@deafwave/osrs-botmaker-types 0.3.8 → 0.4.0

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Files changed (32) hide show
  1. package/dist/src/types/sox/api/bot/attackStyle.d.ts +12 -0
  2. package/dist/src/types/sox/api/bot/bank.d.ts +144 -0
  3. package/dist/src/types/sox/api/bot/bmCache.d.ts +54 -0
  4. package/dist/src/types/sox/api/bot/bmGlobalCache.d.ts +54 -0
  5. package/dist/src/types/sox/api/bot/breakHandler.d.ts +15 -0
  6. package/dist/src/types/sox/api/bot/counters.d.ts +23 -0
  7. package/dist/src/types/sox/api/bot/equipment.d.ts +62 -0
  8. package/dist/src/types/sox/api/bot/events.d.ts +37 -0
  9. package/dist/src/types/sox/api/bot/grandExchange.d.ts +67 -0
  10. package/dist/src/types/sox/api/bot/graphicsObjects.d.ts +16 -0
  11. package/dist/src/types/sox/api/bot/index.d.ts +128 -0
  12. package/dist/src/types/sox/api/bot/inventory.d.ts +153 -0
  13. package/dist/src/types/sox/api/bot/magic.d.ts +122 -0
  14. package/dist/src/types/sox/api/bot/net.d.ts +24 -0
  15. package/dist/src/types/sox/api/bot/notifier.d.ts +16 -0
  16. package/dist/src/types/sox/api/bot/npcs.d.ts +89 -0
  17. package/dist/src/types/sox/api/bot/objects.d.ts +89 -0
  18. package/dist/src/types/sox/api/bot/players.d.ts +35 -0
  19. package/dist/src/types/sox/api/bot/plugins.d.ts +81 -0
  20. package/dist/src/types/sox/api/bot/prayer.d.ts +16 -0
  21. package/dist/src/types/sox/api/bot/projectiles.d.ts +16 -0
  22. package/dist/src/types/sox/api/bot/task.d.ts +30 -0
  23. package/dist/src/types/sox/api/bot/tileItems.d.ts +65 -0
  24. package/dist/src/types/sox/api/bot/variables.d.ts +51 -0
  25. package/dist/src/types/sox/api/bot/walking.d.ts +65 -0
  26. package/dist/src/types/sox/api/bot/widgets.d.ts +32 -0
  27. package/dist/src/types/sox/api/bot.d.ts +2 -204
  28. package/dist/src/types/sox/api/client.d.ts +1 -1
  29. package/dist/src/types/sox/api/clientThread.d.ts +24 -0
  30. package/dist/src/types/sox/api/configManager.d.ts +239 -0
  31. package/dist/src/types/sox/index.d.ts +2 -48
  32. package/package.json +1 -1
@@ -0,0 +1,12 @@
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+
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+
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+ declare namespace bot {
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+ interface attackStyle {
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+ /**
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+ * Sets the current attack style.
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+ * @param attackstyle - The array of attack style IDs to set.
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+ */
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+ setStyle: (attackStyle: number[]) => void;
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+ }
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+
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+ }
@@ -0,0 +1,144 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Represents the interface for interacting with the bank system.
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+ */
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+ interface bank {
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+ /**
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+ * Closes the bank interface.
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+ */
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+ close: () => void;
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+
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+ /**
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+ * Consumes (removes) items from the bank by their IDs.
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+ * @param ids - The array of item IDs to consume.
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+ * @returns True if the operation was successful, otherwise false.
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+ */
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+ consumeIds: (ids: number[]) => boolean;
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+
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+ /**
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+ * Consumes (removes) items from the bank by their names.
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+ * @param names - The array of item names to consume.
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+ * @returns True if the operation was successful, otherwise false.
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+ */
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+ consumeNames: (names: string[]) => boolean;
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+
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+ /**
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+ * Deposits all items from the inventory into the bank.
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+ */
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+ depositAll: () => void;
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+
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+ /**
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+ * Deposits all items with the specified ID from the inventory into the bank.
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+ * @param id - The item ID to deposit.
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+ */
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+ depositAllWithId: (id: number) => void;
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+
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+ /**
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+ * Deposits all items with the specified name from the inventory into the bank.
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+ * @param name - The item name to deposit.
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+ */
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+ depositAllWithName: (name: string) => void;
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+
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+ /**
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+ * Deposits a single item with the specified ID from the inventory into the bank.
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+ * @param id - The item ID to deposit.
