@dcl/sdk 7.20.2-22169778016.commit-030cbfe → 7.20.2-22231111352.commit-d2f6f0a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/network/binary-message-bus.d.ts +3 -6
  2. package/network/binary-message-bus.js +5 -9
  3. package/network/index.d.ts +2 -8
  4. package/network/index.js +3 -16
  5. package/network/message-bus-sync.d.ts +1 -14
  6. package/network/message-bus-sync.js +103 -166
  7. package/network/state.js +5 -3
  8. package/package.json +6 -6
  9. package/src/network/binary-message-bus.ts +4 -9
  10. package/src/network/index.ts +3 -40
  11. package/src/network/message-bus-sync.ts +110 -180
  12. package/src/network/state.ts +4 -3
  13. package/atom.d.ts +0 -19
  14. package/atom.js +0 -83
  15. package/future.d.ts +0 -8
  16. package/future.js +0 -26
  17. package/network/chunking.d.ts +0 -5
  18. package/network/chunking.js +0 -38
  19. package/network/events/implementation.d.ts +0 -93
  20. package/network/events/implementation.js +0 -230
  21. package/network/events/index.d.ts +0 -42
  22. package/network/events/index.js +0 -43
  23. package/network/events/protocol.d.ts +0 -27
  24. package/network/events/protocol.js +0 -66
  25. package/network/events/registry.d.ts +0 -8
  26. package/network/events/registry.js +0 -3
  27. package/network/server/index.d.ts +0 -14
  28. package/network/server/index.js +0 -219
  29. package/network/server/utils.d.ts +0 -18
  30. package/network/server/utils.js +0 -135
  31. package/server/env-var.d.ts +0 -15
  32. package/server/env-var.js +0 -31
  33. package/server/index.d.ts +0 -2
  34. package/server/index.js +0 -3
  35. package/server/storage/constants.d.ts +0 -23
  36. package/server/storage/constants.js +0 -2
  37. package/server/storage/index.d.ts +0 -22
  38. package/server/storage/index.js +0 -29
  39. package/server/storage/player.d.ts +0 -43
  40. package/server/storage/player.js +0 -92
  41. package/server/storage/scene.d.ts +0 -38
  42. package/server/storage/scene.js +0 -90
  43. package/server/storage-url.d.ts +0 -10
  44. package/server/storage-url.js +0 -29
  45. package/server/utils.d.ts +0 -35
  46. package/server/utils.js +0 -56
  47. package/src/atom.ts +0 -98
  48. package/src/future.ts +0 -38
  49. package/src/network/chunking.ts +0 -45
  50. package/src/network/events/implementation.ts +0 -286
  51. package/src/network/events/index.ts +0 -48
  52. package/src/network/events/protocol.ts +0 -94
  53. package/src/network/events/registry.ts +0 -18
  54. package/src/network/server/index.ts +0 -301
  55. package/src/network/server/utils.ts +0 -189
  56. package/src/server/env-var.ts +0 -36
  57. package/src/server/index.ts +0 -2
  58. package/src/server/storage/constants.ts +0 -22
  59. package/src/server/storage/index.ts +0 -44
  60. package/src/server/storage/player.ts +0 -156
  61. package/src/server/storage/scene.ts +0 -149
  62. package/src/server/storage-url.ts +0 -34
  63. package/src/server/utils.ts +0 -73
@@ -1,301 +0,0 @@
1
- import {
2
- IEngine,
3
- Entity,
4
- CrdtMessageType,
5
- CrdtMessageBody,
6
- ProcessMessageResultType,
7
- ComponentType,
8
- PutNetworkComponentOperation
9
- } from '@dcl/ecs'
10
- import * as components from '@dcl/ecs/dist/components'
11
- import { ReadWriteByteBuffer } from '@dcl/ecs/dist/serialization/ByteBuffer'
12
- import { CommsMessage } from '../binary-message-bus'
13
- import { chunkCrdtMessages } from '../chunking'
14
- import * as utils from './utils'
15
- import { AUTH_SERVER_PEER_ID, DEBUG_NETWORK_MESSAGES } from '../message-bus-sync'
16
- import { type BinaryMessageBus } from '../binary-message-bus'
17
- import {
18
