@debuffjp/core 0.13.0 → 0.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/render/backend.d.ts +48 -0
- package/dist/render/backend.d.ts.map +1 -0
- package/dist/render/backend.js +2 -0
- package/dist/render/backend.js.map +1 -0
- package/dist/render/bitmap-font.d.ts +55 -0
- package/dist/render/bitmap-font.d.ts.map +1 -0
- package/dist/render/bitmap-font.js +103 -0
- package/dist/render/bitmap-font.js.map +1 -0
- package/dist/render/canvas2d.d.ts +30 -0
- package/dist/render/canvas2d.d.ts.map +1 -0
- package/dist/render/canvas2d.js +128 -0
- package/dist/render/canvas2d.js.map +1 -0
- package/dist/render/color.d.ts +7 -0
- package/dist/render/color.d.ts.map +1 -0
- package/dist/render/color.js +49 -0
- package/dist/render/color.js.map +1 -0
- package/dist/render/draw.d.ts +125 -0
- package/dist/render/draw.d.ts.map +1 -0
- package/dist/render/draw.js +426 -0
- package/dist/render/draw.js.map +1 -0
- package/dist/render/webgl2.d.ts +46 -0
- package/dist/render/webgl2.d.ts.map +1 -0
- package/dist/render/webgl2.js +312 -0
- package/dist/render/webgl2.js.map +1 -0
- package/package.json +2 -2
|
@@ -0,0 +1,312 @@
|
|
|
1
|
+
/** Texture units sampled per batch. 8 is guaranteed on every WebGL2 implementation's fragment stage (min 16). */
|
|
2
|
+
const UNITS = 8;
|
|
3
|
+
const VERT = `#version 300 es
|
|
4
|
+
layout(location=0) in vec2 a_corner;
|
|
5
|
+
layout(location=1) in vec3 a_m0; // a, c, e
|
|
6
|
+
layout(location=2) in vec3 a_m1; // b, d, f
|
|
7
|
+
layout(location=3) in vec4 a_uv; // u0, v0, u1, v1 (normalised)
|
|
8
|
+
layout(location=4) in vec2 a_extra; // flash, texture unit
|
|
9
|
+
layout(location=5) in vec4 a_color; // normalised RGBA
|
|
10
|
+
uniform vec2 u_view;
|
|
11
|
+
out vec2 v_uv;
|
|
12
|
+
out vec4 v_color;
|
|
13
|
+
out float v_flash;
|
|
14
|
+
flat out int v_unit;
|
|
15
|
+
void main() {
|
|
16
|
+
vec2 p = vec2(dot(a_m0, vec3(a_corner, 1.0)), dot(a_m1, vec3(a_corner, 1.0)));
|
|
17
|
+
vec2 clip = p / u_view * 2.0 - 1.0;
|
|
18
|
+
gl_Position = vec4(clip.x, -clip.y, 0.0, 1.0);
|
|
19
|
+
v_uv = mix(a_uv.xy, a_uv.zw, a_corner);
|
|
20
|
+
v_color = vec4(a_color.rgb * a_color.a, a_color.a);
|
|
21
|
+
v_flash = a_extra.x;
|
|
22
|
+
v_unit = int(a_extra.y);
|
|
23
|
+
}`;
|
|
24
|
+
const FRAG = `#version 300 es
|
|
25
|
+
precision mediump float;
|
|
26
|
+
in vec2 v_uv;
|
|
27
|
+
in vec4 v_color;
|
|
28
|
+
in float v_flash;
|
|
29
|
+
flat in int v_unit;
|
|
30
|
+
uniform sampler2D u_tex[${UNITS}];
|
|
31
|
+
out vec4 outColor;
|
|
32
|
+
vec4 sampleUnit(int unit, vec2 uv) {
|
|
33
|
+
${Array.from({ length: UNITS }, (_, i) => `if (unit == ${i}) return texture(u_tex[${i}], uv);`).join("\n ")}
|
|
34
|
+
return vec4(1.0);
|
|
35
|
+
}
|
|
36
|
+
void main() {
|
|
37
|
+
vec4 t = sampleUnit(v_unit, v_uv) * v_color;
|
|
38
|
+
// Flash: push colour toward white while keeping alpha (premultiplied).
