@debuffjp/cli 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -16,7 +16,7 @@ npx debuff --help
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| `debuff assets` | Run the asset pipeline: list every asset, its importer and size, plus unused and generated files |
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| `debuff test [files] [-t text] [--json]` | Run logic tests (`tests/**/*.test.ts`) with [keiko](https://github.com/debuffjp/debuff/tree/main/tooling/keiko): the real game in Node, no browser, in milliseconds |
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| `debuff scenario [files] [--update] [--strict]` | Run `scenarios/*.json` in headless Chrome/Edge |
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| `debuff fuzz [--seconds] [--runs] [--seed] [--keys]` |
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| `debuff fuzz [--seconds] [--runs] [--seed] [--keys]` | Play headless with random but plausible input. Reports explained errors and stuck states, each saved as a scenario in `.debuff/fuzz/` that reproduces it. Exits 1 on errors |
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| `debuff inspect` | JSON summary of the project |
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Add `--json` for machine-readable output and `--root <dir>` to target another project.
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@debuffjp/cli",
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"version": "0.
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"version": "0.6.0",
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"description": "The debuff CLI: dev server, builds with size reports, assets, logic tests, scenarios and fuzzing",
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"keywords": [
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"game",
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@@ -53,9 +53,9 @@
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},
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"dependencies": {
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"@clack/prompts": "^1.8.1",
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"create-debuff": "0.
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"create-debuff": "0.6.0",
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"fast-png": "^8.0.0",
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"keiko": "0.4.
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"keiko": "0.4.1",
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"playwright-core": "^1.64.1",
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"vite": "^8.3.4"
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},
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