@debuffjp/ui 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -41,7 +41,13 @@ Text is measured with `draw.measure`, so nothing is positioned by guesswork:
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  - `Menu`: `new Menu(items, { actions, onBack, wrap })`, `update(input)` (with `input.pointer`, a tap selects the row under it; on a value row the left half lowers and the right half raises), `tap(x, y)`, `move(delta)`, `select()`, `measure(draw, style)`, `draw(draw, x, y, style)`, `drawPanel(draw, cx, cy, style)`, `focused`, `inspect()`
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  - items: `{ label, onSelect?, disabled?, value?, change? }`
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  - style: `font`, `color`, `focusColor`, `disabledColor`, `gap` (3), `align` (`left`/`center`), `cursor` (`>`), `cursorGap` (4), `valueGap` (12); panel adds `title`, `titleFont`, `titleColor`, `titleGap` (6), `borders`, `fill`, `padding` (6)
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- - `panel(draw, x, y, w, h, borders, fill?)`: 1px rings, outermost first, then the fill
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- - `panelAround(draw, cx, cy, w, h, { borders, fill, padding })`: a panel fitted around content, centred and pixel-snapped; returns the content's top-left
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+ - `panel(draw, x, y, w, h, borders, fill?, chamfer?)`: 1px rings, outermost first, then the fill; `chamfer` cuts each corner by that many pixels
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+ - `panelAround(draw, cx, cy, w, h, { borders, fill, padding, chamfer, shadow, shadowOffset })`: a panel fitted around content, centred and pixel-snapped; returns the content's top-left
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+ - `bar(draw, x, y, w, h, value, { segments, gap, fill, empty })`: a segmented meter; `value` (0–1) lights whole cells only, all the same width; returns the width used
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- Colours and fonts are yours to choose; the defaults are plain greys.
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+ Colours and fonts are yours to choose; the defaults are plain greys. For debuff's own look (chamfered corners, a lime edge, a hard ink shadow), spread `debuffFrame` into any frame or menu panel style:
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+
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+ ```ts
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+ import { debuffFrame } from "@debuffjp/ui";
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+ pause.drawPanel(draw, game.width / 2, game.height / 2, { ...debuffFrame, title: "paused" });
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+ ```
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  export type { DrawLike, FontLike, InputLike, TextOptions } from "./draw-like.js";
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  export { Menu, type MenuActions, type MenuItem, type MenuOptions, type MenuPanelStyle, type MenuStyle } from "./menu.js";
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- export { type FrameStyle, panel, panelAround } from "./panel.js";
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+ export { type BarStyle, bar, debuffFrame, type FrameStyle, panel, panelAround } from "./panel.js";
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  export { Transition, type TransitionOptions } from "./transition.js";
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,IAAI,EAAE,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,KAAK,WAAW,EAAE,KAAK,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,WAAW,CAAC;AACzH,OAAO,EAAE,KAAK,UAAU,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,UAAU,EAAE,KAAK,iBAAiB,EAAE,MAAM,iBAAiB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,YAAY,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,IAAI,EAAE,KAAK,WAAW,EAAE,KAAK,QAAQ,EAAE,KAAK,WAAW,EAAE,KAAK,cAAc,EAAE,KAAK,SAAS,EAAE,MAAM,WAAW,CAAC;AACzH,OAAO,EAAE,KAAK,QAAQ,EAAE,GAAG,EAAE,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAClG,OAAO,EAAE,UAAU,EAAE,KAAK,iBAAiB,EAAE,MAAM,iBAAiB,CAAC"}
package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
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  export { Menu } from "./menu.js";
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- export { panel, panelAround } from "./panel.js";
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+ export { bar, debuffFrame, panel, panelAround } from "./panel.js";
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  export { Transition } from "./transition.js";
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAA0F,MAAM,WAAW,CAAC;AACzH,OAAO,EAAmB,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACjE,OAAO,EAAE,UAAU,EAA0B,MAAM,iBAAiB,CAAC"}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAA0F,MAAM,WAAW,CAAC;AACzH,OAAO,EAAiB,GAAG,EAAE,WAAW,EAAmB,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAClG,OAAO,EAAE,UAAU,EAA0B,MAAM,iBAAiB,CAAC"}
package/dist/panel.d.ts CHANGED
@@ -1,9 +1,10 @@
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  import type { DrawLike } from "./draw-like.js";
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  /**
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  * A framed box: each colour in `borders` is a 1px ring, outermost first, then `fill` inside.
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+ * `chamfer` cuts every corner by that many pixels.
