@dcl/protocol 1.0.0-8299166777.commit-9493ffe → 1.0.0-8691799990.commit-4ba546c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out-js/decentraland/sdk/components/animator.gen.d.ts +3 -3
- package/out-ts/decentraland/sdk/components/animator.gen.ts +3 -3
- package/package.json +2 -2
- package/proto/decentraland/sdk/components/animator.proto +8 -3
- package/proto/decentraland/sdk/components/audio_event.proto +12 -0
- package/proto/decentraland/sdk/components/common/media_state.proto +13 -0
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@@ -18,13 +18,13 @@ export interface PBAnimationState {
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clip: string;
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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export declare namespace PBAnimator {
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@@ -24,7 +24,7 @@ export interface PBAnimationState {
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playing?:
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| boolean
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| undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?:
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| number
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| undefined;
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@@ -32,11 +32,11 @@ export interface PBAnimationState {
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speed?:
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| number
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| undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?:
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| boolean
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| undefined;
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/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@dcl/protocol",
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"version": "1.0.0-
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"version": "1.0.0-8691799990.commit-4ba546c",
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"description": "",
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"repository": "decentraland/protocol.git",
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"homepage": "https://github.com/decentraland/protocol#readme",
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@@ -29,5 +29,5 @@
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"out-js",
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"public"
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],
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"commit": "
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"commit": "4ba546c1344330abcc668aa7dddaaf66860078a6"
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}
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@@ -14,13 +14,18 @@ message PBAnimator {
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repeated PBAnimationState states = 1; // a collection of animations and their current state
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}
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// (*) initial state means what frame is set when the state is reset:
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// - if `speed` >= 0 the frame set is the first one
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// - if `speed` < 0 the frame set is the last one
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// (**) repeating means going back to the initial state at the moment the given animation is finished and keeps playing
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// AnimationState indicates the status and configuration of one available animation.
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message PBAnimationState {
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reserved 1; // deprecated `name` prop
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string clip = 2; // the animation path in the `files` array of the scene manifest
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optional bool playing = 3; // whether this animation is currently playing
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optional float weight = 4; // the "weight" of this animation (see below, default: 1.0)
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optional float weight = 4; // @experimental the "weight" of this animation (see below, default: 1.0)
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optional float speed = 5; // the playback speed (default: 1.0)
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optional bool loop = 6; // whether the animation repeats until stopped (default: true)
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optional bool should_reset = 7; // whether the
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optional bool loop = 6; // whether the animation repeats (**) until is manually stopped (default: true)
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optional bool should_reset = 7; // whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false)
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}
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@@ -0,0 +1,12 @@
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syntax = "proto3";
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package decentraland.sdk.components;
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import "decentraland/sdk/components/common/id.proto";
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import "decentraland/sdk/components/common/media_state.proto";
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option (common.ecs_component_id) = 1105;
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message PBAudioEvent {
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common.MediaState state = 1;
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uint32 timestamp = 2; // monotonic counter
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}
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