@dcl/sdk 7.0.0-3379451953.commit-41b47e2 → 7.0.0-3381668097.commit-01e37d6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ecs7/index.d.ts +18 -58
- package/dist/ecs7/index.js +43 -38
- package/dist/ecs7/index.min.js +1 -1
- package/dist/ecs7/index.min.js.map +1 -1
- package/dist/playground/snippets/cube-spawner.ts +11 -32
- package/dist/playground/snippets/ui.tsx +7 -1
- package/package.json +4 -4
- package/types/ecs7/index.d.ts +18 -58
package/dist/ecs7/index.d.ts
CHANGED
@@ -1218,42 +1218,37 @@ declare const entitySymbol: unique symbol;
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*/
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export declare const error: (message: string | Error, data?: any) => void;
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+
export declare type EventsSystem = typeof EventsSystem;
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+
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export declare namespace EventsSystem {
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export type Callback = (event: PBPointerEventsResult_PointerCommand) => void | Promise<void>;
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export type Options = {
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button?: InputAction;
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hoverText?: string;
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maxDistance?: number;
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};
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/**
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*
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* @param entity Entity where the callback was attached
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*/
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export function removeOnClick(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onPointerDown event
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* @param entity Entity where the callback was attached
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*/
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export function removeOnPointerDown(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onPointerUp event
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* @param entity Entity where the callback was attached
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*/
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export function removeOnPointerUp(entity: Entity): void;
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/**
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*
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*
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* @param cb Function to execute when onPointerDown fires
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* @param opts Opts to trigger Feedback and Button
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*/
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export function onClick(entity: Entity, cb: Callback, opts?: Options): void;
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/**
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* Execute callback when the user a the entity
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* @public
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* Execute callback when the user press the InputButton pointing at the entity
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* @param entity Entity to attach the callback
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* @param cb Function to execute when click fires
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* @param opts Opts to trigger Feedback and Button
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*/
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export function onPointerDown(entity: Entity, cb: Callback, opts?: Options): void;
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/**
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* @public
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* Execute callback when the user releases the InputButton pointing at the entity
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* @param entity Entity to attach the callback
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* @param cb Function to execute when click fires
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@@ -1430,40 +1425,24 @@ declare function IEnum<T>(type: ISchema<any>): ISchema<T>;
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*/
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export declare type IInput = {
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/**
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*
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*
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* @param inputAction - the input action to query
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* @param entity - the entity to query, ignore for global events.
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* @returns true if the entity was clicked in the last tick-update
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*/
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wasJustClicked: (inputAction: InputAction, entity?: Entity) => boolean;
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/**
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* Check if a pointer event has been emited in the last tick-update.
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* @public
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* Check if a pointer event has been emitted in the last tick-update.
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* @param inputAction - the input action to query
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* @param pointerEventType - the pointer event type to query
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* @param entity - the entity to query, ignore for global
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* @returns
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* @returns boolean
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*/
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isTriggered: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => boolean;
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/**
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*
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*
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* @returns true if the input action is being pressed
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*/
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isActionDown: (inputAction: InputAction) => boolean;
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/**
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* Get the click info if a click was emmited in the current tick for the input action.
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* This is defined when an UP event is triggered with a previously DOWN state.
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* @public
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* Check if an input action is currently being pressed.
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* @param inputAction - the input action to query
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* @
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* @returns the click info or undefined if there is no command in the last tick-update
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* @returns boolean
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*/
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-
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up: PBPointerEventsResult_PointerCommand;
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down: PBPointerEventsResult_PointerCommand;
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} | null;
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isPressed: (inputAction: InputAction) => boolean;
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/**
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*
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* @public
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* Get the input command info if a pointer event has been emitted in the last tick-update.
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* @param inputAction - the input action to query
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* @param pointerEventType - the pointer event type to query
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* @param entity - the entity to query, ignore for global
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@@ -1525,25 +1504,6 @@ export declare type ISchema<T = any> = {
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*/
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export declare const log: (...a: any[]) => void;
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/**
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* @public
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* Make the collision mask with some collider layers
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* @param layers a array layers to be assigned
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* @returns collisionMask to be used in the MeshCollider field
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* @example
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* ```ts
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* // Physics and Pointer are the defaults
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* MeshCollider.create(entity, {
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* collisionMask: makeCollisionMask(
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* ColliderLayer.Physics,
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* ColliderLayer.Pointer
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* ),
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* box: {}
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* })
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* ```
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*/
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export declare function makeCollisionMask(...layers: ColliderLayer[]): number;
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/** @public */
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export declare const Material: ComponentDefinition<ISchema<PBMaterial>, PBMaterial>;
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