173
+ }
3088
3174
  }
3089
3175
  /**
3090
3176
  * Learn our own server-reflexive (public) UDP endpoint by sending a
@@ -3177,11 +3263,13 @@ export class Peer {
3177
3263
  resolve();
3178
3264
  });
3179
3265
  });
3180
- // CRITICAL: persistent 'error' listener. A TURN send to an unresolvable
3181
- // host (transient DNS NXDOMAIN, e.g. tokyo.fi.chat) emits an 'error' on
3182
- // this dgram socket; with no listener Node re-throws it as an uncaught
3183
- // exception and CRASHES THE WHOLE DAEMON (every session dropped, mass
3184
- // re-handshake churn). Swallow it the relay just won't allocate here.
3266
+ // CRITICAL: a persistent 'error' listener. A TURN send to an
3267
+ // unresolvable host (DNS NXDOMAIN e.g. tokyo.fi.chat on a box whose
3268
+ // resolver doesn't know it) emits an 'error' on this dgram socket;
3269
+ // with no listener, Node re-throws it as an uncaught exception and
3270
+ // CRASHES THE ENTIRE DAEMON (observed: snoopy repeatedly dying on
3271
+ // "getaddrinfo ENOTFOUND tokyo.fi.chat", which churned every session).
3272
+ // Swallow it — the relay simply won't allocate/relay over this server.
3185
3273
  sock.on("error", (e) => this.#debugLog(`turn socket error (${srv.host}): ${e.message}`));
3186
3274
  const client = new TurnClient({
3187
3275
  sock,
@@ -3351,10 +3439,24 @@ export class Peer {
3351
3439
  if (++ln >= 6)
3352
3440
  clearInterval(lanTimer);
3353
3441
  }, 120);
3354
- const haveRealUdp = session.remote && !session.remote.host?.startsWith("tcp:") && session.remote.port !== 0;
3355
- if (!haveRealUdp) {
3442
+ // The physical LAN is strictly better than ANY public path — direct, no
3443
+ // NAT, no relay, and crucially no Tailscale-exit hairpin (a peer whose
3444
+ // internet egresses via Tailscale advertises its exit's public IP as
3445
+ // its srflx, so the "direct" public path actually loops out through
3446
+ // Tailscale and back). So adopt the LAN candidate as session.remote even
3447
+ // when we already have a public "real UDP" remote — UNLESS we're already
3448
+ // on a same-LAN address (don't flap between two LAN candidates). Without
3449
+ // this the session stuck to the public/Tailscale endpoint and never sent
3450
+ // over the LAN (observed: session.remote stayed public, data on relay).
3451
+ const cur = session.remote?.host;
3452
+ const onSameLanAlready = !!cur && !cur.startsWith("tcp:") && isPrivateAddress(cur) && !isCgnatAddress(cur) &&
3453
+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(cur, s));
3454
+ if (!onSameLanAlready) {
3356
3455
  session.remote = { host: lanHost, port: lanPort };
3357
3456
  }
3457
+ // Record the locked LAN host so the per-packet receive path can refuse a
3458
+ // public/hairpin downgrade with a plain string compare (no syscall).
3459
+ session.lanRemoteHost = lanHost;
3358
3460
  if (session.established) {
3359
3461
  void this.#sendMessengerPacket(friendId, PACKET_ID_ALIVE, new Uint8Array()).catch(() => undefined);
3360
3462
  }
@@ -3389,7 +3491,14 @@ export class Peer {
3389
3491
  // upgrading the path to direct UDP in both directions with no new
3390
3492
  // handshake. If UDP never works, the periodic offer re-punches.
3391
3493
  const haveRealUdp = session.remote && !session.remote.host?.startsWith("tcp:") && session.remote.port !== 0;
3392
- if (!haveRealUdp) {
3494
+ // NEVER point the session at the public srflx when we know a same-LAN
3495
+ // candidate for this peer: the physical LAN is strictly better, and letting
3496
+ // the srflx win here caused a LAN↔public FLAP (the LAN block above set
3497
+ // remote=LAN, then this overwrote it with the Tailscale-exit public IP),
3498
+ // so the direct LAN path never stabilised and udpRecv never confirmed.
3499
+ const haveLanCandidate = (session.endpointCandidates ?? []).some((c) => isPrivateAddress(c.host) && !isCgnatAddress(c.host) &&
3500
+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(c.host, s)));
3501
+ if (!haveRealUdp && !haveLanCandidate) {
3393
3502
  session.remote = { host, port };
3394
3503
  }
3395
3504
  // Nudge a keepalive out immediately so the upgrade doesn't wait for
@@ -3967,6 +4076,57 @@ export class Peer {
3967
4076
  if (!node.isTcp)
3968
4077
  void this.#sendDhtPing(node);
3969
4078
  }
4079
+ // 4. LAN-direct upgrade. Re-offer our endpoint (public srflx + LAN host
4080
+ // candidate) to any established friend whose current path is NOT already
4081
+ // a same-LAN address, as long as we have a LAN address to advertise. This
4082
+ // upgrades sessions that came up over a public UDP endpoint (internet
4083
+ // hairpin) to the direct LAN path even without a re-establish, and self-
4084
+ // stops once the path becomes same-LAN. The peer's same-subnet filter
4085
+ // drops the candidate when it doesn't apply, so this is always safe.
