@dcl/protocol 1.0.0-9079009942.commit-57ffac6 → 1.0.0-9115457439.commit-926ebd1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/kernel/apis/testing.gen.d.ts +89 -0
- package/out-js/decentraland/kernel/apis/testing.gen.js +408 -1
- package/out-js/decentraland/kernel/apis/testing.gen.js.map +1 -1
- package/out-js/decentraland/sdk/components/avatar_attach.gen.d.ts +22 -7
- package/out-js/decentraland/sdk/components/avatar_attach.gen.js +123 -33
- package/out-js/decentraland/sdk/components/avatar_attach.gen.js.map +1 -1
- package/out-ts/decentraland/kernel/apis/testing.gen.ts +511 -0
- package/out-ts/decentraland/sdk/components/avatar_attach.gen.ts +123 -33
- package/package.json +2 -2
- package/proto/decentraland/kernel/apis/testing.proto +47 -0
- package/proto/decentraland/sdk/components/avatar_attach.proto +23 -8
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@@ -7,15 +7,30 @@ export const protobufPackage = "decentraland.sdk.components";
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export enum AvatarAnchorPointType {
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AAPT_POSITION = 0,
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AAPT_NAME_TAG = 1,
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AAPT_HEAD = 4,
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AAPT_NECK = 5,
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AAPT_SPINE = 6,
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AAPT_SPINE1 = 7,
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AAPT_SPINE2 = 8,
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AAPT_HIP = 9,
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AAPT_LEFT_SHOULDER = 10,
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AAPT_LEFT_ARM = 11,
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AAPT_LEFT_FOREARM = 12,
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AAPT_LEFT_HAND = 2,
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AAPT_LEFT_HAND_INDEX = 13,
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AAPT_RIGHT_SHOULDER = 14,
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AAPT_RIGHT_ARM = 15,
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AAPT_RIGHT_FOREARM = 16,
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AAPT_RIGHT_HAND = 3,
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-
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AAPT_RIGHT_HAND_INDEX = 17,
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AAPT_LEFT_UP_LEG = 18,
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AAPT_LEFT_LEG = 19,
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AAPT_LEFT_FOOT = 20,
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AAPT_LEFT_TOE_BASE = 21,
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AAPT_RIGHT_UP_LEG = 22,
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AAPT_RIGHT_LEG = 23,
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AAPT_RIGHT_FOOT = 24,
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AAPT_RIGHT_TOE_BASE = 25,
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UNRECOGNIZED = -1,
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}
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@@ -27,33 +42,78 @@ export function avatarAnchorPointTypeFromJSON(object: any): AvatarAnchorPointTyp
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case 1:
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case "AAPT_NAME_TAG":
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return AvatarAnchorPointType.AAPT_NAME_TAG;
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case 2:
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case "AAPT_LEFT_HAND":
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return AvatarAnchorPointType.AAPT_LEFT_HAND;
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case 3:
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case "AAPT_RIGHT_HAND":
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return AvatarAnchorPointType.AAPT_RIGHT_HAND;
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case 4:
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case "AAPT_HEAD":
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return AvatarAnchorPointType.AAPT_HEAD;
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case 5:
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case "
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return AvatarAnchorPointType.
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case "AAPT_NECK":
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return AvatarAnchorPointType.AAPT_NECK;
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case 6:
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case "
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return AvatarAnchorPointType.
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case "AAPT_SPINE":
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return AvatarAnchorPointType.AAPT_SPINE;
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case 7:
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case "
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return AvatarAnchorPointType.
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case "AAPT_SPINE1":
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return AvatarAnchorPointType.AAPT_SPINE1;
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case 8:
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case "AAPT_SPINE2":
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return AvatarAnchorPointType.AAPT_SPINE2;
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case 9:
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case "AAPT_HIP":
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return AvatarAnchorPointType.AAPT_HIP;
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case 10:
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case "AAPT_LEFT_SHOULDER":
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return AvatarAnchorPointType.AAPT_LEFT_SHOULDER;
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case
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case 11:
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case "AAPT_LEFT_ARM":
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return AvatarAnchorPointType.AAPT_LEFT_ARM;
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case 12:
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case "AAPT_LEFT_FOREARM":
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return AvatarAnchorPointType.AAPT_LEFT_FOREARM;
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case 2:
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case "AAPT_LEFT_HAND":
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return AvatarAnchorPointType.AAPT_LEFT_HAND;
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case 13:
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case "AAPT_LEFT_HAND_INDEX":
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return AvatarAnchorPointType.AAPT_LEFT_HAND_INDEX;
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case 14:
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case "AAPT_RIGHT_SHOULDER":
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return AvatarAnchorPointType.AAPT_RIGHT_SHOULDER;
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case
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case "
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return AvatarAnchorPointType.
