@decentnetwork/lan 0.1.149 → 0.1.151
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/tun-helper-darwin-amd64 +0 -0
- package/bin/tun-helper-darwin-arm64 +0 -0
- package/bin/tun-helper-linux-amd64 +0 -0
- package/bin/tun-helper-linux-arm64 +0 -0
- package/dist/proxy/connect-proxy.js +11 -3
- package/dist/proxy/multi-exit-router.js +56 -11
- package/dist/router/paced-forwarder.d.ts +10 -2
- package/dist/router/paced-forwarder.js +70 -2
- package/dist/router/packet-router.js +8 -10
- package/package.json +1 -1
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@@ -131,9 +131,17 @@ export class ConnectProxy {
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}
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const host = m[1];
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const port = Number(m[2]);
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-
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-
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-
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// Port policy: an EXPLICIT allowConnectPorts restricts to that list; UNSET
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// (the default) allows any port except known-abuse ones (SMTP). The old
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// default of [443,80] silently broke real apps that use non-standard ports
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// (verified: the CCTV/Migu app's uem.migu.cn:18088 got 403'd here while the
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// host itself was perfectly reachable). These are friend-gated private
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// exits, so blanket port blocking bought little and cost app compatibility.
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const DENY_PORTS = new Set([25, 465, 587]); // SMTP — block spam relay abuse
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const allowedPorts = this.opts.allowConnectPorts;
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const portBlocked = allowedPorts ? !allowedPorts.includes(port) : DENY_PORTS.has(port);
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if (portBlocked) {
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this.refuse(clientSocket, src, srcName, `${host}:${port}`, 403, `port ${port} not permitted`);
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return;
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}
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const allowHosts = this.opts.allowHosts ?? [];
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@@ -334,10 +334,17 @@ export function startMultiExitRouter(opts) {
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}
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// A tunnel established but stalled (delivered ~nothing) → count it; trip the
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// exit out of the pool once it stalls repeatedly, so a flaky node stops
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// getting traffic instead of stalling segments.
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// getting traffic instead of stalling segments. BUT never trip an exit the
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// health PROBE still says is UP: under a busy live stream on a congested
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// cross-border path, healthy exits routinely stall a segment or idle a small
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// request — tripping them there collapses the pool (5↔3) and makes the stream
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// LESS stable, not more. The probe (a real round-trip) is the down-detector;
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// the stall breaker only fires on an exit that is ALSO failing its probe.
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function recordStall(exit, why) {
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exit.stalls++;
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-
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const probeAlive = exit.healthy ||
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(exit.lastSuccessMs !== null && Date.now() - exit.lastSuccessMs < RECENT_SUCCESS_MS);
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if (!probeAlive && exit.stalls >= TRIP_AFTER_STALLS && exit.trippedUntil <= Date.now()) {
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exit.trippedUntil = Date.now() + TRIP_COOLDOWN_MS;
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exit.healthy = false;
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log(`✗ ${exit.name} [${exit.region}] TRIPPED for ${TRIP_COOLDOWN_MS / 1000}s (${why}) — excluding from pool`);
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@@ -386,8 +393,14 @@ export function startMultiExitRouter(opts) {
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// Unmeasured exits assume the region's median (or a neutral default) so a
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// new exit is tried but doesn't monopolize before it's proven.
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const measuredVals = pool.map((e) => e.speedEwma).filter((v) => v !== null).sort((a, b) => a - b);
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-
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-
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// Unmeasured exits get a PESSIMISTIC assumption (the region's slowest proven
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// speed, or a low floor) — NOT the median. A long-lived video tunnel pins to
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// ONE exit for its whole duration, so it must land on a PROVEN-fast exit, not
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// an unproven one that might turn out to be 0.3 Mbps and stall the player.
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// Unproven exits still get overflow traffic once the proven ones fill up,
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// which measures them safely without risking the video.
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const unprovenBps = measuredVals.length > 0 ? measuredVals[0] : 800_000;
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const score = (e) => (e.speedEwma ?? unprovenBps) / (e.active + 1);
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return [...pool].sort((a, b) => score(b) - score(a) || a.served - b.served);
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}
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// Whether ANY exit is configured for a region (healthy or not). Lets us tell
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@@ -399,11 +412,26 @@ export function startMultiExitRouter(opts) {
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function forward(exit, target, client, head, onFail) {
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const up = net.connect(exit.port, exit.host);
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let established = false;
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const fail = (why) => {
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const fail = (why, tripExit = true) => {
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if (!established) {
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//
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//
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-
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// Only a CONNECTION-level failure (exit unreachable: timeout / conn
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// error) is an EXIT fault → feed the breaker. An UPSTREAM status (the
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// exit answered but the ORIGIN returned 502/403/etc.) is the origin's
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// problem — it fails identically on every exit, so tripping the exit for
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// it churns the whole pool (a single dead host like sdc3.10086.cn or
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// uem.migu.cn was knocking out all 6 China exits). Just fail over.