4086
+ const haveLan = getPhysicalLanAddresses().some((ip) => isPrivateAddress(ip) && !isCgnatAddress(ip));
4087
+ if (haveLan) {
4088
+ for (const [friendId, session] of this.#friendSessions.entries()) {
4089
+ if (!session.established)
4090
+ continue;
4091
+ // Release a stale LAN lock. If we're locked onto a LAN host but the
4092
+ // direct UDP path has gone quiet (peer left the LAN / changed network),
4093
+ // the lock would otherwise block recovery onto the public/relay path.
4094
+ // Clearing it lets the hot-path guard adopt a working endpoint again.
4095
+ if (session.lanRemoteHost &&
4096
+ session.remote?.host === session.lanRemoteHost &&
4097
+ session.lastUdpRecvMs !== undefined &&
4098
+ Date.now() - session.lastUdpRecvMs > LAN_LOCK_STALE_MS) {
4099
+ this.#debugLog(`lan_lock_released friend=${friendId} host=${session.lanRemoteHost} (no direct UDP recv for >${LAN_LOCK_STALE_MS}ms)`);
4100
+ session.lanRemoteHost = undefined;
4101
+ }
4102
+ const r = session.remote;
4103
+ const remoteIsSameLan = !!r && isPrivateAddress(r.host) && !isCgnatAddress(r.host) &&
4104
+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(r.host, s));
4105
+ if (remoteIsSameLan) {
4106
+ // Already on a physical-LAN path (e.g. the session established directly
4107
+ // over LAN). Lock it so the per-packet hot path's cheap string-compare
4108
+ // guard refuses any later public/hairpin downgrade — no syscall there.
4109
+ session.lanRemoteHost = r.host;
4110
+ }
4111
+ if (!remoteIsSameLan) {
4112
+ // If we ALREADY hold a same-LAN candidate for this peer (learned from
4113
+ // an earlier offer), switch the session onto it NOW — don't wait to
4114
+ // receive yet another offer at exactly the right moment. That delay is
4115
+ // what kept sessions stuck on the public/Tailscale-hairpin path after
4116
+ // the staggered restarts. Then send a keepalive over the LAN so the
4117
+ // peer learns our LAN source and replies over it; the downgrade guard
4118
+ // keeps us there once it sticks.
4119
+ const lanCand = (session.endpointCandidates ?? []).find((c) => isPrivateAddress(c.host) && !isCgnatAddress(c.host) &&
4120
+ getPhysicalLanSubnets().some((s) => isInIpv4Subnet(c.host, s)));
4121
+ if (lanCand) {
4122
+ session.remote = { host: lanCand.host, port: lanCand.port };
4123
+ session.lanRemoteHost = lanCand.host;
4124
+ void this.#sendMessengerPacket(friendId, PACKET_ID_ALIVE, new Uint8Array()).catch(() => undefined);
4125
+ }
4126
+ void this.#sendUdpEndpointOffer(friendId).catch(() => undefined);
4127
+ }
4128
+ }
4129
+ }
3970
4130
  }
3971
4131
  /**
3972
4132
  * Send an onion DHT-PK announcement to a friend so they learn our DHT
@@ -4899,7 +5059,15 @@ function isInIpv4Subnet(host, subnet) {
4899
5059
  // path onto the overlay or loops into our own mesh, then silently falls back to
4900
5060
  // the relay — the snoopy/lili "lastUdpRecv=never -> bufferbloat" path. (lili
4901
5061
  // runs Tailscale; that's exactly this.)
4902
- const VIRTUAL_IFACE_RE = /^(utun|tun|tap|wg|tailscale|zt|ham|agentnet|awdl|llw|gif|stf|bridge|vnic|vmnet|veth|docker)/i;
5062
+ // Names of interfaces that are NOT a real physical LAN — overlays (tailscale,
5063
+ // zerotier, wireguard, the agentnet TUN), and especially container/VM bridges.
5064
+ // Docker creates `docker0` AND per-network `br-<hash>` bridges (172.x); libvirt
5065
+ // `virbr0`; k8s `cni0`/`flannel`/`kube`. These were leaking their 172.x address
5066
+ // into the LAN host-candidate offer, so a peer on a real 10.x LAN advertised a
5067
+ // Docker-bridge IP its LAN partner could never match → LAN-direct never engaged
5068
+ // (observed: two boxes on one 10.0.0.0/24 stuck hairpinning through the public
5069
+ // internet). `^bridge` did NOT cover `br-…`.