- LastWriteWinElementSetComponentDefinition,
19
- GrowOnlyValueSetComponentDefinition,
20
- ComponentDefinition,
21
- InternalBaseComponent
22
- } from '@dcl/ecs/dist/engine/component'
23
-
24
- export const LIVEKIT_MAX_SIZE = 12
25
-
26
- export interface ServerValidationConfig {
27
- engine: IEngine
28
- binaryMessageBus: ReturnType<typeof BinaryMessageBus>
29
- }
30
-
31
- export function createServerValidator(config: ServerValidationConfig) {
32
- const { engine, binaryMessageBus } = config
33
-
34
- // Initialize components for network operations and transform fixing
35
- const NetworkEntity = components.NetworkEntity(engine)
36
- const CreatedBy = components.CreatedBy(engine)
37
- const NetworkParent = components.NetworkParent(engine)
38
-
39
- // Type guard to check if component supports corrections (both LWW and GrowOnlySet)
40
- function supportsCorrections<T>(
41
- component: ComponentDefinition<T>
42
- ): component is LastWriteWinElementSetComponentDefinition<T> | GrowOnlyValueSetComponentDefinition<T> {
43
- return (
44
- (component.componentType === ComponentType.LastWriteWinElementSet ||
45
- component.componentType === ComponentType.GrowOnlyValueSet) &&
46
- 'getCrdtState' in component
47
- )
48
- }
49
-
50
- function findExistingNetworkEntity(message: utils.NetworkMessage): Entity | null {
51
- // Look for existing network entity mapping (don't create new ones)
52
- for (const [entityId, networkData] of engine.getEntitiesWith(NetworkEntity)) {
53
- if (networkData.networkId === message.networkId && networkData.entityId === message.entityId) {
54
- return entityId
55
- }
56
- }
57
- // Return null if not found
58
- return null
59
- }
60
-
61
- function findOrCreateNetworkEntity(message: utils.NetworkMessage, sender: string, isServer: boolean): Entity {
62
- // Look for existing network entity mapping first
63
- const existingEntity = findExistingNetworkEntity(message)
64
-
65
- if (existingEntity) {
66
- return existingEntity
67
- }
68
-
69
- // Create new entity and network mapping
70
- const newEntityId = engine.addEntity()
71
- NetworkEntity.createOrReplace(newEntityId, {
72
- networkId: message.networkId,
73
- entityId: message.entityId
74
- })
75
-
76
- if (isServer) {
77
- CreatedBy.createOrReplace(newEntityId, { address: sender })
78
- }
79
-
80
- DEBUG_NETWORK_MESSAGES() &&
81
- console.log(`[DEBUG] Created new entity ${newEntityId} for network ${message.networkId}:${message.entityId}`)
82
- return newEntityId
83
- }
84
-
85
- function convertNetworkToRegularMessage(
86
- networkMessage: utils.NetworkMessage,
87
- localEntityId: Entity,
88
- forceCorrections = false
89
- ): (CrdtMessageBody & { messageBuffer: Uint8Array }) | null {
90
- const buffer = new ReadWriteByteBuffer()
91
-
92
- try {
93
- // Use the well-tested networkMessageToLocal utility with transform fixing for Unity
94
- const message = utils.networkMessageToLocal(
95
- networkMessage,
96
- localEntityId,
97
- buffer,
98
- NetworkParent,
99
- forceCorrections
100
- )
101
- return { ...message, messageBuffer: buffer.toBinary() }
102
- } catch (error) {
103
- DEBUG_NETWORK_MESSAGES() && console.error('Error converting network message:', error)
104
- return null
105
- }
106
- }
107
-
108
- function validateMessagePermissions(message: utils.RegularMessage, sender: string, _localEntityId: Entity): boolean {
109
- // Basic checks
110
- if (!sender || sender === AUTH_SERVER_PEER_ID) {
111
- return false // Server shouldn't send messages to itself
112
- }
113
-
114
- if (message.type === CrdtMessageType.DELETE_ENTITY) {
115
- // TODO: how to handle this case ?