|
|
39
|
+
outColor = vec4(mix(t.rgb, vec3(t.a), v_flash), t.a);
|
|
40
|
+
}`;
|
|
41
|
+
/** Floats per instance before the 4-byte colour. */
|
|
42
|
+
const FLOATS = 12;
|
|
43
|
+
const STRIDE = FLOATS * 4 + 4;
|
|
44
|
+
/** Instanced, multi-texture WebGL2 sprite batcher behind the `draw` API. */
|
|
45
|
+
export class WebGL2Backend {
|
|
46
|
+
kind = "webgl2";
|
|
47
|
+
raw;
|
|
48
|
+
gl;
|
|
49
|
+
capacity = 16_384;
|
|
50
|
+
data = new ArrayBuffer(this.capacity * STRIDE);
|
|
51
|
+
f32 = new Float32Array(this.data);
|
|
52
|
+
u32 = new Uint32Array(this.data);
|
|
53
|
+
// GPU objects are recreated after a context loss, so they are not readonly.
|
|
54
|
+
instanceBuffer;
|
|
55
|
+
viewLoc = null;
|
|
56
|
+
textures = new Map();
|
|
57
|
+
white;
|
|
58
|
+
/** True between webglcontextlost and webglcontextrestored: drawing is skipped. */
|
|
59
|
+
lost = false;
|
|
60
|
+
onLost = (e) => {
|
|
61
|
+
// preventDefault tells the browser we will handle restoration.
|
|
62
|
+
e.preventDefault();
|
|
63
|
+
this.lost = true;
|
|
64
|
+
};
|
|
65
|
+
onRestored = () => {
|
|
66
|
+
// Every GPU object died with the context. Sources are still in memory, so textures re-upload lazily.
|
|
67
|
+
this.textures.clear();
|
|
68
|
+
this.lastSrc = null;
|
|
69
|
+
this.last = undefined;
|
|
70
|
+
this.count = 0;
|
|
71
|
+
this.unitCount = 0;
|
|
72
|
+
this.setup();
|
|
73
|
+
this.lost = false;
|
|
74
|
+
};
|
|
75
|
+
units = new Array(UNITS).fill(null);
|
|
76
|
+
unitCount = 0;
|
|
77
|
+
lastSrc = null;
|
|
78
|
+
last;
|
|
79
|
+
count = 0;
|
|
80
|
+
blend = "normal";
|
|
81
|
+
submitted = 0;
|
|
82
|
+
/** Draw calls this frame, counting the batch still pending (read before `end()` flushes it). */
|
|
83
|
+
get drawCalls() {
|
|
84
|
+
return this.submitted + (this.count > 0 ? 1 : 0);
|
|
85
|
+
}
|
|
86
|
+
constructor(gl) {
|
|
87
|
+
this.gl = gl;
|
|
88
|
+
this.raw = { kind: "webgl2", gl };
|
|
89
|
+
this.setup();
|
|
90
|
+
gl.canvas.addEventListener("webglcontextlost", this.onLost);
|
|
91
|
+
gl.canvas.addEventListener("webglcontextrestored", this.onRestored);
|
|
92
|
+
}
|
|
93
|
+
/** True while the GPU context is lost (e.g. a mobile tab was backgrounded or the driver reset). */
|
|
94
|
+
get contextLost() {
|
|
95
|
+
return this.lost;
|
|
96
|
+
}
|
|
97
|
+
/** Create program, buffers and the white texture. Runs at start and after a context restore. */
|
|
98
|
+
setup() {
|
|
99
|
+
const gl = this.gl;
|
|
100
|
+
const program = link(gl, VERT, FRAG);
|
|
101
|
+
gl.useProgram(program);