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  * `panel(draw, 48, 40, 160, 64, ["#c3a6d8", "#1a1020", "#5b3a6e"], "#1a1020")`
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  */
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- export declare function panel(draw: DrawLike, x: number, y: number, w: number, h: number, borders: readonly (string | number)[], fill?: string | number): void;
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+ export declare function panel(draw: DrawLike, x: number, y: number, w: number, h: number, borders: readonly (string | number)[], fill?: string | number, chamfer?: number): void;
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  export interface FrameStyle {
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  /** 1px rings, outermost first. Default one light ring. */
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  borders?: readonly (string | number)[];
@@ -11,7 +12,24 @@ export interface FrameStyle {
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  fill?: string | number;
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  /** Space between the innermost ring and the content. Default 6. */
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  padding?: number;
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+ /** Cut each corner by this many pixels. Default 0 (square). */
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+ chamfer?: number;
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+ /** A hard drop shadow in this colour, offset down-right by `shadowOffset`. Default none. */
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+ shadow?: string | number;
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+ /** Default 1. */
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+ shadowOffset?: number;
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  }
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+ /**
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+ * debuff's own look, if you want it: a lime-edged, chamfered dark panel with a hard ink shadow.
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+ * Spread it into any `FrameStyle` or menu panel style: `menu.drawPanel(draw, cx, cy, { ...debuffFrame, title: "paused" })`.
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+ */
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+ export declare const debuffFrame: {
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+ readonly borders: readonly ["#cffb2d", "#0e1209", "#3d4d22"];
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+ readonly fill: "#151a0e";
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+ readonly chamfer: 2;
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+ readonly shadow: "#050604";
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+ readonly shadowOffset: 1;
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+ };
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  /**
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  * Draw a panel that fits content of `w`×`h` centred on (cx, cy), snapped to whole pixels.
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  * Returns the content's top-left, where you draw what goes inside.
@@ -20,4 +38,21 @@ export declare function panelAround(draw: DrawLike, cx: number, cy: number, w: n
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  x: number;
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  y: number;
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  };
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+ export interface BarStyle {
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+ /** Number of cells. Default 10. */
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+ segments?: number;
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+ /** Pixels between cells. Default 1. */
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+ gap?: number;
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+ /** Lit cells. Default debuff lime. */
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+ fill?: string | number;
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+ /** Unlit cells. Default a dark olive. */
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+ empty?: string | number;
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+ }
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+ /**
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+ * A segmented meter (health, cooldowns, charge): `value` from 0 to 1 lights whole cells only, rounded,
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+ * so it never shows a sliver. Cells are all the same whole-pixel width, so the bar can end up to a few
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+ * pixels short of `w`; returns the width it used.
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+ * `bar(draw, 8, 8, 60, 4, hp / maxHp, { segments: 10 })`
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+ */
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+ export declare function bar(draw: DrawLike, x: number, y: number, w: number, h: number, value: number, style?: BarStyle): number;
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  //# sourceMappingURL=panel.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"panel.d.ts","sourceRoot":"","sources":["../src/panel.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAiB/C;;;;GAIG;AACH,wBAAgB,KAAK,CACnB,IAAI,EAAE,QAAQ,EACd,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,EAAE,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC,EAAE,EACrC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,EACtB,OAAO,SAAI,GACV,IAAI,CAQN;AAED,MAAM,WAAW,UAAU;IACzB,0DAA0D;IAC1D,OAAO,CAAC,EAAE,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC,EAAE,CAAC;IACvC,2BAA2B;IAC3B,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACvB,mEAAmE;IACnE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,+DAA+D;IAC/D,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,4FAA4F;IAC5F,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACzB,iBAAiB;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;GAGG;AACH,eAAO,MAAM,WAAW;;mBAEhB,SAAS;sBACN,CAAC;qBACF,SAAS;2BACH,CAAC;CACc,CAAC;AAEhC;;;GAGG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,QAAQ,EACd,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,GAAE,UAAe,GACrB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAc1B;AAED,MAAM,WAAW,QAAQ;IACvB,mCAAmC;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,sCAAsC;IACtC,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACvB,yCAAyC;IACzC,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;CACzB;AAED;;;;;GAKG;AACH,wBAAgB,GAAG,CAAC,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAE,QAAa,GAAG,MAAM,CAU3H"}
package/dist/panel.js CHANGED
@@ -1,18 +1,44 @@
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+ /** A filled box with each corner cut by a `c`px pixel staircase (45°), drawn as a few rects. */
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+ function chamferedRect(draw, x, y, w, h, c, color) {
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+ const cut = Math.max(0, Math.min(Math.floor(c), Math.floor(w / 2), Math.floor(h / 2)));
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+ if (cut === 0) {
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+ draw.rect(x, y, w, h, color);
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+ return;
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+ }
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+ draw.rect(x, y + cut, w, h - cut * 2, color);
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+ for (let k = 0; k < cut; k++) {
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+ const inset = cut - k;
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+ draw.rect(x + inset, y + k, w - inset * 2, 1, color);
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+ draw.rect(x + inset, y + h - 1 - k, w - inset * 2, 1, color);
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+ }
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+ }
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  /**
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  * A framed box: each colour in `borders` is a 1px ring, outermost first, then `fill` inside.