116
- }
117
-
118
- if (message.type === CrdtMessageType.PUT_COMPONENT || message.type === CrdtMessageType.DELETE_COMPONENT) {
119
- const component = engine.getComponent(message.componentId) as InternalBaseComponent<unknown>
120
- const buf = 'data' in message ? new ReadWriteByteBuffer(message.data) : null
121
- const value = buf ? component.schema.deserialize(buf) : null
122
- const dryRunCRDT = component.__dry_run_updateFromCrdt(message)
123
- const validCRDT = [
124
- ProcessMessageResultType.StateUpdatedData,
125
- ProcessMessageResultType.StateUpdatedTimestamp,
126
- ProcessMessageResultType.EntityDeleted
127
- ].includes(dryRunCRDT)
128
- const createdBy = CreatedBy.getOrNull(message.entityId)
129
- const validMessage =
130
- validCRDT &&
131
- component.__run_validateBeforeChange(message.entityId, value, sender, createdBy?.address ?? AUTH_SERVER_PEER_ID)
132
-
133
- return !!validMessage
134
- }
135
-
136
- // For now, basic validation - in the future this will check component sync permissions
137
- // TODO: Check if sender owns the entity
138
- // TODO: Check component sync mode ('all' | 'owner' | 'server')
139
- // TODO: Run component custom validation
140
- return true
141
- }
142
-
143
- function broadcastBatchedMessages(messages: utils.NetworkMessage[], excludeSender: string) {
144
- if (messages.length === 0) return
145
-
146
- // Build the complete buffer with all messages
147
- const networkBuffer = new ReadWriteByteBuffer()
148
- for (const message of messages) {
149
- // Skip oversized messages upfront
150
- if (message.messageBuffer.byteLength / 1024 > LIVEKIT_MAX_SIZE) {
151
- console.error(
152
- `Message too large (${message.messageBuffer.byteLength} bytes), skipping message from ${excludeSender}`
153
- )
154
- continue
155
- }
156
- networkBuffer.writeBuffer(message.messageBuffer, false)
157
- }
158
-
159
- // Use the chunking function to split into proper chunks
160
- const chunks = chunkCrdtMessages(networkBuffer.toBinary(), LIVEKIT_MAX_SIZE)
161
-
162
- for (const chunk of chunks) {
163
- binaryMessageBus.emit(CommsMessage.CRDT, chunk)
164
- }
165
- DEBUG_NETWORK_MESSAGES() &&
166
- console.log(`Total: ${messages.length} messages in ${chunks.length} chunks from ${excludeSender}`)
167
- }
168
-
169
- function sendCorrectionToSender(networkMessage: utils.NetworkMessage, sender: string, localEntityId: Entity) {
170
- try {
171
- // Only handle component messages (PUT/DELETE), not entity deletion
172
- if (networkMessage.type === CrdtMessageType.DELETE_ENTITY_NETWORK) {
173
- DEBUG_NETWORK_MESSAGES() && console.log('[AUTHORITATIVE] Cannot send authoritative message for entity deletion')
174
- return
175
- }
176
-
177
- // Safe to access componentId and timestamp now
178
- const component = engine.getComponent(networkMessage.componentId)
179
-
180
- // Only proceed if component supports authoritative messages (LWW or GrowOnlySet)
181
- if (!supportsCorrections(component)) {
182
- DEBUG_NETWORK_MESSAGES() && console.log('[AUTHORITATIVE] Component does not support authoritative messages')
183
- return
184
- }
185
-
186
- const serverCRDTState = component.getCrdtState(localEntityId)
187
-
188
- if (serverCRDTState) {
189
- // Create authoritative message using PUT_COMPONENT_NETWORK
190
- // Each client will convert this to AUTHORITATIVE_PUT_COMPONENT with proper entity mapping
191
- const correctionBuffer = new ReadWriteByteBuffer()
192
- PutNetworkComponentOperation.write(
193
- networkMessage.entityId, // Use original network entity ID
194
- serverCRDTState.timestamp,
195
- networkMessage.componentId,
196
- networkMessage.networkId,
197
- serverCRDTState.data,
198
- correctionBuffer
199
- )
200
- // Send authoritative message directly to the sender
201
- binaryMessageBus.emit(CommsMessage.CRDT_AUTHORITATIVE, correctionBuffer.toBinary(), [sender])
202
-
203
- DEBUG_NETWORK_MESSAGES() &&
204
- console.log(
205
- `[AUTHORITATIVE] Sent authoritative message to ${sender} for entity ${localEntityId} component ${networkMessage.componentId} with timestamp ${networkMessage.timestamp}`
206
- )
207
- }
208
- } catch (error) {
209
- DEBUG_NETWORK_MESSAGES() && console.error('Error sending correction:', error)
210
- }
211
- }
212
-
213
- return {
214
- findExistingNetworkEntity,
215
- // transform Network messages to CRDT Common Messages.
