@debuffjp/juice 0.19.0 → 0.21.0

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Files changed (2) hide show
  1. package/README.md +1 -1
  2. package/package.json +2 -1
package/README.md CHANGED
@@ -25,4 +25,4 @@ particles.update(dt);
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  - `ease`: `linear`, `in/out/inOutQuad`, `in/out/inOutCubic`, `outBack`, `outElastic`, `outBounce`
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  - `Particles`: `emit({ x, y, count, speed, angle, spread, life, size, sizeEnd, colors, gravity, drag, shape, additive })`, `update(dt)`, `draw(draw)`, `clear()`
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  - `Trail`: `push(x, y)`, `draw(draw)`, `clear()`
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- - `squash(tweens, target, amount?, duration?)`
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+ - `squash(tweens, target, amount?, duration?)`: replaces only the scale tweens on `target`, so a move or fade on it keeps running. Before 0.8 it stopped every tween on the target.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@debuffjp/juice",
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- "version": "0.19.0",
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+ "version": "0.21.0",
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  "description": "Tweens, easing, particles and game-feel effects for debuff",
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  "keywords": [
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  "game",
@@ -17,6 +17,7 @@
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  "juice"
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  ],
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  "license": "MIT",
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+ "funding": "https://github.com/sponsors/debuffjp",
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  "homepage": "https://debuff.jp",
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  "bugs": "https://github.com/debuffjp/debuff/issues",
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  "repository": {