@deafwave/osrs-botmaker-types 0.7.18 → 0.7.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/types/sox/api/bot/accountMaker.d.ts +19 -0
- package/dist/src/types/sox/api/bot/attackStyle.d.ts +9 -5
- package/dist/src/types/sox/api/bot/bank.d.ts +8 -8
- package/dist/src/types/sox/api/bot/index.d.ts +117 -29
- package/dist/src/types/sox/api/bot/inventory.d.ts +10 -10
- package/dist/src/types/sox/api/bot/sailing.d.ts +131 -0
- package/dist/src/types/sox/api/bot/shop.d.ts +43 -0
- package/dist/src/types/sox/api/bot/task.d.ts +7 -27
- package/dist/src/types/sox/api/bot/tileItems.d.ts +12 -15
- package/dist/src/types/sox/api/bot/types.d.ts +68 -0
- package/dist/src/types/sox/api/bot/walking.d.ts +38 -0
- package/package.json +1 -1
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declare namespace bot {
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/**
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* Interface for Account Maker functionality
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* Provides access to current objective and task information
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*/
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interface accountMaker {
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/**
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* Gets the current Account Maker objective
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* @returns The current objective. Uncaptured Sox type of com.theplug.plugins.accountmaker.config.impl.Objective
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*/
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getCurrentObjective: () => any;
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/**
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* Gets the current Account Maker task
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* @returns The current task. Uncaptured Sox type of com.theplug.plugins.accountmaker.tasks.AbstractTask
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*/
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getCurrentTask: () => any;
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}
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}
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-
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declare namespace bot {
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/**
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* Interface for managing attack styles
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* Provides methods to set the player's attack style
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*/
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interface attackStyle {
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/**
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* Sets the
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*
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* Sets the attack style for the player. Accepts one or more styles as arguments.
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* Valid styles are: 'Accurate', 'Aggressive', 'Controlled', 'Defensive', 'Longrange', 'Rapid'.
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* Example: setStyle('Accurate', 'Aggressive')
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* @param attackStyles Array of attack style names to set
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*/
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setStyle: (
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setStyle: (...attackStyles: ('Accurate' | 'Aggressive' | 'Controlled' | 'Defensive' | 'Longrange' | 'Rapid')[]) => void;
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}
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-
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}
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@@ -60,18 +60,18 @@ declare namespace bot {
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getNotedMode: () => boolean;
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/**
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*
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* @param
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* @returns
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* Returns the item quantities of all the given item IDs in the bank
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* @param ids The array of item IDs to check
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* @returns The total quantity of all specified items
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*/
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getQuantityOfAllIds: (
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getQuantityOfAllIds: (ids: number[]) => number;
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/**
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*
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* @param
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* @returns
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* Returns the item quantities of all the given item names in the bank
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* @param names The array of item names to check
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* @returns The total quantity of all specified items
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*/
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getQuantityOfAllNames: (
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getQuantityOfAllNames: (names: string[]) => number;
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/**
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* Gets the quantity of a specific item ID in the bank.