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//
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// AND: a connect-timeout to an exit the health probe STILL says is UP is
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// transient cross-border congestion under load — NOT a dead exit (proven:
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// the exit answers its probe at ~200ms and reaches the origin in ~40ms).
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// Tripping it here removes it from the pool, piles load onto fewer exits,
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// causes MORE timeouts → the pool collapses to 1-2 and the whole stream
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// stalls (the high-bitrate live-video failure mode). Only trip an exit
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// that is ALSO failing its probe (genuinely unreachable); a healthy exit
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// just fails this ONE connection over and stays in the pool.
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const probeAlive = exit.healthy || (exit.lastSuccessMs !== null && Date.now() - exit.lastSuccessMs < RECENT_SUCCESS_MS);
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if (tripExit && !probeAlive)
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recordStall(exit, why);
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up.destroy();
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onFail(why);
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}
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@@ -499,7 +527,8 @@ export function startMultiExitRouter(opts) {
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up.on("error", () => client.destroy());
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}
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else {
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-
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// Exit answered but the ORIGIN errored (502/403/…) — not an exit fault.
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fail(`upstream ${status}`, false);
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}
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};
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up.on("data", onData);
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@@ -762,9 +791,20 @@ export function startMultiExitRouter(opts) {
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? () => tls.connect({ socket: tun, servername: host, rejectUnauthorized: false })
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: () => tun;
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const up = reqFn({ host, port, path, method: req.method, headers, createConnection: conn }, (upRes) => {
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log(` MITM ${req.method} ${host}${(path || "/").slice(0, 80)} → ${upRes.statusCode}`);
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const meter = new RateMeter();
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// Sniff the stream-decision APIs' bodies (they say play:1+url vs play:0)
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// so we can see WHY the app won't play even though every request is 200.
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const sniff = /vdn\/live|cctv5\.json|getHttppdrp|\/vdn\//.test(path);
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let sbuf = sniff ? Buffer.alloc(0) : null;
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const enc = String(upRes.headers["content-encoding"] || "");
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upRes.on("data", (d) => { meter.add(d.length, Date.now()); if (sbuf && sbuf.length < 1500)
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sbuf = Buffer.concat([sbuf, d]); });
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upRes.once("end", () => {
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sampleSpeed(exit, meter, Date.now() - t0);
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if (sbuf)
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log(` body[${host}${enc ? " " + enc : ""}]: ${sbuf.slice(0, 1000).toString("utf8").replace(/\s+/g, " ")}`);
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});
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res.writeHead(upRes.statusCode || 502, upRes.headers);
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upRes.pipe(res);
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});
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@@ -918,6 +958,11 @@ export function startMultiExitRouter(opts) {
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}
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fetchViaRegionBuffered(u, fwd, isPlaylist ? "playlist" : "segment")
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.then((r) => {
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log(` MITM ${method} ${host}${(path || "/").slice(0, 80)} → ${r.status} (${r.body.length}B)`);
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if (r.status >= 400) {
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const snip = r.body.slice(0, 300).toString("utf8").replace(/\s+/g, " ");
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log(` body: ${snip}`);
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}
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const outHeaders = { ...r.headers };
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delete outHeaders["transfer-encoding"];
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outHeaders["content-length"] = r.body.length;
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@@ -25,9 +25,17 @@ export interface PacedForwarderStats {
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export declare class PacedForwarder {
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#private;
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constructor(opts: PacedForwarderOptions);
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/** Set the paced target rate (bytes/sec) for a destination
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*
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/** Set the paced target rate (bytes/sec) for a destination directly. Kept for
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* tests / explicit control; the live path uses reportDelivered. */
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setRate(dstIp: string, rateBps: number): void;
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/** Feed a peer's measured delivered-rate: bytes/sec of the traffic we sent
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* them that actually landed. Loss-driven: over a rolling window we compare it
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* to what we sent and only TIGHTEN the pace when the path is dropping a real
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* fraction of our egress; a clean path ramps the pace back toward uncapped.
