@dcl/sdk 7.0.0-3290193397.commit-3ca136b → 7.0.0-3313983919.commit-4ba44d2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ecs7/index.d.ts +52 -8
- package/dist/ecs7/index.js +83 -79
- package/dist/ecs7/index.min.js +1 -1
- package/dist/ecs7/index.min.js.map +1 -1
- package/dist/playground/snippets/cube-spawner.ts +1 -1
- package/dist/playground/snippets/ui.tsx +1 -1
- package/package.json +6 -14
- package/types/ecs7/index.d.ts +52 -8
- package/src/cli/mock-catalyst/index.js +0 -175
- package/src/cli/setupUtils.js +0 -345
- package/src/cli/wearables.js +0 -145
- package/src/setupExport.js +0 -43
- package/src/setupProxy.js +0 -165
package/dist/ecs7/index.d.ts
CHANGED
@@ -1333,6 +1333,53 @@ export declare type IEngineParams = {
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*/
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declare function IEnum<T>(type: ISchema<any>): ISchema<T>;
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/**
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* @public
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*/
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export declare type IInput = {
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/**
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* Check if a click was emmited in the current tick for the input action.
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* This is defined when an UP event is triggered with a previously DOWN state.
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* @param inputAction - the input action to query
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* @param entity - the entity to query, ignore for global events.
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* @returns true if the entity was clicked in the last tick-update
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*/
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wasJustClicked: (inputAction: InputAction, entity?: Entity) => boolean;
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/**
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* Check if a pointer event has been emited in the last tick-update.
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* @param inputAction - the input action to query
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* @param pointerEventType - the pointer event type to query
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* @param entity - the entity to query, ignore for global
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* @returns
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*/
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wasInputJustActive: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => boolean;
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/**
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* Check if an input action is in DOWN state.
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* @param inputAction - the input action to query
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* @returns true if the input action is being pressed
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*/
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isActionDown: (inputAction: InputAction) => boolean;
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/**
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* Get the click info if a click was emmited in the current tick for the input action.
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* This is defined when an UP event is triggered with a previously DOWN state.
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* @param inputAction - the input action to query
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* @param entity - the entity to query, ignore for global events.
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* @returns the click info or undefined if there is no command in the last tick-update
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*/
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getClick: (inputAction: InputAction, entity?: Entity) => {
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up: PBPointerEventsResult_PointerCommand;
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down: PBPointerEventsResult_PointerCommand;
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} | null;
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/**
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* Get the input command info if a pointer event has been emited in the last tick-update.
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* @param inputAction - the input action to query
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* @param pointerEventType - the pointer event type to query
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* @param entity - the entity to query, ignore for global
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* @returns the input command info or undefined if there is no command in the last tick-update
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*/
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getInputCommand: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => PBPointerEventsResult_PointerCommand | null;
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};
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/**
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* @public
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*/
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@@ -1343,6 +1390,11 @@ declare type IncludeUndefined<T> = {
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[P in keyof T]: undefined extends T[P] ? P : never;
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}[keyof T];
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/**
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* @public
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*/
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export declare const Input: IInput;
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declare const enum InputAction {
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IA_POINTER = 0,
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IA_PRIMARY = 1,
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@@ -1374,10 +1426,6 @@ export declare type ISchema<T = any> = {
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create(): T;
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};
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-
export declare const isPointerEventActive: (entity: Entity, actionButton: InputAction, pointerEventType: PointerEventType) => boolean;
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-
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export declare function isPointerEventActiveGenerator(engine: IEngine): (entity: Entity, actionButton: InputAction, pointerEventType: PointerEventType) => boolean;
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-
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export declare const log: (...a: any[]) => void;
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/**
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@@ -4245,10 +4293,6 @@ declare interface Vector3_2 {
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/** @public */
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export declare const VisibilityComponent: ComponentDefinition<ISchema<PBVisibilityComponent>, PBVisibilityComponent>;
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-
export declare const wasEntityClicked: (entity: Entity, actionButton: InputAction) => boolean;
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-
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export declare function wasEntityClickedGenerator(engine: IEngine): (entity: Entity, actionButton: InputAction) => boolean;
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-
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declare namespace WireMessage {
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enum Enum {
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RESERVED = 0,
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