|
|
102
|
+
this.viewLoc = gl.getUniformLocation(program, "u_view");
|
|
103
|
+
gl.uniform1iv(gl.getUniformLocation(program, "u_tex"), Array.from({ length: UNITS }, (_, i) => i));
|
|
104
|
+
gl.bindVertexArray(gl.createVertexArray());
|
|
105
|
+
const quad = gl.createBuffer();
|
|
106
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, quad);
|
|
107
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), gl.STATIC_DRAW);
|
|
108
|
+
gl.enableVertexAttribArray(0);
|
|
109
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
|
110
|
+
const instances = gl.createBuffer();
|
|
111
|
+
if (!instances)
|
|
112
|
+
throw new Error("WebGL2: could not create instance buffer");
|
|
113
|
+
this.instanceBuffer = instances;
|
|
114
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, instances);
|
|
115
|
+
gl.bufferData(gl.ARRAY_BUFFER, this.data.byteLength, gl.DYNAMIC_DRAW);
|
|
116
|
+
const attr = (loc, size, type, normalise, offset) => {
|
|
117
|
+
gl.enableVertexAttribArray(loc);
|
|
118
|
+
gl.vertexAttribPointer(loc, size, type, normalise, STRIDE, offset);
|
|
119
|
+
gl.vertexAttribDivisor(loc, 1);
|
|
120
|
+
};
|
|
121
|
+
attr(1, 3, gl.FLOAT, false, 0);
|
|
122
|
+
attr(2, 3, gl.FLOAT, false, 12);
|
|
123
|
+
attr(3, 4, gl.FLOAT, false, 24);
|
|
124
|
+
attr(4, 2, gl.FLOAT, false, 40);
|
|
125
|
+
attr(5, 4, gl.UNSIGNED_BYTE, true, 48);
|
|
126
|
+
gl.enable(gl.BLEND);
|
|
127
|
+
this.applyBlend();
|
|
128
|
+
const pixel = new Uint8Array([255, 255, 255, 255]);
|
|
129
|
+
const whiteTex = gl.createTexture();
|
|
130
|
+
if (!whiteTex)
|
|
131
|
+
throw new Error("WebGL2: could not create texture");
|
|
132
|
+
gl.bindTexture(gl.TEXTURE_2D, whiteTex);
|
|
133
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
|
|
134
|
+
this.white = { tex: whiteTex, iw: 1, ih: 1, smooth: false };
|
|
135
|
+
this.filter(false);
|
|
136
|
+
}
|
|
137
|
+
begin(clear, width, height) {
|
|
138
|
+
if (this.lost)
|
|
139
|
+
return;
|
|
140
|
+
const gl = this.gl;
|
|
141
|
+
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
|
142
|
+
gl.uniform2f(this.viewLoc, width, height);
|
|
143
|
+
gl.clearColor((clear >>> 24) / 255, ((clear >>> 16) & 0xff) / 255, ((clear >>> 8) & 0xff) / 255, (clear & 0xff) / 255);
|
|
144
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
145
|
+
this.submitted = 0;
|
|
146
|
+
}
|
|
147
|
+
quad(m, src, sx, sy, sw, sh, color, flash, smooth) {
|
|
148
|
+
if (this.lost)
|
|
149
|
+
return;
|
|
150
|
+
// Fast path: consecutive draws from the same source skip the texture lookup.