5070
+ const VIRTUAL_IFACE_RE = /^(utun|tun|tap|wg|tailscale|zt|ham|agentnet|awdl|llw|gif|stf|bridge|br-|virbr|cni|flannel|weave|kube|vnet|vnic|vmnet|veth|docker)/i;
4903
5071
  /** True for RFC 6598 carrier-grade-NAT space 100.64.0.0/10 (Tailscale's range). */
4904
5072
  function isCgnatAddress(host) {
4905
5073
  const o = host.split(".");
@@ -4911,50 +5079,53 @@ function isCgnatAddress(host) {
4911
5079
  }
4912
5080
  /** Local IPv4 addresses on PHYSICAL interfaces only (excludes overlay/virtual
4913
5081
  * interfaces by name and the CGNAT range). Used for LAN-direct host candidates. */
4914
- function getPhysicalLanAddresses() {
4915
- const out = [];
5082
+ // CACHED interface enumeration. getPhysicalLanSubnets/Addresses are called on
5083
+ // the receive hot path (the same-LAN downgrade guard runs per packet); calling
5084
+ // networkInterfaces() — a syscall — for every CRYPTO_DATA packet pegged the CPU
5085
+ // on a high-rate stream (CCTV jitter/instability). Cache the result for 5s; LAN
5086
+ // interfaces almost never change, so this is safe and ~free.
5087
+ let _lanIfaceCacheMs = 0;
5088
+ let _lanAddrsCache = [];
5089
+ let _lanSubnetsCache = [];
5090
+ function refreshLanIfaceCache() {
5091
+ const now = Date.now();
5092
+ if (_lanIfaceCacheMs !== 0 && now - _lanIfaceCacheMs < 5000)
5093
+ return;
5094
+ _lanIfaceCacheMs = now;
5095
+ const addrs = [];
5096
+ const subnets = [];
4916
5097
  try {
4917
5098
  for (const [name, list] of Object.entries(networkInterfaces())) {
4918
5099
  if (!list || VIRTUAL_IFACE_RE.test(name))
4919
5100
  continue;
4920
5101
  for (const info of list) {
4921
- if (info.family !== "IPv4" || info.internal)
4922
- continue;
4923
- if (isCgnatAddress(info.address))
5102
+ if (info.family !== "IPv4" || info.internal || isCgnatAddress(info.address))
4924
5103
  continue;
4925
- out.push(info.address);
5104
+ addrs.push(info.address);
5105
+ const addr = ipv4ToInt(info.address);
5106
+ const mask = netmaskToInt(info.netmask);
5107
+ if (addr !== undefined && mask !== undefined && mask !== 0) {
5108
+ subnets.push({ networkBits: (addr & mask) >>> 0, maskBits: mask });
5109
+ }
4926
5110
  }
4927
5111
  }
4928
5112
  }
4929
5113
  catch {
4930
5114
  // best-effort
4931
5115
  }
4932
- return out;
5116
+ _lanAddrsCache = addrs;
5117
+ _lanSubnetsCache = subnets;
5118
+ }
5119
+ function getPhysicalLanAddresses() {
5120
+ refreshLanIfaceCache();
5121
+ return _lanAddrsCache;
4933
5122
  }
4934
5123
  /** Subnets of PHYSICAL interfaces only — for matching a peer's host candidate
4935
5124
  * to OUR real LAN (so we never match a peer's Tailscale/TUN address against our
4936
- * own overlay subnet). */
5125
+ * own overlay subnet). Cached (see refreshLanIfaceCache). */
4937
5126
  function getPhysicalLanSubnets() {
4938
- const out = [];
4939
- try {
4940
- for (const [name, list] of Object.entries(networkInterfaces())) {
4941
- if (!list || VIRTUAL_IFACE_RE.test(name))
4942
- continue;
4943
- for (const info of list) {
4944
- if (info.family !== "IPv4" || info.internal || isCgnatAddress(info.address))
4945
- continue;
4946
- const addr = ipv4ToInt(info.address);
4947
- const mask = netmaskToInt(info.netmask);
4948
- if (addr === undefined || mask === undefined || mask === 0)
4949
- continue;
4950
- out.push({ networkBits: (addr & mask) >>> 0, maskBits: mask });
4951
- }
4952
- }
4953
- }
4954
- catch {
4955
- // best-effort
4956
- }
4957
- return out;
5127
+ refreshLanIfaceCache();
5128
+ return _lanSubnetsCache;
4958
5129
  }
4959
5130
  function isPrivateAddress(host) {
4960
5131
  // RFC1918 IPv4: 10/8, 172.16/12, 192.168/16; loopback 127/8;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@decentnetwork/peer",
3
- "version": "0.1.66",
3
+ "version": "0.1.68",
4
4
  "description": "Pure TypeScript port of Elastos Carrier (toxcore-derived) P2P messaging. DHT, onion routing, TCP relay, FlatBuffers app payloads, Express offline relay. Wire-compatible with iOS Beagle and the Carrier C SDK.",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",