216
- processClientMessages: function processClientMessages(value: Uint8Array, sender: string, forceCorrections = false) {
217
- // console.log(`[CLIENT] Processing message from ${sender}, ${value.length} bytes`)
218
-
219
- // Collect all regular messages in a single buffer for batched application
220
- const combinedBuffer = new ReadWriteByteBuffer()
221
-
222
- // Clients process network messages from server and convert them to regular messages
223
- for (const message of utils.readMessages(value)) {
224
- // Only process network messages in client message handler
225
- if (utils.isNetworkMessage(message)) {
226
- const networkMessage = message as utils.NetworkMessage
227
-
228
- // Find or create network entity mapping
229
- const localEntityId = findOrCreateNetworkEntity(networkMessage, sender, false)
230
-
231
- // Convert network message to regular message or correction message
232
- const regularMessage = convertNetworkToRegularMessage(networkMessage, localEntityId, forceCorrections)
233
-
234
- if (regularMessage?.messageBuffer.byteLength) {
235
- combinedBuffer.writeBuffer(regularMessage.messageBuffer, false)
236
- }
237
- }
238
- }
239
- return combinedBuffer.toBinary()
240
- },
241
- // Sever Code: process message, handle permissions, and broadcast if needed.
242
- processServerMessages: function processServerMessages(value: Uint8Array, sender: string) {
243
- // console.log(`[SERVER] Processing message from ${sender}, ${value.length} bytes`)
244
-
245
- // Collect all valid messages for batched broadcasting
246
- const messagesToBroadcast: utils.NetworkMessage[] = []
247
- const regularMessagesBuffer = new ReadWriteByteBuffer()
248
-
249
- for (const message of utils.readMessages(value)) {
250
- try {
251
- // Only process network messages in server message handler
252
- if (utils.isNetworkMessage(message)) {
253
- const networkMessage = message as utils.NetworkMessage
254
- // 1. Find or create network entity mapping
255
- const localEntityId = findOrCreateNetworkEntity(networkMessage, sender, true)
256
-
257
- // 2. Convert network message to regular message and collect for local application
258
- const regularMessage = convertNetworkToRegularMessage(networkMessage, localEntityId)
259
-
260
- // 3. Basic permission validation
261
- if (!validateMessagePermissions(regularMessage as any, sender, localEntityId)) {
262
- // Send correction back to sender with server's authoritative state
263
- sendCorrectionToSender(networkMessage, sender, localEntityId)
264
- continue
265
- }
266
-
267
- // 4. Collect valid message for batched broadcasting
268
- messagesToBroadcast.push(networkMessage)
269
-
270
- if (regularMessage?.messageBuffer.byteLength) {
271
- regularMessagesBuffer.writeBuffer(regularMessage.messageBuffer, false)
272
- }
273
- }
274
- } catch (error) {
275
- DEBUG_NETWORK_MESSAGES() && console.error('Error processing server message:', error)
276
- }
277
- }
278
- // Batch broadcast all valid messages together
279
- broadcastBatchedMessages(messagesToBroadcast, sender)
280
- return regularMessagesBuffer.toBinary()
281
- },
282
- // engine changes that needs to be broadcasted.