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+ */
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+ depositWithId: (id: number) => void;
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+
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+ /**
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+ * Deposits a single item with the specified name from the inventory into the bank.
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+ * @param name - The item name to deposit.
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+ */
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+ depositWithName: (name: string) => void;
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+
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+ /**
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+ * Gets the current noted mode status.
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+ * @returns True if noted mode is enabled, otherwise false.
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+ */
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+ getNotedMode: () => boolean;
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+
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+ /**
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+ * Gets the quantities of all specified item IDs in the bank.
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+ * @param itemIds - The array of item IDs to check.
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+ * @returns An array of quantities corresponding to the provided item IDs.
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+ */
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+ getQuantityOfAllIds: (itemIds: number[]) => number[];
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+
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+ /**
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+ * Gets the quantities of all specified item names in the bank.
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+ * @param itemNames - The array of item names to check.
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+ * @returns An array of quantities corresponding to the provided item names.
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+ */
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+ getQuantityOfAllNames: (itemNames: string[]) => number[];
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+
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+ /**
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+ * Gets the quantity of a specific item ID in the bank.
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+ * @param itemId - The item ID to check.
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+ * @returns The quantity of the specified item.
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+ */
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+ getQuantityOfId: (itemId: number) => number;
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+
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+ /**
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+ * Gets the quantity of a specific item name in the bank.
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+ * @param itemName - The item name to check.
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+ * @returns The quantity of the specified item.
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+ */
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+ getQuantityOfName: (itemName: string) => number;
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+
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+ /**
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+ * Checks if the player is currently banking.
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+ * @returns True if banking, otherwise false.
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+ */
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+ isBanking: () => boolean;
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+
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+ /**
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+ * Checks if the bank interface is currently open.
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+ * @returns True if the bank is open, otherwise false.
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+ */
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+ isOpen: () => boolean;
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+
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+ /**
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+ * Opens the bank interface.
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+ */
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+ open: () => void;
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+
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+ /**
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+ * Sets the noted mode for withdrawing items.
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+ * @param value - True to enable noted mode, false to disable.
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+ */
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+ setNotedMode: (value: boolean) => void;
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+
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+ /**
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+ * Withdraws all items with the specified ID from the bank.
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+ * @param id - The item ID to withdraw.
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+ */
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+ withdrawAllWithId: (id: number) => void;
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+
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+ /**
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+ * Withdraws all items with the specified name from the bank.
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+ * @param name - The item name to withdraw.
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+ */
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+ withdrawAllWithName: (name: string) => void;
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+
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+ /**
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+ * Withdraws a specific quantity of an item with the specified ID from the bank.
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+ * @param id - The item ID to withdraw.
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+ * @param quantity - The quantity to withdraw.
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+ */
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+ withdrawQuantityWithId: (id: number, quantity: number) => void;
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+
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+ /**
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+ * Withdraws a single item with the specified ID from the bank.
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+ * @param id - The item ID to withdraw.
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+ */
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+ withdrawWithId: (id: number) => void;
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+
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+ /**
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+ * Withdraws a single item with the specified name from the bank.
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+ * @param name - The item name to withdraw.
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+ */
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+ withdrawWithName: (name: string) => void;
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+ }
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+ }
@@ -0,0 +1,54 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for interacting with the Bot Maker's cache system
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+ * Allows storing and retrieving persistent data between bot sessions
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+ */
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+ interface bmCache {
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+ /**
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+ * Gets a boolean value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored boolean value or the default value if not found
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+ */
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+ getBoolean: (key: string, defaultValue: boolean) => boolean;
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+
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+ /**
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+ * Gets an integer value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored integer value or the default value if not found
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+ */
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+ getInt: (key: string, defaultValue: number) => number;
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+
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+ /**
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+ * Gets a string value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored string value or the default value if not found
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+ */
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+ getString: (key: string, defaultValue: string) => string;
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+
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+ /**
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+ * Saves a boolean value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The boolean value to store
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+ */
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+ saveBoolean: (key: string, value: boolean) => void;
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+
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+ /**
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+ * Saves an integer value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The integer value to store
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+ */
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+ saveInt: (key: string, value: number) => void;
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+
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+ /**
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+ * Saves a string value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The string value to store
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+ */
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+ saveString: (key: string, value: string) => void;
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+ }
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+ }
@@ -0,0 +1,54 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for interacting with the Bot Maker's cache system
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+ * Allows storing and retrieving persistent data between bot sessions
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+ */
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+ interface bmCache {
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+ /**