|
|
151
|
+
const t = src === null ? this.white : src === this.lastSrc && this.last?.smooth === smooth ? this.last : this.texture(src, smooth);
|
|
152
|
+
this.lastSrc = src;
|
|
153
|
+
this.last = t;
|
|
154
|
+
let unit = this.units.indexOf(t.tex);
|
|
155
|
+
if (unit < 0 || unit >= this.unitCount) {
|
|
156
|
+
if (this.unitCount === UNITS)
|
|
157
|
+
this.flush();
|
|
158
|
+
unit = this.unitCount++;
|
|
159
|
+
this.units[unit] = t.tex;
|
|
160
|
+
}
|
|
161
|
+
if (this.count === this.capacity) {
|
|
162
|
+
this.flush();
|
|
163
|
+
unit = 0;
|
|
164
|
+
this.units[0] = t.tex;
|
|
165
|
+
this.unitCount = 1;
|
|
166
|
+
}
|
|
167
|
+
const f = this.count * (STRIDE / 4);
|
|
168
|
+
const { f32 } = this;
|
|
169
|
+
f32[f] = m[0];
|
|
170
|
+
f32[f + 1] = m[2];
|
|
171
|
+
f32[f + 2] = m[4];
|
|
172
|
+
f32[f + 3] = m[1];
|
|
173
|
+
f32[f + 4] = m[3];
|
|
174
|
+
f32[f + 5] = m[5];
|
|
175
|
+
f32[f + 6] = sx * t.iw;
|
|
176
|
+
f32[f + 7] = sy * t.ih;
|
|
177
|
+
f32[f + 8] = (sx + sw) * t.iw;
|
|
178
|
+
f32[f + 9] = (sy + sh) * t.ih;
|
|
179
|
+
f32[f + 10] = flash;
|
|
180
|
+
f32[f + 11] = unit;
|
|
181
|
+
// Bytes in memory must read R, G, B, A; Uint32 is little-endian.
|
|
182
|
+
this.u32[f + 12] =
|
|
183
|
+
color === 0xffffffff
|
|
184
|
+
? color
|
|
185
|
+
: ((color & 0xff) << 24) | (((color >>> 8) & 0xff) << 16) | (((color >>> 16) & 0xff) << 8) | (color >>> 24);
|
|
186
|
+
this.count++;
|
|
187
|
+
}
|
|
188
|
+
setBlend(mode) {
|
|
189
|
+
if (mode === this.blend || this.lost)
|
|
190
|
+
return;
|
|
191
|
+
this.flush();
|
|
192
|
+
this.blend = mode;
|
|
193
|
+
this.applyBlend();
|
|
194
|
+
}
|
|
195
|
+
setClip(rect) {
|
|
196
|
+
if (this.lost)
|
|
197
|
+
return;
|
|
198
|
+
this.flush();
|
|
199
|
+
const gl = this.gl;
|
|
200
|
+
if (!rect) {
|
|
201
|
+
gl.disable(gl.SCISSOR_TEST);
|
|
202
|
+
return;
|
|
203
|
+
}
|
|
204
|
+
gl.enable(gl.SCISSOR_TEST);
|
|
205
|
+
// WebGL's scissor origin is bottom-left.
|
|
206
|
+
gl.scissor(rect.x, gl.drawingBufferHeight - rect.y - rect.h, rect.w, rect.h);
|
|
207
|
+
}
|
|
208
|
+
end() {
|
|
209
|
+
this.flush();
|
|
210
|
+
this.gl.disable(this.gl.SCISSOR_TEST);
|
|
211
|
+
}
|
|
212
|
+
resize() {
|
|
213
|
+
// The viewport is set from drawingBufferWidth/Height at the start of each frame.