283
- convertRegularToNetworkMessage: function convertRegularToNetworkMessage(regularMessage: Uint8Array): Uint8Array[] {
284
- const groupedBuffer = new ReadWriteByteBuffer()
285
-
286
- // First pass: Convert all regular messages to network format and group them into one big buffer
287
- for (const message of utils.readMessages(regularMessage)) {
288
- // Only convert regular messages that have network data
289
- const networkData = NetworkEntity.getOrNull(message.entityId)
290
-
291
- if (networkData && !utils.isNetworkMessage(message)) {
292
- utils.localMessageToNetwork(message, networkData, groupedBuffer)
293
- }
294
- }
295
-
296
- // Second pass: Use the new chunking function that respects message boundaries
297
- const totalData = groupedBuffer.toBinary()
298
- return chunkCrdtMessages(totalData, LIVEKIT_MAX_SIZE)
299
- }
300
- }
301
- }
@@ -1,189 +0,0 @@
1
- import { Entity } from '@dcl/ecs/dist/engine'
2
- import { CrdtMessageProtocol, NetworkParent } from '@dcl/ecs'
3
- import { ReceiveMessage } from '@dcl/ecs/dist/runtime/types'
4
- import { ReceiveNetworkMessage } from '@dcl/ecs/dist/systems/crdt/types'
5
- import { ByteBuffer, ReadWriteByteBuffer } from '@dcl/ecs/dist/serialization/ByteBuffer'
6
- import { AuthoritativePutComponentOperation, PutComponentOperation } from '@dcl/ecs/dist/serialization/crdt'
7
- import {
8
- CrdtMessage,
9
- CrdtMessageBody,
10
- CrdtMessageHeader,
11
- CrdtMessageType,
12
- DeleteComponentMessage,
13
- DeleteComponentNetworkMessage,
14
- DeleteEntityMessage,
15
- DeleteEntityNetworkMessage,
16
- PutComponentMessage,
17
- AuthoritativePutComponentMessage,
18
- PutNetworkComponentMessage
19
- } from '@dcl/ecs/dist/serialization/crdt/types'
20
- import { DeleteComponent } from '@dcl/ecs/dist/serialization/crdt/deleteComponent'
21
- import { DeleteEntity } from '@dcl/ecs/dist/serialization/crdt/deleteEntity'
22
- import { INetowrkEntityType } from '@dcl/ecs/dist/components/types'
23
- import { PutNetworkComponentOperation } from '@dcl/ecs/dist/serialization/crdt/network/putComponentNetwork'
24
- import { DeleteComponentNetwork } from '@dcl/ecs/dist/serialization/crdt/network/deleteComponentNetwork'
25
- import { DeleteEntityNetwork } from '@dcl/ecs/dist/serialization/crdt/network/deleteEntityNetwork'
26
- import { TransformSchema, COMPONENT_ID as TransformComponentId } from '@dcl/ecs/dist/components/manual/Transform'
27
-
28
- export type NetworkMessage = (
29
- | PutNetworkComponentMessage
30
- | DeleteComponentNetworkMessage
31
- | DeleteEntityNetworkMessage
32
- ) & { messageBuffer: Uint8Array }
33
-
34
- export type RegularMessage = (
35
- | PutComponentMessage
36
- | AuthoritativePutComponentMessage
37
- | DeleteComponentMessage
38
- | DeleteEntityMessage
39
- ) & {
40
- messageBuffer: Uint8Array
41
- }
42
- export function readMessages(data: Uint8Array): (NetworkMessage | RegularMessage)[] {
43
- const buffer = new ReadWriteByteBuffer(data)
44
- const messages: (NetworkMessage | RegularMessage)[] = []
45
- let header: CrdtMessageHeader | null
46
- while ((header = CrdtMessageProtocol.getHeader(buffer))) {
47
- const offset = buffer.currentReadOffset()
48
- let message: CrdtMessage | undefined = undefined
49
-
50
- // Network messages
51
- if (header.type === CrdtMessageType.DELETE_COMPONENT_NETWORK) {
52
- message = DeleteComponentNetwork.read(buffer)!
53
- } else if (header.type === CrdtMessageType.PUT_COMPONENT_NETWORK) {
54
- message = PutNetworkComponentOperation.read(buffer)!
55
- } else if (header.type === CrdtMessageType.DELETE_ENTITY_NETWORK) {
56
- message = DeleteEntityNetwork.read(buffer)!
57
- }
58
- // Regular messages
59
- else if (header.type === CrdtMessageType.PUT_COMPONENT) {
60
- message = PutComponentOperation.read(buffer)!
61
- } else if (header.type === CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT) {
62
- message = AuthoritativePutComponentOperation.read(buffer)!
63
- } else if (header.type === CrdtMessageType.DELETE_COMPONENT) {
64
- message = DeleteComponent.read(buffer)!
65
- } else if (header.type === CrdtMessageType.DELETE_ENTITY) {
66
- message = DeleteEntity.read(buffer)!