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+ * Gets a boolean value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored boolean value or the default value if not found
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+ */
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+ getBoolean: (key: string, defaultValue: boolean) => boolean;
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+
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+ /**
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+ * Gets an integer value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored integer value or the default value if not found
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+ */
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+ getInt: (key: string, defaultValue: number) => number;
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+
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+ /**
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+ * Gets a string value from the BM cache
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+ * @param key The key to retrieve the value for
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+ * @param defaultValue The default value to return if the key doesn't exist
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+ * @returns The stored string value or the default value if not found
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+ */
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+ getString: (key: string, defaultValue: string) => string;
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+
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+ /**
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+ * Saves a boolean value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The boolean value to store
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+ */
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+ saveBoolean: (key: string, value: boolean) => void;
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+
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+ /**
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+ * Saves an integer value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The integer value to store
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+ */
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+ saveInt: (key: string, value: number) => void;
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+
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+ /**
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+ * Saves a string value to the BM cache
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+ * @param key The key to store the value under
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+ * @param value The string value to store
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+ */
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+ saveString: (key: string, value: string) => void;
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+ }
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+ }
@@ -0,0 +1,15 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for managing the bot's break handling functionality
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+ * Controls whether the bot will take automated breaks
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+ */
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+ interface breakHandler {
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+ /**
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+ * Sets the status of the break handler
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+ * @param status True to enable the break handler, false to disable it
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+ */
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+ setBreakHandlerStatus(status: boolean): void;
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+ }
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+ }
@@ -0,0 +1,23 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for managing numeric counters within the bot
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+ * Useful for tracking statistics and progress during bot operation
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+ */
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+ interface counters {
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+ /**
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+ * Gets the value of a counter
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+ * @param name The name of the counter to retrieve
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+ * @returns The current value of the counter
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+ */
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+ getCounter: (name: string) => number;
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+
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+ /**
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+ * Sets the value of a counter
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+ * @param name The name of the counter to set
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+ * @param value The value to set the counter to
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+ */
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+ setCounter: (name: string, value: number) => void;
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+ }
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+ }
@@ -0,0 +1,62 @@
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+
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for interacting with the player's equipped items
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+ * Provides methods to check and manage equipment
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+ */
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+ type Item = {
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+ id: number;
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+ quantity: number;
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+ };
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+
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+ interface equipment {
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+ /**
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+ * Checks if the player has all the specified items equipped by their IDs
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+ * @param ids Array of item IDs to check for
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+ * @returns True if all specified items are equipped, false otherwise
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+ */
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+ containsAllIds: (ids: number[]) => boolean;
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+
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+ /**
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+ * Checks if the player has all the specified items equipped by their names
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+ * @param names Array of item names to check for
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+ * @returns True if all specified items are equipped, false otherwise
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+ */
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+ containsAllNames: (names: string[]) => boolean;
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+
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+ /**
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+ * Checks if the player has any of the specified items equipped by their IDs
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+ * @param ids Array of item IDs to check for
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+ * @returns True if any of the specified items are equipped, false otherwise
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+ */
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+ containsAnyIds: (ids: number[]) => boolean;
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+
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+ /**
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+ * Checks if the player has any of the specified items equipped by their names
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+ * @param names Array of item names to check for
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+ * @returns True if any of the specified items are equipped, false otherwise
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+ */
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+ containsAnyNames: (names: string[]) => boolean;
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+
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+ /**
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+ * Checks if the player has a specific item equipped by its ID
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+ * @param id The item ID to check for
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+ * @returns True if the item is equipped, false otherwise
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+ */
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+ containsId: (id: number) => boolean;
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+
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+ /**
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+ * Checks if the player has a specific item equipped by its name
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+ * @param name The item name to check for
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+ * @returns True if the item is equipped, false otherwise
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+ */
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+ containsName: (name: string) => boolean;
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+
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+ /**
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+ * Gets an array of all currently equipped items
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+ * @returns Array of equipped items
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+ */
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+ getEquipment: () => Item[];
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+ }
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+ }
@@ -0,0 +1,37 @@
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+ /// <reference path="../../../runelite/index.d.ts" />
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+
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+ declare namespace bot {
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+
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+ /**
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+ * Interface for handling game events
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+ * Extends RuneLite's EventBus to provide event subscription capabilities
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+ */
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+ interface events extends net.runelite.client.eventbus.EventBus {
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+ /**
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+ * Posts an event to the event bus, notifying all registered subscribers.
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+ * @param event - The event object to be posted.