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@@ -1,3 +1,5 @@
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/// <reference path="./accountMaker.d.ts" />
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/// <reference path="./attackStyle.d.ts" />
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/// <reference path="./bank.d.ts" />
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/// <reference path="./bmCache.d.ts" />
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/// <reference path="./bmGlobalCache.d.ts" />
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/// <reference path="./plugins.d.ts" />
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/// <reference path="./prayer.d.ts" />
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/// <reference path="./projectiles.d.ts" />
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/// <reference path="./sailing.d.ts" />
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/// <reference path="./shop.d.ts" />
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/// <reference path="./task.d.ts" />
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/// <reference path="./tileItems.d.ts" />
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/// <reference path="./types.d.ts" />
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/// <reference path="./walking.d.ts" />
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/// <reference path="./web.d.ts" />
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/// <reference path="./widgets.d.ts" />
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/// <reference path="../../../runelite/index.d.ts" />
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/// <reference path="../../java/awt/Rectangle.d.ts" />
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declare namespace bot {
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// Core methods are accessed directly on the bot object
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interface SoxBotApi
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interface SoxBotApi {
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// Namespaces
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accountMaker: bot.accountMaker;
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attackStyle: bot.attackStyle;
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bank: bot.bank;
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bmCache: bot.bmCache;
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plugins: bot.plugins;
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prayer: bot.prayer;
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projectiles: bot.projectiles;
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sailing: bot.sailing;
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shop: bot.shop;
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task: bot.task;
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tileItems: bot.tileItems;
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variables: bot.variables;
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// Direct methods
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/**
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*
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-
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-
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* Terminates the execution of the current script
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*/
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terminate: () => void;
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/**
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* Returns true if the local player has an animation of -1 and is not moving
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* @returns True if the local player is idle, false otherwise
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*/
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localPlayerIdle: () => boolean;
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/**
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* Returns true if the local player is moving
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* @returns True if the local player is moving, false otherwise
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*/
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localPlayerMoving: () => boolean;
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/**
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* Performs a MenuAction
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* @param p0 The first parameter
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* @param p1 The second parameter
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* @param action The menu action to perform
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* @param identifier The identifier
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* @param itemId The item ID
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* @param option The option
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* @param target The target
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* @param bounds The bounds for the menu action
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* @param identifier The identifier
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* @param itemId The item ID
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* @param option The option text
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* @param target The target text
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*/
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menuAction(
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p0: number,
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identifier: number,
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itemId: number,
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option: string,
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target: string
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bounds?: java.awt.Rectangle,
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target: string
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): void;
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/**
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*
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* Performs a MenuAction with world view
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* @param p0 The first parameter
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* @param p1 The second parameter
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* @param action The menu action to perform
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* @param identifier The identifier
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* @param itemId The item ID
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* @param worldView The world view
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* @param option The option text
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* @param target The target text
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*/
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menuAction(
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p0: number,
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p1: number,
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action: net.runelite.api.MenuAction,
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identifier: number,
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itemId: number,
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worldView: number,
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option: string,
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target: string
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): void;
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/**
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*
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* Performs a MenuAction with the bounds of the given rectangle
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* @param p0 The first parameter
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* @param p1 The second parameter
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* @param action The menu action to perform
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* @param identifier The identifier
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* @param itemId The item ID
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* @param option The option text
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* @param target The target text
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* @param bounds The bounds rectangle
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*/
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menuAction(
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p0: number,
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p1: number,
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action: net.runelite.api.MenuAction,
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identifier: number,
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itemId: number,
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option: string,