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+ * `chamfer` cuts every corner by that many pixels.
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  * `panel(draw, 48, 40, 160, 64, ["#c3a6d8", "#1a1020", "#5b3a6e"], "#1a1020")`
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  */
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- export function panel(draw, x, y, w, h, borders, fill) {
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+ export function panel(draw, x, y, w, h, borders, fill, chamfer = 0) {
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  let i = 0;
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  for (const c of borders) {
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  if (w - i * 2 <= 0 || h - i * 2 <= 0)
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  return;
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- draw.rect(x + i, y + i, w - i * 2, h - i * 2, c);
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+ chamferedRect(draw, x + i, y + i, w - i * 2, h - i * 2, chamfer, c);
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  i++;
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  }
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  if (fill !== undefined && w - i * 2 > 0 && h - i * 2 > 0)
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- draw.rect(x + i, y + i, w - i * 2, h - i * 2, fill);
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+ chamferedRect(draw, x + i, y + i, w - i * 2, h - i * 2, chamfer, fill);
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  }
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+ /**
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+ * debuff's own look, if you want it: a lime-edged, chamfered dark panel with a hard ink shadow.
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+ * Spread it into any `FrameStyle` or menu panel style: `menu.drawPanel(draw, cx, cy, { ...debuffFrame, title: "paused" })`.
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+ */
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+ export const debuffFrame = {
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+ borders: ["#cffb2d", "#0e1209", "#3d4d22"],
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+ fill: "#151a0e",
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+ chamfer: 2,
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+ shadow: "#050604",
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+ shadowOffset: 1,
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+ };
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  /**
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  * Draw a panel that fits content of `w`×`h` centred on (cx, cy), snapped to whole pixels.
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  * Returns the content's top-left, where you draw what goes inside.
@@ -24,7 +50,31 @@ export function panelAround(draw, cx, cy, w, h, style = {}) {
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  const outerH = Math.ceil(h) + inset * 2;
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  const x = Math.round(cx - outerW / 2);
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  const y = Math.round(cy - outerH / 2);
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- panel(draw, x, y, outerW, outerH, borders, style.fill ?? "#222");
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+ const chamfer = style.chamfer ?? 0;
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+ if (style.shadow !== undefined) {
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+ const o = style.shadowOffset ?? 1;
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+ chamferedRect(draw, x + o, y + o, outerW, outerH, chamfer, style.shadow);
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+ }
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+ panel(draw, x, y, outerW, outerH, borders, style.fill ?? "#222", chamfer);
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  return { x: x + inset, y: y + inset };
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  }
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+ /**
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+ * A segmented meter (health, cooldowns, charge): `value` from 0 to 1 lights whole cells only, rounded,
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+ * so it never shows a sliver. Cells are all the same whole-pixel width, so the bar can end up to a few
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+ * pixels short of `w`; returns the width it used.
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+ * `bar(draw, 8, 8, 60, 4, hp / maxHp, { segments: 10 })`
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+ */
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+ export function bar(draw, x, y, w, h, value, style = {}) {
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+ const n = Math.max(1, Math.floor(style.segments ?? 10));
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+ const gap = Math.max(0, style.gap ?? 1);
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+ const lit = Math.round(Math.max(0, Math.min(1, Number.isFinite(value) ? value : 0)) * n);
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+ const fill = style.fill ?? "#cffb2d";
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+ const empty = style.empty ?? "#2e3a1c";
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+ const cell = Math.floor((w - gap * (n - 1)) / n);
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+ if (cell < 1)
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+ return 0;
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+ for (let i = 0; i < n; i++)
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+ draw.rect(x + i * (cell + gap), y, cell, h, i < lit ? fill : empty);
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+ return n * cell + (n - 1) * gap;
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+ }
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  //# sourceMappingURL=panel.js.map
package/dist/panel.js.map CHANGED
@@ -1 +1 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@debuffjp/ui",
3
- "version": "0.6.0",
3
+ "version": "0.7.0",
4
4
  "description": "Screen transitions, menus and panels for debuff",
5
5
  "keywords": [
6
6
  "game",