@dcl/sdk 7.0.0-3445274368.commit-063bc43 → 7.0.0-3469489430.commit-9c7979a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ecs7/index.d.ts +66 -7
- package/dist/ecs7/index.js +158 -3
- package/dist/ecs7/index.min.js +1 -1
- package/dist/ecs7/index.min.js.map +1 -1
- package/dist/ecs7/proto-definitions/material.proto +35 -21
- package/dist/playground/snippets/billboard.ts +9 -4
- package/dist/playground/snippets/material.ts +29 -14
- package/package.json +5 -5
- package/types/ecs7/index.d.ts +66 -7
@@ -17,26 +17,40 @@ enum MaterialTransparencyMode {
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}
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message PBMaterial {
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message UnlitMaterial {
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optional decentraland.common.TextureUnion texture = 1; // default = null
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optional float alpha_test = 2; // default = 0.5. range value: from 0 to 1
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optional bool cast_shadows = 3; // default = true
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}
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message PbrMaterial {
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optional decentraland.common.TextureUnion texture = 1; // default = null
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optional float alpha_test = 2; // default = 0.5. range value: from 0 to 1
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optional bool cast_shadows = 3; // default = true
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optional decentraland.common.TextureUnion alpha_texture = 4; // default = null
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optional decentraland.common.TextureUnion emissive_texture = 5; // default = null
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optional decentraland.common.TextureUnion bump_texture = 6; // default = null
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optional decentraland.common.Color3 albedo_color = 7; // default = white;
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optional decentraland.common.Color3 emissive_color = 8; // default = black;
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optional decentraland.common.Color3 reflectivity_color = 9; // default = white;
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optional MaterialTransparencyMode transparency_mode = 10; // default = TransparencyMode.Auto
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optional float metallic = 11; // default = 0.5
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optional float roughness = 12; // default = 0.5
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optional float glossiness = 13; // default = 1
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optional float specular_intensity = 14; // default = 1
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optional float emissive_intensity = 15; // default = 2
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optional float direct_intensity = 16; // default = 1
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}
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oneof material {
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UnlitMaterial unlit = 1;
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PbrMaterial pbr = 2;
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}
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optional float alpha_test = 2; // default = 0.5. range value: from 0 to 1
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optional bool cast_shadows = 3; // default = true
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optional decentraland.common.TextureUnion alpha_texture = 4; // default = null
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optional decentraland.common.TextureUnion emissive_texture = 5; // default = null
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optional decentraland.common.TextureUnion bump_texture = 6; // default = null
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optional decentraland.common.Color3 albedo_color = 7; // default = white;
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optional decentraland.common.Color3 emissive_color = 8; // default = black;
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optional decentraland.common.Color3 reflectivity_color = 9; // default = white;
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optional MaterialTransparencyMode transparency_mode = 10; // default = TransparencyMode.Auto
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optional float metallic = 11; // default = 0.5
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optional float roughness = 12; // default = 0.5
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optional float glossiness = 13; // default = 1
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optional float specular_intensity = 14; // default = 1
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optional float emissive_intensity = 15; // default = 2
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optional float direct_intensity = 16; // default = 1
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}
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@@ -2,10 +2,15 @@ function createPlaneTexture(x: number, y: number, z: number): Entity {
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const meshEntity = engine.addEntity()
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Material.create(meshEntity, {
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texture: {
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material: {
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$case: 'pbr',
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pbr: {
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texture: {
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tex: {
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$case: 'texture',
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texture: { src: 'models/polaroid2.png' }
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}
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}
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}
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}
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})
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@@ -6,27 +6,42 @@ function createSphere(x: number, y: number, z: number): Entity {
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}
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Material.create(createSphere(15, 1, 15), {
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material: {
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$case: 'pbr',
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pbr: {
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albedoColor: { r: 0, g: 0, b: 1 },
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reflectivityColor: { r: 0.5, g: 0.5, b: 0.5 },
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metallic: 0.8,
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roughness: 0.1
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}
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}
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})
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Material.create(createSphere(13, 1, 15), {
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material: {
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$case: 'pbr',
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pbr: {
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albedoColor: { r: 1, g: 1, b: 0 },
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reflectivityColor: { r: 0.5, g: 0.5, b: 0.5 },
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metallic: 0.1,
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roughness: 0.8,
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alphaTest: 0.2,
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transparencyMode: MaterialTransparencyMode.MTM_ALPHA_TEST
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}
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}
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})
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Material.create(createSphere(11, 1, 15), {
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material: {
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$case: 'pbr',
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pbr: {
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albedoColor: { r: 0, g: 0, b: 1 },
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reflectivityColor: { r: 0.5, g: 0.5, b: 0.5 },
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metallic: 0.1,
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roughness: 0.1
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}
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}
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})
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// add textures
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "@dcl/sdk",
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"version": "7.0.0-
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"version": "7.0.0-3469489430.commit-9c7979a",
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"description": "",
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"main": "dist/src/index.js",
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"typings": "dist/index.d.ts",
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@@ -23,13 +23,13 @@
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"artifacts"
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],
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"dependencies": {
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"@dcl/amd": "7.0.0-
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"@dcl/build-ecs": "7.0.0-
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"@dcl/js-runtime": "7.0.0-