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* This is what stops a bursty app (HLS video) — whose per-second delivered
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* rate swings between a full segment and an idle trough — from collapsing the
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* pace and never recovering. */
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reportDelivered(dstIp: string, deliveredBps: number): void;
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/** Enqueue one IP packet for `dstIp` under flow `flowKey`. Never blocks; the
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* drain loop releases it paced + fairly. Returns false if it was dropped
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* (queue overflow). */
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@@ -31,6 +31,25 @@ const DEFAULT_MAX_FLOW_BYTES = 256 * 1024;
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const DEFAULT_MAX_DEST_BYTES = 4 * 1024 * 1024;
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const DEFAULT_BURST_SECONDS = 0.05; // 50ms of rate as burst — smooths without adding latency
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const MIN_RATE_BPS = 32 * 1024; // never pace below 256 kbps
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// LOSS-DRIVEN pacing. The old rule paced to `delivered × headroom`, but the
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// delivered rate is itself CAPPED by the pace — a classic self-limiting loop: a
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// single low sample (a bursty app's idle trough between HLS segments, or a slow
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// first segment) drags the pace down, which caps delivery, which keeps the next
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// sample low… and it never climbs back. That throttled healthy paths to a
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// fraction of capacity (measured: CCTV stuck at 0.3–0.5 Mbps even over an
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// all-local route with no congestion at all).
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//
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// Instead: judge the path over a rolling window by comparing what we SENT to
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// what the peer reports DELIVERED. Only real loss (a chunk of our egress not
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// landing) tightens the pace; a clean path ramps the pace back toward uncapped.
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// So we never throttle a healthy path, yet still back off the instant we
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// over-drive a congested one and induce drops. The window absorbs the timing
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// skew between our egress and the peer's 1s report so a burst isn't misread as
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// loss.
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const LOSS_WINDOW_MS = 2000;
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const LOSS_TRIGGER = 0.2; // >20% of sent bytes not landing ⇒ real congestion
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const PROBE_GAIN = 1.5; // clean path: ramp the pace up briskly toward uncapped
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const BACKOFF_GAIN = 1.1; // lossy path: pace just above what actually gets through
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class Dest {
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rateBps;
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tokens;
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@@ -41,11 +60,19 @@ class Dest {
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cursor = 0;
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totalBytes = 0;
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draining = false;
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// Loss-window accounting: bytes we've handed to the carrier and bytes the peer
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// reports as delivered, since winStartMs. Compared once per LOSS_WINDOW_MS.
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winSentBytes = 0;
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winDeliveredBytes = 0;
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winStartMs;
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lastReportMs;
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constructor(rateBps, burstSeconds, nowMs) {
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this.rateBps = rateBps;
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this.burstBytes = Math.max(1500, rateBps * burstSeconds);
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this.tokens = this.burstBytes;
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this.lastRefillMs = nowMs;
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this.winStartMs = nowMs;
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this.lastReportMs = nowMs;
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}
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refill(nowMs) {
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const dt = nowMs - this.lastRefillMs;
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@@ -77,12 +104,52 @@ export class PacedForwarder {
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schedule: opts.schedule ?? ((fn, ms) => { setTimeout(fn, ms).unref?.(); }),
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};
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}
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/** Set the paced target rate (bytes/sec) for a destination
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*
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/** Set the paced target rate (bytes/sec) for a destination directly. Kept for
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* tests / explicit control; the live path uses reportDelivered. */
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setRate(dstIp, rateBps) {
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const d = this.#dest(dstIp);
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d.setRate(rateBps, this.#opts.burstSeconds);
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}
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/** Feed a peer's measured delivered-rate: bytes/sec of the traffic we sent
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* them that actually landed. Loss-driven: over a rolling window we compare it
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* to what we sent and only TIGHTEN the pace when the path is dropping a real
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* fraction of our egress; a clean path ramps the pace back toward uncapped.
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* This is what stops a bursty app (HLS video) — whose per-second delivered
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* rate swings between a full segment and an idle trough — from collapsing the
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* pace and never recovering. */
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reportDelivered(dstIp, deliveredBps) {
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const d = this.#dest(dstIp);
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const now = this.#opts.now();
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const dt = now - d.lastReportMs;
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d.lastReportMs = now;
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if (dt > 0)
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d.winDeliveredBytes += (deliveredBps * dt) / 1000;
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const winMs = now - d.winStartMs;
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if (winMs < LOSS_WINDOW_MS)
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return;
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const sent = d.winSentBytes;
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const delivered = d.winDeliveredBytes;
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const winSec = winMs / 1000;
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d.winSentBytes = 0;
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d.winDeliveredBytes = 0;
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d.winStartMs = now;
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// Too little egress this window to judge the path — leave the pace as is
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// (don't let an idle stretch either shrink or grow it).
