@debuffjp/core 0.13.0 → 0.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -44,7 +44,7 @@ game.start();
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| `Camera` | Smoothed follow, deadzone, bounds, trauma shake, culling, `toWorld()` |
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| `Sprite`, `sliceGrid` | Frames, named animations, origin, flip, impact flash |
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| `draw.text`, `draw.measure` | Text in debuff sans (the built-in pixel font), a `BitmapFont` or a CSS font; `measure` returns the box `text` fills |
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-
| `debuffSans()` | The built-in pixel font: printable ASCII,
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+
| `debuffSans()` | The built-in pixel font: printable ASCII, 5x7 capitals with descenders, proportional, white so `color` tints it |
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| `BitmapFont` | Pixel font from a sprite-sheet grid. Widths are measured from the glyph pixels; crisp at any integer scale |
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| `ParamRegistry`, `ParamGroup` | Typed, ranged, unit-annotated values; `describe()` is JSON |
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| `Random` | Seeded PRNG: `next`, `range`, `int`, `pick` |
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@debuffjp/core",
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-
"version": "0.13.
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"version": "0.13.1",
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"description": "Game loop, fixed-step clock, scenes, camera, sprites and typed creative parameters for debuff",
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"keywords": [
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"game",
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@@ -46,6 +46,6 @@
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"access": "public"
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},
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"dependencies": {
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-
"spryte": "0.
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"spryte": "0.4.0"
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}
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}
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