|
|
214
|
+
}
|
|
215
|
+
invalidate(src) {
|
|
216
|
+
const cached = this.textures.get(src);
|
|
217
|
+
if (!cached)
|
|
218
|
+
return;
|
|
219
|
+
this.flush();
|
|
220
|
+
this.gl.deleteTexture(cached.tex);
|
|
221
|
+
this.textures.delete(src);
|
|
222
|
+
if (this.lastSrc === src)
|
|
223
|
+
this.lastSrc = null;
|
|
224
|
+
}
|
|
225
|
+
dispose() {
|
|
226
|
+
this.gl.canvas.removeEventListener("webglcontextlost", this.onLost);
|
|
227
|
+
this.gl.canvas.removeEventListener("webglcontextrestored", this.onRestored);
|
|
228
|
+
if (!this.lost)
|
|
229
|
+
for (const { tex } of this.textures.values())
|
|
230
|
+
this.gl.deleteTexture(tex);
|
|
231
|
+
this.textures.clear();
|
|
232
|
+
}
|
|
233
|
+
flush() {
|
|
234
|
+
if (this.lost) {
|
|
235
|
+
this.count = 0;
|
|
236
|
+
this.unitCount = 0;
|
|
237
|
+
return;
|
|
238
|
+
}
|
|
239
|
+
if (this.count === 0) {
|
|
240
|
+
this.unitCount = 0;
|
|
241
|
+
return;
|
|
242
|
+
}
|
|
243
|
+
const gl = this.gl;
|
|
244
|
+
for (let i = 0; i < this.unitCount; i++) {
|
|
245
|
+
gl.activeTexture(gl.TEXTURE0 + i);
|
|
246
|
+
gl.bindTexture(gl.TEXTURE_2D, this.units[i] ?? null);
|
|
247
|
+
}
|
|
248
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.instanceBuffer);
|
|
249
|
+
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.f32, 0, this.count * (STRIDE / 4));
|
|
250
|
+
gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, this.count);
|
|
251
|
+
this.submitted++;
|
|
252
|
+
this.count = 0;
|
|
253
|
+
this.unitCount = 0;
|
|
254
|
+
}
|
|
255
|
+
texture(src, smooth) {
|
|
256
|
+
const hit = this.textures.get(src);
|
|
257
|
+
if (hit && hit.smooth === smooth)
|
|
258
|
+
return hit;
|
|
259
|
+
if (hit)
|
|
260
|
+
this.invalidate(src);
|
|
261
|
+
const gl = this.gl;
|
|
262
|
+
const tex = gl.createTexture();
|
|
263
|
+
if (!tex)
|
|
264
|
+
throw new Error("WebGL2: could not create texture");
|
|
265
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
266
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
267
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
268
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
|
|
269
|
+
this.filter(smooth);
|
|
270
|
+
const w = "naturalWidth" in src ? src.naturalWidth : src.width;
|
|
271
|
+
const h = "naturalHeight" in src ? src.naturalHeight : src.height;
|
|
272
|
+
const cached = { tex, iw: 1 / w, ih: 1 / h, smooth };
|
|
273
|
+
this.textures.set(src, cached);
|
|
274
|
+
// Unit 0 is now bound to this texture; the next flush rebinds whatever the batch needs.
|
|
275
|
+
return cached;
|
|
276
|
+
}
|
|
277
|
+
filter(smooth) {
|
|
278
|
+
const gl = this.gl;
|
|
279
|
+
const f = smooth ? gl.LINEAR : gl.NEAREST;
|
|
280
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, f);
|
|
281
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, f);
|
|
282
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
283
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
284
|
+
}
|
|
285
|
+
applyBlend() {
|
|
286
|
+
const gl = this.gl;
|
|
287
|
+
if (this.blend === "add")
|
|
288
|
+
gl.blendFunc(gl.ONE, gl.ONE);
|
|
289
|
+
else
|
|
290
|
+
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
function link(gl, vs, fs) {
|
|
294
|
+
const compile = (type, source) => {
|
|
295
|
+
const shader = gl.createShader(type);
|
|
296
|
+
if (!shader)
|
|
297
|
+
throw new Error("WebGL2: could not create shader");
|
|
298
|
+
gl.shaderSource(shader, source);
|
|
299
|
+
gl.compileShader(shader);
|
|
300
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
|
|
301
|
+
throw new Error(`WebGL2 shader: ${gl.getShaderInfoLog(shader)}`);
|
|
302
|
+
return shader;
|
|
303
|
+
};
|
|
304
|
+
const program = gl.createProgram();
|
|
305
|
+
gl.attachShader(program, compile(gl.VERTEX_SHADER, vs));
|
|
306
|
+
gl.attachShader(program, compile(gl.FRAGMENT_SHADER, fs));
|
|
307
|
+
gl.linkProgram(program);
|
|
308
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
|
|
309
|
+
throw new Error(`WebGL2 program: ${gl.getProgramInfoLog(program)}`);
|
|
310
|
+
return program;
|
|
311
|
+
}
|
|
312
|
+