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if (sent < MIN_RATE_BPS * winSec)
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return;
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const lossRatio = Math.max(0, 1 - delivered / sent);
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const bs = this.#opts.burstSeconds;
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if (lossRatio > LOSS_TRIGGER) {
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// Congestion: a real fraction of what we sent didn't land. Pace down to
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// the throughput that actually gets through (a hair above, to keep probing).
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d.setRate(Math.max(MIN_RATE_BPS, (delivered / winSec) * BACKOFF_GAIN), bs);
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}
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else {
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// Clean path: our egress is landing. Ramp the pace back up toward uncapped
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// so we are never the bottleneck on a healthy path.
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d.setRate(Math.min(this.#opts.defaultRateBps, d.rateBps * PROBE_GAIN), bs);
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}
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}
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/** Enqueue one IP packet for `dstIp` under flow `flowKey`. Never blocks; the
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* drain loop releases it paced + fairly. Returns false if it was dropped
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* (queue overflow). */
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@@ -175,6 +242,7 @@ export class PacedForwarder {
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f.bytes -= size;
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d.totalBytes -= size;
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d.tokens -= size;
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|
+
d.winSentBytes += size;
|
|
178
246
|
this.#sent++;
|
|
179
247
|
void this.#opts.send(dstIp, pkt).catch(() => { this.#dropped++; });
|
|
180
248
|
d.cursor = (d.cursor + 1) % Math.max(1, d.order.length);
|
|
@@ -14,12 +14,9 @@ const SUBNET_PREFIX = "10.86.";
|
|
|
14
14
|
// How often each node reports the delivered rate of a peer's inbound flow.
|
|
15
15
|
const RATE_REPORT_INTERVAL_MS = 1000;
|
|
16
16
|
// Only report for peers whose inbound this interval exceeds this — no point
|
|
17
|
-
// pacing a trickle (SSH/keepalives), and it keeps reports sparse.
|
|
17
|
+
// pacing a trickle (SSH/keepalives), and it keeps reports sparse. The pacer's
|
|
18
|
+
// loss window derives its verdict from these reports vs. what it sent.
|
|
18
19
|
const RATE_REPORT_MIN_BYTES = 32 * 1024; // ~256 kbps sustained
|
|
19
|
-
// The sender paces to measured × headroom so throughput can still probe upward
|
|
20
|
-
// when the path frees up; loss caps it back down via the next report.
|
|
21
|
-
const RATE_REPORT_HEADROOM = 1.25;
|
|
22
|
-
const RATE_REPORT_MIN_BPS = 64 * 1024;
|
|
23
20
|
export class PacketRouter extends EventEmitter {
|
|
24
21
|
tunDevice;
|
|
25
22
|
peerManager;
|
|
@@ -71,15 +68,16 @@ export class PacketRouter extends EventEmitter {
|
|
|
71
68
|
this.stats.packetsForwarded++;
|
|
72
69
|
},
|
|
73
70
|
});
|
|
74
|
-
// A peer's rate report tells us how
|
|
75
|
-
//
|
|
76
|
-
//
|
|
71
|
+
// A peer's rate report tells us how much of our traffic to them actually
|
|
72
|
+
// landed. Feed it to the loss-driven pacer: it compares this to what we
|
|
73
|
+
// sent over a rolling window and only tightens the pace on real loss — a
|
|
74
|
+
// clean path stays uncapped, so a bursty app (HLS video) is never
|
|
75
|
+
// throttled by us and an idle trough can't collapse the pace.
|
|
77
76
|
this.peerManager.on("rate-report", (pubkey, bytesPerSec) => {
|
|
78
77
|
const mapping = this.ipam.resolveCarrierId(pubkey);
|
|
79
78
|
if (!mapping?.virtualIp || !this.pacer)
|
|
80
79
|
return;
|
|
81
|
-
|
|
82
|
-
this.pacer.setRate(mapping.virtualIp, target);
|
|
80
|
+
this.pacer.reportDelivered(mapping.virtualIp, bytesPerSec);
|
|
83
81
|
});
|
|
84
82
|
}
|
|
85
83
|
this.setupCarrierHandlers();
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@decentnetwork/lan",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.151",
|
|
4
4
|
"description": "Private virtual LAN for self-hosted services and AI agents, built on Elastos Carrier. NAT-traversal, name service, ACL, all over a peer-to-peer mesh — no public IP required.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.js",
|