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target: string,
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bounds: java.awt.Rectangle
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): void;
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/**
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* Performs a MenuAction with world view and the bounds of the given rectangle
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* @param p0 The first parameter
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* @param p1 The second parameter
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* @param action The menu action to perform
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* @param identifier The identifier
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* @param itemId The item ID
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* @param worldView The world view
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* @param option The option text
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* @param target The target text
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* @param bounds The bounds rectangle
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*/
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menuAction(
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p0: number,
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p1: number,
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action: net.runelite.api.MenuAction,
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identifier: number,
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itemId: number,
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worldView: number,
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option: string,
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target: string,
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bounds: java.awt.Rectangle
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): void;
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/**
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* Prints a message
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* @param message The message to print
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* Prints a message in the bm logger
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* @param message The message to print
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*/
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printLogMessage: (message: string) => void;
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*
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* Returns true if the local player has an animation of -1 and is not moving for a given number of ticks
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* @param ticks The number of ticks to check
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* @returns True if the local player has been idle for the specified ticks, false otherwise
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*/
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localPlayerIdleFor: (ticks: number) => boolean;
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/**
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* Clears the in game chat
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*/
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clearGameChat: () => void;
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/**
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* Runs a client script
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* @param ints The integer parameters for the script
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*/
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runClientScript: (ints: number[]) => void;
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*
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* Prints a message in game
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* @param message The message to print
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*/
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printGameMessage: (message: string) => void;
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}
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}
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getEmptySlots: () => number;
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*
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* Returns the total quantity of all items matching the given IDs in the inventory
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* @param ids Array of item IDs to check
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* @returns The total quantity of all specified items
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getQuantityOfAllIds: (
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getQuantityOfAllIds: (ids: number[]) => number;
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*
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* Returns the total quantity of all items matching the given names in the inventory
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* @param names Array of item names to check
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* @returns The total quantity of all specified items
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getQuantityOfAllNames: (
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getQuantityOfAllNames: (names: string[]) => number;
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/**
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isFull: () => boolean;
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/**
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*
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* Returns an array of all inventory item widgets
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* @returns An array of all inventory widgets
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*/
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getAllWidgets()
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getAllWidgets: () => net.runelite.api.widgets.Widget[];
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}
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}
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/// <reference path="../../../runelite/index.d.ts" />
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declare namespace bot {
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/**
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* Interface for managing boat sailing functionality
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* Provides methods to control boat movement, speed, direction, and coordinate conversion
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*/
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interface sailing {
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/**
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* Reverses the boat direction
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* @returns True if the operation was successful, false otherwise
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*/
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reverse: () => boolean;
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/**
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* Gets the current boat angle (0-1920)
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* @returns The current boat angle
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*/
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getBoatAngle: () => number;
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/**
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* Sets the sails to full speed (move mode 2)
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* @returns True if the operation was successful, false otherwise
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*/
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setSails: () => boolean;
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/**
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* @returns True if the sails are set, false otherwise
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*/
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isSailsSet: () => boolean;
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/**
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* Checks if the player is currently on a boat (in a separate world view)
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* @returns True if the player is on a boat, false otherwise
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*/
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isOnBoat: () => boolean;
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|
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/**
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* Sets the sails using the GameObject on the boat (alternative method)
|
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* @returns True if the operation was successful, false otherwise
|
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*/
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setSailsObject: () => boolean;
|
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+
|
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/**