//# sourceMappingURL=webgl2.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"webgl2.js","sourceRoot":"","sources":["../../src/render/webgl2.ts"],"names":[],"mappings":"AAEA,iHAAiH;AACjH,MAAM,KAAK,GAAG,CAAC,CAAC;AAEhB,MAAM,IAAI,GAAG;;;;;;;;;;;;;;;;;;;;EAoBX,CAAC;AAEH,MAAM,IAAI,GAAG;;;;;;0BAMa,KAAK;;;IAG3B,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,eAAe,CAAC,0BAA0B,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;;;;;;;EAO5G,CAAC;AAEH,oDAAoD;AACpD,MAAM,MAAM,GAAG,EAAE,CAAC;AAClB,MAAM,MAAM,GAAG,MAAM,GAAG,CAAC,GAAG,CAAC,CAAC;AAU9B,4EAA4E;AAC5E,MAAM,OAAO,aAAa;IACf,IAAI,GAAG,QAAiB,CAAC;IACzB,GAAG,CAAa;IACR,EAAE,CAAyB;IAC3B,QAAQ,GAAG,MAAM,CAAC;IAClB,IAAI,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC;IAC/C,GAAG,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClC,GAAG,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAClD,4EAA4E;IACpE,cAAc,CAAe;IAC7B,OAAO,GAAgC,IAAI,CAAC;IACnC,QAAQ,GAAG,IAAI,GAAG,EAAgC,CAAC;IAC5D,KAAK,CAAiB;IAC9B,kFAAkF;IAC1E,IAAI,GAAG,KAAK,CAAC;IACJ,MAAM,GAAG,CAAC,CAAQ,EAAE,EAAE;QACrC,+DAA+D;QAC/D,CAAC,CAAC,cAAc,EAAE,CAAC;QACnB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC,CAAC;IACe,UAAU,GAAG,GAAG,EAAE;QACjC,qGAAqG;QACrG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,CAAC,CAAC;IACe,KAAK,GAA4B,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACtE,SAAS,GAAG,CAAC,CAAC;IACd,OAAO,GAAyB,IAAI,CAAC;IACrC,IAAI,CAA4B;IAChC,KAAK,GAAG,CAAC,CAAC;IACV,KAAK,GAAc,QAAQ,CAAC;IAC5B,SAAS,GAAG,CAAC,CAAC;IAEtB,gGAAgG;IAChG,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,YAAY,EAA0B;QACpC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,GAAG,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;QAClC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5D,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,sBAAsB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtE,CAAC;IAED,mGAAmG;IACnG,IAAI,WAAW;QACb,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,gGAAgG;IACxF,KAAK;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,OAAO,GAAG,IAAI,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACrC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxD,EAAE,CAAC,UAAU,CACX,EAAE,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,CAAC,EACvC,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAC3C,CAAC;QAEF,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC,CAAC;QAC3C,MAAM,IAAI,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;QAC/B,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;QACrC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;QAC3F,EAAE,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;QAC9B,EAAE,CAAC,mBAAmB,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEpD,MAAM,SAAS,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;QACpC,IAAI,CAAC,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAChC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC1C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,IAAI,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,IAAY,EAAE,SAAkB,EAAE,MAAc,EAAE,EAAE;YAC3F,EAAE,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC;YAChC,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;YACnE,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC;QACF,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;QAEvC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QACpB,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACnD,MAAM,QAAQ,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;QACpC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QACnE,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QACxC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,KAAK,GAAG,EAAE,GAAG,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACrB,CAAC;IAED,KAAK,CAAC,KAAa,EAAE,KAAa,EAAE,MAAc;QAChD,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QACtB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC;QACjE,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1C,EAAE,CAAC,UAAU,CAAC,CAAC,KAAK,KAAK,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC;QACvH,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QAC9B,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACrB,CAAC;IAED,IAAI,CACF,CAAS,EACT,GAAyB,EACzB,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAU,EACV,KAAa,EACb,KAAa,EACb,MAAe;QAEf,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QACtB,6EAA6E;QAC7E,MAAM,CAAC,GAAG,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QACnI,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;QACnB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACvC,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK;gBAAE,IAAI,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;QAC3B,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,GAAG,CAAC,CAAC;YACT,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;YACtB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACrB,CAAC;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACpC,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACd,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACvB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACvB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QAC9B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QAC9B,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC;QACpB,