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"@dcl/amd": "7.0.0-3469489430.commit-9c7979a",
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"@dcl/build-ecs": "7.0.0-3469489430.commit-9c7979a",
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"@dcl/js-runtime": "7.0.0-3469489430.commit-9c7979a",
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"@dcl/kernel": "^1.0.0-3339209749.commit-fa9e5d7",
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"@dcl/posix": "^1.0.4",
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"@dcl/unity-renderer": "^1.0.59980-20221027151836.commit-cc26142"
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},
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"minCliVersion": "3.12.3",
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"commit": "
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"commit": "9c7979a6ebc1a914467f9eb81622189bf1f5ff1e"
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}
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package/types/ecs7/index.d.ts
CHANGED
@@ -1,7 +1,50 @@
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/// <reference types="@dcl/posix" />
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/** @public */
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declare const Animator:
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declare const Animator: AnimatorComponentDefinition;
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/**
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* @public
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*/
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declare interface AnimatorComponentDefinition extends ComponentDefinition {
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/**
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* @public
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*
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* Get a `mutable` version of animator clip
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* @param entity - entity with Animator component
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* @param name - the field `name` of the component
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* @returns the clip or fails if it isn't found
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*/
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getClip(entity: Entity, name: string): PBAnimationState;
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/**
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* @public
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*
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* Get a `mutable` version of animator clip
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* @param entity - entity with Animator component
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* @param name - the field `name` of the component
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* @returns the clip or null if it isn't found
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*/
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getClipOrNull(entity: Entity, name: string): PBAnimationState | null;
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/**
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* @public
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*
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* Set playing=true the animation `$name`
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* @param entity - entity with Animator component
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* @param name - animation name
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* @param resetCursor - the animation starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the Animator or clip
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*/
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playSingleAnimation(entity: Entity, name: string, resetCursor?: boolean): boolean;
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/**
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* @public
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*
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* Set playing=false all animations
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* @param entity - entity with Animator component
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* @param resetCursor - the animation stops at 0 or at the current cursor position
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* @returns true in successful playing, false if it doesn't find the Animator
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*/
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stopAllAnimations(entity: Entity, resetCursor?: boolean): boolean;
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}
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/** @public */
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declare const AudioSource: ComponentDefinition<ISchema<PBAudioSource>, PBAudioSource>;
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/** @public */
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const Transform: ComponentDefinition<ISchema<TransformType>, Partial<TransformType>>;
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/** @public */
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const Animator:
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const Animator: AnimatorComponentDefinition;
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/** @public */
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const AudioSource: ComponentDefinition<ISchema<PBAudioSource>, PBAudioSource>;
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/** @public */
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declare type DeepReadonlySet<T> = ReadonlySet<DeepReadonly<T>>;
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declare function defineSdkComponents(engine: PreEngine): {
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Animator: AnimatorComponentDefinition;
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Transform: ComponentDefinition<ISchema<TransformType>, Partial<TransformType>>;
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Animator: ComponentDefinition<ISchema<PBAnimator>, PBAnimator>;
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AudioSource: ComponentDefinition<ISchema<PBAudioSource>, PBAudioSource>;
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AudioStream: ComponentDefinition<ISchema<PBAudioStream>, PBAudioStream>;
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AvatarAttach: ComponentDefinition<ISchema<PBAvatarAttach>, PBAvatarAttach>;
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shouldReset?: boolean | undefined;
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}
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declare interface PBAnimator {
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states: PBAnimationState[];
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}
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declare interface PBAudioSource {
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playing?: boolean | undefined;
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/** default=1.0f */
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}
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declare interface PBMaterial {
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material?: {
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$case: 'unlit';
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unlit: PBMaterial_UnlitMaterial;
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} | {
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$case: 'pbr';
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pbr: PBMaterial_PbrMaterial;
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};
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}
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declare interface PBMaterial_PbrMaterial {
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/** default = null */
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texture?: TextureUnion | undefined;
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/** default = 0.5. range value: from 0 to 1 */
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directIntensity?: number | undefined;
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}
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declare interface PBMaterial_UnlitMaterial {
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/** default = null */
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texture?: TextureUnion | undefined;
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/** default = 0.5. range value: from 0 to 1 */
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alphaTest?: number | undefined;
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/** default = true */
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castShadows?: boolean | undefined;
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}
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declare interface PBMeshCollider {
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/** default = ColliderLayer.Physics | ColliderLayer.Pointer */
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collisionMask?: number | undefined;
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const Quaternion: ISchema<QuaternionType>;
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const Color3: ISchema<Color3Type>;
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const Color4: ISchema<Color4Type>;
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const Entity: ISchema<Entity>;
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const Enum: typeof IEnum;
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const Array: typeof IArray;
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const Map: typeof IMap;
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