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case 15:
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case "AAPT_RIGHT_ARM":
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return AvatarAnchorPointType.AAPT_RIGHT_ARM;
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case 16:
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case "AAPT_RIGHT_FOREARM":
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return AvatarAnchorPointType.AAPT_RIGHT_FOREARM;
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case 3:
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case "AAPT_RIGHT_HAND":
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return AvatarAnchorPointType.AAPT_RIGHT_HAND;
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case 17:
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case "AAPT_RIGHT_HAND_INDEX":
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return AvatarAnchorPointType.AAPT_RIGHT_HAND_INDEX;
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case 18:
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case "AAPT_LEFT_UP_LEG":
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return AvatarAnchorPointType.AAPT_LEFT_UP_LEG;
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case 19:
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case "AAPT_LEFT_LEG":
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return AvatarAnchorPointType.AAPT_LEFT_LEG;
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case 20:
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case "AAPT_LEFT_FOOT":
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return AvatarAnchorPointType.AAPT_LEFT_FOOT;
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case 21:
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case "AAPT_LEFT_TOE_BASE":
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return AvatarAnchorPointType.AAPT_LEFT_TOE_BASE;
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case 22:
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case "AAPT_RIGHT_UP_LEG":
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return AvatarAnchorPointType.AAPT_RIGHT_UP_LEG;
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case 23:
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case "AAPT_RIGHT_LEG":
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return AvatarAnchorPointType.AAPT_RIGHT_LEG;
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case 24:
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case "AAPT_RIGHT_FOOT":
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return AvatarAnchorPointType.AAPT_RIGHT_FOOT;
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case 25:
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case "AAPT_RIGHT_TOE_BASE":
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return AvatarAnchorPointType.AAPT_RIGHT_TOE_BASE;
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case -1:
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case "UNRECOGNIZED":
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default:
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@@ -67,24 +127,54 @@ export function avatarAnchorPointTypeToJSON(object: AvatarAnchorPointType): stri
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return "AAPT_POSITION";
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case AvatarAnchorPointType.AAPT_NAME_TAG:
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return "AAPT_NAME_TAG";
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case AvatarAnchorPointType.AAPT_HEAD:
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return "AAPT_HEAD";
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case AvatarAnchorPointType.AAPT_NECK:
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return "AAPT_NECK";
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case AvatarAnchorPointType.AAPT_SPINE:
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return "AAPT_SPINE";
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case AvatarAnchorPointType.AAPT_SPINE1:
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return "AAPT_SPINE1";
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case AvatarAnchorPointType.AAPT_SPINE2:
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return "AAPT_SPINE2";
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case AvatarAnchorPointType.AAPT_HIP:
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return "AAPT_HIP";
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case AvatarAnchorPointType.AAPT_LEFT_SHOULDER:
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return "AAPT_LEFT_SHOULDER";
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case AvatarAnchorPointType.AAPT_LEFT_ARM:
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return "AAPT_LEFT_ARM";
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case AvatarAnchorPointType.AAPT_LEFT_FOREARM:
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return "AAPT_LEFT_FOREARM";
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case AvatarAnchorPointType.AAPT_LEFT_HAND:
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return "AAPT_LEFT_HAND";
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case AvatarAnchorPointType.AAPT_LEFT_HAND_INDEX:
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return "AAPT_LEFT_HAND_INDEX";
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case AvatarAnchorPointType.AAPT_RIGHT_SHOULDER:
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return "AAPT_RIGHT_SHOULDER";
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case AvatarAnchorPointType.AAPT_RIGHT_ARM:
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return "AAPT_RIGHT_ARM";
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case AvatarAnchorPointType.AAPT_RIGHT_FOREARM:
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return "AAPT_RIGHT_FOREARM";
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case AvatarAnchorPointType.AAPT_RIGHT_HAND:
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return "AAPT_RIGHT_HAND";
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case AvatarAnchorPointType.
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return "
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case AvatarAnchorPointType.
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return "
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case AvatarAnchorPointType.AAPT_RIGHT_HAND_INDEX:
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return "AAPT_RIGHT_HAND_INDEX";
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case AvatarAnchorPointType.AAPT_LEFT_UP_LEG:
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return "AAPT_LEFT_UP_LEG";
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case AvatarAnchorPointType.AAPT_LEFT_LEG:
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return "AAPT_LEFT_LEG";
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case AvatarAnchorPointType.AAPT_LEFT_FOOT:
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return "AAPT_LEFT_FOOT";
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case AvatarAnchorPointType.AAPT_LEFT_TOE_BASE:
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return "AAPT_LEFT_TOE_BASE";
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case AvatarAnchorPointType.AAPT_RIGHT_UP_LEG:
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return "AAPT_RIGHT_UP_LEG";
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case AvatarAnchorPointType.AAPT_RIGHT_LEG:
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return "AAPT_RIGHT_LEG";
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case AvatarAnchorPointType.AAPT_RIGHT_FOOT:
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return "AAPT_RIGHT_FOOT";
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case AvatarAnchorPointType.
