@decentnetwork/peer 0.1.34 → 0.1.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/peer.js +74 -3
- package/package.json +1 -1
package/dist/peer.js
CHANGED
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@@ -332,6 +332,14 @@ export class Peer {
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332
332
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session.friendRealPublicKey ??= new Uint8Array(friendKey);
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333
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this.#friendSessions.set(friendId, session);
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334
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if (!session.established) {
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335
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+
// A fresh relay-online signal means the peer just (re)connected —
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336
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// almost always a restart. Clear any accumulated cookie backoff so
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337
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// the connection loop retries the handshake at the 8s base cadence
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338
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// instead of the 120s cap it had grown to while the peer was gone.
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339
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// Without this, a peer that restarts after a long outage sits
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340
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// "online but not established" for up to 2 minutes before the next
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341
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// handshake attempt — the exact cn/callpass post-restart wedge.
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342
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this.#cookieRetryCount.delete(friendId);
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void this.#initiateSession(friendId).catch(() => { });
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}
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});
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@@ -1763,6 +1771,14 @@ export class Peer {
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this.#cacheFriendRemote(senderId, knownMatch.host, knownMatch.port, senderPublicKey, friendDhtPublicKey);
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1764
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this.#debugLog(`onion dhtpk matched known node for ${senderId} at ${knownMatch.host}:${knownMatch.port}`);
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}
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1774
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// A dhtpk_update is proof the friend is announcing and reachable. If our
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1775
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// session to them isn't established, clear the accumulated cookie backoff
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// so the connection loop retries the handshake at the base cadence rather
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// than the up-to-120s cap (mirrors the relay friendOnline reset; covers the
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1778
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// UDP/onion reconnect path after a restart).
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1779
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if (!this.#friendSessions.get(senderId)?.established) {
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1780
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this.#cookieRetryCount.delete(senderId);
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1781
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}
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this.#debugLog(`dhtpk_update friend=${senderId} noReplay=${noReplay.toString()} ` +
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`dhtpk=${carrierIdFromPublicKey(friendDhtPublicKey)} extraLen=${extra.length} ` +
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`extraNodes=${extraNodes.length} extraPreviewHex=${extraPreview}`);
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@@ -3025,19 +3041,37 @@ export class Peer {
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const relay = await this.#ensureTurnRelay().catch(() => undefined);
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const relayOctets = relay ? relay.host.split(".").map((s) => parseInt(s, 10)) : undefined;
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const relayValid = relayOctets && relayOctets.length === 4 && !relayOctets.some((o) => Number.isNaN(o));
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-
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3044
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+
// Third candidate (bytes 12-17): our primary private LAN address + local
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// UDP port. A same-LAN peer can punch this directly; without it the only
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3046
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// "direct" option we advertise is our srflx (public) address, which the
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3047
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// NAT must hairpin back onto the LAN — most don't, so two machines in one
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3048
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// office silently fall back to the TURN relay (~260ms for a <1ms hop).
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const lanIp = getLocalIpv4Addresses().find((ip) => isPrivateAddress(ip));
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const lanOctets = lanIp ? lanIp.split(".").map((s) => parseInt(s, 10)) : undefined;
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const lanPort = this.#udp.localPort() ?? 0;
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const lanValid = !!lanOctets && lanOctets.length === 4 && !lanOctets.some((o) => Number.isNaN(o)) && lanPort > 0;
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const size = lanValid ? 18 : relayValid ? 12 : 6;
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const payload = new Uint8Array(size);
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payload.set(octets, 0);
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payload[4] = (srflx.port >> 8) & 0xff;
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payload[5] = srflx.port & 0xff;
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-
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// relay slot (bytes 6-11): filled when we have a relay, else left zero
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// (receiver skips port 0) so the host candidate can still occupy 12-17.
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if (relayValid && relay && size >= 12) {
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payload.set(relayOctets, 6);
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payload[10] = (relay.port >> 8) & 0xff;
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payload[11] = relay.port & 0xff;
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}
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if (lanValid) {
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payload.set(lanOctets, 12);
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payload[16] = (lanPort >> 8) & 0xff;
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payload[17] = lanPort & 0xff;
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}
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try {
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await this.#sendMessengerPacket(friendId, PACKET_ID_UDP_ENDPOINT, payload);
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this.#debugLog(`udp-endpoint offer sent to ${friendId}: direct=${srflx.host}:${srflx.port}` +
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-
(relayValid && relay ? ` relay=${relay.host}:${relay.port}` : "")
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(relayValid && relay ? ` relay=${relay.host}:${relay.port}` : "") +
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(lanValid ? ` lan=${lanIp}:${lanPort}` : ""));
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}
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catch {
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// best-effort — the retry loop will try again
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@@ -3088,6 +3122,43 @@ export class Peer {
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}
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}
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}
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3125
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// LAN host candidate (bytes 12-17): the peer's private LAN address. Only
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// safe to try when it falls in OUR subnet — same physical LAN — otherwise
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// a peer's 192.168.1.x could collide with an unrelated host on our own
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3128
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// network. When it matches it's the fastest possible path (direct, no NAT,
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3129
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// no relay), so punch it and add it as a same-LAN endpoint candidate, which
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3130
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// #collectSessionEndpointCandidates prioritises for the session path. We
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3131
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// prefer it as session.remote (when we have no confirmed real UDP yet) so
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3132
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// the very next keepalive upgrades the path off the relay.
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3133
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if (payload.length >= 18) {
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3134
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const lanHost = `${payload[12]}.${payload[13]}.${payload[14]}.${payload[15]}`;
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3135
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const lanPort = ((payload[16] << 8) | payload[17]) >>> 0;
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3136
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const sameLan = lanPort !== 0 &&
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isPrivateAddress(lanHost) &&
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3138
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getLocalIpv4Subnets().some((s) => isInIpv4Subnet(lanHost, s)) &&
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!(getLocalIpv4Addresses().includes(lanHost) && this.#udp.localPort() === lanPort);
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if (sameLan) {
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this.#rememberEndpointCandidate(session, lanHost, lanPort);
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this.#debugLog(`udp-endpoint LAN candidate from ${friendId}: ${lanHost}:${lanPort} (same subnet) — punching`);
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const lanPunch = Uint8Array.of(0xf2);
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let ln = 0;
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const lanTimer = setInterval(() => {
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this.#udp.sendDirectSync(Buffer.from(lanPunch), lanHost, lanPort);
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if (++ln >= 6)
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clearInterval(lanTimer);
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}, 120);
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const haveRealUdp = session.remote && !session.remote.host?.startsWith("tcp:") && session.remote.port !== 0;
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if (!haveRealUdp) {
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session.remote = { host: lanHost, port: lanPort };
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3153
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}
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3154
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if (session.established) {
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void this.#sendMessengerPacket(friendId, PACKET_ID_ALIVE, new Uint8Array()).catch(() => undefined);
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3156
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}
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3157
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else {
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3158
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void this.#initiateSession(friendId).catch(() => undefined);
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}
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}
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}
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// Don't punch toward ourselves.
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if (getLocalIpv4Addresses().includes(host) && this.#udp.localPort() === port)
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return;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@decentnetwork/peer",
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-
"version": "0.1.
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"version": "0.1.36",
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"description": "Pure TypeScript port of Elastos Carrier (toxcore-derived) P2P messaging. DHT, onion routing, TCP relay, FlatBuffers app payloads, Express offline relay. Wire-compatible with iOS Beagle and the Carrier C SDK.",
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"type": "module",
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"main": "./dist/index.js",
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