|
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* Gets the current boat heading direction (0-15, where 0 is South and increases clockwise)
|
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* @returns The current boat heading direction
|
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+
*/
|
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getBoatHeading: () => number;
|
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|
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/**
|
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* Lowers the boat speed (decreases move mode by 1)
|
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* @returns True if the operation was successful, false otherwise
|
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+
*/
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lowerSpeed: () => boolean;
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|
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/**
|
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* Checks if the boat is in reverse (move mode 3)
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* @returns True if the boat is in reverse, false otherwise
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*/
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isReversing: () => boolean;
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/**
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* Raises the boat speed (increases move mode by 1)
|
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* @returns True if the operation was successful, false otherwise
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*/
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raiseSpeed: () => boolean;
|
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/**
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* Gets the current boat movement mode (0 = no movement, 1 = lower speed, 2 = full speed)
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* @returns The current boat movement mode
|
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+
*/
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getMovementSpeed: () => number;
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+
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/**
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* Converts a WorldPoint from the boat's world view to main world coordinates
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* @param boatWorldPoint The WorldPoint in the boat's world view
|
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* @returns The converted WorldPoint in main world coordinates
|
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*/
|
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convertToMainWorld: (boatWorldPoint: net.runelite.api.coords.WorldPoint) => net.runelite.api.coords.WorldPoint;
|
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+
|
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/**
|
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* Checks if the boat is moving (move mode > 0)
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* @returns True if the boat is moving, false otherwise
|
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+
*/
|
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+
isBoatMoving: () => boolean;
|
|
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+
|
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|
+
/**
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+
* Stops the boat completely
|
|
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+
* @returns True if the operation was successful, false otherwise
|
|
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+
*/
|
|
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|
+
stopBoat: () => boolean;
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Unsets the sails to stop movement
|
|
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+
* @returns True if the operation was successful, false otherwise
|
|
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|
+
*/
|
|
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|
+
unsetSails: () => boolean;
|
|
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|
+
|
|
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|
+
/**
|
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+
* Sets the heading direction of the boat (0-15, where 0 is south, clockwise)
|
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+
* @param direction The heading direction to set (0-15)
|
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+
* @returns True if the operation was successful, false otherwise
|
|
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|
+
*/
|
|
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|
+
setHeading: (direction: number) => boolean;
|
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+
|
|
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|
+
/**
|
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|
+
* Checks if the sailing control interface is available and visible
|
|
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|
+
* @returns True if the sailing controls are available, false otherwise
|
|
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|
+
*/
|
|
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|
+
isSailingControlsAvailable: () => boolean;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Gets the boat's center location in main world coordinates (center at scene 3,3)
|
|
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|
+
* @returns The boat's center location as a WorldPoint
|
|
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|
+
*/
|
|
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|
+
getBoatMainWorldLocation: () => net.runelite.api.coords.WorldPoint;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* Gets the player's location in main world coordinates (useful when on a boat)
|
|
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|
+
* @returns The player's location as a WorldPoint
|
|
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|
+
*/
|
|
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|
+
getPlayerMainWorldLocation: () => net.runelite.api.coords.WorldPoint;
|
|
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|
+
|
|
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|
+
/**
|
|
126
|
+
* Gets the boat's center location with decimal precision [x, y]
|
|
127
|
+
* @returns Array containing the boat's center location coordinates [x, y]
|
|
128
|
+
*/
|
|
129
|
+
getBoatMainWorldLocationFloats: () => number[];
|
|
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|
+
}
|
|
131
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
declare namespace bot {
|
|
2
|
+
/**
|
|
3
|
+
* Interface for interacting with shops
|
|
4
|
+
* Provides methods to check shop status, buy items, and check stock
|
|
5
|
+
*/
|
|
6
|
+
interface shop {
|
|
7
|
+
/**
|
|
8
|
+
* Checks if the shop interface is currently open
|
|
9
|
+
* @returns True if the shop is open, false otherwise
|
|
10
|
+
*/
|
|
11
|
+
isOpen: () => boolean;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Gets the index of an item in the shop by its item ID
|
|
15
|
+
* @param itemId The item ID to find
|
|
16
|
+
* @returns The index of the item, or null if not found
|
|
17
|
+
*/
|
|
18
|
+
getIndex: (itemId: number) => number | null;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Buys a specified quantity of an item from the shop by its item ID
|
|
22
|
+
* @param itemId The item ID to buy
|
|
23
|
+
* @param quantity The quantity to buy
|
|
24
|
+
* @returns True if the operation was successful, false otherwise
|
|
25
|
+
*/
|
|
26
|
+
buy: (itemId: number, quantity: number) => boolean;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Checks if the shop has at least the specified quantity of an item by its item ID
|
|
30
|
+
* @param itemId The item ID to check
|
|
31
|
+
* @param quantity The minimum quantity to check for
|
|
32
|
+
* @returns True if the shop has at least the specified quantity, false otherwise
|
|
33
|
+
*/
|
|
34
|
+
has: (itemId: number, quantity: number) => boolean;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* Gets the current stock of a specific item in the shop by its item ID
|
|
38
|
+
* @param itemId The item ID to check
|
|
39
|
+
* @returns The current stock of the item
|
|
40
|
+
*/
|
|
41
|
+
getStock: (itemId: number) => number;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
@@ -1,36 +1,16 @@
|
|
|
1
1
|
|
|
2
|
+
/// <reference path="./types.d.ts" />
|
|
2
3
|
|
|
3
4
|
declare namespace bot {
|
|
4
5
|
/**
|
|
5
|
-
*
|
|
6
|
-
|
|
7
|
-
interface botTask {
|
|
8
|
-
/**
|
|
9
|
-
* Executes the provided function as an action of the bot task.
|
|
10
|
-
* @param fn - The function to execute as part of the task's action.
|
|
11
|
-
*/
|
|
12
|
-
act: (fn: () => void) => void;
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
* Stops the execution of the bot task.
|
|
16
|
-
*/
|
|
17
|
-
stop: () => void;
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* Sleep for a specified duration.
|
|
21
|
-
* @param duration - The duration to sleep in milliseconds.
|
|
22
|
-
*/
|
|
23
|
-
sleep: (duration: number) => void;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
/**
|
|
27
|
-
* Represents a factory for creating bot tasks.
