@debuffjp/cli 0.5.0 → 0.6.0

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Files changed (2) hide show
  1. package/README.md +1 -1
  2. package/package.json +3 -3
package/README.md CHANGED
@@ -16,7 +16,7 @@ npx debuff --help
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  | `debuff assets` | Run the asset pipeline: list every asset, its importer and size, plus unused and generated files |
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  | `debuff test [files] [-t text] [--json]` | Run logic tests (`tests/**/*.test.ts`) with [keiko](https://github.com/debuffjp/debuff/tree/main/tooling/keiko): the real game in Node, no browser, in milliseconds |
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  | `debuff scenario [files] [--update] [--strict]` | Run `scenarios/*.json` in headless Chrome/Edge |
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- | `debuff fuzz [--seconds] [--runs] [--seed] [--keys]` | (next release) Play headless with random but plausible input. Reports explained errors and stuck states, each saved as a scenario in `.debuff/fuzz/` that reproduces it. Exits 1 on errors |
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+ | `debuff fuzz [--seconds] [--runs] [--seed] [--keys]` | Play headless with random but plausible input. Reports explained errors and stuck states, each saved as a scenario in `.debuff/fuzz/` that reproduces it. Exits 1 on errors |
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  | `debuff inspect` | JSON summary of the project |
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  Add `--json` for machine-readable output and `--root <dir>` to target another project.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@debuffjp/cli",
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- "version": "0.5.0",
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+ "version": "0.6.0",
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  "description": "The debuff CLI: dev server, builds with size reports, assets, logic tests, scenarios and fuzzing",
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  "keywords": [
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  "game",
@@ -53,9 +53,9 @@
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  },
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  "dependencies": {
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  "@clack/prompts": "^1.8.1",
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- "create-debuff": "0.5.0",
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+ "create-debuff": "0.6.0",
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  "fast-png": "^8.0.0",
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- "keiko": "0.4.0",
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+ "keiko": "0.4.1",
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  "playwright-core": "^1.64.1",
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  "vite": "^8.3.4"
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  },