@decentnetwork/lan 0.1.283 → 0.1.284
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/daemon/server.js +39 -14
- package/dist/ui/desktop/app.js +1 -1
- package/package.json +1 -1
package/dist/daemon/server.js
CHANGED
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@@ -393,7 +393,11 @@ export class DaemonServer {
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393
393
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this.ipcEvents.setMaxListeners(50);
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394
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this.ipcServer = new IpcServer(ipcSocketPath(this.config.carrier.dataDir), {
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395
395
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friendRequest: async (address, hello) => {
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396
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-
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396
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+
// sendFriendRequest waits for our own announce to store and then
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397
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// walks the DHT toward the target — tens of seconds is normal, and
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398
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// none of it changes what the caller should do. Awaiting it made
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399
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// "add" look like a dead button for the whole walk.
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400
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void this.peerManager.sendFriendRequest(address, hello).catch((e) => this.logger.warn(`friend-request to ${String(address).slice(0, 8)} failed: ${e.message}`));
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},
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friendsPending: async () => {
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const entries = this.pendingFriends?.list() ?? [];
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@@ -412,7 +416,14 @@ export class DaemonServer {
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const entry = this.pendingFriends?.remove(userid);
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if (!entry)
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throw new Error(`No pending friend-request for userid ${userid}`);
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415
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-
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419
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// Answer as soon as the entry is gone from pending — that is the part
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420
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// the UI renders. The node call is effectively local (its session
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421
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// attempt is already fire-and-forget), so waiting on it only delayed
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422
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// the click. Put the entry back if it does refuse.
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423
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void this.peerManager.acceptFriendRequest(entry.pubkey).catch((e) => {
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424
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this.pendingFriends?.add(entry);
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425
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this.logger.warn(`accept ${userid.slice(0, 8)} failed: ${e.message}`);
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426
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});
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416
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},
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friendsReject: async (userid) => {
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const entry = this.pendingFriends?.remove(userid);
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@@ -423,23 +434,37 @@ export class DaemonServer {
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chatSend: async (userid, text) => {
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if (!text)
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return;
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-
//
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//
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-
//
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-
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437
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// Record the message BEFORE any network attempt, and return without
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// waiting for the wire.
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439
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//
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// The offline branch already did this. The ONLINE branch awaited
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// sendText and only logged afterwards — and sendText is not quick:
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// with the ack path it retries for up to 15s. So a message to an
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// ONLINE friend did not appear in the sender's own thread until
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// delivery finished, while a message to an offline one appeared at
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// once. The faster the peer, the less you noticed; the slower, the
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// more it looked like the app had ignored you.
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//
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// Same rule the embedded host and the browser client already follow:
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// a delivery failure is a STATE on the message, never its absence.
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const msg = this.messageStore?.append(userid, "out", text, Date.now(), "queued");
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this.friendMeta?.ensure(userid);
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this.ipcEvents.emit("event", { type: "chat", userid, dir: "out" });
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if (!msg || !this.peerManager?.isFriendOnline(userid)) {
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this.logger.info(`Queued text for ${userid.slice(0, 8)} (delivers on reconnect)`);
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return;
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}
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// Deliver in the background; the reconnect flush covers a failure.
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void (async () => {
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try {
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await this.peerManager.sendText(userid, text);
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-
this.
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-
return;
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this.messageStore?.setStatus(userid, msg.id, undefined); // delivered
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}
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catch (e) {
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this.logger.warn(`sendText to ${userid.slice(0, 8)} failed,
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this.logger.warn(`sendText to ${userid.slice(0, 8)} failed, stays queued: ${e.message}`);
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}
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-
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-
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this.friendMeta?.ensure(userid);
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this.ipcEvents.emit("event", { type: "chat", userid, dir: "out" });
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442
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this.logger.info(`Queued text for offline ${userid.slice(0, 8)} (delivers on reconnect)`);
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this.ipcEvents.emit("event", { type: "chat", userid, dir: "out" });
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})();
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},
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chatLogLocal: async (userid, dir, text) => {
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if (!text)
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package/dist/ui/desktop/app.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
window.__DK_UI_VERSION="0.1.
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1
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+
window.__DK_UI_VERSION="0.1.284";
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const ICON_PATHS = {
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// ---- tab bar (the four must feel like one set) ----
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users: '<path d="M16 21v-2a4 4 0 0 0-4-4H6a4 4 0 0 0-4 4v2"/><circle cx="9" cy="7" r="4"/><path d="M22 21v-2a4 4 0 0 0-3-3.87"/><path d="M16 3.13a4 4 0 0 1 0 7.75"/>',
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@decentnetwork/lan",
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-
"version": "0.1.
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"version": "0.1.284",
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"description": "Private virtual LAN for self-hosted services and AI agents, built on Elastos Carrier. NAT-traversal, name service, ACL, all over a peer-to-peer mesh — no public IP required.",
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"type": "module",
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"main": "./dist/index.js",
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