|
|
6
|
+
* Interface for creating playable tasks
|
|
7
|
+
* Provides methods to create tasks that can chain functions with optional delays
|
|
28
8
|
*/
|
|
29
9
|
interface task {
|
|
30
10
|
/**
|
|
31
|
-
* Creates a new
|
|
32
|
-
* @returns A new
|
|
11
|
+
* Creates a new task object that can chain functions with optional delays in between
|
|
12
|
+
* @returns A new PlayableTask instance
|
|
33
13
|
*/
|
|
34
|
-
create: () =>
|
|
14
|
+
create: () => PlayableTask;
|
|
35
15
|
}
|
|
36
|
-
}
|
|
16
|
+
}
|
|
@@ -2,13 +2,6 @@
|
|
|
2
2
|
/// <reference path="./types.d.ts" />
|
|
3
3
|
|
|
4
4
|
declare namespace bot {
|
|
5
|
-
|
|
6
|
-
interface TileItemInfo {
|
|
7
|
-
id: number;
|
|
8
|
-
name: string;
|
|
9
|
-
quantity: number;
|
|
10
|
-
location: net.runelite.api.coords.WorldPoint;
|
|
11
|
-
}
|
|
12
5
|
/**
|
|
13
6
|
* Interface for interacting with items on the ground (tile items)
|
|
14
7
|
* Provides methods to find and loot items from the ground
|
|
@@ -41,25 +34,29 @@ declare namespace bot {
|
|
|
41
34
|
*/
|
|
42
35
|
lootItem: (tileItemInfo: TileItemInfo) => void;
|
|
43
36
|
|
|
37
|
+
|
|
44
38
|
/**
|
|
45
|
-
* Loots all items
|
|
46
|
-
* @param
|
|
39
|
+
* Loots all items with the specified names within the maximum distance
|
|
40
|
+
* @param lootNames Array of item names to loot
|
|
47
41
|
* @param maxDistance The maximum distance to loot items from
|
|
42
|
+
* @returns True if the operation was successful, false otherwise
|
|
48
43
|
*/
|
|
49
|
-
|
|
44
|
+
lootItemsWithNames: (lootNames: string[], maxDistance: number) => boolean;
|
|
50
45
|
|
|
51
46
|
/**
|
|
52
|
-
* Loots
|
|
47
|
+
* Loots the nearest ground item matching the given IDs within the max distance
|
|
53
48
|
* @param lootIds Array of item IDs to loot
|
|
54
49
|
* @param maxDistance The maximum distance to loot items from
|
|
50
|
+
* @returns True if the operation was successful, false otherwise
|
|
55
51
|
*/
|
|
56
|
-
lootItemsWithIds: (lootIds: number[], maxDistance: number) =>
|
|
52
|
+
lootItemsWithIds: (lootIds: number[], maxDistance: number) => boolean;
|
|
57
53
|
|
|
58
54
|
/**
|
|
59
|
-
* Loots
|
|
60
|
-
* @param
|
|
55
|
+
* Loots the nearest ground item of the given value or higher within the max distance
|
|
56
|
+
* @param value The minimum value of items to loot
|
|
61
57
|
* @param maxDistance The maximum distance to loot items from
|
|
58
|
+
* @returns True if the operation was successful, false otherwise
|
|
62
59
|
*/
|
|
63
|
-
|
|
60
|
+
lootItemsOfValue: (value: number, maxDistance: number) => boolean;
|
|
64
61
|
}
|
|
65
62
|
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/// <reference path="../../../runelite/index.d.ts" />
|
|
2
|
+
|
|
3
|
+
declare namespace bot {
|
|
4
|
+
/**
|
|
5
|
+
* Information about a tile item (ground item)
|
|
6
|
+
*/
|
|
7
|
+
interface TileItemInfo {
|
|
8
|
+
/** The tile where the item is located */
|
|
9
|
+
tile: net.runelite.api.Tile;
|
|
10
|
+
/** The tile item itself */
|
|
11
|
+
item: net.runelite.api.TileItem;
|
|
12
|
+
|
|
13
|
+
//** The name of the item */
|
|
14
|
+
getName: () => string;
|
|
15
|
+
/** Loots the item on the ground*/
|
|
16
|
+
loot: () => void;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* A playable task that can chain functions with optional delays
|
|
21
|
+
*/
|
|
22
|
+
interface PlayableTask {
|
|
23
|
+
/**
|
|
24
|
+
* Executes a callback action as part of the task.
|
|
25
|
+
* @param callback A function to execute in this task step
|
|
26
|
+
*/
|
|
27
|
+
act: (callback: () => void) => void;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Loops the current task, repeating its actions.
|
|
31
|
+
*/
|
|
32
|
+
/**
|
|
33
|
+
* Loops the current task a specific number of times, executing the provided callback function each iteration
|
|
34
|
+
* with a fixed delay between iterations.