67
- } else {
68
- // consume unknown messages
69
- buffer.incrementReadOffset(header.length)
70
- }
71
-
72
- if (message) {
73
- messages.push({
74
- ...message,
75
- messageBuffer: buffer.buffer().subarray(offset, buffer.currentReadOffset())
76
- })
77
- }
78
- }
79
- return messages
80
- }
81
-
82
- export function isNetworkMessage(message: ReceiveMessage): message is ReceiveNetworkMessage {
83
- return [
84
- CrdtMessageType.DELETE_COMPONENT_NETWORK,
85
- CrdtMessageType.DELETE_ENTITY_NETWORK,
86
- CrdtMessageType.PUT_COMPONENT_NETWORK
87
- ].includes(message.type)
88
- }
89
-
90
- export function networkMessageToLocal(
91
- message: ReceiveNetworkMessage,
92
- localEntityId: Entity,
93
- destinationBuffer: ByteBuffer,
94
- // Optional network parent component for transform fixing
95
- networkParentComponent?: typeof NetworkParent,
96
- // Force corrections - converts PUT_COMPONENT_NETWORK to authoritative_PUT_COMPONENT
97
- forceCorrections = false
98
- ): CrdtMessageBody {
99
- if (message.type === CrdtMessageType.PUT_COMPONENT_NETWORK) {
100
- let messageData = message.data
101
-
102
- // Fix transform parent if needed for Unity/engine processing
103
- if (message.componentId === TransformComponentId && networkParentComponent) {
104
- const parentNetwork = networkParentComponent.getOrNull(localEntityId)
105
- messageData = fixTransformParent(message, parentNetwork?.entityId)
106
- }
107
- if (forceCorrections) {
108
- // Use AUTHORITATIVE_PUT_COMPONENT for forced state updates
109
- AuthoritativePutComponentOperation.write(
110
- localEntityId,
111
- message.timestamp,
112
- message.componentId,
113
- messageData,
114
- destinationBuffer
115
- )
116
- return {
117
- type: CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT,
118
- componentId: message.componentId,
119
- timestamp: message.timestamp,
120
- data: messageData,
121
- entityId: localEntityId
122
- }
123
- } else {
124
- // Normal PUT_COMPONENT conversion
125
- PutComponentOperation.write(localEntityId, message.timestamp, message.componentId, messageData, destinationBuffer)
126
- return {
127
- type: CrdtMessageType.PUT_COMPONENT,
128
- componentId: message.componentId,
129
- timestamp: message.timestamp,
130
- data: messageData,
131
- entityId: localEntityId
132
- }
133
- }
134
- } else if (message.type === CrdtMessageType.DELETE_COMPONENT_NETWORK) {
135
- DeleteComponent.write(localEntityId, message.componentId, message.timestamp, destinationBuffer)
136
- return {
137
- type: CrdtMessageType.DELETE_COMPONENT,
138
- componentId: message.componentId,
139
- timestamp: message.timestamp,
140
- entityId: localEntityId
141
- }
142
- } else if (message.type === CrdtMessageType.DELETE_ENTITY_NETWORK) {
143
- DeleteEntity.write(localEntityId, destinationBuffer)
144
- return {
145
- type: CrdtMessageType.DELETE_ENTITY,
146
- entityId: localEntityId
147
- }
148
- }
149
- throw 1
150
- }
151
-
152
- export function localMessageToNetwork(
153
- message: ReceiveMessage,
154
- network: INetowrkEntityType,
155
- destinationBuffer: ByteBuffer
156
- ) {
157
- if (message.type === CrdtMessageType.PUT_COMPONENT) {
158
- PutNetworkComponentOperation.write(
159
- network.entityId,
160
- message.timestamp,
161
- message.componentId,
162
- network.networkId,
163
- message.data,
164
- destinationBuffer
165
- )
166
- } else if (message.type === CrdtMessageType.DELETE_COMPONENT) {
167
- DeleteComponentNetwork.write(
168
- network.entityId,
169
- message.componentId,
170
- message.timestamp,
171
- network.networkId,
172
- destinationBuffer
173
- )
174
- } else if (message.type === CrdtMessageType.DELETE_ENTITY) {
175
- DeleteEntityNetwork.write(network.entityId, network.networkId, destinationBuffer)
176
- }
177
- }
178
-
179
- export function fixTransformParent(message: ReceiveMessage, parent?: Entity): Uint8Array {
180
- const buffer = new ReadWriteByteBuffer()
181
- const transform = 'data' in message && TransformSchema.deserialize(new ReadWriteByteBuffer(message.data))
182
-
183
- if (!transform) throw new Error('Invalid parent transform')
184
-
185
- // Generate new transform raw data with the parent
186
- const newTransform = { ...transform, parent }
187
- TransformSchema.serialize(newTransform, buffer)
188
- return buffer.toBinary()
189
- }
@@ -1,36 +0,0 @@
1
- import { getStorageServerUrl } from './storage-url'
2
- import { assertIsServer, wrapSignedFetch } from './utils'
3
-
4
- const MODULE_NAME = 'EnvVar'
5
-
6
- /**
7
- * EnvVar provides methods to fetch environment variables from the
8
- * Server Side Storage service. This module only works when running
9
- * on server-side scenes.