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return "
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case AvatarAnchorPointType.AAPT_RIGHT_SHOULDER:
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return "AAPT_RIGHT_SHOULDER";
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case AvatarAnchorPointType.AAPT_HIP:
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return "AAPT_HIP";
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case AvatarAnchorPointType.AAPT_RIGHT_TOE_BASE:
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return "AAPT_RIGHT_TOE_BASE";
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case AvatarAnchorPointType.UNRECOGNIZED:
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default:
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return "UNRECOGNIZED";
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package/package.json
CHANGED
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{
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"name": "@dcl/protocol",
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"version": "1.0.0-
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"version": "1.0.0-9115457439.commit-926ebd1",
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"description": "",
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"repository": "decentraland/protocol.git",
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"homepage": "https://github.com/decentraland/protocol#readme",
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"out-js",
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"public"
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],
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"commit": "
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"commit": "926ebd1c80b68bf1e56242f4b76ef86856ea1bd5"
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}
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@@ -1,6 +1,8 @@
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syntax = "proto3";
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package decentraland.kernel.apis;
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import "decentraland/common/vectors.proto";
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service TestingService {
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// sends a test result to the test runner
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rpc LogTestResult(TestResult) returns (TestResultResponse) {}
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rpc Plan(TestPlan) returns (TestPlanResponse) {}
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// sets the camera position and rotation in the engine
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rpc SetCameraTransform (SetCameraTransformTestCommand) returns (SetCameraTransformTestCommandResponse) {}
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// @internal
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// take a screenshot and compare it with a stored one
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// it hides the explorer hud and ui, primary player and players of avatar scenes
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rpc TakeAndCompareScreenshot (TakeAndCompareScreenshotRequest) returns (TakeAndCompareScreenshotResponse) {}
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}
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// @internal
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message TakeAndCompareScreenshotRequest {
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// the source path in the scene where the screenshot is stored,
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// the snapshot taken is compared with the stored one
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string src_stored_snapshot = 1;
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// the camera position where is set before and while taking the screenshot, relative to base scene
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decentraland.common.Vector3 camera_position = 2;
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// the camera position where is target to before and while taking the screenshot, relative to base scene
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decentraland.common.Vector3 camera_target = 3;
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// width x height screenshot size
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decentraland.common.Vector2 screenshot_size = 4;
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// comparison method choice and parameters values
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oneof comparison_method {
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ComparisonMethodGreyPixelDiff grey_pixel_diff = 5;
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}
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message ComparisonMethodGreyPixelDiff {}
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enum SnapshotMode {
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// only visible 3d scene and ui scene
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SM_3D_AND_UI = 0;
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// only visible 3d scene
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SM_3D_ONLY = 1;
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// only visible ui scene
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SM_UI_ONLY = 2;
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};
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SnapshotMode snapshot_mode = 6;
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}
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// @internal
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message TakeAndCompareScreenshotResponse {
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bool stored_snapshot_found = 1;
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oneof comparison_method_result {
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ComparisonMethodGreyPixelDiffResult grey_pixel_diff = 2;
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}
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message ComparisonMethodGreyPixelDiffResult {
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float similarity = 1;
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}
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}
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message TestResult {
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string name = 1;
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bool ok = 2;
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@@ -21,15 +21,30 @@ message PBAvatarAttach {
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// AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity.
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enum AvatarAnchorPointType {
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AAPT_POSITION = 0;
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AAPT_NAME_TAG = 1;
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AAPT_HEAD = 4;
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AAPT_NECK = 5;
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AAPT_SPINE = 6;
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AAPT_SPINE1 = 7;
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AAPT_SPINE2 = 8;
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AAPT_HIP = 9;
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AAPT_LEFT_SHOULDER = 10;
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AAPT_LEFT_ARM = 11;
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AAPT_LEFT_FOREARM = 12;
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AAPT_LEFT_HAND = 2;
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AAPT_LEFT_HAND_INDEX = 13;
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AAPT_RIGHT_SHOULDER = 14;
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38
|
+
AAPT_RIGHT_ARM = 15;
|
|
39
|
+
AAPT_RIGHT_FOREARM = 16;
|
|
27
40
|
AAPT_RIGHT_HAND = 3;
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
41
|
+
AAPT_RIGHT_HAND_INDEX = 17;
|
|
42
|
+
AAPT_LEFT_UP_LEG = 18;
|
|
43
|
+
AAPT_LEFT_LEG = 19;
|
|
44
|
+
AAPT_LEFT_FOOT = 20;
|
|
45
|
+
AAPT_LEFT_TOE_BASE = 21;
|
|
46
|
+
AAPT_RIGHT_UP_LEG = 22;
|
|
47
|
+
AAPT_RIGHT_LEG = 23;
|
|
48
|
+
AAPT_RIGHT_FOOT = 24;
|
|
49
|
+
AAPT_RIGHT_TOE_BASE = 25;
|
|
35
50
|
}
|