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+ */
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+ post: (event: Object) => void;
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+
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+ /**
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+ * Registers a subscriber function to listen for events of the specified class.
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+ * @param clazz - The class of the event to subscribe to.
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+ * @param subFn - The subscriber function to be called when the event is posted.
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+ * @param priority - The priority of the subscriber; higher values are called first.
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+ * @returns The created Subscriber instance.
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+ */
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+ register: (clazz: Class, subFn: Function, priority: number) => Subscriber;
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+
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+ /**
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+ * Unregisters a previously registered subscriber function.
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+ * @param object - The subscriber function to be unregistered.
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+ */
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+ unregister: (object: Function) => void;
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+
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+ /**
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+ * Unregisters all event handlers that have been registered
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+ * Useful for cleaning up event listeners when terminating a bot
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+ */
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+ unregisterAll: () => void;
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+ }
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+ }
@@ -0,0 +1,67 @@
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+ /// <reference path="../../../runelite/index.d.ts" />
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+
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+ declare namespace bot {
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+ /**
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+ * Represents a Grand Exchange buy/sell request
6
+ */
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+ interface ExchangeRequest {
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+ /** Aborts the exchange request */
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+ abort(): void;
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+ /** Gets the ID of the item being bought or sold */
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+ getItemId(): number;
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+ /** Gets the quantity of the item being bought or sold */
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+ getQuantity(): number;
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+ /** Gets the slot number used for this exchange request */
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+ getSlot(): GrandExchangeOffer;
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+ /** Checks if the request has been aborted */
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+ isAborted(): boolean;
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+ /** Checks if the request is in the process of being aborted */
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+ isAborting(): boolean;
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+ /** Checks if the request has been completed */
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+ isComplete(): boolean;
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+ /** Sets the number of attempts for this exchange request */
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+ setAttempts(attempts: number): void;
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+ /** Sets the maximum number of attempts for this exchange request */
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+ setMaxAttempts(maxAttempts: number): void;
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+ }
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+
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+ /**
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+ * Interface for interacting with the Grand Exchange
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+ * Provides methods to buy/sell items and check GE status
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+ * @warning QUEUE DOES NOT CLEAR ON GE ADDTOBUY
32
+ */
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+ interface grandExchange {
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+ /**
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+ * Adds a buy order to the Grand Exchange queue
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+ * @param itemId The ID of the item to buy
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+ * @param quantity The quantity of the item to buy
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+ * @param walkToAndOpenGE Whether to automatically walk to and open the GE
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+ * @returns An ExchangeRequest object representing the buy order
40
+ */
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+ addBuyToQueue: (itemId: number, quantity: number, walkToAndOpenGE: boolean) => net.runelite.api.GrandExchangeOffer;
42
+
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+ /**
44
+ * Gets the current size of the Grand Exchange queue
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+ * @returns The number of requests in the queue
46
+ */
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+ getExchangeQueueSize: () => number;
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+
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+ /**
50
+ * Gets the number of free slots in the Grand Exchange
51
+ * @returns The number of available GE slots
52
+ */
53
+ getFreeSlots: () => number;
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+
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+ /**
56
+ * Checks if the Grand Exchange is currently processing exchanges
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+ * @returns True if exchanges are in progress, false otherwise
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+ */
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+ isExchanging: () => boolean;
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+
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+ /**
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+ * Checks if the Grand Exchange interface is open
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+ * @returns True if the GE is open, false otherwise
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+ */
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+ isOpen: () => boolean;
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+ }