10
- */
11
- export const EnvVar = {
12
- /**
13
- * Fetches a specific environment variable by key as plain text.
14
- *
15
- * @param key - The name of the environment variable to fetch
16
- * @returns A promise that resolves to the plain text value, or empty string if not found
17
- * @throws Error if not running on a server-side scene
18
- */
19
- async get(key: string): Promise<string> {
20
- assertIsServer(MODULE_NAME)
21
-
22
- const baseUrl = await getStorageServerUrl()
23
- const url = `${baseUrl}/env/${encodeURIComponent(key)}`
24
-
25
- const [error, data] = await wrapSignedFetch<{ value: string }>({
26
- url
27
- })
28
-
29
- if (error) {
30
- console.error(`Failed to fetch environment variable '${key}': ${error}`)
31
- return ''
32
- }
33
-
34
- return data?.value ?? ''
35
- }
36
- }
@@ -1,2 +0,0 @@
1
- export { EnvVar } from './env-var'
2
- export { Storage, IStorage, ISceneStorage, IPlayerStorage, GetValuesOptions, GetValuesResult } from './storage'
@@ -1,22 +0,0 @@
1
- export const MODULE_NAME = 'Storage'
2
-
3
- /**
4
- * Options for getValues pagination and filtering.
5
- */
6
- export interface GetValuesOptions {
7
- prefix?: string
8
- limit?: number
9
- offset?: number
10
- }
11
-
12
- /**
13
- * Result of getValues with pagination metadata.
14
- */
15
- export interface GetValuesResult {
16
- /** Key-value entries for the current page. */
17
- data: Array<{ key: string; value: unknown }>
18
- pagination: {
19
- offset: number
20
- total: number
21
- }
22
- }
@@ -1,44 +0,0 @@
1
- import { createSceneStorage, ISceneStorage } from './scene'
2
- import { createPlayerStorage, IPlayerStorage } from './player'
3
-
4
- // Re-export interfaces and types
5
- export { GetValuesOptions, GetValuesResult } from './constants'
6
- export { ISceneStorage } from './scene'
7
- export { IPlayerStorage } from './player'
8
-
9
- /**
10
- * Storage interface with methods for scene-scoped and player-scoped storage.
11
- */
12
- export interface IStorage extends ISceneStorage {
13
- /** Player-scoped storage for key-value pairs */
14
- player: IPlayerStorage
15
- }
16
-
17
- /**
18
- * Creates the Storage module with scene-scoped and player-scoped storage.
19
- */
20
- const createStorage = (): IStorage => {
21
- const sceneStorage = createSceneStorage()
22
- const playerStorage = createPlayerStorage()
23
-
24
- return {
25
- // Spread scene storage methods at top level
26
- get: sceneStorage.get,
27
- set: sceneStorage.set,
28
- delete: sceneStorage.delete,
29
- getValues: sceneStorage.getValues,
30
- // Keep player as nested property
31
- player: playerStorage
32
- }
33
- }
34
-
35
- /**
36
- * Storage provides methods to store and retrieve key-value data from the
37
- * Server Side Storage service.
38
- *
39
- * - Use Storage.get/set/delete/getValues for scene-scoped storage
40
- * - Use Storage.player.get/set/delete/getValues for player-scoped storage
41
- *
42
- * This module only works when running on server-side scenes.
43
- */
44
- export const Storage: IStorage = createStorage()