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC;QACnB,iEAAiE;QACjE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;YACd,KAAK,KAAK,UAAU;gBAClB,CAAC,CAAC,KAAK;gBACP,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,CAAC;QAChH,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,QAAQ,CAAC,IAAe;QACtB,IAAI,IAAI,KAAK,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,UAAU,EAAE,CAAC;IACpB,CAAC;IAED,OAAO,CAAC,IAAqB;QAC3B,IAAI,IAAI,CAAC,IAAI;YAAE,OAAO;QACtB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;YAC5B,OAAO;QACT,CAAC;QACD,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;QAC3B,yCAAyC;QACzC,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,mBAAmB,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC/E,CAAC;IAED,GAAG;QACD,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;IACxC,CAAC;IAED,MAAM;QACJ,iFAAiF;IACnF,CAAC;IAED,UAAU,CAAC,GAAkB;QAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM;YAAE,OAAO;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1B,IAAI,IAAI,CAAC,OAAO,KAAK,GAAG;YAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IAChD,CAAC;IAED,OAAO;QACL,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5E,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,KAAK,MAAM,EAAE,GAAG,EAAE,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;gBAAE,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QACzF,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;IAEO,KAAK;QACX,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YACf,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,OAAO;QACT,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC;YACrB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,OAAO;QACT,CAAC;QACD,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACxC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;YAClC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC;QACvD,CAAC;QACD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACpD,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;QAC7E,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACrB,CAAC;IAEO,OAAO,CAAC,GAAkB,EAAE,MAAe;QACjD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,GAAG,IAAI,GAAG,CAAC,MAAM,KAAK,MAAM;YAAE,OAAO,GAAG,CAAC;QAC7C,IAAI,GAAG;YAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QAC9B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,GAAG,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;QAC/B,IAAI,CAAC,GAAG;YAAE,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QAC9D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QACnC,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,8BAA8B,EAAE,IAAI,CAAC,CAAC;QACxD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACpB,MAAM,CAAC,GAAG,cAAc,IAAI,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;QAC/D,MAAM,CAAC,GAAG,eAAe,IAAI,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC;QAClE,MAAM,MAAM,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC/B,wFAAwF;QACxF,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,MAAe;QAC5B,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAAC;QAC1C,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;QACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IACvE,CAAC;IAEO,UAAU;QAChB,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC;;YAClD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,mBAAmB,CAAC,CAAC;IACpD,CAAC;CACF;AAED,SAAS,IAAI,CAAC,EAA0B,EAAE,EAAU,EAAE,EAAU;IAC9D,MAAM,OAAO,GAAG,CAAC,IAAY,EAAE,MAAc,EAAE,EAAE;QAC/C,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM;YAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QAChE,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAChC,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QACzB,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,kBAAkB,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACxH,OAAO,MAAM,CAAC;IAChB,CAAC,CAAC;IACF,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;IACnC,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC,CAAC;IACxD,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC,CAAC;IAC1D,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACxB,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,mBAAmB,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC1H,OAAO,OAAO,CAAC;AACjB,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@debuffjp/core",
|
|
3
|
-
"version": "0.13.
|
|
3
|
+
"version": "0.13.2",
|
|
4
4
|
"description": "Game loop, fixed-step clock, scenes, camera, sprites and typed creative parameters for debuff",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"game",
|
|
@@ -46,6 +46,6 @@
|
|
|
46
46
|
"access": "public"
|
|
47
47
|
},
|
|
48
48
|
"dependencies": {
|
|
49
|
-
"spryte": "0.
|
|
49
|
+
"spryte": "0.4.1"
|
|
50
50
|
}
|
|
51
51
|
}
|