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+ }
@@ -0,0 +1,16 @@
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+ /// <reference path="../../../runelite/index.d.ts" />
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+
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+ declare namespace bot {
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+ /**
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+ * Interface for interacting with in-game graphics objects
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+ * Graphics objects include visual effects like spell impacts and animations
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+ */
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+ interface graphicsObjects {
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+ /**
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+ * Gets all graphics objects with the specified IDs
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+ * @param ids Array of graphics object IDs to search for
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+ * @returns Array of matching GraphicsObject instances
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+ */
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+ getWithIds: (ids: number[]) => net.runelite.api.GraphicsObject[];
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+ }
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+ }
@@ -0,0 +1,128 @@
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+ /// <reference path="./bank.d.ts" />
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+ /// <reference path="./bmCache.d.ts" />
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+ /// <reference path="./bmGlobalCache.d.ts" />
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+ /// <reference path="./breakHandler.d.ts" />
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+ /// <reference path="./counters.d.ts" />
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+ /// <reference path="./equipment.d.ts" />
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+ /// <reference path="./events.d.ts" />
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+ /// <reference path="./grandExchange.d.ts" />
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+ /// <reference path="./graphicsObjects.d.ts" />
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+ /// <reference path="./inventory.d.ts" />
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+ /// <reference path="./magic.d.ts" />
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+ /// <reference path="./menuActions.d.ts" />
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+ /// <reference path="./net.d.ts" />
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+ /// <reference path="./notifier.d.ts" />
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+ /// <reference path="./npcs.d.ts" />
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+ /// <reference path="./objects.d.ts" />
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+ /// <reference path="./players.d.ts" />
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+ /// <reference path="./plugins.d.ts" />
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+ /// <reference path="./prayer.d.ts" />
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+ /// <reference path="./projectiles.d.ts" />
21
+ /// <reference path="./task.d.ts" />
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+ /// <reference path="./tileItems.d.ts" />
23
+ /// <reference path="./types.d.ts" />
24
+ /// <reference path="./variables.d.ts" />
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+ /// <reference path="./walking.d.ts" />
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+ /// <reference path="./widgets.d.ts" />
27
+
28
+ declare namespace bot {
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+ // Core methods are accessed directly on the bot object
30
+ interface SoxBotApi extends bot {
31
+
32
+ // Namespaces
33
+ attackStyle: bot.attackStyle;
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+ bank: bot.bank;
35
+ bmCache: bot.bmCache;
36
+ bmGlobalCache: bot.bmGlobalCache;
37
+ breakHandler: bot.breakHandler;
38
+ counters: bot.counters;
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+ equipment: bot.equipment;
40
+ events: bot.events;
41
+ grandExchange: bot.grandExchange;
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+ graphicsObjects: bot.graphicsObjects;
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+ inventory: bot.inventory;
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+ magic: bot.magic;
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+ net: bot.net;
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+ notifier: bot.notifier;
47
+ npcs: bot.npcs;
48
+ objects: bot.objects;
49
+ players: bot.players;
50
+ plugins: bot.plugins;
51
+ prayer: bot.prayer;
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+ projectiles: bot.projectiles;
53
+ task: bot.task;
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+ tileItems: bot.tileItems;
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+ variables: bot.variables;
56
+ walking: bot.walking;
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+ widgets: bot.widgets;
58
+
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+ // Direct methods
60
+ /**
61
+ * Performs a menu action.
62
+ * @param p0 The first parameter for the menu action
63
+ * @param p1 The second parameter for the menu action
64
+ * @param action The menu action to perform
65
+ * @param identifier The identifier for the menu action
66
+ * @param itemId The item ID for the menu action
67
+ * @param option The option for the menu action
68
+ * @param target The target for the menu action
69
+ * @param bounds The bounds for the menu action
70
+ */
71
+ menuAction: {
72
+ (
73
+ p0: number,
74
+ p1: number,
75
+ action: net.runelite.api.MenuAction,
76
+ identifier: number,
77
+ itemId: number,
78
+ option: string,
79
+ target: string
80
+ ): void;
81
+ (
82
+ p0: number,
83
+ p1: number,
84
+ action: net.runelite.api.MenuAction,
85
+ identifier: number,
86
+ itemId: number,
87
+ option: string,
88
+ target: string,
89
+ bounds: java.awt.Rectangle
90
+ ): void;
91
+ };
92
+ /**
93
+ * Clears the game chat.
94
+ */
95
+ clearGameChat: () => void;
96
+ /**
97
+ * Checks if the local player is idle.
98
+ * @returns True if the local player is idle, false otherwise.
99
+ */
100
+ localPlayerIdle: () => boolean;
101
+ /**
102
+ * Checks if the local player is moving.
103
+ * @returns True if the local player is moving, false otherwise.
104
+ */
105
+ localPlayerMoving: () => boolean;
106
+ /**
107
+ * Prints a message to the game chat.
108
+ * @param message The message to print.
109
+ */
110
+ printGameMessage: (message: string) => void;
111
+ /**
112
+ * Prints a message to the log.
113
+ * @param message The message to print.
114
+ */
115
+ printLogMessage: (message: string) => void;
116
+
117
+ /**
118
+ * Runs a client script.
119
+ * @param ints The integer parameters for the script.
120
+ */
121
+ runClientScript: (ints: number[]) => void;
122
+
123
+ /**
124
+ * Terminates the bot.
125
+ */
126
+ terminate: () => void;
127
+ }
128
+ }