|
|
35
|
+
* @param callback The function to execute on each iteration
|
|
36
|
+
* @param iterations The number of times to repeat the callback
|
|
37
|
+
* @param delayBetweenIterations The fixed delay (in milliseconds) between each iteration
|
|
38
|
+
*/
|
|
39
|
+
loop: (callback: () => void, iterations: number, delayBetweenIterations: number) => void;
|
|
40
|
+
/**
|
|
41
|
+
* Loops the current task a specific number of times, executing the provided callback function each iteration,
|
|
42
|
+
* with a randomized delay between iterations ranging from delayBetweenIterations to maxDelayBetweenIterations.
|
|
43
|
+
* @param callback The function to execute on each iteration
|
|
44
|
+
* @param iterations The number of times to repeat the callback
|
|
45
|
+
* @param delayBetweenIterations The minimum delay (in milliseconds) between each iteration
|
|
46
|
+
* @param maxDelayBetweenIterations The maximum delay (in milliseconds) between each iteration
|
|
47
|
+
*/
|
|
48
|
+
loop: (callback: () => void, iterations: number, delayBetweenIterations: number, maxDelayBetweenIterations: number) => void;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Pauses the current task for a specific number of milliseconds before continuing.
|
|
52
|
+
* @param milliseconds The exact number of milliseconds to sleep
|
|
53
|
+
*/
|
|
54
|
+
sleep: (milliseconds : number) => void;
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Pauses the current task for a random number of milliseconds between the provided minimum and maximum values before continuing.
|
|
58
|
+
* @param minMilliseconds The minimum number of milliseconds to sleep
|
|
59
|
+
* @param maxMilliseconds The maximum number of milliseconds to sleep
|
|
60
|
+
*/
|
|
61
|
+
sleep: (minMilliseconds : number, maxMilliseconds : number) => void;
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* Stops the current task, preventing any further scheduled actions from executing.
|
|
65
|
+
*/
|
|
66
|
+
stop: () => void;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
@@ -61,5 +61,43 @@ declare namespace bot {
|
|
|
61
61
|
* @param worldPoint The WorldPoint destination to walk to
|
|
62
62
|
*/
|
|
63
63
|
webWalkStart: (worldPoint: net.runelite.api.coords.WorldPoint) => void;
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Web walks to the nearest bank
|
|
67
|
+
*/
|
|
68
|
+
webWalkToNearestBank: () => void;
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* Starts web walking with full configuration options for food, stamina, teleports, and more
|
|
72
|
+
* @param worldPoint The WorldPoint destination to walk to
|
|
73
|
+
* @param eatFood Whether to eat food during the walk
|
|
74
|
+
* @param useStamina Whether to use stamina potions
|
|
75
|
+
* @param runEnergyMin Minimum run energy before stopping to rest
|
|
76
|
+
* @param useTransports Whether to use transport methods
|
|
77
|
+
* @param useTeleports Whether to use teleports
|
|
78
|
+
* @param useEquipmentJewellery Whether to use equipment jewellery for teleports
|
|
79
|
+
* @param useMinigameTeleports Whether to use minigame teleports
|
|
80
|
+
* @param avoidWilderness Whether to avoid the wilderness
|
|
81
|
+
* @param usePoh Whether to use Player Owned House
|
|
82
|
+
* @param useCharterShips Whether to use charter ships
|
|
83
|
+
*/
|
|
84
|
+
webWalkStartWithConfig: (
|
|
85
|
+
worldPoint: net.runelite.api.coords.WorldPoint,
|
|
86
|
+
eatFood: boolean,
|
|
87
|
+
useStamina: boolean,
|
|
88
|
+
runEnergyMin: number,
|
|
89
|
+
useTransports: boolean,
|
|
90
|
+
useTeleports: boolean,
|
|
91
|
+
useEquipmentJewellery: boolean,
|
|
92
|
+
useMinigameTeleports: boolean,
|
|
93
|
+
avoidWilderness: boolean,
|
|
94
|
+
usePoh: boolean,
|
|
95
|
+
useCharterShips: boolean
|
|
96
|
+
) => void;
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Refreshes the available transports for web walking
|
|
100
|
+
*/
|
|
101
|
+
refreshTransports: () => void;
|
|
64
102
|
}
|
|
65
103
|
}
|